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I'm waiting for a kerro post.
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# ? Jul 24, 2018 14:55 |
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# ? Apr 26, 2024 21:52 |
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Sorry here's a map update. Opener: 6 Windwalker: 2 Yellow Sign: 6 Sleeper: 1 Crawling Chaos: 2 Next up: WW
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# ? Jul 24, 2018 19:39 |
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Trump and the formless spawn are supposed to be in middle America not east, I think
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# ? Jul 24, 2018 20:37 |
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Oops quite right
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# ? Jul 24, 2018 21:15 |
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Yep, not a lot I can do. Nap and hope it looks better in the morning. Next up YS Opener: 6 Windwalker: **4** Yellow Sign: 6 Sleeper: 1 Crawling Chaos: 2
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# ? Jul 24, 2018 22:33 |
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Desecrate some more... Opener: 6 Windwalker: 4 Yellow Sign: 5 Sleeper: 1 Crawling Chaos: 2 Sleeper up next.
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# ? Jul 24, 2018 22:55 |
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Do you want some plastic with that desecration? The US will not tolerate this incursion onto our soil. We will repel the invaders! Battle in the Midwest.
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# ? Jul 24, 2018 23:08 |
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Desecrate roll = 4 (Success) Battle for the midwest! Trump rolls 10 dice and gets: 4 - 6 - 5 - 2 - 1 - 2 - 5 - 6 - 3 - 2 Opener rolls 16 dice and gets: 5 - 3 - 6 - 5 - 2 - 6 - 5 - 1 - 4 - 6 - 4 - 1 - 5 - 1 - 1 - 6 Trump and formless spawn are slain. Opener must kill 2 units and pain 3 others. Any other post-combat abilities can be applied, then CC chooses where Opener's pained units retreat to. Sleeper also gains his second to last spellbook. Kerro fucked around with this message at 00:10 on Jul 25, 2018 |
# ? Jul 24, 2018 23:57 |
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Shouldn't sleeper have only rolled 8 dice? 6 for big orange and 2 for the spawn?
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# ? Jul 25, 2018 00:04 |
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Yeah my mistake I hadn't updated your power total. I've been posting the dice results in order in case I messed up the count, so we'll ignore the last two Sleeper rolls, which in this case does not affect the outcome. vvv thanks I'm all over the place today!
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# ? Jul 25, 2018 00:09 |
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Additionally, this will be sleeper's penultimate spellbook, he still needs the other "spend 3 power as an action" one.
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# ? Jul 25, 2018 00:09 |
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Kill two cultists, pain and promote all my monsters. Should be Yog + one cultist left in America. That was an extremely unfortunate set of rolls :/
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# ? Jul 25, 2018 00:13 |
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Some Numbers posted:Do you want some plastic with that desecration? I keep just taking it as a given in my head... yeah, ideally I'd like an undead.
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# ? Jul 25, 2018 00:24 |
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All good, I assumed as much. CC is up to decide where Opener's three (upgraded) monsters retreat to.
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# ? Jul 25, 2018 00:56 |
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I guess I'll take Demand Sacrifice. I tried guys.
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# ? Jul 25, 2018 01:45 |
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Just throw them into the Arctic Ocean.
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# ? Jul 25, 2018 07:31 |
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I think it’s your turn as well
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# ? Jul 25, 2018 07:58 |
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So here we are: Opener: 6 Windwalker: 4 (Out) Yellow Sign: 5 Sleeper: 0 (Out) Crawling Chaos: 2 Just CC, Opener and YS still in it for this round. Next up: CC
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# ? Jul 25, 2018 07:59 |
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Having been reminded that it's my turn... man, I don't even know at this point. Nightgaunt from N. Pacific to W. North America. If I had Unlimited Battle then I could do something, but I don't.
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# ? Jul 26, 2018 04:07 |
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Opener: 6 Windwalker: 4 (Out) Yellow Sign: 5 Sleeper: 0 (Out) Crawling Chaos: 1 Next up: Opener
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# ? Jul 26, 2018 05:02 |
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Okay, I don't think that changes my situation at all. Beyond One to move gate and cultist E. North America -> North Atlantic. Opener: 5 Yellow Sign: 5 Crawling Chaos: 1 Yellow sign next.
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# ? Jul 26, 2018 05:19 |
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Diplomacy time! Dancer, honest assessment of the board: if you've been lucky with elder signs thus far, your best move might be to snipe Squishy's two undefended gates and aim for 2nd place. If you flip the south atlantic gate and push him off the New Zealand gate, you could end at 11doom + 7ES vs his 14doom + 6ES after rituals. If you've been unlucky and can't beat him on signs, then it's kind of a catch22 for you as far as I can tell, and it's basically your choice to kingmake / spite whomever you choose. e: of course this leaves out that CC is positioned to hit 22 + 2ES...
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# ? Jul 26, 2018 09:05 |
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2nd place; a thing that exists in this game.
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# ? Jul 26, 2018 10:06 |
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King of Bleh posted:Diplomacy time! I think what you're suggesting here is impossible? It would cost me 4 AP to take South Atlantic, and 2 AP to wreck New Zealand. (I'll post a move soon, currently pondering)
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# ? Jul 26, 2018 13:38 |
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Dancer posted:I think what you're suggesting here is impossible? It would cost me 4 AP to take South Atlantic, and 2 AP to wreck New Zealand. Hastur to Nz -> combat -> atlantic -> capture -> recruit does it in 5.
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# ? Jul 26, 2018 15:08 |
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Hastur's staying where he is for now tyvm. But sure, screaming dead to north atlantic. Next up CC
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# ? Jul 26, 2018 16:32 |
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Do you mean south atlantic? East Africa isn't adjacent to north atlantic.
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# ? Jul 26, 2018 16:48 |
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Derp, yes, south.
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# ? Jul 26, 2018 16:49 |
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Mr. Squishy posted:2nd place; a thing that exists in this game.
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# ? Jul 26, 2018 18:05 |
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Right, I have a power left. Move my Nightgaunt in NA to the North Atlantic.
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# ? Jul 26, 2018 18:08 |
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Capture sleeper cultist in North Atlantic. Opener: 4 Yellow Sign: 4
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# ? Jul 26, 2018 20:22 |
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There isn't a sleeper cultist (or any cultist) in the North Atlantic
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# ? Jul 26, 2018 20:41 |
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Here's an updated map.
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# ? Jul 26, 2018 20:44 |
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You moved the wrong Gate, he was stealing my DC gate
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# ? Jul 26, 2018 20:47 |
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Ah that makes more sense. Here we go then: Opener: 4 YS: 4 Yellow Sign is up.
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# ? Jul 26, 2018 21:10 |
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Wait. I read that wrong too. I wanted to fight him in W. NA if he didn't run away.
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# ? Jul 26, 2018 21:23 |
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Unfortunately you can't fight with a Nightgaunt since it rolls 0 dice on its own. My understanding of the rules is that you have to be able to roll at least one die in order to declare combat.
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# ? Jul 26, 2018 21:41 |
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I just checked the rules and that is accurate.
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# ? Jul 26, 2018 21:43 |
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Capture cultist.
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# ? Jul 27, 2018 00:43 |
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# ? Apr 26, 2024 21:52 |
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gently caress. I thought that I could bring in the horrors with the spellbook, but I forgot that you can't even declare with 0 power.
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# ? Jul 27, 2018 01:18 |