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g0del
Jan 9, 2001



Fun Shoe

Berke Negri posted:

so is dominion just a mini faction like romulans and their own storyline or is it a not faction with a extended tutorial like the agents of yesteryear crap
I think there's less of their own content that the agents of yesteryear stuff. You basically get one tutorial mission, then you go right into the new expansion missions which everyone gets. You should probably start one just to take advantage of the recruitment event, and then use it for admiralty. They're perfect admiralty/contra alts.

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g0del
Jan 9, 2001



Fun Shoe

Cythereal posted:

With the caveat that their value as admiralty alts depends purely on how much zen you've shelled out for ships and/or ec you're willing to spend on lockbox ships for them. I dislike my one as an admiralty alt because all those low-level ships you get leveling up an alt are actually pretty handy, and for my z-store record Romulans are far superior admiralty alts despite the much greater time investment.
If the 4 low-level ships you get while leveling are make-or-break for your admiralty alt, you probably shouldn't be worrying about admiralty alts.

g0del
Jan 9, 2001



Fun Shoe

Blast of Confetti posted:

Okay so sounds like alts are a big thing in the game so I'll start off with Federation then do Romulan later
Yes and no. Gearing up a high-end character and ship is grindy and expensive. Most people only really have one character with really good end-game gear. The alts are largely a way to game the system which limits how much refined dillithium you can earn per character.

g0del
Jan 9, 2001



Fun Shoe

Cythereal posted:

I find it's helpful, it's hardly make or break. That and I'll seize on any excuse to not play more than my token one jem'hadar since I think they're a terrible idea to begin with.
The whole point of admiralty alts is you don't play them, and 'hadars are ideal for that. Thirty minutes to get through the tutorial, an hour to claim all your ships, and you can park them in front of the contra turn-in guy and do nothing but contra and admiralty from then on. For actually playing, create a cardassian or something.

g0del
Jan 9, 2001



Fun Shoe

Bloodly posted:

Something's gonna have to happen concerning Mark eventually. Mark 10 is what they give you by default/buyable, you can craft up to Mark 12(Or upgrade), but the limit is 15, and going beyond 12 is still very expensive.

I don't get what is 'wanted' at this point.
They 'want' to drain dil/ec from people who have been playing forever and have built up a surplus of both. Of course this makes things very hard for new players. It's basically the same problem they have with balancing end-game content. You can't balance content for players that do 100k DPS when most of the playerbase is barely doing 10k DPS. Similarly, you can't balance gear costs for people with millions of dil while still making it work for newer players who barely have a few thousand.

g0del
Jan 9, 2001



Fun Shoe

Cythereal posted:

Doff xp got nerfed to hell back in Delta Rising.
Maybe he meant using the lockbox doff missions? Those still give huge amounts of XP for anyone willing to spends tens of millions of EC to quickly level an alt.

g0del
Jan 9, 2001



Fun Shoe

Bloodly posted:

You say these as though they are the sign of a Bad Player. What then, should a Good Player have in those slots? You use the console of your energy type. That's the Rule. The primary, golden loving rule that you never ever break, at least as I was taught here. And now that's the sign of a BAD PLAYER. I am clearly missing something.
Ideally you'd want the spire consoles instead of the generics, but why spend that much on an alt? Honestly, it looks a lot like my main 'hadar that I'm slowly unlocking all the recruit stuff with. No point in going all out upgrading a bunch of stuff to mk xv epic when you can do all the story content and red alerts with mk xii stuff.

g0del
Jan 9, 2001



Fun Shoe

Coq au Nandos posted:

They will get cheaper in a month or so, when the Disco stuff gets added to Infinity boxes.
They won't get that much cheaper. On top of the randomness where you don't always get the exact weapon type you wanted, the -linked weapons have three different types and only sensor-linked ones are useful. So even when they're in the infinity box, you'll always need to open three times as many boxes of them as of other weapon types to get a set.

g0del
Jan 9, 2001



Fun Shoe

Psycho Landlord posted:

There's like three Sensor-Linked Omni beams on the exchange and they're all above 300 mil. The box didn't go away that long ago, so yeah, those guns are pricey.
Omnis are another rare drop on top of everything else. I opened dozens of disco weapon boxes and only got two omnis total, neither of which were sensor-linked. Those omnis will drop in price once they hit the infinity box, but not by too much.

g0del
Jan 9, 2001



Fun Shoe

PadreScout posted:

I'm digging this game. I made a guy over the weekend. I'm a rank 24 tactical officer with the federation and I use as many cannons as I can lay hands on. Pretty fun stuff. I dont understand duty officers at all other than to open that menu occationally and send everyone i possibly can to every available mission. I'm pretty sure thats how to do it.

