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John Dyne
Jul 3, 2005

Well, fuck. Really?
The Unending Pursuit lurches as it exits warp travel, the Eye of Terror looming in the distance before it and the planet of Cadia in its peripheral; warp travel is dangerous this close to the entrance to the warp itself, and the navigator of the vessel brings it as close to their prize as they can.

Sitting some distance between Cadia and the entrance to the Eye of Terror itself, limping through realspace, is The Warmaster’s Son, an ancient vessel that at one point in the history of man may have been the turning point of the race’s greatest battle, had it simply arrived.

But that had been ten millennia ago, and the galaxy had burned since then. The Warmaster’s Son is currently drifting slowly towards Cadia, and the vessel still fights on; lance batteries and missile batteries fire upon decrepit Chaos ships that are attempting to pull up on its broadside, holding them at bay.

Standing aboard the bridge are the six Blood Ravens chosen by their chapter to ply the depths of the vessel and discover what they can of its true origins and, should it be the ship of legends, recover it for the honor of the Chapter Master.

With them are the owner of The Unending Pursuit, a rogue trader of a lineage dating back to the loss of The Warmaster’s Son, and his bodyguard, a man who shrouds his past as best as he can. As they approach the ancient Emperor-class ship, the communications officer flags down Thurgood.

”Sir, our cogitators are processing some sort of repeating message; we can’t make heads or tails of it, and your spymaster believes it may be encrypted. Even if so, sir, it’s no code we know.” He leans slightly to glance towards the marines, before looking the trader in the eye again. ”Do you, ah, have any notion of what we should do, sir? There’s concerns the ship may fire on us as well.”



And the game is afoot! Please post your character sheets with your first post, and know that you've been in warp transit for approximately three days now. The Warmaster's Son is broadcasting a signal that The Unending Pursuit doesn't recognize, and it seems to be firing on any ship that gets too close, especially the more tainted looking ones.

Feel free to make any skill checks you like on Orokos, and if you haven't made your basic acquisitions according to the BC rules yet, go ahead and do so now. You'll get a chance for more special poo poo later. Also, still no trade ins.

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Viva Miriya
Jan 9, 2007


Sergeant Matias Solomon, 10th Company

"Probably would be best to try to break the code before we do anything else. Brother-Captain Orlov, can you manage it? If that fails, then we'd have to figure out a way to get on board without being killed. I'd say boarding torpedoes but I don't wanna die in one of those things if the point defense systems pick up on us. Maybe a Thunderhawk insertion where we drift in until we're within visual range and do summa dat pilot poo poo to get us close enough to jump onto the hull and breach. Everyone has Power Armour and mag boots right?"

pre:
Name: Matias Solomon
Role: Alpha Legionnaire
Alignment: Unaligned
Pride: Wealth
Disgrace: Regret
Motivation: Violence

10#2d10+30: 10 # 35 [2d10=3, 2] 46 [2d10=7, 9] 33 [2d10=1, 2] 36 [2d10=1, 5] 35 [2d10=2, 3] 40 [2d10=8, 2] 44 [2d10=7, 7] 47 [2d10=8, 9] 38 [2d10=1, 7] 41 [2d10=9, 2]


WS:   59 = 30 +  14 [+10 Advance] [+5 Equipment]
BS:   45 = 30 +  5 [+5 Advance] [+5 Equipment]
S:    60 = 30 + 10 [+20 Equipment]
T:    40 = 30 + 5 [+5 Advance]
Ag:   56 = 30 + 16 [+10 Advance] 
Int:  40 = 30 +  8 [+5 Archetype] [-3 Motivation]
Per:  41 = 30 +  6 [+5 Archetype]
WP:   38 = 30 + 11 [-3 Pride]
Fel:  47 = 30 + 17

Wounds: 16/16  Wounds: 1d5+15 16
IP    : 4/4
Infamy:     40 Infamy: 1d5+19+15 35 [+5 Advance]
Corruption: 40 [+5 Disgrace] [+5 Motivation]


Skills:

Acrobatics
Athletics
Awareness +10
Charm
Command +10
Common Lore (Imperium)
Common Lore (War)
Deceive +30
Dodge +10
Forbidden Lore (Astartes)
Forbidden Lore (Long War)
Forbidden Lore (Psykers)
Intimidate
Linguistics (Low Gothic)
Navigate (Surface)
Operate (Surface)
Parry
Scholastic Lore (Tactica Imperialis)
Security +10
Scrutiny
Stealth +30


Talents:

Ambidextrous
Ancient Warrior
Berserk Charge
Blademaster
Blind Fighting
Bulging Biceps
Cold Hearted
Crippling Strike
Crushing Blow
Disarm
Enemy (Inquisition)
Excessive Wealth
Foresight
Furious Assault
Hatred (Astartes)
Heightened Senses (Hearing, Sight)
Hip Shooting
Legion Weapon Training
Lightning Reflexes
Nerves of Steel
Paranoia
Preternatural Speed
Quick Draw
Rapid Reaction
Rapid Reload
Resistance (Cold, Heat, Poison)
Sprint
Street Fighting
Swift Attack
Takedown
Unarmed Warrior


Traits:

Amphibious
Dark Sight (Auto-Senses)
Deceitful Tactics
Haunted
Insurrectionist
Unnatural Strength +4
Unnatural Toughness +4

Gifts/Mutations:


Gear:

Mark 4 Maximus Legion Power Armor
 - History
   - To forget is to forgive. Forget nothing - Gain Hatred (Astartes)
   - Blood of Those Who Came Before - +10 to Pinning Tests
   - The Emperor's Finest: +5 to Pinning, Fear, and Command Tests
 - Auto-senses
 - Chain Loinguard
 - Enhanced Ceramite
 - Sustainable Power Source
2 Legion Bolters
 - 7 clips
Legion Bolt Pistol
 - 3 clips
Legion Chainsword
Legion Combat Knife
4 Legion Frag
Cameleoline cloak
*** Best Legion Combat Knife
     - Mono
     - Venom Drip
* (Elevate Combat Knife to Legacy)
* Infernal Star
* Best Bionic Legs
* Beguiling Gem

Legacy Combat Knife:
 - Legacy of Betrayal
 - Artful Legacy weapon abilities: 2#1d10 6 4
   - Backstabber (6 modified to 10 with IB)
   - Fast (4 Modified to 8 with IB)


XP:                      14950/15000
Advances by Alignment: 9 K/1 N/9 S/2 T


Alpha Legionnaire               3600
Agility +5                       250
Agility +5                       500
Ballistic Skill +5               250
Toughness +5           [N]       250
Weapon Skill +5                  250
Weapon Skill +5                  500
Infamy +5                        500
Acrobatics             [S]       200
Berserk Charge         [K]       250
Blademaster            [K]       750
Blind Fighting         [T]       250
Charm                  [S]       250
Command                [K]       200
Command +10            [K]       350
Crippling Strike       [S]       500
Crushing Blow          [K]       750
Excessive Wealth       [S]       250
Furious Assault        [K]       500
Intimidate             [K]       250
Lightning Reflexes     [S]       250
Paranoia               [T]       500
Precise Blow           [S]       500
Preternatural Speed    [S]       750
Rapid Reaction         [S]       500
Security                         200
Security +10                     350
Stealth +20                      500
Stealth +30                      750
Street Fighting        [K]       250
Sure Strike            [S]       250
Swift Attack           [K]       500




WS    BS    S     T     Ag     Int    Per    WP    Fel  
59    45    60    40    56     40     41     38    47

Wounds: 16/16    Infamy 4/4   Fatigue Level: 0    Initiative: 2d10k1+7
Ground: 6/12/18/30

SB: 10  TB: 8 (10 to the Legs)
Awareness: 51 (71 for Sight/Hearing)
Dodge: 66
Parry: 59
Stealth: 96

Armour: 8 All  10 Body
Field: 50/1-5

Weapons: 
Legacy Combat Knife   Melee  ---   1d10+18 R  Pen  6  Clip:   ---    ----   Backstabber, Fast, Toxic 0
Legion Bolter         100m  S/3/-  1d10+ 9 X  Pen  4  Clip:  24/24   Half   Tearing
Legion Bolt Pistol     30m  S/2/-  1d10+ 9 X  Pen  4  Clip:   8/8    Half   Tearing
Legion Chainsword     Melee  ---   1d10+20 R  Pen  3  Clip:   ---    ----   Balanced, Tearing

Viva Miriya fucked around with this message at 22:52 on Jul 15, 2018

Dachshundofdoom
Feb 14, 2013

Pillbug

Lord Captain Vespasian Osgrim Thurgood-Redcliffe XIV

The Lord Captain shifts in his command throne, mustache twitching in mild irritation.

