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Twistershift
Feb 7, 2007

VectorSigma posted:

Sick of walking around to get materials that you can't slap an extractor on? Want to build a really huge base but your mining laser finger got tired after the first 2000 ferrite?

Just use the Positron Ejector. I have three S-Class upgrades. Protip: airless worlds have a lot of tiny rocks and you will fill your entire hold to 9999 whatever in minutes.

Watch what happens in under two minutes:

https://www.youtube.com/watch?v=P0866grXQsM

I do this as well, I'm on PC tho, so I use a hover mod called Just Hover. Good for mining, animal kill missions, and sentinels/manufacturing facilities. A++ recommended.

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MShadowy
Sep 30, 2013

dammit eyes don't work that way!



Fun Shoe
Alrighty, trip report; base is actually starting to feel like an actual place. Need to figure out where to put a vehicle hangar/dock in, and it still needs a fair amount of decorating. Shoved all the storage units under the landing deck. Got a nice brutalist feel I think.





And some interior shots, just cuz.









Also it'd probably be worth setting up an actual wiring set up with switches and stuff but eh.

FreelanceSocialist
Nov 19, 2002
Before I go relocate all my storage to somewhere like that - is there a way to access their contents w/o being adjacent to them? I know that I can quick transfer to them, at least, but will I have to go crawl under my landing pad to get stuff back out of them?

MShadowy
Sep 30, 2013

dammit eyes don't work that way!



Fun Shoe
Not as far as I know, unfortunately; they seem like they're just gonna be mildly inconvenient at the very least no matter what.

Fuzzysocksucker
Aug 20, 2005

FreelanceSocialist posted:

Before I go relocate all my storage to somewhere like that - is there a way to access their contents w/o being adjacent to them? I know that I can quick transfer to them, at least, but will I have to go crawl under my landing pad to get stuff back out of them?

Quick transfer on an empty inventory spot will access your storage (and everything else, but you can filter to just storage). It also works on your freighter provided you're in the part that's buildable.

dabre_aiamim
Oct 23, 2008
Lipstick Apathy
So I'd set up a small activated Indium farm—it's been running fine, but I logged in today to see that one of the giant plants has taken over the left half. It seems that the miners that got eaten are still working, but does anyone know of a way to despawn the plant? I've tried digging around with the Terrain Manipulator with no luck so far.


Libluini
May 18, 2012

I gravitated towards the Greens, eventually even joining the party itself.

The Linke is a party I grudgingly accept exists, but I've learned enough about DDR-history I can't bring myself to trust a party that was once the SED, a party leading the corrupt state apparatus ...
Grimey Drawer
If it's really just a plant, just shoot it with your normal mining ray and collect some Carbon

Phanatic
Mar 13, 2007

Please don't forget that I am an extremely racist idiot who also has terrible opinions about the Culture series.
So far I've found one planet with cactus flesh. I must not have visited the station in that system, because it doesn't show up at the teleporter.

How the hell do I get back to that planet? Setting it was a waypoint in the Discoveries menu does nothing. You can't search for systems by name in the Galaxy map. I can press 'x' in the galaxy map to cycle through the discovered systems, but when I do that it doesn't show me the system *names* unless I back out of the cycle and then when I hit x again it doesn't pick up where I left off. Is there something really dumb I'm missing, or is this just a really dumb interface?

Also, what do some of these icons mean in the galactic map? I've got a system highlighted. It tells me the name of the system, and that I'm currently there. Then it says:

F7f//Water

What does that mean? Then in the row if icons below that, I've got the species, three stars with one greyed out and two white, then the economy icon and the conflict icon. What do those stars mean?

blarzgh
Apr 14, 2009

SNITCHIN' RANDY
Grimey Drawer

Phanatic posted:

So far I've found one planet with cactus flesh. I must not have visited the station in that system, because it doesn't show up at the teleporter.

How the hell do I get back to that planet? Setting it was a waypoint in the Discoveries menu does nothing. You can't search for systems by name in the Galaxy map. I can press 'x' in the galaxy map to cycle through the discovered systems, but when I do that it doesn't show me the system *names* unless I back out of the cycle and then when I hit x again it doesn't pick up where I left off. Is there something really dumb I'm missing, or is this just a really dumb interface?

