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sniper4625
Sep 26, 2009

Loyal to the End


Give em Helicopter

Everything else can come.

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LostCosmonaut
Feb 15, 2014

I got a J79 and two square feet of wing area.

Give 'Em Helicopter

I'm assuming we'll build a runway soon, this plan lets us get the office cheaply, so we can apply its discount to everything in the future.

thatbastardken
Apr 23, 2010

"Because the time has come, well and truly come, for all peoples of our great country, for all citizens of our great commonwealth, for all Australians to come together and build a new future for our nation."

- Kevin Rudd



long game

Tunicate
May 15, 2012




Fixed an issue with my sheet

Name: Jean Paris Eiffel
Player: Tunicate

Stats (total 130)

ST: 10 00
DX: 13 60
IQ: 13 60
HT: 11 10

Language: French (Native), English (Accented)


Advantages:
Night Vision (1)
Lucky (15)
Speaks Accented English: (2)

Skills (total of 71):
Outdoorsman(30) Camouflage, Naturalist, Navigation, Survival, and Tracking.

code:
Skill				Value	Points
    Camouflage 			  IQ+3	1
    Driving    			  IQ-1	1
    Explosives			  IQ-1	1
    First Aid			  IQ	1
    Naturalist 			  IQ+1	1
    Navigation 			  IQ+2	1
    Survival 			  IQ+2	1
    Tracking 			  IQ+2	1
    Shadowing 			  IQ+3	8
    Stealth 			  DX-1	1
    Observation 		  IQ+3	8
    Missile Weapon (Gunner/Rifle) DX+3 	8
    Melee Weapon (Fencing/Rapier) DX+2 	8
Disadvantages (total of -17)

Intolerance (Germans) -5
Delusion (-5) and Obsession (-5): Believes Hitler somehow survived getting nuked, wants to hunt him down and kill him
Quirk: Outrageous French Accent (-1)
Quirk: Eats Snails (-1)
Quirk: Unironically Enjoys Mimes (-1)
Quirk: Wears a Beret (-1)

chitoryu12
Apr 23, 2014

Goodness no, now that wouldn't do at all!


Current tally:

Long Game: 1

Give 'Em Helicopter: 4

Davin's Plan: 3

I'll give it a day or so to finish voting?

Bacarruda
Mar 30, 2011

Mutiny!?! More like "reinterpreted orders"

Rupert's plan. I want a jimjilbang.

Damanation
Apr 16, 2018


I'll vote for Davin's Plan as well.

chitoryu12
Apr 23, 2014

Goodness no, now that wouldn't do at all!


Current tally:

Long Game: 1
Rupert's Plan: 1
Give 'Em Helicopter: 4
Davin's Plan: 4

We're at a tie. Let's get the rest of the people who haven't voted yet.

Gnoman
Feb 11, 2014


Helicopter gets my vote.

chitoryu12
Apr 23, 2014

Goodness no, now that wouldn't do at all!


Long Game: 1
Rupert's Plan: 1
Give 'Em Helicopter: 5
Davin's Plan: 4

If we get no more votes by tonight, Give 'Em Helicopter will win.

wedgekree
Feb 20, 2013


Give 'em helicopter

chitoryu12
Apr 23, 2014

Goodness no, now that wouldn't do at all!


Give 'Em Helicopter wins the vote! Your starting base consists of:

* Office (4 units, $70,000, $3000 a month)
* Outdoor Firing Range (5 units, $3000, $100 a month)
* Chapel (3 units, $70,000, $200 a month)
* Quonset Hut (2 units, $17,000, $20 a month) x2
* Officers' Quarters ($100 a month)
* Poor Rations ($50 per person per month)

This comes at a total cost of $177,000 to construct, giving you $822,900 to hire soldiers and purchase equipment. Your base takes up 16/100 units. Your monthly cost will be $3420 beginning at the end of July 1955, not including ration and wage costs.

