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Just reading the patch notes - wtf is a guild envoy mission? nice things - Added empty systems, with no current inhabitants - Added abandoned systems, with derelict space stations - New underground ruins building type - Procedurally generated technology - Procedurally generated products bad things - Brightened cave interiors, especially at night toiletbrush fucked around with this message at 19:54 on Jul 24, 2018 |
# ¿ Jul 24, 2018 19:52 |
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# ¿ Apr 25, 2024 02:50 |
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The terrain manipulator is poo poo for spelunking because half the time it despawns the item you've tagged to find, even if you're careful to avoid it by a huge margin. Anyways, four hours in, I'm giving up till next update as Next feels like a massive step backwards in terms of fun. The changes to the terrain gen are super cool and the clouds look nice (sort of, sometimes) but that's it for positives for me. The new features like ancient relics, buried resources and treasure, archaeology etc are just new icons to hunt in your visor, but like everything in NMS, they're loving *everywhere*, so by your second planet it's just another item on the grind list. No searching, no discovery, no rarity, no novelty. The grind is also massively expanded to include all sorts of awful busy-work (looking at you, portable refinery), pointless inventory juggling and steps between raw resources and what you actually want to build. Add tons of bugs and loads of other 'gently caress you' decisions too.
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# ¿ Jul 25, 2018 14:21 |
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CrashCat posted:How are you actually supposed to get the buried stuff since the terrain gun deletes everything? I'm so confused.
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# ¿ Jul 25, 2018 16:50 |
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Is the only way to get the recipe for glass etc via the various quest lines? The grind is a bit less painful if you do stuff in smaller steps, and I've got a pretty rad base set up dug into a mountain overlooking a trading post that's above a huge lake so I get ships buzzing past all the time but the game is so monumentally bugged to poo poo that the threat of wasting my time on a bugged quest-line (plus I've it done it once already and didn't enjoy it at all) is putting me off playing any further.
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# ¿ Jul 29, 2018 14:56 |
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..btt posted:Beyond this, there are several actions that immediately give you a wanted level, mainly picking up certain rare things (like gravatino balls) or shooting a reinforced door. The former can be trivialised by running away or hiding, the latter by hopping in your ship and shooting the door with its weapons then circling until they lose you. Planet-based sentinels can't keep up with an unmodified exosuit provided you're moving effectively.
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# ¿ Jul 30, 2018 13:01 |
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SubNat posted:It's just a shame that the Gravitino balls aren't particularly valuable. And their low stack size means even a full inventory of them isn't wholly impressive, pricewise. Are recipes/blueprints for glass, vehicles, access to freighters etc all locked behind quest lines? I want these things but I don't want to commit to 20+ hours of probably broken 'gameplay'.
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# ¿ Jul 30, 2018 13:43 |
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Avalanche posted:What... the.... gently caress? How does broken questline code creep into character creation/generation? You should be able to choose to ignore the tutorial and then just be able to get on with whatever you want, because fundamentally that's what the game was sold as.
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# ¿ Aug 1, 2018 11:36 |
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ToastyPotato posted:Seriously, the game, even after multiple big updates, still seems based around the idea that tedious repetitive tasks are fun worthwhile content. Most design choices are completely rear end backward from anything we've seen in games in the history of video games. Like seriously, there are times you can't combine stacks of things depending on how much is in each stack. Like you can't just top off stacks of things for reasons. I keep having weird stacks of like 491 of something and I can't get it to 500 without splitting stacks and trying to guess what the gently caress it will accept. It's a game set in an open universe, but there's only one way to do anything - if you don't want to follow the quest lines, you're locked out of 90% of the game It's a game about exploration, but there's no exploration, discovery or novelty - the whole mechanic is 'press scan, then point at the closest icon in the HUD', and valuable stuff is both everywhere and uninteresting There's a lot to love about the game, and you can definitely have fun, but drat if this game doesn't try it's hardest to make the time you play miserable
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# ¿ Aug 2, 2018 17:36 |
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SubNat posted:Extra so when the savegames are just <8MB. It would be an utter non-issue to just have a couple autosaves rolling to keep the last couple hours of gameplay backed up.
