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Because inevitably we’ll want to to post a FAQ to capture that 10% of people who read the OP instead of just poo poo posting away.
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# ¿ Jul 23, 2018 23:38 |
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# ¿ Apr 18, 2024 12:19 |
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So apparently there’s another goon discord up and we don’t want to duplicate/split the community. Can you please change the link to https://discord.gg/cPA3BsC
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# ¿ Jul 24, 2018 00:54 |
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Inspector Gesicht posted:Isn't there a trophy for getting to the centre in Permadeath mode? How long does it take to do that if you just beeline to center?
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# ¿ Jul 24, 2018 15:59 |
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A. Beaverhausen posted:I wish carbon still replenished your life supports, but I accept that was patches and patches ago. At least there’s a quick menu to refill your life support and weapon, there wasn’t at launch and it was one of the most tedious things ever. In fact I feel the big theme with all the patches has been we learned what was tedious and tried to improve it.
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# ¿ Jul 24, 2018 20:36 |
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Left my PC running today and turned off sleep. Hopefully steam downloaded the update at some point on its own so I can jump right into dying two minutes into my play through.
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# ¿ Jul 24, 2018 22:18 |
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AlmightyPants posted:Do freighters still cost a loving fortune? I was starting to grind towards one before I burned out on the game. You get a welfare one as part of the tutorial so there’s that
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# ¿ Jul 24, 2018 23:36 |
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I too like to endlessly load shaders, please tell me it doesn’t do this on every start up... Edit: I think I loaded everyone’s shaders, you’re welcome
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# ¿ Jul 25, 2018 01:57 |
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I would compare NMS's UI problems to Skyrim before SkyUI, not unusable just I would never go back once I've experience the improvements.
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# ¿ Jul 26, 2018 02:54 |
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So turns out I have a ton of units on my first character. Shady goons, how do I launder all my money to my new character? Are they on the same seed pre and post NEXT?
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# ¿ Jul 26, 2018 03:35 |
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Legs Benedict posted:i accidentally didn't click "accept" on the Welfare Freighter and now it lets me store stuff on it but not summon it because i don't technically "own" it Are you able to send ships off on missions? I think I might be suffering this bug too, keeps saying I can’t summon it here, no matter where I go
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# ¿ Jul 26, 2018 12:33 |
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Forgive me if this has been posted before but drat.... https://twitter.com/NoMansSky/status/1022148562434629632
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# ¿ Jul 26, 2018 15:51 |
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So supposedly fleets of freighters or did they misspeak and mean fleets of frigates that you use for your missions?
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# ¿ Jul 26, 2018 16:51 |
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John F Bennett posted:Why haven't you upgraded your jetpack yet? I can jet and sprint for miles. You should be able to do this within the first hour, they're pretty cheap. How does one go about doing that? Also I vaguely remember something about if you placed upgrades next to each other it boosted the whole?
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# ¿ Jul 27, 2018 14:04 |
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queeb posted:Just keep leaving and joining random multi games and go to the station. Check for s rank stuff and get your suit upgrade, repeat. So check all the vendors? These are the ones that want nanites right?
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# ¿ Jul 27, 2018 23:59 |
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Happy Noodle Boy posted:I think you eventually get a call to respond when you leave a planet that starts the quest line. Is my game funky or does that station just appear out of thin air?
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# ¿ Jul 28, 2018 00:23 |
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This video explained a lot of good starter tips everyone should know of: https://www.youtube.com/watch?v=vU1ITYj2jt8 Combined with the reddit post linked to above about optimizing upgrade modules and you'll do alright.
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# ¿ Jul 28, 2018 19:20 |
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1. The wiki is outdated when it lists regular freighters and capital freighters given that everything is capital now (perhaps capital and super capital are more appropriate now EVE:O style). Barring aesthetics what are the differences between the two classes? 2. Has anyone confirmed that you can scum your way to the large variant of the star destroyer for your free freighter ( resurgent class? Also how do S classes fit in to this? 3. Can we please start a spreadsheet of the bonus ranges for S class upgrades (we could for example require screenshots for submissions that top the current known max) so that people know what’s worth rerolling or not for the min maxers amongst us? There’s so much unknown with this game that it would be great to finally start understand the numbers behind this game.
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# ¿ Jul 29, 2018 07:06 |
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Superconductor trick is nice and what not but what's the gimmick for nanites, need more S Ranks
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# ¿ Jul 29, 2018 16:33 |
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What's the guidance on picking recruitable frigates?
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# ¿ Jul 29, 2018 19:23 |
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Always warp with your freighter basically, it’s awesome as long as you’re not falling through the world, even then be sure to get cool photos for us.
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# ¿ Jul 31, 2018 14:52 |
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Azhais posted:Freighters have a very short jump range. Get some hyperdrive upgrades on a ship, economy and conflict scanners, and have the luxury of warping 600+ ly searching for the perfect system. Only end up using like 10% warp fuel per jump with good modules and you can just summon the freighter to you when you find a home. Did not know this. How much does ship type matter for this? I found a 48 slot A class hauler I’m worried I won’t be finding anything this nice for a while.
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# ¿ Jul 31, 2018 16:42 |
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IcePhoenix posted:How much was it because I want something like that so bad right now and need a goal that isn't just "get money" or "improve stuff." It was around 110 mil if I remember correctly, remember to get your S rank scanner modules people
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# ¿ Jul 31, 2018 16:52 |
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Azhais posted:My 48 slot hauler cost me 112m There we go, I only had to hand over 108 with trade in value.
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# ¿ Jul 31, 2018 16:55 |
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So is there a max slot for exploration or combat ships? Do only haulers reach 48?
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# ¿ Aug 1, 2018 00:27 |
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Waffle House posted:So we confirmed that upgrades stack? You can put three in your tech tab and three in your inventory
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# ¿ Aug 1, 2018 00:28 |
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Waffle House posted:gently caress yes This is your bible, read it and know it. Happy Noodle Boy posted:Yes. Fighters and explorers max is 38, I believe. Each class has a type (S/M/L) based on the ship's actual look. Bigger model = more slots. So do the large types of explorerers or fighters trade away their combat effectiveness or warp range for that higher slot count?
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# ¿ Aug 1, 2018 00:43 |
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Kenshin posted:The biggest problem with NMS's UI is it is designed with a controller in mind so those of us on PC with mouse & keyboard feel like we're navigating a crippled UI. Ya I’ve been pretty adamant it feels like Skyrim before playing with SkyUI
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# ¿ Aug 2, 2018 18:32 |
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explosivo posted:I would kill for a UI overhaul mod for this but it'd also have to change a lot more than just the UI. This game needs an autosort or autostack button that just puts everything in a stack if it's available. I can't believe there's still no way to look at your pack inventory and your ship inventory side-by-side. Given that all that is probably done client side I don’t see why it wouldn’t be feasible.
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# ¿ Aug 2, 2018 18:39 |
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# ¿ Apr 18, 2024 12:19 |
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SubNat posted:Oh boy, oh boy! Found a S-rank station, and this system has a bunch of planets! Surely I'll get a multitool I can use! What? stations have ranks? Do tell Also there was an amazing post about frigate stats/min maxing that someone linked and I can't find it anymore. Anyone bookmark the link?
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# ¿ Aug 2, 2018 23:20 |