Soldier lists will be posted today or tomorrow. I'll start by providing the soldier list just for the Great Lakes Region as these soldiers will have no additional hiring costs to transport to Detroit, but you can ask for any country's soldier list. All of them have their own hiring options, including some nations having specialized troops that few or no other American nations have.

chitoryu12
Apr 23, 2014

Goodness no, now that wouldn't do at all!


Soldiers For Hire

The way everything's going in the world right now, war is definitely an industry that's not going away. Mercenary units all over the world won't have a hard time finding new recruits, though they may not always have the best selection at all times.

You can recruit from any American nation, and you can look at overseas countries if you really want to spend a lot of cash hauling foreign soldiers over. Every nation has its own selection of troops that reflect the environment, economy, and existing defense industry. Recruits range from farmers or miners looking for more excitement to experienced veterans, some of whom have special skills like piloting, tank driving, or demolitions. Because of the large list available, I'll give you the local Great Lakes troops first and you can request to see the hire list for any other nation.

All soldiers have a few stats. They have different levels of Combat, Driving, Pilot, and Social that affect their base performance on missions. Combat is their prowess at fighting on foot, Driving is their skill at piloting and crewing land vehicles, Pilot is their skill at aircraft, and Social is their handling of non-combat aspects of the job like dealing with civilians. Different missions require a different spread of abilities and certain soldiers are better for some tasks than others. It's possible for a soldier to have a score of 0 in something, which means they provide absolutely no benefit to performing that kind of mission and should not be put on that assignment.

Soldiers have a Hire Cost and Monthly Cost. The Hire Cost is the initial paycheck you give them to entice them on board, while the Monthly Cost is added to your base's monthly expenses as usual. Like with building upkeep, you can choose to not pay your soldiers if you're tight on money but will see negative repercussions such as a Morale loss or even a soldier quitting or stealing equipment.

All soldiers have Starting Gear, one or two weapons that they come with when they're recruited. This ranges from double-barreled shotguns and cheap revolvers to assault rifles and light machine guns. These weapons are not permanently assigned to your soldier and are added to your base armory upon recruitment, so you can give the weapons to anyone you'd like or sell them if you think they're too useless. Some soldiers have no starting gear at all.

Finally, soldiers may have special attributes. This is often specific training such as seamanship (to allow them to captain or crew a vessel) or demolitions work that lets them perform special tasks, or traits that affect how quickly they lose or gain Morale.

The Great Lakes Region

Factory Worker
A former assembly line worker looking for something less backbreaking and boring. Completely untrained, but has gotten the chance to test drive some vehicles.

Combat Level: 1
Driving Level: 2
Pilot Level: 0
Social Level: 0
Hiring Cost: $100
Monthly Cost: $900
Starting Equipment: Colt M1892 (.38 Long Colt)

Great Lakes Soldier
A local soldier, born and bred in Chicago. He's a tough breed used to the cold winters and smoggy air.

Combat Level: 2
Driving Level: 1
Pilot Level: 0
Social Level: 1
Hiring Cost: $700
Monthly Cost: $1200
Starting Equipment: Thompson Light Rifle (.30 Carbine)

Tank Driver
A Great Lakes tank driver who wants to get out from Michigan and ply his trade seriously.

Combat Level: 2
Driving Level: 3
Pilot Level: 0
Social Level: 1
Hiring Cost: $800
Monthly Cost: $2500
Starting Equipment: M3A1 Grease Gun (.45 ACP)
Armor Training

Pilot
A former puddle jumper pilot between Detroit and the Upper Peninsula. Completely untrained in combat, but skilled at flying through inclement weather.

Combat Level: 1
Driving Level: 1
Pilot Level: 2
Social Level: 2
Hiring Cost: $1400
Monthly Cost: $3000
Starting Equipment: Winchester Model 1886 (.45-70 Government)

Fisherman
A civilian fisherman seeking to use his seamanship in a more combat-oriented trade.

Combat Level: 1
Driving Level: 2
Pilot Level: 0
Social Level: 0
Hiring Cost: $900
Monthly Cost: $1200
Starting Equipment: Krag-Jřrgensen Model 1896 (.30-40 Krag)
Naval Training

Demo Man
A World War II combat engineer with the skills and knowledge to blow up just about anything in his path.

