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Seal team 10
Mar 2, 2018

by FactsAreUseless


What is new in Victory is Life (Release June 5th 2018)
What is new in season 14.5? (-ish)
What is new in season 14? (October 3)

What's new in 13.5
  • Ferengi Admiralty Campaign - because gpl wasn't wortless enough as it was.
  • Endeavor System - "daily" tasks for small rewards.
What is new in season 13?
  • Rebalance - your [pla] consoles are now worthless.
  • Player Potential System - matchmaking in a game that doesn't have the population count for it
  • Competitive Wargames reputation - Cross-faction capes, finally.
  • Continuation of the story with the Tzenkethi.

https://www.youtube.com/watch?v=9WUHatMhzug

Previous threads
Pre-Season 6: http://forums.somethingawful.com/showthread.php?threadid=3467394
Season 6: http://forums.somethingawful.com/showthread.php?threadid=3495038
Season 7: http://forums.somethingawful.com/showthread.php?threadid=3517047
Legacy of Romulus: http://forums.somethingawful.com/showthread.php?threadid=3540395
FYAD: https://forums.somethingawful.com/showthread.php?threadid=3627820

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Message from Dear Leader:

Hello, pubbies who are reading this thread! Welcome to the home of Starfleet Dental.

For those of you who have registered a forum account with us as part of the process
to join our fine fleet, please remember that you must first make your introductory
thread in this subforum.

Remember that you must introduce yourself as a newbie, and detail what kind of
online games you enjoy playing, and why you think you should be considered worthy
of joining our fleet. Please note that an inadequate introductory thread may
affect your application.

─────────────────────────────────────────────────────────────────────────────────

Message from the ERP community:



─────────────────────────────────────────────────────────────────────────────────

CONTENTS

OP: BOLLSHIT
2: BASICS, GOONS
3: SHIPS AND OTHER BOLLOCKS
4: THINGZ 2 DO
5: REPOSITORY OF TEARS


What is Star Trek Online?

Star Trek Online is a free-to-play MMORPG for PC, PS4 and Xbone. The game contains both ground and space combat and is mostly set in the 25th century of the Star Trek universe. You can now live your dream of being a plucky Starfleet captain, torn from her parents at birth and raped by multiple lizardmen before becoming the youngest captain to ever graduate Starfleet Academy and assume command of her own boat of hunky young officers and explore the farthest reaches of the galaxy.

Think that's an exaggeration? Think again.



This is the kind of Mary-Sue bullshit player that infests Star Trek online.

The running man dance is like kryptonite to role players


So why the gently caress should I play this game?

The game has improved remarkably from its early days, and now ground combat is merely mediocre instead of being downright awful. The space portions of the game are very enjoyable and allow you to experience plenty of spaceship shooty-mans without the avalanche of sperg that comes with other online space based games. With that being said, the game is pretty easy and considerably more grindier than it used to be which will be explained in further detail later.

The glory days of Drozana Station before the victory of Dear Leader


The denizens of Drozana have surrendered to the will of Dear Leader, with several fleets outright declaring their defeat, although there are still some stubborn hold outs. Even today some people will literally start raging at you with our fleet tag above your head, even if you don't say a goddamn thing. They will run in fear when you invade their zones. They will scream and curse and yell at you and call you a human being bitch rear end in a top hat friend of the family in horrible broken English - which you will then promptly report as a language infraction, netting them a two-day chat suspension and maybe even a ban. Like this fellow.



However, even as one enemy is vanquished another mentally ill pubbie always arises to take their place, and our vigilance can never waver. That's where you come in. Welcome to Starfleet Dental.

Starfleet Dental? I've heard of them before!



You'll remember Dental as one of the most legendary goon griefing guilds, infamous for their videos:

http://www.youtube.com/watch?v=7gwCmfLxIcw

The Dental presence in Star Trek Online has managed to stay alive through the endless grind, and you can be part of the terrifying juggernaut that is Dental/Nerds of Prey. While the flow of tears from Drozana station is waning, new sources of hilarity arise with each passing day, and you too can be a part of this. We will teach you, and you will go forth in the army of Dear Leader.



