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Blaze Dragon posted:The important thing is getting 100% in this game that none of us will play because it's a bad port of an already bad game with far better sequels to play. Can I quote you in the encyclopedia as "Game bad."
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# ? Feb 26, 2019 03:04 |
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# ? Apr 25, 2024 01:48 |
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Volume 1: Standard Chip ID: #001 - #091Typical User posted:Everything looks the same !! Blaze Dragon posted:Game bad. When it comes to Battle Network, the hardest task is not trying to beat any of the bosses, but finding BattleChips. I've preached being methodical, I've repeatedy shown the usefulness of Untrap, I've broken down formulas for S-ranking, but even with all of that, you'll likely get stuck if you're trying to complete your Chip Library. Even worse, there doesn't seem to be any comprehensive lists regarding this. Why? Because 90% of players abuse Chip Traders all day. This is not a consistent method, and too much Chip Trader abuse can actually limit what folders you can build! Battle Network makes it really worth your time if you decide to acquire all the BattleChips, but the problem still remains: where are they? Fear not, because GameFAQs will now be beaten at their own game. Here's a complete list of every chip, what codes they come in, and where to find them. Many chip codes are impossible to get outside of Chip Trader, or trading with the opposite version, so I would ignore those. I'll be using the in-game OSS names. Internet Area 16 = Undernet 12, then you just work your way back from that Do note that in OSS, the busting levels and statistics for chips were changed slightly. In order to prevent a huge redundant wall of information, I'll stick to the OSS updated information. Remember instead of blues, greens and purples having different drops, they are instead categorized by non-fixed and fixed datas. I won't be mentioning the Clock Comps or Clock Dungeons since those are temporary. Trying to find a chip? Hit Ctrl+F and type in the Standard ID. The Standard ID comes in 3 digits, so, say I was missing No. 50 in my library, just search "050" If you want to reach the end of any of these posts for some reason, search for "---" Standard ID: 001 Name: Cannon Damage: 40 Virus: Canodumb Location: Internet Area 1; School Comp 1-5; Traffic Comp 4 (Rare); Internet Area 9 (Rare); Look, this thing is everywhere Notes: A beginner chip. Simply a vehicle you ride until you acquire better things. If you cannot find this chip, then I don't know what you're doing. Cannon A: Starter folder; Rank 5-7 Cannon B: Starter folder; Rank 7-10 Cannon C: Internet Area 1 Shop; Internet Area 2 non-fixed data; School Comp 5 non-fixed data Cannon D: Rank 8-S Cannon E: Undernet 5 non-fixed data; Higsby's Chip Shop (Early) Standard ID: 002 Name: HiCannon Damage: 80 Virus: Canodumb2 Location: Internet Area 3; Waterworks Comp 5 (Rare); Power Plant Comp 1-3; Undernet Area 9 (Rare) Notes: A beginner chip. Simply a vehicle you ride until you acquire better things. If you cannot find this chip, then I don't know what you're doing. HiCannon F: Rank 5-7 HiCannon G: Rank 7-S HiCannon H: Rank 8-S HiCannon I: School Comp 2 fixed data; Internet Area 6 non-fixed data HiCannon J: Big Monitor Comp; Undernet 5 non-fixed data Standard ID: 003 Name: M-Cannon Damage: 120 Virus: Canodumb3 Location: Traffic Comp 5 (Rare); Power Plant Comp 4; Internet Area 9 Notes: A beginner chip. Simply a vehicle you ride until you acquire better things. If you cannot find this chip, then I don't know what you're doing. M-Cannon K: Rank 5-7 M-Cannon L: Internet Area 3 Shop; Waterworks Comp 4; Undernet 7 shop; Undernet 8 non-fixed data M-Cannon M: Rank 8-S M-Cannon N: Undernet 7 non-fixed data; Undernet 10 non-fixed data M-Cannon O: Rank 7-S What's with the lopsided M-Cannon L distribution? Standard ID: 004 Name: Shotgun Damage: 30 Virus: N/A Location: Datas and Shops Notes: Broken chip. Shotgun K: Starter Folder; Doghouse Comp non-fixed data; Trade 3 Invisibles in the Infirmary Shotgun M: Chip Trader Shotgun N: Chip Trader Shotgun R: Chip Trader Shotgun *: Internet Area 1 non-fixed data; Oven Comp 1 fixed data; Oven Comp 2 fixed data Standard ID: 005 Name: Crossgun Damage: 30 Virus: N/A Location: Datas and Shops Notes: Broken chipX. Crossgun E: Chip Trader Crossgun F: Undernet 6 non-fixed data Crossgun J: Starter Folder Crossgun K: Internet Area 2 non-fixed data Crossgun *: Dad's E-mail at the start of the game Standard ID: 006 Name: Spreader Damage: 30 Virus: N/A Location: Datas and Shops Notes: Broken chip+X. Spreader H: Internet Area 3 non-fixed data; School Comp 3 fixed data Spreader I: Present from Glide; Internet Area 1 shop; Undernet 2 non-fixed data Spreader J: Waterwork's Vending Machine Comp; Internet Area 3 non-fixed data Spreader K: Undernet 3 non-fixed data Spreader L: Higsby's Chip Shop (Early); Undernet 5 non-fixed data ...No Spreader *? Standard ID: 007 Name: Bubspread Damage: 50 Virus: Puffy Location: Waterworks Vending Machine Comp; Waterworks Comp 3-5; Traffic Comp 1 Notes: Aqua-elemental spreader BubSpread A: Rank 7-S BubSpread K: Traffic Comp 1 fixed data BubSpread P: Rank 5-7 BubSpread S: Rank 8-S BubSpread *: Chip Trader Why give me an * if I can't get to it normally. It isn't a strong chip, you know. Standard ID: 008 Name: Heatspread Damage: 70 Virus: Buffy Location: Waterworks Vending Machine Comp; Waterworks Comp 3-5; Traffic Comp 1 Notes: Fire-elemental spreader HeatSpread F: Rank 5-7 HeatSpread G: Rank 7-S HeatSpread K: Rank 8-S HeatSpread O: Traffic Comp 3 fixed data HeatSpread *: Chip Trader Why give me an * if I can't get to it normally. It isn't a strong chip, you know. Standard ID: 009 Name: MiniBomb Damage: 50 Virus: N/A Location: Datas and Shops Notes: Best Chip in the game. MiniBomb C: Starter Folder MiniBomb E: Chip Trader MiniBomb J: Chip Trader MiniBomb L: Starter Folder MiniBomb *: Internet Area 2 non-fixed data Standard ID: 010 Name: LilBomb Damage: 80 Virus: BeeTank1 Location: Dex's PC; School Comp 1-5 Notes: Decent throwing chip series. LilBomb B: Rank 7-S LilBomb D: Rank 8-S LilBomb G: Internet Area 4 non-fixed data LilBomb O: Rank 5-7 LilBomb T: Oven Comp 2 fixed data Standard ID: 011 Name: CrosBomb Damage: 80 Virus: BeeTank2 Location: Internet Area 3 Notes: Decent throwing chip series. CrosBomb B: Rank 8-S CrosBomb D: Rank 7-S CrosBomb H: Rank 5-7 CrosBomb J: Star Colo shop CrosBomb L: Undernet 8 fixed data Standard ID: 012 Name: BigBomb Damage: 80 Virus: BeeTank3 Location: WWW Comp 3; Rocket Comp1; Undernet 1; Undernet 2; Undernet 3; Undernet 4; Undernet 9 Notes: Decent throwing chip series. BigBomb B: Rank 8-S BigBomb G: Chip Trader Only BigBomb O: Rank 7-S BigBomb S: Chip Trader Only BigBomb T: Rank 5-7 Standard ID: 013 Name: Sword Damage: 80 Virus: Swordy Location: Datas and Shops. Can't find this chip? What are you even doing Notes: Who use- ah, gently caress it. SWORD SWORD SWORD Sword B: Undernet 9 non-fixed data Sword K: Undernet 9 non-fixed data; Swordy2 Rank 5-7 Sword P: Swordy3 Rank 7-10 Sword L: Undernet 9 non-fixed data; Swordy3 Rank 5-7 Sword S: Starter Folder Standard ID: 014 Name: WideSword Damage: 80 Virus: Swordy2; Swordy3 Location: Datas and Shops. Can't find this chip? What are you even doing Notes: SWORD SWORD SWORD WideSword C: Waterworks 3 fixed data; WideSword K: Internet Area 1 Shop WideSword M: Chip Trader Only WideSword N: Chip Trader Only WideSword S: Starter Folder Standard ID: 015 Name: LongSword Damage: 100 Virus: Swordy1 Location: Datas and Shops. Can't find this chip? What are you even doing Notes: SWORD SWORD SWORD LongSword C: Waterworks 3 fixed data LongSword K: Internet Area 1 shop LongSword M: Chip Trader LongSword N: Chip Trader LongSword S: Starter Folder; Internet Area 3 shop; Swordy1 Rank 8-S Standard ID: 016 Name: FighterSword Damage: 100 Virus: N/A Location: Datas and Shops Notes: God-tier chip series...for Battle Network 1 FighterSword B: Internet Area 3 fixed data (WWW) FighterSword K: Chip Trader FighterSword L: Undernet 9 non-fixed data FighterSword P: WWW Comp 2 fixed data FighterSword S: Higsby's Chip Shop (Late) Standard ID: 017 Name: KnightSword Damage: 150 Virus: N/A Location: Datas and Shops Notes: