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bij
Feb 24, 2007



HOT drat - IT'S A NEW SEASON

With exciting additions such as:

A level cap of 65 and Mark XV Gear!
Playable Jem'Hadar!
A New Queue!
A Sector Space Battlezone!
The Revamped DS9 Social Zone!
Playable Cardassians!
ROMULAN SUPREMACY

─────────────────────────────────────────────────────────────────────────────────

What is Star Trek Online?

Star Trek Online is a free-to-play MMORPG for PC, PS4 and Xbone. The game contains both ground and space combat and is mostly set in the 25th century of the Star Trek universe. You can now live your dream of being a plucky Starfleet captain, torn from her parents at birth and raped by multiple lizardmen before becoming the youngest captain to ever graduate Starfleet Academy and assume command of her own boat of hunky young officers and explore the farthest reaches of the galaxy.

Think that's an exaggeration? Think again.



This is the kind of Mary-Sue bullshit player that infests Star Trek online.

The running man dance is like kryptonite to role players


So why the gently caress should I play this game?

The game has improved remarkably from its early days, and now ground combat is merely mediocre instead of being downright awful. The space portions of the game are very enjoyable and allow you to experience plenty of spaceship shooty-mans without the avalanche of sperg that comes with other online space based games. With that being said, the game is pretty easy and considerably more grindier than it used to be which will be explained in further detail later.

The glory days of Drozana Station before the victory of Dear Leader


The denizens of Drozana have surrendered to the will of Dear Leader, with several fleets outright declaring their defeat, although there are still some stubborn hold outs. Even today some people will literally start raging at you with our fleet tag above your head, even if you don't say a goddamn thing. They will run in fear when you invade their zones. They will scream and curse and yell at you and call you a human being bitch rear end in a top hat friend of the family in horrible broken English - which you will then promptly report as a language infraction, netting them a two-day chat suspension and maybe even a ban. Like this fellow.



However, even as one enemy is vanquished another mentally ill pubbie always arises to take their place, and our vigilance can never waver. That's where you come in. Welcome to Starfleet Dental.

Starfleet Dental? I've heard of them before!


Trendy is the Community Manager of our hearts. We miss you Trendy!

You'll remember Dental as one of the most legendary goon griefing guilds, infamous for their videos:

http://www.youtube.com/watch?v=7gwCmfLxIcw

The Dental presence in Star Trek Online has managed to stay alive through the endless grind, and you can be part of the terrifying juggernaut that is Dental/Nerds of Prey. While the flow of tears from Drozana station is waning, new sources of hilarity arise with each passing day, and you too can be a part of this. We will teach you, and you will go forth in the army of Dear Leader.

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ADBOT LOVES YOU

bij
Feb 24, 2007



In Star Trek Online, you take on the role of a Starfleet (or Klingon or Romulan) captain fresh out of the academy. You'll be given command of your own ship and a full complement of bridge officers, and tasked with the protection of the galaxy and the advancement of science. Most of us ignore this tasking in favor of blasting pubbies to bits, but the mission-based content is there if you hate yourselfwant it!

Star Trek Online's gameplay is divided into ground and space elements. On the ground, you'll command a crew of four bridge officers, choosing a complement of skills that bolster your own as you charge across various planets, shooting all the local wildlife and punching everyone who looks at you funny. In space, you'll command your own ship, calling upon your bridge officers to hit RAMMING SPEED as you charge across the galaxy, shooting all the aliens and spraying everyone who looks at you funny with cannon fire.

Factions

There are currently four factions in the game, two of which are the main factions (Federation and Klingons), and one is a subfaction of sorts (Romulans) and subfaction for Federation (Original Series time period). Normally when you create your character you will choose a faction to go with, although if you are playing a romulan you will have to choose to either side with Starfleet or the KDF when you reach level 10. All factions have the same captain class available, however certain species or racial costume options will only be available to specific factions.



If you've seen the show you know who these guys are. Your typical 'good' faction, these guys are the largest in the playerbase and often a good starting point. The Federation gets a wide variety of vessels, with decent selections for cruisers, escorts and science vessels. Starfleet ships are typically hardier than their Klingon or Romulan counterparts, but there are only three Starfleet ships that are capable of mounting cloaking devices, and in all instances said cloak consumes a console slot.