"I see a few of those Chaos madmen have gone and kicked the proverbial Hive Ship. Firing upon the vessel is obviously out of the question, even if we weren't outgunned and outsized. I suppose we could risk probing the defenses with my ship. Perhaps it won't fire on us if we broadcast our loyalty, or perhaps we can find a blindspot in its coverage. Or... we could just drat the torpedoes and ram them side-on. Might break something in the process."

He takes a swig of amasec and smiles in a way that makes it impossible to tell whether not he is kidding.

I roll Operate (Voidship) at a 52 with my Creature of Comfort bonus so hey, maneuvering and/or ramming is an option.

pre:
Name: Vespasian Osgrim Thurgood-Redcliffe XIV
Archetype: Pirate Prince Rogue Trader
Alignment: Slaanesh
Pride: Wealth
Disgrace: Hubris
Motivation: Perfection


Characteristics:

WS:   30 (33 -3 Motivation)
BS:   55 (40 +5 Motivation +10 Advances)
S:    32
T:    41 (36 +5 Advance)
Agi:  50 (35 +5 Archetype +10 Advances)
Int:  42 (36 +5 Archetype -4 Disgrace +5 Advance)
Per:  41 (36 +5 Advance)
WP:   28 (34 -3 Pride -3 Motivation)
Fel:  52 (37 +5 Archetype +10 Advances)

Wounds: 13
Infamy: 43 (36 +5 Purchase +2 Disgrace)
IP: 4/4
CP: 31 (+1 Cold Hearted)


Skills:

Acrobatics
Awareness +10
Charm
Command +10
Commerce
Common Lore (Imperium, War, The Ragged Helix)
Deceive
Dodge +30
Forbidden Lore (The Warp)
Linguistics (Low Gothic)
Navigate (Stellar)
Operate (Voidship)
Parry
Scrutiny
Stealth +10
Tech-Use
Trade (Armourer)

Talents:

Betrayer
Cold Hearted
Crack Shot
Deadeye Shot
Double Team
Enemy (Imperial Navy)
Excessive Wealth
Eye of Vengeance
Fearless
Hip Shooting
Hotshot Pilot
Jaded
Lightning Reflexes
Marksman
Mighty Shot
Nerves of Steel
Paranoia
Quick Draw
Rapid Reload
Sharpshooter
Step Aside
Weapon Training (Chain, Power, Las, Primary, SP, Bolt, Shock, Melta)

Traits/Mutations/Other:

The Quick and the Dead

Maniacal Narcissist (Ballistic Skill)
Creature of Comfort

Gear:

GC Long Las (RDLS, Fire Selector, Silencer)
Hotshot Charge Packs (x100)
GC Meltagun (RDLS)
BC Bolt Pistol
BC Neural Whip
BC Light Power Armor (+5 Charm)
--None Shall Escape (+5 BS, -10 Dodge in melee)
--Careful Maintenance
-Auto-Senses
-Osmotic Gill
-Vox Link
-Magnetized Boot Soles
-Sustainable Power Source
Xenos Hides
GC Displacer Field
GC Alcohol
Obscura
GC Cartograph
GC Stummer
GC Cameleoline
GC Grapnel+Line
GC Pict Recorder

Acquisitions:

GC Displacer Field (-50 NU -10 GC +20 Wealth +10 Single +10 EW +10 CoC)
BC Light Power Armor (-20 VR -10 BC +10 Single +10 EW +10 CoC)
GC Long-Las w/ RDLS, Fire Selector, Silencer 
(+0 Scarce -30 Upgrades -10 GC +10 Single +10 EW +10 CoC)
Hot-Shot Charge Packs x100 (+10 Average -20 Vast +10 EW)
GC Meltagun w/ RDLS (-20 VR -10 GC -10 Upgrade +10 Single +10 EW +10 CoC)

Advances: 

S: 5
T: 2
N: 3
K: 0

XP Spent       14950/15000

Pirate Prince-4600
Agi +5-250
Agi +5 (2)-500
BS +5-250
BS +5 (2)-500
T +5-500
Int +5-250
Per +5-250
Fel +5-100
Fel +5 (2)-250
Dodge +20-400
Dodge +30-600
Stealth-200
Stealth +10-350
Fearless-1000
Mighty Shot-1000
Infamy +5-500
WT (Melta)-250
Marksman-500
Sharpshooter-500
Crack Shot-500
Eye of Vengeance-750
Step Aside-750
Rapid Reload-200

Dachshundofdoom fucked around with this message at 04:13 on Aug 16, 2018

MaliciousOnion
Sep 23, 2009

Ignorance, the root of all evil
Brother-Captain Orlov, Keeper of the Armoury



Orlov nods at Solomon's appraisal, his mechadendrites mimicking the movement. "I will do what I can, although I primarily speak the language of war."


Not sure what I'm rolling against but potentially Common Lore (Tech) @ 77, Forbidden Lore (Horus Heresy and the Long War) @ 67, Linguistics (Techna-Lingua) @ 67, or Tech-Use @ 97.
Decipher a broadcast: 1d100 43


pre:
Name: Brother-Captain Jed Orlov
Race: Chaos Space Marine
Archetype: Warpsmith Techmarine
Alignment: Unaligned
Pride: Wealth
Disgrace: Destruction
Motivation: Innovation

Characteristics:
WS   48  (30 + 13 + 5 (Advances))
BS   42  (30 + 12)
S    43  (30 + 13)
T    54  (30 + 14 + 5 (Archetype) + 5 (Advances))
Ag   39  (30 + 9)
Int  67  (30 + 14 + 5 (Archetype) + 3 (Motivation) + 15 (Advances))
Per  43  (30 + 13)
WP   44  (30 + 12 - 3 (Pride) + 5 (Advances))
Fel  33  (30 + 7 - 4 (Disgrace))
Inf  43  (19 + 2 + 15 (Chargen) + 2 (Disgrace) + 5 (Advances))

Wounds  22
Corruption  32

Skills:
Athletics
Awareness
Common Lore (Adeptus Mechanicus, Tech +10, War)
Dodge +20
Forbidden Lore (Adeptus Astartes, Adeptus Mechanicus, Archaeotech, Daemonology, The Horus Heresy and the Long War)
Linguistics (Low Gothic, Techna-Lingua)
Medicae
Navigate (Surface)
Operate (Surface)
Parry
Scholastic Lore (Occult)
Scrutiny
Sleight of Hand +30
Tech-Use +30
Trade (Armourer)

Talents:
Ambidextrous: Reduce penalties for wielding two weapons.
Ancient Warrior: +10 to Fel Tests when dealing with other veterans. CSM Minions increase loyalty by +10. 
                 Legion weapons count as one Availability category easier.
Armour-Monger: Increase AP of worn armour by 2.
Bulging Biceps: Fire heavy weapons without bracing. No penalty for failing to brace.
Crushing Blow: Add half WS bonus to melee damage.
Disarm: Make a Full Action Opposed WS Test to force enemy to drop weapon. At 3 DoS, may take the weapon instead.
Disturbing Voice: +10 to Intimidate, -10 to Fel in non-threatening situations.
Enemy (Adeptus Mechanicus): -10 to interactions against Enemy.
Excessive Wealth: +10 to Acquisition tests.
Ferric Summons: May summon ferrous items up to 2xWP bonus in kg from 40m away.
Heightened Senses (Hearing, Sight): +10 to Per tests relating to sense.
Legion Weapon Training: May use any non-exotic weapon without penalty.
Master Enginseer: +10 to Tech-Use tests. May spend Infamy Point to auto-succeed at Tech-Use test.
Mechadendrite Use (Utility): May use mechadendrites.
Nerves of Steel: May reroll failed Pinning tests. +10 to resist Intimidation.
Precise Blow: Reduce Called Shot penalty by 10.
Quick Draw: Ready weapons as a Free action.
Rapid Reload Halve time taken to reload weapons.
Resistance (Cold, Fear, Heat, Poisons): +10 to resist effects.
Sound Consitution (4): +1 wound.
Sure Strike: Reduce Called Shot penalty by 10.
Swift Attack: May make Swift Attack actions.
Technical Knock: May unjam weapons as Half Action.
Total Recall: May automatically remember trivial information.
True Grit: Reduce Critical damage by TB, to minimum of 1.
Unarmed Warrior: Gain Natural Weapons trait.
Unshakeable Will: May reroll failed Fear tests.
Weapon-Tech: Increase damage and Pen of all Melta, Plasma, Power and Exotic weapons by Int bonus for one round.
Whirlwind of Death: Add half WS bonus to damage against hordes.

