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giver336
Dec 28, 2013

It's time to d-d-d-d-
get murdered

Blaze Dragon posted:

The important thing is getting 100% in this game that none of us will play because it's a bad port of an already bad game with far better sequels to play.

...Is that an important thing? I don't even know.

Can I quote you in the encyclopedia as

"Game bad."

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giver336
Dec 28, 2013

It's time to d-d-d-d-
get murdered
Volume 1: Standard Chip ID: #001 - #091


Typical User posted:

Everything looks the same :argh:!!

Blaze Dragon posted:

Game bad.

When it comes to Battle Network, the hardest task is not trying to beat any of the bosses, but finding BattleChips. I've preached being methodical, I've repeatedy shown the usefulness of Untrap, I've broken down formulas for S-ranking, but even with all of that, you'll likely get stuck if you're trying to complete your Chip Library. Even worse, there doesn't seem to be any comprehensive lists regarding this. Why? Because 90% of players abuse Chip Traders all day. This is not a consistent method, and too much Chip Trader abuse can actually limit what folders you can build!

Battle Network makes it really worth your time if you decide to acquire all the BattleChips, but the problem still remains: where are they? Fear not, because GameFAQs will now be beaten at their own game. Here's a complete list of every chip, what codes they come in, and where to find them. Many chip codes are impossible to get outside of Chip Trader, or trading with the opposite version, so I would ignore those.

I'll be using the in-game OSS names. Internet Area 16 = Undernet 12, then you just work your way back from that Do note that in OSS, the busting levels and statistics for chips were changed slightly. In order to prevent a huge redundant wall of information, I'll stick to the OSS updated information.

Remember instead of blues, greens and purples having different drops, they are instead categorized by non-fixed and fixed datas. I won't be mentioning the Clock Comps or Clock Dungeons since those are temporary.

Trying to find a chip? Hit Ctrl+F and type in the Standard ID. The Standard ID comes in 3 digits, so, say I was missing No. 50 in my library, just search "050" If you want to reach the end of any of these posts for some reason, search for "---"


Standard ID: 001

Name: Cannon
Damage: 40
Virus: Canodumb
Location: Internet Area 1; School Comp 1-5; Traffic Comp 4 (Rare); Internet Area 9 (Rare); Look, this thing is everywhere
Notes: A beginner chip. Simply a vehicle you ride until you acquire better things. If you cannot find this chip, then I don't know what you're doing.

Cannon A: Starter folder; Rank 5-7
Cannon B: Starter folder; Rank 7-10
Cannon C: Internet Area 1 Shop; Internet Area 2 non-fixed data; School Comp 5 non-fixed data
Cannon D: Rank 8-S
Cannon E: Undernet 5 non-fixed data; Higsby's Chip Shop (Early)


Standard ID: 002

Name: HiCannon
Damage: 80
Virus: Canodumb2
Location: Internet Area 3; Waterworks Comp 5 (Rare); Power Plant Comp 1-3; Undernet Area 9 (Rare)
Notes: A beginner chip. Simply a vehicle you ride until you acquire better things. If you cannot find this chip, then I don't know what you're doing.

HiCannon F: Rank 5-7
HiCannon G: Rank 7-S
HiCannon H: Rank 8-S
HiCannon I: School Comp 2 fixed data; Internet Area 6 non-fixed data
HiCannon J: Big Monitor Comp; Undernet 5 non-fixed data


Standard ID: 003

Name: M-Cannon
Damage: 120
Virus: Canodumb3
Location: Traffic Comp 5 (Rare); Power Plant Comp 4; Internet Area 9
Notes: A beginner chip. Simply a vehicle you ride until you acquire better things. If you cannot find this chip, then I don't know what you're doing.

M-Cannon K: Rank 5-7
M-Cannon L: Internet Area 3 Shop; Waterworks Comp 4; Undernet 7 shop; Undernet 8 non-fixed data
M-Cannon M: Rank 8-S
M-Cannon N: Undernet 7 non-fixed data; Undernet 10 non-fixed data
M-Cannon O: Rank 7-S

What's with the lopsided M-Cannon L distribution?



Standard ID: 004

Name: Shotgun
Damage: 30
Virus: N/A
Location: Datas and Shops
Notes: Broken chip.

Shotgun K: Starter Folder; Doghouse Comp non-fixed data; Trade 3 Invisibles in the Infirmary
Shotgun M: Chip Trader
Shotgun N: Chip Trader
Shotgun R: Chip Trader
Shotgun *: Internet Area 1 non-fixed data; Oven Comp 1 fixed data; Oven Comp 2 fixed data


Standard ID: 005

Name: Crossgun
Damage: 30
Virus: N/A
Location: Datas and Shops
Notes: Broken chipX.

Crossgun E: Chip Trader
Crossgun F: Undernet 6 non-fixed data
Crossgun J: Starter Folder
Crossgun K: Internet Area 2 non-fixed data
Crossgun *: Dad's E-mail at the start of the game


Standard ID: 006

Name: Spreader
Damage: 30
Virus: N/A
Location: Datas and Shops
Notes: Broken chip+X.

Spreader H: Internet Area 3 non-fixed data; School Comp 3 fixed data
Spreader I: Present from Glide; Internet Area 1 shop; Undernet 2 non-fixed data
Spreader J: Waterwork's Vending Machine Comp; Internet Area 3 non-fixed data
Spreader K: Undernet 3 non-fixed data
Spreader L: Higsby's Chip Shop (Early); Undernet 5 non-fixed data


...No Spreader *?

Standard ID: 007

Name: Bubspread
Damage: 50
Virus: Puffy
Location: Waterworks Vending Machine Comp; Waterworks Comp 3-5; Traffic Comp 1
Notes: Aqua-elemental spreader

BubSpread A: Rank 7-S
BubSpread K: Traffic Comp 1 fixed data
BubSpread P: Rank 5-7
BubSpread S: Rank 8-S
BubSpread *: Chip Trader

Why give me an * if I can't get to it normally. It isn't a strong chip, you know.


Standard ID: 008

Name: Heatspread
Damage: 70
Virus: Buffy
Location: Waterworks Vending Machine Comp; Waterworks Comp 3-5; Traffic Comp 1
Notes: Fire-elemental spreader

HeatSpread F: Rank 5-7
HeatSpread G: Rank 7-S
HeatSpread K: Rank 8-S
HeatSpread O: Traffic Comp 3 fixed data
HeatSpread *: Chip Trader

Why give me an * if I can't get to it normally. It isn't a strong chip, you know.



Standard ID: 009

Name: MiniBomb
Damage: 50
Virus: N/A
Location: Datas and Shops
Notes: Best Chip in the game.

MiniBomb C: Starter Folder
MiniBomb E: Chip Trader
MiniBomb J: Chip Trader
MiniBomb L: Starter Folder
MiniBomb *: Internet Area 2 non-fixed data


Standard ID: 010

Name: LilBomb
Damage: 80
Virus: BeeTank1
Location: Dex's PC; School Comp 1-5
Notes: Decent throwing chip series.

LilBomb B: Rank 7-S
LilBomb D: Rank 8-S
LilBomb G: Internet Area 4 non-fixed data
LilBomb O: Rank 5-7
LilBomb T: Oven Comp 2 fixed data


Standard ID: 011

Name: CrosBomb
Damage: 80
Virus: BeeTank2
Location: Internet Area 3
Notes: Decent throwing chip series.

CrosBomb B: Rank 8-S
CrosBomb D: Rank 7-S
CrosBomb H: Rank 5-7
CrosBomb J: Star Colo shop
CrosBomb L: Undernet 8 fixed data


Standard ID: 012

Name: BigBomb
Damage: 80
Virus: BeeTank3
Location: WWW Comp 3; Rocket Comp1; Undernet 1; Undernet 2; Undernet 3; Undernet 4; Undernet 9
Notes: Decent throwing chip series.

BigBomb B: Rank 8-S
BigBomb G: Chip Trader Only
BigBomb O: Rank 7-S
BigBomb S: Chip Trader Only
BigBomb T: Rank 5-7


Standard ID: 013

Name: Sword
Damage: 80
Virus: Swordy
Location: Datas and Shops. Can't find this chip? What are you even doing
Notes: Who use- ah, gently caress it. SWORD SWORD SWORD

Sword B: Undernet 9 non-fixed data
Sword K: Undernet 9 non-fixed data; Swordy2 Rank 5-7
Sword P: Swordy3 Rank 7-10
Sword L: Undernet 9 non-fixed data; Swordy3 Rank 5-7
Sword S: Starter Folder


Standard ID: 014

Name: WideSword
Damage: 80
Virus: Swordy2; Swordy3
Location: Datas and Shops. Can't find this chip? What are you even doing
Notes: SWORD SWORD SWORD

WideSword C: Waterworks 3 fixed data;
WideSword K: Internet Area 1 Shop
WideSword M: Chip Trader Only
WideSword N: Chip Trader Only
WideSword S: Starter Folder


Standard ID: 015

Name: LongSword
Damage: 100
Virus: Swordy1
Location: Datas and Shops. Can't find this chip? What are you even doing
Notes: SWORD SWORD SWORD

LongSword C: Waterworks 3 fixed data
LongSword K: Internet Area 1 shop
LongSword M: Chip Trader
LongSword N: Chip Trader
LongSword S: Starter Folder; Internet Area 3 shop; Swordy1 Rank 8-S



Standard ID: 016

Name: FighterSword
Damage: 100
Virus: N/A
Location: Datas and Shops
Notes: God-tier chip series...for Battle Network 1

FighterSword B: Internet Area 3 fixed data (WWW)
FighterSword K: Chip Trader
FighterSword L: Undernet 9 non-fixed data
FighterSword P: WWW Comp 2 fixed data
FighterSword S: Higsby's Chip Shop (Late)


Standard ID: 017

Name: KnightSword
Damage: 150
Virus: N/A
Location: Datas and Shops
Notes: God-tier chip series...for Battle Network 1

KnightSword B: Undernet 8 fixed data (guarded by PharoahMan)
KnightSword C: Undernet 12 non-fixed data
KnightSword E: Chip Trader
KnightSword G: ACDC Old Man trader NPC. Requires 1 of every code of Escape BattleChip
KnightSword H: Chip Trader


Standard ID: 018

Name: HeroSword
Damage: 200
Virus: N/A
Location: Datas and Shops
Notes: God-tier chip series...for Battle Network 1

HeroSword B: Star Coliseum Shop; Waterworks trader NPC. Requires WoodMan3, SkullMan3, SharkMan3, Dropdown B and IronBody C.
HeroSword D: Chip Trader
HeroSword F: Chip Trader
HeroSword I: Undernet 16 fixed data
HeroSword G: Chip Trader



Standard ID: 019

Name: FireSword
Damage: 120
Virus: Swordy2
Location: Internet Area 2; Undernet 9 (Rare); Traffic Comp 3; Traffic Comp 5
Notes: It's alright.

FireSword B: Rank 7-s
FireSword F: Chip Trader
FireSword G: Chip Trader
FireSword N: Rank 8-S
FireSword P: WWW Comp 1 fixed data



Standard ID: 020

Name: AquaSword
Damage: 150
Virus: Swordy3
Location: Undernet 9; Waterworks Comp 5-6; Traffic Comp 3; Traffic Comp 5
Notes: Decent damage.