Also, what do some of these icons mean in the galactic map? I've got a system highlighted. It tells me the name of the system, and that I'm currently there. Then it says:

F7f//Water

What does that mean? Then in the row if icons below that, I've got the species, three stars with one greyed out and two white, then the economy icon and the conflict icon. What do those stars mean?

Tons of planets have cactus flesh. Also, you can grow it yourself, once you get the blueprints.

F7f: means nothing, to my knowledge
Water: means the primary element in the system, more likely to spawn certain kinds of planets.
Species: the Dominant of the three races. They will populate the system, the economy will have mostly their stuff, and of the types of star ships that spawn, 7 will be their analog and the other kinds will only spawn 3 each.
# of Stars: the economy level of the system. Higher economy means more expensive goods for sale and for selling, and a higher chance of spawning S Class starships
Conflict Level is meaningless, other than maybe more pirate attacks sometimes but you'll never notice

Senator Sprinkles
Aug 16, 2008

Don’t forget to upload your discoveries! There’s a small white button with an arrow on it on your Discoveries tab. Mash it and get a bunch of nanites, just for having scanned stuff. Makes scanning double lucrative, since you get units AND nanites. It won’t be a lot unless you’re like me and just remembered it — that big chunk of nanites was like a present because I forgot!

haveblue
Aug 15, 2005



Toilet Rascal
Also don't forget to regularly visit the guys on the Nexus who trade nanites for random bits of basic grinding, you can get a few hundred out of them if you've been busy.

The_Doctor
Mar 29, 2007

"The entire history of this incarnation is one of temporal orbits, retcons, paradoxes, parallel time lines, reiterations, and divergences. How anyone can make head or tail of all this chaos, I don't know."

Senator Sprinkles posted:

Don’t forget to upload your discoveries! There’s a small white button with an arrow on it on your Discoveries tab. Mash it and get a bunch of nanites, just for having scanned stuff. Makes scanning double lucrative, since you get units AND nanites. It won’t be a lot unless you’re like me and just remembered it — that big chunk of nanites was like a present because I forgot!

Is there still that thing where upload all doesn't actually upload all?

cheesetriangles
Jan 5, 2011





The_Doctor posted:

Is there still that thing where upload all doesn't actually upload all?

I believe it actually uploads all now.

BitBasher
Jun 6, 2004

You've got to know the rules before you can break 'em. Otherwise, it's no fun.


Just started this again after playing at launch years ago. Can anyone give give me advice regarding weapons to use in the fighter and in my multi tool? Both seem really anemic. Especially my multi tool where I have to blast away for what seems like too long to kill a floating eyeball thing, and while I'm trying they are calling in friends.

Ghostlight
Sep 25, 2009

maybe for one second you can pause; try to step into another person's perspective, and understand that a watermelon is cursing me



Shipwise, installing modules will make every weapon good. The beam will mine for you, which puts it above pretty much everything else in function. I just use stock Photon Cannons because I like the pewpew. Missiles always seemed a waste of space.

Multi-tool - The rapid-fire gun is my weapon of choice, but an upgraded Scatter will one-shot abominations (not so useful against the ranged sentinels though) - the charge-up beam is wonky in a firefight but will one-shot the floating sentinels beyond their aggro distance. Absolutely always plasma bomb anything larger than a floater.

Module module module.

BattleMaster
Aug 14, 2000

Libluini posted:

If it's really just a plant, just shoot it with your normal mining ray and collect some Carbon

Unfortunately from my own experience, giant plants are non-interactable objects that you can't do anything with or destroy.

Ghostlight posted:

Shipwise, installing modules will make every weapon good. The beam will mine for you, which puts it above pretty much everything else in function. I just use stock Photon Cannons because I like the pewpew. Missiles always seemed a waste of space.

I like Cyclotron Ballistas. They work like really big Photon Cannons.

FreelanceSocialist
Nov 19, 2002
Is the beam better than the positron ejector (or ballista) for mining surface crap?

Ghostlight
Sep 25, 2009

maybe for one second you can pause; try to step into another person's perspective, and understand that a watermelon is cursing me



good question actually. I honestly am completely unqualified to say because I've been running the same save for years so the only resource I ever worry about gathering is Tritium.

AirRaid
Dec 21, 2004

Nose Manual + Super Sonic Spin Attack
I have been fully converted to the positron ejector for all forms of ship combat. If you’re fighting other ships just fly at them, tank whatever hits they might land on you and unload at them in close range. Rarely you’ll not kill them and have to make a second pass.