God-tier chip series...for Battle Network 1 KnightSword B: Undernet 8 fixed data (guarded by PharoahMan) KnightSword C: Undernet 12 non-fixed data KnightSword E: Chip Trader KnightSword G: ACDC Old Man trader NPC. Requires 1 of every code of Escape BattleChip KnightSword H: Chip Trader Standard ID: 018 Name: HeroSword Damage: 200 Virus: N/A Location: Datas and Shops Notes: God-tier chip series...for Battle Network 1 HeroSword B: Star Coliseum Shop; Waterworks trader NPC. Requires WoodMan3, SkullMan3, SharkMan3, Dropdown B and IronBody C. HeroSword D: Chip Trader HeroSword F: Chip Trader HeroSword I: Undernet 16 fixed data HeroSword G: Chip Trader Standard ID: 019 Name: FireSword Damage: 120 Virus: Swordy2 Location: Internet Area 2; Undernet 9 (Rare); Traffic Comp 3; Traffic Comp 5 Notes: It's alright. FireSword B: Rank 7-s FireSword F: Chip Trader FireSword G: Chip Trader FireSword N: Rank 8-S FireSword P: WWW Comp 1 fixed data Standard ID: 020 Name: AquaSword Damage: 150 Virus: Swordy3 Location: Undernet 9; Waterworks Comp 5-6; Traffic Comp 3; Traffic Comp 5 Notes: Decent damage. AquaSword A: Internet 4 fixed data AquaSword M: Chip Trader AquaSword N: Rank 8-S AquaSword O: Chip Trader AquaSword P: Rank 7-S Standard ID: 021 Name: ElecSword Damage: 130 Virus: N/A Location: Datas and Shops Notes: What, no special effect? ElecSword E: Higsby's Chip Shop (Late) ElecSword G: Chip Trader ElecSword L: Chip Trader ElecSword O: Chip Trader ElecSword S: Undernet 6 non-fixed data Standard ID: 022 Name: Muramasa Damage: ??? Virus: N/A (ShadowMan SP) Location: Undernet 11 Notes: Not good in this game due to HP restoring after every fight. Muramasa C: Chip Trader Muramasa E: Chip Trader Muramasa G: Chip Trader Muramasa J: Chip Trader Muramasa K: Rank 8-S on ShadowMan SP My precious C-code is Chip Trader exclusive. Standard ID: 023 Name: Shokwave Damage: 60 Virus: Mettaur Location: Do you really need to know? Notes: Overall a fine chip. Shokwave C: Rank 8-S Shokwave K: Rank 7-S Shokwave L: School Comp 1 fixed data Shokwave M: Chip Trader Shokwave P: Internet Area 3 non-fixed Standard ID: 024 Name: Sonicwave Damage: 80 Virus: Mettaur2 Location: Do you really need to know? Notes: Overall a fine chip. Sonicwave C: Rank 8-S Sonicwave D: Rank 7-S Sonicwave J: Waterworks Comp 1 fixed data Sonicwave M: Rank 5-7 Sonicwave S: Undernet 2 non-fixed data Standard ID: 025 Name: Dynawave Damage: 100 Virus: Mettaur3 Location: Do you really need to know? Notes: Overall a fine chip Dynawave C: Rank 8-S Dynawave E: Chip Trader Dynawave M: Rank 5-7 Dynawave R: Trade outside Mayl's House. Requires FlameTower F Dynawave S: Rank 7-S Standard ID: 026 Name: FireTower Damage: 100 Virus: Volgear1 Location: Oven Comp2; Internet Area 2; Undernet 6; Traffic Light Comp 1-5; Notes: Would be better if it executed faster. Otherwise, it's only very "OK". FireTower E: Rank 7-10 FireTower F: Rank 5-7 FireTower M: Rank 8-S FireTower T: Traffic Comp 3 fixed data FireTower *: Rank 8-S Standard ID: 027 Name: AquaTower Damage: 120 Virus: Volgear2 Location: OvenComp 2; Internet Area 2; Undernet 6; Traffic Light Comp 1-5; Notes: Would be better if it executed faster. Otherwise, it's only very "OK". AquaTower C: Traffic Comp 5 fixed data AquaTower G: Rank 8-S AquaTower H: Rank 7-10 AquaTower R: Rank 5-7 AquaTower *: Rank 8-S Standard ID: 028 Name: WoodTower Damage: 140 Virus: Popper1 Location: Sal's Lunch Stand; Undernet 1-5; Notes: Would be better if it executed faster. Otherwise, it's only very "OK". WoodTower B: Rank 8-S WoodTower C: Rank 7-10 WoodTower K: Rank 5-7 WoodTower N: Chip Trader Only WoodTower *: Rank 8-S Standard ID: 029 Name: Quake1 Damage: 90 Virus: Powie Location: Lan's PC; Mayl's Piano; Mayl's Servbot; SchoolComp 1-5 Notes: Quake is rarely worth it. Level 3, however... Quake1 A: Rank 7-10; School Comp 4 fixed data Quake1 E: Internet 4 non-fixed data Quake1 H: Rank 5-7 Quake1 K: Rank 8-S Quake1 Q: Rank 8-S Standard ID: 030 Name: Quake2 Damage: 120 Virus: Powie2 Location: Traffic Comp 3; Traffic Comp 5 Notes: Quake is rarely worth it. Level 3, however... And why is this virus so limited in its spawns? Quake2 B: Rank 8-S Quake2 C: Rank 7-S Quake2 I: Chip Trader Only Quake2 K: Chip Trader Only Quake2 Q: Rank 5-7 Standard ID: 031 Name: Quake3 Damage: 150 Virus: Powie3 Location: Internet Area 4 Notes: Quake is rarely worth it. Level 3, however... And why is this virus so limited in its spawns? Quake3 C: Undernet 12 non-fixed data; Big Vase Comp fixed data Quake3 D: Rank 8-S Quake3 H: Chip Trader Only Quake3 M: Rank 7-S Quake3 Q: Rank 5-7 Standard ID: 032 Name: GutsPunch Damage: 160 Virus: N/A Location: GutsMan3 Notes: At least it's useful with OSS MegaMan. GutsPunch B: Rank 5-7 GutsPunch H: Chip Trader Only GutsPunch M: Rank 4-5 GutsPunch N: Chip Trader Only GutsPunch T: Chip Trader Only Standard ID: 033 Name: IcePunch Damage: 150 Virus: N/A Location: Datas and Shops Notes: At least it's useful with OSS MegaMan. IcePunch B: Waterworks Comp 3 fixed data; Undernet 1 non-fixed data IcePunch H: Chip Trader Only IcePunch M: Internet Area 4 non-fixed data; Undernet 1 non-fixed data; Undernet 8 Shop; IcePunch N: Chip Trader Only IcePunch T: Chip Trader Only Why the hell aren't there more code distributions for this? There are so many ways they can divvy this up. Standard ID: 034 Name: Dash Damage: 50 Virus: Fishy Location: Yai's Portrait Comp; Internet Area 1-2; Waterworks Comp 1-4 Notes: So glad for the future game buffs on this one. Dash B: Rank 7-S Dash D: Rank 5-7 Dash G: Rank 8-S; Undernet Area 11 Shop (Why...) Dash L: Chip Trader Only Dash O: Chip Trader Only No Dash *? You had one job, Capcom. Standard ID: 035 Name: Cannonball Damage: 200 Virus: HardHead Location: Internet Area 2; Recycled PET Comp; WWW Comp 2; Notes: 200 damage is very welcome. StoneMan dies with 4 of these. Cannonball A: Chip Trader Only (drat you RNG glitch! ) Cannonball C: Rank 8-S Cannonball G: Chip Trader Only Cannonball H: Rank 7-S Cannonball O: Chip Trader Only Standard ID: 036 Name: TriArrow Damage: 40 Virus: Piranha1 Location: Control Equipment Comp; Waterworks Comp 1-6 Notes: Only use the Level 3 of this chip series; it's too good. TriArrow A: Rank 8-S; Waterworks Comp 3 fixed data TriArrow B: Rank 8-S TriArrow C: Rank 7-10 TriArrow D: Rank 7-10 TriArrow E: Rank 5-7 You see Capcom? This is what I expect. Standard ID: 037 Name: TriSpear Damage: 50 Virus: Piranha2 Location: Fish Stand Comp; Control Equipment Comp; Undernet 4; WWW Comp 3; Notes: Only use the Level 3 of this chip series; it's too good. TriSpear F: Rank 5-7 TriSpear G: Rank 7-10 TriSpear H: Rank 8-S TriSpear I: Rank 8-S TriSpear J: Rank 7-10 You see Capcom? This is what I expect. Standard ID: 038 Name: TriLance Damage: 60 Virus: Piranha2 Location: Undernet 7; Notes: Only use the Level 3 of this chip series; it's too good. TriLance K: Rank 5-7 TriLance L: Rank 7-10 TriLance M: Undernet 10 non-fixed data TriLance N: Rank 8-S TriLance O: Rank 8-S You see Capcom? This is what I expect. Standard ID: 039 Name: Ratton1 Damage: 90 Virus: Ratty1 Location: TV Comp; Large Monitor Comp; PowerPlant Comp 1-4 Notes: I was never fond of this chip, but 90 damage in BN1 is quite good up to the midgame. Ratton1 A: Rank 5-7 Ratton1 B: Rank 7-S Ratton1 C: Rank 7-10 Ratton1 D: Rank 8-S; Powerplant Comp 1 fixed reward; Undernet 4 non-fixed reward Ratton1 E: Quiz Boy reward You see Capcom? This is what I expect. But you could have put Ratton1 E in the virus. Standard ID: 040 Name: Ratton2 Damage: 110 Virus: Ratty2 Location: Undernet 6 Notes: I was never fond of this chip and you get Level 2 quite late. Ratton2 F: Rank 5-7 Ratton2 G: Rank 7-10; Undernet 6 non-fixed data Ratton2 H: Rank 7-S Ratton2 I: Rank 8-S Ratton2 J: Undernet 11 non-fixed data Standard ID: 041 Name: Ratton3 Damage: 130 Virus: Ratty3 Location: Undernet 12 Notes: I was never fond of this chip and you get Level 3 very late. Ratton3 K: Undernet 12 non-fixed data Ratton3 L: Rank 5-7 Ratton3 M: Quiz Master reward Ratton3 N: Rank 7-S Ratton3 O: Rank 7-S Standard ID: 042 Name: Wave Damage: 80 Virus: Jelly Location: Fish Stand Comp; Traffic Comp 2-5 Notes: Early-series WideShot, basically. Wave A: Rank 8-S; Undernet 11 shop Wave D: Chip Trader Only Wave I: Rank 7-S Wave L: Chip Trader Only Wave M: Chip Trader Only Standard ID: 043 Name: RedWave Damage: 100 Virus: RedJelly Location: Traffic