AquaSword A: Internet 4 fixed data
AquaSword M: Chip Trader
AquaSword N: Rank 8-S
AquaSword O: Chip Trader
AquaSword P: Rank 7-S



Standard ID: 021

Name: ElecSword
Damage: 130
Virus: N/A
Location: Datas and Shops
Notes: What, no special effect?

ElecSword E: Higsby's Chip Shop (Late)
ElecSword G: Chip Trader
ElecSword L: Chip Trader
ElecSword O: Chip Trader
ElecSword S: Undernet 6 non-fixed data



Standard ID: 022

Name: Muramasa
Damage: ???
Virus: N/A (ShadowMan SP)
Location: Undernet 11
Notes: Not good in this game due to HP restoring after every fight.

Muramasa C: Chip Trader
Muramasa E: Chip Trader
Muramasa G: Chip Trader
Muramasa J: Chip Trader
Muramasa K: Rank 8-S on ShadowMan SP


My precious C-code is Chip Trader exclusive. :negative:



Standard ID: 023

Name: Shokwave
Damage: 60
Virus: Mettaur
Location: Do you really need to know?
Notes: Overall a fine chip.

Shokwave C: Rank 8-S
Shokwave K: Rank 7-S
Shokwave L: School Comp 1 fixed data
Shokwave M: Chip Trader
Shokwave P: Internet Area 3 non-fixed



Standard ID: 024

Name: Sonicwave
Damage: 80
Virus: Mettaur2
Location: Do you really need to know?
Notes: Overall a fine chip.

Sonicwave C: Rank 8-S
Sonicwave D: Rank 7-S
Sonicwave J: Waterworks Comp 1 fixed data
Sonicwave M: Rank 5-7
Sonicwave S: Undernet 2 non-fixed data


Standard ID: 025

Name: Dynawave
Damage: 100
Virus: Mettaur3
Location: Do you really need to know?
Notes: Overall a fine chip

Dynawave C: Rank 8-S
Dynawave E: Chip Trader
Dynawave M: Rank 5-7
Dynawave R: Trade outside Mayl's House. Requires FlameTower F
Dynawave S: Rank 7-S


Standard ID: 026

Name: FireTower
Damage: 100
Virus: Volgear1
Location: Oven Comp2; Internet Area 2; Undernet 6; Traffic Light Comp 1-5;
Notes: Would be better if it executed faster. Otherwise, it's only very "OK".

FireTower E: Rank 7-10
FireTower F: Rank 5-7
FireTower M: Rank 8-S
FireTower T: Traffic Comp 3 fixed data
FireTower *: Rank 8-S



Standard ID: 027

Name: AquaTower
Damage: 120
Virus: Volgear2
Location: OvenComp 2; Internet Area 2; Undernet 6; Traffic Light Comp 1-5;
Notes: Would be better if it executed faster. Otherwise, it's only very "OK".

AquaTower C: Traffic Comp 5 fixed data
AquaTower G: Rank 8-S
AquaTower H: Rank 7-10
AquaTower R: Rank 5-7
AquaTower *: Rank 8-S



Standard ID: 028

Name: WoodTower
Damage: 140
Virus: Popper1
Location: Sal's Lunch Stand; Undernet 1-5;
Notes: Would be better if it executed faster. Otherwise, it's only very "OK".

WoodTower B: Rank 8-S
WoodTower C: Rank 7-10
WoodTower K: Rank 5-7
WoodTower N: Chip Trader Only
WoodTower *: Rank 8-S



Standard ID: 029

Name: Quake1
Damage: 90
Virus: Powie
Location: Lan's PC; Mayl's Piano; Mayl's Servbot; SchoolComp 1-5
Notes: Quake is rarely worth it. Level 3, however...

Quake1 A: Rank 7-10; School Comp 4 fixed data
Quake1 E: Internet 4 non-fixed data
Quake1 H: Rank 5-7
Quake1 K: Rank 8-S
Quake1 Q: Rank 8-S



Standard ID: 030

Name: Quake2
Damage: 120
Virus: Powie2
Location: Traffic Comp 3; Traffic Comp 5
Notes: Quake is rarely worth it. Level 3, however... And why is this virus so limited in its spawns?

Quake2 B: Rank 8-S
Quake2 C: Rank 7-S
Quake2 I: Chip Trader Only
Quake2 K: Chip Trader Only
Quake2 Q: Rank 5-7



Standard ID: 031

Name: Quake3
Damage: 150
Virus: Powie3
Location: Internet Area 4
Notes: Quake is rarely worth it. Level 3, however... And why is this virus so limited in its spawns?

Quake3 C: Undernet 12 non-fixed data; Big Vase Comp fixed data
Quake3 D: Rank 8-S
Quake3 H: Chip Trader Only
Quake3 M: Rank 7-S
Quake3 Q: Rank 5-7


Standard ID: 032

Name: GutsPunch
Damage: 160
Virus: N/A
Location: GutsMan3
Notes: At least it's useful with OSS MegaMan.

GutsPunch B: Rank 5-7
GutsPunch H: Chip Trader Only
GutsPunch M: Rank 4-5
GutsPunch N: Chip Trader Only
GutsPunch T: Chip Trader Only



Standard ID: 033

Name: IcePunch
Damage: 150
Virus: N/A
Location: Datas and Shops
Notes: At least it's useful with OSS MegaMan.

IcePunch B: Waterworks Comp 3 fixed data; Undernet 1 non-fixed data
IcePunch H: Chip Trader Only
IcePunch M: Internet Area 4 non-fixed data; Undernet 1 non-fixed data; Undernet 8 Shop;
IcePunch N: Chip Trader Only
IcePunch T: Chip Trader Only

Why the hell aren't there more code distributions for this? There are so many ways they can divvy this up. :psyduck:



Standard ID: 034

Name: Dash
Damage: 50
Virus: Fishy
Location: Yai's Portrait Comp; Internet Area 1-2; Waterworks Comp 1-4
Notes: So glad for the future game buffs on this one.

Dash B: Rank 7-S
Dash D: Rank 5-7
Dash G: Rank 8-S; Undernet Area 11 Shop (Why...)
Dash L: Chip Trader Only
Dash O: Chip Trader Only


No Dash *? You had one job, Capcom.


Standard ID: 035

Name: Cannonball
Damage: 200
Virus: HardHead
Location: Internet Area 2; Recycled PET Comp; WWW Comp 2;
Notes: 200 damage is very welcome. StoneMan dies with 4 of these.

Cannonball A: Chip Trader Only (drat you RNG glitch! :argh:)
Cannonball C: Rank 8-S
Cannonball G: Chip Trader Only
Cannonball H: Rank 7-S
Cannonball O: Chip Trader Only



Standard ID: 036

Name: TriArrow
Damage: 40
Virus: Piranha1
Location: Control Equipment Comp; Waterworks Comp 1-6
Notes: Only use the Level 3 of this chip series; it's too good.

TriArrow A: Rank 8-S; Waterworks Comp 3 fixed data
TriArrow B: Rank 8-S
TriArrow C: Rank 7-10
TriArrow D: Rank 7-10
TriArrow E: Rank 5-7

You see Capcom? This is what I expect.



Standard ID: 037

Name: TriSpear
Damage: 50
Virus: Piranha2
Location: Fish Stand Comp; Control Equipment Comp; Undernet 4; WWW Comp 3;
Notes: Only use the Level 3 of this chip series; it's too good.

TriSpear F: Rank 5-7
TriSpear G: Rank 7-10
TriSpear H: Rank 8-S
TriSpear I: Rank 8-S
TriSpear J: Rank 7-10


You see Capcom? This is what I expect.



Standard ID: 038

Name: TriLance
Damage: 60
Virus: Piranha2
Location: Undernet 7;
Notes: Only use the Level 3 of this chip series; it's too good.

TriLance K: Rank 5-7
TriLance L: Rank 7-10
TriLance M: Undernet 10 non-fixed data
TriLance N: Rank 8-S
TriLance O: Rank 8-S


You see Capcom? This is what I expect.



Standard ID: 039

Name: Ratton1
Damage: 90
Virus: Ratty1
Location: TV Comp; Large Monitor Comp; PowerPlant Comp 1-4
Notes: I was never fond of this chip, but 90 damage in BN1 is quite good up to the midgame.

Ratton1 A: Rank 5-7
Ratton1 B: Rank 7-S
Ratton1 C: Rank 7-10
Ratton1 D: Rank 8-S; Powerplant Comp 1 fixed reward; Undernet 4 non-fixed reward
Ratton1 E: Quiz Boy reward


You see Capcom? This is what I expect. But you could have put Ratton1 E in the virus.


Standard ID: 040

Name: Ratton2
Damage: 110
Virus: Ratty2
Location: Undernet 6
Notes: I was never fond of this chip and you get Level 2 quite late.

Ratton2 F: Rank 5-7
Ratton2 G: Rank 7-10; Undernet 6 non-fixed data
Ratton2 H: Rank 7-S
Ratton2 I: Rank 8-S
Ratton2 J: Undernet 11 non-fixed data



Standard ID: 041

Name: Ratton3
Damage: 130
Virus: Ratty3
Location: Undernet 12
Notes: I was never fond of this chip and you get Level 3 very late.

Ratton3 K: Undernet 12 non-fixed data
Ratton3 L: Rank 5-7
Ratton3 M: Quiz Master reward
Ratton3 N: Rank 7-S
Ratton3 O: Rank 7-S



Standard ID: 042

Name: Wave
Damage: 80
Virus: Jelly
Location: Fish Stand Comp; Traffic Comp 2-5
Notes: Early-series WideShot, basically.

Wave A: Rank 8-S; Undernet 11 shop
Wave D: Chip Trader Only
Wave I: Rank 7-S
Wave L: Chip Trader Only
Wave M: Chip Trader Only



Standard ID: 043

Name: RedWave
Damage: 100
Virus: RedJelly
Location: Traffic Comp 2-5
Notes: Early-series WideShot, basically.

RedWave B: Chip Trader Only
RedWave E: Chip Trader Only
RedWave J: Chip Trader Only
RedWave N: Rank 7-S
RedWave P: Rank 8-S



Standard ID: 044

Name: BigWave
Damage: 160
Virus: BigJelly
Location: WWW Comp 4-5; Rocket Comp
Notes: 160 is strong. Shame about the code availability.

BigWave C: Chip Trader Only
BigWave H: Rank 7-S
BigWave K: Chip Trader Only
BigWave L: Chip Trader Only
BigWave Q: Rank 8-S



Standard ID: 045

Name: Gaia1
Damage: 100
Virus: Gaia
Location: Undernet 1; Undernet 3; Undernet 5
Notes: MEGAMAN SMASH.

Gaia1 C: Rank 8-S
Gaia1 D: Rank 7-10
Gaia1 L: Chip Trader Only
Gaia1 O: Chip Trader Only
Gaia1 T: Rank 8-S

The virus and the chip is called Gaia. :v:



Standard ID: 046

Name: Gaia2
Damage: 130
Virus: Gaia2
Location: Undernet 8
Notes: MEGAMAN SMASH.