TOS Captains

This is for the retro crowd that wants their game the sound and look more closer to the original series. Added with the free Agents Of Yesterday expansion (included in the game) players that pick this faction will have access to unique retro fx and sound, as well as a handful of unique starting missions before the story is folded into the Federation faction. This is an alternative start for those that want to join the Federation faction.



The best and most tragically overlooked faction, the KDF started with PVP-based 'bad guy' gameplay but have slowly developed into the place for cool goons to be. The ship selection is fantastic now and as of Victory is Life it looks like there might be some Klank content on the horizon. The birthplace of NoPPS.



The Romulans have become a great deal more amicable towards everyone else in the galaxy since their planet was blown up, but Cryptic couldn't be bothered to make them into a full fledged faction so they get to join with either Starfleet or the KDF. Romulan warbirds are generally quite good with an array of built in abilities, but suffer somewhat in the variety department. SINGULARITY CORES SUCK



The Dominion is back and you can play as a Jem'Hadar! This is a mini-faction that starts at level 60. You have a small stable of new Dominion ships and you ally with the Federation or KDF.

Player Classes




Tactical captains are what you typically expect, they bring the hurt and they bring it fast. They have the power to make themselves and their teammates hit harder, and to make their enemies more vulnerable to damage. Your selection of captain abilities includes stealth and grenades on the ground, and damage boosts and debuffs in space. CURRENTLY THE BEST, EVERYTHING ELSE IS PLAYABLE BUT TAC > ALL




Engineers focus on power management and tanking. Engineer captains reroute the X to the Y. On the ground, you'll be setting up drones, turrets and stations to help your team and hinder the enemy. In space, you'll have absolute mastery over your subsystems and power levels, gaining the ability to survive even the most ridiculous onslaughts and carry out sustained operations. THEY GOT BUFFED, STILL JUST OKAY




Science captains are about space magic and annoying the poo poo out of people. You'll use your abilities to point out and exploit weaknesses in enemy defenses on the ground. In space, you'll scan, burst and wizard your way to the finish line, denying your enemies their abilities and controlling their movement and systems.


Skills

Like many other games with RPG mechanics, you'll be given points to distribute into different skills as you level. Since the game focuses on dealing damage, it's generally recommended to distribute these points to get the damage dealing boosts.

A detailed guide can be found on the Wesley wiki.

Specializations

Specialization is post level 50 leveling.

A detailed guide can be found on the Wesley wiki.

Traits

Traits are abilities you can unlock from the exchange or by leveling T6 ships (available from level 40).

A detailed guide can be found on the Wesley wiki.

Now you've got your character set up, you'll need to join a fleet. There are currently three two? goon fleets in the game:

Nerds of Prey


Starfleet Dental


???



Discord

An invite link for the Discord can be found on the Wesley wiki.

TheNextGooneration, our global channel

All goon activity in Star Trek Online is centered in our global chat channel, TheNextGooneration.

We are on lockdown; to join us, post your ingame name and @ handle. Once given an invite, type this into the chat window: /channel_join TheNextGooneration


If you're a gold member or a lifetime member, you can access this channel through your favorite IM client! This requires your account be activated for either of the Cryptic test servers (STO or CO).
  • Create a new account with XMPP protocol
  • Username is your cryptic login username (NOT your @Name)
  • Domain is "CrypticSpace.com"
  • The resource field is what will show up like a character name so to other people you will show as resource@name
  • You should now be able to login and see your ingame friends list
  • To join the TheNextGooneration channel you will need to add a new chat with that name to your buddylist and put "channels.crypticspace.com" as the server

A Ton Of Current Helpful Information (courtesy of Cythereal)

Cythereal posted:

I posted this newbie quickstart guide in the old thread, seems relevant here. Updated it for ViL.

Tl;dr Newbie Advice

1. Get all your guns of a matching energy type.

2. Fill your tactical console slots with consoles that buff that energy type.

3. Click the offensive preset for your ship's power configuration.

Congratulations you're now better than 75% of the players in this game.

What are my energy types and consoles?

Phasers - Orange - Phaser Relay

Disruptors - Green - Disruptor Induction Coil

Plasma - Teal - Plasma Infuser

Tetryon - Blue - Tetryon Pulse Generator

Polaron - Purple - Polaron Phase Modulator

Antiproton - Red - Antiproton Mag Regulator

Pick what you like best, but pick one and stick with it. Yes, there's a different effect on each type and yes there's tons of variants of every energy type, but as a new player forget all of that. Decide what color you want to shoot and leave it at that.

