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King of Bleh posted:My poor cultists are getting decimated left and right. Reminds me of my favorite CW gag. High priests: top of cultist food chain, bottom of actual food chain.
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# ? Jul 3, 2018 21:07 |
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# ? Mar 28, 2024 12:09 |
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Nightgaunt from North Pacific to Australia. Opener: 12 Windwalker: 10 Yellow Sign: 9. GOP: 8 Crawling Chaos: 9 Next: Opener
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# ? Jul 3, 2018 21:20 |
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Summon spawn in North Atlantic
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# ? Jul 3, 2018 22:03 |
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Summon another Gnoph-Keh, same place Opener: 10 Windwalker: 7 Yellow Sign: 9. GOP: 8 Crawling Chaos: 9
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# ? Jul 3, 2018 22:11 |
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Desecrate, summon byakhee Opener: 10 Windwalker: 7 Yellow Sign: 7 GOP: 8 Crawling Chaos: 9
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# ? Jul 3, 2018 22:31 |
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I should be at 8 power not 10, sorry phone posting
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# ? Jul 3, 2018 22:38 |
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Whoops, thought Spawn were at the bottom end not the top.
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# ? Jul 3, 2018 22:48 |
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Move Grand Wizard from North Atlantic and two Midwest Lobbyists to Central America. Opener: 8 Windwalker: 7 Yellow Sign: 7 GOP: 6 Crawling Chaos: 9
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# ? Jul 3, 2018 23:42 |
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Desecration roll = 2 (Success) Opener: 8 Windwalker: 7 Yellow Sign: 7 GOP: 6 Crawling Chaos: 9 Next up: CC
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# ? Jul 3, 2018 23:51 |
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Recruit Cultist in Australia. Opener: 8 Windwalker: 7 Yellow Sign: 7 GOP: 6 Crawling Chaos: 8
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# ? Jul 3, 2018 23:55 |
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Sorry all, on vacation with limited internet. Summon yog in North Atlantic, take channel power and dragon ascending
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# ? Jul 4, 2018 21:09 |
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Summon a Gnoph-Keh up top in the arctic Opener: 2 Windwalker: 5 Yellow Sign: 7 GOP: 6 Crawling Chaos: 8
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# ? Jul 4, 2018 21:21 |
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Opener: 2 Windwalker: 5 Yellow Sign: 7 GOP: 6 Crawling Chaos: 8 Next up: YS
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# ? Jul 4, 2018 21:31 |
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Can someone spell out to me what the exact combat stats would be in North Atlantic right now? I count: Undead 3 + Byakhee 2 = 5 Yog = 8, I think?
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# ? Jul 4, 2018 21:58 |
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That looks right to me. e: and iirc each one's a d6 w/ 1/6 chance of kill and 2/6 chance of pain.
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# ? Jul 4, 2018 22:11 |
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Mr. Squishy posted:That looks right to me. Yeah. If you're not rolling combat dice then 6 is a kill, 4-5 is a pain.
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# ? Jul 4, 2018 22:33 |
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Dancer posted:Can someone spell out to me what the exact combat stats would be in North Atlantic right now? Come at me, bro
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# ? Jul 4, 2018 22:55 |
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Do it, I want to roll some (virtual) dice!
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# ? Jul 5, 2018 02:17 |
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Nah, not quite worth it. Screaming Dead to Scandinavia. Opener: 2 Windwalker: 5 Yellow Sign: 6 GOP: 6 Crawling Chaos: 8 Next up: GOP
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# ? Jul 5, 2018 03:14 |
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I'm assuming you're taking the full entourage unless you specify otherwise?
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# ? Jul 5, 2018 03:20 |
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Oops. I had just forgotten to mention this time, but yeah, let's just establish that as default.
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# ? Jul 5, 2018 03:22 |
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I just woke up from a last 4th of July, so I'm going take another nap.
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# ? Jul 5, 2018 18:05 |
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Sleeper sleeps. Opener: 2 Windwalker: 5 Yellow Sign: 6 GOP: 6 Crawling Chaos: 8 Next up: CC
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# ? Jul 5, 2018 21:25 |
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Also I have a question for experienced players about High Priests. I proxied some in for our game last night but I couldn't find this clarified in the rulebook. Do you just get a High Priest in your pool at the start of the game? So that in effect you can now have one additional cultist on the board in total? Or does it replace one of your basic acolytes, and if so how does that work?
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# ? Jul 5, 2018 21:28 |
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Jedit can correct me if I'm wrong, but I'm 90% sure you just get an extra Cultist.
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# ? Jul 5, 2018 21:35 |
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They start in the pool. e; second bullet point in the tips and tricks on the H.P. page: "Recruit your high priest in the first Action Phase." Mr. Squishy fucked around with this message at 21:46 on Jul 5, 2018 |
# ? Jul 5, 2018 21:42 |
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Okay cool. I have the Omega rulebook that came with Onslaught 2 printing but it doesn't actually say. That's interesting - changes the game more than simply replacing an acolyte as it means you don't have to get your cultists eaten to be able to put them out somewhere else in the early game.