Traits:
Amphibious: Can stay underwater indefinitely.
Binaric Curse: As a Half Action, may spend an Infamy Point to curse one piece of tech within 10 metres.
               Weapons gain Overheats or Unbalanced until the end of the encounter. Other technology fails in some way.
Cybernetic Dominion: Minions that possess the Machine Trait gain +10 Loyalty.
Machine (1): Immune to vacuum, cold, mind-influencing psychic powers. +1 Armour Point. Armour Points reduce fire damage.
Master of Mechamorphosis: Gain a +10 Sympathy Modifier during the Ritual of Binding for daemon engines.
                          May spend an Infamy Point to gain an additional +20 to the Binding Ritual.
Mechanicus Implants: May use Mechanicus cybernetics.
Unnatural Intelligence (+2): Increase Int bonus.
Unnatural Strength (+4): Increase S bonus.
Unnatural Toughness (+4): Increase T bonus.

Gear:
Legionnaire Power Armour
  Mk.V 'Heresy'
   - Helm of Mordicus: Provides AP 7 to the head, Mk2 Auto-senses, +5 Ballistic Skill, 
                       +10 to Command Tests, +5 Fellowship against Space Marines.
   - Pristine Condition: +1 AP until the wearer suffers injury or becomes dirty, 
                         then –3 Initiative until the armour can be repaired.
Best Legionnaire Terminator Armour
  - A Fury like Lightning: +5 Agility, +1 to Initiative.
Legionnaire Bolt Pistol
Legionnaire Combat Knife
Magos Power Axe
Good Legionnaire Meltagun
Best Legionnaire Plasma Pistol
Dataslate
Scrap Code Generator

Cybernetics:
Good Cerebral Implants: Unnatural Int (+2), +20 to Logic and Lore tests
Ferric Lure Implants: WP Test to call an unsecured metal object no more than (1 x WP Bonus) within 20 metres
Good Mechanicus Assimilation: Gain Machine trait, +1 Armour per level
Mechatendril: +5 to Craft tests per Mechatendril
Servo-Arm: S 75, Unnatural S (+7) grabbing arm, may be used as weapon
Utility Mechadendrite: +10 to Tech-Use tests, contains 6 doses of Ligature Oil, may apply –5 to WS tests 
                       within 2m radius for 1 round as a half action

Experience: 14,950 / 15,000

Advances:
Int +5                        250
Int +10                       500
Int +15                       750
T +5                          250
WP +5                         250
WS +5                         250
Inf +5                        500
Common Lore (Tech) +10        350
Dodge +10                     350
Dodge +20                     500
Forbidden Lore (Archaeotech)  200
Sleight of Hand               200
Sleight of Hand +10           350
Sleight of Hand +20           500
Sleight of Hand +30           750
Tech-Use +20                  500
Tech-Use +30                  750
Armour-Monger                 500
Crushing Blow                 750
Disarm                        250
Excessive Wealth              250
Ferric Summons                250
Master Enginseer              750
Precision Blow                500
Sound Constitution            250
Sound Constitution            250
Sound Constitution            250
Sound Constitution            250
Sure Strike                   250
Swift Attack                  500
True Grit                     750
Weapon-Tech                   250
Whirlwind of Death            500

MaliciousOnion fucked around with this message at 04:04 on Aug 30, 2018

Tricky
Jun 12, 2007

after a great meal i like to lie on the ground and feel like garbage



Brother Catchibald, Chapter Librarian

Catchibald looks lost in thought a moment as he gazes on the ongoing space battle which, frankly, contained some of the most immense pieces of bizarre futuristic technology that he'd ever seen. Even just a near miss from one of The Warmaster's Son's cannons would be enough to reduce the lot of them to nothing but a smear on the nearest stellar body. Still, it was supposed to be on their side, right? All they had to do was say the right things to differentiate themselves from the attacking Chaos boats!

Now, normally, Catchibald would have no goddamn idea what that would be. Of course, thanks to the wonders of unchecked psionic strength, he merely brute forces reality until he sees the future in which they transmit the correct phrase. He says, "Ey, you lot, transmit something like 'The Emperor Protects' using Orlov's fiddly code bits. Trust me on this, it works!"

Focus Power - Glimpse (Unfettered): 1d100 64 No actual chance of failure and/or Phenomena at Unfettered thanks to Warp Staff, but I do get a damage bonus if it pops up. +50 to next non-evasion skill test.
Forbidden Lore (TN83, inc. above bonus): 1d100 45

Assume all of my acquisitions were delicious pies.

pre:
Name: Brother Catchibald
Archetype: Thousand Suns Sorcerer Blood Raven Librarian
Alignment: Tzeench
Pride: Devotion
Disgrace: Hubris
Motivation: Ascendency

Characteristics: 
WS:  41 (30+11) 
BS:  41 (30+11) 
S:   36 (30+ 6) [-5 Devotion]
T:   41 (30+11) 
Ag:  43 (30+13) 
Int: 33 (30+ 7) [-4 Hubris]
Per: 51 (30+11) [+10 Advances]
WP:  76 (30+16) [+5 Devotion] [+5 Ascendency] [+20 Advances]
Fel: 40 (30+10)

Wounds:   18/18 [-2 Ascendency]
IP:         4/4   
Infamy:      40 [+2 Hubris]
Corruption:  31 [+1 Thousand Suns Sorcerer]

Skills:

Athletics
Awareness
Command
Common Lore (War, Good Eats)
Dodge
Deception
Forbidden Lore (All)
Linguistics (Low Gothic)
Logic
Navigate (Surface)
Operate (Surface)
Parry
Psyniscience
Scholastic Lore (Occult, Legend)

Talents:

Ambidextrous
Ancient Warrior
Bulging Biceps
Excessive Wealth
Legion Weapon Training
Heightened Senses (Hearing, Sight)
Meditation
Nerves of Steel
Psy Rating (x10*)
Psychic Powers
 - A Lot
Quick Draw
Resistance (Cold, Heat, Poisons, Psychic Powers)
Strong Minded
Unarmed Warrior
Warp Sense

Traits:

Amphibious
Psyker (Bound)
Rubric of Ahriman
Mark of Tzeentch
Unnatural Strength (+4)
Unnatural Toughness (+4)
Unnatural Willpower (+3)

Gifts/Other:

Gear:
Legion Power Armor
 - Death Is Joy (DW)
 - Subsystems
Legionnaire Bolter
 - Four clips
Legion Bolt Pistol
 - Two clips of Tzeentchian Inferno Bolts
Legionnaire Combat Knife
Force Sword
Talisman of Tzeentch
*Shimmering Robes [-30 ER +10 Single +10 EW]
*Golden Eye of Tzeentch [-30 ER +10 Single +10 EW]
*Psychic Hood [-30 ER +10 Single +10 EW]
*Warp Staff  [-30 ER +10 Single +10 EW]


Advances:              14950/15000

Khorne   - 1
Nurgle   - 0
Slaanesh - 2
Tzeentch - 27

Thousand Suns Sorcerer        3600
Willpower +5                   100
Willpower +5                   250
Willpower +5                   500
Willpower +5                   750
Perception +5                  250
Perception +5                  500
Excessive Wealth               250
Psy Rating 4                   750
Psy Rating 5                   750
Psy Rating 6                   750
Psy Rating 7                   750
Psy Rating 8                   750
Psy Rating 9		       750
Glimpse		       	       100
Thought Sending 	       100
Mind Link		       200
Flicker			       400
Gholam Curse		       300
Befuddling Curse	       250
Winds of Change	  	       300
Bolt of Change		       500
Precognitive Dodge	       200
Precognitive Strike	       300
Forbidden Lore x10	      1000
Psyniscience +10	       200
Mind Over Matter	       100
Precision TK	      	       100
Abhorrant Ward		       300

ilootthecorpse
Oct 13, 2010

Xaiphos the Erudite

"Code?" Xaiphos had been staring out at the battle, occasionally muttering about how "majestic" The Warmaster's Son was in its annihilation of the swarming Chaos fleet, but the mention of an encrypted message piqued his interest. "Well, let's see what we can do about that."

