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Ursine Catastrophe
Nov 9, 2009



Rocket jumping?
That sounds dangerous...





Dinosaur Gum

Poniard posted:

i started the submarine quest and it really expected me to drive that thing 30 real time minutes to a crashed freighter on a planet with almost no land and during a quest that doesn't let you summon your ship. also not being able to look up while you're in water, even if you're only knee deep in it, is extremely dumb. i just reloaded a save gently caress that poo poo.

Yeah that quest isn't great even if it does give you free blueprints. Things that are very worth noting, for this and other water things:

1. The nomad can drive on top of water, so dump some good speed mods in that for poo poo like this
2. You can use the create mode on the mining gun to platform up out of the water enough to give your ship a place to park, when you're done with whatever crap quest and want to beat feet quick

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GENUINE CAT HERDER
Jan 2, 2004




Wedge Regret

Poniard posted:

i started the submarine quest and it really expected me to drive that thing 30 real time minutes to a crashed freighter on a planet with almost no land and during a quest that doesn't let you summon your ship. also not being able to look up while you're in water, even if you're only knee deep in it, is extremely dumb. i just reloaded a save gently caress that poo poo.

I just hopped back in my starship and flew to the crash site. There's almost always going to be a small island somewhere that you can land on that will only be a minute or two from the site using the nautilus.

Helith
Nov 5, 2009

Basket of Adorables




Kin posted:

Cool, so chase after that guy first.

Is it possible to ever get "stuck" in a solar system if you run out of fuel?

I figured out you can easily get the components for whatever the fuel is that lets you dart around solar systems by blasting asteroids, but it's not so clear on the hyperdrive fuel side of things.

Also, what's the main way for cash and nanites at my stage and what are the essentially good for? I guess the "loop" is something i'm still trying to figure out because i've been railroaded to this point so far with just a few glimpses into things, while the stuff i've built as part of the tutorial is now strewn over a couple of different solar systems.

edit: Like, suit and shop storage. I'm already running out of space, should i just be selling everything and farming from scratch on each planet or is there a way to increase this capacity and should I make that the initial priority with cash that i make?

For very early cash there are a few things you can do. Use the nanites you get from turning in quest stages to Nada at the anomaly to buy S class upgrades for your scanner and scan all plants and animals you see. You can put 3 upgrades on and this is a good source of income.
If you are on a planet with Ancient bones then dig those up and sell them, you can get lucky and get rare ones worth millions.
Exchange navigation data for maps to ancient ruins in space stations and at ancient artefact sites dig up three keys and the chest to get a random artefact you can sell.
These things will get you early cash.
Nanites, the travellers on the anomaly give those out for turning in main quests and scan data and milestone data. Also collect residual goop, moulds etc from containers and those refine into nanites in a few stages.

Nanites and units are both cash essentially and you use them to buy stuff throughout the game.
I have spent billions of units on stuff and made billions back in no time.

Poniard
Apr 3, 2011
Probation
Can't post for 6 hours!


Ursine Catastrophe posted:

Yeah that quest isn't great even if it does give you free blueprints. Things that are very worth noting, for this and other water things:

1. The nomad can drive on top of water, so dump some good speed mods in that for poo poo like this
2. You can use the create mode on the mining gun to platform up out of the water enough to give your ship a place to park, when you're done with whatever crap quest and want to beat feet quick

i was trying to summon my freighter so i could try to call down my nomad but the option was greyed out when i was in the water at all. i forgot the terrain manipulation tool existed lol.

Libluini
May 18, 2012

Did I predict the future?


Grimey Drawer

Snack Bitch posted:

Seems random to me, Iíve never seen a 5 star mission.

Hah! The highest mission I've ever seen was 3 stars. Either the game really hates me, or you only get higher level missions after you've run enough of the lower level ones.

GENUINE CAT HERDER
Jan 2, 2004




Wedge Regret

Libluini posted:

Hah! The highest mission I've ever seen was 3 stars. Either the game really hates me, or you only get higher level missions after you've run enough of the lower level ones.