Digging this poo poo.
You can go deep into the doff system, but your method is fine. At end-game, doffs are more useful for the bonuses they can give when placed on active duty, with some (usually rare or expensive) ones being literally build-defining.

g0del
Jan 9, 2001



Fun Shoe

Danaru posted:

I have been playing this game for seven loving years and never realized this was a thing

oh my god
Ok, now you need to find three purple security officer doffs with the chance to beam down extra escorts, then start calling security escorts until they proc and you end up with a small army of redshirts running around with you.

Then you can start looking into doffs that actually change how builds work.

PadreScout posted:

I've got a shitton of old ship parts - are those safe to recycle? I noticed something about upgrading their level and rarity in some tutorial along the way, so I've been saving them. worth it? or just recycle everything?
Generally you can just trash all that. Upgrading is fairly expensive (and upgrading rarity level is really expensive), so you only want to upgrade stuff that you'll be using a long time. Salvage the old stuff if you can, otherwise just recycle it. You can mostly use equipment you found to get through leveling content, and then once you can start doing reps and fleet equipment you should work on getting that. Do not worry about trying to make everything epic when you're fairly new. Buying your rep/fleet gear, then upgrading it to mk XV is what you should focus on.

g0del
Jan 9, 2001



Fun Shoe

randombattle posted:

Just give your whole ground crew shield penetrating weapons. Makes ground combat super fast when everyone has teleporting sniper rifles.
I gave my crew herald beam projectors, but I guess recommending a bunch of lobi weapons to new players probably isn't the best idea.

g0del
Jan 9, 2001



Fun Shoe

MREBoy posted:

His play patterns in order to get all that stuff done apparently made it look like he was botting. Whatever system pwe uses is probably not any more complex than checking when or how long an account is logged in for.
I love that they caught the guy who was playing, but didn't do anything to me when my gamma alts used a party popper every 10 seconds all night long so I could unlock the temporal and delta rewards.

g0del
Jan 9, 2001



Fun Shoe

Cythereal posted:

So the account-wide extra admiralty slot from Gamma Recruit appears to be bugged, I'm getting Odo's Flagship but the admiralty slot is still locked.

Odo's Flagship has been changed from tribble, incidentally. Instead of a sci card, it's now 69/40/26, 4x crit rate from eng.
It worked fine when I got it a few weeks ago. You need to claim it on each character, and like all the other extra slot unlocks you need to do a map change before it will show up (so beam up/down, transwarp, log off/on, whatever).

g0del
Jan 9, 2001



Fun Shoe

Teron D Amun posted:

launcher mentions the return of the crystalline catastrophe event from going from 8/16 to 9/6
Looks like it's back, but they've made some changes. Hopefully they didn't turn it into a mandatory 15+ minute slog like the mirror event.

g0del
Jan 9, 2001



Fun Shoe

Tighclops posted:

so I have a lovely windows machine that runs this barely, I have a few questions

I recall back in the day something about a keybind that just makes it so you mash the space bar and your spaceship spews everything constantly, otherwise the game was unplayable. I have no idea what anything does anymore and everything costs space bux?

also do any goons even play this, is it a thing that we battle star trek nazis also I have an ancient logitech wingman (?!) joystick, can I make like that scene from insurrection with this game? so many questions I'm sorry friends
The game isn't unplayable without a spacebar macro, but you won't be very effective without it. I think the chat command to set it up is on the wiki.

And while starfleet might be a glorious socialist utopia, STO charges for everything, either with money or grind. But there is some stuff you can get fairly cheap - best bet is probably to ask for advice in the in-game chat.