Comp 2-5 Notes: Early-series WideShot, basically. RedWave B: Chip Trader Only RedWave E: Chip Trader Only RedWave J: Chip Trader Only RedWave N: Rank 7-S RedWave P: Rank 8-S Standard ID: 044 Name: BigWave Damage: 160 Virus: BigJelly Location: WWW Comp 4-5; Rocket Comp Notes: 160 is strong. Shame about the code availability. BigWave C: Chip Trader Only BigWave H: Rank 7-S BigWave K: Chip Trader Only BigWave L: Chip Trader Only BigWave Q: Rank 8-S Standard ID: 045 Name: Gaia1 Damage: 100 Virus: Gaia Location: Undernet 1; Undernet 3; Undernet 5 Notes: MEGAMAN SMASH. Gaia1 C: Rank 8-S Gaia1 D: Rank 7-10 Gaia1 L: Chip Trader Only Gaia1 O: Chip Trader Only Gaia1 T: Rank 8-S The virus and the chip is called Gaia. Standard ID: 046 Name: Gaia2 Damage: 130 Virus: Gaia2 Location: Undernet 8 Notes: MEGAMAN SMASH. Gaia2 C: Rank 8-S Gaia2 F: Chip Trader Only Gaia2 K: CRank 7-10 Gaia2 P: Chip Trader Only Gaia2 S: Rank 8-S The virus and the chip is called Gaia. Standard ID: 047 Name: Gaia3 Damage: 160 Virus: Gaia3 Location: Undernet 12 Notes: MEGAMAN SMASH. Gaia3 C: Rank 8-S Gaia3 G: Chip Trader Only Gaia3 M: Rank 7-10 Gaia3 N: Chip Trader Only Gaia3 T: Chip Trader Only The virus and the chip is called Gaia. Standard ID: 048 Name: Thunder1 Damage: 90 Virus: Billy Location: Internet Area 3; Powerplant Comp 1-4 Notes: Only goes straight in this game. Thunder1 A: Rank 7-10 Thunder1 G: Rank 8-S Thunder1 H: Undernet 1 fixed data Thunder1 S: Rank 5-7 Thunder1 *: Rank 8-S Standard ID: 049 Name: Thunder2 Damage: 120 Virus: Silly Location: Recycled PET Comp; WWW Comp 4-5 Notes: Only goes straight in this game. Thunder2 C: Undernet 7 non-fixed data Thunder2 F: Rank 7-10 Thunder2 I: Rank 5-7 Thunder2 L: Rank 8-S Thunder2 *: Rank 8-S Standard ID: 050 Name: Thunder3 Damage: 150 Virus: Killy Location: Undernet 10 Notes: Only goes straight in this game. Thunder3 D: Rank 8-S Thunder3 F: Rank 5-7 Thunder3 G: Chip Trader Only Thunder3 K: Chip Trader Only Thunder3 N: Rank 7-10 Standard ID: 051 Name: RingZap1 Damage: 100 Virus: Prog MK1 Location: Powerplant Comp 2-3 Notes: MissEchelon hates me for this. RingZap1 G: Rank 8-S RingZap1 H: Undernet 5 fixed data RingZap1 N: Rank 7-10 RingZap1 P: Rank 5-7 RingZap1 *: Rank 8-S Standard ID: 052 Name: RingZap2 Damage: 100 Virus: Prog MK2 Location: Powerplant Comp 3-4 Notes: Encircles around you twice. MissEchelon hates me for this. RingZap2 C: Rank 8-S RingZap2 E: Chip Trader Only RingZap2 J: Rank 7-10 RingZap2 L: Rank 5-7 RingZap2 *: Rank 8-S Standard ID: 053 Name: RingZap3 Damage: 100 Virus: Prog MK3 Location: Powerplant Comp 4 Notes: Encircles around you thrice. MissEchelon hates me for this. RingZap3 A: Rank 7-10 RingZap3 B: Rank 5-7 RingZap3 O: Chip Trader Only RingZap3 R: Chip Trader Only RingZap3 T: Rank 8-S ABORT. ABORT THE LP. Standard ID: 054 Name: Typhoon Damage: 30 Virus: Fanner Location: Powerplant Comp 2-4 Notes: No hit-stun in this game, so it's trash. Typhoon A: Rank 8-S Typhoon B: Rank 7-S Typhoon D: Powerplant Comp 4 non-fixed data Typhoon E: Undernet 4 non-fixed data Typhoon G: Rank 5-7 Standard ID: 055 Name: Hurricane Damage: 30 Virus: Fanner2 Location: Undernet 8 Notes: No hit-stun in this game, so it's trash. Huricane G: Rank 5-7 Huricane I: Rank 7-S Huricane J: Rank 8-S Huricane K: Chip Trader Only Huricane L: WWW Comp 2 non-fixed data Standard ID: 056 Name: Cyclone Damage: 30 Virus: Fanner3 Location: Undernet 11; WWW Comp 5 Notes: No hit-stun in this game, so it's trash. Cyclone E: Chip Trader Only Cyclone F: Rank 7-S Cyclone G: Rank 5-7 Cyclone H: Rank 8-S Cyclone I: Chip Trader Only Standard ID: 057 Name: Snakegg1 Damage: 130 Virus: Anaconda1 Location: Undernet 8; Undernet 10; Rocket Comp Notes: This is supposedly a miniboss virus. Yet it's chip is trash. Snakegg1 B: Rank 7-10 Snakegg1 E: Rank 5-7 Snakegg1 M: Rank 8-S Snakegg1 N: Chip Trader Only Snakegg1 *: Rank 8-S Standard ID: 058 Name: Snakegg2 Damage: 140 Virus: Anaconda2 Location: Undernet 10; WWW Comp 2 Notes: This is supposedly a miniboss virus. Yet it's chip is trash. Snakegg2 C: Rank 8-S Snakegg2 E: Rank 8-S Snakegg2 N: Chip Trader Only Snakegg2 P: Rank 5-7 Snakegg2 *: Rank 8-S Standard ID: 059 Name: Snakegg3 Damage: 150 Virus: Anaconda3 Location: WWW Comp 1; Rocket Comp Notes: This is supposedly a miniboss virus. Yet it's chip is trash. Snakegg3 A: Rank 8-S Snakegg3 C: Rank 5-7 Snakegg3 F: Chip Trader Only Snakegg3 L: Chip Trader Only Snakegg3 S: Rank 7-10 Standard ID: 060 Name: Drain1 Damage: 50 Virus: Mosqurito Location: Antique Comp; Undernet 1; Undernet 2; Undernet 4 Notes: A Dash chip that drains. I do like this chip quite a bit. Drain1 A: Rank 8-S Drain1 B: Chip Trader Only Drain1 D: Chip Trader Only Drain1 K: Rank 7-S Drain1 O: Rank 5-7 Standard ID: 061 Name: Drain2 Damage: 70 Virus: Mosqurito2 Location: Undernet 7 Notes: A Dash chip that drains. I do like this chip quite a bit. Drain2 A: Rank 8-S Drain2 C: Chip Trader Only Drain2 H: Chip Trader Only Drain2 N: Rank 7-S Drain2 T: Rank 5-7 Standard ID: 062 Name: Drain3 Damage: 90 Virus: Mosqurito3 Location: Undernet 11 Notes: A Dash chip that drains. I do like this chip quite a bit. Drain3 A: Rank 8-S Drain3 E: Chip Trader Only Drain3 F: Rank 7-S Drain3 L: Chip Trader Only Drain3 Q: Rank 5-7 Standard ID: 063 Name: Burner Damage: 180 Virus: Fishy2 Location: Blackboard Comp; Undernet 5; Undernet 10; Undernet 12 Notes: The damage boost and asterisk is welcome, but you can't Lock-On with OSS MegaMan, so it's still very niche. Burner E: Rank 8-S Burner F: Rank 5-7 Burner K: Rank 7-10 Burner M: Chip Trader Only Burner *: Rank 8-S Standard ID: 064 Name: PanelOut1 Damage: N/A (10 from pickaxe) Virus: N/A Location: Datas and Shops Notes: Use this to annoy SharkMan. PanelOut1 B: Inspect the desk in the school's corridor PanelOut1 G: Undernet 8 non-fixed data PanelOut1 L: Starter Folder PanelOut1 S: Internet Area 1 non-fixed data; Undernet 1 shop PanelOut1 *: Star Coliseum shop Standard ID: 065 Name: PanelOut3 Damage: N/A (10 from pickaxe) Virus: N/A Location: Datas and Shops Notes: Use this to annoy SharkMan. PanelOut3 B: Dex's PC fixed data PanelOut3 G: Powerplant Comp 1 fixed data; Internet Area 3 Shop PanelOut3 L: Higsby's Chip Shop PanelOut3 S: Chip Trade NPC in ACDC Metroline. Requires Hammer M PanelOut3 *: Star Coliseum Shop Standard ID: 066 Name: Hammer Damage: 220 Virus: N/A Location: Datas and Shops Notes: AAAAAAAAAAAAAAAAAAAAAAAAAAAAAa (You BETTER use with OSS MegaMan) Hammer A: Internet Area 1 Shop Hammer F: Undernet 4 non-fixed data Hammer I: Internet Area 3 Shop Hammer M: Undernet 10 non-fixed data; Chip Trade NPC in Waterworks. Requires Repair H. Hammer *: Chip Trader Only Why...why can't I have my Hammer *? Standard ID: 067 Name: Guard Damage: N/A Virus: Mettaur1,2,3 Location: Look, do you even need to know? Notes: Doesn't even send out damage like in BN2. Capcom, you could have implemented this. Guard A: Rank 5-7 on Mettaur 1; Internet Area 1 non-fixed data; Star Coliseum Guard C: Chip Trader Only Guard E: Chip Trader Only Guard G: Rank 4-5 on Mettaur 1; Rank 5-7 on Mettaur 2 Guard L: Rank 4-5 on Mettaur 3 Standard ID: 068 Name: IronShield Damage: N/A (100 on retaliation) Virus: Froshell Location: WWW Comp 1-2; Rocket Comp Notes: Doesn't even send out damage like in BN2. Capcom, you could have implemented this. IronShield A: Rank 8-S IronShield B: Rank 7-S IronShield O: Rank 5-7 IronShield R: Rank 4-5 IronShield T: Rank 1-3 I approve of this code distribution very much. Standard ID: 069 Name: Recov10 Damage: N/A Virus: Spooky 1; Spooky 3 Location: Datas and Shops Notes: Hardly as useful in BN1 given you heal to full after every match. Recov10 A: Starter Folder Recov10 C: Rank 1-3 on Spooky 3 Recov10 E: Chip Trader Only Recov10 L: Starter Folder; Rank 4-5 on Spooky; Rank 1-3 on Spooky 3 Recov10 *: Internet Area 1 non-fixed data Standard ID: 070 Name: Recov30 Damage: N/A Virus: N/A Location: Datas and Shops Notes: Hardly as useful in BN1 given you heal to full after every match. Recov30 B: Chip Trader Only Recov30 C: Rank 4-5 on Spooky 3 Recov30 D: Chip Trader Only Recov30 L: Starter Folder; Rank 4-5 on Spooky Recov30 *: Internet Area 2 non-fixed data Standard ID: 071 Name: Recov50 Damage: N/A Virus: N/A Location: Datas and Shops Notes: Hardly as useful in BN1 given you heal to full after every match. Recov50 C: Rank 4-5 on Spooky 3; Internet Area 1 shop Recov50 L: Rank 