The only 5 star mission I've ever seen was right after I purchased my first frigate. Now that I have a whole fleet of top-notch stuff all I ever see are 1-3 star ones.

Maybe conflict level of nearby systems has something to do with it...?



Edit: Also, I found out today that the Korvax language is broken. Got it maxed out at 761 words, but some words are still missing. I suppose this was never found because who the hell else does that? Gek seems to work fine, though. Maxed at 771 words and everything so far has translated. Not sure on Vy'keen yet..it's at 773 and hasn't topped out, but it's probably close.

Edit 2: Vy'keen maxes at 781.

GENUINE CAT HERDER fucked around with this message at 12:10 on Oct 16, 2020

Vasler
Feb 17, 2004
Greetings Earthling! Do you have any Zoom Boots?

ded posted:

It's a pain in the butt. It's time gated. It's a lot of flying around to specific places. Once you get it in order to upgrade it you pray to RNG while flying around in space.

To add on to this post about the living ship quest:

I *just* completed it last night (started it a week ago) and my god, the coordinate hunting is a pain in the rear end.

Some of them are okay, but then you get these sets of coordinates that cycle around and are on a hellstorm planet so you can't see the ground or anything, which makes navigation a huge pain.

The coordinate navigation was a thing that definitely was not needed in this game.

There is a trick to getting a ship that looks how you want though.

Once you actually complete the final step of the quest, the egg will ask to hatch. After hatching, it will direct you to a normal ship crash site that will now be a living ship.

Make a manual save right after you complete the last step and "disconnect communications" when the egg asks to hatch.

Then go to whatever system you want and let it hatch. If you don't like the ship, go to a different system and let it hatch. I basically just visited all the systems I had a base in until I found something I liked. There is quite the variety of ship types and I sure found some weird ones. I got a neat green glowy one!

You also can't upgrade the inventory space of living ships which is a pain.

Muscle Tracer
Feb 23, 2007

: U N K N O W N :: A C :

Kin posted:

Also, what's the main way for cash and nanites at my stage and what are the essentially good for? I guess the "loop" is something i'm still trying to figure out because i've been railroaded to this point so far with just a few glimpses into things, while the stuff i've built as part of the tutorial is now strewn over a couple of different solar systems.

edit: Like, suit and shop storage. I'm already running out of space, should i just be selling everything and farming from scratch on each planet or is there a way to increase this capacity and should I make that the initial priority with cash that i make?

in my experience, the best way to get nanites, or at least one to keep an eye out for, is to find haunted factories surrounded by "whispering eggs." these drop an item that sells for like 60k nanites apiece, and a given location will often have like 15 or 20 of them. on my survival run i was able to get up to 3 million credits after like 4 of these factory runs. if you need nanites instead, you can put them in your refiner and turn them into 50 nanites. another excellent way to get credits (but costly in nanites) is to buy S-tier scanner upgrades at a space station, since once you've gotten three of those upgrades, every plant you scan gives you 60k credits, and animals will give you up to like 300k if they're rare. Generally, once you've got those upgrades, just exploring can be lucrative, since you can scan everything for credits and you can upload discoveries for nanites.

for suit storage, there's a vendor in every space station that will sell you a single inventory upgrade, starting at like 5k credits but getting much more expensive. inventory space is the primary antagonist of this game.

Helith posted:

Thereís a display in your ship and your visor that show you the coordinates of where youíre at. Itís not the easiest thing to do but you do sort of have a compass to get you to where you need to go.

yeah, i just found it incredibly painful to try to figure out my direction by seeing if the one number was ticking down or up, and if the other was ticking down or up, and how fast, and having to spend 10 seconds doing that calculation if i ever became disoriented. would be nice to just be able to just think "yeah follow the N and the W"!

