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That's hilarious. I had no idea such lines were in the game
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# ? Jul 17, 2020 10:38 |
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# ? Apr 20, 2024 01:53 |
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I really wanna know more about whatever my skeletons are talking about. They mention something that I think references the beams coming from space when they get near but it's pretty ambiguous
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# ? Jul 18, 2020 01:38 |
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The Protagonist posted:I really wanna know more about whatever my skeletons are talking about. They mention something that I think references the beams coming from space when they get near but it's pretty ambiguous It seems like the laser beam satellites were probably some kind of solar energy thing gone awry.
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# ? Jul 18, 2020 01:46 |
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They're probably talking about the energy beams that come from what may be a faulty orbital solar energy collector in The Venge. The other one fell ages ago and is found nearby, it's called The Eye.
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# ? Jul 18, 2020 01:47 |
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Bofast posted:That's hilarious. I had no idea such lines were in the game There is a lot of great lines in this game, reading through the mod tools is a treat. What I've discovered recently: When UC guards frisk you, they have different dialogue based on the number of bags you have. You can't try the "Whats behind you" line to try and hide your contraband if you get this one. If you're starving the gate guards will try to shoo you off as being destitute is illegal in UC cities. You can bribe them to let you in, where they tell you to go eat some food. You might get lucky and run into a guard who'll take pity on you If you get caught with contraband there is a chance you can get the guard in on the crime, and I believe they'll even remember you later on. Some pretty good lines in here If you're a lady you can blow a kiss to a HN gate guard and he'll freak the gently caress out
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# ? Jul 18, 2020 04:07 |
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Cardiovorax posted:They're probably talking about the energy beams that come from what may be a faulty orbital solar energy collector in The Venge. The other one fell ages ago and is found nearby, it's called The Eye. I tried to find this but couldn't identify it.
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# ? Jul 18, 2020 04:59 |
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The Protagonist posted:I tried to find this but couldn't identify it. Venge and The Eye on the Kenshi wiki. McSlaughter fucked around with this message at 01:39 on Jul 19, 2020 |
# ? Jul 18, 2020 06:20 |
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Hah, glad I am not the only one to start under a deathray.
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# ? Jul 18, 2020 07:05 |
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I made a venge base once, it seemed like it could work but it started to get pretty buggy. If you're in-doors, the deathray won't get you, so you've got to make your poo poo as compact as possible; my base ended up being like alleyways and tight streets. At one point though random buildings started to just stop protecting you from the beam and I couldn't figure out a reason why or how to replicate it. It was amazing for base defense though. The game becomes less about beefing up your dudes and more about just stacking as much coverage as possible and holding the enemy still.
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# ? Jul 19, 2020 22:45 |
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So I've got a good base going. Whenever I load the game, though, the turret gunners load in under the walls (still manning the turrets, but susceptible to getting attacked). What's the deal here? Is there a fix or something or am I just going to have to live with this?
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# ? Jul 24, 2020 04:48 |
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Have you tried ctrl-shift-f11 to rebuild the navmesh? Importing your save might fix it also.
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# ? Jul 24, 2020 09:35 |
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I've tried both of those. Still happens. I guess it's just a bug with how characters are loaded in. When it's paused, I can see characters half way underground until I unpause. I guess if they're on a wall though, they'll snap down to the ground rather than onto the catwalk.
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# ? Jul 24, 2020 14:14 |
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Turrets and walls specifically are especially buggy and contain their own random assortment of glitches or inexplicable graphical anomalies.
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# ? Jul 24, 2020 17:10 |
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I logged about 70 hours on this game back in January 2019, and recently reinstalled it to try again. Have there been any significant improvements or changes or has the game remained similar since then?
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# ? Jul 24, 2020 17:59 |
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Speaking of turrets, is there any secret to the order of jobs if you want your character to man a turret if he doesn't have anything to do ? Some of my characters seem to get "stuck" on the last job (man a turret) and some get out of the turret as soon as the first jobs are possible. Normal kenshi jank ?
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# ? Jul 24, 2020 17:59 |
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Kenshi in a nutshell: ________ and ________ specifically are especially buggy and contain their own random assortment of glitches or inexplicable graphical anomalies.