:siren:If you see @lake1771, link him this picture: http://i.imgur.com/obtu8uo.png:siren:

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Seal team 10
Mar 2, 2018

by FactsAreUseless


In Star Trek Online, you take on the role of a Starfleet (or Klingon or Romulan) captain fresh out of the academy. You'll be given command of your own ship and a full complement of bridge officers, and tasked with the protection of the galaxy and the advancement of science. Most of us ignore this tasking in favor of blasting pubbies to bits, but the mission-based content is there if you hate yourselfwant it!

Star Trek Online's gameplay is divided into ground and space elements. On the ground, you'll command a crew of four bridge officers, choosing a complement of skills that bolster your own as you charge across various planets, shooting all the local wildlife and punching everyone who looks at you funny. In space, you'll command your own ship, calling upon your bridge officers to hit RAMMING SPEED as you charge across the galaxy, shooting all the aliens and spraying everyone who looks at you funny with cannon fire.

Factions

There are currently four factions in the game, two of which are the main factions (Federation and Klingons), and one is a subfaction of sorts (Romulans) and subfaction for Federation (Original Series time period). Normally when you create your character you will choose a faction to go with, although if you are playing a romulan you will have to choose to either side with Starfleet or the KDF when you reach level 10. All factions have the same captain class available, however certain species or racial costume options will only be available to specific factions.



If you've seen the show you know who these guys are. Your typical 'good' faction, these guys are the largest in the playerbase and often a good starting point. The Federation gets a wide variety of vessels, with decent selections for cruisers, escorts and science vessels. Starfleet ships are typically hardier than their Klingon or Romulan counterparts, but there are only three Starfleet ships that are capable of mounting cloaking devices, and in all instances said cloak consumes a console slot.

Original Series time period

This is for the retro crowd that wants their game the sound and look more closer to the original series. Added with the free Agents Of Yesterday expansion (included in the game) players that pick this faction will have access to unique retro fx and sound, as well as a handful of unique starting missions before the story is folded into the Federation faction. This is an alternative start for those that want to join the Federation faction.



Your typical empire with a warrior based culture, ridged foreheads and poor personal hygiene, Klingons are often seen as the 'bad' guys of the factions. Often neglected by Cryptic, the KDF has the smallest playerbase, although due to its PvP oriented nature the typical KDF player is far more skilled than the average fed pubbie (orion slave girl RPists notwithstanding). Klingon tend to be more fragile than those fielded by Starfleet, but have more interesting options and the vast majority carry innate cloaking devices.



The Romulans have become a great deal more amicable towards everyone else in the galaxy since their planet was blown up, but Cryptic couldn't be bothered to make them into a full fledged faction so they get to join with either Starfleet or the KDF. Romulan warbirds are generally quite good with an array of built in abilities, but suffer somewhat in the variety department.

Player Classes




Tactical captains are what you typically expect, they bring the hurt and they bring it fast. They have the power to make themselves and their teammates hit harder, and to make their enemies more vulnerable to damage. Your selection of captain abilities includes stealth and grenades on the ground, and damage boosts and debuffs in space.




Engineers focus on power management and tanking. Engineer captains reroute the X to the Y. On the ground, you'll be setting up drones, turrets and stations to help your team and hinder the enemy. In space, you'll have absolute mastery over your subsystems and power levels, gaining the ability to survive even the most ridiculous onslaughts and carry out sustained operations.



Science captains are about space magic and annoying the poo poo out of people. You'll use your abilities to point out and exploit weaknesses in enemy defenses on the ground. In space, you'll scan, burst and wizard your way to the finish line, denying your enemies their abilities and controlling their movement and systems.

OK, I'm a new player to the game, what class should I go with?



DPS is the name of the gane and a tactical captain is a good fit for an escort, a cruiser, even a science vessel, especially if the latter two have a lt cmdr tactical boff slot. You can be a sustained DPS beamboat, or an insta kill gankship in a Bird of Prey, the choice is yours. For best results, choose a Tactical Romulan, the choice of Federation or KDF is down to you.

But I heard that Engineer was the best class?

This was true...about 2 years ago. Due to the way the game has evolved, other classes can tank nearly as well as Engineers can in most situations. Engineers have been reduced to being no more effective than Tacs or Scis in PvE, and are unfortunately practically useless as anything but a healer in PvP. If you do want to make an actual proper healer however, then Engineers are head and shoulders above all others. The only downside is in PvE environments there is literally no need for a healer.

Science sucks right?