It owns for mining asteroids and is hilarious at mopping up surface rocks/plants for carbon and ferrite too. Ejector can also destroy all 5 pods at a supply depot in one (1) shot.

For multi tool weapons I think the field is a bit more open. I only have scatter blaster installed right now because the burst damage is great and deletes most things. And the reload is real good with upgrades.

As others have said, the real meat of any weapon is tagging 3 S class upgrades onto the side of it. They’re all a bit anaemic to start with but get those upgrades (check the vendors at every space station, 500-600 nanites each) and they all improve dramatically.

dabre_aiamim
Oct 23, 2008
Lipstick Apathy

Libluini posted:

If it's really just a plant, just shoot it with your normal mining ray and collect some Carbon


BattleMaster posted:

Unfortunately from my own experience, giant plants are non-interactable objects that you can't do anything with or destroy.


Yeah, I logged in later and the plant had shifted away, then it came back a third time. I don't really want to terraform the entire area but I might need to.

Ibram Gaunt
Jul 22, 2009

Booted this up for the first time in months and like all the QOL stuff that has been added since. Finally finished the Atlas path and felt kinda let down though, the payoff was pretty puny.

Also got a series of quests about some crew that crash landed on a water planet and spent like an hour doing it (it was awful because I needed salt and the planet had no easy salt, only like 4 per this big plant) But it was kinda goofy since it kept ping ponging me back to the same 2 underwater bases for new logs and acting like they were new places but I guess the world gen just got messed up or something. Was kind of let down too by how there was no satisfying conclusion or cool setpiece, just an ominous ending and a new head for my traveler. Oh well.

haveblue
Aug 15, 2005



Toilet Rascal
Yeah, sometimes the random planet generator works against the game. The main purpose of that quest was to give you the submarine blueprint, so now you've got that at least.

Speedball
Apr 15, 2008

I'm not entirely sure that aquatic bases give you anything you can't get off a normal base, but underwater biomes and such have certain resources which tend to be used a lot for underwater construction (chlorine, pearls, etc). The big issue is of course air supply.

There's also no sentinels underwater, but there is a life form that sometimes comes out to kill you if you disturb its habitat I believe.

blarzgh
Apr 14, 2009

SNITCHIN' RANDY
Grimey Drawer

Speedball posted:

I'm not entirely sure that aquatic bases give you anything you can't get off a normal base, but underwater biomes and such have certain resources which tend to be used a lot for underwater construction (chlorine, pearls, etc). The big issue is of course air supply.

There's also no sentinels underwater, but there is a life form that sometimes comes out to kill you if you disturb its habitat I believe.

Also, they're super cool.

Murgos
Oct 21, 2010
Picked this back up after playing about 11 hours at launch and am having a good time.

I'm trying to build a base near some water that extends over the water and then down so that I can checkout the submarine thing. Is there some kind of recommendation on how to do this in a way that's not poo poo? Like, getting the water parts and not water parts to line up and interface is kind of messing with me.

I mean I get that I could just drop a base computer and stick the sub pad in the water near it and delete them when I am done but, eh. I want a nice beach house.

MMAgCh
Aug 15, 2001
I am the poet,
The prophet of the pit
Like a hollow-point bullet
Straight to the head
I never missed...you
I'm currently finding myself unable to take off from the Anomaly, despite my launch thrusters containing enough fuel. Initially I thought there might be some sort of bug where the game fails to take the existence of the Efficient Thrusters upgrade into account (the thrusters are at 20% fuel), but I managed to refuel them fully yet my ship still won't take off. :confused:

Edit: mashing Thrust/Boost/Pulse Engine somehow did the job. :iiam:

MMAgCh fucked around with this message at 03:24 on May 3, 2020

Scaramouche
Mar 26, 2001

SPACE FACE! SPACE FACE!

I've kinda of fell off this after I got my living ship and grinding for upgrades feels like farming rares in an MMO which is NOT what I want out of NMS

AirRaid
Dec 21, 2004

Nose Manual + Super Sonic Spin Attack

MMAgCh posted:

I'm currently finding myself unable to take off from the Anomaly, despite my launch thrusters containing enough fuel. Initially I thought there might be some sort of bug where the game fails to take the existence of the Efficient Thrusters upgrade into account (the thrusters are at 20% fuel), but I managed to refuel them fully yet my ship still won't take off. :confused:

Edit: mashing Thrust/Boost/Pulse Engine somehow did the job. :iiam:

Taking off from landing pads/space stations does not use launch fuel, that seems to be a separate bug.

