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Ubiquitous_
Nov 20, 2013

by Reene
The music is really where Shadow Hearts most shines over Koudelka. As well as its addictive battle system. The writing is almost as good, but the voice acting... regardless, still one of the best jRPGs out there, imo.

This is one of those games I swear TDI had already LPed, given its tone and humor.

Ubiquitous_ fucked around with this message at 08:22 on Jun 21, 2018

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Ubiquitous_
Nov 20, 2013

by Reene
You should post concept art of the Judgment Ring at some point, too. It's an extremely well done piece of art for something you don't get a full picture of in-game, and its design changes between games.

It's so weird that few games adopted this type of battle system after the series concluded, as I've had more fun spinning the Judgment Ring in all three SH games than I have battling in most other RPGs in general.

Ubiquitous_
Nov 20, 2013

by Reene

Accordion Man posted:

I know Lost Odyssey uses a similar system because some of the old Nautilus team worked on it after Nautilus broke up after FTNW.

I wonder how many Nautilus employees are still working after they went to feelplus which was then absorbed by AQ Interactive which then merged with Marvelous Entertainment.

Ubiquitous_
Nov 20, 2013

by Reene

Who What Now posted:

I can't believe nobody has pointed out that Yuri's fighting stance is to put his fists up like he's pretending to be a kitty cat.

There are kitty cats that fight in a later game in the series, so it's nice to have it start here.

Ubiquitous_
Nov 20, 2013

by Reene

Supersonic Shine posted:

I honestly completely forgot Zhuzhen existed. Same with Meiyuan, though it was for the best in the latter case.

His banter with Yuri is why I remember Zhuzhen most. They have some hilarious conversations.

Ubiquitous_
Nov 20, 2013

by Reene

Nohman posted:

Does anyone ever actually remark on the fact Yuri can is a shapeshifter? I mean other than dudes in Yuri's mind palace who may or may not actually exist.

It's an important plot point eventually, yes.

Ubiquitous_
Nov 20, 2013

by Reene
The boss battle music in China is so good.

Ubiquitous_
Nov 20, 2013

by Reene
Bacon’s dig at Dehuai is one of my favorite bits of dialogue from him; he’s a really well written character overall.

Ubiquitous_
Nov 20, 2013

by Reene

The Dark Id posted:

My computer is on life support and opening Photoshop would literally blue screen it. Gimme a break. :argh: Besides the entire party gets nearly killed like a half dozen times. Too soon.

Subsequently, updates will be slow this week because my computer has been on the verge of bursting into flames and it'll take a couple days to migrate everything to the new one which ain't getting here for a couple more days. Can't wait to fiddle with all the switches to make this game look nice while running OK in PCSX2 again...

I tried to get this game to run well on my laptop using PCSX2 and kept running into the filter issues with the very first area. I think I just need a better laptop.

Ubiquitous_
Nov 20, 2013

by Reene

BioMe posted:

Looks like other people with old PCs have figured out some tricks: https://wiki.pcsx2.net/Shadow_Hearts

PS2 emulation always feels like you just barely manage to get it to work with some magical plugin setting voodoo a mere mortal like yourself cannot possibly understand, and probably shouldn't even be dabbling in. Shadow Hearts might be tough because the rhythm game mechanic, if there's any input lag.

I was using that Wiki to try and fix it, but alas... it was still a jittery mess out of battle. The input lag is a whole different problem. ._.

Ubiquitous_
Nov 20, 2013

by Reene
The best voice acting in the series right here.

Ubiquitous_
Nov 20, 2013

by Reene

Nohman posted:

Why does Wugui have a stretchy Dhalsim arm when he punches Ben?

It's just what happens to people from Kowloon.

Ubiquitous_
Nov 20, 2013

by Reene

Ratoslov posted:

Ahh, pit fighting! A guarenteed group of wierd and interesting enemies, some nice prizes, and some intrigue from someone cheating at it. Refreshing.