I'm a new 50, what should I do?

1. Spend your free ship token on whatever ship you think looks cool and/or fits your play style. We're going to judge you as goons, but if you think the deep space science vessel looks neat, go with it.
1a. If you insist... for Feds, take the Assault Cruiser (if you like cruisers) or Patrol Escort (if you like escorts). For Klingons, take the Vo'Quv Carrier (if you like cruisers) or the Hegh'ta Heavy Bird of Prey (if you like escorts). For Romulans, take the Ha'apax Advanced Warbird (if you like cruisers) or Ha'feh Assault Warbird (if you like escorts).

2. Buy a set of white or green weapons of your desired energy type off the exchange. Mods don't matter. Also check your goon fleet bank, we have loads of random poo poo in there.

3. Buy a set of white or green tactical consoles of your desired energy type. Check the goon bank again.

4. Click the offensive preset for your ship's power.

This will be cheap and get you a highly functional boat that will last you for the rest of the game.

There's blues and purples and rep sets and mk 14s and lockbox ships and all kinds of other nonsense, but as a new player, don't worry about this unless you really want to. This kit will last you through 90% of the game's content fine and you'll out-dps quite a lot of pubbies in much flashier ships.

At 61, you'll get another new ship token but your selection of ships is very limited:

Fed: Exploration Cruiser Retrofit, Tactical Escort Retrofit, Long Range Science Vessel Retrofit

KDF: B'Rel Bird of Prey Retrofit, Marauder Flight-Deck Cruiser, Kar'fi Battle Carrier

Rom: T'Varo Light Warbird Retrofit, Dhelan Warbird Retrofit, Mogai Heavy Warbird Retrofit, D'Deridex Warbird Battle Cruiser Retrofit

Dom: See the Fed or KDF list per your allegiance choice.

What should you buy? If you're happy with your existing ship, keep it and pick your new ship based on what you need for admiralty (probably the LRSVR, kar'fi, or t'varo). If you decided you don't like your existing ship, pick a new one based on what you think you'd prefer.

Help! I'm a new player with lots of zen and want to buy a new ship! I've already got the unlock essentials! What should I buy?

Excellent question, and to be fair, there's no particularly wrong answer. Anything tier 5 and above is perfectly serviceable. So, here's a few guidelines:


1. Z-Store Bundles are always a good deal if you're interested in buying each ship as it is. This is particularly true for universal ships and cross-faction bundles.

2. Fly what you think looks good. This is the number one rule of being a happy STO player. If you really insist you can try to maximize your performance, but that's on you.

3. Ships come with admiralty tokens, which can be very useful, especially for new players.
3a. Don't forget to take the admiralty reward from the Temporal story arc "Time and Tide." The USS Pastak is a terrific card.

Some suggested buys:

1. T6 Battlecruiser. Available as T6 Cross Faction Battlecruiser Bundle, Arbiter Class Battlecruiser (Fed), Kurak Battlecruiser (Klingon), and Morrigu Heavy Warbird (Romulan). If you have to have a z-store ship, this is probably the best choice. It's nimble, fighty, doesn't look terrible (and can be downright pleasant with judicious kitbashing), and comes with a terrific starship trait that's well worth the grind. If you're into playing alts in multiple factions, the bundle is one of the best value buys in the z-store.

2. Cardassian Intel Ship Bundle. This is a pack of four ships that can be used on any faction - two cruisers, an escort, and a science vessel. That's four admiralty tokens for every character you make, and a fine ship of each major archetype to get you started and see what you prefer. For 6k zen, you'd be hard-pressed to find a better bargain.

3. 31st Century Temporal Ship Bundle. As above, but three cross-faction ships rather than four.

4. Romulan Dreadnought - Scimitar Class. If you like the Romulans and want maybe the highest-parsing ship in the game right now, here you go. Don't be fooled by the Scimitar being "merely" tier 5, this thing is still a beast.