7-10 on Spooky 2; Mayl's Piano Recov50 M: Chip Trader Only Recov50 S: Chip Trader Only Recov50 *: Shelf in Infirmary; Star Coliseum Shop Standard ID: 072 Name: Recov80 Damage: N/A Virus: N/A Location: Datas and Shops Notes: Hardly as useful in BN1 given you heal to full after every match. Recov80 C: Internet Area 3 non-fixed data; Waterworks Comp 2 fixed data Recov80 E: Higsby's Shop; Traffic Comp 5 fixed data Recov80 L: Rank 8-S on Spooky 2; Rank 5-7 on Spooky 3 Recov80 N: Chip Trader Only Recov80 *: Give Old Man in ACDC his Dentures Standard ID: 073 Name: Recov120 Damage: N/A Virus: N/A Location: Datas and Shops Notes: Hardly as useful in BN1 given you heal to full after every match. Recov120 F: Lunch Stand Comp fixed data; Undernet 11 non-fixed data Recov120 H: Powerplant Comp 1 fixed data; Undernet 4 non-fixed data Recov120 L: Undernet 3 non-fixed data; Rank 7-10 on Spooky 3 Recov120 R: Starter Folder; Rank 4-5 on Spooky Recov120 *: Star Coliseum Shop Standard ID: 074 Name: Recov150 Damage: N/A Virus: N/A Location: Datas and Shops Notes: Hardly as useful in BN1 given you heal to full after every match. Recov150 D: Chip Trader Only Recov150 K: Undernet 10 non-fixed data Recov150 L: Rank 7-10 on Spooky 3; Undernet 11 non-fixed data; Higsby's Shop Recov150 M: Undernet 9 fixed data; Undernet 1 shop Recov150 O: Undernet 5 non-fixed data Recov150 C was in Undernet 1 shop in BN1, so they could have made it Recov150 D and all the codes would be accounted for. Standard ID: 075 Name: Recov200 Damage: N/A Virus: N/A Location: Datas and Shops Notes: Hardly as useful in BN1 given you heal to full after every match. Recov200 I: Undernet 12 non-fixed data Recov200 J: Chip Trader Only Recov200 L: Rank 8-S on Spooky 3; Control Equipment Comp fixed data Recov200 N: WWW Comp 1 fixed data; Undernet 8 non-fixed data Recov200 Q: Chip Trader Only Standard ID: 076 Name: Recov300 Damage: N/A Virus: N/A Location: Datas and Shops Notes: Hardly as useful in BN1 given you heal to full after every match. Recov300 G: Chip Trader Only Recov300 L: Exchange Shotgun K, Crossgun K, Spreader K and M-Cannon K to the girl in DenTown; WWW Comp 3 fixed data Recov300 O: Chip Trader Only Recov300 P: Chip Trader Only Recov300 T: Chip Trader Only Standard ID: 077 Name: AreaGrab Damage: N/A Virus: N/A Location: Datas and Shops Notes: Where is my asterisk? AreaGrab A: Oven Comp 1 fixed data; Undernet 6 shop AreaGrab E: Chip Trader Only AreaGrab L: Higsby's Shop AreaGrab S: Starter Folder; Star Coliseum Shop AreaGrab *: Chip Trader Only Standard ID: 078 Name: Geddon1 Damage: N/A Virus: N/A Location: Datas and Shops Notes: No AirShoes in BN1, so not great. Geddon1 H: Higsby's Shop Geddon1 J: Chip Trader Only Geddon1 L: Undernet 8 Shop Geddon1 N: Chip Trader Only Geddon1 *: Chip Trader Only Standard ID: 079 Name: Geddon2 Damage: N/A Virus: N/A Location: Datas and Shops Notes: You can combo this chip with ElecMan on Gaia viruses for easy S-ranks. Geddon2 A: Undernet 8 Shop Geddon2 B: Chip Trader Only Geddon2 E: Undernet 8 Shop Geddon2 K: Higsby's Shop Geddon2 Q: Chip Trader Only Standard ID: 080 Name: Escape Damage: N/A Virus: N/A Location: Datas and Shops Notes: Yeti's favorite chip. Escape F: Starter Folder; Star Coliseum Shop Escape H: Bookshelf in Library Escape J: Yai's telephone comp fixed data Escape L: TV Comp fixed data Escape N: Traffic Comp 2 fixed data Standard ID: 081 Name: Interrupt Damage: N/A Virus: N/A Location: Datas and Shops Notes: Was broken in BN1, killing all chips a player had over their head in PvP. in OSS, it just stops the first one. Interrupt F: Chip Trader Only Interrupt H: Chip Trader Only Interrupt J: Chip Trader Only Interrupt L: Higsby's Shop Interrupt N: Chip Trader Only Standard ID: 082 Name: Repair Damage: N/A Virus: N/A Location: Datas and Shops Notes: Did you know that Coldbears can use these chips? Repair A: AV School Room Repair G: Undernet 7 non-fixed data; Fix Vending Machine quest reward; Undernet 11 shop; Higsby's Shop Repair H: Class 1-B Chip Trade NPC. Requires Dash G. Repair S: Chip Trader Only Repair *: Chip Trader Only FOUR places to put Repair G? WHY Standard ID: 083 Name: TimeBomb1 Damage: 80 Virus: Handy Location: School Comp 4-5; WWW Comp 2 Notes: It's just a delayed Gaia chip. TimeBomb1 E: Chip Trader Only TimeBomb1 G: Chip Trader Only TimeBomb1 J: Rank 7-S TimeBomb1 L: Rank 8-S TimeBomb1 Q: Undernet 7 non-fixed data Standard ID: 084 Name: TimeBomb2 Damage: 120 Virus: Handy2 Location: Internet Area 4; Large Monitor Comp Notes: It's just a delayed Gaia chip. TimeBomb2 C: Rank 8-S TimeBomb2 F: Chip Trader Only TimeBomb2 J: Rank 7-S TimeBomb2 L: Chip Trader Only TimeBomb2 S: Undernet 1 Shop Standard ID: 085 Name: TimeBomb3 Damage: 160 Virus: Handy3 Location: WWW Comp 1-2; WWW Comp 4 Notes: It's just a delayed Gaia chip TimeBomb3 A: Chip Trader Only TimeBomb3 B: Rank 8-S TimeBomb3 G: Rank 7-S TimeBomb3 O: Rank 5-7 TimeBomb3 P: WWW Comp 4 fixed data Standard ID: 086 Name: LilCloud Damage: 60 Virus: Cloudy Location: TV Comp; Waterworks Comp 1-6 Notes: This chip is a decent boss-killer. Cloud B: Rank 8-S Cloud H: Undernet 3 non-fixed data Cloud O: Rank 7-10 Cloud R: Rank 5-7 Cloud *: Rank 8-S Perfect distribution for once, game. Standard ID: 087 Name: MedCloud Damage: 80 Virus: Cloudier Location: Lunch Stand Comp; Undernet 7; WWW Comp 3 Notes: This chip is a decent boss-killer. MedCloud A: Internet 4 Shop MedCloud I: Rank 5-7 MedCloud M: Rank 7-10 MedCloud P: Rank 8-S MedCloud *: Rank 8-S Standard ID: 088 Name: BigCloud Damage: 100 Virus: Cloudest Location: Undernet 10 Notes: This chip is a decent boss-killer. Even kills a LifeAura BigCloud C: Rank 8-S BigCloud F: Chip Trader Only BigCloud J: Chip Trader Only BigCloud K: Rank 7-10 BigCloud O: Rank 5-7 Standard ID: 089 Name: Mine Damage: 160 Virus: Miney Location: Internet Area 2; Undernet 2-3; Undernet 5 Notes: This chip is a decent boss-killer. Mine1 G: Rank 5-7 Mine1 H: Rank 7-10 Mine1 M: Rank 8-S Mine1 N: Chip Trader Only Mine1 *: Rank 8-S Standard ID: 090 Name: Mine2 Damage: 180 Virus: Miney2 Location: Undernet 7 Notes: This chip is a decent boss-killer. Mine2 C: Rank 5-7 Mine2 E: Chip Trader Only Mine2 J: Rank 7-S Mine2 L: Rank 8-S Mine2 *: Chip Trader Only No Mine2 * Standard ID: 091 Name: Mine3 Damage: 200 Virus: Miney3 Location: Undernet 8 Notes: This chip is a decent boss-killer. Mine3 A: Rank 7-S Mine3 B: Rank 8-S Mine3 O: Chip Trader Only Mine3 R: Chip Trader Only Mine3 T: Rank 5-7 That makes 3 ABORTS. You heard the game! ABORT giver336 fucked around with this message at 18:23 on May 26, 2019 |
# ? Feb 26, 2019 03:05 |
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Volume 2: Standard Chip ID: #092 - #181 Naturally I run the risk of breaking the character limit, so... Standard ID: 092 Name: Dynamite1 Damage: 100 Virus: Poitton Location: Internet 4; Lunch Stand Comp Notes: A primitive Sensor compared to the future games. Dynamite1 B: Rank 8-S Dynamite1 G: Chip Trader Only Dynamite1 O: Rank 7-S Dynamite1 Q: Rank 5-7 Dynamite1 S: Chip Trader Only Standard ID: 093 Name: Dynamite2 Damage: 120 Virus: Poitton2 Location: Undernet 8 Notes: A primitive Sensor compared to the future games. Dynamite2 A: Rank 8-S Dynamite2 C: Rank 7-S Dynamite2 K: Rank 5-7 Dynamite2 M: Chip Trader Only Dynamite2 N: Chip Trader Only Standard ID: 094 Name: Dynamite3 Damage: 150 Virus: Poitton3 Location: Blackboard Comp Notes: A primitive Sensor in the future games. Dynamite3 G: Rank 5-7 Dynamite3 K: Rank 7-S Dynamite3 M: Rank 8-S Dynamite3 O: Chip Trader Only Dynamite3 P: Chip Trader Only Standard ID: 095 Name: Remobit1 Damage: 80 Virus: Twisty Location: Car Comp; Undernet 2; Powerplant Comp 3; Powerplant Comp 4; WWW Comp 5 (Rare) Notes: I could never make this chip actually useful. Remobit1 A: Rank 7-S Remobit1 C: Rank 8-S Remobit1 N: Undernet 3 fixed data Remobit1 O: Rank 5-7 Remobit1 *: Chip Trader Only Standard ID: 096 Name: Remobit2 Damage: 100 Virus: Twisty2 Location: Undernet 11; WWW Comp 4-5 Notes: I could never make this chip actually useful. Remobit2 B: Chip Trader Only Remobit2 D: Rank 8-S Remobit2 E: Rank 5-7 Remobit2 I: Rank 7-S Remobit2 *: Chip Trader Only Standard ID: 097 Name: Remobit3 Damage: 120 Virus: Twisty3 Location: Undernet 10 Notes: I could never make this chip actually useful. Remobit3 G: Rank 5-7 Remobit3 J: Chip Trader Only Remobit3 K: Chip Trader Only Remobit3 