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Update: 10.29.20 - patch is live! Update: 7.29.20 - 5 million copies sold, more than a year after release, 8 months after winning a poo poo ton of awards, we're getting a free update at the end of october with Boss Rush, Boss Select from Idol, new Shinobi fashion, and online messages/ghosts! https://blog.activision.com/sekiro/2020-07/Sekiro-Shadows-Die-Twice-Free-Update Update: 4.19.19 - holy hot shinobi nights! it's been pretty much an entire MONTH since this game came out, and it seems like we're past the rough and tumble early days. you all have made this thread so good! I think we can lighten up on spoilertags at this point (use them at your own discretion) since it looks like most of the shinoobies that are coming to this thread in search of help are getting what they need. I think we're on autopilot folks. Thanks for being the best bloody ninja crew on the internet! please see second post for combat tips and goon related poo poo Oxxidation posted:sekiro strategy guide: ----- Easy Allies review, light early game spoilers https://www.youtube.com/watch?v=e-xeYJZpH4Y GAME IS OUT! release chat starts here https://forums.somethingawful.com/showthread.php?threadid=3860077&userid=0&perpage=40&pagenumber=45 _________________________________ Q&A - "I'm new to this game/series/developer, is there anything I should know before jumping on board or starting a new game?" Cardiovorax posted:After playing this game for a few hours now, I have to say so far that it plays exactly how I thought it would based on what I read about it nearly a year ago in OP. I'm not really entirely sure yet if I really like it, but to anyone who's on the fence about the game but really finds the OP's description of it appealing, I can least say: buy it, that's exactly what you'll be getting. - "Sekiro good? Should buy?" Your Computer posted:it's hella - "I'm trying to figure out if I should wait to buy this game or do it now... I really want to play it because it reminds me of Tenchu, but I'm concerned the dark souls hardness of it will frustrate me. . Is it easier? I just don't want to pay full price if I'm likely to get frustrated and put it away." quote:It is literally Tenchu + Bloodborne + MGR - "has anyone run into any major brick walls? Not like, just getting stuck on a boss, but getting stuck on a boss with nowhere else to go? I keep fearing that's gonna happen, but so far every time I think I've hit a major hurdle I find somewhere else to explore or somewhere to return to take something else on. I guess that's pretty par for the course in Souls games so I don't know why I expected otherwise. But I'm still scared I'm just gonna hit some boss I can't beat with no other way to progress. I guess my brain still isn't used to not having jolly co-op to fall back on if push comes to shove. It kind of makes me play with this fog of intimidation all the time lol." Basebf555 posted:I'm one of the posters who was posting very anxiously about the fact that I wouldn't be able to co-op summon in this game and so wouldn't be able to handle the bosses. Well, it's been quite an experience so far, because every new boss encounter has this ominous "this is it, this is as far as I go in this game" feeling to it at first. Well I'm still in the early game but I'm no longer as sure that the game is going to be as impossible to finish as I thought. The rhythm of the game has begun to really click for me, the back and forth exchanges no longer feel chaotic, I feel in control. Took down Lady Butterfly last night and that's a fight that felt impossible when I first attempted it a few days ago(so impossible that I just moved on to other areas). - "It just told me the game is in Japanese wth should I change this?" Your Computer posted:who plays a japanese game set in fantasy japan where you play as a shinobi and talk to samurai but switches the voices to english lol - "are there tons of centipedes and worms in this game?" thebardyspoon posted:If you really don't like centipedes and their gross, gross bodies then I would suggest you avoid this game. - "From 1 to defiled Amygdala how hard is this game" Saint Freak posted:Bloody Crow of Cainhurst riding the defiled hot dog. - "What's the difficulty like compared to the Souls games? I'm old and fat and don't have the time to fight a boss 1,000 times to learn every little boss tell. Naturally, never got into Bloodborne or Dark Souls. I still like games that offer a challenge though." Deified Data posted:Compared to Souls specifically? On a baseline difficulty scale of 1-10 I'd place Souls at about a 6 and Sekiro at a 10. - "If you quit out in the middle of a level does the game save your location like in Dark Souls?" quote:Yup. - "What