There's still a handful of goons that play, though it tends to be pretty dead in between content releases.

g0del
Jan 9, 2001



Fun Shoe

Acer Pilot posted:

Can you still go into the ce while it powers up and not get hit by the aoe?
I haven't tried lately but I'm pretty sure they fixed that years ago. Rock and Roll probably still works if you can time it right.

g0del
Jan 9, 2001



Fun Shoe

faxmachine posted:

We have a wiki?
Yes, filled with all the highest DPS builds of 2014.

g0del
Jan 9, 2001



Fun Shoe

Mondian posted:

I wouldn't really worry about console sets. Set bonuses were something to chase when the only thing around was MACO or Omega, but I'm pretty sure they're all totally inconsequential after eight years of power creep.

I mean, if they grant some clicky you wanna gently caress around with go ahead, but don't think you need them for any other reason whatsoever. Iconian set aside, ofc, all praise the mighty iconian set.
The DPS chasers have largely replaced the iconian set, usually with some of the prevailing regalia set and fleet items. Getting a huge speed boost every time you activate a boff power is really nice.

g0del
Jan 9, 2001



Fun Shoe
Problem: No one wants to interact with the new systems we put in place, preferring instead to keep using the old ones.
Cryptic solution: Remove the old systems.

Somehow, making the new systems (random task forces in this case) more rewarding and fun, so that people will actually want to use them, never seems to occur to them.

g0del
Jan 9, 2001



Fun Shoe

faxmachine posted:

This is such a good idea that I am saddened that this wasn't implemented at launch.
It was less necessary at launch. Leveling was a lot slower back then, so you didn't have the current problem where it takes more time to set up your next ship than it does to out-level it.

It's still a great idea, and they should retrofit it to all lower-level ships, and let them scale up to T5 at least.

g0del
Jan 9, 2001



Fun Shoe

Cythereal posted:

So, two things to know about the Walker prototype, the scaling ship: FedRoms can't use it, and it's hilariously overpowered at low levels. The game is designed around you piloting a not-Miranda with three weapon slots. The Walker has seven. It buzzsaws through everything at low levels in the blink of an eye.
The not-miranda is already overpowered if you get a higher level character to craft some beams with matching tac consoles, and buy some real boff powers. I can't imagine how bad it will be with 7 weapons and extra boff seats.

g0del
Jan 9, 2001



Fun Shoe

Teron D Amun posted:

its a combination of too many sales over the past months + no upgrade weekend since at least early August meaning lots of people still sitting on Phoenix upgrades - less demand to buy phoenix packs during the event, the last Phoenix event had absolutely no effect on the dil exchange at all
also quite a few Armadas have finished their T5 colony by now so again, lots of dil floating around and nobody is gonna touch reputation gear projects until T6 finishes
The problem with introducing a new fleet holding that is a massive, gigantic dil sink is that eventually the most dedicated insane players will finish it. Then you have a bunch of players who spent the last year figuring out the best way to produce hundreds of thousands of refined dil a day, and now they have nothing to spend it on.

g0del
Jan 9, 2001



Fun Shoe

Lord Ludikrous posted:

The Disco start really isn't bad at all, and I quite like the general look and feel of the ships/weapons/effects etc. Problem is after that its back to the same old.

I feel at this point the only thing that would really revitalise the game and goon's interest is another full expansion ala Legacy of Romulus. Perhaps that is expecting too much though. Ultimately this is a nearly 9 year old game starved of resources through its development and early release, with a minefield of undocumented legacy code and based off a TV franchise where the last show featuring the same main setting finished airing 17 years ago. The aforementioned Legacy of Romulus was released 5 years ago, and we're never going to see another expansion like it.
We just had and expansion, and while it wasn't LoR level, it still gave us some of the best missions the game has ever seen. And then they abandoned it after a month to go all disco all the time. I've seen a lot of bad launches from cryptic, but this one seems especially bad. It's obvious that they were forced to pivot quickly and without enough time to get even the most basic QA done.

g0del
Jan 9, 2001



Fun Shoe

DancingShade posted:

