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Azhais
Feb 5, 2007
Switchblade Switcharoo

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Leal
Oct 2, 2009
:iit:

When will it be mixed with the baka things mod?

Leal fucked around with this message at 20:12 on Apr 27, 2020

Angry Lobster
May 16, 2011

Served with honor
and some clarified butter.
:stare:

The Lone Badger
Sep 24, 2007


what did you do what did you dooooo

McSlaughter
Sep 12, 2013

"Kill white people and get paid for it? What's not to like?"

https://www.youtube.com/watch?v=TBsdWW7MOew

Azhais
Feb 5, 2007
Switchblade Switcharoo
Since you all liked the beak Hydra

Cardiovorax
Jun 5, 2011

I mean, if you're a successful actress and you go out of the house in a skirt and without underwear, knowing that paparazzi are just waiting for opportunities like this and that it has happened many times before, then there's really nobody you can blame for it but yourself.
The Baka Hydra Came From The Desert.

But seriously, what is that?

Azhais
Feb 5, 2007
Switchblade Switcharoo

Cardiovorax posted:

The Baka Hydra Came From The Desert.

But seriously, what is that?

age of blood and sand modpack

Corsec
Apr 17, 2007

Cardiovorax posted:

The Baka Hydra Came From The Desert.

But seriously, what is that?

The Hydra

The second picture of the giant spider in the swamps is Mutant Blood Spider

I'm a little disappointed that the beak thing hydra wasn't a marvellously well-timed picture of several beak things in a row.

Gniwu
Dec 18, 2002

Is there a relatively painless way of editing a character's inventory with the game editor? I want my squad's equipment to have that nice purple color the Southern Hive has, but most of it has already been dyed once.

Hihohe
Oct 4, 2008

Fuck you and the sun you live under


Yeah is there an easy armor painting mod?

Hubbert
Mar 25, 2007

At a time of universal deceit, telling the truth is a revolutionary act.
sometimes i make cool places in kenshi









Azhais
Feb 5, 2007
Switchblade Switcharoo
Pretty. I never do nearly well enough with my exterior lighting, you have some nice streets there.

Redundant
Sep 24, 2011

Even robots have feelings!
Now I have broken the back of the cannibals I am thinking about starting another game and trying to build a settlement and destroy the holy empire. I was wondering if there were any mods that really stand out. I have been using this post from early in the thread:

Garfu posted:

Here's my mod list:

But I was wondering if any of that has been improved on and replaced when it comes to getting the best out of the game.

Cardiovorax
Jun 5, 2011

I mean, if you're a successful actress and you go out of the house in a skirt and without underwear, knowing that paparazzi are just waiting for opportunities like this and that it has happened many times before, then there's really nobody you can blame for it but yourself.
You definitely shouldn't use that list anymore, it's massively outdated. Robotic Limb Crafting, for example, has been superseded completely by in-game limbcrafting that has been included in the base game for nearly a year now. It's broken and likely to break your game if you try to use it.

Necroskowitz
Jan 20, 2011

How is this modpack? There's a lot of cool stuff in there but also miscellaneous mods that aren't really explained. That, plus the anime mods, boob mods and it eliminating female muscle definition by default makes me initially pretty skeptical.

Azhais
Feb 5, 2007
Switchblade Switcharoo

Necroskowitz posted:

How is this modpack? There's a lot of cool stuff in there but also miscellaneous mods that aren't really explained. That, plus the anime mods, boob mods and it eliminating female muscle definition by default makes me initially pretty skeptical.

I actually haven't used it (picture was linked from someone that said that's what it was from, figured it was an overhaul, not just a modpack initially).