This was true...about 2 years ago. You won't be losing anything by choosing science in a PvE environment, but you would be a critical part of a PvP match due to Science's ability to instantly strip all buffs off a target. Fly a cloaked B'Rel doing this to people, and your team will love you, and the other pubbies will hate you.

Skills

Like many other games with RPG mechanics, you'll be given points to distribute into different skills as you level. Since the game focuses on dealing damage, it's generally recommended to distribute these points to get the damage dealing boosts.

A detailed guide can be found on the Wesley wiki.

Specialization

Specialization is post level 50 leveling.

A detailed guide can be found on the Wesley wiki.

Traits

Traits are abilities you can unlock from the exchange or by leveling T6 ships (available from level 40).

A detailed guide can be found on the Wesley wiki.


Now you've got your character set up, you'll need to join a fleet. There are currently three goon fleets in the game, Nerds of Prey, Starfleet Dental and Shutup Wesley.



Shutup Wesley are essentially our space goon overlords. If you think of the average goon as a space peasant, then these guys are space dukes or space earls, with the odd space rector thrown in for good measure. They have power and wealth (especially the latter) beyond your wildest imagination, and will from time to time reward the faithful greatly. While many do not play this game on a regular basis anymore, their presence is still all around us.

A Wesley overlord prepares to distribute lockbox ships to goons




Starfleet Dental is our Federation fleet, with Nerds of Prey (formerly known as the Imperial Revenue Service) being our Klingon fleet. It's the same people in both fleets, although the fact that they are indeed the same is still something of a shock to a lot of pubbies. In recent times, NoP has become particularly well known and regarded due to the rise of the Nerds of Prey Public Service channel, which allows goon and pubbie alike access to gear they might otherwise not have been able to get.

Discord

An invite link for the Discord can be found on the Wesley wiki.

TheNextGooneration, our global channel

All goon activity in Star Trek Online is centered in our global chat channel, TheNextGooneration.

We are on lockdown; to join us, post your ingame name and @ handle. Once given an invite, type this into the chat window: /channel_join TheNextGooneration


If you're a gold member or a lifetime member, you can access this channel through your favorite IM client! This requires your account be activated for either of the Cryptic test servers (STO or CO).

  • Create a new account with XMPP protocol
  • Username is your cryptic login username (NOT your @Name)
  • Domain is "CrypticSpace.com"
  • The resource field is what will show up like a character name so to other people you will show as resource@name
  • You should now be able to login and see your ingame friends list
  • To join the TheNextGooneration channel you will need to add a new chat with that name to your buddylist and put "channels.crypticspace.com" as the server

Basic Hints (courtesy of Asimo)

  • Turn autofire on! The tutorials at least now tell you to do this (only took them 3 years), but it's good advice to keep in mind.
  • Raise your weapon power! I personally recommend setting the power display to the third option, the four bars, so it's easy to eyeball and adjust your power levels... but 95% of the time there's no reason not to do 100 weapon, 50 shield, 25 engine/aux. Weapon power is stupidly important for how much damage your weapons do, and especially in PVE you'll have more than enough Aux and Engine power even with it minimized.
  • Dual cannons are straight up inferior to dual heavy cannons, never use them (unless you get some drops while leveling, then whatever, just replace them when you hit endgame). Normal single cannons are almost as useless, but there's a handful of gimmick proc builds that can use them. If you don't know how this would work, don't do it.
  • Where possible, get high-quality bridge officers. White, green, and even blue bridge officers are almost worthless on the exchange, and even very rare officers tend to cost a relative pittance. Try and get a good set early on so you don't get attached to the losers the game throws at you. While it's a little more expensive, try to get a stable of bridge officers with space traits and put them in your active slots. This means Humans (Leadership), Liberated Borg (Efficient, but only a c-store purchase these days), certain Saurian/Letheans (Efficient, make sure they have this since it's not guaranteed), and Romulan (from the fleet Embassy only, a little expensive, two different trait options). Romulan captains should look for the Superior Romulan Operative trait for extra crit chance and damage.
  • There are effectively no energy credit sinks in STO. There's no repair fees or anything like that, and most of the big sinks are completely voluntary (fast travel warps, for example). What this means is that if you're patient and smart, you can save up your money and eventually buy anything you want off the exchange, and many things are incredibly undervalued by the people that put them up for sale, up to and including those fancy lockbox ships. The energy credit cap upgrade should be one of the first things you buy off the c-store.
  • Be aware of the cooldowns of various powers. Usually you can keep two copies of a particular power before the shared cooldowns become longer than the power cooldowns, and while there's a few powers that have their own shared cooldowns (such as the Emergency Power to <X> engineering skills, with a 15s cooldown between) it's usually short enough that you can still have multiple versions. One potent example is the classic Cruiser setup, where you have two copies each of EPtS and EPtW and cycle them one after another every 15 seconds to keep both buffs up constantly. Of course, there's more advanced and pricier ways to manipulate cooldowns...