Gaia2 C: Rank 8-S
Gaia2 F: Chip Trader Only
Gaia2 K: CRank 7-10
Gaia2 P: Chip Trader Only
Gaia2 S: Rank 8-S

The virus and the chip is called Gaia. :v:



Standard ID: 047

Name: Gaia3
Damage: 160
Virus: Gaia3
Location: Undernet 12
Notes: MEGAMAN SMASH.

Gaia3 C: Rank 8-S
Gaia3 G: Chip Trader Only
Gaia3 M: Rank 7-10
Gaia3 N: Chip Trader Only
Gaia3 T: Chip Trader Only

The virus and the chip is called Gaia. :v:




Standard ID: 048

Name: Thunder1
Damage: 90
Virus: Billy
Location: Internet Area 3; Powerplant Comp 1-4
Notes: Only goes straight in this game.

Thunder1 A: Rank 7-10
Thunder1 G: Rank 8-S
Thunder1 H: Undernet 1 fixed data
Thunder1 S: Rank 5-7
Thunder1 *: Rank 8-S



Standard ID: 049

Name: Thunder2
Damage: 120
Virus: Silly
Location: Recycled PET Comp; WWW Comp 4-5
Notes: Only goes straight in this game.

Thunder2 C: Undernet 7 non-fixed data
Thunder2 F: Rank 7-10
Thunder2 I: Rank 5-7
Thunder2 L: Rank 8-S
Thunder2 *: Rank 8-S


Standard ID: 050

Name: Thunder3
Damage: 150
Virus: Killy
Location: Undernet 10
Notes: Only goes straight in this game.

Thunder3 D: Rank 8-S
Thunder3 F: Rank 5-7
Thunder3 G: Chip Trader Only
Thunder3 K: Chip Trader Only
Thunder3 N: Rank 7-10



Standard ID: 051

Name: RingZap1
Damage: 100
Virus: Prog MK1
Location: Powerplant Comp 2-3
Notes: MissEchelon hates me for this.

RingZap1 G: Rank 8-S
RingZap1 H: Undernet 5 fixed data
RingZap1 N: Rank 7-10
RingZap1 P: Rank 5-7
RingZap1 *: Rank 8-S



Standard ID: 052

Name: RingZap2
Damage: 100
Virus: Prog MK2
Location: Powerplant Comp 3-4
Notes: Encircles around you twice. MissEchelon hates me for this.

RingZap2 C: Rank 8-S
RingZap2 E: Chip Trader Only
RingZap2 J: Rank 7-10
RingZap2 L: Rank 5-7
RingZap2 *: Rank 8-S



Standard ID: 053

Name: RingZap3
Damage: 100
Virus: Prog MK3
Location: Powerplant Comp 4
Notes: Encircles around you thrice. MissEchelon hates me for this.

RingZap3 A: Rank 7-10
RingZap3 B: Rank 5-7
RingZap3 O: Chip Trader Only
RingZap3 R: Chip Trader Only
RingZap3 T: Rank 8-S


ABORT. ABORT THE LP.




Standard ID: 054

Name: Typhoon
Damage: 30
Virus: Fanner
Location: Powerplant Comp 2-4
Notes: No hit-stun in this game, so it's trash.

Typhoon A: Rank 8-S
Typhoon B: Rank 7-S
Typhoon D: Powerplant Comp 4 non-fixed data
Typhoon E: Undernet 4 non-fixed data
Typhoon G: Rank 5-7




Standard ID: 055

Name: Hurricane
Damage: 30
Virus: Fanner2
Location: Undernet 8
Notes: No hit-stun in this game, so it's trash.

Huricane G: Rank 5-7
Huricane I: Rank 7-S
Huricane J: Rank 8-S
Huricane K: Chip Trader Only
Huricane L: WWW Comp 2 non-fixed data



Standard ID: 056

Name: Cyclone
Damage: 30
Virus: Fanner3
Location: Undernet 11; WWW Comp 5
Notes: No hit-stun in this game, so it's trash.

Cyclone E: Chip Trader Only
Cyclone F: Rank 7-S
Cyclone G: Rank 5-7
Cyclone H: Rank 8-S
Cyclone I: Chip Trader Only




Standard ID: 057

Name: Snakegg1
Damage: 130
Virus: Anaconda1
Location: Undernet 8; Undernet 10; Rocket Comp
Notes: This is supposedly a miniboss virus. Yet it's chip is trash.

Snakegg1 B: Rank 7-10
Snakegg1 E: Rank 5-7
Snakegg1 M: Rank 8-S
Snakegg1 N: Chip Trader Only
Snakegg1 *: Rank 8-S



Standard ID: 058

Name: Snakegg2
Damage: 140
Virus: Anaconda2
Location: Undernet 10; WWW Comp 2
Notes: This is supposedly a miniboss virus. Yet it's chip is trash.

Snakegg2 C: Rank 8-S
Snakegg2 E: Rank 8-S
Snakegg2 N: Chip Trader Only
Snakegg2 P: Rank 5-7
Snakegg2 *: Rank 8-S



Standard ID: 059

Name: Snakegg3
Damage: 150
Virus: Anaconda3
Location: WWW Comp 1; Rocket Comp
Notes: This is supposedly a miniboss virus. Yet it's chip is trash.

Snakegg3 A: Rank 8-S
Snakegg3 C: Rank 5-7
Snakegg3 F: Chip Trader Only
Snakegg3 L: Chip Trader Only
Snakegg3 S: Rank 7-10




Standard ID: 060

Name: Drain1
Damage: 50
Virus: Mosqurito
Location: Antique Comp; Undernet 1; Undernet 2; Undernet 4
Notes: A Dash chip that drains. I do like this chip quite a bit.

Drain1 A: Rank 8-S
Drain1 B: Chip Trader Only
Drain1 D: Chip Trader Only
Drain1 K: Rank 7-S
Drain1 O: Rank 5-7



Standard ID: 061

Name: Drain2
Damage: 70
Virus: Mosqurito2
Location: Undernet 7
Notes: A Dash chip that drains. I do like this chip quite a bit.

Drain2 A: Rank 8-S
Drain2 C: Chip Trader Only
Drain2 H: Chip Trader Only
Drain2 N: Rank 7-S
Drain2 T: Rank 5-7



Standard ID: 062

Name: Drain3
Damage: 90
Virus: Mosqurito3
Location: Undernet 11
Notes: A Dash chip that drains. I do like this chip quite a bit.

Drain3 A: Rank 8-S
Drain3 E: Chip Trader Only
Drain3 F: Rank 7-S
Drain3 L: Chip Trader Only
Drain3 Q: Rank 5-7



Standard ID: 063

Name: Burner
Damage: 180
Virus: Fishy2
Location: Blackboard Comp; Undernet 5; Undernet 10; Undernet 12
Notes: The damage boost and asterisk is welcome, but you can't Lock-On with OSS MegaMan, so it's still very niche.

Burner E: Rank 8-S
Burner F: Rank 5-7
Burner K: Rank 7-10
Burner M: Chip Trader Only
Burner *: Rank 8-S



Standard ID: 064

Name: PanelOut1
Damage: N/A (10 from pickaxe)
Virus: N/A
Location: Datas and Shops
Notes: Use this to annoy SharkMan.

PanelOut1 B: Inspect the desk in the school's corridor
PanelOut1 G: Undernet 8 non-fixed data
PanelOut1 L: Starter Folder
PanelOut1 S: Internet Area 1 non-fixed data; Undernet 1 shop
PanelOut1 *: Star Coliseum shop



Standard ID: 065

Name: PanelOut3
Damage: N/A (10 from pickaxe)
Virus: N/A
Location: Datas and Shops
Notes: Use this to annoy SharkMan.

PanelOut3 B: Dex's PC fixed data
PanelOut3 G: Powerplant Comp 1 fixed data; Internet Area 3 Shop
PanelOut3 L: Higsby's Chip Shop
PanelOut3 S: Chip Trade NPC in ACDC Metroline. Requires Hammer M
PanelOut3 *: Star Coliseum Shop



Standard ID: 066

Name: Hammer
Damage: 220
Virus: N/A
Location: Datas and Shops
Notes: AAAAAAAAAAAAAAAAAAAAAAAAAAAAAa (You BETTER use with OSS MegaMan)

Hammer A: Internet Area 1 Shop
Hammer F: Undernet 4 non-fixed data
Hammer I: Internet Area 3 Shop
Hammer M: Undernet 10 non-fixed data; Chip Trade NPC in Waterworks. Requires Repair H.
Hammer *: Chip Trader Only

Why...why can't I have my Hammer *? :negative:



Standard ID: 067

Name: Guard
Damage: N/A
Virus: Mettaur1,2,3
Location: Look, do you even need to know?
Notes: Doesn't even send out damage like in BN2. Capcom, you could have implemented this.

Guard A: Rank 5-7 on Mettaur 1; Internet Area 1 non-fixed data; Star Coliseum
Guard C: Chip Trader Only
Guard E: Chip Trader Only
Guard G: Rank 4-5 on Mettaur 1; Rank 5-7 on Mettaur 2
Guard L: Rank 4-5 on Mettaur 3



Standard ID: 068

Name: IronShield
Damage: N/A (100 on retaliation)
Virus: Froshell
Location: WWW Comp 1-2; Rocket Comp
Notes: Doesn't even send out damage like in BN2. Capcom, you could have implemented this.

IronShield A: Rank 8-S
IronShield B: Rank 7-S
IronShield O: Rank 5-7
IronShield R: Rank 4-5
IronShield T: Rank 1-3

I approve of this code distribution very much.



Standard ID: 069

Name: Recov10
Damage: N/A
Virus: Spooky 1; Spooky 3
Location: Datas and Shops
Notes: Hardly as useful in BN1 given you heal to full after every match.

Recov10 A: Starter Folder
Recov10 C: Rank 1-3 on Spooky 3
Recov10 E: Chip Trader Only
Recov10 L: Starter Folder; Rank 4-5 on Spooky; Rank 1-3 on Spooky 3
Recov10 *: Internet Area 1 non-fixed data



Standard ID: 070

Name: Recov30
Damage: N/A
Virus: N/A
Location: Datas and Shops
Notes: Hardly as useful in BN1 given you heal to full after every match.

Recov30 B: Chip Trader Only
Recov30 C: Rank 4-5 on Spooky 3
Recov30 D: Chip Trader Only
Recov30 L: Starter Folder; Rank 4-5 on Spooky
Recov30 *: Internet Area 2 non-fixed data



Standard ID: 071

Name: Recov50
Damage: N/A
Virus: N/A
Location: Datas and Shops
Notes: Hardly as useful in BN1 given you heal to full after every match.

Recov50 C: Rank 4-5 on Spooky 3; Internet Area 1 shop
Recov50 L: Rank 7-10 on Spooky 2; Mayl's Piano
Recov50 M: Chip Trader Only
Recov50 S: Chip Trader Only
Recov50 *: Shelf in Infirmary; Star Coliseum Shop



Standard ID: 072

Name: Recov80
Damage: N/A
Virus: N/A
Location: Datas and Shops
Notes: Hardly as useful in BN1 given you heal to full after every match.