is that red symbol? How do I dodge/block _____?" Gumball Gumption posted:The red symbol means an attack is unblockable and will either be a lunge, sweep, or grab. You can parry a lunge to knock off their poise. You can also dodge it and follow up to chip at vitality. You can jump over a sweep and press jump again in the air to do an air kick and knock off a ton of poise. If it opens them up to a kill then you can hit the kill from the air and it is cool as hell. You can also kinda dodge around a sweep but it is tough. If it is a grab you'll want to dodge and follow up with an attack. - "I'm still in the first area, I think. But now I'm in a flashback. Should I be here yet?" quote:Sure? Cowcaster posted:hello mudda hello fadda here i am at estate hirata - "HOLY poo poo SEKIRO CAN SWIM?" quote:half-wolf into watersports - "Why does everyone around me have a cold? Am I doing something wrong? I died too much didn't I?" The Walrus posted:literally all you need to know about Dragonrot is: it is inevitable, part of the story, but don't cure it unless you have a specific reason to do so. - "Is there warping between the 'bonfires'?" quote:Yes, Dark Souls 3 Style - "Okay where's the path that takes me somewhere other than the Ogre, I just spent the last forty-five minutes dying over and over again to an undodgeable grab attack." quote:Look for an old lady with a bell before the Ogre - "I beat the chained ogre and the area after seems to be a dead end. There's a few dudes and a general but it seems to branch out into 2 or 3 other areas but the bridges there have collapsed and I can't see any branch or grapple point. Is it really a dead end for now?" CAPTAIN CAPSLOCK posted:Go forward to the broken bridge, then go down on your left. - "Where are the firecrackers?" quote:Look for the Crow Mob on a mountain before the Ogre - "Somebody said there's a skill that heals on deathblow but I don't know where it is in the skill tree HELP???" Your Computer posted:in addition to what others said, here's an image: - "Does anyone have a guide or checklist as to how to get all endings? I'm working on the next 2 playthroughs to get the final 2 endings but I'm not sure what I need to do to get them." Augus posted:Here you go Lord_Magmar posted:Ending discussion in spoilers but vaguely defined If you want the most bosses you'll have to do some snooping on your friends, but obeying leads to two unique bosses for an early end if you're interested. WoodrowSkillson posted:
- "This bull is garbage, what the hell am I supposed to do here?" quote:always be sprinting, always be parrying - "any insight into the religious themes in this game? I'm a little rough on my buddhism" Darth Walrus posted:Pretty good explainer on the main mythological inspirations for Sekiro's plot - much of it has been covered in this thread already, but it's nice to have it distilled into a single linkable article. _________________________________ ORIGINAL POST SEKIRO Expected release date: Q1 2019, probably March like most Miyazaki games. edit; (confirmed March 22, 2019) Developer: From Software Publisher: From Software/Activision (usa) Platforms: PC / PS4 / XB edit; link to January 19 Game Informer coverage https://www.gameinformer.com/sekiro A little background desu So, Feudal Japan games are back it seems. All of a sudden after several decades of being drip fed the occasional ninja/samurai title the market is bursting at the seams with what look to be some of the best sengoku era kill-fests of all time. After years of exile from series like Tenchu, Onimusha, Way of the Samurai, Shinobido....in 2017 we got the long-in-development passion project Ni-Oh, which courageously blew open the gates for the genre and demonstrated that ninja themes could work within the bounds of contemporary gaming trends of the like established by Dark Souls, Bloodborne, and Ninja Gaiden. The signs were all there. Not too long afterwards Sucker Punch announced Ghost of Tsushima, an open world samurai/ninja hybrid game (what looks to be a Japanese version of The Witcher), and in decent fashion Ni-Oh announced its own sequel. But most significantly, Hidetaka Miyazaki, creative dynamo behind nearly a decade's worth of the best action rpgs on the market, announced a pseudo-revival of the Tenchu-esque ninja/samurai format, a blend of Sengoku fantasy/myth and horror themes with brutal Bloodsouls-inspired combat, art direction, level design, revival mechanics, and storytelling techniques. What am I in for here? Will I die a lot? Word is that Sekiro will still be hard as gently caress similar to the Bloodsouls games, but not just for the sake of hardness. It's apparently being designed to encourage vertical exploration (grappling-hook hand!), unorthodox