I have some of the stuff from it, and he does have de-weeabooing instructions. all I know is I started up with some of the difficulty mods as a slave in rebirth, ran out the front door a couple days later and walked past a bonedog pack with two groups of guards hot on my heels and thought "great, a distraction". As it turns out that distraction slaughtered the guard pack in seconds due to the alpha animals mod sooooo I'm expecting some difficulty issues later :v:

McSlaughter
Sep 12, 2013

"Kill white people and get paid for it? What's not to like?"
re: current/fun/up-to-date or otherwise presumed working mods

I have been playing this game a good bit recently, on like day three-hundred-and-seventy-something of my efforts to build a powerful, incorruptible fiefdom in The Border Zone that began practically at day zero (many early weeks of >>> through Ninja Genin tracking their sandal footprints in my hilltop home repeatedly while my bashful and bashed-in companions lie face down in their katana-induced blood puddles before I devised my hilltop ziggurat design with inward-facing crossbow turrets and made raids stave-off-able). I could never get into this weird, nondescript yet ambitious looking game I had somehow mysteriously acquired with no recollection as to when or how it came to be in my games library one day because I literally could not get into the game and the program would fatally crash to desktop, and then later, when an operable condition was eventually summoned, because everybody and everything was either too small for me to care to look at it or it was big, scary, mean, and most of all beat me up/maimed me, but thanks to the splendiferous, mostly-anime-reskinner mod community the v1.0 vanilla version of this navmesh-pathfinding-Ogre-graphics-engine orgy that is known colloquially as Kenshi is actually playable and my dream team of 50+ lovers of every race, color, and mind-baffling neutral posture stance imaginable can roam the wastelands with the certainty that they are being taken care of by a group of either Chinese codelords or modders elsewhere who, again, on the whole seem to really love rigging anime models...

As for QoL-style or otherwise acceptable mods, here's something I've whipped up in a dirty glass, swirl it around under your nose and then down the concoction before you can't stop the hammering nail-like pains in your skull and the ensuing nightmarish carousel of memories and dead friends' faces from making this whole dingy bar spin behind your eyeballs:

This is what I am running in the aforementioned save.



I made the switch to Genesis (a total overhaul mod run by a big, community-based mod studio that does a lot of interactive or tutorial-esque work with the game's Forgotten Construction Set) around day 250 or something, and I won't import back to vanilla again for this save now that it runs smooth and OK with all my other mods in my config, because it adds a lot of custom content and, bonus, they just released v5 on May 1st with new features. The Genesis Modding Guild team is almost equatable to the gamedevs of Kenshi since Lo-Fi Studios is all but on Kenshi 2's hype trail now (loves to them). There are some other world overhaul expansion mods on the Steam workshop or on Nexus Mods, either out or in-progress from modders who have distinguished themselves by adding a soup spoon as a weapon or some added dialogues pack with mostly grammatically correct entries, but Genesis is the most impressive and/or most unifying experimental project of them all and has in many cases with existing mods in the Kenshi community co-opted them, improved them, and added them into its umbrella of features by collaboration and etc. so it gets the special mention. Their Discord server is pretty active and is teamed/sponsored with the Kenshi Official Discord so that's something towards their credibility. Your ability to get Genesis running is of course going to be a ymmv experience but they seem to have a stable, running thing going now with maybe 20~ hours of my playing it to attest to that. But you see right under it in my mod load order is the revert to original map extension, because I use a dope custom map with roads and zone boundaries that is IMO better than either the vanilla or Genesis maps. The Genesis mod offers a few things that will change some of their features to vanilla or else alter the content that Genesis brings to the table, which I think is cool and honorable.

Then I got a few cheatier ones you might stay away from for first innocent forays, but honestly why is there not a Copper Ore Drill in vanilla when there is an Iron Ore Drill and a Stone Mine that can be pimped by SCIENCE to be totally 100% automated?

And yes, the next one is Infinity Food, which is a onetime easy-to-craft nonperishable consumable that I shoe into every single recruit inventory and animal pack because I am tired of >>> and going AFK to find people have fainted when they're supposed to be laboring for the ideals of gently caress everyone else's ideals but ours, which is a noble philosophy I think, and has held up well so far. Making food is arguably boring af, and yeah sorry about "mah immersion" but it doesn't break the hunger system (which you can always alter yourself in the settings options of a save) so I'm just going to say do you.

Advanced training dummies are researchable training turrets that allow you to train stats up to level 70 max, eschewing the lvl. 15 limit that most of the training equipment has on it and providing more trainable stats. This is arguably a balance-breaking mod but the level 70 cap makes it not like the other Godlike or 100+ stat modifier type flavor mods, and I find this a favorable replacement for forcing more than one Super Master Weapons/Armor/Crossbowsmith to dump endless piles of trash on the ground at the crafting bench to get to Specialist/Masterwork quality levels, and it makes outfitting my militia for war against the Okranites that much faster and less victory-by-death's-sheer-attrition in my current save.

