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Yeah porting the same assets and animations into a different engine isn't going to make the existing game play any different
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# ¿ Feb 20, 2020 22:50 |
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# ¿ Apr 18, 2024 14:19 |
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"no raids" or "no animals" are both kind of terrible features in a settlement location imo. Research hydroponics and settle in Stobe's Gamble.
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# ¿ Mar 4, 2020 01:07 |
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Or give them good poo poo and eventually everyone becomes a badass chop master
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# ¿ Mar 4, 2020 13:35 |
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3 squads of 10 badasses, 2 of them equipped with crossbows
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# ¿ Mar 6, 2020 06:28 |
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I mean 10 melees 20 shooters, and yeah it's pretty funny. Having one or two guys with bows you think "gosh these are rear end" and never use them again, having 20 of them ... changes that a bit e: don't even bother with the lovely bows for training, might as well go straight to the good stuff
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# ¿ Mar 6, 2020 06:42 |
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if you have performance problems, because the engine is kind of not great and the content itself is terribly janky, there are some mods that make that better: https://steamcommunity.com/sharedfiles/filedetails/?id=1680569822 "No Clutter" - this strips out a lot of extraneous (often non visible) clutter geometry, this was by far the biggest help for me. It takes away from the overall ruined aesthetic but on the other hand a lot of the stuff in question is just brown visual gibberish anyway. I was able to turn on shadows after installing this mod, and it made all the cities render smoothly. This was the last mod I installed because I really didn't want to give up all the clutter but once I did, I kind of wish I'd done this first because I didn't miss the stuff once it was gone. https://steamcommunity.com/sharedfiles/filedetails/?id=1185078114 "Removed Weather Effects" - this helped some, not nearly as much as No Clutter though https://steamcommunity.com/sharedfiles/filedetails/?id=1630968750 "Reduce Stones and Some Other Foliage" - this is basically a much less thorough version of No Clutter https://steamcommunity.com/sharedfiles/filedetails/?id=1649794243 "Compressed Textures Project" - a lot of the vanilla textures are 4k x 4k which is kind of bananas, this mod replaces them with half rez versions. This helps load times quite a lot. you can see a difference but ehhh
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# ¿ Apr 10, 2020 23:14 |
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Kenshi base management is ruined by the too-primitive worker behavior, I really dislike having to constantly rebuild everybody's assignment list tied to specific constructions. Really needs generic "you're a farmer, work on every farm plot" etc roles. Other games do that so much better.
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# ¿ Aug 22, 2020 10:00 |
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a pretty great kenshi "movie" narrated by Nurse https://www.youtube.com/watch?v=3u6snmQNTRQ
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# ¿ Jan 5, 2021 08:16 |
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also for the convenience of having a bunch of free beds in a large selection of towns, and the face/hair/renamer changer guy.
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# ¿ Jan 9, 2021 13:29 |
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if you're solo, I'm pretty sure attack slots is limited to 1 for melee so 1 is the same as 50 - i.e. the solo player has a big advantage. it's when you have a bunch of melee try to engage a bunch of beak things that you have a bad time, due to the ridiculous splat radius.
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# ¿ Jan 10, 2021 07:08 |
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another alternative to the peeler machine or the fogmen posts is to just, y'know, let stuff eat you. rush in with another character to rescue them when the desired de-limbing is complete, or if it looks like it's getting out of control.
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# ¿ Jan 10, 2021 08:32 |
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it really is unique, I wish more games would try something like this rather than OOPS YOU DIED RELOAD Y/N
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# ¿ Jan 10, 2021 08:44 |
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and remember, every start is the slave start if you want it to be
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# ¿ Jan 10, 2021 10:56 |
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it is so satisfying when you finally are ready to break every single slave out together
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# ¿ Jan 10, 2021 17:49 |
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I'm sure nobody minds about mod info being posted
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# ¿ Jan 10, 2021 22:41 |
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you don't need any tech research to repair a purchased house, but there are ruined houses in a lot of areas that can't be repaired, the only ones that you can repair are the ones you have bought. e: if you're in the Hub I don't know what would be the problem, I'm pretty sure all the houses in the Hub are eligible and can be rebuilt. Restart/Reload the game maybe? Flesh Forge fucked around with this message at 00:55 on Jan 11, 2021 |
# ¿ Jan 11, 2021 00:53 |
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do you have some mod installed that alters the Hub?