OK, where can I find more info?

There are various articles on the wiki that contain a wealth of more information as well as builds for different skill levels. Some information is out of date, but the majority of it is still perfectly valid. You will need to request wiki access in this thread by stating the username you have registered on the wiki.

You can access the wiki at the address below.

http://wiki.wesleyguide.com/

Frequently Asked Questions

Seal team 10
Mar 2, 2018

by FactsAreUseless


:siren: A full list of endgame ships (along with how good or bad they are) can be found on the wiki here: http://wiki.wesleyguide.com/goon_guides/bigshipguide :siren:

Cruisers - big, fairly slow, and pretty tough to boot, although there is a great deal of variety in terms of boff layout. Some cruisers also get access to a series of useless abilities known as cruiser commands.
Escorts - small, nimble and in the grand scheme of things fairly fragile.
Science Vessels - science ships typically have weak hulls but very powerful shields, focusing on crowd control or DOT effects.
Raiders - tiny ships have extremely weak hulls and below average shields but are incredibly fast, turn extremely quickly, and often have universal bridge officer slots granting them flexibility unmatched by any other ship.
Raptors - are the KDF version of Escorts, but usually comes with cloaking devices.
Battlecruisers - are the KDF version of Cruisers but usually comes with cloaking devices, and the ability to mount dual cannons. Klingon battlecruisers typically have superior turn rates to their Federation counterparts as well.
Carriers - are big, tough, and very slow. These ships launch swarms of fighters (or small groups of frigates) to augment their own abilities, or to do extra damage.
Destroyers - lands somewhere between Escort and Carriers. Bigger and tougher than escorts, but more maneuverable than a cruiser.
Flight Deck Cruisers - Cruiser that carries a single hangar bay to launch fighters.
Support Vessels - KDF version of Science Vessel.
Battlecarriers - variant of the carrier with more tactical slotting.
Warbirds - are the Romulan version of the Escorts. Comes with battlecloak, singularity drive.
n quickly and can mount dual cannons.
Warbird Battle Cruisers - are the Romulan version of Cruisers, but lacks cruiser commands. Comes with battlecloak, singularity drive.
Warbird Science Vessels - are the Romulan version of Science Vessels. Comes with battlecloak, singularity drive.
Dreadnoughts - Big, strong and packs a punch, but usually very slow.

One thing to note about Romulan starships is that if the phrase "warbird" is in its name, then it possesses a particular set of abilities. Firstly, all warbirds have a built in battlecloak. Secondly, all warbirds have a series of singularity abilities and use singularity cores instead of warp cores. Lastly, all warbirds have -10 to base power levels for each subsystem compared to ships with warp cores.

Klingon ships (KDF) outside of the Raiders (e.g. the bird of prey) generally have access to a basic "Cloak" which can't use these in combat. The more advanced Battle Coak allows cloaking in combat, but these are generally limited to Romulans and a handful of ships for other factions.

A community maintained list of playable ships can be found on Gamepedia.

Weapons

Ok, so you know what ships there are, you know what weapon layouts they have, so you're now thinking what you're going to use in those weapon slots. More detailed information can be found on the wiki, although we will have a brief overview here.

Energy Weapons

Beam Array

Beam arrays fire a single beam in several shots over a period of several seconds. Beams do moderate damage, and have a wide firing arc of 250 degrees (making them ideal for broadsiding with cruisers). They also benefit from a very minimal accuracy and damage falloff at long distances. Can be mounted in any weapon slot.

Dual Beam Bank

These are like beam arrays, but instead fire two beams and have a firing arc of 90 degrees. Usually used in combination with omnidirectional beams.