This next mod for 10x Output - Input - Storage stacks I would dub essential for anyone who actually wants to base-build a base that will actually be somewhat functioning with more potential for min/maxing your time between getting your dudes gigged out, painfully rotating building blueprints in the Build Mode with the <, >, [, and ] keys so that the one cactus or tree or rock sticking out doesn't clip into your Great Wall or so the bottom backend of your Stationhouse isn't hanging off the back of a cliff like some kinda dumby thicc monster truck rear end, and adventuring the many bizarre and death-riddled environs and biomes that Kenshi offers. If you're not sure what this mod does, it ups the limit for how many stacks of an item can be produced from resource nodes (e.g. copper, stone, iron, x50 instead of x5 a stack), put into production benches (e.g. x25 leather instead of x5 in Leather Crafting Bench), and placed in storage (if you can store 25 electrical components in a single Storage: Electrical Components box, now you can store 250. 100 Building Materials? How about 1,000 Building Materials? Is that enough loving Building Materials for you, you motherfu---*). This makes things so immensely convenient, it's stupid that this isn't the default, but I know Kenshi vanilla is just like a game designed to where you pretend to be an Ant and scurry along a sandy, arid playground sandbox full of refused toys with kids' poo poo crusted in them, carrying small parcels of precious material on your back that is still collectively five thousand times the body weight of the dehydrated scoundrel you call your OP character, you noob.

* The answer is no, that is not nearly enough building materials, if you thought that was a sufficient amount then feel shame now at your failure and ignorance.

More names just reduces the amount of times you see someone named "Weke" or "Hotlongs" in a bar or wandering around being a vagrant somewhere, it's like a dialogue expansion but just for NPC names.

Recruitable Prisoners is a really impressive mod that creates the opportunity to recruit most enemies once you have put them in a player-owned prisoner cage and pay them the Cats price relevant to their classification. It also lets you talk to the prisoners, which is fun in its own way and you kind of get a little generic-brand canon lore peppered into insults and degrading comments. I have actually recruited some neutrals/allies by attacking them unprovoked, imprisoning them, and then convincing them to join me by paying them their furlough.

There's tons of additional mods and other ones I don't run in my modlist with Genesis but would maybe use otherwise, especially the series of expansions mods (actually released separately but included also in Genesis, so you don't need to run them when you have Genesis in your save):

Cannibals Expanded
Hives Expanded
Shrieking Bandits Expanded

The Compressed Textures Project can be helpful with getting over certain cumbersome load times or general FPS performance, but sometimes I feel like these mods can be a mixed bag of actually doing what they are programmed to do and causing additional errors/rubberbanding loads, but I never experienced that with this mod directly in the time I used it before I switched to Genesis. Shidan, a reputable Kenshi modder, has a ton of mods as well as Shidan's Tweaks and Fixes, a strong recommend if you are trying to stay as vanilla as possible but need some rough edges sanded down on your hashish pipe (that thing is filthy do not touch me with it). Shidan is also in the throes of working on a world overhaul style project called Reactive World that I definitely want to try from the start of a new save eventually and has received a lot of good reception and review.

The Dark UI gets a lot of mentions, makes a lot of appearances in videos and streams, etc., but I think it is kind of crud anyway and don't use it but am putting it here for those that prefer it. I like dark themes but I just didn't think this one looked good enough to play with all the time.

And if you don't use Infinity Food and find that you suck at farming, and that farming sucks, and you suck, then you can make your crop "fences" (they seriously look like clotheslines or the little tower with ribbons coming out the top that kids run around under in a circle like in SpongeBob when they keep asking "Can you feel it, Mr. Krabs?", the exact words I mutter under my stinking breath as I unsheathe my katana whenever the Crab Raiders come a-clawing in...) not look like poo poo and do yourself a favor as an ambitious arid wastes farmer and at least install Better Crop Fences for your OCD's sake, you impossible obsessionist.