Combat Level: 2
Driving Level: 1
Pilot Level: 0
Social Level: 1
Hiring Cost: $1800
Monthly Cost: $2700
Starting Equipment: M1A1 Carbine (.30 Carbine)
Demo Training

Tunicate
May 15, 2012




While the rest of the group is huddled over their camp stoves, eating American spam and grumbling about it, Jean slips away from the camp.

A few minutes later, gunshots ring out. The heavily armed group of mercenaries immediately reconnaissances in force, and soon find themselves waving their guns at Jean, and the corpse of a moose.

https://rolz.org/info?X34451908

"You Americans and your processed food. Try somezing fresh!"

OscarDiggs
Jun 1, 2011

Those sure are words on pages which are given in a sequential order!


Damanation/Glaedwine bought up a good idea of recruiting in Squads of five. So, each Squad will have One Tank Driver, One Solider, One Demo-man and 2 Factory Workers, giving a decent spread of experience to cost. Except the last Squad which will be totally Tank Drivers for some armoured vehicles.

Davin Valkri
Apr 8, 2011

Maybe you're weighing the moral pros and cons but let me assure you that OH MY GOD
SHOOT ME IN THE GODDAMNED FACE
WHAT ARE YOU WAITING FOR?!


One five-person Tank Team sounds like a good idea, but making 100% formalized squads like that seems a bit too "Quartermaster Corps ditching all its specialist rations giving commando teams the runs" for me. I'd rather be more flexible in infantry composition. Speaking of rations...

Kamran "Cameron" Rajavi

"Ham...ham...frankfurters...pork...khak bar sar-am!" Kamran mumbles looking over the field ration cans brought out from the staff cars. Just his luck--all the meat cans have pork in them! And with no drat mess hall the only thing on the menu is hardtack and instant soup--and that's probably flavored with bacon!

Hearing the shots and turning to Jean, he waves off the moose offer. "You enjoy, please! I'll help you by getting something to cook it better!" And get better things to cook, he says to himself as he marches towards one of the staff cars. He turns to the one who looks the most miserable over the rations. "Rupert, was it? What say you to taking up your tea offer right now?"

OscarDiggs
Jun 1, 2011

Those sure are words on pages which are given in a sequential order!


Rupert Sebastian Barntal-Sanquith Esq.

“Haha! Good man!” Rupert exclaims, instantly perking up. “Tea, civilisation, good company. What more could a man want? I shall however have to ask you a favour. I've never had opportunity to study Farsi before, and a trip like this sounds like just the ticket to start rectifying that. If you are obliging of course.”

Turning toward the rest of the assembled officers, Rupert calls out. “But we shan't forget about any of you, no sir. What can Uncles Kamran and Rupert get you all for gifts all the way from Detroit? No need to be shy. Spices for Jean, to be sure; can't have the Frenchman have a worse pallet then I. ”

OscarDiggs fucked around with this message at Jun 28, 2018 around 19:21

Stago Lego
Sep 3, 2011


Grunn

'I would like to come along, just drop my off at a scrap yard or something. i have the desire to scrap something together.'

Mycroft Holmes
Mar 26, 2010

To the Moon! For Queen and Country!


Reginald
"I believe I should come along as well. We need to buy a mess tent and related gear. That should tide us over for the summer and we can build a mess hall before fall hits. We should also scope out our competition and look over some prospective recruits. I've rented a small office in the city to be our front end. We'll run some ads in the local newspapers to see if we can't gather some prospective hires. Speaking of learning, I do have some skill with money matters and I believe I could make some time if anyone would be interested in learning. As it stands, whenever we do purchase something I'll be doing the haggling. Just put any unusual gear down on a list and I'll see what I can do."

Damanation
Apr 16, 2018


Glaedwine

"Unless you are expecting some trouble, and need some muscle, I think I'll sit this one out. I was never much of a people person. That was handled by other people in my squad. I wish you luck in getting some food though. Eating MREs gets old after the first time. I could also just be a bodyguard for you on this one Reginald, it's easy enough to look big and stand behind you."

