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Teron D Amun
Oct 9, 2010

Hunter Noventa posted:

Still can't believe the Dil backlog is under 3 million now.

and its now officially below 500 :v:

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Hunter Noventa
Apr 21, 2010

Teron D Amun posted:

and its now officially below 500 :v:



That was this morning. There's actual orders setting on the Buy Zen half of it too.

If cryptic keeps on top of the bots, it'll probably settle somewhere above wherever console is for an exchange rate, simply due to the higher population.

Cyrano4747
Sep 25, 2006

Yes, I know I'm old, get off my fucking lawn so I can yell at these clouds.

Cyrano4747 posted:


I'm going to go ahead and ditch my stash



Teron D Amun posted:

and its now officially below 500 :v:

:haw:

STO: the only market I've actually timed correctly.

Cyrano4747
Sep 25, 2006

Yes, I know I'm old, get off my fucking lawn so I can yell at these clouds.

It's loving amazing that after all this time, after Cryptic nerfing the hell out of all the ways people get dill, it was bots afk'ing missions 24/7.

How the gently caress they never detected this is beyond me.

Hunter Noventa
Apr 21, 2010

Cyrano4747 posted:

It's loving amazing that after all this time, after Cryptic nerfing the hell out of all the ways people get dill, it was bots afk'ing missions 24/7.

How the gently caress they never detected this is beyond me.

It looked good for the metrics, so they looked the other way until it was directly pointed out to them, is my guess.

Tigey
Apr 6, 2015

It's been on a steady course downward for about 2-3 months now, but it really picked up overnight, due to market speculation.

People who have a bunch of Zen on hand already, have realised that with the dil/zen exchange rate falling, that they have an incentive to sell a bunch of their Zen now, as they can get more dilithium for it than they will be able to in future.

So if they hold onto that dilithium for a few weeks/months, and the price falls even further, they can trade that dilithium back for an even larger amount of Zen. Its extremely low risk too, as with the price still technically capped at 500, even if it goes back up they won't really end up being any worse off.

In other words, the sudden huge drop overnight (around 1.5m zen backlog burnt through in a day) was artificial and a one-off - don't expect it to continue to plummet at this rate.

On the other hand, we are still finding the new normal, so it prices will still take a while to stabilise.

g0del
Jan 9, 2001



Fun Shoe

Preechr posted:

Max is 10 million per character, but remember that you can effectively stash an unlimited amount on the exchange using unrealistic buy/sell orders.
Not unlimited, since you can only have 5 orders up, and can't order more than 5k zen in each order. For a short while during the worst of the backlog I was literally grinding up zen faster than I could convert it.

And of course I missed selling a bunch before it crashed through the 500 ceiling.

Tigey posted:

It's been on a steady course downward for about 2-3 months now, but it really picked up overnight, due to market speculation.
Spencer reported the (visible) SB1 bot farms in mid-December. Cryptic responded to him that they were working on it Dec 15th. Some of the accounts he reported started getting banned in the next few days. The dilex started it's decline Dec 20th, and sometime around then one of the bot farmers messaged Spencer complaining that Cryptic had banned 700 of his bot accounts.

I don't know if Cryptic went after any of the admiralty farmers too, but if they're smart they'll lie low for awhile until Cryptic stops paying as much attention. Losing admiralty farming accounts would be a lot more painful than SB1 farming accounts.

Tunicate
May 15, 2012

Cyrano4747 posted:

It's loving amazing that after all this time, after Cryptic nerfing the hell out of all the ways people get dill, it was bots afk'ing missions 24/7.

How the gently caress they never detected this is beyond me.

An remembering the devs saying several years ago 'oh wow a lot of accounts are spending hours and hours on this mission, guess they are doing dps metric' when it was a well known contra farm.

Preechr
May 19, 2009

Proud member of the Pony-Brony Alliance for Obama as President
Cryptic: “Wow, player engagement sure is super high. Let’s just roll back Tonto again for no reason”
:lol:

DancingShade
Jul 26, 2007

by Fluffdaddy

Preechr posted:

Cryptic: “Wow, player engagement sure is super high. Let’s just roll back Tonto again for no reason”
:lol:

They did you so rotten. I mean we can probably laugh now but it wasn't a laugh at the time.



Still relevant.

Cythereal
Nov 8, 2009

I love the potoo,
and the potoo loves you.
https://twitter.com/trekonlinegame/status/1633277556614131712

DancingShade
Jul 26, 2007

by Fluffdaddy
(squinting)

They put nacelles on a com badge or something? I have no idea what that is.

MikeJF
Dec 20, 2003




It's the Texas-Class from Lower Decks. They're fully automated AI-run starships being rolled out to replace the California Class. You can probably guess how that goes.