OgretailFood
Oct 9, 2012

Recommended by 10 out of 10 Aragami



Got a freighter yesterday (liked the color scheme and shape) and my god I can customize part of the interior, how do I get more rooms like the Fleet Command Room? Do I need to do the Base quests for that?

Anyway here's a pic of the freighter.

TracerM17
Mar 1, 2012


Nap Ghost

GENUINE CAT HERDER posted:

The only 5 star mission I've ever seen was right after I purchased my first frigate. Now that I have a whole fleet of top-notch stuff all I ever see are 1-3 star ones.

Same for me. I wonder if the mission difficulty is relative. Like the actual difficulty never changes but they get easier since your frigates get better.

Thundarr
Dec 24, 2002




Kin posted:

edit: Like, suit and shop storage. I'm already running out of space, should i just be selling everything and farming from scratch on each planet or is there a way to increase this capacity and should I make that the initial priority with cash that i make?

For suit storage, you can buy an inventory slot with cash on every station, but only once per station. It's in a kiosk next to the guy who sells suit mods. You can add slots to any of your three inventory tabs, with the cost increasing as you gain more slots and cargo slots always being more expensive. Every populated system you visit is more inventory!

If you want to increase it more on the cheap (but a bit more slowly), do the base computer missions until you get the exocraft guy, then do his quests until you get the upgraded scanner (or just buy this stuff with nanites at the anomaly). This will let your exocraft scan for nearby drop pods without having to pay for drop pod coordinates with cash. A drop pod will give you an inventory slot for a small amount of materials (iirc 55 oxygen, 45 sodium nitrate, 55 ionized cobalt, 1 antimatter). Go to a nice calm jungle planet, scan for a pod, then go to it and collect. Keep repeating until it directs you back to a pod you already did, then either fly to a different part of the planet or a different planet entirely. I recommend mainly increasing cargo slots this way since main inventory and tech slots are pretty cheap to just buy until you have a lot of them.

Ship inventory will require a decent amount of cash to farm up, but it's not actually that bad. Use the ship's economy scanner to find a a Korvax system with a good economy (flourishing, opulent, high supply, etc) and park at the station. Most of the ships that land will be shuttles or explorers, and a lot will be A rank (use the scanner visor as they land to see their rank). Most of these will cost in the low 7 digits to buy. Buy it, then run upstairs to the ship upgrade station to melt it down to get most of your money back in sellable scrap. When you do this you'll also get 1-4 A class ship upgrades that you can sell for nanites, and 0-2 ship inventory modules that you can use to improve a ship you actually want to keep. S class explorers are still pretty cheap but guarantee an inventory module and give S class ship upgrades that you can sell for more nanites or keep for your main ship.

Hyperactive
Mar 10, 2004

RICHARDS!



TracerM17 posted:

Same for me. I wonder if the mission difficulty is relative. Like the actual difficulty never changes but they get easier since your frigates get better.
Itís this. Havenít seen anything above three stars since the majority of my fleet hit S rank.

Solvency
Apr 28, 2008

Trade, sir! Discover it! This is you, this is a clue. Get a clue, discover trade!


Apparently they have rolling eyeballs on planets now. I can't decide if this is frightening or if I just feel sorry for the creature.

Devorum
Jul 30, 2005


Nap Ghost

Solvency posted:

Apparently they have rolling eyeballs on planets now. I can't decide if this is frightening or if I just feel sorry for the creature.



Ahh, the evolution of Eyeball Carl.

https://youtu.be/CQVwxfETig0

Kin
Nov 4, 2003

Sometimes, in a city this dirty, you need a real hero.


Thundarr posted:

For suit storage, you can buy an inventory slot with cash on every station, but only once per station. It's in a kiosk next to the guy who sells suit mods. You can add slots to any of your three inventory tabs, with the cost increasing as you gain more slots and cargo slots always being more expensive. Every populated system you visit is more inventory!