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# ¿ Jan 11, 2021 07:01 |
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iirc if you have that problem you also have to import to get rid of the trashed objects?
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# ¿ Jan 11, 2021 07:57 |
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yeah and just having them set for the engineering job either, that's correct.
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# ¿ Jan 13, 2021 14:56 |
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If no one is alive, then there can be no xenophobia or slavery
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# ¿ Mar 20, 2021 17:33 |
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That is some classy merch
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# ¿ Apr 2, 2021 04:23 |
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Get a very high skilled sneaker and steal beak thing eggs at night, they sell for 6250 cats each
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# ¿ Apr 6, 2021 05:42 |
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Hieronymous Alloy posted:Where can I buy 1) a roomy building, near 2) plentiful leather and 3) a shop that sells research books ? This mod fills a small hole in the world lore and adds a ranch settlement and a few hunter/trader camps near the Shek capitol (what are all those beefy sheks eating? it's beef!) that sell skins - you can turn these into leather with a little armor crafting labor that can be done in town. It's a good way to train novice armor crafters because the output doesn't have quality, it just takes time. https://steamcommunity.com/sharedfiles/filedetails/?id=1480069836
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# ¿ Apr 10, 2021 22:53 |
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I mean if you're willing to do that kind of obviously exploitive poo poo just use a mod, nobody's going to make fun of you.
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# ¿ Apr 11, 2021 03:57 |
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silentsnack posted:Yeah, maybe I shouldn't have left it up to the reader to infer that post was meant to illustrate why it would be pointless to avoid mods due to concerns about whether a quality-of-life mod breaks game balance: the game is already such an unbalanced wonky mess that even when trying to stay within the rules in a 100% vanilla playthrough you might find yourself accidentally using exploits if you encounter an unexpected quirky game mechanic and don't immediately stop to investigate. I mean whatever's fun, just there's a genre of game commentary that is all about carefully performing these convoluted exploit procedures and making GBS threads on mods that accomplish the same effect without the rigmarole, and there's an audience for it too
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# ¿ Apr 11, 2021 10:41 |
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Both Catun and Mourn are always getting plowed by Beak Things actually. Mourn's guards tend to get wiped out pretty quick, there's a mod that makes the town a little more robust but they still get owned eventually. Mourn gets constant waves of Beak Things, giant bone wolves and skin spiders, it's a really fun town to try to make a base in. poo poo tons of iron to mine too. https://steamcommunity.com/sharedfiles/filedetails/?id=1586835104
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# ¿ Apr 11, 2021 17:03 |
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Hieronymous Alloy posted:ok how do I it's a massive nuisance tbh but you turn off 'dump goods' or whatever for your fighters and set the crafter(s) to have a job to haul to a bolt box. Managing a roaming squad is made easier by the fact that you don't actually have to stick food on each unit, you can have tons of food on a pack animal and they will just grab a bite from the animal's inventory when they get hungry. You do have to manually dump stacks of bolts and first aid stuff into each squaddie from time to time though.
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# ¿ Apr 13, 2021 14:10 |
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Babe Magnet posted:nope "forage animals" will loot meat and leather etc and is vanilla behavior iirc but it won't loot humanoids.
