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Libluini posted:Freighters can run over 300 million credits (I saw one I passed on for 270 m because it was butt ugly and my own B-class freighter was over 100 mill already) So buying and scrapping ships... is that a way to make money at all? Or do you basically get your money back, you just end up with the ship parts and potential inventory expansion?
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# ¿ Oct 5, 2020 16:13 |
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# ¿ Apr 25, 2024 11:14 |
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OgNar posted:Not Origins, I have had it happen repeatedly over my playtime. Isn't it the guy next to the food eater who gives the milestone rewards? Ares maybe?
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# ¿ Oct 6, 2020 16:02 |
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So if I get the storage/mining talk right from earlier.... if I have an activated iridium hotspot, I should put groups of 7 mineral extractors linked on separate storage networks? So, if I had 14 extractors on the same spot I should link 7 and 7, and have each of those feeding their own supply depots?
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# ¿ Oct 8, 2020 18:51 |
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So I’m on the Artemis path last mission where you have 16 warps until the universe resets. Should I go to the new galaxy? Will I be able to get back to my bases and space stations I’ve visited in Euclid?
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# ¿ Oct 11, 2020 06:42 |
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Arghy posted:What's with those artifact exchange terminals at the planetary archives? Go to the map terminal at the archive and get a location for a buried artifact. Dig it up and bring it back and exchange with for an artifact worth more money. I got some that sold for 1.5 million.
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# ¿ Oct 13, 2020 03:38 |
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Elotana posted:What are the non-mission sources for freighter tech units and freighter storage units? I've been sending my fleets out on every mission for a week now and which has gotten me lots of money, materials, and ship storage units but just one tech unit and gently caress all storage for my freighter. I'm jonesing for that inventory transmitter. Only reliable way I’ve found for freighter storage upgrades is derelicts. For salvaged frigate modules to upgrade your freighter tech, just snipe them off of other freighters in-system. Don’t go for the free floating cargo pods as that hurts your standing. Go for the other freighters, look at the cargo pods and when you see one with a salvaged frigate module, destroy it and immediately begin boosting away in a straight line. Sentinels will show up but you will be out of range so they immediately disappear.
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# ¿ Oct 14, 2020 16:11 |
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Arghy posted:Wtf these are some pretty loving important and need to know things. Thankfully it appears i got a venator but i really want a bigger one now--how do i go about buying another freighter? Will i lose everything on my other one if i do? Just like when you buys ships you can transfer between your old freighter and the new one.
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# ¿ Oct 15, 2020 03:10 |
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Elotana posted:Is there anything to do with the derelict freighters that spawn with no HUD icon? I know the red icon means you can loot the pods and the purple icon you can land on for the mini-mission, but sometimes one will just be looming in space with no visible interaction anywhere For those there's a cargo pod that you can blow up and it will trigger pirates.
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# ¿ Oct 15, 2020 16:07 |
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TracerM17 posted:I think that's a bug. Every now and again if I jump around and play the game for a few hours when I come back my capital freighter is the colors I chose at the panel and will change correctly if I go back to the panel and make edits. But it never sticks on next reload. Yeah I swear my capital ship keeps changing colors when I jump around. I haven't set any custom colors. My ship also seems to have change colors to match my suit. When I had blue highlights on my suit, I had them on my ship, and then I changed to red and then so did my ship. It was odd.
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# ¿ Oct 15, 2020 16:35 |
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Kin posted:I keep on hearing about these base quests. The only ones i think i've got is the black hole or chasing after the artemis guy. Is there someone else i should be speaking to for these other quests? Did you recruit a base overseer? I think that’s part of the Artemis quest line...
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# ¿ Oct 16, 2020 20:12 |
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So is there anything to do with the stacks of Grantine, Herox and Lemmium I get randomly? Most are from either frigate missions or killing random pirates.
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# ¿ Oct 18, 2020 18:56 |
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Snack Bitch posted:I think the easiest is to leave a save beacon anywhere you want to return too. Yeah, or use a planetary chart to find a ruin... it may not be the one you just left, but honestly that's one thing that took me a while to realize in this game... there are so many ruins, depots, etc. Generally the exact spot doesn't matter unless you wanted to build a base there or something.
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# ¿ Oct 19, 2020 19:52 |
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The Mash posted:What are the most difficult dogfights in the game with any kind of reward (or at least not a serious penalty) available in the game? I am building a maxed out fighter and want to throw it at something difficult. I'm not entirely sure, but maybe piss the sentinels off to get a 5-star wanted level and then fly into space? I think they show up with a freighter and a bunch of fighters? Never done it myself.
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# ¿ Oct 22, 2020 22:27 |
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Speaking of stasis devices, is there an easier way to get blueprints for them than running manufacturing facilities? It seems like I don't get the manufacturing facilities with blueprints anymore.
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# ¿ Oct 23, 2020 20:21 |
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Arghy posted:I still can't get quicksilver missions or see anything in the vendor and half of the anomaly NPCs just don't work. This game is still early access. Are you playing offline? I have a friend playing offline and the QS stuff doesn’t appear to work for hi.
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# ¿ Oct 27, 2020 20:02 |
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Mandrel posted:been getting back into NMS after not playing for about 2 years, played an embarrassing amount yesterday and think I’m pretty much caught up content wise but still trying to work out how to use resource hotspots. If they are really that close, you can go to the edge of where you can build things on your base, stand there and enter the build camera mode. Then just head over there with the build camera and build what you need to build and connect it back to your base with electrical wire/storage pipes or whatever. All using the build camera while standing inside of your actual valid base.