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# ¿ Aug 2, 2018 18:18 |
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ToastyPotato posted:Some people, me included, like grinding games. Especially when you are grinding towards something, whether it be achievement hunting (which is meh for me) or just collecting resources for building projects or whatever, which tons of Minecraft players seem to love. Grinding is bad when it becomes the only necessary way to play the game when it probably shouldn't, like in an RPG, but in an open world game like this, there usually isn't any thing to do but build, collect poo poo, and explore, so grinding is fine with me in general. That said, the grinding combined with the weird design elements that slow gameplay to a crawl is not very fun. I wouldn't mind having to keep up a store of resources to keep a fleet up and running, but having to literally fly to the fleet and fix them by hand is not the good kind of grinding. edit to add: s.i.r.e said it much better than i did
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# ¿ Aug 2, 2018 19:02 |
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precision posted:I disagree vehemently with this. As evidence: Kenshin posted:I feel like there could be a few solutions to this that while they might not fix it they would at least ameliorate it: Also make all resources, technology, blueprints and items purchasable. toiletbrush fucked around with this message at 19:16 on Aug 2, 2018 |
# ¿ Aug 2, 2018 19:12 |
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ToastyPotato posted:I dunno that MC is the standard I would want NMS to be held to.
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# ¿ Aug 2, 2018 19:30 |
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precision posted:Well yeah, if you remove "interesting planets to run around on" from the equation, then it's true this game doesn't have much going on. But if you're into just exploring random planets, it's really good now. quote:edit: I've played this game for like 200 hours, 40 of those since NEXT dropped, and that image I posted was literally the first time I'd seen a planet with deep foggy canyons and tall mountains. Pre-NEXT, such planets weren't even possible. So when you say "everything in that image, I've seen before" I'm like... well, you got lucky, or you're being hyperbolic, or just missing the point.
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# ¿ Aug 2, 2018 20:16 |
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Libluini posted:I'm always baffled by posts like this. This kind of thinking I can just not wrap my head around, you can always find something new when moving around.
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# ¿ Aug 7, 2018 12:58 |
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This isn't to cause an argument, I've just been interested in procedural generation for years and discovering how limited it is in NMS is disappointing.Libluini posted:"A bunch" must mean hundreds of planets, and considering I've already spend almost 30 hours on NMS just traveling around less then 5 systems without seeing this, it boggles the mind how much you would have to play for this to become true. There's a small number of prebuilt biomes, each with a small number of prebuilt assets for textures and flora. Ships, fauna and weapons are all built from a small number of prefab parts also. The procgen cobbles these things together, but doesn't do anything to create additional variety other than palette shift some textures and change the scale of the flora and fauna. This is a shame, first because the actual number of assets is very small, and secondly because systems for generating flora, fauna and other things from scratch have been around for decades (look up L-Systems, for example), as has procedural texture generation and systems to distort and modify existing models to create more variety. The terrain gen is impressive as hell though.
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# ¿ Aug 7, 2018 18:32 |
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DogonCrook posted:Ive been thinking about this but if there were so many configurations it always felt unique it seems like it would be impossible to ever check it wasnt generating a bunch of edge cases that were broken. Like procgen seems like little changes can have far reaching effects so you have to be super conservative you dont break anything. Like it seems like a nightmare to generate a economy out of procgen resources especially if you want it to feel like anything is possible. I mean i dont really know about this stuff it just seems like it will take a long time to come to grips with procgen. Whats the best use of procgen so far?