Tunicate
May 15, 2012




Discord chat:

quote:

Plan: A Tanker in Every Squad

Five Tankers
Five Demomen
Twenty Soldiers
fills up our allotment. We can replace generic soldiers with any more-skilled recruits that show up.


Jean

"Ze value of ze experienced tank drivers cannot be overeztimated. I am certain zis full mechanization plan iz ze best path forward."

He adjusts his beret.
"Zat stated, I am certain some of my countrymen will be quite willing to join ze company."

https://rolz.org/info?X34459888

tunicate rolls 3d6 = 9 #whatever I roll to try to find more french recruits

Tunicate fucked around with this message at Jun 28, 2018 around 23:47

LostCosmonaut
Feb 15, 2014

I got a J79 and two square feet of wing area.

Malcolm

"I doubt we're going to be buying any tanks just now, considering how we're not exactly rolling in money. Still, having some good drivers will be useful, and anyone who can drive a 30 ton chunk of steel can handle a jeep just fine I bet."

sniper4625
Sep 26, 2009

Loyal to the End


Jack Domai

I think I'll give the big city a bit of a break after my recent...entanglement. Good hunting out there.

Bacarruda
Mar 30, 2011

Mutiny!?! More like "reinterpreted orders"


Kang: I grab my pile of newspaper clippings and head for the huddle of soldiers.

"We are are going to Detroit, Mr. Reg? I will come with you. Time to buy some guns!"

Kang squints at Jean. "No tanks! There are big. They are slow. They are heavy." He waves his wad of clippings to prove his point. "I have a better idea."

Kang's Idea
Fighters - 28 soldiers
4 Demo Men - which gives us two 2-man teams. They can use bazookas and TNT to fight tanks and blow up bunkers.
6 Great Lakes Soldiers and 6 Expatriate French Soldiers and 12 Factory Workers - this makes six fighting teams (24 men total).

Fighting team example:
1x Great Lakes Soldier (fighter)
1x Expatriate French Soldier (fighter)
2x Factory Workers (driver + fighter)

Small teams are good for riding in jeeps, helicopters, or small boats. It is hard to fit 5 people in a jeep! With even numbers of men in each team, every man has a buddy to fight with. The veteran soldier can train his buddy in how to fight better.

Pilots and Crew - 2 pilots
2 Pilots, with Cochrane and Wells, we will now have four pilots.

"And when we get to Detroit, we should look for these things. Maybe we cannot buy everything now, but it is something we can work towards."
Kang's Merc Company
Guns


One of these for everyone - the folding gun will be very good for our pilots and drivers. And I have seen men in Chicago with those rifles. Some could fold their rifles. Others told me that theirs was like a tiny machine gun. "EM2," They called it.



Two of these for fighting tanks and blowing up bunkers.


Enough of these for every jeep, truck, and helicopter to have at least one.

Vehicles

Two of these - what are they called? Ducks?


Five of these Jeeps! Kang might not be able to read, but even he know a Jeep when he sees one.

Aircraft

Two of these - lots of room. I think eight or nine can go inside. Wheels for the land and like a boat for the water. And they can drop bombs!



Two of these kinds of plane - a little fighter plane that does not need a big, expensive runway.



Two of these kinds of helicopter - they can carry men, they can carry guns. They might be useful for the places our planes cannot go.

Bacarruda fucked around with this message at Jun 29, 2018 around 06:55

Tunicate
May 15, 2012




Jean

"I am sorry, Kang, but we lack ze rezourses for so ambitious a deployment as of yet. We can afford helicopters, but so far only ze small ones."

"On ze other hand, I have juzt heard back from Pierre. His band of maquisards are in need of a new employer. He iz very reliable."