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# ¿ Nov 5, 2020 16:13 |
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Mandrel posted:gotcha, thanks fellas I’ll give that a go this evening. What’s the best way to make money at this point? Back in the day it was raiding those ruins, I imagine now it’s farming some sort of valuable resource? I’ve got about 40 mil, and I’ve got my eye on getting one of those big star destroyer looking freighters, gotta up my bank roll. For me it was setting up an activated iridium farm with mineral extractors. There are crazier ways to make income like stasis devices, but activated iridium farming is a great way to just have passive income. Just gotta collect it every few hours and sell, and your depots fill back up while you are out doing other things.
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# ¿ Nov 5, 2020 17:14 |
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Thundarr posted:The upgrade grind for living ships is easily the worst grind in the game and probably where I'm going to step away from the game again. At least with, say, freighter upgrades, I could guarantee S rank upgrades every time and max out the inventory size. Neither seems to be possible for living ships barring save editors (or glitching it with freighter upgrades but I'd have to replace my existing freighter for that and I ain't upgrading it all over again). Since the living ship will never be able to remotely compare with my exotic ship, I don't see much use in continuing to grind away at it. So you can't upgrade storage but living ships get pretty good on the tech front - mine was my main warping ship to get to the center. Plus you can pay nanites to upgrade a C-class living ship upgrade all the way to S. What I did was go to NMSCoordinateExchange on reddit, and there are systems that will give you two void eggs within your first two pulses. Go to one of those systems, save, pulse, get your void egg, pulse again, get the 2nd, third, whatever. Then just go back to your freighter, save, reload, pulse again for void eggs. Repeat until you have all the upgrades you want. It doesn't take long this way.
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# ¿ Nov 5, 2020 17:37 |
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Thundarr posted:Wait, you can upgrade living ship *upgrade modules* to S rank? How and where do you do this? Install the living ship technology module, hover over it. It should have a button to upgrade it using nanites. I think the button for it is square on the PS4.
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# ¿ Nov 5, 2020 18:51 |
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Thundarr posted:Market terminals on a planet also often sell jelly, so be sure to add one to any bases you build, then check them daily. 70 jellies from one terminal refines into a decent amount of dihydrogen. Yeah once money is no issue for you just buy out all the dihydrogen jelly from a terminal and break it down. I used to just check at the space station or terminal on my freighter in every new system and buy it when I saw it.
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# ¿ Dec 3, 2020 21:02 |
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hawowanlawow posted:Just started playing this game and I'm enjoying it a lot so far, starting to staff my first real base in the main storyline. You kind of have to get used to reading the ship radar. Took a little adjustment for me.
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# ¿ Dec 6, 2020 20:57 |
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DelphiAegis posted:The matter transporter upgrade for your Freighter is legit the thing 100% most important forever. Since as soon as you build the 10 containers on your freighter and install that upgrade, you can access the freighter storage from anywhere in the system that your freighter is also in. This is way better than the starship version which just extends the range of the ship/exosuit interaction from 50u to 150u. Honestly the starship upgrade is so useless. They should vastly extend the range just to help you in the mid-game before you can trick out your freighter.
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# ¿ Dec 13, 2020 19:46 |
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DelphiAegis posted:The upgrade modules are "easiest" to get from just attacking other freighters if you can stand the reputation hit for that system enough to get the 5 needed. TBH that's how I ground out the final upgrades for the freighter's hyperdrive as well simply because you need so many and getting 1-4 from a derelict freighter or loving around on a planet for them is boring as hell. And you can't summon your freighter to a system that it doesn't have the hyperdrive upgrade to access. If you pick them off of the NPC freighters (not cargo pods) you don't even get a reputation hit. I would just pick one or two off and then boost away and the sentinel ships don't even catch you.
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# ¿ Dec 13, 2020 22:33 |
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hawowanlawow posted:Oh, that makes sense from what I read googling it. If you are speaking about a frigate, I think your freighter may come with one by default? And it should upgrade - it just takes a few missions.
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# ¿ Dec 14, 2020 23:45 |
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IAmTheRad posted:There are only 255 different galaxies with 3-4 billion regions with 122-550 different star systems inside of them. I've definitely had a few systems on ps4 where I ran into previously discovered planets/creatures. Some on the outskirts of Euclid, but definitely more frequent when you get closer to the center. Normally though they just discovered one planet and moved on.
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# ¿ Dec 17, 2020 05:09 |
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Arghy posted:Welp i can't build the freighter matter transporter or the exocraft summoner on my expedition char, gonna just rush to finish those rendezvous quests. Once you wrap to the second system with the second rendezvous, you can summon the anomaly and unlock the blueprints for the freighter things.
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# ¿ Sep 25, 2021 22:23 |
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# ¿ Apr 25, 2024 11:14 |
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Sultan Tarquin posted:Trying to get my gf the last step to complete the expedition and we just can't figure it out. She has scanner modules all grouped together and 2 S-class on supercharged squares on her A class multitool but can't seem to break the 200k credits barrier. I'm 99% sure we have the same multitool (pistol) bought at the same station. I'm getting like 350k for an exotic creature and my scanner modules aren't on any bonus squares at all. Thoughts? Make sure the s-class upgrades she has give a bonus to fauna. I’ve had ones that only do flora & minerals.
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# ¿ Sep 10, 2023 17:25 |