tactics, look-before-you-leap style observation, and creative use of environments. Combat looks like it incorporates everything from trick weapons, God of War style shield blocks in addition to sword parries, Metal Gear Rising evasive leaps, and grappling traversal. There also seems to be a certain amount of item prep involved, similar to Tenchu. Here is an article on this game's version of Character Progression BeanpolePeckerwood posted:listerine Yes, but can i sunbro? Online functionalities have not exactly been confirmed as of yet, but it does look like Sekiro will be ditching PvP play at least. More to come. edit; Confirmed: no online multiplayer UPDATE 10.29.20 the big patch added online messages and ghosts! Trailers, etc. Trailer unnamed 2017 teaser https://www.youtube.com/watch?v=iWFgvbf_Zu8 E3 2018 reveal https://www.youtube.com/watch?v=4OgoTZXPACo TGS 2018 trailer (now with more big rear end apes) https://www.youtube.com/watch?v=7pri6yzpMCc no commentary Gamescom 2018 demo https://www.youtube.com/watch?v=S0FApee7XMM I'll leave these bullet points right here and bold some notable stuff (from a translated interview with Miyazaki). And I'll update the thread as more info, pictures and videos become available. ------------------------------------------------------------ • The project began at the end of 2015, after the development of the Bloodborne DLC had ended. They were preparing for a few titles to do after the current DS3 development ends • The game design began with the keyword of Ninja, with a lot of stimulus coming from the Tenchu series. There was the option to make it a Tenchu game, but Tenchu was originally a series made by many different developers, each with their own characteristics. They thought they would end up imitating them in the end, so they gave up on that. • Game development and publishing in Japan and Asia will be handled by From, with Activision handling all other regions. Activision gave a lot of advice regarding many things, including game development. To be clear though, game development and final decisions were always in our hands to begin with. • The subtitle was catch copy for the trailer that I had thought of, for some reason the publisher really liked it, and made it part of the title. • Shadows refers to the way of the Ninja, and Die Twice hinted at the revive system which is a gameplay feature. In addition, Die Twice also contains the message that players will be doing a lot of dying again. • The time is set near the end of the Sengoku warring period in Japan. Like all other games before this, it isn’t an actual location, but it is in a high-altitude cold country(Japan was splintered into countries during this time). Begin at the end of the Sengoku era also holds the nuance that the country may be at its end (as Japan will soon be unified). Realism wasn’t something we were too concerned with. As with Dark Souls, it is constructed according to our own interpretation. • The game has a fixed protagonist, but it’s not a linear story-driven game. The story does revolve around the character, but beyond that nothing has changed in our stance to storytelling from the previous games. • There are three main actions (gameplay features). First off is the grappling hook that lets you move vertically on a 3-dimensional map. Then there is the sword play: the offense and defense of it, and the one-hit kills of the Ninsatsu. The third is “killing cleverly.” The game takes pains to allow for different approaches to killing, from making a ninja-like opening by using the hook to take the high ground. • Killing cleverly is an important theme. Taking on difficult challenges, and then enjoying the experience of overcoming them. In this game, when you met an enemy you won’t be immediately plunged into battle. The levels are designed to let you observe and think about how to take them on, and you can also “listen in” on enemies who aren’t in combat mode. • The ninja prosthetics are to support the combat parts of the game: shuriken, firecracker, hidden axe and other variations. Choose a few items before, then choose on-site to use them (probably like Tenchu?) • It’s an action adventure game, so the protagonist has growth tied to a different method than RPGs • Map design is close to DS1, with a few exceptions, it is a seamlessly connected 3-dimensional map. • The reason for leaving out online play, was to focus on making the fun of the single-player experience • The revive system consumes resources, being able to come back to life at will at the same location. Killing an enemy who think you are dead is also a tactic. Revives are at the moment, guaranteed once, with additional revives requiring resources. In order to keep death something to be