DancingShade
Jul 26, 2007

by Fluffdaddy

MikeJF posted:

It's the Texas-Class from Lower Decks. They're fully automated AI-run starships being rolled out to replace the California Class. You can probably guess how that goes.

Extremely well... right?

Sorry I haven't seen any lower decks apart from a couple first season YouTube clips. I assume what you mean is "quite badly, actually, but in a humorous way".

MikeJF
Dec 20, 2003




Nah, it was a season finale, lower decks tends to scale back the humour for drama in those, so it was just 'quite badly but in a bad way'.

https://i.imgur.com/NL6uewH.mp4

The AI is stolen by the evil admiral from an unstable AI originally made by one of the show's main characters, and the AI has some serious daddy issues, so it immediately goes nuts and rips up a starbase and a Sovvy. Cerritos can't touch them but lures them into warp and drops its warp core behind it to take out two, and the third gets destroyed when the entire rest of the California Class fleet come to the rescue of the Cerritos and and chip away at it to death.

The feature of the class that'll definitely make it into STO is probably the MIRV photons, we see them use that a bunch and they're pretty OP in the show. Dunno what they'll do for the trait, though.

MikeJF fucked around with this message at 13:37 on Mar 8, 2023

DancingShade
Jul 26, 2007

by Fluffdaddy
I kind of assumed the prometheus (and variants) were crewed by holograms anyway. So another AI / hologram crewed ship slots in pretty well.

After all you don't want to risk valuable human / vulcan / andorian / filthy tellerite lives. But computer people you have backups for and can control C + control V? No worries.

MikeJF
Dec 20, 2003




It's definitely not hologram-crewed, it doesn't even seem to have a regular deck layout inside from the schematics we see. It's all a big 3D factory, not designed for humanoid use at all.

It ends up failing in its tests because program all you want, AI conjured up out of nothing with a bunch of regulations dumped into it isn't going to have the experience and familiarity of hundreds of crew that spent years studying and testing on it and then more years getting actual field experience. So when it and Cerritos do a race for doing various tasks and one of them is 'set up an outpost', it gets it done quick, but while Cerritos is doing it they have a crewmember that picks up that there's an energy flux that has a potential to be a signature of microbial life that would prohibit establishing the base.

(Then the evil admiral grants it full independent control and it goes nuts)

MikeJF fucked around with this message at 13:46 on Mar 8, 2023

DancingShade
Jul 26, 2007

by Fluffdaddy

MikeJF posted:

It's definitely not hologram-crewed, it doesn't even seem to have a regular deck layout inside from the schematics we see. It's all a big 3D factory, not designed for humanoid use at all.

It ends up failing in its tests because program all you want, AI conjured up out of nothing with a bunch of regulations dumped into it isn't going to have the experience and familiarity of hundreds of crew that spent years studying and testing on it and then more years getting actual field experience. So when it and Cerritos do a race for doing various tasks and one of them is 'set up an outpost', it gets it done quick, but while Cerritos is doing it they have a crewmember that picks up that there's an energy flux that has a potential to be a signature of microbial life that would prohibit establishing the base.

(Then the evil admiral grants it full independent control and it goes nuts)

We can trace back all the evils of AI to the day Google decided to remove the "don't be evil" from their motto.

Cythereal
Nov 8, 2009

I love the potoo,
and the potoo loves you.

MikeJF posted:

The feature of the class that'll definitely make it into STO is probably the MIRV photons, we see them use that a bunch and they're pretty OP in the show. Dunno what they'll do for the trait, though.

I'm guessing the Texas will be an escort type and the MIRV will be its experimental weapon.

AfroSquirrel
Sep 3, 2011


Trait will be "I Will Burn Your Heart In A Fire"

MikeJF
Dec 20, 2003




Oh yeah definitely.

g0del
Jan 9, 2001



Fun Shoe

Cythereal posted:

I'm guessing the Texas will be an escort type and the MIRV will be its experimental weapon.
Looks like it's the exp weapon and the console. It'll be a MW escort, with this text from the console:

quote:

V.A.Q. Warhead Multiple Launch System

Description
Fires a cluster munition which splits into six projectiles after 1.25 sec of flight time, or 3.09-3.25 km in a straight line with default Torpedo speed. The separated projectiles seek the primary target, but if the desired target is too far away from the split some may hit other targets or miss instead. If the system impacts before split, it detonates with tremendous force, but significant efficiency is lost.<br><br>V.A.Q. Warheads are modified by abilities which impact Torpedo flight characteristics, but not abilities which impact Torpedo Damage.