5. T6 Escort Carrier. Available as T6 Cross Faction Heavy Escort Carrier Bundle, Alita Class Heavy Escort Carrier (Fed), Qa'Tel Flight Deck Raptor (Klingon), and Jhu'ael Tactical Carrier Warbird. If you want to fly a carrier, especially as the Federation, this is your stop barring lockbox options. For Feds, this is your t6 Akira.

6. Excelsior Cruiser Retrofit. A long-standing favorite ship of many Star Trek fans, this is the endgame quality version. Won't impress, but won't disappoint. Federation only.

7. Reliant Class - Advanced Light Cruiser. Also available in the T6 Cross Faction Advanced Light Cruiser Bundle. Are you one of those people who wants to fly a Miranda class at endgame? Shine on you crazy diamond, and enjoy.

Additional Basic Hints (courtesy of Asimo)
  • Turn autofire on! The tutorials at least now tell you to do this (only took them 3 years), but it's good advice to keep in mind.
  • Raise your weapon power! I personally recommend setting the power display to the third option, the four bars, so it's easy to eyeball and adjust your power levels... but 95% of the time there's no reason not to do 100 weapon, 50 shield, 25 engine/aux. Weapon power is stupidly important for how much damage your weapons do, and especially in PVE you'll have more than enough Aux and Engine power even with it minimized.
  • Dual cannons are straight up inferior to dual heavy cannons, never use them (unless you get some drops while leveling, then whatever, just replace them when you hit endgame). Normal single cannons are almost as useless, but there's a handful of gimmick proc builds that can use them. If you don't know how this would work, don't do it.
  • Where possible, get high-quality bridge officers. White, green, and even blue bridge officers are almost worthless on the exchange, and even very rare officers tend to cost a relative pittance. Try and get a good set early on so you don't get attached to the losers the game throws at you. While it's a little more expensive, try to get a stable of bridge officers with space traits and put them in your active slots. This means Humans (Leadership), Liberated Borg (Efficient, but only a c-store purchase these days), certain Saurian/Letheans (Efficient, make sure they have this since it's not guaranteed), and Romulan (from the fleet Embassy only, a little expensive, two different trait options). Romulan captains should look for the Superior Romulan Operative trait for extra crit chance and damage.
  • There are effectively no energy credit sinks in STO. There's no repair fees or anything like that, and most of the big sinks are completely voluntary (fast travel warps, for example). What this means is that if you're patient and smart, you can save up your money and eventually buy anything you want off the exchange, and many things are incredibly undervalued by the people that put them up for sale, up to and including those fancy lockbox ships. The energy credit cap upgrade should be one of the first things you buy off the c-store.
  • Be aware of the cooldowns of various powers. Usually you can keep two copies of a particular power before the shared cooldowns become longer than the power cooldowns, and while there's a few powers that have their own shared cooldowns (such as the Emergency Power to <X> engineering skills, with a 15s cooldown between) it's usually short enough that you can still have multiple versions. One potent example is the classic Cruiser setup, where you have two copies each of EPtS and EPtW and cycle them one after another every 15 seconds to keep both buffs up constantly. Of course, there's more advanced and pricier ways to manipulate cooldowns...

OK, where can I find more info?

There are various articles on the wiki that contain a wealth of more information as well as builds for different skill levels. Some information is out of date, but the majority of it is still perfectly valid. You will need to request wiki access in this thread by stating the username you have registered on the wiki.

You can access the wiki at the address below.

http://wiki.wesleyguide.com/

In addition, STO Wiki is kept up to date and contains all kinds of fancy and useful information!

bij fucked around with this message at 10:00 on Jul 22, 2018

bij
Feb 24, 2007







bij fucked around with this message at 02:57 on Jun 20, 2018

Mondian
Apr 24, 2007

Yesssss

Psycho Landlord
Oct 10, 2012

What are you gonna do, dance with me?

This time it is not too soon

hakimashou
Jul 15, 2002
Upset Trowel
perfect!

Preechr
May 19, 2009

Proud member of the Pony-Brony Alliance for Obama as President
Glory to Dear Leader and His prophet, Butts.

Preechr fucked around with this message at 07:19 on Jun 20, 2018

Shy
Mar 20, 2010

I like your ironic nazi logos.

Preechr
May 19, 2009

Proud member of the Pony-Brony Alliance for Obama as President

Shy posted:

I like your ironic nazi logos.