The marine leaned his massive bulk over the Rogue Trader's communications officer, completely boxing them in to the panel without any avenue for escape. "Oh yes, very clever..." he ventured, apparently amused by the rapidly repeating garble or waves and sounds. "Just let me borrow this," he said absently as he plucked away the officer's dataslate and immediately began to punch away at the screen--the entire apparatus comically undersized in his gauntleted fist.

"There." After just a few minutes he handed back the dataslate complete with an elegant line of machine language. "That should decipher it. Such an old ship would communicate using Martian cryptography and a handshake protocol from ancient Terra. It's really quite simple when you think about it."

Scholastic Lore (Cryptography) 28 vs. 60

pre:
Name: Xaiphos the Erudite, Blood Raven Antiquarian
Archetype: Alpha Legion Marine
Alignment: Unaligned
Pride: Foresight
Disgrace: Deceit
Motivation: Legacy

Characteristics: 
WS:  37 (30+07)
BS:  54 (30+14) [+10 Advance]
S:   38 (30+08)
T:   50 (30+15) [+5 Advance] 
Ag:  49 (30+14) [+5 Advance]
Int: 60 (30+19) [+5 Archetype] [-4 Motivation] [+10 Advance]
Per: 51 (30+16) [+5 Archetype] [-4 Disgrace] [+5 Advance]
WP:  48 (30+13) [+5 Advance] 
Fel: 35 (30+10) [-5 Archetype]

Wounds:  19/19 
IP:        4/4    
Infamy:     42 [+2 Disgrace] [+2 Motivation]
Corruption: 30

Skills:

Athletics
Awareness (+10)
Common Lore (All)
Deceive (+30)
Dodge (+10)
Linguistics (Low Gothic)
Logic
Navigate (Surface)
Operate (Surface)
Parry
Scholastic Lore (All)
Scrutiny
Stealth (+20)
Survival
Tech-Use (+10)
Forbidden Lore (Adeptus Astartes, Archeotech +10, Daemonology, Psykers, The Horus Heresy and the Long War,
                The Warp, Xenos)

Talents:

Ambidextrous
Ancient Warrior
Bolter Drill
Bulging Biceps
Combat Formation
Deadeye Shot
Disarm
Enemy (Inquisition)
Excessive Wealth
Eye of Vengence
Foresight
Legion Weapon Training
Marksman
Heightened Senses (Hearing, Sight)
Hip Shooting
Infused Knowledge
Jaded
Mighty Shot
Nerves of Steel
Polyglot
Quick Draw
Rapid Reload
Resistance (Cold, Heat, Poisons)
Sharpshooter
Storm of Iron
Technical Knock
Unarmed Warrior
Weapon Training (Plasma)
Wisdom of the Ancients

Traits:

Amphibious
Deceitful Tactics
Insurrectionist
Unnatural Strength (+4)
Unnatural Toughness (+4)

Gear:
Legion Power Armor
 - Scavenged Reconstruction
 - Auto-senses
 - Sustainable Power Source
 - Vox Link
Legion Bolt Pistol w/ 3 Mags
Legion Boltgun w/ 3 Mags
4 Legion Frag Grenades
Demolition Kit
Cameleonine Cloak

Acquisitions:
Legion Combi-Plasma
Infernal Star
Good Embedded Auspex
Combi-tool 

Advances:              14950/15000

Khorne   -  1
Nurgle   -  3
Slaanesh -  1
Tzeentch - 12

Weapon Training (Plasma) Free
Alpha Legion Marine 3600
BS +5 250
BS +10 500
Toughness +5 250
Agility +5 250
Intelligence +5 250
Intelligence +10 500
Perception +5 250
Willpower +5 250
Forbidden Lore
--Archeotech 200
--Archeotech +10 350
--Daemonology 200
--The Warp 200
--Xenos 200
Logic 200
Stealth +20 500
Survival 200
Tech-Use 200
Tech-Use +10 350
Infused Knowledge 750
Wisdom of the Ancients 500
Polyglot 250
Deadeye Shot 250
Excessive Wealth 250
Technical Knock 250
Weapon Tech 250
Marksman 500
Sharpshooter 500
Storm of Iron 500
Bolter Drill 750
Mighty Shot 750
Eye of Vengence 750

-----------------------------------------------------

WS     BS    S     T     Ag     Int    Per    WP    Fel  
37     54    58    50    49     60     51     48    35

Wounds: 19/19    Infamy 4/4   Fatigue Level: 0    Initiative: 1d10+6
Ground: 5/10/15/30

SB: 9  TB: 9
Awareness: 51 (+10 for sight and hearing, +10 with helmet, +20 with auspex)
Command: 35
Dodge: 59
Parry: 37

Armour: 8 All
Field: 50/1-10

Weapons: 
Legion Bolt Pistol     30m  S/2/-  1d10+9  X  Pen 4  Clip:  8/8    Full   Tearing
Legion Bolter         100m  S/3/-  1d10+9  X  Pen 4  Clip: 24/24   Full   Tearing
Legion Combi-Plasma   100m  S/3/-  1d10+9  X  Pen 4  Clip: 24/24   Full   Tearing, Reliable
                       90m  S/-/-  1d10+8  E  Pen 10 Clip:  1/1   5Full   Maximal, Overheat, Reliable
Legion Frag Grenade    21m  S/-/-  2d10+2  X  Pen 0  Clip:  4/4     --    Blast 4  
Unarmed                ---  Melee  1d10+9  I  Pen 0  Clip:  ---     --    Primitive 7

Viva Miriya
Jan 9, 2007

Solomon

"It seems we are in good hands."

Werix
Sep 13, 2012

#acolyte GM of 2013

Aster the Blue Wake

Aster looks out the window of the bridge out towards the fight in space. The Warmaster's Son was a damned sight to behold. The one ship was holding its own against a bunch of marauders. gently caress what was in the ship. If the ship itself could be salvaged, the Blood Ravens chapter would have undeniable power. Plus they could probably abandon their thrice cursed recruiting worlds and just go full fleet based with a ship like that.

Aster had been practicing his roaring speech to give to the squad upon their boarding, but that'd have to be stowed for when they got past all the guns trying to fry them.

At the mention of a code, Aster glances down at a screen for half a second and start to look at it until Xaiphos and Orlov start nerding out over it and shouting notes across the bridge. Thank gently caress they have that handled. Aster thinks to himself. He then turns back to the tactical situation.

"So, even if we do make sure the Warmaster's Son doesn't fire upon us, we can't keep this ship parked by the side while a Chaos fleet harasses us can we? We'll likely have to use some sort of attack craft or boarding torpedo while this ship stays far away and out of the fight. Standard establish a bridgehead scenario."

Talking tactics was the only thing that helped dull the slight headache Aster had pounding behind his eyes. Too bad they didn't have anyone with medical expertise to look at that.

pre:
Name: Aster the Blue Wake
Archetype: Dark Apostle Chaplain 
Alignment: Unaligned
Pride: Charm 
Disgrace: Gluttony 
Motivation: Perfection

WS:  59=44+5[motivation]+10[advance]
BS:  41=41
S:   40=43-3[motivation]
T:   36=41-5[pride]
Ag:  32=37-5[disgrace]
Int: 42=42
Per: 34=37-3[motivation]
WP:44=39+5[Archetype]
Fel: 62=47+5[archetype]+5[pride]+5[advance]

Infamy: =37

Wounds:=20+2[disgrace]

Corruption:=30

Skills:
Athletics
Awareness
Charm +30
Command +30
Common Lore (war, Imperial Creed)
Forbidden Lore (Adeptus Astartes, The horus Heresy and the long war, Daemonology+20, heresy,
 The book of Logar Lectitio Divinitatus+20, the warp +20)
Intimidate
Linguistics (low gothic)
Navigate (Surface)
Operate (surface)
Parry +30
Scholastic Lore (Occult)

Talents:
Air of Authority: affect 10xFB with command
Ambidextrous: no penalty for using off hand
Ancient Warrior: anything with "legion" in the name is one step more available, +10 loyalty on minions
Berserk Charge: +30 on charge instead of +20
Bulging Biceps: can fire heavy weapons without bracing
Combat master: No one gains benefit of teaming up
Counter attack: on a successful parry can make singe attack with -20
Demagogue: can effect 100xFB with charm or intimidate, +10 loyalty from minions
Double team: Bonuses for outnumbering
Enemy (EclisarchyChaos Cultists): -10 to fellowship tests with group
Heightened Senses (sight, hearing): +10 to tests using sight or hearing
Legion Weapon Training: proficient with all non exotic weapons
Inspire wrath: as full action, can make charm test to pass on my hatred to listeners
Iron Discipline: Followers (not other players) can re-roll failed fear and pinning tests
Nerves of steel: +10 to willpower to resist intimidation 
Polyglot: can make linguistics tests untrained (still take -20 penalty)
Unshakable will: can reroll failed fear tests
Quick Draw: can ready pistol, basic, and one handed melee as free action
Radiant Presence: all those near by get +10 to resist fear or intimidation
Resistance (cold): +10 to resist cold
Swift attack: can make +0 test, score melee hit with every 2 DoS
Unarmed warrior: all unarmed attacks are 1d10+SB primitive (7)
Whirlwind of death: Do extra damage to hordes equal to half WSB