Named in honor of the Vaqueros, the early Mexican culture that gave rise to the classical image of the cowboy. The actual Vaqueros themselves fought for freedom from Mexico alongside American colonists. They were largely betrayed and annihilated by those colonists, who went on to revere and mythologize their lifestyle as the quintessential cowboy.

Power
Stores up to 12 charges, uses all when firing. Each charge launches a V.A.Q. Warhead at a random Foe within target 135 deg arc, which splits into 6 projectiles after 1.25 sec (default 3 km)
* Foe hit before split: {close damage}
* Foe hit within 4 km of split: {medium damage} x6
* If no hit, faraway Foes: {far damage} x2 (up to 3 targets)
And exp weapon:

quote:

V.A.Q. Warhead Individual Launch System

Power
Launches a V.A.Q. Warhead at target Foe, which splits into 6 projectiles after 1.25 sec (default 3 km)
* Foe hit before split: {close damage}
* Foe hit within 4 km of split: {medium damage} x6
* If no hit, faraway Foes: {far damage} x2 (up to 3 targets)

MikeJF
Dec 20, 2003




I wonder if they'll give us the NA- registry.

E: oh, guess they will, looking at the screenshot.

Hunter Noventa
Apr 21, 2010

Part 2 of the event campaign is coming in hot.

Do Voth TFOs, or the Voth battlezone, get a VOTH MECH kit.

Cyrano4747
Sep 25, 2006

Yes, I know I'm old, get off my fucking lawn so I can yell at these clouds.

g0del posted:

Looks like it's the exp weapon and the console. It'll be a MW escort, with this text from the console:

And exp weapon:

MW escort? Unless they do something utterly insane with the seating or give it the worst weapons layout ever this is going to be an S-tier ship.

Cythereal
Nov 8, 2009

I love the potoo,
and the potoo loves you.

Cyrano4747 posted:

MW escort? Unless they do something utterly insane with the seating or give it the worst weapons layout ever this is going to be an S-tier ship.

Isn't the Da Vinci a MW escort? I very rarely see anyone flying those.

OGS-Remix
Sep 4, 2007

Totally surviving on my own. On LAND!
If the trait is good too, this might be the first lockbox ship I try to get in years.

Edit: Also back to back annual milestone reward events. That feels a lot closer together then last year or maybe my sense of time is all messed up.

OGS-Remix fucked around with this message at 20:50 on Mar 8, 2023

Fidel Cuckstro
Jul 2, 2007

Cythereal posted:

Isn't the Da Vinci a MW escort? I very rarely see anyone flying those.

It is, and also 4/3 weapon setup. They're fine. MW escorts are plenty good, but I don't think they've ever topped a DPS chase...and their builds aren't really as "sexy" as Surgical Strikes, Torps, or Sci-Wiz stuff

Unless someone proves the Texas console/trait are like new meta-defining torp items, I probably will wait to grab it in next year's campaign...

Cythereal
Nov 8, 2009

I love the potoo,
and the potoo loves you.
I'm wondering if in a year or two we'll get a Mudd LD bundle with the California, Texas, Parliament, and Sh'Vahl.

I'd strongly consider picking up such a bundle, zen allowing.


With the last of my dil exhausted I'm sitting on 10k and buying zen as I refine the dil. Still tentatively waiting for the next big Mudd sale so I can pick up the pilot bundle for 15k.

FuturePastNow
May 19, 2014


A pick-three MUDD bundle once they have six LD lockbox ships would be evil

OGS-Remix
Sep 4, 2007

Totally surviving on my own. On LAND!

FuturePastNow posted:

A pick-three MUDD bundle once they have six LD lockbox ships would be evil

Cryptic will do that with 5 LD ships, not 6.

Cythereal
Nov 8, 2009

I love the potoo,
and the potoo loves you.
Full details on the Texas.

Hull Modifier: 1.25
Shield Modifier: .85
Fore Weapons: 4
Aft Weapons: 3
Experimental Weapons: 1
Device Slots: 2
Bridge Officer Stations:
1x Commander Tactical / Miracle Worker
1x Lt Commander Engineering / Miracle Worker
1x Lt Commander Science
1x Lt Universal
1x Ensign Universal
Consoles: 5 Tactical, 3 Engineering, 3 Science, 1 Universal (scales with level)
Base Turn Rate: 19
Impulse Modifier: 0.21
Inertia: 70
+20 Weapon Power, +10 Engine Power
Can Equip Dual Cannons
Cyclical Quantum Slipstream Drive
Innovation Abilities
Console - Universal – V.A.Q. Warhead Multiple Launch System
Experimental Weapon – V.A.Q. Warhead Individual Launch System
Starship Mastery Package (Escort)
Precise Weapons Systems (+Accuracy)
Tactical Maneuvering (+Defense)
Enhanced Weapon Systems (+All Weapon Damage)
Devastating Weaponry (+Critical Chance)
Algorithmic Energy Weapon Lensing (Starship Trait)