Recov80 C: Internet Area 3 non-fixed data; Waterworks Comp 2 fixed data
Recov80 E: Higsby's Shop; Traffic Comp 5 fixed data
Recov80 L: Rank 8-S on Spooky 2; Rank 5-7 on Spooky 3
Recov80 N: Chip Trader Only
Recov80 *: Give Old Man in ACDC his Dentures



Standard ID: 073

Name: Recov120
Damage: N/A
Virus: N/A
Location: Datas and Shops
Notes: Hardly as useful in BN1 given you heal to full after every match.

Recov120 F: Lunch Stand Comp fixed data; Undernet 11 non-fixed data
Recov120 H: Powerplant Comp 1 fixed data; Undernet 4 non-fixed data
Recov120 L: Undernet 3 non-fixed data; Rank 7-10 on Spooky 3
Recov120 R: Starter Folder; Rank 4-5 on Spooky
Recov120 *: Star Coliseum Shop



Standard ID: 074

Name: Recov150
Damage: N/A
Virus: N/A
Location: Datas and Shops
Notes: Hardly as useful in BN1 given you heal to full after every match.

Recov150 D: Chip Trader Only
Recov150 K: Undernet 10 non-fixed data
Recov150 L: Rank 7-10 on Spooky 3; Undernet 11 non-fixed data; Higsby's Shop
Recov150 M: Undernet 9 fixed data; Undernet 1 shop
Recov150 O: Undernet 5 non-fixed data


Recov150 C was in Undernet 1 shop in BN1, so they could have made it Recov150 D and all the codes would be accounted for. :v:




Standard ID: 075

Name: Recov200
Damage: N/A
Virus: N/A
Location: Datas and Shops
Notes: Hardly as useful in BN1 given you heal to full after every match.

Recov200 I: Undernet 12 non-fixed data
Recov200 J: Chip Trader Only
Recov200 L: Rank 8-S on Spooky 3; Control Equipment Comp fixed data
Recov200 N: WWW Comp 1 fixed data; Undernet 8 non-fixed data
Recov200 Q: Chip Trader Only




Standard ID: 076

Name: Recov300
Damage: N/A
Virus: N/A
Location: Datas and Shops
Notes: Hardly as useful in BN1 given you heal to full after every match.

Recov300 G: Chip Trader Only
Recov300 L: Exchange Shotgun K, Crossgun K, Spreader K and M-Cannon K to the girl in DenTown; WWW Comp 3 fixed data
Recov300 O: Chip Trader Only
Recov300 P: Chip Trader Only
Recov300 T: Chip Trader Only



Standard ID: 077

Name: AreaGrab
Damage: N/A
Virus: N/A
Location: Datas and Shops
Notes: Where is my asterisk? :negative:

AreaGrab A: Oven Comp 1 fixed data; Undernet 6 shop
AreaGrab E: Chip Trader Only
AreaGrab L: Higsby's Shop
AreaGrab S: Starter Folder; Star Coliseum Shop
AreaGrab *: Chip Trader Only



Standard ID: 078

Name: Geddon1
Damage: N/A
Virus: N/A
Location: Datas and Shops
Notes: No AirShoes in BN1, so not great.

Geddon1 H: Higsby's Shop
Geddon1 J: Chip Trader Only
Geddon1 L: Undernet 8 Shop
Geddon1 N: Chip Trader Only
Geddon1 *: Chip Trader Only




Standard ID: 079

Name: Geddon2
Damage: N/A
Virus: N/A
Location: Datas and Shops
Notes: You can combo this chip with ElecMan on Gaia viruses for easy S-ranks.

Geddon2 A: Undernet 8 Shop
Geddon2 B: Chip Trader Only
Geddon2 E: Undernet 8 Shop
Geddon2 K: Higsby's Shop
Geddon2 Q: Chip Trader Only




Standard ID: 080

Name: Escape
Damage: N/A
Virus: N/A
Location: Datas and Shops
Notes: Yeti's favorite chip.

Escape F: Starter Folder; Star Coliseum Shop
Escape H: Bookshelf in Library
Escape J: Yai's telephone comp fixed data
Escape L: TV Comp fixed data
Escape N: Traffic Comp 2 fixed data




Standard ID: 081

Name: Interrupt
Damage: N/A
Virus: N/A
Location: Datas and Shops
Notes: Was broken in BN1, killing all chips a player had over their head in PvP. in OSS, it just stops the first one.

Interrupt F: Chip Trader Only
Interrupt H: Chip Trader Only
Interrupt J: Chip Trader Only
Interrupt L: Higsby's Shop
Interrupt N: Chip Trader Only




Standard ID: 082

Name: Repair
Damage: N/A
Virus: N/A
Location: Datas and Shops
Notes: Did you know that Coldbears can use these chips?

Repair A: AV School Room
Repair G: Undernet 7 non-fixed data; Fix Vending Machine quest reward; Undernet 11 shop; Higsby's Shop
Repair H: Class 1-B Chip Trade NPC. Requires Dash G.
Repair S: Chip Trader Only
Repair *: Chip Trader Only


FOUR places to put Repair G? WHY




Standard ID: 083

Name: TimeBomb1
Damage: 80
Virus: Handy
Location: School Comp 4-5; WWW Comp 2
Notes: It's just a delayed Gaia chip.

TimeBomb1 E: Chip Trader Only
TimeBomb1 G: Chip Trader Only
TimeBomb1 J: Rank 7-S
TimeBomb1 L: Rank 8-S
TimeBomb1 Q: Undernet 7 non-fixed data




Standard ID: 084

Name: TimeBomb2
Damage: 120
Virus: Handy2
Location: Internet Area 4; Large Monitor Comp
Notes: It's just a delayed Gaia chip.

TimeBomb2 C: Rank 8-S
TimeBomb2 F: Chip Trader Only
TimeBomb2 J: Rank 7-S
TimeBomb2 L: Chip Trader Only
TimeBomb2 S: Undernet 1 Shop




Standard ID: 085

Name: TimeBomb3
Damage: 160
Virus: Handy3
Location: WWW Comp 1-2; WWW Comp 4
Notes: It's just a delayed Gaia chip

TimeBomb3 A: Chip Trader Only
TimeBomb3 B: Rank 8-S
TimeBomb3 G: Rank 7-S
TimeBomb3 O: Rank 5-7
TimeBomb3 P: WWW Comp 4 fixed data



Standard ID: 086

Name: LilCloud
Damage: 60
Virus: Cloudy
Location: TV Comp; Waterworks Comp 1-6
Notes: This chip is a decent boss-killer.

Cloud B: Rank 8-S
Cloud H: Undernet 3 non-fixed data
Cloud O: Rank 7-10
Cloud R: Rank 5-7
Cloud *: Rank 8-S

Perfect distribution for once, game.



Standard ID: 087

Name: MedCloud
Damage: 80
Virus: Cloudier
Location: Lunch Stand Comp; Undernet 7; WWW Comp 3
Notes: This chip is a decent boss-killer.

MedCloud A: Internet 4 Shop
MedCloud I: Rank 5-7
MedCloud M: Rank 7-10
MedCloud P: Rank 8-S
MedCloud *: Rank 8-S




Standard ID: 088

Name: BigCloud
Damage: 100
Virus: Cloudest
Location: Undernet 10
Notes: This chip is a decent boss-killer. Even kills a LifeAura

BigCloud C: Rank 8-S
BigCloud F: Chip Trader Only
BigCloud J: Chip Trader Only
BigCloud K: Rank 7-10
BigCloud O: Rank 5-7




Standard ID: 089

Name: Mine
Damage: 160
Virus: Miney
Location: Internet Area 2; Undernet 2-3; Undernet 5
Notes: This chip is a decent boss-killer.

Mine1 G: Rank 5-7
Mine1 H: Rank 7-10
Mine1 M: Rank 8-S
Mine1 N: Chip Trader Only
Mine1 *: Rank 8-S



Standard ID: 090

Name: Mine2
Damage: 180
Virus: Miney2
Location: Undernet 7
Notes: This chip is a decent boss-killer.

Mine2 C: Rank 5-7
Mine2 E: Chip Trader Only
Mine2 J: Rank 7-S
Mine2 L: Rank 8-S
Mine2 *: Chip Trader Only


No Mine2 * :smith:



Standard ID: 091

Name: Mine3
Damage: 200
Virus: Miney3
Location: Undernet 8
Notes: This chip is a decent boss-killer.

Mine3 A: Rank 7-S
Mine3 B: Rank 8-S
Mine3 O: Chip Trader Only
Mine3 R: Chip Trader Only
Mine3 T: Rank 5-7


That makes 3 ABORTS. You heard the game! ABORT

giver336 fucked around with this message at 18:23 on May 26, 2019

giver336
Dec 28, 2013

It's time to d-d-d-d-
get murdered
Volume 2: Standard Chip ID: #092 - #181

Naturally I run the risk of breaking the character limit, so...

Standard ID: 092

Name: Dynamite1
Damage: 100
Virus: Poitton
Location: Internet 4; Lunch Stand Comp
Notes: A primitive Sensor compared to the future games.

Dynamite1 B: Rank 8-S
Dynamite1 G: Chip Trader Only
Dynamite1 O: Rank 7-S
Dynamite1 Q: Rank 5-7
Dynamite1 S: Chip Trader Only



Standard ID: 093

Name: Dynamite2
Damage: 120
Virus: Poitton2
Location: Undernet 8
Notes: A primitive Sensor compared to the future games.

Dynamite2 A: Rank 8-S
Dynamite2 C: Rank 7-S
Dynamite2 K: Rank 5-7
Dynamite2 M: Chip Trader Only
Dynamite2 N: Chip Trader Only



Standard ID: 094

Name: Dynamite3
Damage: 150
Virus: Poitton3
Location: Blackboard Comp
Notes: A primitive Sensor in the future games.

Dynamite3 G: Rank 5-7
Dynamite3 K: Rank 7-S
Dynamite3 M: Rank 8-S
Dynamite3 O: Chip Trader Only
Dynamite3 P: Chip Trader Only




Standard ID: 095

Name: Remobit1
Damage: 80
Virus: Twisty
Location: Car Comp; Undernet 2; Powerplant Comp 3; Powerplant Comp 4; WWW Comp 5 (Rare)
Notes: I could never make this chip actually useful.

Remobit1 A: Rank 7-S
Remobit1 C: Rank 8-S
Remobit1 N: Undernet 3 fixed data
Remobit1 O: Rank 5-7
Remobit1 *: Chip Trader Only




Standard ID: 096

Name: Remobit2
Damage: 100
Virus: Twisty2
Location: Undernet 11; WWW Comp 4-5
Notes: I could never make this chip actually useful.

Remobit2 B: Chip Trader Only
Remobit2 D: Rank 8-S
Remobit2 E: Rank 5-7
Remobit2 I: Rank 7-S
Remobit2 *: Chip Trader Only




Standard ID: 097

Name: Remobit3
Damage: 120
Virus: Twisty3
Location: Undernet 10
Notes: I could never make this chip actually useful.

Remobit3 G: Rank 5-7
Remobit3 J: Chip Trader Only
Remobit3 K: Chip Trader Only
Remobit3 P: Rank 7-S
Remobit3 Q: Rank 8-S




Standard ID: 098

Name: LockOn1
Damage: 10
Virus: Satella
Location: WWW Comp 4-5
Notes: This is an early AirRaid BattleChip from BN6.

