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GenuineRevelry
Aug 12, 2010

Decor Aficionado


Thia's dressed in a black, flowing cloak, nearly a silk sheet with a hole cut in the middle, that's frayed at the edges bound by cloth belt at her waist that holds the strange carved mask. It billows about with each step, writhing almost as if it's alive and desperately trying to escape her form. It serves to obfuscate her precautions, leather armor and a dagger tucked away just out of sight, just as much as it does her form in the night. She steps through the door and heads for the bar and an ambling pace, half-lidded eyes taking in the room and the patrons present as she slips into the seat opposite Layla, on the far side of Donata and Yren. She's quiet, at first, and knits her brow for just a moment as they begin to discuss so openly what they've been invited her to do.

"I wouldn't say many more." Her eyes glide over the gathered few, lingering just on Yren for a moment before passing over to the bartender. She cocks her head to the side and looks him up and done. Either satisfied or sure that she won't be, the wood elf adjusts in her seat and speaks to no one in particular. "I'm Thia Taletreader, though someone here already knew that." There's no edge to her voice, but the deadpan tone she tends to speak in gives a strange implied snark or derision to all the snippy little comments she's so keen on making.

quote:

Name: Thia Taletreader
Race: Elf (Wood Elf)
Age: 72
Size: Medium (5"4')
Class: Cleric (3; Ambition, "Mask")
Alignment: Chaotic Neutral

Background: Criminal
Role: Mastermind
Languages: Common, Elven

Hit Points: 21
Initiative: +5
AC: 16
Speed: 35 ft.

Passive Perception: 16
Passive Investigation: 10
Passive Insight: 16

Attributes (Modifier/Saving Throw)
Strength: 8 (-1/-1)
Dexterity: 20 (+5/+5)
Constitution: 13 (+1/+1)
Intelligence: 11 (+0/+0)
Wisdom: 18 (+4/+6)
Charisma: 16 (+3/+5)

Skills (Proficiency Bolded)
Acrobatics +5
Animal Handling +4
Arcana +0
Athletics -1
Deception +5
History +0
Insight +6
Intimidation +3
Investigation +0
Medicine +4
Nature +0
Perception +6
Performance +3
Persuasion +5
Religion +0
Sleight of Hand +5
Stealth +7
Survival +4

Armor Proficiency: Light armor, medium armor, shields
Weapon Proficiency: All simple weapons, longsword, shortsword, shortbow, and longbow
Tools: Thieves' Tools, Gaming Kit

Features:
Ability Score Increase: Your Dexterity score increases by 2. Your Wisdom score increases by 1.
Darkvision: You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Keen Senses: You have proficiency in the Perception skill.
Fey Ancestry: You have advantage on saving throws against being charmed, and magic can't put you to sleep.
Trance: Elves don't need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.
Elf Weapon Training: You have proficiency with the longsword, shortsword, shortbow, and longbow.
Fleet of Foot: Your base walking speed increases to 35 feet.
Mask of the Wild: You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.

Channel Divinity: Turn Undead (Cleric): As an action, each undead that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage.

A turned creature must spend its turns trying to move as far away from you as it can, and it can't willingly move to a space within 30 feet of you. It also can't take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there's nowhere to move, the creature can use the Dodge action.

Prepared Spells (Ambition): At 1st level, Bane and Disguise Self are always prepared. At 3rd level, Mirror Image and Ray of Enfeeblement are always prepared.

Warding Flare (Ambition): At 1st level, when you are attacked by a creature within 30 feet of you that you can see, you can use your reaction to impose disadvantage on the attack roll, causing light to flare before the attacker before it hits or misses. An attacker that can't be blinded is immune to this feature. You can use this feature a number of times equal to your Wisdom modifier (a minimum of once). You regain all expended uses when you finish a long rest.

Channel Divinity: Invoke Duplicity (Ambition): Starting at 2nd level,as an action, you create a perfect illusion of yourself that lasts for 1 minute, or until you lose your concentration (as if you were concentrating on a spell). The illusion appears in an unoccupied space that you can see within 30 feet of you. As a bonus action on your turn, you can move the illusion up to 30 feet to a space you can see, but it must remain within 120 feet of you.

