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I vote for The Sunshine State. Easy access to low to non risk jobs seems hard to pass up As for a character, I'm having a hard time deciding between a techie guy to help build stuff, and a front line soldier type
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# ¿ Jun 23, 2018 02:20 |
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# ¿ Apr 26, 2024 21:24 |
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I haven't really played GURPS before, but it seems interesting! Characer Bio: Sammy, codenamed "Glaedwine," was part of a commando unit for the US during the war. However, during a key operation, his unit encountered an unknown group that offered strong resistance. Glaedwine botched the setting of an explosive, and as a result, the unknown enemy annihilated his squad. Glaedwine was the only one to return, but was disgraced, and removed from duty. Hoping to get a decent payday, and maybe find that enemy group and avenge his comrades, Glaedwine sets out to be a mercenary. (Since we have a lot of people with a good spread of technical skills, I tried making a more combat focused guy. Also, I have a soft spot for combat, especially melee.) code:
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# ¿ Jun 24, 2018 05:14 |
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Glaedwine I was hoping for nice sunshine, a good sea breeze and the occasional shower. Not endless smog, and no stars at night. But if thats where the company is, that is where I am. I pack up what little I have:an old photo of my former squad and some mementos from ops I probably shouldn't have kept. Not to mention a patch from that unknown enemy squad, not that anyone has been able to identify it. With that done, I try to find the largest group of fellow soldiers to party the night with. Best to celebrate at the beginning, who knows what the future holds. I had been searching for a new home, and hopefully the The Goon Squad will be it. Maybe do some arm wrestling for fun while out. OOC:If Reginald was hanging out with other people from the company, I would probably be there, and step in to help
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# ¿ Jun 25, 2018 17:25 |
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Glaedwine "I'm not much of a flyboy myself. I was more of a ground operator, but I'm a better shot with weapons than most. I could man a tail gun or something similar if I had to. But wouldn't it be expensive? Not to mention we would need ground crews to protect any forward air bases. I agree with Grunn on the workshop. The better we take care of our arsenal, the safer we are. And if he really can whip up something special, well our targets won't be able to expect it. What I think we will need is an information center of some kind. Intel is key, and if we can break enemy communications and ciphers, the better we can plan." Edit: Guess I was a little too late. "Man there really is nothing out here. At least we have plenty of room to expand I suppose. Doesn't seem very defensible, not that we plan to fight here." Damanation fucked around with this message at 20:44 on Jun 25, 2018 |
# ¿ Jun 25, 2018 20:42 |
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Are the prices for the real runway and the full dock supposed to be that high? I guess they will have to be pipedreams for the moment since they cost more than our entire budget currently.
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# ¿ Jun 25, 2018 22:14 |
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Glaedwine "I agree with Grunn on the two-story barracks. Build it once, we never need to worry about building housing or a mess hall again." "With plans to have an airforce, the dirt runway is clearly non-negotiable, especially since we can't afford anything else. Hopefully, the flyboys are good at maintenance, that hangar is pretty expensive. We will have to watch out for thefts on vehicles though." "The office is a great choice, that 25% discount on all purchases will quickly add up I'm willing to bet." "The command center may be on the expensive side, but anything that helps us win is worth it. We only make money if we are good at our jobs, and the command center will help with that." "I would go with the Indoor Firing Ranger over the Kill house personally. It's cheaper, and it still has the big effect we want, making all our troops better." "Gourmet rations have no initial cost, so it seems like a good choice to start. If we get overly large, they may become too expensive." "It might leave us a little tight on budget for equipment, but there's nothing wrong acquiring on site right?" quote:The Long Game Plan OOC: Is there a discord channel we want to use to discuss stuff?
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# ¿ Jun 25, 2018 23:10 |
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I'm moving 4 points from Missle Weapons (Rifle) to get Miss Weapons (LMG) +2 for 4 pointscode:
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# ¿ Jun 26, 2018 05:36 |
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I'll vote for Davin's Plan as well.