For all that we used to get called nazis in this game, only one pubbie has ever actually figured it out... and he was creepily supportive of it. We switched to blatant Al Qaeda imagery after that.

hakimashou
Jul 15, 2002
Upset Trowel
One of butt's masterpieces:

Psycho Landlord
Oct 10, 2012

What are you gonna do, dance with me?

Preechr posted:



For all that we used to get called nazis in this game, only one pubbie has ever actually figured it out... and he was creepily supportive of it. We switched to blatant Al Qaeda imagery after that.

Was it that dude or was it the legit holocaust-denying goon outing himself that got us to swap over to nasheeds and communism? That whole era of terrible people kind of ran together.

Blacula
Dec 22, 2008

Potential BFF posted:

HOT drat - IT'S A NEW SEASON

With exciting additions such as:

Aleth
Aug 2, 2008

Pillbug

Psycho Landlord posted:

This time it is not too soon

DancingShade
Jul 26, 2007

by Fluffdaddy

(and can't post for 7 days!)


I'm still sad the one hour twitch stream of him trying to promote some cash shop goods then failing miserably while instead running away from goons with party poppers no longer exists.

The gleam from the forehead sweat by the end of that stream was oh so shiny.

Mondian
Apr 24, 2007

Psycho Landlord posted:

Was it that dude or was it the legit holocaust-denying goon outing himself that got us to swap over to nasheeds and communism? That whole era of terrible people kind of ran together.

God that loving nazi goon was about six years ago :corsair:

It really is astounding. This putrid mountain of poo poo STO has generated... I'm not sure how rich it is, but there sure is a ton of it. We never should have stopped updating rpdenied

DancingShade
Jul 26, 2007

by Fluffdaddy

(and can't post for 7 days!)

Mondian posted:

God that loving nazi goon was about six years ago :corsair:

It really is astounding. This putrid mountain of poo poo STO has generated... I'm not sure how rich it is, but there sure is a ton of it. We never should have stopped updating rpdenied

It's never too late for the ERPers of STO to fall for the same trick twice.

Cythereal
Nov 8, 2009

I love the potoo,
and the potoo loves you.

Psycho Landlord posted:

Was it that dude or was it the legit holocaust-denying goon outing himself that got us to swap over to nasheeds and communism? That whole era of terrible people kind of ran together.

For a setting about magic space communism, Star Trek has a truly alarming number of alt-right fans.

DancingShade
Jul 26, 2007

by Fluffdaddy

(and can't post for 7 days!)

Yeah if it's rabid political arguments you want then Earth Spacedock is the place to be.

Be sure to mention how well STO runs on your Alienware and that any detractors of your Fully Sick Awesome gaming rig are simply jealous.

Cythereal
Nov 8, 2009

I love the potoo,
and the potoo loves you.
I posted this newbie quickstart guide in the old thread, seems relevant here. Updated it for ViL.

Tl;dr Newbie Advice

1. Get all your guns of a matching energy type.

2. Fill your tactical console slots with consoles that buff that energy type.

3. Click the offensive preset for your ship's power configuration.

Congratulations you're now better than 75% of the players in this game.

What are my energy types and consoles?

Phasers - Orange - Phaser Relay

Disruptors - Green - Disruptor Induction Coil

Plasma - Teal - Plasma Infuser

Tetryon - Blue - Tetryon Pulse Generator

Polaron - Purple - Polaron Phase Modulator

Antiproton - Red - Antiproton Mag Regulator

Pick what you like best, but pick one and stick with it. Yes, there's a different effect on each type and yes there's tons of variants of every energy type, but as a new player forget all of that. Decide what color you want to shoot and leave it at that.

I'm a new 50, what should I do?

1. Spend your free ship token on whatever ship you think looks cool and/or fits your play style. We're going to judge you as goons, but if you think the deep space science vessel looks neat, go with it.
1a. If you insist... for Feds, take the Assault Cruiser (if you like cruisers) or Patrol Escort (if you like escorts). For Klingons, take the Vo'Quv Carrier (if you like cruisers) or the Hegh'ta Heavy Bird of Prey (if you like escorts). For Romulans, take the Ha'apax Advanced Warbird (if you like cruisers) or Ha'feh Assault Warbird (if you like escorts).