For the duration, you can cast spells as though you were in the illusion's space, but you must use your own senses. Additionally, when both you and your illusion are within 5 feet of a creature that can see the illusion, you have advantage on attack rolls against that creature, given how distracting the illusion is to the target.

Criminal Contact (Criminal): You have a reliable and trustworthy contact who acts as your liaison to a network of other criminals. You know how to get messages to and from your contact, even over great distances; specifically, you know the local messengers, corrupt caravan masters, and seedy sailors who can deliver messages for you.

Feats:

Elven Accuracy: Increase your Dexterity, Intelligence, Wisdom, or Charisma score by 1, to a maximum of 20. Whenever you have advantage on an attack roll using Dexterity, Intelligence, Wisdom, or Charisma, you can reroll one of the dice once.

Spell Save DC: 14
Spell Attack Modifier: +6

Cantrips:
Spare the Dying
Toll the Dead
Thaumaturgy

Prepared Spells:

1st:
Bane
Command
Cure Wounds
Detect Magic
Disguise Self
Guiding Bolt

2nd:
Calm Emotions
Continual Flame
Hold Person
Mirror Image
Ray of Enfeeblement

Equipment:
a crowbar
a set of dark common clothes including a hood
a mace
leather armor
a dagger
explorer's pack
a shield
a holy symbol (wood carved mask)
Shortsword (10gp)
Longbow (50gp)
Thieve's Tools (25gp)
Playing card deck (5sp)
Quiver (1gp)
-Arrows, 20 (1gp)
Leather-bound book of questionable repute (25gp)
Mirror, steel (5gp)
Climbing Kit (25gp)
Ball bearings, 1000 (1gp)
Acid, vial (25gp)
46gp, 5sp

GenuineRevelry fucked around with this message at 02:12 on Jun 29, 2018

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GenuineRevelry
Aug 12, 2010

Decor Aficionado


"Whiskey, please." The momentary mirthless courtesy was outweighed by the fact Thia barely seemed to acknowledge the barkeep's existence. It was almost customary, polite, but thoughtless and devoid of meaning. Just a tad unsettling, all things considered. In fact, her eyes are resting on Slim, whose bumbling attempts at socializing have seemed to earn her attention or perhaps her ire. It was always a bit hard to tell.

"I wouldn't say from here." The rare moment of inflection, a strange little note of hesitance was far more telling than she might have cared for. "It's as good a home as any."

This reaches a hand through a nearly invisible fold in her makeshift cloak and plucks the letter from its safe little hideaway. She holds it up before the group between the index and middle fingers on her right hand, "Did they find you lot in hidden places? The little corners we carve out for ourselves away from prying eyes." She places the letter itself on the bar top an arm's reach away, free for anyone to take and examine.

"Did they find you where you didn't want to be found?"

GenuineRevelry fucked around with this message at 02:12 on Jun 29, 2018

GenuineRevelry
Aug 12, 2010

Decor Aficionado


Thia sips at her whiskey as they wait, though in the end she's barely touched it. She has no real tolerance for hard liquor, though she manages an appreciation of the finer qualities of masterly distilled liquor this beverage surely lacked. She is perfectly content to wait for the others to pass through the door. Once Donata has managed her passage unharmed, Thia's gaze rests solely on the nervous bugbear holding the door. She waits seated at the table, finger running along the rim of her mostly full glass, until Valeria begins to step through the door. Even then Thia manages to make it just on Layla's heels. She looks Slim dead in the eyes as she passes through the door with the barest hint of a smirk on her lips.

GenuineRevelry fucked around with this message at 02:11 on Jun 29, 2018

GenuineRevelry
Aug 12, 2010

Decor Aficionado


The moment the sending stone is placed on the table Thia's is already reaching out to take it. She scoops it up with a bit of a skeptical glance, first at the stone itself which she rolls around in the palm of her hand as if to feel every groove and curve, and then at Baern and Morgran themselves. "You gain blessings from the Lord of Shadows in spilt wine and loose coin. Ill gotten gains placed on his altar." She hefts the stone in her palm and lets her hand under it's weight once, twice, then three times. Weighing just as much the stone itself as the offer before them.