If you want to increase it more on the cheap (but a bit more slowly), do the base computer missions until you get the exocraft guy, then do his quests until you get the upgraded scanner (or just buy this stuff with nanites at the anomaly). This will let your exocraft scan for nearby drop pods without having to pay for drop pod coordinates with cash. A drop pod will give you an inventory slot for a small amount of materials (iirc 55 oxygen, 45 sodium nitrate, 55 ionized cobalt, 1 antimatter). Go to a nice calm jungle planet, scan for a pod, then go to it and collect. Keep repeating until it directs you back to a pod you already did, then either fly to a different part of the planet or a different planet entirely. I recommend mainly increasing cargo slots this way since main inventory and tech slots are pretty cheap to just buy until you have a lot of them.

Ship inventory will require a decent amount of cash to farm up, but it's not actually that bad. Use the ship's economy scanner to find a a Korvax system with a good economy (flourishing, opulent, high supply, etc) and park at the station. Most of the ships that land will be shuttles or explorers, and a lot will be A rank (use the scanner visor as they land to see their rank). Most of these will cost in the low 7 digits to buy. Buy it, then run upstairs to the ship upgrade station to melt it down to get most of your money back in sellable scrap. When you do this you'll also get 1-4 A class ship upgrades that you can sell for nanites, and 0-2 ship inventory modules that you can use to improve a ship you actually want to keep. S class explorers are still pretty cheap but guarantee an inventory module and give S class ship upgrades that you can sell for more nanites or keep for your main ship.

I keep on hearing about these base quests. The only ones i think i've got is the black hole or chasing after the artemis guy. Is there someone else i should be speaking to for these other quests?

moroboshi
Dec 11, 2000



Kin posted:

I keep on hearing about these base quests. The only ones i think i've got is the black hole or chasing after the artemis guy. Is there someone else i should be speaking to for these other quests?

Did you recruit a base overseer? I think thatís part of the Artemis quest line...

Thundarr
Dec 24, 2002




Kin posted:

I keep on hearing about these base quests. The only ones i think i've got is the black hole or chasing after the artemis guy. Is there someone else i should be speaking to for these other quests?

After you make a base (early in the initial questline), one of the things you're able to build is a construction terminal. Make that, and shortly after you should get a mission update to hire an overseer to run it. Once you do that, he'll start directing you to do other things including hiring some other NPCs to do things at your base, each of which has their own questline and unlocks some other blueprints.

I think you get the construction terminal blueprint on like the third Artemis mission?

Thundarr fucked around with this message at 19:22 on Oct 16, 2020

Glazius
Jul 22, 2007

Hail all those who are able,
any mouse can,
any mouse will,
but the Guard prevail.



Clapping Larry

Muscle Tracer posted:

i took the dive yesterday, and the answer to this question is the same as the answer to: do you really want to have to find specific locations using those numerical planetary coordinates, which you have never used before, in a game that does not have a compass?

It has a compass. Whenever you're in atmosphere, the north pole and south pole are up on your navigation HUD, top center.

Muscle Tracer
Feb 23, 2007

: U N K N O W N :: A C :

Glazius posted:

It has a compass. Whenever you're in atmosphere, the north pole and south pole are up on your navigation HUD, top center.

huh. well, i guess half of a compass is better than nothing.

Libluini
May 18, 2012

Did I predict the future?


Grimey Drawer

Thundarr posted:

After you make a base (early in the initial questline), one of the things you're able to build is a construction terminal. Make that, and shortly after you should get a mission update to hire an overseer to run it. Once you do that, he'll start directing you to do other things including hiring some other NPCs to do things at your base, each of which has their own questline and unlocks some other blueprints.

I think you get the construction terminal blueprint on like the third Artemis mission?