Cannon

Fires multiple cannon bolts over a period of several seconds, and has a firing arc of 180 degrees. Unlike beams, cannons suffer from damage and accuracy falloff the further away the target is. Optimal firing range is 2.5KM, and it is recommended to be no further than 7.5KM away when engaging a target. Due to the poor damage cannons offer, these are not recommended unless being used with DEM. Can only be mounted in fore weapon slots.

Dual Cannons

Fires a pair of multiple cannon bolts over a period of several seconds, and has a firing arc of 45 degrees. Like all cannons, they suffer from damage falloff at distance, and due to the poor damage they offer dual cannons are not recommended for use. Can only be mounted in fore weapon slots.

Dual Heavy Cannons

Fires multiple pairs of cannon bolts over a period of several seconds, but unlike cannons and dual cannons they fire much fewer shots. However, they deal a large amount of damage per shot, and have an innate +10% critical severity bonus, and are more energy efficient than single and dual cannons. They still suffer from the damage at distance falloff, but these are a solid choice for any ship with the adequate turn rate to use them. Dual heavy cannons have a firing arc of 45 degrees and can only be mounted in fore weapon slots.

Turrets

Fires several single cannon bolts over a period of several seconds. Turrets are similar to single cannons, but have a much slower firing rate, and have a firing arc of 360 degrees. Typically mounted on the rear of ships using cannons as no other rear mounted energy weapon has the firing arc to hit a front facing target when mounted in the aft weapon slots. Suffers from the same damage distance falloff as cannons. Can be mounted in any weapon slot.


Projectile Weapons

Torpedo

Fires a single projectile at the current target. Torpedo damage and quantity can be modified with bridge officer skills, and once fired have a cooldown before they can be fired again. This cooldown is dependant on the type of torpedo used, and torpedoes do not drain weapon energy. Torpedoes suffer a severe damage penalty against shields, and are most effective when used against bare hull. Torpedoes have a firing arc of 90 degrees and can be mounted in any weapon slot.

Mines

Deploys a series of mines that remain stationary until a target comes into range. Mines generally offer very poor damage, and for this reason are usually used for their procs rather than the damage they can do. Mine quantity and dispersal pattern can be modified with bridge officer skills, and like torpedoes suffer a severe damage penalty against shields and do not drain weapon energy. Mines do not have a firing arc and can only be mounted in rear weapon slots.

Ship Stats and Other Bollshit

You've probably seen all those numbers and stuff on the STO wiki and are wondering what the gently caress it all means? Well luckily we got you covered.

Tier - This refers to the level of character that the ship is designed for, with Tier 1 being the starter level ships and Tier 5 being level 50 starships. Technically fleet ships are higher than T5 vessels, but are classed as T5 nonetheless.
Hull - This figure refers to the base strength of the ships hull. Once your shields are down your hull begins to take damage. Bear in mind however that this number will be modified massively by your captain skills. For example, the base hull of a Fleet Tactical Escort Retrofit is 33,000, but my actual hull strength ingame is 42,901.
Shield Modifier - This figure determines the shield strength per facing that you will get on your ship. Shields come in all different strengths and attributes, so your actual strength will depend on your shield modifier, your captain abilities, the shield's base strength, and any consoles you may have equipped. For example, if a ship has a shield modifier of 0.9 and uses a resilient shield with a base value of 8000 per facing, your strength will be 7200 per facing (not taking into account your skillpoints and consoles). On the other hand, if you use the same shield on a ship with a shield mod of 1.3, your facing strength will be 10400.
Impulse Modifier - As with the shield modifier, this determines your engine speed. As you'd expect, large ships such as carriers will have a much lower modifier (and much lower speed) than smaller more nimble vessels like escorts and raiders. This is also heavily affected by your captain skillpoints.
Crew - This stat is supposed to determine effectiveness of hull healing skills and regeneration. However this doesn't actually work properly and can generally be ignored.
Inertia - This determines the inertia of your ship when making turns and coming to a stop. As you would expect, a bigger and bulkier ship will drift more when making sharp turns and trying to stop quickly than a much smaller vessel. You can generally use commonsense with this one.
Turn Rate - This determines how quickly your ship can turn, and is heavily modified by skillpoint distribution, engine power, RCS consoles and boff skills. This is cruicial when using weapons with a small firing arc.
Bonus Power - Most T5 ships have an innate bonus of some description. This varies from ship to ship, but all ships have some form of bonus to subsystem power levels, and others will have abilities such as cruiser commands and cloaking devices.