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# ¿ Aug 7, 2018 22:09 |
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The_Doctor posted:Construction has started. Picked up the game again last night after being away, got my freebie freighter (it's a beast) and scrapped all the inside building area for millions of tons of silver. Then a frigate on a mission came home because it was too badly damaged to continue it's expedition, but the marker for it was inside my freighter...which I couldn't land on because the docking bays were red. Wtf? Also transferred a massive bunch of antimatter from the freighter to my suit but when I went to use them they had disappeared. Did I just gently caress up or is this another bug?
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# ¿ Aug 15, 2018 11:57 |
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Azhais posted:gonna have to re dig that base out every few days, but pretty awesome.
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# ¿ Aug 15, 2018 22:03 |
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precision posted:One thing that baffles me is that Hello Games has still not learned yet to gate some exciting/weird content behind time/distance to the center/whatever. Literally everything in the game is ubiquitous, so nothing is interesting.
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# ¿ Aug 16, 2018 20:42 |
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It seems like there's a bug where changing the size of your terrain-manipulator blob doesn't affect the speed you extract from mineral deposits, so set it to the smallest size to get the most from a single deposit. Just be careful though because there is another bug that means you sometimes can't set the size back to whatever you normally use so it becomes useless for archaeology/building.
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# ¿ Aug 17, 2018 00:35 |
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Just kill them!
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# ¿ Aug 17, 2018 19:41 |
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So I just landed my ship near to a ruin, and when I get out, I spawn *inside* the ruin model. Can't find any way out by running or jet-pack boosting. Can see my ship, but can't get into it. I'm 'indoors', so I can't use the terrain modifier or anything else to tunnel my way out or kill myself. Also, because I'm 'indoors', my life support doesn't tick down. I've reloaded the save a couple times, but same problem. I'm on PS4, is there any way to kill my player or fix this some other way? toiletbrush fucked around with this message at 21:50 on Aug 19, 2018 |
# ¿ Aug 19, 2018 21:45 |
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Ratzap posted:Sound like you're superbly hosed. Put up a bug report and attach the save, let Hello have a giggle at it too. My previous save is from two days ago...it's only a couple hours progress but this game is so horribly broken I feel like a sucker for playing it at all, so I'm probably done for now.
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# ¿ Aug 19, 2018 23:49 |
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This might be old news, but I just noticed that you can destroy base doors without alerting sentinels at all if you use the blaze javelin at a reasonable distance away Also this community stuff seems cool, but I'm worried that means they've basically 'finished' the game, and it's just community missions and new base parts/gestures from here on
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# ¿ Aug 30, 2018 20:31 |
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has anyone else had an issue where markers for resources and your ship stop showing up? It seems to happen on the community quest planet, I'm guessing because there's a marker limit and they're all taken up with people's communication stations?
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# ¿ Aug 30, 2018 21:10 |
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18 Character Limit posted:The high security/aggressive/hostile sentinel ones usually are covered in them. Though the low gravity makes running from the sentinels easier. Someday I hope they have better procedural lootables so it's not all gravitino stored in the balls.
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# ¿ Sep 21, 2018 13:07 |
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Apparently the next update is making exocraft 'more interesting'. Thats basically sellotaping a second dick onto the pig at this point.
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# ¿ Sep 30, 2018 20:17 |
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...! posted:It's like they're purposely trying to make this as obnoxious as possible. I'm about done with this poo poo until they make it less annoying; the rewards aren't worth it.
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# ¿ Oct 25, 2018 13:45 |
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It all sounds so cool, but looks like the exact same stuff you do on land, just underwater - its the same crashed ship model, the same building models, and the same 'point your HUD at the icon' mechanic for finding 'buried treasure'. Doesn't fix any of the core issues with the game, for me anyway. The new vehicle is cool (although it looks slooooow as heck) but I don't have the patience to work through yet another god-awful quest line to get the blueprint. Does the vehicle shop on space stations mean I can buy blueprints instead?
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# ¿ Oct 29, 2018 21:00 |
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This update looks like it improves a ton of things but I'm not ever going to touch this game again until they stop hiding the fun stuff behind blueprints that can only be unlocked by doing their awful bugged missions.