Jokes on them. I had thousands of marks in each reputation tree so I'm not even bothering to participate in the randoms yet.
You're missing out. The new starbase 1 queue can get into a bugged state where the final klingons don't appear, so it will never end. In that case, if you hang around the random TFO system will keep throwing new people into your broken instance, over and over again.

g0del
Jan 9, 2001



Fun Shoe

timjin posted:

RIP decent dil exchange rates. It will take forever to go down thanks to the stupid scheduling of doing shitloads of sales during the Phoenix and Upgrade event.
Stupid scheduling combined with more and more fleets finishing their colony grinds are kind of a perfect storm. And I'm not sure more phoenix and upgrade events are going to help - eventually all the equipment you want to use hits mk xv epic, and then what do you have to spend upgrades on?

g0del
Jan 9, 2001



Fun Shoe

Lagomorphic posted:

Phoenix boxes in general just don't move the needle like they used to. I think most people with dil to spend are already sitting on a pile of upgrade tokens and have already gotten or given up on everything else in the boxes. Also most colonies are either done or abandoned at this point as well so it's no longer a big dil sink either.
Last time cryptic waited until the zen/dil rate was almost 500 before they added the phoenix boxes to fix thing. We might have a while to wait before they realize that it's screwed up again and they need another large dil sink (that people will actually use).

I think they should sell account unlocks for lockbox ships/traits/etc for large amounts of dil.

g0del
Jan 9, 2001



Fun Shoe

hakimashou posted:

It does give a lot of ship mastery xp though, its faster than grinding argala.
Does it still? I know it used too, but then they changed it so it gave regular amounts of ship mastery XP. If they changed it back, that would be nice of them.

g0del
Jan 9, 2001



Fun Shoe

MREBoy posted:

Well the GMs as a "one-time courtesy" are moving the AoD pack for me to the character I wanted it on originally. Only took 3 days and escalating the ticket to a Specialist Game Master for some reason (their escalation, not mine). Also re: Phoenix boxes - Onna on DS9 is not bugged anymore, so you can claim it there and not have to go to Droz for it.

So I was wondering, why would Cryptic or PWE turn on both Upgrade & Phoenix at the same time ? AFAIK there's never been a double something weekend ever. For the brief time I logged in a few minutes ago dil was at 277. Is this a move on their part to influence dil price or (more likely) quantity ? I already have most of my most used space/ground bits at mk 14 rare or ultra rare, but the very slight bump in numbers makes me question expending any resources even just for the bump to mk 15, much less to gold.
They're trying to keep the dil price down, I think. Or they hate me personally because I got tired of waiting for the dil rate to go down and finally converted 2.5m dil into zen the day before they announced the phoenix/upgrade weekend.

For upgrading stuff, moving from mk 14 to 15 can provide a decent increase, especially for weapons and weapon consoles. Getting things to gold is less important, though again there's a decent increase for weapons by getting them to gold. I think most people do the omega upgrade on mk 2 weapons gamble to get a set of gold weapons, though. Upgrading a mk 15 weapon from UR to epic is just too expensive. Fleet consoles are cheap enough to upgrade that they're worth getting to gold. Everything else on the ship/ground people just upgrade to gold when they've run out of anything else to do in the game.

g0del
Jan 9, 2001



Fun Shoe

Burning_Monk posted:

I don't bother with getting stuff to gold because there is literally nothing in this game that requires it.
For weapons that you can get at mk 2, it's arguably a bigger waste to not get gold ones as long as you do it right. And there's a decent DPS increase from using gold weapons/tac consoles.

g0del
Jan 9, 2001



Fun Shoe

MikeJF posted:

In past they've had basic metrics from people logging in to do the rep grind, but I suspect like me most people clicked their way through a single day of raising all their reps towards T6 and went 'oh gently caress it'

I have Monster Hunter for my terrible grind now.
I managed to finish it on a couple of my chars (who already had enough marks, so it was just an insane amount of clicking), and while the explosion of glowy symbols is cool, it really isn't worth it.

g0del
Jan 9, 2001



Fun Shoe

DancingShade posted:

That's the thing about rewards. Punters need to actually perceive them as rewards in order to jump through the hoops.