Captain France
Aug 3, 2013

Scaramouche posted:

I've kinda of fell off this after I got my living ship and grinding for upgrades feels like farming rares in an MMO which is NOT what I want out of NMS

Me too, but I didn't really grind for upgrades.
I feel like the biggest problem with the Living Ship is that getting it is an endgame activity.

Between the Quicksilver, the day long waits, and the loving glyphs, by the time you get a living ship you will have mostly finished the story, spent dozens of hours exploring everything that catches your eye, seen every biome, and have a really nice ship already loaded up with upgrades. You probably don't have that much game left before you drop of anyways, at least for a while, and in the meantime the ship you spent all this time on is a straight downgrade that you can't even build back up quickly.

They really should make it easier to get earlier, or at least bump up it's basic stats and add some sort of special features besides looking super cool.

Like, since it's living, maybe it could have some autonomy. Autopilot would be nice, and the most frustrating moment in the entire game for me was when I tried to call it to me after getting a decent distance away from it on a planet I didn't have exocrafts on.
And it couldn't, because it's launch thruster equivalent wasn't charged. The launch thruster which is the ship's "neural assembly," which appears to be it's brain.
Which runs on oxygen.
Which I had it holding 9999 units of.

loving thing suffocated, because it refused to breathe without permission.

AirRaid
Dec 21, 2004

Nose Manual + Super Sonic Spin Attack
One of the most useful things in the game for me has been the freighter tech which allows you to summon any already summoned Exocraft (anywhere in the universe) into a system where your freighter is. Summon Freighter from planet surface -> summon exocraft in front of you, boom you can now drive very slightly faster than you can walk/jetpack.

I do wish there was a properly fast exocraft, but I guess there's a terrain generation issue with going too fast.

Also is it just me or is it easier to farm up a poo poo load of units now? I knocked up a farm to pump out Fusion Ignitors and Stasis Chambers pretty easily, and now i have enough units that the UI has to scroll the number.

Maybe it's having a bit of experience from last time of what I need.

I'm most of the way through the living ship quest now,, I already figured it would be a fancy Exotic ship, which looks nice but is functionally outstripped by other more normal ships.

Murgos
Oct 21, 2010
I can't find the hydrothermal fuel cell blue print anywhere. Do I have to advance the story to get it? I've done basically none of the story.

haveblue
Aug 15, 2005



Toilet Rascal

Captain France posted:

Me too, but I didn't really grind for upgrades.
I feel like the biggest problem with the Living Ship is that getting it is an endgame activity.

Between the Quicksilver, the day long waits, and the loving glyphs, by the time you get a living ship you will have mostly finished the story, spent dozens of hours exploring everything that catches your eye, seen every biome, and have a really nice ship already loaded up with upgrades. You probably don't have that much game left before you drop of anyways, at least for a while, and in the meantime the ship you spent all this time on is a straight downgrade that you can't even build back up quickly.

They really should make it easier to get earlier, or at least bump up it's basic stats and add some sort of special features besides looking super cool.

Like, since it's living, maybe it could have some autonomy. Autopilot would be nice, and the most frustrating moment in the entire game for me was when I tried to call it to me after getting a decent distance away from it on a planet I didn't have exocrafts on.
And it couldn't, because it's launch thruster equivalent wasn't charged. The launch thruster which is the ship's "neural assembly," which appears to be it's brain.
Which runs on oxygen.
Which I had it holding 9999 units of.

loving thing suffocated, because it refused to breathe without permission.

Yeah, this is basically where I am too. The living ship quest was interesting while it lasted, but the process of upgrading it is just flying around a lot and hoping for good RNG which I've already done hundreds of hours of.

Demon_Corsair
Mar 22, 2004

Goodbye stealing souls, hello stealing booty.
New to this game and trying to farm some storm crystals. I found a planet with activated copper and what seem like extreme storms, there is a 120C fire storm going on right now. But no storm crystals are visible in my visor.


Do some storms not generate them, or do I just have to get lucky with my location to be able to farm them?