Expatriate French Soldier
A former French Army soldier who fled to America after the atomic bombing of Paris and has found himself stuck in New Orleans with nowhere else to go. His English is shaky, but he’ll take whatever job he can get.
Combat Level: 3
Driving Level: 1
Pilot Level: 0
Social Level: 1
Hiring Cost: $1500
Monthly Cost: $1200
Starting Equipment: MAS-36 (7.5x54mm French)
French Translator

(turns out I didn't actually need to roll for this)

Tunicate fucked around with this message at Jun 29, 2018 around 02:26

Damanation
Apr 16, 2018


The Solid Core Plan
A standard squad of 5:
One combat veteran: The Expatriate French soldier has a higher initial cost, but same upkeep as the Great Lakes Soldier, but can translate French and is better at combat
A tank Driver: The best driver we can get
A Demoman: Just for when you want to blow something up
Two rookies, in this case, factory workers: They can drive, they can shoot, but most importantly they are cheap. We are brand new, we don’t need to only hire vets, we can afford to train people up

Buy 5 squads, then the 6th squad of all tank drivers to man any heavy armor we might be able to get.

5 Expatriate French Soldiers: $7500 initial, $6000 monthly

10 Tank Drivers: $8000 initial, $25000 monthly

5 Demoman: $9000 initial, $13500 monthly

10 Factory Workers: $1000 initial, $9000 monthly

Total: $25,500 initial, $53,500 monthly

Tunicate
May 15, 2012




I'm fine with the Solid Core.

wedgekree
Feb 20, 2013


IS it worth it to have a couple of pilots on hand or seamen just in case an operation is done that requires boats/flight so personnel are available? Even if not specialists?

Tunicate
May 15, 2012




We have multiple PC pilots, so we're fine on that front.

Bacarruda
Mar 30, 2011

Mutiny!?! More like "reinterpreted orders"

Damanation posted:

The Solid Core Plan
A standard squad of 5:
One combat veteran: The Expatriate French soldier has a higher initial cost, but same upkeep as the Great Lakes Soldier, but can translate French and is better at combat
A tank Driver: The best driver we can get
A Demoman: Just for when you want to blow something up
Two rookies, in this case, factory workers: They can drive, they can shoot, but most importantly they are cheap. We are brand new, we don’t need to only hire vets, we can afford to train people up

Buy 5 squads, then the 6th squad of all tank drivers to man any heavy armor we might be able to get.

I think five men per team is too many. Only about four people can easily sit in a jeep or a staff car. If we have a driver and three men firing out the windows, what is the fifth man to do?

And why have an expensive tank driver if we have no tanks and the factory workers can drive almost as well?

chitoryu12
Apr 23, 2014

Goodness no, now that wouldn't do at all!


Since stuff was getting posted in the Discord and not in the thread, I'll post a few other soldier lists that I already made here. Soldiers outside of Great Lakes currently have a larger hire price than normal because of the cost of transport.

The New Confederacy
Dissatisfied Sharecropper
A farmer that’s finally gotten tired of tenant farming and decided to become a soldier of fortune. Completely untrained outside of whatever personal practice they got firing shotguns and .22 rifles out in their back forty, but they’re used to harsh conditions and bad standards of living.

Combat Level: 1
Driving Level: 1
Pilot Level: 0
Social Level: 0
Hiring Cost: $500
Monthly Cost: $900
Starting Equipment: Double-Barreled Shotgun (12 Gauge)
Resistant to -1 Morale penalties

State Militia
A former member of one of the Neo-Confederate state militias trying to get better pay. While not very well-trained and seeing no action in their previous career, they at least have basic training and know which way to point a rifle.

Combat Level: 2
Driving Level: 1
Pilot Level: 0
Social Level: 0
Hiring Cost: $1000
Monthly Cost: $1200
Starting Equipment: M1 Garand (.30-06)

Old Army Vet
A World War II veteran with a farming background, looking to get back into the action. He’s seen combat overseas and has good experience, but that doesn’t come cheap.

Combat Level: 3
Driving Level: 2
Pilot Level: 0
Social Level: 1
Hiring Cost: $1200
Monthly Cost: $2000
Starting Equipment: M1 Garand (.30-06)

Tanker
A veteran tank crewmember who grew up driving tractors with his dad. He’s a bit older than is typical for a soldier, but he’s got valuable skill with armored vehicles.