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# ¿ Jun 27, 2018 16:49 |
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Glaedwine "Unless you are expecting some trouble, and need some muscle, I think I'll sit this one out. I was never much of a people person. That was handled by other people in my squad. I wish you luck in getting some food though. Eating MREs gets old after the first time. I could also just be a bodyguard for you on this one Reginald, it's easy enough to look big and stand behind you."
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# ¿ Jun 28, 2018 22:35 |
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The Solid Core Plan A standard squad of 5: One combat veteran: The Expatriate French soldier has a higher initial cost, but same upkeep as the Great Lakes Soldier, but can translate French and is better at combat A tank Driver: The best driver we can get A Demoman: Just for when you want to blow something up Two rookies, in this case, factory workers: They can drive, they can shoot, but most importantly they are cheap. We are brand new, we don’t need to only hire vets, we can afford to train people up Buy 5 squads, then the 6th squad of all tank drivers to man any heavy armor we might be able to get. 5 Expatriate French Soldiers: $7500 initial, $6000 monthly 10 Tank Drivers: $8000 initial, $25000 monthly 5 Demoman: $9000 initial, $13500 monthly 10 Factory Workers: $1000 initial, $9000 monthly Total: $25,500 initial, $53,500 monthly
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# ¿ Jun 29, 2018 05:06 |
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Damanation posted:The Solid Core Plan I'm going to swap out the factory workers for Boat Drivers from the New Conch Republic. They have naval training, are just as good at fighting and driving as the factory workers, but have a cool 2 in social, which we wouldn't have otherwise. I think thats worth more in costs. As for the 5 man squad idea, we can have them work in 4s, and swap out one for demomen when we need them, or just ignore the idea entirely. I was mostly using it to get get idea of how many in each role we should have. 5 Expatriate French Soldiers: $7500 initial, $6000 monthly 10 Tank Drivers: $8000 initial, $25000 monthly 5 Demoman: $9000 initial, $13500 monthly 10 Boat Drivers: $10000 initial, $10000 monthly Total: $34,500 initial, $54,500 monthly Since we have 4 pilots as officers, I still feel we don't need any NPC ones yet since we are unlikely to buy more than 4 helicopters or boatplanes, especially as long as we don't have a runway, I also want to add this to my character sheet Quirk: Insistent Basketball is the next big sport Quirk: Uses Kirk-Fu( double dropkicks, single karate chop, hammerblow etc..) Quirk: Likes Masks & Helmets Quirk: Dislikes mushy textured food (I.E. beans) Skill: Escape -1 for 2 points Skill:Throwing 0 for 2 points.
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# ¿ Jun 30, 2018 22:40 |
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The Solid Core Plan 5 Expatriate French Soldiers: $7500 initial, $6000 monthly 10 Tank Drivers: $8000 initial, $25000 monthly 5 Demoman: $9000 initial, $13500 monthly 10 Boat Drivers: $10000 initial, $10000 monthly Total: $34,500 initial, $54,500 monthly Plan resubmitted with the new, as requested.
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# ¿ Jul 2, 2018 18:55 |
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Solid Core I mean I did come up with it, might as well vote for it.
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# ¿ Jul 2, 2018 21:29 |
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Glaedwine Purchase List Climbing Kit - 400 Grapple - 20 Backpack - 60 Wire Cutters - 30 Bolt Cutter - 30 Utility Knife - 2 T52E3 - 2500/2 = 1250 5 Mk. 2 Frag Grenade - (5 * 70) /2 = 175 Improved Fragmentation Vest with Trauma Plates - 4000 Motorcycle Helmet with Visor - 250 Steel-toed Boots - 100 Riot Gear x 2 = 2 x 100 = 200 Great-Sword - 900 Demo Kit - 160 Total: 7,577 Did someone call for a hodge-podge armor wearing guy with a big gun, a sword and can karate chop people?
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# ¿ Aug 31, 2018 17:41 |
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# ¿ Apr 26, 2024 21:24 |
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You mean we need to stop being bad at breaking into buildings. That or give up on being stealthy and just do full assaults from now on.
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# ¿ Sep 18, 2018 01:05 |