OK, I think I understand now, how do I fit out babby's first starship?

If you had any sense you would have selected a tactical captain for your character, so we can throw you in an escort and be on your way. Visit this link for an easy and cheap build to use with a standard T5 escort - http://wiki.wesleyguide.com/goon_guides/cheap_escort

Seal team 10
Mar 2, 2018

by FactsAreUseless

Previous repository of tears.

So what happened to our valiant heroes since the last OP?
  • Xtern1ty fell as their leader Xean had a complete meltdown, leading to his ban from the official forum.
  • Butts, the spiritual leader of Dental, visited Cryptic and Perfect World, to the chagrin of many ERPers.
  • The data mining project reaches its third milestone.
  • The Wesley Christmas was a massive success where gifts worth billions of EC were handed out to the starving masses.
  • Dental celebrated the life of Nimoy and the anniversary of his passing.
  • Dental organized the week of Disco with Cryptic, celebrating the D that stood forever.
  • Dental landed an Odyssey and a Herald ship on Risa with the help of PWE.
  • Dental stepped up and organized an event with the passing of Anton Yelchin, after the previous organizer dropped out at the last minute.
  • 550 Golden Nagus boxes were given to the Dental leadership by PWE for their continued service.
  • Starfleet Dental became the #1 fleet in Star Trek Online by popular vote.
  • Butts, the spiritual leader of Dental, entered a cosplay contest and almost won.

Pubbie thinks NoP in NoP Public Service stands for Non-Organizational Profit, and has nothing to do with Dental.
https://www.youtube.com/watch?v=U-gF4bPez4w

Pubbie accepts defeat before Dental's finest
https://pastebin.com/nUrrmzJK

Dental corners off dangerous areas of DS9 (mirror) while Reddit complains.


Livestreamers
Starfleet Dental Takes on Twitch Troll
Starfleet Dental celebrates early

Disco fuckass

Misc


Flavor Truck
Nov 5, 2007

My Love for You is like a Truck
I find it difficult to believe that SFD is still playing this game, yet I would be willing to give it another go if there were an active goon playerbase.

bcott
Dec 3, 2017

Flavor Truck posted:

I find it difficult to believe that SFD is still playing this game, yet I would be willing to give it another go if there were an active goon playerbase.

Still a decent figure contrary to the wishful beliefs and baseless claims of Drozana and Risa. Details about the recent expansion can be found at the top of the OP and there's some info in the old thread if/when the link to that is added. Should be someone online to answer any questions in TNG if you're in that. If not, just link your handle here.

Rako Hardeen
Jul 16, 2013
Sooo out of boredom i reactivated my 2010 STO account, oh man it had a huge layer of dust, buuuut i had some pubbie Tears from Eve, ahh burn Jita was sooo fun :-). I jumed straight to Gamma Recuit, for the better or worse. Still some things are confusing but it seems fun, althoug the levling to 65 was somehow short. Now i am somehow lost what to do? Any sougestions?

And i saw that i missed the T6 giveaway at alienware grrrrr. so i will stick with my poor ship....

Rako Hardeen fucked around with this message at 09:30 on Jun 18, 2018

bcott
Dec 3, 2017

Rako Hardeen posted:

I jumped straight to Gamma Recruit, for the better or worse. Still some things are confusing but it seems fun, although the leveling to 65 was somehow short. Now i am somehow lost what to do? Any suggestions?

Gamma Recruits (GRs) start at level 60, so 60 to 65 is extremely short. Being a GR, you're now a cheap knock-off of a Delta Recruit with more rewards based on your character than your account (account-wide rewards were the main draw of Delta Recruits, Cryptic decided that was bad and gave GR account-wide rewards a major nerfing). KDF-allied Jem'Hadar are useful as dilithium farming alts if you have a lot of C-Store/Event ships, but I recommend sticking with a KDF-allied Romulan if DPS is your aim or a Federation character if you're here for the space barbie. Jem'Hadar come with some less than optimal presets in terms of combat and the last patch removed their access to some space barbie parts. What you do in this game is up to you so try things out and see what works for you. There's usually ways to do things better, but there's not always a "this is the best option" in STO.