Combat Level: 2
Driving Level: 3
Pilot Level: 0
Social Level: 1
Hiring Cost: $1200
Monthly Cost: $2300
Starting Equipment: M1911A1 (.45 ACP)
Armor Training

Pilot
A veteran World War II pilot from one of the old air bases who’s seeking better pay than the state militias will give him. He’s seen air combat and will be a valuable addition to any mercenary air force.

Combat Level: 1
Driving Level: 1
Pilot Level: 3
Social Level: 1
Hiring Cost: $1700
Monthly Cost: $3000
Starting Equipment: Colt Commando (.38 Special)
Pilot Training


The Sunshine State
Dissatisfied Farmer
A farmer that’s looking for something that pays better than picking oranges. Completely untrained outside of whatever personal practice they got firing shotguns and .22 rifles out in their back forty, but they’re used to harsh conditions and bad standards of living.

Combat Level: 1
Driving Level: 1
Pilot Level: 0
Social Level: 0
Hiring Cost: $400
Monthly Cost: $900
Starting Equipment: Remington Model 30 (.30-06)
Resistant to -1 Morale penalties

Ex-Sunshine Soldier
A Floridian soldier who’s quit his job, absconded with his service rifle, and is selling his services to the highest bidder. He’s well-trained, but they might be looking for deserters.

Combat Level: 2
Driving Level: 2
Pilot Level: 0
Social Level: 1
Hiring Cost: $1000
Monthly Cost: $1700
Starting Equipment: M1946 Sieg Automatic Rifle (.30-06)
Potential for random encounters

Navy Combat Diver
A World War II frogman who specialized in sabotage operations. He’s trained for specialist work that makes use of his skills in diving, explosives, and underwater armed combat.

Combat Level: 3
Driving Level: 1
Pilot Level: 0
Social Level: 1
Hiring Cost: $1900
Monthly Cost: $2400
Starting Equipment: High Standard HDM (.22 LR), V-42 Stiletto
Frogman Training

US Navy Pilot
A veteran pilot who served in the Pacific and trained on floatplanes and carrier landings. Highly skilled, with a few notches already under his belt.

Combat Level: 1
Driving Level: 1
Pilot Level: 4
Social Level: 1
Hiring Cost: $2900
Monthly Cost: $3500
Starting Equipment: Smith & Wesson Victory Model (.38 Special)
Pilot Training

Old Fisherman
An old sea dog who’s spent decades crewing and captaining boats. He’s looking for one last exciting ride and is willing to come on cheap.

Combat Level: 1
Driving Level: 2
Pilot Level: 0
Social Level: 0
Hiring Cost: $700
Monthly Cost: $800
Starting Equipment: None
Naval Training

US Navy Sailor
A veteran sailor who served in the Pacific in World War II. He saw little active combat, but he’s still trained on how to operate small vessels and crew larger ones.

Combat Level: 2
Driving Level: 2
Pilot Level: 0
Social Level: 1
Hiring Cost: $1300
Monthly Cost: $1300
Starting Equipment: Thompson M1928A1 (.45 ACP)
Naval Training

The Conch Republic
Local Militia
A local fighter looking for more action and better pay. They’re trained, but they’re used to the lackadaisical attitude and warm climate of Key West and may be a whiner.

Combat Level: 2
Driving Level: 1
Pilot Level: 0
Social Level: 2
Hiring Cost: $1500
Monthly Cost: $1200
Starting Equipment: M1A1 Carbine (.30 Carbine)
Suffers a permanent -1 Morale penalty when stationed outside of The Conch Republic.

Boat Driver
A civilian boater breaking into the world of mercenaries. Skilled at maneuvering craft, but completely untrained in combat.

Combat Level: 1
Driving Level: 2
Pilot Level: 0
Social Level: 2
Hiring Cost: $1000
Monthly Cost: $1000
Starting Equipment: Smith & Wesson Hand Ejector (.44 Special)
Naval Training

New France
Smuggler
A former smuggler trying to go slightly straighter than usual by joining a private military company. Not very capable apart from boating experience, and they may try to supplement their meager rates with a five-fingered discount.