Console – Universal – V.A.Q. Warhead Multiple Launch System
The Texas is equipped with a Console - Universal - V.A.Q. Warhead Multiple Launch System. Fires a Volumetric Attack: Quantum cluster munition that splits into six projectiles after flying approximately 3 km with default Torpedo speed. The separated projectiles seek the primary target, but if the desired target is too far away from the split some may hit other targets or miss instead. If the system impacts before split, it detonates with tremendous force, but overall damage is lower due to loss in efficiency.

This multiple-launch V.A.Q. system is capable of firing and independently guiding up to 12 separate projectiles. All stored charges are fired when the system is activated.

V.A.Q. Warheads are modified by abilities that impact Torpedo flight characteristics, but not abilities which impact Torpedo Damage.

This console additionally provides a passive bonus to Hull Capacity and a passive bonus to Kinetic and Beam Damage. This console may be equipped on any ship in any console slot. You may only equip one of these consoles on any single ship.

Tooltip:
Targets Foe (12 max)

Stores up to 12 charges, uses all when firing. Each charge launches a V.A.Q. Warhead at a random Foe within target 135 deg arc, which splits into 6 projectiles after 1.25 sec (default 3 km).
Foe hit before split: X Kinetic Damage
Foe hit within 4 km of split: 6x Y Kinetic Damage
If no hit, faraway Foes: Z Kinetic Damage x2 (up to 3 targets)

Starship Trait – Algorithmic Energy Weapon Lensing
By fusing local gravimetric sensors with the weapon assembly, some of the work of lensing directed energy weapons can be offloaded onto warps in local spacetime, working with the topography instead of through it. This improves performance generally and especially in the medium range regime.

Tooltip:
X% (small) Bonus to Energy Weapon Damage

Y% (larger) Additional Bonus to Energy Weapon Damage to Foes between 2 and 7 km

Experimental Weapon - V.A.Q. Warhead Individual Launch System
This starship also comes with an Experimental Weapon slot, equipped with a V.A.Q. Warhead Individual Launch System. The individual V.A.Q. Warhead works as described above, and while this system cannot store shots to unleash in a volley, it cycles significantly faster than the multiple launch system.

Tooltip:
Launches a V.A.Q. Warhead at target Foe, which splits into 6 projectiles after 1.25 sec (default 3 km)

Foe hit before split: X Kinetic Damage
Foe hit within 4 km of split: 6x Y Kinetic Damage
If no hit, faraway Foes: Z Kinetic Damage x2 (up to 3 targets)

Eimi
Nov 23, 2013

I will never log offshut up.


lmao 4/3 just like the horseshoe crab

DancingShade
Jul 26, 2007

by Fluffdaddy
You would be buying it for the console / trait / experimental weapon. Assuming they are "worth" it. Or just for the looks in case the sabre isn't to your fancy.

It's fine but as it's a gamble box ship and the hydra came out recently for a regular non gamble purchase... I don't think the launch timing is the best for strong sales.

Asimo
Sep 23, 2007


Voth TFOs, eh? Time to try to wrangle a jellyfish/compiler/whatever other oversized whale that's been released since last time through the halls.

And yeah canon NuTrek ship thrown in infinity lockbox with mediocre stats, everyone saw that coming.

Jxforema
Sep 23, 2005
long live the Space Pope
The Texas would of been a great use of the wingman mechanics from Jemhadar ships. Would of made the ship actually unique

Cyrano4747
Sep 25, 2006

Yes, I know I'm old, get off my fucking lawn so I can yell at these clouds.

Eimi posted:

lmao 4/3 just like the horseshoe crab

Yeah lol they managed to gently caress it up.

bij
Feb 24, 2007

As far as TV show ships go I really like The Shrike and I am going to be mad if they attach bullshit stats to the inevitable promo/lockbox release.

Fidel Cuckstro
Jul 2, 2007

Jxforema posted:

The Texas would of been a great use of the wingman mechanics from Jemhadar ships. Would of made the ship actually unique

oh that would have been clever

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Cythereal
Nov 8, 2009

I love the potoo,
and the potoo loves you.
Welp the dilex is backlogged again. That didn't last long.

Jxforema posted:

The Texas would of been a great use of the wingman mechanics from Jemhadar ships. Would of made the ship actually unique

Odds that due to spaghetti code the wingman mechanics genuinely only allow for the JH ships?

Cythereal fucked around with this message at 00:21 on Mar 10, 2023

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