Minion of Chaos:

Traits:
Amphibious
Unnatural Strength (+4)
Unnatural Toughness (+4)
Harbinger of Heresy THE EMPEROR
DarkHoly Devotions

Gear:
Legion Power armor
-chain bandoliers
-sustainable power supply
-osmotic gill life sustainers
-vox link
Legion combat knife
Totally not accursed Crozius
Legion bolt pistol x2
unholy Icon
2 legion frags

Acquisitions(3):
Legion power sword
legion plasma pistol w/extended mag
Black Blood

Khorne   -9
Nurgle   -  
Slaanesh -4  
Tzeentch -8

Advances:
14950/15,000
3600 (starting package)
fellowship Simple 250
Weapon skill simple 250
weapon skill intermediate 500
parry trained 350
Parry experienced 500
Parry veteran 750
Berserk Charge 250
Combat master 500
Counter attack 500
Double team 250
Swift attack 500
Polyglot 250
Radiant Presence 250
Whirlwind of death 500
charm exp 500
Charm vet 750
Command exp 500
Command vet 750
FL Lectitio Divinitatus trained 350
FL Lectitio Divinitatus exp 500
FL daemonology trained 350
FL daemonology exp 500
FL warp known 200
FL warp trained 350
FL warp exp 500
Minion of Chaos 500 
pre:
Dominus class sword bot: 

WS: 31 
BS: 25 
S:  27 
T:   31
Ag:  29
Int: 22
Per: 24
WP:25
Fel: 21

Wounds 8/8
Loyalty:82 

Skills:
Athletics +10
Dodge: +10
parry +10

Talents: 
Ambidextrous
two weapon wielder (melee)
Flesh Render
weapon training (chain) 
Sound Constitution (2)
Berserk Charge

Traits: 
Machine 4
unnatural strength 2
Unnatural toughness 3
Quadraped
brutal Charge

Equipment:
Light carapace armor
chainswordsx2

starting atributes: 10#2d10 13 17 9 11 11 7 7 14 6 12
starting infamy: 1d5+19 22
starting wounds: 1d5+16 20
power armor history: 1d10 6
Minion's stat rolls: 9#2d10 7 6 16 9 12 16 10 10 14
[/quote]

Jo Joestar
Oct 24, 2013
Francisco de Borja



As the ship blinks back into realspace, Francisco relaxes his grip slightly on the strap holding the ancient sonic cannon slung over his shoulder. There's very little that can genuinely frighten him, but his first experience of Warp travel - the strange, almost electrical feeling in the air, and the suspicious glances the crew direct at each other - has left him ill at ease. Then the sight of the Warmaster's Son fighting its pursuers fills the viewscreen, and Francisco can do nothing but stare up at it in mute awe. This is what he came here for; not a decayed relic, or fragments of a long-dead era, but a living, breathing piece of the past. His reverie is broken, though, by the scout marine to his left discussing their plan of approach.

"My armour has intact seals and life support, but my boots can't be magnetized. I'll have to scrounge up a mag-grapnel from somewhere if we take that route."



pre:
Name: Francisco de Borja
Archetype: Chem-Hunter of Messia
Alignment: Unaligned
Pride: Foresight
Disgrace: Greed
Motivation: Arcane


Characteristics:

WS:  60 (= 40 + 5 (Archetype) + 15 (Advance))
BS:  49 (= 39 + 10 (Advance))
S:   40 (= 38 - 3 (Arcane) + 5 (Advance))
T:   41 (= 36 + 5 (Archetype))
Agi: 50 (= 40 + 10 (Advance))
Int: 43 (= 36 + 2 (Arcane) + 5 (Advance))
Per: 41 (= 31 + 5 (archetype) + 5 (Foresight))
WP:  31 (= 31) 
Fel: 32 (= 37 - 5 (Foresight))

Wounds: 13 (=12 + 1) 
Infamy: 40 ( = 19 + 1 + 15 + 5 (Advance)))
IP: 4/4
CP: 39 (= 30 + 4 (Greed) + 4 (Arcane) + 1 (Cold Hearted))

Skills:
Acrobatics
Athletics
Awareness +10
Commerce
Common Lore (Adeptus Arbites, Imperial Creed, Tech)
Dodge + 20
Forbidden Lore (Mutants, Archaeotech, Horus Heresy)
Intimidate
Linguistics (Low Gothic)
Logic
Navigation (Surface)
Operate (Surface) +10
Parry
Scholastic Lore (Legend)
Scrutiny
Security
Stealth + 10
Survival +10
Tech-Use + 10
Trade (Archaeologist)

Talents:
Berserk Charge: The Charge Action gives a +30 bonus to the WS roll.
Cold-Hearted: Seduction attempts automatically fail, and +20 to Willpower rolls against Charm.
Combat Master: Enemies in melee gain no bonuses for ganging up.
Excessive Wealth: +10 to all Acquisition rolls.
Exotic Weapon Training (Blastmaster)
Fearless: Immune to fear and pinning, but retreating or backing down from a fight requires a successful Willpower test.
Hatred (Mutants): +10 WS when fighting against Mutants, but must test Willpower to back down or retreat against them.
Jaded: Immune to Fear from non-warp sources.
Light Sleeper: Always counts as awake, even when asleep.
Lightning Attack
Lightning Reflexes: When rolling Initiative, roll twice and take the higher.
Nerves of Steel: Rerolls failed Pinning tests, +10 Willpower to resist Intimidation.
Quick Draw: Drawing and readying Pistol, Basic or one-handed Melee weapons is a free action.
Rapid Reload: Reload time is halved for all weapons, rounding down.
Resistance (Poisons): +10 bonus to resist poisons.
Step Aside: Can dodge or parry twice per round, but can only make one attempt per attack.
Sure Strike: The penalty for Melee Called Shots is reduced to -10.
Swift Attack
Takedown: As a half action or part of a Charge, can attempt to make a takedown attack. If the attack succeeds, and would have done damage, 
the opponent takes a toughness test to avoid being stunned for 1 round and knocked prone. Additionally, reduces the penalty for the Stun Action to 0.
Technical Knock: Can unjam one weapon per round, as a half action.
Total Recall: Eidetic memory for simple information, complicated information requires an Int test.
Weapon Training (Chain, Las, Primary, SP, Power)

Traits:
Habitual User: Add +10 to skill bonuses, +1 to characteristic bonuses or +1 die to duration for drugs, -10 penalty to addiction test.
Overwhelming Need: -10 to all Commerce attempts.
Taste of Home: Can create a drug that gives +1 Unnatural Strength/Toughness. Two doses also cause Frenzy, and a +20 toughness test to avoid 1d10 E damage.
The Quick and the Dead: +2 to Initiative.

Gear:
GC Autogun (w/ 2 magazines)
GC Stub Automatic (w/ 2 magazines)
GC Chainaxe
GC Knife
Magnoculars
10 Injectors /w Taste of Home
5 Injectors
Data-slate
Cameleoline cloak
Multi-key
Micro-bead
Respirator
*GC Polix Heavy Khopesh Archaeotech Power Sword
*Blastmaster Archaeotech Sonic Cannon w/ Scavenged
*GC Light Power Armour w/ Power Supply Tampering, Autosenses, Osmotic Gill and Sustainable Power Source, +5 to Intimidate
*Conversion Field.