Combat Level: 1
Driving Level: 1
Pilot Level: 0
Social Level: 2
Hiring Cost: $500
Monthly Cost: $400
Starting Equipment: Ithaca 37 (12 Gauge)
Naval Training
Possibility of random equipment theft


Machine Gunner
A New French militia member who decided to find a conflict other than boarding smugglers’ boats and breaking up bar fights on Bourbon Street. He stole his machine gun from the service, but it probably won’t get investigated with how many weapons fall off the back of a truck there.

Combat Level: 2
Driving Level: 1
Pilot Level: 0
Social Level: 1
Hiring Cost: $1800
Monthly Cost: $2000
Starting Equipment: Browning M1919 Stinger (.30-06)


Expatriate French Soldier
A former French Army soldier who fled to America after the atomic bombing of Paris and has found himself stuck in New Orleans with nowhere else to go. His English is shaky, but he’ll take whatever job he can get.

Combat Level: 3
Driving Level: 1
Pilot Level: 0
Social Level: 1
Hiring Cost: $1500
Monthly Cost: $1200
Starting Equipment: MAS-36 (7.5x54mm French)
French Translator

Appalachia
Moonshiner
A local yokel from a moonshining family. Completely lacking in military experience, but cheap and able to handle rugged conditions.

Combat Level: 1
Driving Level: 1
Pilot Level: 0
Social Level: 0
Hiring Cost: $400
Monthly Cost: $900
Starting Equipment: Double-Barreled Shotgun (12 Gauge)
Resistant to -1 Morale penalties

Miner
A miner looking for slightly cleaner and less dangerous work. Unskilled, but they’re tough.

Combat Level: 1
Driving Level: 0
Pilot Level: 0
Social Level: 0
Hiring Cost: $500
Monthly Cost: $800
Starting Equipment: None
Resistant to -2 Morale penalties

Helicopter Pilot
A skilled chopper pilot who works for one of the logging companies. They have no military experience, but they have a rare ability to pilot these relatively new machines.

Combat Level: 1
Driving Level: 1
Pilot Level: 3
Social Level: 1
Hiring Cost: $1700
Monthly Cost: $2000
Starting Equipment: Smith & Wesson M&P (.38 Special)
Helicopter Training

The Empire State
Dockworker
A bulk break cargo hauler looking for more excitement in life. Untrained, burly, and cheap.

Combat Level: 1
Driving Level: 1
Pilot Level: 0
Social Level: 0
Hiring Cost: $800
Monthly Cost: $500
Starting Equipment: None

NYPD Officer
A retired NYPD officer. Older and minimally trained, but they know their way around a gun or squad car.

Combat Level: 1
Driving Level: 2
Pilot Level: 0
Social Level: 2
Hiring Cost: $1200
Monthly Cost: $1200
Starting Equipment: Colt Police Positive (.32 S&W)

Empire Soldier
A soldier for one of the wealthiest countries in North America and familiar with international clients. Highly trained, well-equipped, and quite expensive.

Combat Level: 3
Driving Level: 3
Pilot Level: 0
Social Level: 2
Hiring Cost: $2200
Monthly Cost: $4500
Starting Equipment: United Defense M42 Marlin (.45 ACP)

Tunicate
May 15, 2012




I suggest we replace the rookies in the core plan, now that we have more options.

If we change from Factory Workers to Sunshine Old Fishermen, we trade the starter pistol and $600 up-front for Naval training and -100 upkeep, which is an improvement IMO. We're gonna be issuing better weapons anyway.


Confederacy tankers have the same stats and lower upkeep, but gently caress those guys

Tunicate fucked around with this message at Jun 29, 2018 around 18:11

OscarDiggs
Jun 1, 2011

Those sure are words on pages which are given in a sequential order!


Rupert Sebastian Barntale-Sanquith Esq.

“Jolly Good! The more the merrier. Let's get a car around and get everyone packed in. See the rest of you ladies and gents later!”