P: Rank 7-S Remobit3 Q: Rank 8-S Standard ID: 098 Name: LockOn1 Damage: 10 Virus: Satella Location: WWW Comp 4-5 Notes: This is an early AirRaid BattleChip from BN6. LockOn1 C: Chip Trader Only LockOn1 D: Rank 8-S LockOn1 H: Rank 7-S LockOn1 I: Rank 5-7 LockOn1 L: Chip Trader Only Standard ID: 099 Name: LockOn2 Damage: 15 Virus: Satella2 Location: Undernet 6 Notes: This is an early AirRaid BattleChip from BN1. LockOn2 B: Chip Trader Only LockOn2 E: Rank 8-S LockOn2 G: Rank 7-S LockOn2 H: Rank 5-7 LockOn2 M: Chip Trader Only Standard ID: 100 Name: LockOn3 Damage: 20 Virus: Satella3 Location: Undernet 12 Notes: This is an early AirRaid BattleChip from BN1. LockOn3 A: Chip Trader Only LockOn3 D: Rank 8-S LockOn3 K: Rank 7-S LockOn3 N: Rank 5-7 LockOn3 O: Chip Trader Only Standard ID: 101 Name: Candle1 Damage: N/A Virus: CanDevil Location: Antique Comp Notes: Slow regen rate. Candle1 C: Rank 8-S Candle1 F: Chip Trader Only Candle1 P: Rank 7-10 Candle1 I: Chip Trader Only Candle1 S: Rank 8-S Standard ID: 102 Name: Candle2 Damage: N/A Virus: CanDevil2 Location: Undernet 11; WWW Comp 1; WWW Comp 4-5 Notes: In BN2, this chip had Candle3's regen rate due to a bug. Candle2 B: Rank 7-S Candle2 E: Rank 7-10 Candle2 G: Rank 8-S Candle2 J: Chip Trader Only Candle2 L: Chip Trader Only Standard ID: 103 Name: Candle3 Damage: N/A Virus: CanDevil3 Location: Big Vase Comp Notes: In BN2, this chip had Candle2's regen rate due to a bug. Candle3 A: Rank 8-S Candle3 D: Chip Trader Only Candle3 H: Rank 7-S Candle3 K: Chip Trader Only Candle3 M: Rank 7-10 Standard ID: 104 Name: Anubis Damage: N/A Virus: N/A (PharoahMan SP) Location: Undernet 8 Notes: Hit with ye olde nerf bat in OSS Anubis C: Chip Trader Only Anubis L: Rank 8-S on PharoahMan SP Anubis M: Chip Trader Only Anubis Q: Chip Trader Only Anubis T: Chip Trader Only Standard ID: 105 Name: IceCube Damage: N/A (200 if launched) Virus: ColdBear Location: Undernet 6-7; Undernet 9; WWW Comp 3 Notes: Punch Cube strategy. IceCube A: Rank 5-7 IceCube C: Rank 7-S IceCube I: Internet 4 Shop IceCube M: Rank 7-10; Undernet 1 non-fixed data IceCube *: Rank 8-S Standard ID: 106 Name: RockCube Damage: N/A (200 if launched) Virus: N/A Location: Datas and Shops Notes: Summons 3 cubes. Hilarious RockCube B: Chip Trader Only RockCube G: Chip Trader Only RockCube M: Undernet 2 non-fixed data RockCube O: Internet Area 3 fixed data RockCube *: Star Coliseum Shop Standard ID: 107 Name: BusterGuard Damage: N/A Virus: N/A Location: Datas and Shops Notes: You can spam it, at least. BustGuard A: Chip Trade in ACDC Elementary. Requires 30 Guard A BustGuard G: Chip Trader Only BustGuard K: Chip Trader Only BustGuard N: Chip Trader Only BustGuard R: Chip Trader Only Standard ID: 108 Name: BustBomb Damage: 50 Virus: N/A Location: Datas and Shops Notes: BustBomb D: Chip Trade in ACDC Elementary. Requires PanelOut3 S. BustBomb H: Chip Trader Only BustBomb J: Chip Trader Only BustBomb O: Chip Trader Only BustBomb T: Chip Trader Only Standard ID: 109 Name: BustSword Damage: 80 Virus: N/A Location: Datas and Shops Notes: SWORD SWORD SWORD SWORD BustSword B: Chip Trader Only BustSword E: Chip Trader Only BustSword L: Chip Trader Only BustSword P: Chip Trader Only BustSword S: Higsby's Shop Standard ID: 110 Name: BusterPunch Damage: 80 Virus: N/A Location: Datas and Shops Notes: Muhammad Ali would be proud. BustPunch C: Chip Trade NPC in Waterworks. Requires Cannonball H. BustPunch F: Chip Trader Only BustPunch I: Chip Trader Only BustPunch M: Chip Trader Only BustPunch Q: Chip Trader Only Standard ID: 111 Name: SlowGauge Damage: N/A Virus: N/A Location: Datas and Shops Notes: Can be deadly in PvP if you're doing something cancerous like L code abuse. SlowGauge Q: Higsby's Shop SlowGauge *: Higsby's Ship Standard ID: 112 Name: FastGauge Damage: N/A Virus: N/A Location: Datas and Shops Notes: Not great in this game since you can't preset chips. FastGauge Q: Higsby's Shop FastGauge *: Star Coliseum Shop Standard ID: 113 Name: Invis1 Damage: N/A Virus: Spooky Location: Lan's PC Comp; Mayl's Piano Comp; School Comp 2-5; Notes: Wusses like Yeti need these. Invis1 I: Rank 5-7 Invis1 J: Rank 8-S Invis1 L: Rank 7-10 Invis1 Q: Undernet 1 Shop Invis1 *: Star Coliseum Shop Standard ID: 114 Name: Invis2 Damage: N/A Virus: Spooky2 Location: New Game Machine Comp; Internet Area 4; Waterworks Comp 3-6 Notes: Wusses like Yeti need these. Invis2 A: Rank 7-10 Invis2 C: Rank 5-7 Invis2 F: Chip Trader Only Invis2 J: Rank 8-S Invis2 M: Chip Trader Only Standard ID: 115 Name: Invis3 Damage: N/A Virus: Spooky3 Location: Undernet 3-4; Undernet 9 Notes: Wusses like Yeti need these. Invis3 B: Chip Trader Only Invis3 D: Chip Trader Only Invis3 H: Chip Trader Only Invis3 K: Chip Trader Only Invis3 N: Rank 8-S Capcom whyyyyyyyyy Standard ID: 116 Name: Dropdown Damage: N/A Virus: Popper3 Location: Undernet 11 Notes: Wusses like Yeti need these. Dropdown A: Chip Trader Only Dropdown B: Rank 7-S Dropdown O: Chip Trader Only Dropdown R: Chip Trader Only Dropdown T: Chip Trader Only ABORT these horrid drop tables, Capcom. Standard ID: 117 Name: Popup Damage: N/A Virus: Mole Location: Undernet 9-10 Notes: Wusses like Yeti need these. Popup C: Rank 5-S Popup D: Rank 4-S Popup H: Rank 4-10 Popup K: Rank 1-10 PopUp N: Rank 1-7 This proves that all the other chip codes didn't need to be in Chip Trader. PLS. Standard ID: 118 Name: IronBody Damage: N/A Virus: Gaia1-3 Location: See Gaia Family Notes: No breaking element in this game. Could be useful to stall in PvP...if not for Anubis. IronBody C: Rank 5-7 on Gaia3 IronBody D: Chip Trader Only IronBody L: Chip Trader Only IronBody Q: Rank 5-7 on Gaia2 IronBody R: Rank 5-7 on Gaia Standard ID: 119 Name: Barrier Damage: N/A Virus: N/A Location: Datas and Shops Notes: I dig the changes made. One code. Makes this easy. Barrier *: Higsby's Shop; Locker in Ms. Yuri's School in DenTown; Miyu's Comp fixed data. Standard ID: 120 Name: BubbleWrap1 Damage: N/A Virus: Ammonicule Location: Traffic Comp 4-5 Notes: Solid chip. BubbleWrap1 C: Chip Trader Only BubbleWrap1 E: Rank 7-10 BubbleWrap1 G: Rank 8-S BubbleWrap1 I: Rank 8-S BubbleWrap1 M: Chip Trader Only Standard ID: 121 Name: BubbleWrap2 Damage: N/A Virus: Ammonicule2 Location: Undernet 6 Notes: Solid chip. BubbleWrap2 D: Rank 7-10 BubbleWrap2 F: Rank 7-10 BubbleWrap2 H: Rank 8-S BubbleWrap2 K: Chip Trader Only BubbleWrap2 N: Rank 8-S Standard ID: 122 Name: BubbleWrap3 Damage: N/A Virus: Ammonicule3 Location: WWW Comp 5 Notes: Solid chip. But it's still for Yeti. BubbleWrap3 A: Chip Trader Only BubbleWrap3 B: Rank 8-S BubbleWrap3 L: Rank 7-10 BubbleWrap3 Q: Rank 7-10 BubbleWrap3 R: Rank 8-S; Undernet 11 Shop Standard ID: 123 Name: LeafShield Damage: N/A Virus: Popper2 Location: Undernet 10-11 Notes: This chip is strong in PvE, but it's too easy to kill in PvP. LeafShield C: Rank 8-S LeafShield D: Chip Trader Only LeafShield F: Chip Trader Only LeafShield K: Chip Trader Only LeafShield Q: Rank 7-S Standard ID: 124 Name: AquaAura Damage: N/A Virus: Megalian Location: Undernet 5; Undernet 12; WWW Comp 2; WWW Comp 5 Notes: What a waste of a chip. And it's supposed to be a lategame one too. AquaAura D: Chip Trader Only AquaAura E: Chip Trader Only AquaAura L: Rank 7-10 AquaAura R: Rank 8-S AquaAura S: Rank 8-S Standard ID: 125 Name: FireAura Damage: N/A Virus: Megalian H Location: Undernet 11-12; WWW Comp 2; WWW Comp 5; Notes: What a waste of a chip. And it's supposed to be a lategame one too. FireAura B: Rank 8-S FireAura G: Chip Trader Only FireAura I: Rank 8-S FireAura N: Chip Trader Only FireAura T: Chip Trader Only Standard ID: 126 Name: WoodAura Damage: N/A Virus: Megalian W Location: Undernet 12; Rocket Comp; Notes: What a waste of a chip. And it's supposed to be a lategame one too. WoodAura C: Chip Trade NPC in Waterworks. Requires Invis2 J, BigCloud K and Ratton3 L. WoodAura F: Rank 8-S WoodAura J: Chip Trader Only WoodAura O: Chip Trader Only WoodAura Q: Chip Trader Only Standard ID: 127 Name: LifeAura Damage: N/A Virus: N/A (Bass) Location: Undernet 12 Notes: What a waste of a chip. And it's supposed to be a lategame one too. LifeAura A: Chip Trader Only LifeAura H: Rank 4-5 LifeAura K: Rank 5-7 LifeAura M: Rank 7-10 LifeAura P: Rank 8-S Standard ID: 128/129/130 Name: Roll/Roll2/Roll3 Damage: 60/100/140 Location: Dat Pink Girl Notes: Look, only the V3 is optional. Just