Ghostlight
Sep 25, 2009

maybe for one second you can pause; try to step into another person's perspective, and understand that a watermelon is cursing me



From memory the extreme weather planets will have weather highlighted in red when scanning them from space, and the suit will announce "extreme weather planet" any time you get out of a vehicle or leave a shelter. The crystals should be fairly abundant, and during a storm will appear as yellow lightning bolts in your scanner so you can locate any nearby.

Scaramouche
Mar 26, 2001

SPACE FACE! SPACE FACE!

haveblue posted:

Yeah, this is basically where I am too. The living ship quest was interesting while it lasted, but the process of upgrading it is just flying around a lot and hoping for good RNG which I've already done hundreds of hours of.

Yeah, like give me a goal other than phasing into nowhere and hoping I won't see another damned trader ship. I did it for a couple hours, got one upgrade, and haven't touched it since. I used to log in to set freighter missions up and then good around, but it feels like enforced not goofing around but not actually doing anything interesting.

blarzgh
Apr 14, 2009

SNITCHIN' RANDY
Grimey Drawer

Demon_Corsair posted:

New to this game and trying to farm some storm crystals. I found a planet with activated copper and what seem like extreme storms, there is a 120C fire storm going on right now. But no storm crystals are visible in my visor.


Do some storms not generate them, or do I just have to get lucky with my location to be able to farm them?


I believe that when you scan a planet, the hud will mention that the planet has Storm Crystals.

Saxophone
Sep 19, 2006


I played this game at launch and bounced off it pretty hard once the initial "oh cool, space!" Stuff wore off and I was seeing the same stuff just in different colors.

It sounds like an absolute different game now reading these past few pages.

AirRaid
Dec 21, 2004

Nose Manual + Super Sonic Spin Attack

Saxophone posted:

I played this game at launch and bounced off it pretty hard once the initial "oh cool, space!" Stuff wore off and I was seeing the same stuff just in different colors.

It sounds like an absolute different game now reading these past few pages.

There is so much more than there was at launch, now. The basic core of the game is still there but there's way more ancillary stuff to get distracted by, also actual quest lines and goals to work through. Also about a billion QOL changes. Not that it couldn't use a few more.

(Honestly just auto craft a goddamn metal plate if you need one I have tens of thousands of ferrite dust :argh:)

blarzgh
Apr 14, 2009

SNITCHIN' RANDY
Grimey Drawer

Saxophone posted:

I played this game at launch and bounced off it pretty hard once the initial "oh cool, space!" Stuff wore off and I was seeing the same stuff just in different colors.

It sounds like an absolute different game now reading these past few pages.

I was really anticipating it at launch, and then waited for reviews to start coming in and avoided it. After the Beyond Update, I went ahead and jumped in, and its got a little over 300 hours out of me. Its equal parts exploration, sandbox, personal expression, grinding, collection, or you can just zoom around and chill, and you can really indulge in whichever you prefer and almost ignore the rest.

I went through phases where I grinded out story missions and medals, hunted down perfect starships in the exact configurations I wanted, engineered and got super rich off money farms, built half a dozen cool and unique bases, customized my freighter, tracked down the galactic hub, explored dozens of unique solar systems, and built a race track for my exocrafts (that got boned after one of the updates because it changed the gravity on the moon I had built it on so all the jumps went flying over the original landing spots god damnit).

Now, when I log on, its usually to go donate a few hundred million dollars to some randos in the Nexus, and fly around exploring places.

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Wingnut Ninja
Jan 11, 2003

Mostly Harmless

AirRaid posted:

Also about a billion QOL changes. Not that it couldn't use a few more.

(Honestly just auto craft a goddamn metal plate if you need one I have tens of thousands of ferrite dust :argh:)

I just hopped back into this and started a new game after a year or so away, and honestly I was really hoping for more improvement on the inventory/general UI front. It still just feels so obtuse with like 20 completely different interfaces for different things and button functions seemingly chosen at random. Like I'm never sure if it's A or X to do [thing] (playing with an Xbox controller), or whether it's hold to activate or just press the button. I seriously don't get the obsession with holding a button for a second to do an action. Maybe it makes a little bit of sense in crafting when it's going to consume a resource, but everywhere else it's just one more little element of frustration that ultimately makes it a less pleasant experience.

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