The sad thing is, if you already have everything, the overseers are kind of pointless. My own menagerie of poor bastards is hanging around some base back in Euclid, where I have never been back to for about a year now.

haveblue
Aug 15, 2005





Toilet Rascal

I ran into a guy who told me my base supervisor (who I forgot I had) had told him to find me and be my weapons expert (whose terminal I had never built). I had to tell him no

AirRaid
Dec 21, 2004

Nose Manual + Super Sonic Spin Attack

You can find the specialists randomly on space stations way before you ever build any of the terminals. Guys are like "we are destined to work together, it is written in the stars" and you're all "no teach me a word and gently caress off"

toiletbrush
May 17, 2010


I found a planet today that is literally covered in archiveses, they're all over the place. One of them was right next to a crashed freighter too, it looked pretty rad. The planet also has sandworms, but I've only seen one once.

Not found one of those floating sphere buildings yet.

Origami Dali
Jan 7, 2005

Get ready to fuck!
You fucker's fucker!
You fucker!


Looking over your shoulder in VR and seeing a giant sandworm flying straight at you is some scary poo poo.

Libluini
May 18, 2012

Did I predict the future?


Grimey Drawer

haveblue posted:

I ran into a guy who told me my base supervisor (who I forgot I had) had told him to find me and be my weapons expert (whose terminal I had never built). I had to tell him no

I keep running into some Gek who wants to be my personal zoo keeper. And regardless of how often I tell that guy and his endless string of relatives that no, I'm not interested in animal husbandry, they just go "B-b-but the contract is already signed! It's Fate!" and get sad. It's both funny and depressing. An endless string of eternally disappointed Gek.

Glazius
Jul 22, 2007

Hail all those who are able,
any mouse can,
any mouse will,
but the Guard prevail.



Clapping Larry

Libluini posted:

The sad thing is, if you already have everything, the overseers are kind of pointless. My own menagerie of poor bastards is hanging around some base back in Euclid, where I have never been back to for about a year now.

Science guy is a second Helios, Overseer and Farmer are 1/day artifact tools/plants. Exocraft guy is a 1/day nanites, I think? Will agree weapons guy ain't much.

If "have everything" includes never needing to spend nanites again because you're all S gear with the best tech I guess that's still true.

Muscle Tracer
Feb 23, 2007

: U N K N O W N :: A C :

i never got the exocraft guy, i think because i had quit playing before he was introduced. was that supposed to be an overseer quest?

also, what is up with the base computer archives quest? my base computer doesn't have any quest-related options.

Arghy
Nov 15, 2012

Take it from me, you can get brain damage from rubber horsecock induced autoerotic asphyxiation.

Yeah what's up with artemis and helios? The game keeps telling me to see them but they keep never giving me poo poo. I swear there's different versions of this game because i've seen people talk about stuff that i never see like the quicksilver missions. I also can't see anything in the quicksilver merchants inventory besides a helmet, an emote, and some weird ornaments.

Thundarr
Dec 24, 2002




The longest and most obnoxious grind in this game is finding an A or S class hotspot. And when you do see an S class pop up on the survey scanner, it is inevitably for the wrong drat thing.

Muscle Tracer posted:

i never got the exocraft guy, i think because i had quit playing before he was introduced. was that supposed to be an overseer quest?

also, what is up with the base computer archives quest? my base computer doesn't have any quest-related options.

You have to actually set the archives mission as your active mission and wait a sec for it. Then a quest marker will appear over the base computer and you can interact with it for a blueprint or be directed to an abandoned facility.

Arghy posted:

Yeah what's up with artemis and helios? The game keeps telling me to see them but they keep never giving me poo poo. I swear there's different versions of this game because i've seen people talk about stuff that i never see like the quicksilver missions. I also can't see anything in the quicksilver merchants inventory besides a helmet, an emote, and some weird ornaments.

The quicksilver merchant should definitely have more than that. There are some tabs that only show specific items on the list, maybe you tabbed off of "show all" by mistake. Helios in the anomaly will give you nanites based on your discoveries once a day, exactly the same as a base scientist. In fact if you already talked to the base scientist that day, Helios won't give you poo poo and vice versa. He'll also give you an emergency scanner for finding derelicts once a week but only after you've done at least one derelict mission.