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# ? Jul 24, 2020 18:04 |
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The Something Awful Forums > Discussion > Games > Kenshi: Especially buggy and contains its own random assortment of inexplicable glitches
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# ? Jul 24, 2020 18:07 |
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Clark Nova posted:Kenshi in a nutshell: ________ and ________ specifically are especially buggy and contain their own random assortment of glitches or inexplicable graphical anomalies. Don't worry, someone on reddit is working hard to make it glitchier and buggier with a script extender https://www.reddit.com/r/kenshi/comments/hwdfnp
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# ? Jul 24, 2020 18:11 |
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sharkbomb posted:I logged about 70 hours on this game back in January 2019, and recently reinstalled it to try again. Have there been any significant improvements or changes or has the game remained similar since then?
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# ? Jul 24, 2020 19:10 |
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Shh, don't talk about him. But If you played Kenshi mostly vanilla before, there's a fair few mods to add that change things up significantly enough to merit another playthrough. Kaizo is a thing some people like, or genesis. I don't think they're done though. Reactive world seems to be fairly vanilla while still changing up some of the triggers - I'd recommend this one. Living World is buggy and crashy, can't recommend. Get enhanced shopping economy if you want to run your own shop or something, and you can get the Hiver/Cannibal/Screaming Bandit Expanded mods but I found all but the hiver ones to be kind of broken, although the armor sets DO look cool. Also the hiver armor is loving great, you get to look like a conquistador. I'd say also get Dialogue Expansion or whatever. It has some oddball things that don't fit quite right but for the most part it's alright. Makes the world a bit more chatty. PRD is doing a major overhaul based on Reactive World called Realpolitik but I have no idea how finished it is. When I tried it there were several empty and broken towns, including Squin. But it's promising at least. There's a couple equipment expansions that are ok, Trading Economy Improved or whatever adds a bunch of price mods to make trading a little more straight-forward and there's a mod that adds a couple unique items called Trade Items Economy that's built on top of that and a holy empire weapon mod that fits in really well, but I'm not sure how good since they've got only a literal handful of users. I like them though. There's a mod that adds skeletons based on the limbs you can get in game and they're REALLY well done, but I only recommend installing the KLR and Industrial lifter variants unless you want to watch the scout rabbits or assassin bugs murder and entire city sometimes because holy poo poo a super fast skeleton with like 80 in martial arts is loving terrifying. Other than all that, I'd say just add what you like for flavor. I tend to avoid adding a lot of items or npcs and cities because they often clash with Kenshi's theme more than I'd like, but there are a LOT of them if you're looking to spice things up.
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# ? Jul 24, 2020 19:26 |
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And the most important mod
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# ? Aug 1, 2020 18:29 |
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Azhais posted:Don't worry, someone on reddit is working hard to make it glitchier and buggier with a script extender hell yeah
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# ? Aug 1, 2020 18:31 |
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So I tried out a base in the corner of the Unwanted Zone because it was fairly central on the map and had an endless supply for beakthings for target practice. Turns out that the zone might be unwanted but my stuff sure as hell wasn't. Yeah ok that's not great but maybe the beakthings will give me a hand? Eh, B for effort. Oh, wait they all left at the same time... Hahahaha And it was a glorious day.
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# ? Aug 4, 2020 18:57 |
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Cup Runneth Over posted:Kenshi is maximum jank at all times. I managed to finally get a base going and even had a big squad of 40 bandits i had converted into cyber thralls I was using to plunder camps and settlements but after like day 264 it just became an enormous timesink as I realized I was spending more time supervising the disposal of the 40+ bandits who got stacked up outside my gate into peeler machines and bio-converter cages instead of actually using this huge group of badasses to raid things. I gave up after I got raided by black dragon ninjas and the stupid loving collision detection on the walls made a bunch of my soldiers get trapped inside one of the walls that I had to delete and then reorganize a whole wing of my base to reaccomodate. This game is much funner as a group of rowdy assholes kicking people's asses in than it is a city management simulator. It was still fascinating how the bio-converter mod basically enabled me to build a base with far fewer edible crops since I was just turning all the bandit raids into food for my workers. Ultramega fucked around with this message at 00:14 on Aug 22, 2020 |
# ? Aug 22, 2020 00:07 |
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going from badass raider warlord to warrior king who spends all his time micro managing corpse disposal sounds incredibly realistic
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# ? Aug 22, 2020 07:12 |
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Robo Reagan posted:going from badass raider warlord to warrior king who spends all his time micro managing corpse disposal sounds incredibly realistic Depressingly so, even
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# ? Aug 22, 2020 09:46 |
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Kenshi base management is ruined by the too-primitive worker behavior, I really dislike having to constantly rebuild everybody's assignment list tied to specific constructions. Really needs generic "you're a farmer, work on every farm plot" etc roles. Other games do that so much better.