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# ? Jul 5, 2018 21:45 |
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Yeah i misread your post. Its not crystal clear but i edited my post with something that clinches it.
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# ? Jul 5, 2018 21:48 |
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Kerro posted:Also I have a question for experienced players about High Priests. I proxied some in for our game last night but I couldn't find this clarified in the rulebook. Do you just get a High Priest in your pool at the start of the game? So that in effect you can now have one additional cultist on the board in total? Or does it replace one of your basic acolytes, and if so how does that work? Each faction has one High Priest which starts in your pool and can be recruited. It's separate to your Cultists and only used if the expansion is used. The exception is the Tcho-Tchos, who always have three High Priests and start the game with five Cultists and a High Priest if the expansion is in play.
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# ? Jul 5, 2018 23:10 |
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Build and control a gate in Australia. Opener: 2 Windwalker: 5 Yellow Sign: 6 GOP: 6 Crawling Chaos: 5 Next up: Opener
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# ? Jul 5, 2018 23:44 |
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Mr. Squishy posted:They start in the pool. Yeah, that made me assume they either started in your pool, or that they replaced an acolyte when summoned for the first time. For some reason I just assumed it wouldn't increase your total unit count as that seemed like too significant of an impact, but that's certainly far more straight-forward.
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# ? Jul 5, 2018 23:53 |
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One other rules question I can't find a clear answer to. Can Nyarlathotep use 1k forms at 0 power? The rulebook says that at zero power, you can't take any action, even one that costs zero. But it also says that if a spellbook gives you power, you can use that. In the case of 1k forms those are contradictory since it's a spellbook, but also an action. Plus to confuse matters, it only has the chance to give you power. I see a lot of players (and even a strategy guide) discussing using it when CC is at 0 power, but we had ruled that you couldn't do this, so.. I dunno?
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# ? Jul 6, 2018 00:37 |
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I feel like it's pretty clear cut: it's an action and you can't use actions at 0 power. I think the note about spellbooks that give you power is more referring to Passion than 1K Forms.
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# ? Jul 6, 2018 00:43 |
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Kerro posted:One other rules question I can't find a clear answer to. Can Nyarlathotep use 1k forms at 0 power? The rulebook says that at zero power, you can't take any action, even one that costs zero. But it also says that if a spellbook gives you power, you can use that. In the case of 1k forms those are contradictory since it's a spellbook, but also an action. Plus to confuse matters, it only has the chance to give you power. Nyarlathotep cannot use 1000 Forms at 0 Power as he is out of the round. The spellbooks referred to in the rules are things like Passion, which will put Yellow Sign back in if a Cultist is captured when he is at 0 Power.
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# ? Jul 6, 2018 00:59 |
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Ok good that's how I interpreted it. I'm just surprised how many people in bgg strategy discussions and stuff are getting that wrong.
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# ? Jul 6, 2018 01:02 |
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Kerro posted:Ok good that's how I interpreted it. I'm just surprised how many people in bgg strategy discussions and stuff are getting that wrong. Like you said, it's made a little ambiguous by the rulebook and not helped by the fact that there are things you can do at 0 Power. What it boils down to is that an Action (capital A) is the thing you do when your turn comes around; if you are at 0 Power (or you are Hibernating Windwalker), then your turn doesn't happen so you can't perform an Action. However, you can still do the following: Sacrifice a High Priest for 2 Power Use Pre- and Post-Battle abilities Use any other ability that does not self-describe as an Action Also, Ongoing abilities will trigger as normal. It's probably a good thing that you didn't use High Priests in this game, because Windwalker has a unique distinction regarding them. Any faction that has Passed can re-enter the round by sacrificing a High Priest. WW can do this if he passed normally, but cannot if he has Hibernated. It almost never arises as WW will typically Hibernate every round, but it's at least theoretically possible that he could take actions to spend all Power when there were no enemy GOOs in play. Jedit fucked around with this message at 01:18 on Jul 6, 2018 |
# ? Jul 6, 2018 01:14 |
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Right, that makes sense. I think I feel clear enough on High Priests that I could include them for the next game, if there is one. Next up: Opener
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# ? Jul 6, 2018 01:31 |
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Recruit a cultist in e: Actually, probably better in North Atlantic. Opener: 1 Windwalker: 5 Yellow Sign: 6 Tromp: 6 Crawling Chaos: 5 Next Up: Windwalker King of Bleh fucked around with this message at 05:18 on Jul 6, 2018 |
# ? Jul 6, 2018 05:02 |
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Summon the last Gnoph up top Opener: 1 Windwalker: 4 Yellow Sign: 6 Tromp: 6 Crawling Chaos: 5
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# ? Jul 6, 2018 14:41 |
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# ? Mar 28, 2024 12:09 |
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If I recall correctly, and this costs me 1 power: Capture that cultist. Opener: 1 Windwalker: 4 Yellow Sign: 5 Tromp: 6 Crawling Chaos: 5 Next up: Trump
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# ? Jul 6, 2018 16:07 |