I didn't even know this was something you could do in Shanghai until after my second or third playthrough of this game.

Ubiquitous_
Nov 20, 2013

by Reene
The only really annoying part of this dungeon is the final court, due to what it seals and its layout. Otherwise, the music makes it quite chill.

Ubiquitous_ fucked around with this message at 04:10 on Aug 11, 2018

Ubiquitous_
Nov 20, 2013

by Reene

Jagged Jim posted:

Well who else were they going to put in the XBox version, Blinx the Time Sweeper?

I think they should have put in Azurik from the critically acclaimed smash hit, Azurik: Rise of Perathia.

Ubiquitous_
Nov 20, 2013

by Reene
It is so incredibly easy to miss out on Kowloon Fortress. When I first came across it I was not expecting a difficulty spike.

Ubiquitous_
Nov 20, 2013

by Reene
Prague’s theme is one of my favorites in the series.

Ubiquitous_
Nov 20, 2013

by Reene
Yuri kicking his ghost dad in the dick is one of the best parts of the game.

Ubiquitous_
Nov 20, 2013

by Reene
From what I recall, you do still gain Malice post Fox Face. It just accumulates more slowly and culminates in a different sort of fight when maxed out.

Ubiquitous_
Nov 20, 2013

by Reene
The Judgment Ring design, and how it changes across the series, is one of its coolest design elements IMO. Few other RPGs incorporate such detail into its gameplay design.

Ubiquitous_
Nov 20, 2013

by Reene

McTimmy posted:

I don't remember Symphonia too well but I know in Abyss you get ridiculous things like using a map ability to attack something you've no indication you can do, ridiculous things like a spot you do, specifically triggering the most plot relevant sidequest heading to an area you otherwise have no reason whatsoever to go for which then spans the entire game with equally obtuse triggers including requiring you to get a prompt of "fight the final boss y/n" before unlocking its end. Then in Vesperia you have absurdities like getting the 3rd and 4th parts of sidequests without hitting the 1st and 2nd but then because you didn't get those it stops at 4 and you can't get someone's best weapon.

Is Vesperia worth playing? I'm curious about getting the Definitive Edition on PS4 in January.

I just bought Star Ocean 4 HD Remaster... and it's terrible. It was only $10.49 so not a big deal. It's sitting in my backlog while I play Spyro.

Ubiquitous_
Nov 20, 2013

by Reene

Jagged Jim posted:

I still don't know why Squenix thought remaking a game so legendarily terrible it killed the series was a good idea.

They didn't even remake it. I can barely tell if there's any visual enhancements at all. The environments, the bloom, and the character models are all still hideous. I thought maybe the battle system would be fun, but... it isn't. It's slower and clunkier than both 2 and 3.

You can tell that they didn't care about it nearly as much as how much effort they put into remaking FFX/X-2/XII. Even the .hack//G.U. games were remade with more care than SO4.

Ubiquitous_
Nov 20, 2013

by Reene
Those last couple lines by Simon are what I feel to be the best voice acted lines in the game and some of my favorite lines in the series.

Ubiquitous_
Nov 20, 2013

by Reene

CmdrKing posted:

A friend of mine speedruns FtNW and I am stunned to this day that he didn't get the record by default on the silly thing. Then again I think I personally know every huge fan of that game and WA4, like the 30 person target audience for XSeed's first releases were one weird internet forum I was on.

The trouble with FtNW as an LP is that the main appeal is "it's Covenant's battle system but actually kinda hard", so the LPer has to put in effort or really know the game well, but the plotty bits are... a step back shall we say.
The music is easily the best in the series though!

Definitely! Plus it's one of the few RPGs with indigenous American representation... even if it's a bit stereotypical.

Ubiquitous_
Nov 20, 2013

by Reene

Mordiceius posted:

Shadow Hearts 2 walks a fine line between grim grittiness and goofiness. Meanwhile, Shadow Hearts 3 is basically all goofiness and that didn't work for me.

Like the "ring soul" side story in Shadow Hearts 2, but it is the main game and cranked to 11.