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# ¿ Nov 21, 2018 20:57 |
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Babe Magnet posted:planet generation got a big update this patch, which is why everything looks different now we're probably stuck with what we've got in terms of terrain now because there's that whole online universe encyclopaedia that Hello Games set up that would be totally trashed by the terrain gen getting another rework ps i still like your base, kettle
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# ¿ Nov 26, 2018 21:02 |
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when you enter a system it shouldn't be hard to switch between the 1.x terrain-gen code and the 1.y terrain-gen code based on wether or not the system has been visited the reason they don't do that is probably ~*effort*~ and also it would require being online, which NMS thankfully doesn't do
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# ¿ Nov 26, 2018 21:25 |
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Speedball posted:Yeah, this is why, no joke, I tend to get more bang for my buck out of Starbound. It at least has multiple biomes and sub-biomes per planet.
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# ¿ Feb 7, 2019 21:53 |
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ToastyPotato posted:I just want them to fix the bugs and QoL poo poo. I don't even care about new content at this point, I just want to enjoy what we already have and I can't. I would love new stuff though, of course. props to them for doing this regardless, tho
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# ¿ Mar 15, 2019 20:47 |
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The Mash posted:I really hope they add writers and flesh out a plot involving the three races. This is really a game with a unique and (relative to resources) succesful engine and game world, but with a real lack of characters and plot. But again that fits into the overarching theme of NMS - literally nothing you do matters and the only challenge in the game is how much grind you're willing to put up with.
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# ¿ Mar 16, 2019 23:36 |
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Valatar posted:In Elite when I fly into a system that nobody else has ever entered and land on a planet that nobody has ever touched, the feeling of utter solitude is thick enough to cut. I actually feel lonely in a way, sitting on a barren lump in nowhere. No Man's Sky mostly doesn't have that same feeling. Now that it actually has abandoned systems where there isn't a Space Walmart every mile on every planet and there aren't dozens of freighters chilling in space, it helps a lot, but it's still not quite the same.
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# ¿ Mar 23, 2019 15:25 |
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Zesty posted:Babby’s first procedural content game? We’ve done this exact thing with Spore. There’s been umteen other games between then and now that are vast oceans that are only an inch deep. Elite Dangerous included.
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# ¿ Mar 26, 2019 19:25 |
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ToastyPotato posted:there is neither skill nor luck involved in accomplishing anything in the game since every goal is ultimately gated by grinding either units or nanites. Which is a shame because the game is clearly capable of being way more than it is. The races is another good example, you just grind out missions but nothing matters. They could have made it that the races had a certain amount of conflict so you could be friends with one or two but at the expense of the others, and you'd have to choose who you allied with based on what they gave you in return, and even add pirates as a fourth race that gave you incredible loot but made everyone else hate you. Behind the scenes it's just juggling a few numbers like it does now, but suddenly you've got a universe that reacts to you and where your actions have interesting and long-term consequences.
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# ¿ Mar 27, 2019 13:18 |
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I can understand them wanting to have everyone start in the same galaxy, because the community site where everyone can map the galaxy and document what they find and form alliances and whatnot could honestly have been really loving cool. The trouble is there's no correlation between one star and anything near to it, so there's no 'good' parts of the galaxy to head toward or 'bad' parts to avoid. Together with the hobbled procgen that means you'll never find anything remotely unique, the whole thing is totally pointless. Its a technical marvel in places but its legit the most abysmally thought out, fun and freedom hating game I've ever played. The fact its scope means you can still get fun out of it makes me even more sad for what a missed opportunity it was.
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# ¿ Apr 21, 2019 11:48 |
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# ¿ Apr 25, 2024 02:50 |
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Jim Silly-Balls posted:VR WHEN I wonder if moving to VR will force the game to do things at a grander and more consistent scale?
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# ¿ Jun 7, 2019 18:51 |