XP Spent:                   15000/15000
Advanced Archetype          4600
Infamy + 5                  500
Excessive Wealth            250
Ballistic Skill + 5         250
Ballistic Skill + 10        500
Weapon Skill + 5            250
Weapon Skill + 10           500
Weapon Skill + 15           750
Agility + 5                 250
Agility + 10                500
Strength + 5                250
Scrutiny                    200
Stealth                     200
Stealth +10                 350
Fearless                    750
Dodge + 20                  500
Logic                       200
Exotic Weapon Training 
(Blastmaster)               500
Scholastic Lore 
(Legend)                    200
Forbidden Lore
(Horus Heresy)              200
Total Recall                250
Intelligence + 5            250
Tech-use +10                350
Swift Attack                500
Lightning Attack            750
Step Aside                  750
Combat Master               500

Alignments:

K: 4
N: 1
S: 2
T: 4

Jo Joestar fucked around with this message at 01:10 on Aug 27, 2018

wiegieman
Apr 22, 2010

Royalty is a continuous cutting motion


Sargeant Thyrakos, 1st Company


Thyrakos ignores the unfolding drama on the bridge in favor of re-checking his weapons, at least until someone asks if everyone's armor is void-capable. "Can we please, just once, not have to breach from hard vacuum? There's every possibility the vessel will allow a lighter to dock. After all, it was never recorded flying under a traitor flag."



pre:
Name: Thyrakos
Race: Marine
Career: 1st Company Veteran (Vetran of the Long War)
Pride: Readiness (Wealth)
Disgrace: Hubris
Motivation: Perfection
Heroic Ideal: Sanguinius (Aligned Khorne)

Characteristics       
WS	: 64 = 30 + 9 + 10 + 15
BS	: 28 = 30 + 1 - 3  + 
S	: 44 = 30 + 4 +    + 10
T	: 59 = 30 + 9 +    + 20
AG	: 32 = 30 + 5 - 3  + 
INT	: 28 = 30 + 2 - 4  + 
PER	: 35 = 30 + 5 +    + 
WP	: 35 = 30 + 3 + 2  + 
FEL	: 43 = 30 + 8 +    + 05

Infamy:  44=24+15+5
Wounds: 19
Corruption: 30
Initiative: 2d10k1+3


Skills:
Athletics
Awareness +10
Charm +10
Common Lore (War, Tech)
Command +30
Dodge
Forbidden Lore (Adeptus Astartes, The Horus Heresy and the Long War, Heresy, Psykers)
Intimidation
Linguistics (Low Gothic)
Navigate (Surface)
Operate (Surface)
Parry +10
Scholastic Lore (Tactica Imperialis)

Talents:
Air of Authority 
Ambidextrous
Ancient Warrior
Bulging Biceps
Enemy (Traitor Astartes)
Hatred (Traitor Astartes, Heretics)
Legion Weapon Training
Lightning Reflexes
Heightened Senses (Hearing, Sight)
Jaded
Nerves of Steel
Peer (Astartes, Imperial Officers)
Quick Draw
Resistance (Cold, Heat, Poisons)
Unarmed Warrior
Unshakeable Will
Berserk Charge
Crushing Blow
Hammer Blow
Swift Attack
True Grit

Traits:
Amphibious
Unnatural Strength (+4)
Unnatural Toughness (+4)

Abilities:
Veteran's Resolve (Unstoppable Wrath): Spend an IP to make an opposed Strength +0 roll to ignore an enemy's parry, or to roll Toughness +0 to ignore Injury, 

Stunning, Fatigue, or Death (once per fight) for 1 round.
Holy Contempt (Abhorrence Unchained): When killing an enemy who fits a Hatred talent, roll Infamy +10 to gain Fear 2 and +1 Damage against that type of enemy 
for the rest of the encounter.

Mutations:


Gear:
Legionnaire Power Armour, Legionnaire Bolter, Legionnaire Combat Knife, four magazines for starting weapon
Legion Bolt Pistol with 2 Magazines, 1 Legion Frag Grenade, 1 Legion Krak Grenade, Legion Chainaxe
Company Standard (Trophy Rack)

Acquisitions (4 starting):
GC Legion Terminator Armor (-30 rarity/AW -10 GC +20 wealth +10 single +10 ex wealth)
Heresy-Pattern Volkite Spraygun (Clarion Cannon (-20 rarity +10 single +10 ex wealth))
The Testing Fist of Saint Drusius (Bonecrusher Mace w/ cursed metal (-30 rarity +10 single +10 ex wealth +10 CM))
Battle Honor of Virtuous Choler (Skull Totem (-20 rarity +10 single +10 ex wealth)


Advancements (14900/15000):
VotLW                     3600
Clarion Cannon Prof       500
INF +5                    500
Hatred (Daemons)          300
Hatred (Mutants)          300
Hatred (Orks)             300
Hatred (Eldar)            300
Excessive Wealth          1000
WS +5                     250
WS +10                    500
WS +15                    750 
S +5                      100
S +10                     250
T +5                      250
T +10                     500
T +15                     750 
T +20                     1000
Berserk Charge            200 
Crushing Blow             400                 
Hammer Blow               400              
Swift Attack              300                
True Grit                 750             
Command +10               200               
Command +20               400               
Command +30               600               
Fel +5                    500          
                              
chargen: 10#1d10 5 4 2 9 8 5 1 1 3 9
inf wounds: 2#1d5 5 4

Viva Miriya
Jan 9, 2007

Solomon

"Won't have to since it looks like our brothers cracked the code. I didn't expect you to voice an objection Brother Thyrakos. You 1st Company Astartes seemed to always love to go kinetic. Perhaps its just the tediousness of void operations that give you pause?"

Viva Miriya fucked around with this message at 16:30 on Jul 18, 2018

wiegieman
Apr 22, 2010

Royalty is a continuous cutting motion


Sargeant Thyrakos, 1st Company


Without a moment's pause, Thyrakos replies. "Threat surface, and equipment choice. Consider the conditions of voidborne assault -- immense freedom of movement with the right tools, impairment without them, and there's always an open flank. If we were loaded with fast attack gear, then perhaps, but we aren't. Captain Orlov and I are best suited for close engagement against enemies with restricted flanking opportunities. We're the point men for this mission, and we will excel in the same situations lighter troops would suffer in." Hefting his heavy weapon, he adds, "Besides, this works best against dug in foes, who are counting on their cover to provide a tactical advantage. I expect we'll encounter a considerable number of improvised fighting positions onboard. The enemy will breach to oppose us, and their numbers will surely give them enough entry points to have time to prepare."

Werix
Sep 13, 2012

#acolyte GM of 2013

Aster the Blue Wake

Aster raises his eyebrow under his death mask before hefting his Crozius. "Best suited for close engagement my red armored rear end. No self respecting Chaplain would be anywhere but the front line." The closer things came to combat, the more excited Aster became, and his pissy attitude lightens. "Like you said though, the Enemy will be boarding after us. Which brings me to my original point. Even of Orlov and company can get the Warmaster's Son to not shoot at us, our ship here won't be able to stay closely docked. So either we board in a strike craft, or if we board another way, we might be without support."

Aster checks his plasma pistol again. "That means all of you relying on ranged weapons, pick your shots well, we might not be able to rely on steady resupply. On the other hand, might find an armory full of Heresy era weapons. Can never tell."

ilootthecorpse
Oct 13, 2010

Xaiphos the Erudite

It seemed that the subject had turned to tactics, and that his Brothers were immediately thinking with their bolters and not their brains. "I don't believe that we'll have any success if we don't have an established CQ to support us. If we are forced to breach in a strike craft then perhaps The Unending Pursuit can relay basic scans to us from afar, but we will be much more likely to succeed if we make contact with the friendly forces still inside." Xaiphos indicated the rows of macrobatteries and laser lances turning back the Ruinous Powers' fleet. "They will be able to relay detailed information to us more expediently. Also, given how many of the weapon systems are active, I believe that Imperial forces are still in control of a majority of the ship. Should my decryption work, they may be able to direct us to a landing bay and give us covering fire."

"Sergeant Thyrakos is also correct though. The Enemy will eventually breach The Warmaster's Son, and when they do we will not have the numerical superiority to prevent them. However, that is not to say that we cannot oppose them." The Antiquarian, in addition to his collection of relics, also maintained a personal compliment of high explosives. "We can cover our progress from flanking assault by welding shut ports we pass and reinforcing them with explosive traps."

Tricky
Jun 12, 2007

after a great meal i like to lie on the ground and feel like garbage



Brother Catchibald, Chapter Librarian

Sensing a topic that, surely, all the other space marines would just love to hear his measured take on, Catchibald says, "Y'ever think about shooting beams from a fancy stick instead of wavin' those boltins around? It's a real hoot, let me tell ya, and you don't have to keep digging in yer pockets for those little gribblies!" He nods, firmly, as if the matter is completely settled. "I'll show ya'll a trick or three, don't you doubt it!"