2. Buy a set of white or green weapons of your desired energy type off the exchange. Mods don't matter. Also check your goon fleet bank, we have loads of random poo poo in there.

3. Buy a set of white or green tactical consoles of your desired energy type. Check the goon bank again.

4. Click the offensive preset for your ship's power.

This will be cheap and get you a highly functional boat that will last you for the rest of the game.

There's blues and purples and rep sets and mk 14s and lockbox ships and all kinds of other nonsense, but as a new player, don't worry about this unless you really want to. This kit will last you through 90% of the game's content fine and you'll out-dps quite a lot of pubbies in much flashier ships.

At 61, you'll get another new ship token but your selection of ships is very limited:

Fed: Exploration Cruiser Retrofit, Tactical Escort Retrofit, Long Range Science Vessel Retrofit

KDF: B'Rel Bird of Prey Retrofit, Marauder Flight-Deck Cruiser, Kar'fi Battle Carrier

Rom: T'Varo Light Warbird Retrofit, Dhelan Warbird Retrofit, Mogai Heavy Warbird Retrofit, D'Deridex Warbird Battle Cruiser Retrofit

Dom: See the Fed or KDF list per your allegiance choice.

What should you buy? If you're happy with your existing ship, keep it and pick your new ship based on what you need for admiralty (probably the LRSVR, kar'fi, or t'varo). If you decided you don't like your existing ship, pick a new one based on what you think you'd prefer.

Help! I'm a new player with lots of zen and want to buy a new ship! I've already got the unlock essentials! What should I buy?

Excellent question, and to be fair, there's no particularly wrong answer. Anything tier 5 and above is perfectly serviceable. So, here's a few guidelines:


1. Z-Store Bundles are always a good deal if you're interested in buying each ship as it is. This is particularly true for universal ships and cross-faction bundles.

2. Fly what you think looks good. This is the number one rule of being a happy STO player. If you really insist you can try to maximize your performance, but that's on you.

3. Ships come with admiralty tokens, which can be very useful, especially for new players.
3a. Don't forget to take the admiralty reward from the Temporal story arc "Time and Tide." The USS Pastak is a terrific card.

Some suggested buys:

1. T6 Battlecruiser. Available as T6 Cross Faction Battlecruiser Bundle, Arbiter Class Battlecruiser (Fed), Kurak Battlecruiser (Klingon), and Morrigu Heavy Warbird (Romulan). If you have to have a z-store ship, this is probably the best choice. It's nimble, fighty, doesn't look terrible (and can be downright pleasant with judicious kitbashing), and comes with a terrific starship trait that's well worth the grind. If you're into playing alts in multiple factions, the bundle is one of the best value buys in the z-store.

2. Cardassian Intel Ship Bundle. This is a pack of four ships that can be used on any faction - two cruisers, an escort, and a science vessel. That's four admiralty tokens for every character you make, and a fine ship of each major archetype to get you started and see what you prefer. For 6k zen, you'd be hard-pressed to find a better bargain.

3. 31st Century Temporal Ship Bundle. As above, but three cross-faction ships rather than four.

4. Romulan Dreadnought - Scimitar Class. If you like the Romulans and want maybe the highest-parsing ship in the game right now, here you go. Don't be fooled by the Scimitar being "merely" tier 5, this thing is still a beast.

5. T6 Escort Carrier. Available as T6 Cross Faction Heavy Escort Carrier Bundle, Alita Class Heavy Escort Carrier (Fed), Qa'Tel Flight Deck Raptor (Klingon), and Jhu'ael Tactical Carrier Warbird. If you want to fly a carrier, especially as the Federation, this is your stop barring lockbox options. For Feds, this is your t6 Akira.

6. Excelsior Cruiser Retrofit. A long-standing favorite ship of many Star Trek fans, this is the endgame quality version. Won't impress, but won't disappoint. Federation only.

7. Reliant Class - Advanced Light Cruiser. Also available in the T6 Cross Faction Advanced Light Cruiser Bundle. Are you one of those people who wants to fly a Miranda class at endgame? Shine on you crazy diamond, and enjoy.

Hello Sailor
May 3, 2006

we're all mad here

Does buying a cash shop ship or ship bundle unlock it for all eligible alts, both current and future?

Cythereal
Nov 8, 2009

I love the potoo,
and the potoo loves you.