Cythereal made a rather useful advice post in the last thread:

Cythereal posted:

Since I figure this thread might get newbies and returning vets for the Dominion expansion, I polished up some earlier advice posts for people who need advice.


Tl;dr Newbie Advice

1. Get all your guns of a matching energy type.

2. Fill your tactical console slots with consoles that buff that energy type.

3. Click the offensive preset for your ship's power configuration.

Congratulations you're now better than 75% of the players in this game.

What are my energy types and consoles?

Phasers - Orange - Phaser Relay

Disruptors - Green - Disruptor Induction Coil

Plasma - Teal - Plasma Infuser

Tetryon - Blue - Tetryon Pulse Generator

Polaron - Purple - Polaron Phase Modulator

Antiproton - Red - Antiproton Mag Regulator

Pick what you like best, but pick one and stick with it. Yes, there's a different effect on each type and yes there's tons of variants of every energy type, but as a new player forget all of that. Decide what color you want to shoot and leave it at that.

I'm a new 50, what should I do?

1. Spend your free ship token on whatever ship you think looks cool and/or fits your play style. We're going to judge you as goons, but if you think the deep space science vessel looks neat, go with it.

2. Buy a set of white or green weapons of your desired energy type off the exchange. Mods don't matter. Also check your goon fleet bank, we have loads of random poo poo in there.

3. Buy a set of white or green tactical consoles of your desired energy type. Check the goon bank again.

4. Click the offensive preset for your ship's power.

This will be cheap and get you a highly functional boat that will last you for the rest of the game.

There's blues and purples and rep sets and mk 14s and lockbox ships and all kinds of other nonsense, but as a new player, don't worry about this unless you really want to. This kit will last you through 90% of the game's content fine and you'll out-dps quite a lot of pubbies in much flashier ships.

Help! I'm a new player with lots of zen and want to buy a new ship! I've already got the unlock essentials! What should I buy?

Excellent question, and to be fair, there's no particularly wrong answer. Anything tier 5 and above is perfectly serviceable. So, here's a few guidelines:


1. Z-Store Bundles are always a good deal if you're interested in buying each ship as it is. This is particularly true for universal ships and cross-faction bundles.

2. Fly what you think looks good. This is the number one rule of being a happy STO player. If you really insist you can try to maximize your performance, but that's on you.

3. Ships come with admiralty tokens, which can be very useful, especially for new players.
3a. Don't forget to take the admiralty reward from the Temporal story arc "Time and Tide." The USS Pastak is a terrific card.

Some suggested buys:

1. T6 Battlecruiser. Available as T6 Cross Faction Battlecruiser Bundle, Arbiter Class Battlecruiser (Fed), Kurak Battlecruiser (Klingon), and Morrigu Heavy Warbird (Romulan). If you have to have a z-store ship, this is probably the best choice. It's nimble, fighty, doesn't look terrible (and can be downright pleasant with judicious kitbashing), and comes with a terrific starship trait that's well worth the grind. If you're into playing alts in multiple factions, the bundle is one of the best value buys in the z-store.

2. 31st Century Temporal Ship Bundle. This is a pack of three ships that can be used on any faction - a cruiser, an escort, and a science vessel. That's three admiralty tokens for every character you make, and a fine ship of each major archetype to get you started and see what you prefer.

3. Romulan Dreadnought - Scimitar Class. If you like the Romulans and want maybe the highest-parsing ship in the game right now, here you go. Don't be fooled by the Scimitar being "merely" tier 5, this thing is still a beast.

4. T6 Escort Carrier. Available as T6 Cross Faction Heavy Escort Carrier Bundle, Alita Class Heavy Escort Carrier (Fed), Qa'Tel Flight Deck Raptor (Klingon), and Jhu'ael Tactical Carrier Warbird. If you want to fly a carrier, especially as the Federation, this is your stop barring lockbox options. For Feds, this is your t6 Akira.

5. Kar'fi Battle Carrier. It's horribly outdated now, but if you want to fly an escapee from Battlefleet Gothic here you go. Klingons only.

6. Excelsior Cruiser Retrofit. A long-standing favorite ship of many Star Trek fans, this is the endgame quality version. Won't impress, but won't disappoint. Federation only.