nervous about, the penalty and restrictions are tuned to keep the game at a good pace. You can say that the sharp penalties are there because of the revive system. • As for the difficulty, this time you can overcome ever harder obstacles than before, with the difficulty based not on how well the actions are performed (player-skill) but aimed to be something that can be done with cleverness and work. At the very least, we do not intend it to be difficult for difficulty’s sake, but we are also not making it easy. gently caress. Yes. pre order bonuses BeanpolePeckerwood posted:Oh god. RatHat posted:Oh my god if you pre-order this from Gamestop you get a mini Katana letter opener. _________________________ Dont' forget to USE USE SPOILER SPOILER TAGS TAGS BeanpolePeckerwood fucked around with this message at 08:40 on Oct 30, 2020 |
# ¿ Jun 14, 2018 07:46 |
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# ¿ Apr 25, 2024 10:08 |
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important charts and graphsEraflure posted:Effort post regarding skill trees since I've seen a few questions about them. You might find yourself swimming in skill points early on, but the later levels get very expensive and it's worth knowing which skill you should be going for. _______________________________________ Testimonials/Ephemera veni veni veni posted:Took a brief break from getting my rear end kicked to do this lol. Detective No. 27 posted:A friend of mine sent me a photo of a random mook he killed in Sekiro. Professor of Cats posted:
a kitten posted:Oh neat i found a picture of me fighting Long Arm Centipede Sen-Un Your Computer posted:
Digirat posted:Sekiro: Kild posted:Speaking of Bloodborne Shoehead posted:Me rn: quote:Cao Ni Ma posted:
COMRADES posted:I dunno if this has been posted already but I haven't seen it and have an art: Small and Blue posted:My Sunken Valley experience Der Shovel posted:Got into the Abandoned Dungeon. To quote Hellboy... Your Computer posted:I had to do a double take when this line of dialogue came up Victory Position posted:here is some wild footage of the newest FROM Software game, "Sekiro: Shadows Die Twice" Necrothatcher posted:
sekiro end boss spoilers Perestroika posted:
RatHat posted:"You shouldn't Puppet big shield bois, they do no damage" SHISHKABOB posted:NG+ spoilers _______________________________________ SHINOOBI CORNER: more shinobi tips for ninja nooblets ______________________ jit bull transpile posted:Put your TV in game mode. Input lag is death. Cardiovorax posted:Input lag is the hesitation of your TV killing you. Eraflure posted:Put your brain in game mode -- Cowcaster posted:once you have a skill point, you can't lose it Cardiovorax posted:It goes up basically quadratically or something like that. Like, if you had a 100 skill points, every point for there on would cost something in the area of 200,000 points or so. -- Cowcaster posted:the money buff applies when you vaccuum up the gold, not when you kill the enemy, so you can clear an entire map of enemies, pop the money balloon, and then run through the entire world and hoover up the bonus gold while the bonus is on. -- Zaphod42 posted:Holding left or right will swap straight to the first item, so quick swap to potion Meme Emulator posted:I think im gonna swap Up and Square on my controller. Or maybe bind use item to triangle. World War Mammories posted:OP suggestion - does it recommend swapping the “use item” and “cycle prosthetic tool” buttons? or at least emphasize rebindable controls. I changed that at the advice of someone itt and I never looked back -- WaltherFeng posted:Dying spreads rot. Dont neglect revives, you are just losing out on a chance to escape / kill your target Firstborn posted:After some testing, only FINAL ACTUAL DEATH seems to progress Dragonrot. If you avoid using ress, that just means you are rotting faster. I tested this by being killed a bunch of times by the ogre and accepting the death - I woke up with 2 people dragonrotted. Augus posted:It is how the game describes it and when I was keeping (rough) count of my deaths I found that dying and getting sent back to a Buddha Statue would give me dragonrot after 20-25 deaths or so while reviving, disengaging, and retreating back to the statue manually did not seem to contribute to this number at all. Using multiple resurrections between proper deaths also did not seem to have any affect. It was always 20-25 times having the screen go black, the “Death” kanji turn red, and getting forceably sent back to the Buddha Statue. -- Your Computer posted:way earlier in the thread someone came with some great advice - whenever you're sitting down at a shrine, spend your leftover sen on spirit emblems. You lose so much