Dachshundofdoom
Feb 14, 2013

Pillbug

Lord Captain Vespasian Osgrim Thurgood-Redcliffe XIV

The Rogue Trader slumps in his throne and mumbles "How very edifying" in a tone that suggests he neither understood a word that was just said nor cares to. He speaks up again only after a servitor refills his amasec glass.

"If, as we hope, this repeating message gives us a clue to a means of approaching without being fired upon, then we have little to worry about from those Chaos raiders in the short term. That vessel vastly overpowers them. As long as we do nothing to outright deactivate its weapons, I suspect it can hold them off for a quite a while longer."

Jo Joestar
Oct 24, 2013


Francisco de Borja

"What worries me is whether we'll be able to make the Warmaster's Son believe in our good intentions. Decoding their signal is a good start, but given their circumstances, they've got every reason to think that we might be a trick of the Enemy. Considering when this vessel was first lost, the fact that this mission is being led by Astartes won't necessarily convince them otherwise."

John Dyne
Jul 3, 2005

Well, fuck. Really?
Xaiphos, even for his millennia of expertise and knowledge, does not immediately grasp the complexities of the encryption in the transmission before him. Certainly, there were similarities to other ancient Martian and Terran codes, and even to those of the highest security used within the Astartes chapters, but this a grox of another color. Orlov, as well, could see bits and pieces from his Mechanicus knowledge, but it was Catchibald who brought it all together; the librarian's glimpses into a future showing how the antiquarian and the tech-marine are able to solve the signal, one where they glean the fact they weren't even receiving the entirety of the signal due to minute variances in frequencies that were standard in ancient times but less so in more civilized times.

In response to this, the librarian excuses himself, reaching between the two to re-enact a very important part of his future memory; Catchibald flicks the frequency override switch and gives a dial a very minute twist to the left, reducing the frequency by a scant 13 MHz. The transmission abruptly seems to change in its entirety somehow, and both the antiquarian and the armory master realize the missing piece of the puzzle: the transmission is certainly in a pre-heresy cipher, but was neither Martian, Terran, Astartes, or even Mechanicus in origin, which the known history of the vessel would have suggested.

The signal, in fact, was encrypted with a Ganymedean code, one that nowadays was used primarily within the Administratum to transmit requisition orders throughout their depots, one notorious for causing the loss and corruption of requisitions throughout the guard.

"ALL STATIONS, ALL STATIONS, ALL STATIONS, PAN-PAN, PAN-PAN, PAN-PAN."

Orlov recognizes the ancient distress signal easily enough for what it is; while the vessel before them is in danger, they do not feel it is urgent or in immediate need of rescue. Given the massiveness of The Warmaster's Son and its armament, this isn't difficult to agree with; even as the now decrypted message repeats itself, several banks of weaponry on the ship glow into life before unleashing a hellish staccato of plasma shots which punches apart what appears to be an ork rok.

Now knowing their preferred method of encryption, the Ravens are in a position to reply and establish communications with the ship. One of the bosuns raises an alarm, however, as the machine spirit within the vessel catches on to the fact that The Warmaster's Son is attempting to obtain a targeting lock of some sort on the Raven vessel.

Dachshundofdoom
Feb 14, 2013

Pillbug

Lord Captain Vespasian Osgrim Thurgood-Redcliffe XIV

"Oh, of course they're going to make me work for it. Fine, fine."

The Lord Captain flicks a switch and his throne rises up to the level of the command hololith, where he immediately begins gesturing and tapping icons with the ease of a practiced professional.

"Evasive maneuvers! Don't let them have that lock without a fight! My good marines, if you could work on a suitably kind message for our hosts, I would be most appreciative. Those plasma cannonades may scratch the paint, and I would prefer not to die today."

Operate Voidship vs 52 (42 +10 Creature of Comfort): 40, 3 DoS with Hotshot Pilot

Dachshundofdoom fucked around with this message at 06:37 on Jul 23, 2018

Werix
Sep 13, 2012

#acolyte GM of 2013

Aster the Blue Wake

Once the three most Blooded of Ravens figure out the cypher he looks at the translated message. "What in Force Commander Gel's glorious locks does 'pan-pan' even mean? Tell their drat ship to shut the hell up and say something useful."

As soon as the alarm begins to be raised for an attempted lock, he looked to their host Redcliffe. While the Rogue Trader seems to be doing a good job at handling the Con, his men and women seem to be running around. Typical, the Rogue Trader can't control his own crew. Aster grabs one of the running ratings and hefts her into the air with one arm while he begins to shout above the din.

"You have with you the Angels of Death! We are blessed warriors of the Imperium. The Emperor will let no harm come to this ship while we grace its presence, so all of you take heart in that fact and focus on the task at hand. While the Emperor will protect, he will only save those who act on his grace and not squander it. So do whatever needs to be done to shake that lock! Because if this ship gets destroyed, I swear on my chapter I will have more than enough time to kill the lot of you in the miliseconds between this final shot hitting and explosive decompression!"

Asther lets go of the rating, letting her fall to her feet. He could have thrown her, but he actually didn't know how important she, or the console he was eyeing to throw her at, were to the current problem.

Tried to use Common lore war, Forbidden lore astartes or long war on how to tell the ship we're coming to help:

knowledge on responses TN 42: 1d100 93

And Aster has no idea how to respond. Aster can, however, shout commands at the bridge crew to inspire them.

command the bridge TN of 92: 1d100 30

John Dyne
Jul 3, 2005

Well, fuck. Really?
Just for clarification's sake, PAN-PAN is the signal that is a step below SOS/Mayday; it means a vessel is in an urgent situation but it doesn't pose an immediate threat to the crew or the vessel itself. SOS/Mayday asks other ships to drop everything to intervene, while PAN-PAN is basically saying 'yo poo poo's hosed but we're okay right now.'

I'd imagine most 'modern' Imperial vessels just go into full 'gently caress SEND EVERYTHING TO HELP US' mode the second they even suspect there's a problem.

Werix
Sep 13, 2012

#acolyte GM of 2013

John Dyne posted:

Just for clarification's sake, PAN-PAN is the signal that is a step below SOS/Mayday; it means a vessel is in an urgent situation but it doesn't pose an immediate threat to the crew or the vessel itself. SOS/Mayday asks other ships to drop everything to intervene, while PAN-PAN is basically saying 'yo poo poo's hosed but we're okay right now.'

I'd imagine most 'modern' Imperial vessels just go into full 'gently caress SEND EVERYTHING TO HELP US' mode the second they even suspect there's a problem.


I actually had to look it up, pan-pan never came up in maritime law class. However, since Aster failed his test, I just RPed it as ignorance.

Viva Miriya
Jan 9, 2007

Solomon

"Anyone have a problem if I hail them?" If there are no objections, Solomon goes over and opens a channel. "This is Sergeant Solomon of the Blood Ravens chapter. Loyal sons of the Emperor have nothing to fear from us. We have received your distress signal. Please cancel your target lock."

Viva Miriya fucked around with this message at 04:56 on Jul 25, 2018

MaliciousOnion
Sep 23, 2009

Ignorance, the root of all evil
Brother-Captain Orlov, Keeper of the Armoury



The Techmarine studies The Unending Pursuit's data readouts as he analyses the ancient vessel's broadcast. He consults his cerebral databanks, sifting through petabytes of lore pertaining to the venerable history of the Adeptus Astartes, seeking out the correct procedures for . "Brother Solomon, don't be so hasty. Whomever is living on that voidship is unlikely to have heard of the Blood Ravens chapter. We should communicate in a manner that is more recognisable to them."


Forbidden Lore (Adeptus Astartes or Horus Heresy and the Long War) @ 87, plus Unnat Int (+2), to figure out the best way to get them to NOT SHOOT US
What is happen: 1d100 7

Viva Miriya
Jan 9, 2007

Solomon

"I'll transmit whatever message you deem most appropriate."

Tricky
Jun 12, 2007

after a great meal i like to lie on the ground and feel like garbage



Brother Catchibald, Chapter Librarian

Catchibald pipes up, "I'm tellin' ya! Just be all Emperor protects, shinin' beacon of 'umanity, the whole spiel! I ent thinkin' that's been changed since these ones took a spin in the Warp."

Jo Joestar
Oct 24, 2013


Francisco de Borja

Francisco takes a dataslate lying on one of the bridge's consoles, and types a short message into it. Wordlessly, he passes it up to his employer, Vespasian Thurgood-Redcliffe, to look over. It reads:

"This is the Imperial ship Unending Pursuit, possession of the warranted trading house of Thurgood-Redcliffe. We are currently transporting a complement of six loyalist Astartes, who have been dispatched to arrange a lost vessel's return to the Imperial command structure. We request that you confirm the name and origin of your vessel, and that you give permission for a small shuttle containing our Astartes and associated dignitaries to dock with your ship."