7. D'Deridex Warbird Battle Cruiser Retrofit. It's the endgame quality version of the most iconic Romulan ship in the franchise. Romulans only.

8. Reliant Class - Advanced Light Cruiser. Also available in the T6 Cross Faction Advanced Light Cruiser Bundle. Are you one of those people who wants to fly a Miranda class at endgame? Shine on you crazy diamond, and enjoy.

Rako Hardeen
Jul 16, 2013
Yeah i know that post but tanks anyway.
If i want dps and Feds? Which race would be good for that? I read there that the Arbiter Battlecruiser is good? Is the Jem'Hardar realy so bad, whats with their Battlecruiser?

bcott
Dec 3, 2017

Rako Hardeen posted:

Yeah i know that post but tanks anyway.
If i want dps and Feds? Which race would be good for that? I read there that the Arbiter Battlecruiser is good? Is the Jem'Hardar realy so bad, whats with their Battlecruiser?

This is a personal preference, but I would recommend choosing Alien for the extra trait slot. Jem'Hadar take a larger investment to reset their specializations and skills than other species which earn those as you level from zero. Don't know about the usefulness of the ships, but they unlock for all other species on your account after you reach level 6 mastery on your Jem'Hadar.

EDIT: I should be more specific. I meant the ships in the Jem'Hadar Vanguard pack.

bcott fucked around with this message at 12:26 on Jun 18, 2018

Mondian
Apr 24, 2007

Too soon

Rako Hardeen
Jul 16, 2013

bcott posted:

This is a personal preference, but I would recommend choosing Alien for the extra trait slot. Jem'Hadar take a larger investment to reset their specializations and skills than other species which earn those as you level from zero. Don't know about the usefulness of the ships, but they unlock for all other species on your account after you reach level 6 mastery on your Jem'Hadar.

EDIT: I should be more specific. I meant the ships in the Jem'Hadar Vanguard pack.

Ok, i have been searching for Skill Guide but most of them are old 1 to 2 years old. Can i still use them or do you have one you would recomend?

For the Scimtar i've found a cheap build:
https://skillplanner.stoacademy.com/bdd60a4b941607d43a0f26a921ac0ff0

and an more expensive one:
https://skillplanner.stoacademy.com/90e88145f60dd7abba97c151d31c1828

Weissritter
Jun 14, 2012

Going to poke around after a long break, would like an re-invite: Evangeline Velaberg@Weissritter.

Using a fleet patrol escort refit with dual heavy cannons. How are those now?

Dalris Othaine
Oct 14, 2013

I think, therefore I am inevitable.

Mondian posted:

Too soon

Psycho Landlord
Oct 10, 2012

What are you gonna do, dance with me?

Mondian posted:

Too soon

Aleth
Aug 2, 2008

Pillbug

Mondian posted:

Too soon

Always.

Asimo
Sep 23, 2007


Mondian posted:

Too soon

Cyrano4747
Sep 25, 2006

Yes, I know I'm old, get off my fucking lawn so I can yell at these clouds.

So what's the current go-to for leveling ships up as quick as possible?

Ship exp, not character exp.

MikeJF
Dec 20, 2003




Man, some of that guide is out of date, it acts like PvP exists.

Coq au Nandos
Nov 7, 2006

I think I would say to my daughters if they were to ask me this question... A shitpost is the greatest gift that you can give someone, the ultimate gift of giving and don't give it to someone lightly, that's what I would say.

Cyrano4747 posted:

So what's the current go-to for leveling ships up as quick as possible?

Ship exp, not character exp.

Go to Argala in the Delta Quadrant, kill everything up to wave four and then disengage and warp out. Keep doing this until you hit level 5 mastery and unlock the trait. It takes twice as long to get the account unlock for the Vanguard ships.

super sweet best pal
Nov 18, 2009

OP got perma'd for evading probation, thread's off to a good start.

hakimashou
Jul 15, 2002
Upset Trowel

super sweet best pal posted:

OP got perma'd for evading probation, thread's off to a good start.

AGGGGH BEES
Apr 28, 2018

by LITERALLY AN ADMIN
Given you can unlock all of the jemhadar ships account wide, is the fat pack for this expansion actually worth the cash? Or is it like usual where only a couple of the ships are good?

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VideoGames
Aug 18, 2003
Shut up Wesley.

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