Hello Sailor posted:

Does buying a cash shop ship or ship bundle unlock it for all eligible alts, both current and future?

Yes, and Dominion and Romulan characters can use all cash shop ships and bundles from both their own faction and the Federation/Klingons depending on who they're allied with.

Berke Negri
Feb 15, 2012

Les Ricains tuent et moi je mue
Mao Mao
Les fous sont rois et moi je bois
Mao Mao
Les bombes tonnent et moi je sonne
Mao Mao
Les bebes fuient et moi je fuis
Mao Mao


so is dominion just a mini faction like romulans and their own storyline or is it a not faction with a extended tutorial like the agents of yesteryear crap

Psycho Landlord
Oct 10, 2012

What are you gonna do, dance with me?

Berke Negri posted:

so is dominion just a mini faction like romulans and their own storyline or is it a not faction with a extended tutorial like the agents of yesteryear crap

The latter. Their ships have a cool new pet mechanic though.

Also the content is legitimately good this expac, mainly because it's primarily based on DS9 so they had a much better base to work off of.

g0del
Jan 9, 2001



Fun Shoe

Berke Negri posted:

so is dominion just a mini faction like romulans and their own storyline or is it a not faction with a extended tutorial like the agents of yesteryear crap
I think there's less of their own content that the agents of yesteryear stuff. You basically get one tutorial mission, then you go right into the new expansion missions which everyone gets. You should probably start one just to take advantage of the recruitment event, and then use it for admiralty. They're perfect admiralty/contra alts.

Cythereal
Nov 8, 2009

I love the potoo,
and the potoo loves you.

g0del posted:

I think there's less of their own content that the agents of yesteryear stuff. You basically get one tutorial mission, then you go right into the new expansion missions which everyone gets. You should probably start one just to take advantage of the recruitment event, and then use it for admiralty. They're perfect admiralty/contra alts.

With the caveat that their value as admiralty alts depends purely on how much zen you've shelled out for ships and/or ec you're willing to spend on lockbox ships for them. I dislike my one as an admiralty alt because all those low-level ships you get leveling up an alt are actually pretty handy, and for my z-store record Romulans are far superior admiralty alts despite the much greater time investment.

Blast of Confetti
Apr 21, 2008

by Jeffrey of YOSPOS
Should I go Romulan or Federation? I read somewhere Romulans can join the Federation but don't get access to all the ships?

Cythereal
Nov 8, 2009

I love the potoo,
and the potoo loves you.

Blast of Confetti posted:

Should I go Romulan or Federation? I read somewhere Romulans can join the Federation but don't get access to all the ships?

As of ViL, the only Federation ships Fedroms can't get are certain faction-specific lockbox ships because the lockbox morphs into a Federation, Klingon, or Romulan ship when opened.

Pure Federation upsides are having the gentlest learning curve in the game, your starting boffs have terrific traits, and you have more freedom than any other faction when it comes to trying different styles of ship while leveling.

Fedrom on the other hand gets you the unique warbird line of ships with access to all the Federation ships if you're willing to pay the dil for them (probably not a good idea, but you do you), access to New Romulus as a hub, and at endgame you have access to both the Romulan and Federation stock in the z-store, both to fly and for admiralty - no small benefit!

Klingons and Klankroms mainly offer the allure of marauding doff missions rather than the Federation's diplomacy. Marauding is very lucrative in terms of ec and indirectly in dil - you get lots of prisoners, and KDF and klankroms can turn in 10 prisoners at a time for 1k dil.

DonDoodles
Aug 18, 2010

by general anime
wow good thread.

g0del
Jan 9, 2001



Fun Shoe

Cythereal posted:

With the caveat that their value as admiralty alts depends purely on how much zen you've shelled out for ships and/or ec you're willing to spend on lockbox ships for them. I dislike my one as an admiralty alt because all those low-level ships you get leveling up an alt are actually pretty handy, and for my z-store record Romulans are far superior admiralty alts despite the much greater time investment.
If the 4 low-level ships you get while leveling are make-or-break for your admiralty alt, you probably shouldn't be worrying about admiralty alts.

Blast of Confetti
Apr 21, 2008

by Jeffrey of YOSPOS

Cythereal posted:

As of ViL, the only Federation ships Fedroms can't get are certain faction-specific lockbox ships because the lockbox morphs into a Federation, Klingon, or Romulan ship when opened.