talk to Yai. Roll R: Pinkie Roll2 R: Useless Girl Roll3 R: Talk to Yai in Final Scenario Standard ID: 131/132/133 Name: GutsMan/GutsMan2/GutsMan3 Damage: 40/70/100 Location: Notes: Better use that GutsMan * at the start. GutsMan G: Mandatory Story Encounter GutsMan *: Go to the Start Menu, and press Up, X, Left, Y, Right, A, Down, B. If you did it right, you'll hear a "ding". Check your pack when you load up the game. GutsMan2 G: Rank 7-10 on GutsMan3 GutsMan3 G: Rank 8-S on GutsMan3 Standard ID: 134/135/136 Name: ProtoMan1/ProtoMan2/ProtoMan3 Damage: 100/140/180 Location: Skunk Fucker Kid Notes: Not the greatest chip in BN1, especially with Rogue's chip ProtoMan B: Rank 5-7 ProtoMan2 B: Rank 7-10 ProtoMan3 B: Rank 8-S Standard ID: 137/138/139 Name: FireMan/FireMan2/FireMan3 Damage: 110/140/180 Location: (see pic) Notes: It's OK. FireMan F: Rank 5-7 FireMan2 F: Rank 7-10 FireMan3 F: Rank 8-S Standard ID: 140/141/142 Name: NumberMan/NumberMan2/NumberMan3 Damage: DieRollx10/DieRollx20/DieRollx30 Location: Higsby at WWW base Notes: Good meme. NumberMan N: Rank 5-7 NumberMan N: Rank 7-10 NumberMan N: Rank 8-S Standard ID: 143/144/145 Name: StoneMan/StoneMan2/StoneMan3 Damage: 100/100/100 Location: (see pic) Notes: This chip was drat powerful in the original. Due to NaviChip nerfs, it's less so, but it still can hit pretty hard. StoneMan S: Rank 5-7 StoneMan2 S: Rank 7-10 StoneMan3 S: Rank 8-S Standard ID: 146/147/148 Name: IceMan/IceMan2/IceMan3 Damage: 80/100/120 Location: Dr. Froid at WWW Base Notes: It's an Aqua-elemental Gaia. BN1 LOVES this type of attack. IceMan I: Rank 5-7 IceMan2 I: Rank 7-10 ICeMan3 I: Rank 8-S Standard ID: 149/150/151 Name: ColorMan/ColorMan2/ColorMan3 Damage: 120/140/160 Location: (see pic) Notes: No matter how much they buff this chip, I simply find it too situational. ColorMan C: Rank 5-7 ColorMan2 C: Rank 7-10 ColorMan3 C: Rank 8-S Standard ID: 152/153/154 Name: ElecMan/ElecMan2/ElecMan3 Damage: 90/120/150 Location: (see pic) Notes: Very good virus S-ranking BattleChip. Combine with Geddon to make Gaias come out of IronBody faster and use this chip. ElecMan E: Rank 5-7 ElecMan2 E: Rank 7-10 ElecMan3 E: Rank 8-S Standard ID: 155/156/157 Name: BombMan/BombMan2/BombMan3 Damage: 120/140/160 Location: (see pic) Notes: VERY good against Megalian W's. Use. BombMan B: Rank 5-7 BombMan2 B: Rank 7-10 BombMan3 B: Rank 8-S Standard ID: 158/159/160 Name: MagicMan/MagicMan2/MagicMan3 Damage: 100/120/140 Location: (see pic) Notes: 1-in-2 chance to delete a virus. ...Still not great. MagicMan M: Rank 5-7 MagicMan2 M: Rank 7-10 MagicMan3 M: Rank 8-S Standard ID: 161/162/163 Name: WoodMan/WoodMan2/WoodMan3 Damage: 70/100/130 Location: Sal at Waterworks Notes: It's an Wood-elemental Gaia. BN1 LOVES this type of attack. WoodMan W: Rank 5-7 WoodMan2 W: Rank 7-10 WoodMan3 W: Rank 8-S Standard ID: 164/165/166 Name: SkullMan/SkullMan2/SkullMan3 Damage: 150/180/210 Location: Miyu in Antique Shop Notes: HEAD SMASH SkullMan D: Rank 5-7 SkullMan2 D: Rank 7-10 SkullMan3 D: Rank 8-S Standard ID: 167/168/169 Name: SharkMan/SharkMan2/SharkMan3 Damage: 110/130/150 Location: Masa at Waterworks Notes: The same range as IceMan, but a better code and power rating. ...Why? SharkMan S: Rank 5-7 SharkMan2 S: Rank 7-10 SharkMan3 S: Rank 8-S Standard ID: 170/171/172 Name: PharoahMan/PharoahMan2/PharoahMan3 Damage: 120/140/160 Location: (see pic) Notes: Well, it's another SharkMan-esque move. Which is another Ice man, which is another Gaia... PharoahMan P: Rank 5-7 PharoahMan2 P: Rank 7-10 PharoahMan3 P: Rank 8-S Standard ID: 173/174/175 Name: ShadowMan/ShadowMan2/ShadowMan3 Damage: 60/70/80 Location: (see pic) Notes: Ye olde nerf bat ruined this usability. RUINED ShadowMan T: Rank 5-7 ShadowMan2 T: Rank 7-10 ShadowMan3 T: Rank 8-S Standard ID: 176/177/178 Name: ClockMan/ClockMan2/ClockMan3 Damage: 120/140/160 Location: (see pic) Notes: It's actually not too bad. Decent for virus busting, and a good code. ClockMan C: Rank 5-7 ClockMan2 C: Rank 7-10 ClockMan3 C: Rank 8-S Standard ID: 179 Name: SF MegaMan Damage: 100 (x2) Location: From SF MegaMan after ClockMan scenario Notes: Not too bad. Getting the 200 damage would definitely help propel it above over NaviChips. Good code, as well. MegaManSF S: From SF MegaMan after ClockMan scenario Standard ID: 180 Name: Bass Damage: 200 Location: I CHEATED LOL Notes: Though Bass shoots out multiple Air Bursts, only the first hit of an Air Burst will register per row. Bass F: Download from a data transfer point at Capcom Events Standard ID: 181 Name: Rogue Damage: 60 (x3) Location: I CHEATED LOL Notes: Better ProtoMan. Rogue B: Download from a data transfer point at Capcom Events giver336 fucked around with this message at 17:25 on May 26, 2019 |
# ? Feb 26, 2019 03:05 |
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Volume #3: Program Advance ID: #001 -- #038Normie Fan posted:Wtf. There's no LifeSword. They were still figuring out Program Advances in Battle Network 1. That's no excuse not to fix them in the re-release and it's still in the laundry list of shortcomings this game has. The game doesn't even record this, but since I'm doing an Encyclopedia, then this is for posterity's sake. There still isn't a Program Advance limit like later games...not that it'd be worth it anyway. If you ever have an * chip, you can always substitute it for one, and only one of the components in any given PA. So, Cannon A,B,C could be *,B,C or A,*,C or A,B,*. It can't be A, *, * or any other permutation of that. I won't be listing * as a possible sub-in. Trying to find an entry? Hit Ctrl+F and type in the Program Advance ID. The Program Advance ID comes in 3 digits, so, say I was missing No. 20 in my library, just search "020" If you want to reach the end of any of these posts for some reason, search for "-- Program Advance ID: 001 Name: Z-Cannon1 Damage: 40 Number of hits: Once per use. Unlimited for 5 seconds. Combinations: Cannon A + Cannon B + Cannon C Cannon B + Cannon C + Cannon D Cannon C + Cannon D + Cannon E Notes: Baby's first PA. Program Advance ID: 002 Name: Z-Cannon2 Damage: 80 Number of hits: Once per use. Unlimited for 5 seconds. Combinations: HiCannon H + HiCannon I + HiCannon J HiCannon I + HiCannon J + HiCannon K HiCannon J + HiCannon K + HiCannon L Notes: Baby's first PA. Program Advance ID: 003 Name: Z-Cannon3 Damage: 120 Number of hits: Once per use. Unlimited for 5 seconds. Combinations: M-Cannon O + M-Cannon P + M-Cannon Q M-Cannon P + M-Cannon Q + M-Cannon R M-Cannon Q + M-Cannon R + M-Cannon S Notes: Baby's first PA. Program Advance ID: 004 Name: Z-Spreader Damage: 30 Number of hits: Once per use. Unlimited for 5 seconds. Combinations: Spreader H + Spreader I + Spreader J Spreader I + Spreader J + Spreader K Spreader J + Spreader K + Spreader L Notes: Program Advance ID: 005 Name: Z-Ratton1 Damage: 90 Number of hits: Once per use. Unlimited for 5 seconds. Combinations: Ratton1 A + Ratton1 B + Ratton1 C Ratton1 B + Ratton1 C + Ratton1 D Ratton1 C + Ratton1 D + Ratton1 E Notes: Rats. Program Advance ID: 006 Name: Z-Ratton2 Damage: 110 Number of hits: Once per use. Unlimited for 5 seconds. Combinations: Ratton2 F + Ratton2 G + Ratton2 H Ratton2 G + Ratton2 H + Ratton2 I Ratton2 H + Ratton2 I + Ratton2 J Notes: Rats. Program Advance ID: 007 Name: Z-Ratton3 Damage: 130 Number of hits: Once per use. Unlimited for 5 seconds. Combinations: Ratton3 K + Ratton3 L + Ratton3 M Ratton3 L + Ratton3 M + Ratton3 N Ratton3 M + Ratton3 N + Ratton3 O Notes: Rats. Program Advance ID: 008 Name: Z-Arrow Damage: 40 Number of hits: 3 hits per use. Unlimited for 5 seconds. Combinations: TriArrow A + TriArrow B + TriArrow C TriArrow B + TriArrow C + TriArrow D TriArrow C + TriArrow D + TriArrow E Notes: Pew Pew Pew. Program Advance ID: 009 Name: Z-Spear Damage: 50 Number of hits: 3 hits per use. Unlimited for 5 seconds. Combinations: TriSpear F + TriSpear G + TriSpear H TriSpear G + TriSpear H + TriSpear I TriSpear H + TriSpear I + TriSpear J Notes: PewPewPew. Program Advance ID: 010 Name: Z-Lance Damage: 60 Number of hits: 3 hits per use. Unlimited for 5 seconds. Combinations: TriLance K + TriLance L + TriLance M TriLance L + TriLance M + TriLance N TriLance M + TriLance N + TriLance O Notes: PePePe. Program Advance ID: 011 Name: O-Cannon1 Damage: 40 Number of hits: Once per use. Unlimited for 10 