LockOn1 C: Chip Trader Only
LockOn1 D: Rank 8-S
LockOn1 H: Rank 7-S
LockOn1 I: Rank 5-7
LockOn1 L: Chip Trader Only




Standard ID: 099

Name: LockOn2
Damage: 15
Virus: Satella2
Location: Undernet 6
Notes: This is an early AirRaid BattleChip from BN1.

LockOn2 B: Chip Trader Only
LockOn2 E: Rank 8-S
LockOn2 G: Rank 7-S
LockOn2 H: Rank 5-7
LockOn2 M: Chip Trader Only




Standard ID: 100

Name: LockOn3
Damage: 20
Virus: Satella3
Location: Undernet 12
Notes: This is an early AirRaid BattleChip from BN1.

LockOn3 A: Chip Trader Only
LockOn3 D: Rank 8-S
LockOn3 K: Rank 7-S
LockOn3 N: Rank 5-7
LockOn3 O: Chip Trader Only




Standard ID: 101

Name: Candle1
Damage: N/A
Virus: CanDevil
Location: Antique Comp
Notes: Slow regen rate.

Candle1 C: Rank 8-S
Candle1 F: Chip Trader Only
Candle1 P: Rank 7-10
Candle1 I: Chip Trader Only
Candle1 S: Rank 8-S




Standard ID: 102

Name: Candle2
Damage: N/A
Virus: CanDevil2
Location: Undernet 11; WWW Comp 1; WWW Comp 4-5
Notes: In BN2, this chip had Candle3's regen rate due to a bug.

Candle2 B: Rank 7-S
Candle2 E: Rank 7-10
Candle2 G: Rank 8-S
Candle2 J: Chip Trader Only
Candle2 L: Chip Trader Only




Standard ID: 103

Name: Candle3
Damage: N/A
Virus: CanDevil3
Location: Big Vase Comp
Notes: In BN2, this chip had Candle2's regen rate due to a bug.

Candle3 A: Rank 8-S
Candle3 D: Chip Trader Only
Candle3 H: Rank 7-S
Candle3 K: Chip Trader Only
Candle3 M: Rank 7-10




Standard ID: 104

Name: Anubis
Damage: N/A
Virus: N/A (PharoahMan SP)
Location: Undernet 8
Notes: Hit with ye olde nerf bat in OSS

Anubis C: Chip Trader Only
Anubis L: Rank 8-S on PharoahMan SP
Anubis M: Chip Trader Only
Anubis Q: Chip Trader Only
Anubis T: Chip Trader Only




Standard ID: 105

Name: IceCube
Damage: N/A (200 if launched)
Virus: ColdBear
Location: Undernet 6-7; Undernet 9; WWW Comp 3
Notes: Punch Cube strategy.

IceCube A: Rank 5-7
IceCube C: Rank 7-S
IceCube I: Internet 4 Shop
IceCube M: Rank 7-10; Undernet 1 non-fixed data
IceCube *: Rank 8-S




Standard ID: 106

Name: RockCube
Damage: N/A (200 if launched)
Virus: N/A
Location: Datas and Shops
Notes: Summons 3 cubes. Hilarious

RockCube B: Chip Trader Only
RockCube G: Chip Trader Only
RockCube M: Undernet 2 non-fixed data
RockCube O: Internet Area 3 fixed data
RockCube *: Star Coliseum Shop




Standard ID: 107

Name: BusterGuard
Damage: N/A
Virus: N/A
Location: Datas and Shops
Notes: You can spam it, at least.

BustGuard A: Chip Trade in ACDC Elementary. Requires 30 Guard A
BustGuard G: Chip Trader Only
BustGuard K: Chip Trader Only
BustGuard N: Chip Trader Only
BustGuard R: Chip Trader Only




Standard ID: 108

Name: BustBomb
Damage: 50
Virus: N/A
Location: Datas and Shops
Notes:

BustBomb D: Chip Trade in ACDC Elementary. Requires PanelOut3 S.
BustBomb H: Chip Trader Only
BustBomb J: Chip Trader Only
BustBomb O: Chip Trader Only
BustBomb T: Chip Trader Only




Standard ID: 109

Name: BustSword
Damage: 80
Virus: N/A
Location: Datas and Shops
Notes: SWORD SWORD SWORD SWORD

BustSword B: Chip Trader Only
BustSword E: Chip Trader Only
BustSword L: Chip Trader Only
BustSword P: Chip Trader Only
BustSword S: Higsby's Shop



Standard ID: 110

Name: BusterPunch
Damage: 80
Virus: N/A
Location: Datas and Shops
Notes: Muhammad Ali would be proud.

BustPunch C: Chip Trade NPC in Waterworks. Requires Cannonball H.
BustPunch F: Chip Trader Only
BustPunch I: Chip Trader Only
BustPunch M: Chip Trader Only
BustPunch Q: Chip Trader Only




Standard ID: 111

Name: SlowGauge
Damage: N/A
Virus: N/A
Location: Datas and Shops
Notes: Can be deadly in PvP if you're doing something cancerous like L code abuse.

SlowGauge Q: Higsby's Shop
SlowGauge *: Higsby's Ship




Standard ID: 112

Name: FastGauge
Damage: N/A
Virus: N/A
Location: Datas and Shops
Notes: Not great in this game since you can't preset chips.

FastGauge Q: Higsby's Shop
FastGauge *: Star Coliseum Shop




Standard ID: 113

Name: Invis1
Damage: N/A
Virus: Spooky
Location: Lan's PC Comp; Mayl's Piano Comp; School Comp 2-5;
Notes: Wusses like Yeti need these.

Invis1 I: Rank 5-7
Invis1 J: Rank 8-S
Invis1 L: Rank 7-10
Invis1 Q: Undernet 1 Shop
Invis1 *: Star Coliseum Shop



Standard ID: 114

Name: Invis2
Damage: N/A
Virus: Spooky2
Location: New Game Machine Comp; Internet Area 4; Waterworks Comp 3-6
Notes: Wusses like Yeti need these.

Invis2 A: Rank 7-10
Invis2 C: Rank 5-7
Invis2 F: Chip Trader Only
Invis2 J: Rank 8-S
Invis2 M: Chip Trader Only




Standard ID: 115

Name: Invis3
Damage: N/A
Virus: Spooky3
Location: Undernet 3-4; Undernet 9
Notes: Wusses like Yeti need these.

Invis3 B: Chip Trader Only
Invis3 D: Chip Trader Only
Invis3 H: Chip Trader Only
Invis3 K: Chip Trader Only
Invis3 N: Rank 8-S


Capcom whyyyyyyyyy




Standard ID: 116

Name: Dropdown
Damage: N/A
Virus: Popper3
Location: Undernet 11
Notes: Wusses like Yeti need these.

Dropdown A: Chip Trader Only
Dropdown B: Rank 7-S
Dropdown O: Chip Trader Only
Dropdown R: Chip Trader Only
Dropdown T: Chip Trader Only


ABORT these horrid drop tables, Capcom.



Standard ID: 117

Name: Popup
Damage: N/A
Virus: Mole
Location: Undernet 9-10
Notes: Wusses like Yeti need these.

Popup C: Rank 5-S
Popup D: Rank 4-S
Popup H: Rank 4-10
Popup K: Rank 1-10
PopUp N: Rank 1-7


This proves that all the other chip codes didn't need to be in Chip Trader. PLS.



Standard ID: 118

Name: IronBody
Damage: N/A
Virus: Gaia1-3
Location: See Gaia Family
Notes: No breaking element in this game. Could be useful to stall in PvP...if not for Anubis.

IronBody C: Rank 5-7 on Gaia3
IronBody D: Chip Trader Only
IronBody L: Chip Trader Only
IronBody Q: Rank 5-7 on Gaia2
IronBody R: Rank 5-7 on Gaia




Standard ID: 119

Name: Barrier
Damage: N/A
Virus: N/A
Location: Datas and Shops
Notes: I dig the changes made. One code. Makes this easy.

Barrier *: Higsby's Shop; Locker in Ms. Yuri's School in DenTown; Miyu's Comp fixed data.



Standard ID: 120

Name: BubbleWrap1
Damage: N/A
Virus: Ammonicule
Location: Traffic Comp 4-5
Notes: Solid chip.

BubbleWrap1 C: Chip Trader Only
BubbleWrap1 E: Rank 7-10
BubbleWrap1 G: Rank 8-S
BubbleWrap1 I: Rank 8-S
BubbleWrap1 M: Chip Trader Only




Standard ID: 121

Name: BubbleWrap2
Damage: N/A
Virus: Ammonicule2
Location: Undernet 6
Notes: Solid chip.

BubbleWrap2 D: Rank 7-10
BubbleWrap2 F: Rank 7-10
BubbleWrap2 H: Rank 8-S
BubbleWrap2 K: Chip Trader Only
BubbleWrap2 N: Rank 8-S




Standard ID: 122

Name: BubbleWrap3
Damage: N/A
Virus: Ammonicule3
Location: WWW Comp 5
Notes: Solid chip. But it's still for Yeti.

BubbleWrap3 A: Chip Trader Only
BubbleWrap3 B: Rank 8-S
BubbleWrap3 L: Rank 7-10
BubbleWrap3 Q: Rank 7-10
BubbleWrap3 R: Rank 8-S; Undernet 11 Shop




Standard ID: 123

Name: LeafShield
Damage: N/A
Virus: Popper2
Location: Undernet 10-11
Notes: This chip is strong in PvE, but it's too easy to kill in PvP.

LeafShield C: Rank 8-S
LeafShield D: Chip Trader Only
LeafShield F: Chip Trader Only
LeafShield K: Chip Trader Only
LeafShield Q: Rank 7-S



Standard ID: 124

Name: AquaAura
Damage: N/A
Virus: Megalian
Location: Undernet 5; Undernet 12; WWW Comp 2; WWW Comp 5
Notes: What a waste of a chip. And it's supposed to be a lategame one too.

AquaAura D: Chip Trader Only
AquaAura E: Chip Trader Only
AquaAura L: Rank 7-10
AquaAura R: Rank 8-S
AquaAura S: Rank 8-S




Standard ID: 125

Name: FireAura
Damage: N/A
Virus: Megalian H
Location: Undernet 11-12; WWW Comp 2; WWW Comp 5;
Notes: What a waste of a chip. And it's supposed to be a lategame one too.

FireAura B: Rank 8-S
FireAura G: Chip Trader Only
FireAura I: Rank 8-S
FireAura N: Chip Trader Only
FireAura T: Chip Trader Only



Standard ID: 126

Name: WoodAura
Damage: N/A
Virus: Megalian W
Location: Undernet 12; Rocket Comp;
Notes: What a waste of a chip. And it's supposed to be a lategame one too.

WoodAura C: Chip Trade NPC in Waterworks. Requires Invis2 J, BigCloud K and Ratton3 L.
WoodAura F: Rank 8-S
WoodAura J: Chip Trader Only
WoodAura O: Chip Trader Only
WoodAura Q: Chip Trader Only




Standard ID: 127

Name: LifeAura
Damage: N/A
Virus: N/A (Bass)
Location: Undernet 12
Notes: What a waste of a chip. And it's supposed to be a lategame one too.