on death and you die frequently enough that you might as well spend your pocket change on something useful. - Leyburn posted:It says to hold R2 to use the spinning shuriken, but it just seems to throw it normally. Oxxidation posted:you need to equip it first - MMF Freeway posted:IIRC you can throw firecrackers to give yourself a moment to heal. Also remember that tutorial popup about how to deal with lightning? Its r1 in the air at the right time and it staggers the gently caress outta him if you pull it off - Jose posted:Sprint up before Ogre breaks free. This game wants you to sprint a lot Communist Bear posted:Always be sprinting, don't ever stop sprinting. -- Your Computer posted:yeah, the way the mikiri counter works is that while you're in your forward dodge frames and a perilous thrust attack hits you, you counter it. As long as you're in that dodge animation, you'll counter it. Cardiovorax posted:I actually thought your guy even runs up to people to counter them, it's that forgiving. What actually happens is that if you press B early, you dodge forward and then Mikiri counter as soon as you get in range. Basically, you can't fail at it, unless you forget that the stick should ideally be in neutral. -- PsychoInternetHawk posted:Fighting big dudes became way easier once I realized that the dodge is entirely a movement tool and i-frames aren't really a thing. You should be dodging repeatedly VERY early (like, when enemies are winding up) because enemies actually dont track well, they just tend to have very wide hitboxes. A successful dodge has you either directly behind or 10 feet away from your opponent by the time they swing. -- Your Computer posted:yeah, if I had just 2 tips for Sekiro it's Cardiovorax posted:I just made a point of launching a Cheat Engine table that can let you look at how much HP you have numerically. -- il serpente cosmico posted:Enemies blocking you is rarely a bad thing. When they block or deflect you, it still causes posture damage, which is a win for you. Attacking also dictates the pace of battle and allows you to parry their counters after they parry you. Your Computer posted:so I've been saying that aggression is important a lot but I think I can finally put it into some Better Words™: Your Computer posted:
OneDeadman posted:This is also a super major tip about this game. WaltherFeng posted:I can say confidently that most of your troubles come from not being familiar with the systems. Its not all about reaction time. Vargs posted:When I'm up against an enemy that uses these types of attacks, I tend to keep my distance to see which they use. In my experience so far, enemies usually only have 2 types instead of all 3 (thrust, sweep, grab). When you've felt out which 2 you have to deal with and know you can ignore the 3rd, it's significantly easier to deal with. Getting the skill that lets you step on an enemy's thrust with the dodge button also helps, since that means you don't ever need to parry one of these attacks and you have one less button to worry about. Lord_Magmar posted:All thrusting attacks are perilous, but the Mikiri Counter is specific to perilous thrusts and will not do anything for sweeps or grabs. Watch your opponent, thrusts will involve their weapon blade flashing, yours does too when you hold attack to thrust, and generally speaking will be pointed towards you or held behind them for the actual thrusting motion. Sweeps will usually involve them going low and holding a weapon to the side, certain large enemies do sweeps that are really awkward to spot because they're huge and thus low is relative. Grabs are the last and generally hardest to spot but also tend to be slowest, grabs are usually animated with the non-weapon hand, or basically any motion that isn't leaning back for thrusts or going low for sweeps, the weapon will often be clearly ignored. Lord_Magmar posted:Other small tips, enemies rarely have more than 2 Perilous Attacks, which means you can pretty quickly learn them by just observing a fight long enough. The few who have all 3 also tend to be actual bosses, and with more obvious animations for 1v1 responses. Spear users almost never have actual grabs, even if they have thrusts that become grabs. Also whilst not perilous any time an enemy takes an aiming stance you can jump on their gun for huge posture damage. HampHamp posted:Game is amazing. Biggest tip I can give for those who are struggling - do not wait around, fishing for parries. Attack all the time, there's no stamina so go nuts. When they parry you, that's your queue to react to their next move. But otherwise, be aggressive as you can. Your Moms Ahegao posted:No, I'm just going to paste this here for people because its incredibly important. -- The