"You want more than his blessing. You want favor." It's a minor distinction to someone outside of worship and clergy, perhaps, but to Thia it means the world. "The wind at their backs and the Master of All Thieves at their side. How could your hired help fail you then?" She seems unamused. Not quite nonplussed but certainly still skeptical of the whole ordeal. "These objects are of great importance to you, or some endeavor of yours, and you've gone to great lengths to make sure we know just how far your reach extends."

She places the stone on the table again, "400 gold per object, each. Other factors will still be weighed and considered upon completion of any individual job."

Thia manages an awfully mediocre 10 on her Persuasion check.

GenuineRevelry fucked around with this message at 09:47 on Jun 29, 2018

GenuineRevelry
Aug 12, 2010

Decor Aficionado


"How about the layout of the grounds surrounding the estate?" Thia plucks a single grape from its place on the tray rolling it between her fingers for a moment before she deigns to eat it, "You must have some practical knowledge of the place."

GenuineRevelry
Aug 12, 2010

Decor Aficionado


It seems a little bit of flattery would go a long way with Thia. The triton woman had her attention now, though really, she had been among the more intriguing of them from the start. None too bad at plotting either. Layla chimes in with a surprisingly insightful addition, though a tad directionless, and there's a moment where one could swear Thia almost smiles.

"We'll visit the Font of Knowledge then. Oghma's faithful should have the records we need, and for as wise as they believe themselves, their faith in their knowledge blinds them to the workings of those they deem lesser folks."

GenuineRevelry
Aug 12, 2010

Decor Aficionado


As cagey as Thia can be, she's pleasant enough to talk to when there's nothing on the line. She indulges her triton acquaintance's curiosity on the nature of the city and its inhabitants, though she seems less than enthused about spending time in Castle Ward itself. This is the home of the wealthiest of Waterdeep's citizens, retired adventurers and merchants alike, all with more gold to their name than they're worth themselves. It is the absence of the poor, really, that unnerves Thia though she does her best not to show it. There is something pristine here in a way that nothing truly is, an unpleasant facade for unpleasant people. The conversation with Yren serves to soothe her nerves and by the time they've arrived at the temple she's all too willing to play along and see how far the bard's silver tongue might carry them.

"You'll have to forgive my exotic friend. She's really quite sweet and clever too, just prone to waxing lyrical." Thia offers a small smile that doesn't quite reach her eyes. If anything, she really does have the unnerving disinterest nobility seemed to acquire from birth nailed. "It's a rumor, surely. But, she won't relent and I must admit I've gotten quite curious myself."

GenuineRevelry
Aug 12, 2010

Decor Aficionado


Thia bears the indignity of being the triton's plaything with as much apathy as anyone has ever mustered before or ever will again. She remains so perfectly still that one might question whether the elf had fallen into trance during the proceedings. It does, however, provide Yren the most perfect canvas to work with. More model than person, really, and the disguise is unquestionably distinct. Thia admires her reflection for a moment as Yren works on her own disguise, appraising how the bard had accessed the appropriate visage of a servant with a slight frown, though ultimately seeming to relent without voicing any displeasure. If nothing else, she was hardly recognizable. The same couldn't quite be said for Layla. Hopefully, that wouldn't matter quite as much.

"You look," Thia appraises Yren's disguise for a moment before offering a smile and a curtsy, "absolutely stunning, my lady. Shall I get the door?"

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GenuineRevelry
Aug 12, 2010

Decor Aficionado


Thia offers a deep and solemn obeisance in respect to Yren's dismissal and without a word departs to follow Daeron. She maintains a sort of somber quietness for the most part, with rigid posture and practiced elegance that was surely instilled from painstaking trial and error, taking on the visage of the servant as best she knew it. And while at first she seems to be keeping her eyes to the floor the more astute observer might notice the wood elf counting heads, or rather feet, and taking note of the manor's occupants and their occupations.

Once they are well out of ear shot of Lady Hazelheart she speaks up as well. "My apologies, Master Daeron." She takes a soft, sweet apologetic tone. "I am sure there is must more important business that one such as yourself could be taking care of. Thank you so very much for accompanying us."

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