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Seeric
Aug 18, 2011
This second video made me realize that the best and/or most agonizing part of this whole blind LP is going to be how atrociously bad SOTN tends to be at marking the entrances to save rooms and boss fights.

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Seeric
Aug 18, 2011
I don't think I've ever felt as anxious while playing a Castlevania game as I did while watching the entirety of that library section; this whole run is going to be amazing. At least the map makes it a little easier to figure out which rooms might be save points.

Seeric
Aug 18, 2011
The sheer degree to which you can put off going to an area in this game is making me realize how truly nonlinear SotN is compared to most other Metroidvanias, even most (all?) of the later Castlevania entries themselves. Sure, Metroidvanias have side areas and secrets, but usually the path for collecting major upgrades is a cleverly obscured, yet nonetheless straight, line. The only other game in this style that I can think of that's intentionally this nonlinear with its main progression path is Hollow Knight, though there are probably at least a few others that I'm forgetting or simply don't know about.

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