LifeAura A: Chip Trader Only
LifeAura H: Rank 4-5
LifeAura K: Rank 5-7
LifeAura M: Rank 7-10
LifeAura P: Rank 8-S



Standard ID: 128/129/130

Name: Roll/Roll2/Roll3
Damage: 60/100/140
Location: Dat Pink Girl
Notes: Look, only the V3 is optional. Just talk to Yai.

Roll R: Pinkie
Roll2 R: Useless Girl
Roll3 R: Talk to Yai in Final Scenario



Standard ID: 131/132/133

Name: GutsMan/GutsMan2/GutsMan3
Damage: 40/70/100
Location:
Notes: Better use that GutsMan * at the start.

GutsMan G: Mandatory Story Encounter
GutsMan *: Go to the Start Menu, and press Up, X, Left, Y, Right, A, Down, B. If you did it right, you'll hear a "ding". Check your pack when you load up the game.
GutsMan2 G: Rank 7-10 on GutsMan3
GutsMan3 G: Rank 8-S on GutsMan3



Standard ID: 134/135/136

Name: ProtoMan1/ProtoMan2/ProtoMan3
Damage: 100/140/180
Location: Skunk Fucker Kid
Notes: Not the greatest chip in BN1, especially with Rogue's chip

ProtoMan B: Rank 5-7
ProtoMan2 B: Rank 7-10
ProtoMan3 B: Rank 8-S




Standard ID: 137/138/139

Name: FireMan/FireMan2/FireMan3
Damage: 110/140/180
Location: (see pic)
Notes: It's OK.

FireMan F: Rank 5-7
FireMan2 F: Rank 7-10
FireMan3 F: Rank 8-S







Standard ID: 140/141/142

Name: NumberMan/NumberMan2/NumberMan3
Damage: DieRollx10/DieRollx20/DieRollx30
Location: Higsby at WWW base
Notes: Good meme.

NumberMan N: Rank 5-7
NumberMan N: Rank 7-10
NumberMan N: Rank 8-S




Standard ID: 143/144/145

Name: StoneMan/StoneMan2/StoneMan3
Damage: 100/100/100
Location: (see pic)
Notes: This chip was drat powerful in the original. Due to NaviChip nerfs, it's less so, but it still can hit pretty hard.

StoneMan S: Rank 5-7
StoneMan2 S: Rank 7-10
StoneMan3 S: Rank 8-S






Standard ID: 146/147/148

Name: IceMan/IceMan2/IceMan3
Damage: 80/100/120
Location: Dr. Froid at WWW Base
Notes: It's an Aqua-elemental Gaia. BN1 LOVES this type of attack.

IceMan I: Rank 5-7
IceMan2 I: Rank 7-10
ICeMan3 I: Rank 8-S




Standard ID: 149/150/151

Name: ColorMan/ColorMan2/ColorMan3
Damage: 120/140/160
Location: (see pic)
Notes: No matter how much they buff this chip, I simply find it too situational.

ColorMan C: Rank 5-7
ColorMan2 C: Rank 7-10
ColorMan3 C: Rank 8-S






Standard ID: 152/153/154

Name: ElecMan/ElecMan2/ElecMan3
Damage: 90/120/150
Location: (see pic)
Notes: Very good virus S-ranking BattleChip. Combine with Geddon to make Gaias come out of IronBody faster and use this chip.

ElecMan E: Rank 5-7
ElecMan2 E: Rank 7-10
ElecMan3 E: Rank 8-S






Standard ID: 155/156/157

Name: BombMan/BombMan2/BombMan3
Damage: 120/140/160
Location: (see pic)
Notes: VERY good against Megalian W's. Use.

BombMan B: Rank 5-7
BombMan2 B: Rank 7-10
BombMan3 B: Rank 8-S





Standard ID: 158/159/160

Name: MagicMan/MagicMan2/MagicMan3
Damage: 100/120/140
Location: (see pic)
Notes: 1-in-2 chance to delete a virus. ...Still not great.

MagicMan M: Rank 5-7
MagicMan2 M: Rank 7-10
MagicMan3 M: Rank 8-S





Standard ID: 161/162/163

Name: WoodMan/WoodMan2/WoodMan3
Damage: 70/100/130
Location: Sal at Waterworks
Notes: It's an Wood-elemental Gaia. BN1 LOVES this type of attack.

WoodMan W: Rank 5-7
WoodMan2 W: Rank 7-10
WoodMan3 W: Rank 8-S



Standard ID: 164/165/166

Name: SkullMan/SkullMan2/SkullMan3
Damage: 150/180/210
Location: Miyu in Antique Shop
Notes: HEAD SMASH

SkullMan D: Rank 5-7
SkullMan2 D: Rank 7-10
SkullMan3 D: Rank 8-S



Standard ID: 167/168/169

Name: SharkMan/SharkMan2/SharkMan3
Damage: 110/130/150
Location: Masa at Waterworks
Notes: The same range as IceMan, but a better code and power rating. ...Why?

SharkMan S: Rank 5-7
SharkMan2 S: Rank 7-10
SharkMan3 S: Rank 8-S



Standard ID: 170/171/172

Name: PharoahMan/PharoahMan2/PharoahMan3
Damage: 120/140/160
Location: (see pic)
Notes: Well, it's another SharkMan-esque move. Which is another Ice man, which is another Gaia...

PharoahMan P: Rank 5-7
PharoahMan2 P: Rank 7-10
PharoahMan3 P: Rank 8-S



Standard ID: 173/174/175

Name: ShadowMan/ShadowMan2/ShadowMan3
Damage: 60/70/80
Location: (see pic)
Notes: Ye olde nerf bat ruined this usability. RUINED

ShadowMan T: Rank 5-7
ShadowMan2 T: Rank 7-10
ShadowMan3 T: Rank 8-S




Standard ID: 176/177/178

Name: ClockMan/ClockMan2/ClockMan3
Damage: 120/140/160
Location: (see pic)
Notes: It's actually not too bad. Decent for virus busting, and a good code.

ClockMan C: Rank 5-7
ClockMan2 C: Rank 7-10
ClockMan3 C: Rank 8-S







Standard ID: 179

Name: SF MegaMan
Damage: 100 (x2)
Location: From SF MegaMan after ClockMan scenario
Notes: Not too bad. Getting the 200 damage would definitely help propel it above over NaviChips. Good code, as well.

MegaManSF S: From SF MegaMan after ClockMan scenario





Standard ID: 180

Name: Bass
Damage: 200
Location: I CHEATED LOL
Notes: Though Bass shoots out multiple Air Bursts, only the first hit of an Air Burst will register per row.

Bass F: Download from a data transfer point at Capcom Events




Standard ID: 181

Name: Rogue
Damage: 60 (x3)
Location: I CHEATED LOL
Notes: Better ProtoMan.

Rogue B: Download from a data transfer point at Capcom Events

giver336 fucked around with this message at 17:25 on May 26, 2019

giver336
Dec 28, 2013

It's time to d-d-d-d-
get murdered
Volume #3: Program Advance ID: #001 -- #038


Normie Fan posted:

Wtf. There's no LifeSword. :argh:

They were still figuring out Program Advances in Battle Network 1. That's no excuse not to fix them in the re-release and it's still in the laundry list of shortcomings this game has. The game doesn't even record this, but since I'm doing an Encyclopedia, then this is for posterity's sake. There still isn't a Program Advance limit like later games...not that it'd be worth it anyway.

If you ever have an * chip, you can always substitute it for one, and only one of the components in any given PA. So, Cannon A,B,C could be *,B,C or A,*,C or A,B,*. It can't be A, *, * or any other permutation of that. I won't be listing * as a possible sub-in.

Trying to find an entry? Hit Ctrl+F and type in the Program Advance ID. The Program Advance ID comes in 3 digits, so, say I was missing No. 20 in my library, just search "020" If you want to reach the end of any of these posts for some reason, search for "--


Program Advance ID: 001
Name: Z-Cannon1
Damage: 40
Number of hits: Once per use. Unlimited for 5 seconds.
Combinations:
Cannon A + Cannon B + Cannon C
Cannon B + Cannon C + Cannon D
Cannon C + Cannon D + Cannon E
Notes: Baby's first PA.




Program Advance ID: 002
Name: Z-Cannon2
Damage: 80
Number of hits: Once per use. Unlimited for 5 seconds.
Combinations:
HiCannon H + HiCannon I + HiCannon J
HiCannon I + HiCannon J + HiCannon K
HiCannon J + HiCannon K + HiCannon L
Notes: Baby's first PA.



Program Advance ID: 003
Name: Z-Cannon3
Damage: 120
Number of hits: Once per use. Unlimited for 5 seconds.
Combinations:
M-Cannon O + M-Cannon P + M-Cannon Q
M-Cannon P + M-Cannon Q + M-Cannon R
M-Cannon Q + M-Cannon R + M-Cannon S
Notes: Baby's first PA.




Program Advance ID: 004
Name: Z-Spreader
Damage: 30
Number of hits: Once per use. Unlimited for 5 seconds.
Combinations:
Spreader H + Spreader I + Spreader J
Spreader I + Spreader J + Spreader K
Spreader J + Spreader K + Spreader L
Notes: HYPER BURSSSTTTT



Program Advance ID: 005
Name: Z-Ratton1
Damage: 90
Number of hits: Once per use. Unlimited for 5 seconds.
Combinations:
Ratton1 A + Ratton1 B + Ratton1 C
Ratton1 B + Ratton1 C + Ratton1 D
Ratton1 C + Ratton1 D + Ratton1 E
Notes: Rats.




Program Advance ID: 006
Name: Z-Ratton2
Damage: 110
Number of hits: Once per use. Unlimited for 5 seconds.
Combinations:
Ratton2 F + Ratton2 G + Ratton2 H
Ratton2 G + Ratton2 H + Ratton2 I
Ratton2 H + Ratton2 I + Ratton2 J
Notes: Rats.




Program Advance ID: 007
Name: Z-Ratton3
Damage: 130
Number of hits: Once per use. Unlimited for 5 seconds.
Combinations:
Ratton3 K + Ratton3 L + Ratton3 M
Ratton3 L + Ratton3 M + Ratton3 N
Ratton3 M + Ratton3 N + Ratton3 O
Notes: Rats.




Program Advance ID: 008
Name: Z-Arrow
Damage: 40
Number of hits: 3 hits per use. Unlimited for 5 seconds.
Combinations:
TriArrow A + TriArrow B + TriArrow C
TriArrow B + TriArrow C + TriArrow D
TriArrow C + TriArrow D + TriArrow E
Notes: Pew Pew Pew.




Program Advance ID: 009
Name: Z-Spear
Damage: 50
Number of hits: 3 hits per use. Unlimited for 5 seconds.
Combinations:
TriSpear F + TriSpear G + TriSpear H
TriSpear G + TriSpear H + TriSpear I
TriSpear H + TriSpear I + TriSpear J
Notes: PewPewPew.



Program Advance ID: 010
Name: Z-Lance
Damage: 60
Number of hits: 3 hits per use. Unlimited for 5 seconds.
Combinations:
TriLance K + TriLance L + TriLance M
TriLance L + TriLance M + TriLance N
TriLance M + TriLance N + TriLance O
Notes: PePePe.



