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You keep the talents and abilities you've earned when you change careers, right? If I get a Large and Vicious Dog and then become a Soldier, I keep the dog?
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# ? Aug 8, 2018 01:47 |
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# ? Apr 26, 2024 13:15 |
marshmallow creep posted:You keep the talents and abilities you've earned when you change careers, right? If I get a Large and Vicious Dog and then become a Soldier, I keep the dog? Yup. Can't buy skills or talents from your old career though.
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# ? Aug 8, 2018 03:02 |
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So: one thing I'm struggling with. Where in the book does it explain how to use Parry and Dodge? In the combat section, all it does is state that melee combat employs opposed weapon skill tests to determine if someone hits or blocks, with nothing specifically mentioned about parrying or dodging. The sample combat also only gives examples of opposed weapon skill tests for melee, with no mention of Dodge or Melee (Parry) being used to defend, only Molli's Melee (Basic) skill. Further, there's no real mention of how or even if one defends against a Ballistics test. What it describes is just a binary 'the attacker either succeeds and hits, or the attacker fails and misses' with no mention of any input on the defender's part. So, I'm sort of struggling here. I assume that you use Melee (Parry) and Dodge to make opposed rolls to defend against Melee attacks, and Dodge to defend against Ballistics attacks, but I'm only guessing here and I can't find anything that outright says that this is how it works. I'm probably missing something, but I've read the combat and skills section a few times and I'm either missing something or else it's just not there. Also, does anyone know where I can find the rules for fighting multiple opponents while outnumbered? Combat Master is a talent that lets you count as multiple characters for the purpose of numbers, but I can't find the rules for out-numbering themselves because this is the preview version and it refers only to page @@ and there's no index yet. In other words please help I apparently can't read
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# ? Aug 9, 2018 08:51 |
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The parry and dodge rules are currently missing from the preview and will be in the full release. Same story with outnumbered.
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# ? Aug 10, 2018 02:38 |
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psudonym55 posted:The parry and dodge rules are currently missing from the preview and will be in the full release. Same story with outnumbered. Oh okay, I thought I had merely gone insane.
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# ? Aug 10, 2018 03:18 |
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psudonym55 posted:The parry and dodge rules are currently missing from the preview and will be in the full release. Same story with outnumbered. Dominic described it as complete apart from the index and maps, and yet there's a whole shitload of stuff missing, because it's poo poo. The more I read the rules, the worse it gets The more I read people talking about the rules, and trying to twist themselves into pretzel-like knots to justify bad game design, the more I understand how D&D 3.0 was succesful because brokebrains are everywhere. The latest idiocy is that there is no looting, because there are no rules for looting, and you cannot encounter a ranged weapon until 20 sessions into the game, and we'll just ignore the career that starts with one, and the careers that have the money to buy one. I know that c7 did minimal playtesting, I know that their most experienced developer was left out of the process (and is now leaving the company) but they've absolutely hosed up their biggest release and have no idea how to address it, to the point they're not going to make any major changes and at best just use the wealth of feedback as a final proofread. Company is hosed within 2 years.
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# ? Aug 19, 2018 20:09 |
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Think you are being a tad too harsh. Given that they are still taking the time to fix this stuff.
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# ? Aug 19, 2018 20:38 |
tbh they should probably delay it a couple of months but they've put themselves in a bad position with getting too eager to announce. Seems pretty chaotic at C7. Anyway I don't want to say the game is ruined before the game actually releases. At the very least they've said this is an older draft they put out and things will likely change in the final release.
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# ? Aug 19, 2018 20:53 |
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Hey everyone the full game is actually released. Now with a cool map as well. https://www.drivethrurpg.com/product_info.php?products_id=248284 MonsterEnvy fucked around with this message at 20:03 on Aug 24, 2018 |
# ? Aug 24, 2018 19:35 |
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The parry, dodge, and outnumbering mechanics are all present. Okay, I'm ready to try to stat out Guts from Berserk
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# ? Aug 24, 2018 23:59 |
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I'm in the USA Does anybody know when I can easily pick up a physical copy of this? I bought some of those 5e Lord of the Rings books from this same publisher off USA Amazon
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# ? Aug 25, 2018 01:26 |
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So on the parry rule. You need a shield to parry ranged attacks. But since damage is based on your net success levels. If for example you are hit with a 30 and they have 50 BS, but you parry with a 80 with 40 WS does that mean you take more damage from the arrow than the person without a shield who could not have parried the attack?