seconds. Combinations: Cannon A + Cannon B + Cannon C + Cannon D + Cannon E Notes: Baby's 2 year old PA. Program Advance ID: 012 Name: O-Cannon2 Damage: 80 Number of hits: Once per use. Unlimited for 10 seconds. Combinations: HiCannon F + HiCannon G + HiCannon H + HiCannon I + HiCannon J Notes: Baby's 2 year old PA. Program Advance ID: 013 Name: O-Cannon3 Damage: 120 Number of hits: Once per use. Unlimited for 10 seconds. Combinations: M-Cannon K + M-Cannon L + M-Cannon M + M-Cannon N + M-Cannon O Notes: Baby's 2 year old PA. Program Advance ID: 014 Name: O-Spreader Damage: 30 Number of hits: Once per use. Unlimited for 10 seconds. Combinations: Spreader H + Spreader I + Spreader J + Spreader K + Spreader L Notes: SUPER Program Advance ID: 015 Name: O-Ratton1 Damage: 80 Number of hits: Once per use. Unlimited for 10 seconds. Combinations: Ratton1 A + Ratton1 B + Ratton1 C + Ratton1 D + Ratton1 E Notes: Willard's back. Program Advance ID: 016 Name: O-Ratton2 Damage: 110 Number of hits: Once per use. Unlimited for 10 seconds. Combinations: Ratton2 F + Ratton2 G + Ratton2 H + Ratton2 I + Ratton2 J Notes: Willard's back. Program Advance ID: 017 Name: O-Ratton3 Damage: 130 Number of hits: Once per use. Unlimited for 10 seconds. Combinations: Ratton3 K + Ratton3 L + Ratton3 M + Ratton3 N + Ratton3 O Notes: Willard's back. Program Advance ID: 018 Name: O-Arrow Damage: 40 Number of hits: 3 hits per use. Unlimited for 10 seconds. Combinations: TriArrow A + TriArrow B + TriArrow C + TriArrow D + TriArrow E Notes: WE ARE NOW MASSIVE PEW PEW PEW. Program Advance ID: 019 Name: O-Spear Damage: 50 Number of hits: 3 hits per use. Unlimited for 10 seconds. Combinations: TriSpear F + TriSpear G + TriSpear H + TriSpear I + TriSpear J Notes: BIG YUUUUGE PEW. Program Advance ID: 020 Name: O-Lance Damage: 60 Number of hits: 3 hits per use. Unlimited for 10 seconds. Combinations: TriLance K + TriSpear L + TriSpear M + TriSpear N + TriSpear O Notes: YOPYOP SHEDS A TIER. Program Advance ID: 021 Name: Beta Bomb Damage: Variable Number of hits: You throw two LilBombs, then two CrossBombs then two BigBombs. Lasts 10 seconds. Combinations: LilBomb B + CrosBomb B + BigBomb B Notes: lovely version of UltraBomb Program Advance ID: 022 Name: Beta Sword Damage: Variable Number of hits: You swing two Swords, then two WideSwords, then two LongSwords. Lasts 10 seconds. Combinations: Sword S + WideSword S + LongSword S Notes: lovely version of LifeSword. Program Advance ID: 023 Name: Beta Wave Damage: Variable Number of hits: You use two Shockwaves, then two SonicWaves, then two DynaWaves. Lasts 10 seconds. Combinations: ShockWave C + SonicWave C + DynaWave C Notes: What do you want me to say? It's bad. Program Advance ID: 024 Name: Beta Quake Damage: Variable Number of hits: You throw two Quake1's, then two Quake2's, then two Quake 3's. Lasts 10 seconds. Quake Q + Quake2 Q + Quake3 Q Notes: lovely version of HeavyStamp. Program Advance ID: 025 Name: Sigma Bomb Damage: Variable Number of hits: You throw three LilBombs, then three CrossBombs then three BigBombs. Lasts 10 seconds. Combinations: LilBomb B x 2 + CrosBomb B x 2 + BigBomb B LilBomb B x 2 + CrosBomb B + BigBomb B x 2 LilBomb B + CrosBomb B x 2 + BigBomb B x 2 LilBomb B x 3 + CrosBomb B + BigBomb B LilBomb B + CrosBomb B x 3 + BigBomb B LilBomb B + CrosBomb B + BigBomb B x 3 Notes: lovely version of UltraBomb. Program Advance ID: 026 Name: Sigma Sword Damage: Variable Number of hits: You swing three Sword, then three WideSwords then three LongSwords. Lasts 10 seconds. Combinations: Sword S x 2 + WideSword S x 2 + LongSwrd S Sword S x 2 +WideSword S + LongSwrd S x 2 Sword S + WideSword S x 2 + LongSwrd S x 2 Sword S x 3 + WideSword S + LongSwrd S Sword S + WideSword S x 3 + LongSwrd S Sword S + WideSword S + LongSwrd S x 3 Notes: lovely version of LifeSword. Program Advance ID: 027 Name: Sigma Wave Damage: Variable Number of hits: You use three ShockWave, then three SonicWaves then three DynaWaves. Lasts 10 seconds. ShokWave C x 2 + SoniWave C x 2 + DynaWave C ShokWave C x 2 + SoniWave C + DynaWave C x 2 ShokWave C + SoniWave C x 2 + DynaWave C x 2 ShokWave C x 3 + SoniWave C + DynaWave C ShokWave C + SoniWave C x 3 + DynaWave C Notes: Who uses this? No, seriously. Who uses this!? Program Advance ID: 028 Name: Sigma Quake Damage: Variable Number of hits: You use three Quakes, then three Quake2s then three Quakes\3s. Lasts 10 seconds. Quake C x 2 + Quake2 C x 2 + Quake3 C Quake C x 2 + Quake2 C + Quake3 C x 2 Quake C + Quake2 C x 2 + Quake3 C x 2 Quake C x 3 + Quake2 C + Quake3 C Quake C + Quake2 C x 3 + Quake3 C Notes: Who uses this? No, seriously. Who uses this!? Program Advance ID: 029 Name: Powered Cannon Damage: 200 Number of hits: One hit. Hits in a 3x3 range Combinations: Shotgun K + CrossGun K + Spreader K + M-Cannon K Notes: SAY HELLO TO MY LITTLE FRIEND. Program Advance ID: 030 Name: Heavy Stomp Damage: 400 Number of hits: One hit. Hits first enemy closest to you. Combinations: Gaia1 C + Gaia2 C + Gaia3 C + Quake3 C Notes: Sacrificing Gaia and Quake? Are you insane!? Program Advance ID: 031 Name: Big Straight Damage: 350 Number of hits: Much like the Bass chip, this will only hit once despite multiple fists flying out in the row. Combinations: GutsPunch B + IcePunch B + Dash B Notes: The first two attacks are worth more separately thanks to MegaMan Starforce. Program Advance ID: 032 Name: Blood Drain Damage: 200 Number of hits: Sends one syringe down every row. Sucks 200 HP from every enemy hit. Combinations: Drain1 A + Drain2 A + Drain3 A + Wave A Notes: This would be a powerful PA, if BN1 didn't restore you to full after each fight. Program Advance ID: 033 Name: Storm Damage: 200 Number of hits: A single hit. Despite the many tornadoes that fire. Please. Combinations: Typhoon G + Hurricane G + Cyclone G + Repair G Notes: Typical BN1 garbage, but if you're running G-code, you could use it. But why would you want to? Program Advance ID: 034 Name: Guts Shoot Damage: 400 Number of hits: One. Hits a single enemy. Combinations: Guard G + DashAttack G + GutsMan G Guard G + DashAttack G + GutsMan2 G Guard G + DashAttack G + GutsMan3 G Notes: Nerfed from BN1, but who cares. It's still strong. Program Advance ID: 035 Name: Life Saver Damage: N/A Number of hits: None. Combinations: Barrier * + AquaAura R + Roll R Barrier * + AquaAura R + Roll2 R Barrier * + AquaAura R + Roll3 R Notes: Nerfed from BN1, as that provided you a 30-second Invis timer and a full heal. Instead, you have 10 seconds and a 500 HP heal. Program Advance ID: 036 Name: Double Hero Damage: 400 Number of hits: Single. Hits all enemies. Combinations: FighterSword B + KnightSword B + HeroSword B + ProtoMan B FighterSword B + KnightSword B + HeroSword B + ProtoMan2 B FighterSword B + KnightSword B + HeroSword B + ProtoMan3 B Notes: One of the few PAs that are worth using in this game. Program Advance ID: 037 Name: Double Hero 2 Damage: 450 Number of hits: Single. Hits all enemies. Combinations: FighterSword B + KnightSword B + HeroSword B + Rogue B Notes: Better Double Hero. Even the Rogue chip is better. I guess you can only use it once. Oh well. Program Advance ID: 038 Name: 2x MegaMan Damage: 500 Number of hits: Single. Hits all enemies. Combinations: Barrier * + FighterSword S + BusterSword S + MegaManSF S Notes: Betterer Double Hero. Looks drat cool at least. giver336 fucked around with this message at 22:59 on Apr 12, 2019 |
# ? Feb 26, 2019 03:06 |
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I'm FREE (almost)
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# ? Feb 26, 2019 03:20 |
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giver336 posted:
You'll be free once you fix that first post because you have some very important mistakes from LilBomb onwards.
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# ? Feb 26, 2019 03:57 |
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Blaze Dragon posted:You'll be free once you fix that first post because you have some very important mistakes from LilBomb onwards. What mistakes, there was nothing You can't prove anything E: giver336 fucked around with this message at 04:13 on Feb 26, 2019 |
# ? Feb 26, 2019 04:01 |
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giver336 posted:I have finally finished the Chip Encyclopedia. You are a scholar and a gentleman, good sir.