Program Advance ID: 011
Name: O-Cannon1
Damage: 40
Number of hits: Once per use. Unlimited for 10 seconds.
Combinations:
Cannon A + Cannon B + Cannon C + Cannon D + Cannon E
Notes: Baby's 2 year old PA.




Program Advance ID: 012
Name: O-Cannon2
Damage: 80
Number of hits: Once per use. Unlimited for 10 seconds.
Combinations:
HiCannon F + HiCannon G + HiCannon H + HiCannon I + HiCannon J
Notes: Baby's 2 year old PA.




Program Advance ID: 013
Name: O-Cannon3
Damage: 120
Number of hits: Once per use. Unlimited for 10 seconds.
Combinations:
M-Cannon K + M-Cannon L + M-Cannon M + M-Cannon N + M-Cannon O
Notes: Baby's 2 year old PA.




Program Advance ID: 014
Name: O-Spreader
Damage: 30
Number of hits: Once per use. Unlimited for 10 seconds.
Combinations:
Spreader H + Spreader I + Spreader J + Spreader K + Spreader L
Notes: SUPER HYPER BURSSSTTTT




Program Advance ID: 015
Name: O-Ratton1
Damage: 80
Number of hits: Once per use. Unlimited for 10 seconds.
Combinations:
Ratton1 A + Ratton1 B + Ratton1 C + Ratton1 D + Ratton1 E
Notes: Willard's back.




Program Advance ID: 016
Name: O-Ratton2
Damage: 110
Number of hits: Once per use. Unlimited for 10 seconds.
Combinations:
Ratton2 F + Ratton2 G + Ratton2 H + Ratton2 I + Ratton2 J
Notes: Willard's back.



Program Advance ID: 017
Name: O-Ratton3
Damage: 130
Number of hits: Once per use. Unlimited for 10 seconds.
Combinations:
Ratton3 K + Ratton3 L + Ratton3 M + Ratton3 N + Ratton3 O
Notes: Willard's back.




Program Advance ID: 018
Name: O-Arrow
Damage: 40
Number of hits: 3 hits per use. Unlimited for 10 seconds.
Combinations:
TriArrow A + TriArrow B + TriArrow C + TriArrow D + TriArrow E
Notes: WE ARE NOW MASSIVE PEW PEW PEW.




Program Advance ID: 019
Name: O-Spear
Damage: 50
Number of hits: 3 hits per use. Unlimited for 10 seconds.
Combinations:
TriSpear F + TriSpear G + TriSpear H + TriSpear I + TriSpear J
Notes: BIG YUUUUGE PEW.



Program Advance ID: 020
Name: O-Lance
Damage: 60
Number of hits: 3 hits per use. Unlimited for 10 seconds.
Combinations:
TriLance K + TriSpear L + TriSpear M + TriSpear N + TriSpear O
Notes: YOPYOP SHEDS A TIER.




Program Advance ID: 021
Name: Beta Bomb
Damage: Variable
Number of hits: You throw two LilBombs, then two CrossBombs then two BigBombs. Lasts 10 seconds.
Combinations:
LilBomb B + CrosBomb B + BigBomb B
Notes: lovely version of UltraBomb




Program Advance ID: 022
Name: Beta Sword
Damage: Variable
Number of hits: You swing two Swords, then two WideSwords, then two LongSwords. Lasts 10 seconds.
Combinations:
Sword S + WideSword S + LongSword S
Notes: lovely version of LifeSword.




Program Advance ID: 023
Name: Beta Wave
Damage: Variable
Number of hits: You use two Shockwaves, then two SonicWaves, then two DynaWaves. Lasts 10 seconds.
Combinations:
ShockWave C + SonicWave C + DynaWave C
Notes: What do you want me to say? It's bad.



Program Advance ID: 024
Name: Beta Quake
Damage: Variable
Number of hits: You throw two Quake1's, then two Quake2's, then two Quake 3's. Lasts 10 seconds.
Quake Q + Quake2 Q + Quake3 Q
Notes: lovely version of HeavyStamp.



Program Advance ID: 025
Name: Sigma Bomb
Damage: Variable
Number of hits: You throw three LilBombs, then three CrossBombs then three BigBombs. Lasts 10 seconds.
Combinations:
LilBomb B x 2 + CrosBomb B x 2 + BigBomb B
LilBomb B x 2 + CrosBomb B + BigBomb B x 2
LilBomb B + CrosBomb B x 2 + BigBomb B x 2
LilBomb B x 3 + CrosBomb B + BigBomb B
LilBomb B + CrosBomb B x 3 + BigBomb B
LilBomb B + CrosBomb B + BigBomb B x 3
Notes: lovely version of UltraBomb.




Program Advance ID: 026
Name: Sigma Sword
Damage: Variable
Number of hits: You swing three Sword, then three WideSwords then three LongSwords. Lasts 10 seconds.
Combinations:
Sword S x 2 + WideSword S x 2 + LongSwrd S
Sword S x 2 +WideSword S + LongSwrd S x 2
Sword S + WideSword S x 2 + LongSwrd S x 2
Sword S x 3 + WideSword S + LongSwrd S
Sword S + WideSword S x 3 + LongSwrd S
Sword S + WideSword S + LongSwrd S x 3
Notes: lovely version of LifeSword.



Program Advance ID: 027
Name: Sigma Wave
Damage: Variable
Number of hits: You use three ShockWave, then three SonicWaves then three DynaWaves. Lasts 10 seconds.
ShokWave C x 2 + SoniWave C x 2 + DynaWave C
ShokWave C x 2 + SoniWave C + DynaWave C x 2
ShokWave C + SoniWave C x 2 + DynaWave C x 2
ShokWave C x 3 + SoniWave C + DynaWave C
ShokWave C + SoniWave C x 3 + DynaWave C
Notes: Who uses this? No, seriously. Who uses this!?




Program Advance ID: 028
Name: Sigma Quake
Damage: Variable
Number of hits: You use three Quakes, then three Quake2s then three Quakes\3s. Lasts 10 seconds.
Quake C x 2 + Quake2 C x 2 + Quake3 C
Quake C x 2 + Quake2 C + Quake3 C x 2
Quake C + Quake2 C x 2 + Quake3 C x 2
Quake C x 3 + Quake2 C + Quake3 C
Quake C + Quake2 C x 3 + Quake3 C
Notes: Who uses this? No, seriously. Who uses this!?




Program Advance ID: 029
Name: Powered Cannon
Damage: 200
Number of hits: One hit. Hits in a 3x3 range
Combinations:
Shotgun K + CrossGun K + Spreader K + M-Cannon K
Notes: SAY HELLO TO MY LITTLE FRIEND.




Program Advance ID: 030
Name: Heavy Stomp
Damage: 400
Number of hits: One hit. Hits first enemy closest to you.
Combinations:
Gaia1 C + Gaia2 C + Gaia3 C + Quake3 C
Notes: Sacrificing Gaia and Quake? Are you insane!?



Program Advance ID: 031
Name: Big Straight
Damage: 350
Number of hits: Much like the Bass chip, this will only hit once despite multiple fists flying out in the row.
Combinations:
GutsPunch B + IcePunch B + Dash B
Notes: The first two attacks are worth more separately thanks to MegaMan Starforce.




Program Advance ID: 032
Name: Blood Drain
Damage: 200
Number of hits: Sends one syringe down every row. Sucks 200 HP from every enemy hit.
Combinations:
Drain1 A + Drain2 A + Drain3 A + Wave A
Notes: This would be a powerful PA, if BN1 didn't restore you to full after each fight.




Program Advance ID: 033
Name: Storm
Damage: 200
Number of hits: A single hit. Despite the many tornadoes that fire. Please.
Combinations:
Typhoon G + Hurricane G + Cyclone G + Repair G
Notes: Typical BN1 garbage, but if you're running G-code, you could use it. But why would you want to?




Program Advance ID: 034
Name: Guts Shoot
Damage: 400
Number of hits: One. Hits a single enemy.
Combinations:
Guard G + DashAttack G + GutsMan G
Guard G + DashAttack G + GutsMan2 G
Guard G + DashAttack G + GutsMan3 G
Notes: Nerfed from BN1, but who cares. It's still strong.



Program Advance ID: 035
Name: Life Saver
Damage: N/A
Number of hits: None.
Combinations:
Barrier * + AquaAura R + Roll R
Barrier * + AquaAura R + Roll2 R
Barrier * + AquaAura R + Roll3 R
Notes: Nerfed from BN1, as that provided you a 30-second Invis timer and a full heal. Instead, you have 10 seconds and a 500 HP heal.



Program Advance ID: 036
Name: Double Hero
Damage: 400
Number of hits: Single. Hits all enemies.
Combinations:
FighterSword B + KnightSword B + HeroSword B + ProtoMan B
FighterSword B + KnightSword B + HeroSword B + ProtoMan2 B
FighterSword B + KnightSword B + HeroSword B + ProtoMan3 B
Notes: One of the few PAs that are worth using in this game.



Program Advance ID: 037
Name: Double Hero 2
Damage: 450
Number of hits: Single. Hits all enemies.
Combinations:
FighterSword B + KnightSword B + HeroSword B + Rogue B
Notes: Better Double Hero. Even the Rogue chip is better. I guess you can only use it once. Oh well.



Program Advance ID: 038
Name: 2x MegaMan
Damage: 500
Number of hits: Single. Hits all enemies.
Combinations:
Barrier * + FighterSword S + BusterSword S + MegaManSF S
Notes: Betterer Double Hero. Looks drat cool at least.

giver336 fucked around with this message at 22:59 on Apr 12, 2019

giver336
Dec 28, 2013

It's time to d-d-d-d-
get murdered
:suicide:

I'm FREE

(almost)

Blaze Dragon
Aug 28, 2013
LOWTAX'S SPINE FUND

giver336 posted:

:suicide:

I'm FREE

(almost)

You'll be free once you fix that first post because you have some very important mistakes from LilBomb onwards.

giver336
Dec 28, 2013

It's time to d-d-d-d-
get murdered

Blaze Dragon posted:

You'll be free once you fix that first post because you have some very important mistakes from LilBomb onwards.

What mistakes, there was nothing


You can't prove anything

E: :smithicide:

giver336 fucked around with this message at 04:13 on Feb 26, 2019

Blaziken386
Jun 27, 2013

I'm what the kids call: a big nerd

giver336 posted:

I have finally finished the Chip Encyclopedia. :negative:

Not as painful as BN3's, but for that game, I was willing to put in the extra effort. This one...eh. Think we're close to a new page, so once we're there, I'll slam it down.

You are a scholar and a gentleman, good sir.

Seraphic Neoman
Jul 19, 2011


Jesus you absolute madman. Some of these changes are...odd to say the least. Like the Shadowman3 nerf

Faylone
Feb 18, 2012
You also have the entries for the basic Sword labeled as WideSword.

giver336
Dec 28, 2013

It's time to d-d-d-d-
get murdered
Did a fourth over. Will tell Yeti to kill me if my eyes finally give out. He'll be happy to hear that :v:

Saw one more thing to spruce up, but that's at the start.