A promoter labeling a three day old soggy cold meat pie a reward still doesn't mean anyone is going to want it.
The account-wide rep gear discount is nice, but you only need to do it on one character per account (and I probably spent more dil unlocking the discounts than I'll save anytime soon). I guess the fleet modules are good if you don't already have more ships than you can play, but unlocking them is a long grind for the new players who need them the most. The other stuff is basically cosmetic, and half useless because no one runs rep weapons no matter what damage type cryptic adds to them. They're too expensive to upgrade and cryptic nerfed weapon procs so hard they might as well not exist.

g0del
Jan 9, 2001



Fun Shoe

Cythereal posted:

And it's easy to do with no runspeed modifiers whatsoever.
I'm pretty sure it's possible to do it without even sprinting (I'm not going to check, I run through it as fast as possible). All the run speed stuff is mostly useful so you can win the epohh farming race and then dance in front of the 1st place flag.

g0del
Jan 9, 2001



Fun Shoe

Cyrano4747 posted:

Holy gently caress I haven't logged in for maybe six months and holy poo poo things are dead. I've never seen this few people.
The ViL expansion last summer was really good, and brought us some of the best missions the game has ever seen. Good thing they decided to abandon it after a month and go all in on the super popular discovery content. It's really paying off for them.

g0del
Jan 9, 2001



Fun Shoe

Aleth posted:

Also because WW is on so everyone is hanging out there.
Even ww seems quieter this year. I haven't seen anyone skating on the lake just for fun this year, and it's been ridiculously easy to get epohh tags because so few people are running the race for them. Also, that old bug when two people try to start the winter race at the same time and one gets auto-disqualified and has to get the mission again? They seem to have fixed it by making the game so unpopular that you'll never see two people trying to run the race at the same time anymore.

g0del
Jan 9, 2001



Fun Shoe

Violent Kitten posted:

Oh derp. I queued it, had the crap needed to fill it, then got distracted by all the other crap I've missed out on. Cos of not playing this game in over 6 months.

What happened to the freebie hoverboard that used to be in the promotions tab? Created a new character, was going to grind out some colony crap for quick fleet marks for it and gave up cos no hoverboard.
Cryptic broke/removed/hid a bunch of the free zstore promotions in an update months ago, probably by accident. No idea if they ever plan on fixing it.

g0del
Jan 9, 2001



Fun Shoe

Cythereal posted:

I would have bet on a Crossfield. You know, the USS Discovery for the Discovery themed expansion.
They already have a crossfield. It's in a lockbox, so start saving up your EC.

g0del
Jan 9, 2001



Fun Shoe

Asimo posted:

On the retry for today's token I got dinged by a 150k crit from a non-high-yield plasma torpedo from a random enemy Ha'apax warbird, so that's probably it. :eyepop:
Yeah, something screwy happened with mob torpedos when they increased the max level from 60 to 65. I've been pretty regularly seeing 100k+ torpedo hits, which is fun when the ship fired a spread. There's also some people on reddit complaining that they can't pull threat off the Maru even with full tanking setups. And I know that tanking in STO is a joke, but if a bunch of people shooting and running +threat can't pull aggro from an NPC with no weapons, there's a decent chance that cryptic screwed something up under the hood again.

g0del
Jan 9, 2001



Fun Shoe

DancingShade posted:

Probably nothing to fix.

Imagine a pubbie using a "tanking build" (in their mind) with weapons power set to 25 wondering why someone doing ten or twenty times their damage manages to pull threat.

I've seen players lose threat to my hanger pets. They're running poo poo builds.
That's the normal reason that tanking doesn't work in STO. The complaint on reddit is that their tanking builds can't pull threat away from the Kobayashi Maru, which shouldn't be putting out any damage at all.

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g0del
Jan 9, 2001



Fun Shoe

Bootcha posted:

If someone could authorize Bootcha on the Wesley Wiki, I could stop being bad at this game.
Unless things have changed drastically in the last few months, getting access to the wiki won't make you good at this game. It might have made you ok at this game years ago, but no one updates it anymore.

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