Walrus posted:nightjar slash is really loving good dang. the whirlwind slash is basically useless for how slow it comes out imo unless you are doing crowd control in which case you've already hosed up by not keeping dudes separated. Captain Oblivious posted:Senpou Leaping Kicks with the High Monk upgrade is a really loving good combat art. You do a flying leap at the start with pretty good air time so any time someone does a perilous sweep attack you can just use it to jump over, kick them in the head, and then launch into a flurry of rapid attacks for free. -- goferchan posted:Yeah I think people neglecting prosthetics will have a really really tough time on this game. Most of the status effects they apply work on bosses, and when it comes to normal areas they do wonders when you're surrounded. The upgraded versions get infinitely cooler too -- there's a reason spirit emblems are dirt cheap and drop all the time, use your drat prosthetics -- CJacobs posted:You have to jump at the enemy and hit jump again when you collide in the air, it'll make Sekiro do the "pop up in the air" double jump move and then you can do the takedown. Augus posted:You don’t have to face kick the enemy. It might make it a bit easier with certain enemies but you just have to jump while right next to the enemy and the red dot will appear. I think being a bit below the enemy might help? And here is a VaatiVidya tips vid that has some great advice and light spoilers, so for new players I'd say watch this after you've played for 4-5 hours https://www.youtube.com/watch?v=zT35HWy_qvQ -- _______________________________________ BeanpolePeckerwood fucked around with this message at 09:33 on Dec 19, 2019 |
# ¿ Jun 14, 2018 07:55 |
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Bubba Smith posted:So instead of Sekiro: Shadows Die Twice you're telling me they should have just called it Sekiro: Map Design is Close to DS1 The thing that intrigues me is that they are apparently returning to DS1 interconnected map design but they've added quite a vertical component to area traversal...which is ambitious as hell, and they've apparently moved away from some of the RPG leveling mechanics which were the thing that made area progression awkward in DS1. I am loving pumped to read more item lore fluff!
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# ¿ Jun 14, 2018 08:03 |
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Araganzar posted:Pumped here for the inevitable wailing and gnashing of teeth about any adherence to or divergence from Bloodsouls every time more details come out about this game. Well it's not an RPG, for one. BeanpolePeckerwood fucked around with this message at 10:53 on Jun 14, 2018 |
# ¿ Jun 14, 2018 09:00 |
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listerine
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# ¿ Jun 14, 2018 10:54 |
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JoeGlassJAw posted:Y'all ever heard of Bushido Blade? I'm thinking there will still be fashion, because they are talking about gear upgrades (Zelda/Metroid or equipment skills from Monster Hunter?), and the story is still told nonlinearly via items, npc dialogue, etc BeanpolePeckerwood fucked around with this message at 19:10 on Jun 14, 2018 |
# ¿ Jun 14, 2018 16:47 |
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Look Sir Droids posted:Rundown of the latest news. More hyped now: Ninja tools altering sword styles/attacks is loving dope
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# ¿ Jun 14, 2018 20:13 |
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^burtle posted:Soulschu? Darkchu? Tenborne? Bloodchu? Bloodsekirouls
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# ¿ Jun 14, 2018 20:59 |
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Yeah it'd be cool if they had something similar to messages at least (spiritual communion). It was always pretty wild to feel like you were playing a story game that was loosely connected to other people, though modern chat lobbies may sort of invalidate some of that.
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# ¿ Jun 14, 2018 21:07 |
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Your Computer posted:I still think it's weird that everyone treats this like a soulsborne game when it's clearly not. They're not "taking out" stuff from Dark Souls, it's just... a different game It's both, really. It's a natural progression from the types of changes that Bloodborne made to DS, but it's also a novel take on stealth action. The dev has already stated that certain staples of Bloodborne and Dark Souls can be expected, be it the mood/environment, storytelling techniques, death mechanic, challenging gameplay, etc.