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# ? Aug 22, 2020 10:00 |
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Robo Reagan posted:going from badass raider warlord to warrior king who spends all his time micro managing corpse disposal sounds incredibly realistic So, basically the plot of Kull of Atlantis.
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# ? Aug 22, 2020 10:11 |
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If kenshi 2 comes out in 10 years how old will you guys be? I'll be 40 something. The ice caps, most major glaciers, Greenland glaciers will have melted. There will be four simultaneous hurricanes in Florida. Cov-sars-3 2029. Donald Trump jr will be president. Bernie Sanders will still be alive Kenshi 2 will be playable
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# ? Aug 22, 2020 10:31 |
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*partially playable
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# ? Aug 22, 2020 15:11 |
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*in early access
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# ? Aug 22, 2020 18:26 |
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Tabletops posted:Kenshi 2 will be reality.
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# ? Aug 22, 2020 18:41 |
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Kenshi 2 v1.0 comes out so they can drop the rental fee on the graphics license and pick a new engine to make Kenshi 3.
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# ? Aug 22, 2020 19:06 |
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McSlaughter posted:Kenshi 2 v1.0 comes out so they can drop the rental fee on the graphics license and pick a new engine to make Kenshi 3. They would be silly to not publish on egs first to not get charged
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# ? Aug 22, 2020 19:23 |
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if I can't buy it on Desura like I bought the first one I'm not even interested
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# ? Aug 22, 2020 20:53 |
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RazzleDazzleHour posted:Here is my Ultimate Write Up if you want to skip the part of the game where you're aimlessly mining rocks for cash and just sort of mindlessly trying to find something productive that's actually doable One addition: putting units on Passive is not enough. If an enemy gets into melee range and makes an attack, your units will stop to fight no matter what settings you've given them. Enable Passive+Block so they are less likely to get hit when an enemy swings as the run past, but more importantly whenever someone lights up as being targeted you spam move-orders by continuously holding RMB to interrupt their defense AI with "no that [self preservation] will get you eaten alive you moron, just GTFO and don't stop running" edit: am I mistaken or does wearing a stolen uniform let you train Stealth by sneaking near your squadmates? Because once you get a 100% disguise rating you have a chance of being detected by your own units, meaning there are skill success/fail checks being performed... silentsnack fucked around with this message at 00:20 on Aug 23, 2020 |
# ? Aug 22, 2020 21:40 |
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Tabletops posted:If kenshi 2 comes out in 10 years how old will you guys be? Bold of you to presume there will be a human race. A bottomless pit churns beneath me. e; on a less depressing note in the short term i'm looking forward to the genesis overhaul mod to getting more work added to it, it's a pretty good total conversion. Ultramega fucked around with this message at 18:01 on Aug 23, 2020 |
# ? Aug 23, 2020 17:58 |
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Kenshi is actually prophetic. It is a glimpse of what is still to come.
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# ? Aug 23, 2020 18:00 |
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The kenshi setting is basically Warhammer 40K but it's set on some distant rim world that got partially populated by the imperium then because some bored intern accidentally rearranged some paperwork the planet is functionally nonexistent.
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# ? Aug 23, 2020 18:03 |
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# ? Apr 20, 2024 01:53 |
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Suppose I want to build on the hill just north of Mongrel, where I can completely ignore cannibal raids because fogmen and Shinobi Guards make great meatshields. Except the game won't let me, because each "town" has some arbitrary exclusion radius that goes far beyond the town itself. But it will let me build something further away... ...which creates an "outpost" town, that has its own radius where I'm allowed to build stuff. Curiously, it doing this will let me build in Mongrel's exclusion zone. Also doing this moves the "outpost" marker on the map And deleting the first house moves the marker again Now it looks like I CAN build on the hill, so long as I stay outside Mongrel itself. A warning, save before trying this Also I haven't actually gotten around to testing it yet, due to getting sidetracked by weirder bugs, but theoretically I think this would let you build a wall that spans the entire continent, or place redundant wind farms in PurpleSands/Heng/Stenn and have those turbines power mines/refineries in Black Desert and wells/farms in Okran's Pride. The only requirement for them to stay part of the same outpost seems to be that you have to build within the radius of your map-marker and to move it you need to create/delete Building-class structure wireframes (so it also requires planning and grinding a ton of resources in advance, because deconstructing/rebuilding indoors facilities is a lot more tedious than haphazardly spamming windmills/shacks across the map). silentsnack fucked around with this message at 04:48 on Aug 25, 2020 |
# ? Aug 24, 2020 18:21 |