Dachshundofdoom
Feb 14, 2013

Pillbug

Lord Captain Vespasian Osgrim Thurgood-Redcliffe XIV

The Rogue Trader skims the slate for a half a second and then hands it back down with a dismissive gesture, inadvertently sending a dozen holographic icons flying away across his display. His face reddens but he resists the urge to yell something unfit for noble tongues.

"It seems lovely, Francis, but I'm a little distracted trying to foul the aim of an Astartes targeting cogitator that probably dates back to the Dark Age and I fear it may think slightly faster than I do, so time is of the essence. Show it to the Astartes and send it immediately if they have no objections or additions."

Jo Joestar
Oct 24, 2013


Francisco de Borja

Francisco leans in towards the Astartes psyker and passes him the dataslate.

"Catchibald, could you give this a look-over?"

ilootthecorpse
Oct 13, 2010

Xaiphos the Erudite

"Oh well that hardly seems necessary," Xaiphos commented flatly at the bosun's alarm. This was all a terrible misunderstanding and The Warmaster's Son was, frankly, overreacting. He didn't expect that once the warship had them locked they would be convinced to stop firing though.

The marine politely shoved aside one of the ratings at the communications array and set himself to work. The Unending Pursuit was a venerable ship as well, and it's machine spirit had a fierce cunning. It could not overpower the vastly superior battleship, but it could harry the sensors with chaotic bursts of garbage code. Xaiphos enacted a hunting pattern for the machine spirit to follow, using the thousands of antenna and transmitters throughout the ship to barrage the sensors pointing at them into a compete snow crash.

Tech-Use +10: 54 vs. 70, attempting to use CREW to prevent the target lock.

ilootthecorpse fucked around with this message at 23:16 on Jul 31, 2018

Tricky
Jun 12, 2007

after a great meal i like to lie on the ground and feel like garbage



Brother Catchibald, Chapter Librarian

Catchibald looks it over, for a moment, then quickly taps in an addendum reading, "For the Emperor!" The Librarian then gives Francisco what may well be the least reassuring thumbs-up in the dark, war-torn future before handing it back. He says, "That should do the trick!"

John Dyne
Jul 3, 2005

Well, fuck. Really?
Orlov and Xaiphos together are able to manipulate various subsystems on the vessel to produce bursts of noise that throw the targeting attempts off by several degrees each time the old ship tries to make a lock, but both know, even with their combined efforts, that a vessel as venerable as The Warmaster's Son will be able to compensate for the noise before too long. Thurgood, meanwhile, preps the cruiser to begin evasive maneuvers. During all this, Francisco has put together a broadcast that, hopefully, will convince the ship they are no threat.

With Catchibald's approval, Francisco hands the dataslate over to the communications officer, who initially attempts to send the message via psychic relay; however, this doesn't work with a ship the Son's age, and he is assisted by Xaiphos and Orlov once again in sending the transmission vocally over the Son's preferred channel.

There is a moment of tension as, after all of the two marines' attempts and the maneuvering of Thurgood, where the Son has the Pursuit in a full target lock. Thurgood and the marines brace for impact, but after a moment, there seems to be no incoming fire.

After another moment of silence, a strangled voice comes across the intercom, affected heavily by differences in technology and distance; the voice squalls and changes in pitch at random as the Ganymedean encryption gives it hell.

"This is Admiral Vance Stubbs, commander of The Warmaster's Son. Your transmission has been received, but I'm afraid I don't understand what your mission is. I'm aware of the Redcliffe name amongst the warrants of trade, but not the Thurgood-Redcliffes. As you may be aware, we are currently engaged with enemy vessels, but I will allow boarding at your own risk. Stubbs, out."

Moments later, the ship's cogitator alerts that the target lock has been broken, and The Warmaster's Son begins to open fire anew on the vessels flanking it.

Werix
Sep 13, 2012

#acolyte GM of 2013

Aster the Blue Wake

When the vox reply comes in from the Warmaster's Son Aster smiles, excited at the prospect of boarding. However, it is hidden by the grave features of his death mask. "Okay, doesn't recognize our mission, recognizes the name from the warrant of trade, I'd bet a relic bolter that this ship still thinks it is the grand age of the Crusade. But uh, betting relic bolters is heresy, so let's not actually do that."

Sensing now was his time to give his dumb prep talk, Aster ascends to the highest point in the bridge, which happens to be right in front of Radcliffe's command throne. "Okay Blood Ravens, knowledge is power! Today we board a ship that is a relic of the Age of the Great Crusade! A time when tanks could melt entire buildings, where dreadnaughts weren't boxy, and where Volkite weapons were as common as lasguns! We go today to see what long lost secrets of mankind she holds. For now it sounds as though the ship is not hostile, but be on your guard, we do not yet know the loyalties of those on this ship; it is called The Warmaster's Son, and we all know how the Warmaster ended up. Thyrakos and myself shall take the lead, now down to the Thunderhawk, or other means of conveyance!"

Aster almost threw up in his helmet delivering that speech. Something in the old marine's demeanor had him hoping that those on the ship would be hostile.

Werix fucked around with this message at 13:22 on Aug 10, 2018

Dachshundofdoom
Feb 14, 2013

Pillbug

Lord Captain Vespasian Osgrim Thurgood-Redcliffe XIV

When the lock breaks, the Lord Captain's victory cry resounds across the bridge: "Smashing!"

His throne descends from the command level with a sigh of pneumatics. He jumps to his feet and claps his hands together once, eyes glittering with excitement.

"Well done, all! It's not every day you face down a vessel of this provenance and live to tell the tale! Really gets the blood pumping. Lieutenant Vickers, you have the bridge. Send word that I want my armor and weaponry waiting in the hangar. Now then, as your Chaplain said, let us proceed to the means of conveyance!"

Viva Miriya
Jan 9, 2007

Solomon

"I'll see you on the dropship."

MaliciousOnion
Sep 23, 2009

Ignorance, the root of all evil
Brother-Captain Orlov, Keeper of the Armoury



Falling in next to Astor, Orlov says, "Conveyance: the process of transferring property from one party to another. A fortuitous and humorous choice of word, Brother-Chaplain. The Warmaster's Son is sure to be rich with history and technology, praise the Omnissiah.

Werix
Sep 13, 2012

#acolyte GM of 2013

Aster the Blue Wake

Aster gives the tech marine a jovial slap on the back, even though the fake joviality he was putting on as part of his Chaplain duties ground away at his very soul. "Are we not all property of the Chapter and the Imperium Brother Orlov? My life is not mine, nor is your life yours. We are Angels of Death, our lives to be spend in service to mankind! Plus in your cybernetically enhanced case, you are more property than flesh!"

Oh Throne let everything on the ship be hostile. Aster really needed some good death dealing to make the punding in his head go away.

Tricky
Jun 12, 2007

after a great meal i like to lie on the ground and feel like garbage



Brother Catchibald, Chapter Librarian

Aha, a call to action! And, implicitly, a race to the dropship! Catchibald focuses his prodigious psychic abilities on turning into a ghost, as one does, and begins to slip down through the labyrinthine corridors of the ship towards the hanger. As his ever-cheery face is about to slip through the floor, he lets out a cheery, "For the Emperor~! Also, you lot better hurry up, yeah?"

ilootthecorpse
Oct 13, 2010

Xaiphos the Erudite

Well then, time to get to work. There were relics to protect and a ship to recover. Honestly Xaiphos had not expected there to be survivors, but, Praise the Emperor, there were and they appeared to be loyal. For now.

Xaiphos walked with a little pep in his step down to the armory to retrieve his full mission loadout and his liberating sack, which he used for liberating relics.

"Are we ready then?" he asked rhetorically as he stepped onto the Thunderhawk. "No time to waste. There's a war out there, you know."

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John Dyne
Jul 3, 2005

Well, fuck. Really?
As the mission is about to start, you may start requisitioning items. Due to Redcliffe's wealth, you will be able to acquire any weapons, armor, or equipment up to rare without a roll; Rare and Very Rare will require a roll but will be at -10 and -30. Unique and Near Unique equipment is not available, and drugs and personnel will require the usual rolls.

I'd say this should all be within reason but considering the Rogue Trader in question I fully expect everyone to have a crate of hellguns so you can fire one until it's empty, discard it, and grab another.

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