The last one in my config/workshop subscriptions currently is the glorious 256 Recruitment Squad Limit mod, which allows you to realize your fevered, zealous desire to command a legion of Hivers or send eighteen goats you bought from the animal trader into the heat of the fray like some kind of God drat Mad Max or Michael Vick or something, I dunno, I'm going to freebase the byproduct fuel from my distillery later and turn the rest into grog I guess if you're down. I mention this mod last because the mod's description begs you in all caps to put it last in load order. Which brings me to a short little ditty about load order here:

Load order is the most head-scratching part about FCS and how Kenshi runs modded content, but once you get the hang of it and be sure to carefully read directions/know which mods work with what and what doesn't (a lot of the modders are involved with each other or know enough to usually mention if their mod gets borked with other mods, which ones, etc. but not always), or look up some helpful resources like this guide about load order from the Genesis Modding Guild dudes, you'll be stomping around with your comrades and their armored hentai bodysuits or whatever it is you weeaboos do for fun in no time.

Importing saves makes the chance of corrupting your data really low, and if you're ever having a problem getting the game to load the best advice I ever got from anyone is to import without Dead NPCs and Relations. And maybe make a copy of your saves if you want to be safe. I sometimes go in and delete out old saves from the save folder in my Kenshi installation directory, which you can find easily by right-clicking Kenshi in your Steam library and choosing "View local folders" or whatever. They tend to stack up and the longer your save goes on the bigger the file size seems to get, so delete unused ones to keep your storage memory happy and uncluttered.

Oh, and get this mod.

And this one.

Why not this one?

Did you get this one?

hahahahaha


McSlaughter fucked around with this message at 09:25 on Jun 10, 2020

Zesty
Jan 17, 2012

The Great Twist

Redundant posted:

Now I have broken the back of the cannibals I am thinking about starting another game and trying to build a settlement and destroy the holy empire. I was wondering if there were any mods that really stand out.

Here's a bunch of mods I used. Don't blindly add things. Read things through. Some things I posted are not compatible with some things McSlaughter posted. Living World, Reactive World, and Genesis seem like huge sweeping changes that would not be compatible with each other.

Quality of Life
256 Recruitment Limit
Faster Bed Healing
Copper Ore Drills
shops have more items +
Minor Faction Pacifiers
More Plastic Surgeons
Recruitable Prisoners - with dialogue

More Options
Peeler Machine
Storage Plus
Expanded Craftable Weapons v2.1
Animal Traders
Moisture Farming
Rations & More
Defensive Gates 10x HP & 2x gate repair speed.
Little Camp Mod
Simple Camping Extras

Pretty poo poo Up
Dark UI
Nice Map [Zones + Zone names + Roads]
Animation Overhaul Mod - Crafting
Better Crop Fences
Race Blood
Interior (and Exterior) Design
KenshICONS
Loading Screens
Crucifixion

More Exciting World
Living World
Enhanced Shopping Economy
Taxman/Tribute/Prayer Relations+
Cannibals Expanded
Shrieking Bandits Expanded
Hives Expanded
Faction Caravans
Dialogue Expansion Project
Let's Talk
More Names!
Relatable Bandits

Dummies (cheaty, but gently caress it)
Advanced training dummies
Sparring Mats - Basic Training for Melee Defense & Martial Arts
Weight Bench - Strength Training
Wooden Dexterity Training Dummy (Animated)

Fix Broken poo poo
World State Checker
No Cut Efficiency
Fixing Clipping Issues
Free the Hair

From Babe Magnet:
just in case you weren't aware I actually made NCE patches for Hivers/Shrieking/Cannibals:

Shrieking Bandits
Cannibal
Hives

Zesty fucked around with this message at 08:07 on Jun 10, 2020

Saul Kain
Dec 5, 2018

Lately it occurs to me,

what a long, strange trip it's been.


I like the Mod Mindoor. I think that’s the one. It allows you to build miniaturized versions of ore smelters and stuff inside. You can buy a few houses in town and have an almost functional production chain. I find it really useful if you want to rebuild the Hub or have a base in Mongrel.