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# ¿ Jun 14, 2018 21:12 |
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wizard on a water slide posted:I think people are/were unsure what to expect in that regard, because people said the same poo poo about Bloodborne, which ended up clearly having strong Souls influences (and, while loving awesome, suffered somewhat for its inability to decide if it was a Souls game or more of an action game). Dumb "The Dark Souls of _________" articles and posts have led people in this reactionary direction where now you get mocked for comparing literally anything to it, even games like Nioh that are obviously directly influenced by Soulsborne. I mean, the landscape has really changed since Demon's Souls. Back then a focused and uncompromising action rpg was fresh and different from all the cinematic FPS and TPS rollercoaster/deathmatch games. There's been quite a bit of indie nostalgia and revivalism in the intervening years, and Bloodsouls became more of a genre than series. People are always suspicious of new things, just like they were suspicious of DeS back then, but Miyazaki seems to thrive in that zone when expectations are tempered and can be defied in new ways, or at least ways that are out of step with what's trendy.
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# ¿ Jun 14, 2018 21:39 |
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Goons, I know it's at least 8 months off....but let's stay hyped. TOGETHER.
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# ¿ Jun 14, 2018 22:03 |
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Mahlertov Cocktail posted:
They're calling it "Hidden Axe". It's one of the ninja tools that alters the moveset, perhaps for guardbreak on shield enemies.
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# ¿ Jun 15, 2018 00:23 |
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Yeah, as it stands, these are the tools we know about - Fan Shield - Grappling Hook - Hidden Axe - Shuriken - Firecracker - Hand Cannon
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# ¿ Jun 15, 2018 00:38 |
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Ulio posted:I wonder if the handcannon is actually a defensive item like the blunderbuss in BB. It's also possible that the hand-cannon is more of a flame-thrower.
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# ¿ Jun 16, 2018 04:15 |
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FLIPSIXTHREEHOLE posted:Very jazzed to see another entry into the line of Games About One-armed Dudes Who Jump Off Ledges and Swing on Stuff, as I'm sure OP is as well. God, your av still cracks me the gently caress up. Also 'priapism' has literally been the name of every character I've ever created in a Miyazaki game, so I think we might be on the same page. I think Unending Boner is a great way to describe my love affair with his creations.
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# ¿ Jun 16, 2018 09:47 |
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Yardbomb posted:This looks real good, but sad about seemingly no MP and I wish they would've just called it Tenchu it's right there you bastards! I've played most of the Tenchu games and I'm comfortable saying that Tenchu is decidedly less weird than what Sekiro seems to be going for.
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# ¿ Jun 16, 2018 20:13 |
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SciFiDownBeat posted:Miyazaki mentioned in an interview that they considered using the Tenchu IP but decided it might influence their game design too much so they made a new IP The rough cut of that interview is in the OP
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# ¿ Jun 16, 2018 21:55 |
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OxMan posted:I hope the first mission has us punishing an evil merchant, with a pink kimono wearing katana/handcannon combo mid boss. Choosing the wrong party to crash line is optional. Echigoya forever.
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# ¿ Jun 17, 2018 08:32 |
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I love the composers for DS and BB, but I kind of wish Miyazaki was employing Noriyuki Asakura for at least some of the Sekiro soundtrack. Listen if you dare; Tenchu 1-3 have possibly the best-aging videogame soundtracks of all time. https://www.youtube.com/watch?v=XjFuk5_xCSE https://www.youtube.com/watch?v=fQIYoiKZ5Oo https://www.youtube.com/watch?v=SpPLGtG2Nk8 https://www.youtube.com/watch?v=zuatOQOTVNw https://www.youtube.com/watch?v=MgSQcY89SSc https://www.youtube.com/watch?v=Ux5Jw3_5Vdw https://www.youtube.com/watch?v=Nkx567_hLDs https://www.youtube.com/watch?v=v5nwafoKFK8 https://www.youtube.com/watch?v=jYfD4NwIbxE https://www.youtube.com/watch?v=d5gg-3DdV-s
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# ¿ Jun 17, 2018 10:50 |
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Oh here's a thing: While talking about Derecine he sort of made some broad comments about Bloodsouls miyazaki interview posted:
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# ¿ Jun 17, 2018 23:22 |
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"Bloodsmoke" is my new favorite word https://www.youtube.com/watch?v=3tYE7ZElg-s
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# ¿ Jun 19, 2018 08:20 |
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Shy posted:they say none at all I would be really surprised if there wasn't some kind of system akin to messages in the final game. That being said, I almost never use the multiplayer functionality in the other games so I won't really miss it.