Thundarr fucked around with this message at 02:33 on Oct 17, 2020

Arghy
Nov 15, 2012

Take it from me, you can get brain damage from rubber horsecock induced autoerotic asphyxiation.

Alright so a few of my bases have lost abuncha connectors and 3 green houses are empty but still there--how real is save corruption? I'll take some screen shots today showing what i'm seeing and i'm seriously wondering if i'm playing a different version than everyone else haha. Does single vs MP make a difference?

My frigate expeditions are returning poo poo like carbon crystals and destabilized sodium which don't refine into anything. I've looked around and people are saying they refine into stuff, do i need to learn the recipe to do this?

Helith
Nov 5, 2009

Basket of Adorables




Arghy posted:

Alright so a few of my bases have lost abuncha connectors and 3 green houses are empty but still there--how real is save corruption? I'll take some screen shots today showing what i'm seeing and i'm seriously wondering if i'm playing a different version than everyone else haha. Does single vs MP make a difference?

My frigate expeditions are returning poo poo like carbon crystals and destabilized sodium which don't refine into anything. I've looked around and people are saying they refine into stuff, do i need to learn the recipe to do this?

I think something is up with your game,
Carbon crystals and destabilised sodium were removed from the game in the Origins update. If you had some in your inventory they didn't disappear but they became useless except to sell and you shouldn't be getting them now from anywhere as they are obsolete.

Arghy
Nov 15, 2012

Take it from me, you can get brain damage from rubber horsecock induced autoerotic asphyxiation.

Hahaha wtf i'll verify the install.

Snack Bitch
May 15, 2008

Goodness no, now that wouldn't do at all!


Helith posted:

I think something is up with your game,
Carbon crystals and destabilised sodium were removed from the game in the Origins update. If you had some in your inventory they didn't disappear but they became useless except to sell and you shouldn't be getting them now from anywhere as they are obsolete.

Wait what, I am still getting them from my freighter missions too

Helith
Nov 5, 2009

Basket of Adorables




Hmm, I haven't had them at all. Are you getting enriched carbon maybe? I've had that from freighter missions recently.

Tetra cobalt, rare metal, superoxide crystals and chloride crystals all became obsolete too.

OgNar
Oct 26, 2002

They tapdance not, neither do they fart

I also get all of that crap that is now just sellable.
Thats usually MOST of what I get.

Basic Chunnel
Sep 21, 2010

Jesus! Jesus Christ! Say his name! Jesus! Jesus! Come down now!



Yeah destabilized sodium is still hauled in from freighter missions.

Helith
Nov 5, 2009

Basket of Adorables




I havenít run that many freighter missions since the Origins update, so maybe Iíve just been lucky not to get them.

Elotana
Dec 12, 2003

and i'm putting it all on the goddamn expense account

I've gotten plenty of tetracobalt and superoxide too. They simply haven't updated the frigate mission loot tables.

Devorum
Jul 30, 2005


Nap Ghost

So they changed a lot of recipes with this latest update? Or am I just forgetful?

I don't remember needing a quantum computer to put a survey device in my multi-tool.

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StarkRavingMad
Sep 27, 2001





Yams Fan

haveblue posted:

The living ship quest is kind of a pain, both because of the coordinates thing and because it has time gating so you can't do the whole quest in one session. You can see your coordinates from your ship, but only if you're low enough over the planet that your speed is capped very low, so it's a cycle of dipping down to get your bearings, drifting back up to the altitude where you can go fast but can't see coordinates, and repeating until you're close enough to land and then also walk for a bit because it's never precise. You will also need to install some tech in your multitool so make sure you have a slot free.

The living ship is not better than a maxed out S-class, but it's certainly unique, and you might find it more convenient to gather its fuels than a normal ship (no warp cell crafting, for one thing).

On the time gating, unless they patched it, you can just adjust your system clock, at least on PC

I did the whole thing in one afternoon. The coordinates thing is a pain in the rear end for sure.

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