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# ¿ Apr 13, 2021 20:35 |
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Hieronymous Alloy posted:It . . . din't seem to be working right. Like they were grabbing some of the leather / meat but not all and some of it was just lying there. they need a place to dump everything to, also; and the "haul to" job linked to a container works for that, but only for a specific container. it would be nice if more games would just use Fallout 4 style "everything goes into a single giant shared container behind the scenes" method because fuuuuuuuuuuuck micro managing specific people dumping to specific containers etc. sucks. Babe Magnet posted:I'm not claiming he's some kind of morally bad person or anything but this reminds of a dude in the modding channels who's extremely prolific, has done a bunch of research into how various game mechanics work, and is a complete dickhead if your mod even slightly deviates from his idea of what's proper game balance. He went on a dumb rear end rant about the No Cut Efficiency mod suite, calling the author an idiot and a liar and everyone who subscribed to the mod sheep lol. Just refusing to even engage with the idea that it may be worth it to some people to make the game "easier" in exchange for fixing (or bypassing, at least) a strange and poorly implemented armor mechanic these kinds of gimmick youtuber/streamers suck rear end and no one should waste their time watching them, make them get a real job.
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# ¿ Apr 13, 2021 22:44 |
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Can't imagine Ambiguous Amphibian ranting about anything, he's much too smooth and mellow and besides he has a highly successful schtick alreadyTabletops posted:Are we not allowed to say the name of influencers Absolutely name and shame
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# ¿ Apr 14, 2021 00:49 |
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KirbyKhan posted:Unironically AA is the best but it requires some cult sublimation sometimes. If someone is not able to appreciate AA's incredibly polished Youtube content I don't even know what to say, every aspect of his work is absolutely top notch technically. Great voice, great audio, great editing, really unique content that doesn't lean on usual Youtube tropes and memes. He's the best kind of artist and creator that Youtube has to offer, just aces in every category e: he manages to make Project Zomboid look fun and exciting Flesh Forge fucked around with this message at 01:05 on Apr 14, 2021 |
# ¿ Apr 14, 2021 01:00 |
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Show her something earlier in his Kenshi vids and she might actually be interested enough to watch more
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# ¿ Apr 14, 2021 01:07 |
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KirbyKhan posted:On my way back to Los Angeles. I stopped by this high desert shrine on exit 221 on the I15. I'm outside of the socal are so I have to type the uppercase i. it's really a unique and very cool aesthetic, and so much of it is still very raw Chris Hunt's work. timn posted:For Kenshi in particular I've been pretty happy with Hive/Cannibals/Shrieking Bandits Expanded and either Living World or Reactive World depending on personal taste. This seems to do a good job filling out the game in the areas it needs the most without adding too much cruft. can vouch for these, they're very well-made and not OP or out of touch with the rest of the setting.
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# ¿ Apr 15, 2021 03:19 |
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pretty sure you use dodge, yes.
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# ¿ Apr 20, 2021 16:53 |
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I thought the question was for incoming attacks, i.e. you are wielding a crossbow and get attacked - you use dodge, pretty sure.
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# ¿ Apr 20, 2021 18:17 |
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NB: I'm pretty sure Beak Things or Blood Spiders also work just as well, as does the Peeler Machine; the thing is when a character loses a limb, they learn a huge amount of toughness, regardless of how it was removed. Fogmen posts are just a nicely controllable (well, usually) way to do this. also, Beak Things make great sparring partners imo and they drop tons of valuable resources to boot
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# ¿ Apr 21, 2021 14:30 |
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Losing the limbs is precisely what gives you large chunks of toughness
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# ¿ Apr 22, 2021 18:33 |
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It happens to me a lot that whatever script needs to be run upon freeing slaves doesn't run correctly, i.e. you lead them a good distance away and they just keep following you without talking, but if I save and reload it seems to kick it started.
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# ¿ May 1, 2021 19:25 |
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It breaks a lot in my experience, and they just follow you without ever doing their bit of dialogue and deciding to join or not.
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# ¿ May 1, 2021 23:50 |
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# ¿ Apr 18, 2024 14:19 |
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Abolish slavery by crushing all the slave traders into a fine paste
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# ¿ May 2, 2021 20:31 |