Firstly since it is a long journey to and from Detroit, if Kamran is willing getting an hour or two of Farsi training in would be grand.
More importantly, while actually in Detroit Rupert is going to wine and dine and skulk about known hang outs of other mercenary companies, posing as a rich potential client. Let's scope out the competition. IQ is 12, Acting is +1, Voice is +2 and 2 levels of Charisma is +2, for a total of 17.

OscarDiggs fucked around with this message at Jun 29, 2018 around 20:59

chitoryu12
Apr 23, 2014

Goodness no, now that wouldn't do at all!


Acting roll for Rupert

15

I'd like Rupert to roleplay part of his approach.

Stago Lego
Sep 3, 2011


Grunn

"Ferry good, I'll look around for a blowpipe and ammo"

Grunn goes looking (scrounging) for some scrap to make his own blowpipe and darts. For the tranquilizer he will buy some from some source or another.

Scrounge skill: 14
Roll:
Alric1916: [ roll 3d6 = 18 ]

Stago Lego fucked around with this message at Jun 29, 2018 around 21:10

Mycroft Holmes
Mar 26, 2010

To the Moon! For Queen and Country!


Reginald
Reginald loads himself in the car. Once he arrives in Detroit, he will purchase a mess tent with the associated gear as well as some mosquito netting. He will also check with the office he set up to handle their business to see if any offers or interesting applications have come in. He will also check his investments.

chitoryu12
Apr 23, 2014

Goodness no, now that wouldn't do at all!


CRITICAL FAILURE

Grunn makes a beeline for the first dumpster he sees after the car drops him off, right behind a bar. As he pops the lid open and starts scrounging through the inside to find anything useful among the broken glass that stinks of old booze, he finds a little vial.



As it dawns on him just what he got, a massive hand suddenly clamps down on his. "Gotcha! You think we didn't have this drop marked, punk?"

Grunn looks up to find a tall, broad-shouldered police officer reaching down for a pair of handcuffs from his belt.

OscarDiggs
Jun 1, 2011

Those sure are words on pages which are given in a sequential order!


Responding to a roll of 15

Rupert Sebastian Barntale-Sanquith Esq.

No matter how high quality, well stocked and guarded a place became, one could never quite remove the atmosphere of a good old fashioned Bar. This was not a place where deals were made; that would take time, trust and fine dining. But it was adjacent to deal-making; the best a man in his position could hope for.

“Evening” Rupert inclines his head to a group of three by the door, BBC accent thick. Non-nonchalantly he strolls to the bar, humming a tune. The humming was important, projecting himself into this place; not quite an invasion but definitely something that should not be. It also spoke of brash over-confidence. No one was quite as brash and over-confident as a rich man who has been insulated from the consequences of his actions all of his life, and who else is going to be buying mercenaries? All eyes were on him now, sure as anything. Especially the ones that were looking away.

He internally winces when he eyes the room himself. It hurt his professional instincts to be so obvious when scanning the crowd, but when one is fishing one must provide bait. The bait here; a rich swot from the Empire of Gun Running looking for some chaps capable of a bit of violence. The fish, some slightly drunk soldiering types looking for a job. A fake story here, some questions of capability there and a fresh round of drinks for his hosts at the most opportune times. Desire, pride and drink will tell him everything he needs to know. Rupert need only wait.

Stago Lego
Sep 3, 2011


Grunn

"No I'm not drunk I was just looking for something to make something usefull! (Bad trait: Bad Hearing and Honest).
I think somebody lost their medicine! Could you hold it while I look for some scrap?"

Grunn will continu to look for stuff in the dumpster hoping to find something helpfull

Scrounge 14

Grunn: [ roll 3d6 = 12 ]

Stago Lego fucked around with this message at Jun 29, 2018 around 21:37

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chitoryu12
Apr 23, 2014

Goodness no, now that wouldn't do at all!


9 when rolling for the cop

The officer stops, puzzled at Grunn handing him the heroin pills and attempting to continue looking through the dumpster. "Are you...okay, sir?"

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