Cardiovorax
Jun 5, 2011

I mean, if you're a successful actress and you go out of the house in a skirt and without underwear, knowing that paparazzi are just waiting for opportunities like this and that it has happened many times before, then there's really nobody you can blame for it but yourself.

Saul Kain posted:

I like the Mod Mindoor. I think that’s the one. It allows you to build miniaturized versions of ore smelters and stuff inside. You can buy a few houses in town and have an almost functional production chain. I find it really useful if you want to rebuild the Hub or have a base in Mongrel.
I use that one as well, it's convenient for those runs where you just want to be entirely city-bound.

Redundant
Sep 24, 2011

Even robots have feelings!

Zesty posted:

Here's a bunch of mods I used. Don't blindly add things. Read things through. Some things I posted are not compatible with some things McSlaughter posted. Living World, Reactive World, and Genesis seem like huge sweeping changes that would not be compatible with each other.

McSlaughter posted:

re: current/fun/up-to-date or otherwise presumed working mods
Thanks a lot for the detailed mod write ups. I am pretty sure I have subscribed to, but not used, the Living World and Reactive World mods so I will have to make sure I only pick one of them I suppose (or maybe neither). I will have a read through of all of these things and see which ones appeal to me the most but Genesis being so comprehensive is kind of edging it right now mainly for convenience.

I get the feeling I am going to end up going back to getting my rear end kicked again which seems fitting considering it's Kenshi.

Babe Magnet
Jun 2, 2008

install my clown mod you fucks

https://steamcommunity.com/sharedfiles/filedetails/?id=1452709289

Siljmonster
Dec 16, 2005

by LITERALLY AN ADMIN
GenMod and Dark Vanilla UI is all this game needs structurally.

Fill the rest of it with clowns.

Cardiovorax
Jun 5, 2011

I mean, if you're a successful actress and you go out of the house in a skirt and without underwear, knowing that paparazzi are just waiting for opportunities like this and that it has happened many times before, then there's really nobody you can blame for it but yourself.
And General Modifications is really entirely optional and may contain a bunch of changes you don't actually want. Do you want nights to be even darker and harder to navigate? Then it's a mod you'll like. Otherwise, stay away and get the changes you want from somewhere else that doesn't bundle them with a bunch of other stuff.

Siljmonster
Dec 16, 2005

by LITERALLY AN ADMIN
GenMod alters nights?

McSlaughter
Sep 12, 2013

"Kill white people and get paid for it? What's not to like?"
Yes, all the world overhaul projects are not compatible. Smaller, less intensive mods in some cases get sucked up into the design schemes of certain more prolific or ambitious projects and included in the content that the overhaul mod offers, and sometimes the same types of less game-altering mods can be shelled in seamlessly (more or less) with the bigger ones.

As a rule though, Project Genesis, Living World, and Reactive World are all bigtime mods that are not compatible for the same save. Choose one if you're looking to go beyond vanilla and try to see what you think about it, and then experiment with adding in your submods and getting them to work right if you want to.

Redundant posted:

I will have a read through of all of these things and see which ones appeal to me the most but Genesis being so comprehensive is kind of edging it right now mainly for convenience.

It seems to have the most tested, proven and fruitful development model and content thanks to its sheer amount of support and the dedication they have put into making the modding community connected and communicable. I'm not sure if their community director even sleeps at all, or if he does he does it standing up like a horse with his eyes glued to the dimmed-down monitor. They put in so much effort to release what is practically its own game when you see how many towns, locales, quests, factions, weapons armors and buildings, etc. is in the game when you load it up as compared to vanilla.

They use the editor to actually build in-game content instead of only splicing in adjusted data values or playing If-Then Condition Statement Electric Boogaloo with the game's source code or rigging models from favored cartoon series, so they just build up whole areas of the game like other smaller types of custom lands mods but they pile it on with all the other features, QoL fixes and tweaks, and general improvements to vanilla. Places the LoFi devs didn't get around to filling in but you can clearly tell they wanted something there but had to compromise and leave empty because the early alpha tests of the game pre-release needed to render them the results that would make slapping a Minimum Specs rec on it achievable and shipping it out for early access blighters to get their hands on and only post five or six crash reports on Day Zero, the Genesis team went back after the game had been sculpted into an actually stable running state and took advantage of those improvements to make their project.