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# ¿ Jun 22, 2018 21:11 |
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Ineffiable posted:Imagine all the 'try jumping here' Imminent Hurdle
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# ¿ Jun 22, 2018 22:41 |
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It is all thanks to seppuku.
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# ¿ Jun 23, 2018 05:31 |
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Bloody Monthly Nightmare is my once and future home.
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# ¿ Jun 25, 2018 00:34 |
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Keep Hype Alive https://www.youtube.com/watch?v=1uI4XRM3RWo
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# ¿ Jul 13, 2018 08:26 |
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MUSCULAR BEAVER posted:When I went inside St Peters Basilica at the Vatican I was expecting a boss battle with an undead pope Pontiff is such a cool fight.
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# ¿ Jul 14, 2018 00:36 |
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Thanks WaltherFeng https://blog.eu.playstation.com/201...dows-die-twice/
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# ¿ Jul 17, 2018 09:32 |
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Look Sir Droids posted:March 22, 2019
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# ¿ Aug 21, 2018 07:19 |
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SciFiDownBeat posted:Miyazaki Is A Better Game Designer Than Kojima. Prove Me Wrong Kojima is less of a game designer since 2005 than he is a hype designer. Kojima media machine is a F2P ARG that we all play to various degrees.
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# ¿ Aug 22, 2018 21:24 |
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i am so hype
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# ¿ Aug 22, 2018 22:48 |
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I'd be interested in a sci-fi Miyazaki game, honestly.
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# ¿ Aug 27, 2018 05:27 |
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This looks like the best goddamn ninja game of all time.
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# ¿ Aug 27, 2018 08:43 |
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DLC Inc posted:Sekiro wins be default because of the grappling hook, which the other 2 games don't have iirc. How you gonna be a ninja without a grappling hook. Ghost has a grappling hook but it looks lame mechanically, so yeah, Sekiro wins.
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# ¿ Aug 27, 2018 19:39 |
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Torquemadras posted:Nah, I disagree. Considering that it had such a protracted, complicated development I think it's a miracle that Nioh turned out even halfway decent. The level design is absolute dogshit but other parts of the game are polished enough that it's almost incomprehensible to me that at one point it was a Dynasty Warriors clone. The framework of the game is solid enough that with some effort Nioh 2 could be really special. Not Sekiro special, but holy poo poo what a time to be alive for Sengoku period games. Agreed though, despite the amazing tech and polish behind Ghost of Tsushima it absolutely looks like it will be the blandest of the three in terms of gameplay and quest design. Another GTA-lite quest system to bore me after 10 hours. They always introduce those kinds of games without a HUD because in the end the HUD is so central to the functioning of the game in an embarrassing way.
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# ¿ Aug 27, 2018 20:50 |
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Glenn Quebec posted:Nioh is great, nothing trash in that game. This is a v. bad opinion I mean, the level design is trash, but it doesn't sink the ship.
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# ¿ Aug 27, 2018 20:54 |
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JBP posted:Nioh 2 will be better than this game I'm calling it now. Feel free to call it in the Nioh 2 thread. Call that poo poo in here and I'll cut you to loving pieces, light you on fire, and throw mystical confetti on your corpse
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# ¿ Aug 27, 2018 23:44 |
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CottonWolf posted:It feels like Ghosts is going for something very different to Sekiro/Nioh. They’re more hardcore ninja action, whereas in my head Ghosts is firmly in the cinematic Kurosawa simulator category. It looked incredibly pretty, and pretty boring. Imagine those pretty graphics with GTA style mini maps and waypoint indicators and stance indicators and it starts to look a bit normal.
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# ¿ Aug 29, 2018 15:59 |
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# ¿ Apr 25, 2024 10:08 |
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OxMan posted:My province for a new tenchu/shinobido game. I'll play all samurai and ninja games basically. Just lmao if you don't have every line from tenchu 1 forever burned into your soul. By now your Lord Ghoda's castle will have been b re eeacch ed
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# ¿ Sep 1, 2018 04:56 |