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# ? Feb 26, 2019 05:34 |
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Jesus you absolute madman. Some of these changes are...odd to say the least. Like the Shadowman3 nerf
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# ? Feb 26, 2019 08:13 |
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You also have the entries for the basic Sword labeled as WideSword.
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# ? Feb 26, 2019 08:59 |
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Did a fourth over. Will tell Yeti to kill me if my eyes finally give out. He'll be happy to hear that Saw one more thing to spruce up, but that's at the start. Results posted:Giver bad. Maybe if you boys and girls are good this year, you'll get a new LP that's BN related after Yeti's Starforce 1. giver336 fucked around with this message at 15:31 on Feb 26, 2019 |
# ? Feb 26, 2019 14:24 |
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giver336 posted:Maybe if you boys and girls are good this year, you'll get a new LP that's BN related after Yeti's Starforce 1. Don't lie to us Giver, you don't GIVE, you TAKE But seriously thanks for the work
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# ? Feb 26, 2019 16:41 |
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giver336 posted:Maybe if you boys and girls are good this year, you'll get a new LP that's BN related after Yeti's Starforce 1. Oh man, I'll be looking forward to that. I'd love to see that series beyond the infamous SF2 getting full LPs.
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# ? Feb 26, 2019 18:24 |
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giver336 posted:Did a fourth over. Will tell Yeti to kill me if my eyes finally give out. He'll be happy to hear that Oh boy you two spoil us Looking forward to the star force 1 LP in particular, I was bummed when the old one petered out. Even though SF3 is objectively better in most respects, SF1 is still kind of my favorite. It really got its hooks into me.
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# ? Feb 26, 2019 18:31 |
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Blaze Dragon posted:Oh man, I'll be looking forward to that. I'd love to see that series beyond the infamous SF2 getting full LPs. SF3 had a full LP. Sort of. I think SSNeoman intended to do some postgame stuff after Sirius, but then he didn't get around to it.
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# ? Feb 26, 2019 18:38 |
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I'm already half-expecting some kind of swerve into something like what currently exists — and, unfortunately, all that will ever exist in playable form — of Shanghai.exe or something.
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# ? Feb 26, 2019 20:13 |
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giver336 posted:Did a fourth over. Will tell Yeti to kill me if my eyes finally give out. He'll be happy to hear that Then do you want to find the error in the PA list on your own? it's on the entry for Sigma Wave
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# ? Feb 27, 2019 10:59 |
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Dang that list is awesome, thanks a ton for getting it done! I'm doing my own playthrough and will eventually get 100% chips () so I personally really appreciate having a definitive and easy-to-search through list! Looking forward to the post-game update!
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# ? Mar 1, 2019 00:37 |
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giver336 posted:
killer you will never be free NEVERRRRr
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# ? Mar 3, 2019 09:41 |
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Miss posted:killer you will never be free Glad ur still around miss Echelon
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# ? Mar 4, 2019 16:45 |
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mmbn 4.5 lp when
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# ? Mar 4, 2019 18:32 |
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Don't forget the Legend of the Network and Phantom of the Network LPs.
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# ? Mar 4, 2019 18:54 |
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Hobgoblin2099 posted:Don't forget the Legend of the Network and Phantom of the Network LPs. Those are pretty impossible to even play now a days...Hell, you needed an internet connection to play both. And the servers for them shut down last year. For a single player game no less.
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# ? Mar 4, 2019 20:40 |
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Comprehensive battle chip challenge lp then
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# ? Mar 5, 2019 06:52 |
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When did Battle Network find its stride translation-wise? I remember BN1 had weird things like "who r u" and then BN2... I think the ESRB was asleep when BN2 came out.
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# ? Mar 11, 2019 04:57 |
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Hobgoblin2099 posted:When did Battle Network find its stride translation-wise? I remember BN1 had weird things like "who r u" and then BN2... Yeah no kidding. That is NOT rated E dialogue. I posted the very same dialogue on an MMBN FB group when I was super against suggestive dialogue like that. Ah youth.
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# ? Mar 11, 2019 19:40 |
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Don't forget the endless swearing and the legendary whiskey rap.
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# ? Mar 11, 2019 20:47 |
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Hobgoblin2099 posted:SF3 had a full LP. Sort of. I think SSNeoman intended to do some postgame stuff after Sirius, but then he didn't get around to it. It never went up on the archive, though.
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# ? Mar 11, 2019 23:01 |
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Kite Pride Worldwide posted:Don't forget the endless swearing and the legendary whiskey rap. Also 'God Bless Gospel'.
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# ? Mar 12, 2019 19:07 |
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Update #20: Drawing This Out. You Shall Hate Me. A consequence of the Internet being so open is that the postgame is super short. No new areas to explore, but we at least get some new bosses to fight. More than Battle Network 4's. Hooray, more boss fights. The most fun part of any Battle Network game. With some games, I have a need to complete everything, and that includes buying out all the shops. However, with each shop having 3 copies of everything, I'm not able to do that. Everything is so god drat expensive. Brb, spending 90 minutes farming datas. Just use a zenny cheat, nobody will judge you. Except me. Aren't I a good little Giver? I'm contributing to the I only vaguely remember some of The Giver, but didn't the Giver gently caress like, everything up because he was the only one that had emotions? Bow to Giver. Accept me as your king. Nah. I'll accept you as janitor at most. This was literally the only item left and it took me a whopping 100,000 Zenny to buy. This game is silly. You can't actually reach Level 100 until you achieve Library completion. This is supposed to take the place of now-removed Armor item. I guess it's good for game feel. It's just a secondary thing nagging you to complete the game. This is your punishment for not stopping at 420 HP, you know. That knowledge that you're only at level 98 for a long time. Time for some cleanup. We have a particularly magical boss to beat. Boo, hiss. Get off the stage. https://www.youtube.com/watch?v=XEAVz-seR9I In the original Battle Network game, this chip could auto-delete any virus in a given 1-in-4 chance. This was buffed to a 1-in-2 chance for OSS. I think that freeze is due to an emulator screw-up. Anyway, it's not that great. Your focus should be multi-deletion. Auto-delete is cool but only until you realize it screws up your clear rank. Once you've beaten the game and reached at least Level 70, go to the spot where you get KnightSword B. Yes, I stole this boss' treasure before he could spawn. Giver mean. Rude. https://www.youtube.com/watch?v=kZW4ShxswIY PharoahMan is kinda cool with the hieroglyphic writing. If you step on his traps, you're either gonna have snakes on your field, or meet a barrage of arrows flying at your entire field. Don't let that happen, obviously. If you have to step on them, make sure you can press the Y button Once again, we have another attack that hits the entire field. Only it's null-elemental and thus it sucks compared to the likes of SharkMan's chip. It's really weird that they just randomly spawn bosses in areas without actually giving you much warning. Just hey, here you go, here's someone to kill. PharoahMan has increased from 100 to 120. PharoahMan V2 has increased from 120 to 140. PharoahMan V3 has increased from 140 to 160. A respectable increase, even if it pales compared to some of the other buffs. This is the only code that Anubis drops in. It was actually pretty strong in the original game. It reduced HP at a rate 30 HP/s. Now it's been reduced to about 7 HP/s. loving giant nerf. I'm genuinely surprised they dropped it that much, or at all. If you have 140/175 chips in the original game (or I presume 144/179 in OSS), and have defeated PharoahMan, you can meet your next boss. https://www.youtube.com/watch?v=K5iNtd-75Wo Ye olde nerf bat strikes again. ShadowMan has been changed from S to T. Look, I get the need to do it; I just don't know the name significance of T. ShadowMan has been reduced from 80 to 60. ShadowMan V2 has been reduced from 90 to 70. ShadowMan V3 has been reduced from 100 to 80. Not unexpected, since the original let you deal 240/270/300. But with the NaviChip changes, this feels like a lot. I mean, compared to some of the other chips getting incredible buffs and the drop to T chip status, the 60 power nerf doesn't feel so bad. In the video, I got Muramasa, which still is a Sword-range, not LongSword like it's BN3 and above counterpart. Using it with Geo's Lock-On is spicy. Time to go fight- eh, let's end it here. I have the next updates written, and I got a surprise in store for you, so don't worry about the wait. Those of you who followed my BN3 thread should have an idea. Sounds like we're about to get some rare, never-before-seen footage of a boss fight. giver336 fucked around with this message at 05:11 on Apr 5, 2019 |
# ? Apr 1, 2019 05:20 |
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Next updates are pretty much written, so they'll be up at the usual time. They changed Bass a bit. It's been fun, guys. Hopefully TREZ finishes their next project and we can start the next LP while Yeti does his.
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# ? Apr 1, 2019 05:24 |
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In all fairness, BN4 has so many bosses that if you link up versions, practically every area of the major net has a V3 ghost. I think the only one that doesn't is Black Earth 1?
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# ? Apr 1, 2019 05:46 |
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StoneMan just does not like you, huh? Those are some pretty unlucky rolls, only one stone hit each. What's TREZ working on now? The MegaRock patch?
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# ? Apr 1, 2019 14:53 |
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Blaze Dragon posted:StoneMan just does not like you, huh? Those are some pretty unlucky rolls, only one stone hit each. https://twitter.com/Prof9/status/1112058780018229248
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# ? Apr 2, 2019 04:10 |
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The day I can play as PlantMan.EXE in English draws nearer.
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# ? Apr 2, 2019 04:31 |
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Oh man, that's great. I remember trying 4.5 when the patch was in its earliest days and that was fun but quite complicated since only the most basic stuff was translated.
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# ? Apr 2, 2019 04:56 |
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Blaze Dragon posted:Oh man, that's great. I remember trying 4.5 when the patch was in its earliest days and that was fun but quite complicated since only the most basic stuff was translated. Something new for me to try. I've always wanted to experience 4.5
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# ? Apr 2, 2019 19:03 |
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That link is broken on desktop, this one isn't. (Although, wouldn't it be easier to just export that as a gif instead of an MP4?)
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# ? Apr 4, 2019 08:56 |
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Blaziken386 posted:That link is broken on desktop, this one isn't. Fixed. I was exhausted when I did this. Will probably form the new update (last?) Saturday. They changed Bass a little.
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# ? Apr 5, 2019 05:12 |
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# ? Apr 25, 2024 01:48 |
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I'm half expecting some weird Bass/Rogue hybrid. But I guess BassBS already kinda did that with the Guardian mechanic.
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# ? Apr 5, 2019 05:19 |