Pure Federation upsides are having the gentlest learning curve in the game, your starting boffs have terrific traits, and you have more freedom than any other faction when it comes to trying different styles of ship while leveling.

Fedrom on the other hand gets you the unique warbird line of ships with access to all the Federation ships if you're willing to pay the dil for them (probably not a good idea, but you do you), access to New Romulus as a hub, and at endgame you have access to both the Romulan and Federation stock in the z-store, both to fly and for admiralty - no small benefit!

Klingons and Klankroms mainly offer the allure of marauding doff missions rather than the Federation's diplomacy. Marauding is very lucrative in terms of ec and indirectly in dil - you get lots of prisoners, and KDF and klankroms can turn in 10 prisoners at a time for 1k dil.

Okay so sounds like alts are a big thing in the game so I'll start off with Federation then do Romulan later

g0del
Jan 9, 2001



Fun Shoe

Blast of Confetti posted:

Okay so sounds like alts are a big thing in the game so I'll start off with Federation then do Romulan later
Yes and no. Gearing up a high-end character and ship is grindy and expensive. Most people only really have one character with really good end-game gear. The alts are largely a way to game the system which limits how much refined dillithium you can earn per character.

Cythereal
Nov 8, 2009

I love the potoo,
and the potoo loves you.

g0del posted:

If the 4 low-level ships you get while leveling are make-or-break for your admiralty alt, you probably shouldn't be worrying about admiralty alts.

I find it's helpful, it's hardly make or break. That and I'll seize on any excuse to not play more than my token one jem'hadar since I think they're a terrible idea to begin with.

bij
Feb 24, 2007

Cythereal posted:

An excellent and helpful post.

Thank you, I added this to the OP.

g0del
Jan 9, 2001



Fun Shoe

Cythereal posted:

I find it's helpful, it's hardly make or break. That and I'll seize on any excuse to not play more than my token one jem'hadar since I think they're a terrible idea to begin with.
The whole point of admiralty alts is you don't play them, and 'hadars are ideal for that. Thirty minutes to get through the tutorial, an hour to claim all your ships, and you can park them in front of the contra turn-in guy and do nothing but contra and admiralty from then on. For actually playing, create a cardassian or something.

Psycho Landlord
Oct 10, 2012

What are you gonna do, dance with me?

Cythereal posted:

As of ViL, the only Federation ships Fedroms can't get are certain faction-specific lockbox ships because the lockbox morphs into a Federation, Klingon, or Romulan ship when opened.

Don't forget the Vet ships :suicide101:

Psycho Landlord fucked around with this message at 02:12 on Jun 21, 2018

Cythereal
Nov 8, 2009

I love the potoo,
and the potoo loves you.
Edit: Nevermind, you meant poo poo like the chimera.

Hello Sailor
May 3, 2006

we're all mad here

The suggested captain skills build on the wesley wiki is for the old system. Is there an updated version floating around someplace? Also, is this guide a good reference for bridge officer skills to work towards?

Mondian
Apr 24, 2007

https://wiki.wesleyguide.com/skillz_4_goonz should mostly still be accurate.

That boff layout is super ancient but the concepts are still the same. Chain two emergency powers and two attack patterns; add in appropriate weapon buffs and some heals.

Cythereal
Nov 8, 2009

I love the potoo,
and the potoo loves you.

Mondian posted:

https://wiki.wesleyguide.com/skillz_4_goonz should mostly still be accurate.

That boff layout is super ancient but the concepts are still the same. Chain two emergency powers and two attack patterns; add in appropriate weapon buffs and some heals.

Failing that, like if you're in a ship that doesn't support that layout, I'd say the fundamental goodies you should have are:

Tactical Team 1
Beam Fire At Will/Cannon Scatter Volley
Beam Overload/Beam Overload
Hazard Emitters
Science Team
Emergency Power to Weapons
Engineering Team

If you have a ltcom tac: Attack Pattern Omega 1.

The specific ranks of anything but Tactical Team on that list, I leave to personal taste. And yeah, some ships are stuck with only a lt tac seat so you'll have to compromise even on that basic list.

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AGGGGH BEES
Apr 28, 2018

by LITERALLY AN ADMIN
When it comes down to it, you can get by without APO.

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