SH3 just, tonally, feels like as much of a Shadow Hearts game as something like Sunset Overdrive.

Covenant was a gigantic pile of goofiness and it was a major turn-off, so its not like FTNW started that trend. Major story beats were frequently punctuated by pussy jokes, gay jokes, dog jokes, "Bite me" etc.

Ubiquitous_
Nov 20, 2013

by Reene

dude789 posted:

I can forgive a lot of the issues in FTNW because the changes to the combat system they made from Covenant's already very good combat system are incredible.

Agreed. FTNW's battle system is one of the best out there for the genre.

Ubiquitous_
Nov 20, 2013

by Reene

Sgt Thud posted:

I have a friend who will go on at length about how awful the Stock system is and how it devolves almost entirely into using your stock to make sure the enemy never gets to use theirs, and how most of the characters feel like B-List versions of the Covenant party. Also that A certain characters Curvy mode is so busted it invalidates half the cast.

The first part is... the entire point of the battle system. lol I still got my poo poo kicked in by more than a few bosses in the game, though.

That character is a bit broken, but I honestly never used them. The gimmick was at least more manageable than the equivalent character in Covenant.

Ubiquitous_
Nov 20, 2013

by Reene

...! posted:

They had to completely replace the gimmick puzzle for the PS4 port. As I understand it, the PS4 puzzle is much easier.


Thanks to the recent law change allowing actual casinos in Japan now, the entire pachinko industry is expected to almost completely die soon. Rumors are that Konami is gearing up to return to video games because they're going to go bankrupt if they don't.

I wonder what that means for the Shadow Hearts IP, since it's tied up with pachinko machines?

Ubiquitous_
Nov 20, 2013

by Reene

...! posted:

Or -- and just take a moment to think about this -- it could be because From the New World legit is a Bad Game. Occam's Razor and all that. No wild theories necessary.

In what way? It has a great soundtrack, improves upon the graphics of Covenant, and also improves the core gameplay.

Ubiquitous_
Nov 20, 2013

by Reene

...! posted:

OK, now I suspect that you guys saying FtNW is good are just trolling.

It received decent to good reviews critically, and either maintained or improved things from Covenant, so... no?

Ubiquitous_
Nov 20, 2013

by Reene

Pizuz posted:

I played quite a bit of FTNW, but didn't finish it. Much of the gameplay and design decisions felt like a cheap rehash of the elements that made Covenant great. Especially all the pseudo-mandatory backtracking...

I must have blacked out that part of my experience of FTNW as I don't remember much mandatory backtracking. Unless you mean the visits back to the detective agency?

Ubiquitous_ fucked around with this message at 01:12 on Feb 17, 2019

Ubiquitous_
Nov 20, 2013

by Reene

Pizuz posted:

It‘s been ages since I played it, but I seem to remember having to visit every dungeon again for that big native guy to hunt stuff. I might be wrong.

Oh yeah! That’s his character quest and is totally optional. I recall the final one being annoying to find.

Ubiquitous_
Nov 20, 2013

by Reene
Are you planning on LPing Covenant, TDI?

Ubiquitous_ fucked around with this message at 03:49 on Feb 20, 2019

Ubiquitous_
Nov 20, 2013

by Reene

Wipfmetz posted:

Thank you for such a great LP, it was fun to follow.

Even if there seem to be people actually buying into the "redeemed villain"-part.
He's one of the better villains in jRPGs, thanks to his appearance and demeanor.

Ubiquitous_
Nov 20, 2013

by Reene

DanielCross posted:

In case anyone's been skipping videos in updates: Watch all the way to the end of that last ending video, same as at the end of the Koudelka thread.

Well then! We know what game he's tackling next.

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Ubiquitous_
Nov 20, 2013

by Reene

Schwartzcough posted:

Yep, segue from Shadow Hearts to Kingdom Hearts. Nice.

It should be Xenosaga Episode 1: Der Wille zur Macht.

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