Results posted:

Giver bad.

Maybe if you boys and girls are good this year, you'll get a new LP that's BN related after Yeti's Starforce 1.

giver336 fucked around with this message at 15:31 on Feb 26, 2019

Kemix
Dec 1, 2013

Because change

giver336 posted:

Maybe if you boys and girls are good this year, you'll get a new LP that's BN related after Yeti's Starforce 1.

Don't lie to us Giver, you don't GIVE, you TAKE :v: But seriously thanks for the work

Blaze Dragon
Aug 28, 2013
LOWTAX'S SPINE FUND

giver336 posted:

Maybe if you boys and girls are good this year, you'll get a new LP that's BN related after Yeti's Starforce 1.

Oh man, I'll be looking forward to that. I'd love to see that series beyond the infamous SF2 getting full LPs.

rannum
Nov 3, 2012

giver336 posted:

Did a fourth over. Will tell Yeti to kill me if my eyes finally give out. He'll be happy to hear that :v:

Saw one more thing to spruce up, but that's at the start.


Maybe if you boys and girls are good this year, you'll get a new LP that's BN related after Yeti's Starforce 1.

Oh boy you two spoil us

Looking forward to the star force 1 LP in particular, I was bummed when the old one petered out. Even though SF3 is objectively better in most respects, SF1 is still kind of my favorite. It really got its hooks into me.

Blueberry Pancakes
Aug 18, 2012

Jack in!! MegaMan, Execute!

Blaze Dragon posted:

Oh man, I'll be looking forward to that. I'd love to see that series beyond the infamous SF2 getting full LPs.

SF3 had a full LP. Sort of. I think SSNeoman intended to do some postgame stuff after Sirius, but then he didn't get around to it.

AweStriker
Oct 6, 2014

I'm already half-expecting some kind of swerve into something like what currently exists — and, unfortunately, all that will ever exist in playable form — of Shanghai.exe or something.

Faylone
Feb 18, 2012

giver336 posted:

Did a fourth over. Will tell Yeti to kill me if my eyes finally give out. He'll be happy to hear that :v:

Then do you want to find the error in the PA list on your own? it's on the entry for Sigma Wave

Vinchenz
Jul 13, 2012

But trust me, I know that I'm the worst bastard here.
Dang that list is awesome, thanks a ton for getting it done! I'm doing my own playthrough and will eventually get 100% chips (:negative:) so I personally really appreciate having a definitive and easy-to-search through list!

Looking forward to the post-game update!

Mx.
Dec 16, 2006

I'm a great fan! When I watch TV I'm always saying "That's political correctness gone mad!"
Why thankyew!


giver336 posted:

:suicide:

I'm FREE

(almost)

killer you will never be free
NEVERRRRr

yodar
Apr 5, 2016

Miss posted:

killer you will never be free
NEVERRRRr

Glad ur still around miss Echelon

Discendo Vox
Mar 21, 2013

We don't need to have that dialogue because it's obvious, trivial, and has already been had a thousand times.
mmbn 4.5 lp when

Blueberry Pancakes
Aug 18, 2012

Jack in!! MegaMan, Execute!
Don't forget the Legend of the Network and Phantom of the Network LPs. :colbert:

Kemix
Dec 1, 2013

Because change

Hobgoblin2099 posted:

Don't forget the Legend of the Network and Phantom of the Network LPs. :colbert:

Those are pretty impossible to even play now a days...Hell, you needed an internet connection to play both. And the servers for them shut down last year. For a single player game no less.

Discendo Vox
Mar 21, 2013

We don't need to have that dialogue because it's obvious, trivial, and has already been had a thousand times.
Comprehensive battle chip challenge lp then

Blueberry Pancakes
Aug 18, 2012

Jack in!! MegaMan, Execute!
When did Battle Network find its stride translation-wise? I remember BN1 had weird things like "who r u" and then BN2...



I think the ESRB was asleep when BN2 came out.

yodar
Apr 5, 2016

Hobgoblin2099 posted:

When did Battle Network find its stride translation-wise? I remember BN1 had weird things like "who r u" and then BN2...



I think the ESRB was asleep when BN2 came out.

Yeah no kidding. That is NOT rated E dialogue. I posted the very same dialogue on an MMBN FB group when I was super against suggestive dialogue like that. Ah youth.

Kite Pride Worldwide
Apr 20, 2009


Don't forget the endless swearing and the legendary whiskey rap.

The Golux
Feb 18, 2017

Internet Cephalopod



Hobgoblin2099 posted:

SF3 had a full LP. Sort of. I think SSNeoman intended to do some postgame stuff after Sirius, but then he didn't get around to it.

It never went up on the archive, though.

yodar
Apr 5, 2016

Kite Pride Worldwide posted:

Don't forget the endless swearing and the legendary whiskey rap.

Also 'God Bless Gospel'.

giver336
Dec 28, 2013

It's time to d-d-d-d-
get murdered
Update #20: Drawing This Out. You Shall Hate Me.




A consequence of the Internet being so open is that the postgame is super short. No new areas to explore, but we at least get some new bosses to fight. More than Battle Network 4's.

Hooray, more boss fights. The most fun part of any Battle Network game.




With some games, I have a need to complete everything, and that includes buying out all the shops. However, with each shop having 3 copies of everything, I'm not able to do that. Everything is so god drat expensive.




Brb, spending 90 minutes farming datas.

Just use a zenny cheat, nobody will judge you. Except me.



Aren't I a good little Giver? I'm contributing to the already-hosed economy.

I only vaguely remember some of The Giver, but didn't the Giver gently caress like, everything up because he was the only one that had emotions?




Bow to Giver. Accept me as your king.

Nah. I'll accept you as janitor at most.




This was literally the only item left and it took me a whopping 100,000 Zenny to buy.




This game is silly. You can't actually reach Level 100 until you achieve Library completion. This is supposed to take the place of now-removed Armor item. I guess it's good for game feel. It's just a secondary thing nagging you to complete the game.

This is your punishment for not stopping at 420 HP, you know. That knowledge that you're only at level 98 for a long time.



Time for some cleanup. We have a particularly magical boss to beat.

Boo, hiss. Get off the stage.

https://www.youtube.com/watch?v=XEAVz-seR9I



In the original Battle Network game, this chip could auto-delete any virus in a given 1-in-4 chance. This was buffed to a 1-in-2 chance for OSS.



I think that freeze is due to an emulator screw-up. Anyway, it's not that great. Your focus should be multi-deletion.

Auto-delete is cool but only until you realize it screws up your clear rank.



Once you've beaten the game and reached at least Level 70, go to the spot where you get KnightSword B. Yes, I stole this boss' treasure before he could spawn. Giver mean.

Rude.

https://www.youtube.com/watch?v=kZW4ShxswIY

PharoahMan is kinda cool with the hieroglyphic writing. If you step on his traps, you're either gonna have snakes on your field, or meet a barrage of arrows flying at your entire field. Don't let that happen, obviously. If you have to step on them, make sure you can press the Y button :v:



Once again, we have another attack that hits the entire field. Only it's null-elemental and thus it sucks compared to the likes of SharkMan's chip.

It's really weird that they just randomly spawn bosses in areas without actually giving you much warning. Just hey, here you go, here's someone to kill.



PharoahMan has increased from 100 to 120.
PharoahMan V2 has increased from 120 to 140.
PharoahMan V3 has increased from 140 to 160.

A respectable increase, even if it pales compared to some of the other buffs.



This is the only code that Anubis drops in. It was actually pretty strong in the original game. It reduced HP at a rate 30 HP/s. Now it's been reduced to about 7 HP/s. loving giant nerf.

I'm genuinely surprised they dropped it that much, or at all.



If you have 140/175 chips in the original game (or I presume 144/179 in OSS), and have defeated PharoahMan, you can meet your next boss.

https://www.youtube.com/watch?v=K5iNtd-75Wo



Ye olde nerf bat strikes again. ShadowMan has been changed from S to T. Look, I get the need to do it; I just don't know the name significance of T.

ShadowMan has been reduced from 80 to 60.
ShadowMan V2 has been reduced from 90 to 70.
ShadowMan V3 has been reduced from 100 to 80.

Not unexpected, since the original let you deal 240/270/300. But with the NaviChip changes, this feels like a lot.

I mean, compared to some of the other chips getting incredible buffs and the drop to T chip status, the 60 power nerf doesn't feel so bad.

In the video, I got Muramasa, which still is a Sword-range, not LongSword like it's BN3 and above counterpart. Using it with Geo's Lock-On is spicy.



Time to go fight- eh, let's end it here.

I have the next updates written, and I got a surprise in store for you, so don't worry about the wait. Those of you who followed my BN3 thread should have an idea.

Sounds like we're about to get some rare, never-before-seen footage of a boss fight.

giver336 fucked around with this message at 05:11 on Apr 5, 2019

giver336
Dec 28, 2013

It's time to d-d-d-d-
get murdered
Next updates are pretty much written, so they'll be up at the usual time. They changed Bass a bit. It's been fun, guys. Hopefully TREZ finishes their next project and we can start the next LP while Yeti does his.

Blueberry Pancakes
Aug 18, 2012

Jack in!! MegaMan, Execute!
In all fairness, BN4 has so many bosses that if you link up versions, practically every area of the major net has a V3 ghost.

I think the only one that doesn't is Black Earth 1?

Blaze Dragon
Aug 28, 2013
LOWTAX'S SPINE FUND

StoneMan just does not like you, huh? Those are some pretty unlucky rolls, only one stone hit each.

What's TREZ working on now? The MegaRock patch?

giver336
Dec 28, 2013

It's time to d-d-d-d-
get murdered

Blaze Dragon posted:

StoneMan just does not like you, huh? Those are some pretty unlucky rolls, only one stone hit each.

What's TREZ working on now? The MegaRock patch?



https://twitter.com/Prof9/status/1112058780018229248

Blueberry Pancakes
Aug 18, 2012

Jack in!! MegaMan, Execute!
The day I can play as PlantMan.EXE in English draws nearer.

Blaze Dragon
Aug 28, 2013
LOWTAX'S SPINE FUND


Oh man, that's great. I remember trying 4.5 when the patch was in its earliest days and that was fun but quite complicated since only the most basic stuff was translated.

yodar
Apr 5, 2016

Blaze Dragon posted:

Oh man, that's great. I remember trying 4.5 when the patch was in its earliest days and that was fun but quite complicated since only the most basic stuff was translated.

Something new for me to try. I've always wanted to experience 4.5

Blaziken386
Jun 27, 2013

I'm what the kids call: a big nerd
That link is broken on desktop, this one isn't.

(Although, wouldn't it be easier to just export that as a gif instead of an MP4?)

giver336
Dec 28, 2013

It's time to d-d-d-d-
get murdered

Blaziken386 posted:

That link is broken on desktop, this one isn't.

(Although, wouldn't it be easier to just export that as a gif instead of an MP4?)

Fixed. I was exhausted when I did this.

Will probably form the new update (last?) Saturday. They changed Bass a little.

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Blueberry Pancakes
Aug 18, 2012

Jack in!! MegaMan, Execute!
I'm half expecting some weird Bass/Rogue hybrid. But I guess BassBS already kinda did that with the Guardian mechanic.

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