McSlaughter fucked around with this message at 20:20 on May 4, 2020

McSlaughter
Sep 12, 2013

"Kill white people and get paid for it? What's not to like?"
[drat double post I fucki---]

Fat_Cow
Dec 12, 2009

Every time I yank a jawbone from a skull and ram it into an eyesocket, I know I'm building a better future.

So I'm new to this game and made my character and wandered into a Shek settlement.

I helped some starving bandits out of their cages in a building and now two are recruited with me. What is the best thing i can do at this point? All three of us mining one ore node for max profit, and from there gear up?

Moonshine Rhyme
Mar 26, 2010

Hate Hate Hate Hate Hate
Mining is the safe, slow way, faster way which will also get your guys tougher would be fighting dust/starving bandits and selling their stuff.

Edit: came to say that your post McSlaughter has got me reinstalling and playing the game again. drat.

Azhais
Feb 5, 2007
Switchblade Switcharoo
Mining has always seemed super slow cash to me. Dragging dogs, bulls, and raptors to the guards gets lots of leather and still and fighting opportunities.

Mongrel works well too but obviously a tad riskier

Zesty
Jan 17, 2012

The Great Twist
First thing you want to do is make just enough money for a house to build a research bench in.

Then research research research everything you possibly can. "Find" books wherever you can. I like going sneaking around and looting the floodlands for my initial startup cash.

Then build a base with access to copper, iron, and stone. Water and fertile land is helpful too, but you can grab a moisture farming mod worst case.

Then the game becomes a settlement management game while you control an exploration/scouting team... and then eventually you're raising a small army to conquer whatever you see fit.

dogstile
May 1, 2012

fucking clocks
how do they work?
Failing that you can also just explore with a small group of badasses. I'd say make a habit of visiting each town on the map, then go to places you've not seen. If the local wildlife is too harsh, hopefully you'll be near a town that can provide cover while you train.

Redundant
Sep 24, 2011

Even robots have feelings!
I've made a quick start on my genesis project run (holy sword, immediately hired Hobbs) now. I already like the changes to clothes and some of the cities seem better too. I need to figure out how I can buy a house again but I've only played for like 25 minutes so I'll just have a proper check of Squin and I'm sure I'll find one.

The holy nation and slaver folk are going down. Time for a training montage *picks up Hobbs and stealth walks through town repeatedly*

Fat_Cow
Dec 12, 2009

Every time I yank a jawbone from a skull and ram it into an eyesocket, I know I'm building a better future.

Is there a way to make a succesful little store in the place like the Hub? Like just pumping out trade goods inside a house ?

McSlaughter
Sep 12, 2013

"Kill white people and get paid for it? What's not to like?"


:radcat:

staberind
Feb 20, 2008

but i dont wanna be a spaceship
Fun Shoe
I was tempted a while back by the weed trade management game, but was dismayed to find it did not include cannibals and other people/things that eat you.
The above image illustrates a superior version of such an endeavor.

dogstile
May 1, 2012

fucking clocks
how do they work?

Fat_Cow posted:

Is there a way to make a succesful little store in the place like the Hub? Like just pumping out trade goods inside a house ?

In the hub? Nobody really has cash and I think after the first buy you have to reload before they'll go buy stuff again. Maybe a mod fixes that?

Improbable Lobster
Jan 6, 2012

What is the Matrix 🌐? We just don't know 😎.


Buglord
There's a mod that gives npcs more money and makes them more economically active (economy plus I think) as well as one that expands on store ownership. I'd link them but I'm on mobile and they're pretty easy to find on the workshop

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i am harry
Oct 14, 2003

So I finally bought this on sale and things are going well so far, except that it won’t run properly in full screen mode: after robbing flour and alcohol from the only house in the town, I sold them and bought a house and then while repairing it noticed a bunch of blood on a hill outside town. All but two of a group of hungry bandits died to some bone dogs. The survivors were both crippled and dragging themselves feebly around... so I looted a horse chopper from the dead leaders corpse and hacked them to death :shobon:

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