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# ? Aug 25, 2018 02:00 |
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psudonym55 posted:So on the parry rule. You need a shield to parry ranged attacks. But since damage is based on your net success levels. If for example you are hit with a 30 and they have 50 BS, but you parry with a 80 with 40 WS does that mean you take more damage from the arrow than the person without a shield who could not have parried the attack? The Shields also provides some defense buffs while parrying. But yes that should be the case.
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# ? Aug 25, 2018 02:10 |
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Wait are they doing the thing where each parry degree of success reduces the attack’s by 1? If so, are you still only allowed one party a turn? Someone back during the dark heresy 2nd edition playtest laid out all the math on why that’s a bad idea, coming down mostly to the fact that partying should be an all or nothing success and that the number of bonuses you can get to an attack will far outweigh those you can get to a party or dodge.
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# ? Aug 25, 2018 16:46 |
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Your autocorrect really love to party.
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# ? Aug 25, 2018 16:50 |
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You mean you don’t like to party attacks?
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# ? Aug 25, 2018 18:14 |
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fr0id posted:Wait are they doing the thing where each parry degree of success reduces the attack’s by 1? If so, are you still only allowed one party a turn? Someone back during the dark heresy 2nd edition playtest laid out all the math on why that’s a bad idea, coming down mostly to the fact that partying should be an all or nothing success and that the number of bonuses you can get to an attack will far outweigh those you can get to a party or dodge. Everything is an opposed roll, basically, and there are just circumstances where you can use Parry or Dodge instead of testing your own weapon skill.
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# ? Aug 25, 2018 18:49 |
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fr0id posted:Wait are they doing the thing where each parry degree of success reduces the attack’s by 1? If so, are you still only allowed one party a turn? Someone back during the dark heresy 2nd edition playtest laid out all the math on why that’s a bad idea, coming down mostly to the fact that partying should be an all or nothing success and that the number of bonuses you can get to an attack will far outweigh those you can get to a party or dodge. *everything* is an opposed roll comparing DoS now, and there is no limit on how often you can do that the balance is also different than DH2 in terms of bonuses- quite a few talents add bonus DoS to defensive tests
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# ? Aug 25, 2018 18:51 |
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fr0id posted:Wait are they doing the thing where each parry degree of success reduces the attack’s by 1? If so, are you still only allowed one party a turn? Someone back during the dark heresy 2nd edition playtest laid out all the math on why that’s a bad idea, coming down mostly to the fact that partying should be an all or nothing success and that the number of bonuses you can get to an attack will far outweigh those you can get to a party or dodge. Nah you just gain extra armor reducing the damage overall if it is successful. Tricky posted:Everything is an opposed roll, basically, and there are just circumstances where you can use Parry or Dodge instead of testing your own weapon skill. Except for normal ranged attacks, which are normally unopposed.
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# ? Aug 25, 2018 19:42 |
You can Dodge ranged, you just can't contest it with Melee unless you have Shield 2 or are at point blank range.
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# ? Aug 25, 2018 20:54 |
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SunAndSpring posted:You can Dodge ranged, you just can't contest it with Melee unless you have Shield 2 or are at point blank range. You sure cause this is what it says on that page 160 posted:Ranged attacks cannot be opposed with Melee Skills unless
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# ? Aug 25, 2018 21:16 |
Could someone sell me on this game? RPG experience: DnD 3.5, 4e, 5e, DCC, LotFP mostly Favorite RPGs: DCC, LotFP(for simplicity and easily to adapt/change rules)
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# ? Aug 26, 2018 04:31 |
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MonsterEnvy posted:You sure cause this is what it says on that I mean the game has some holes and difficult-to-interpret writing, but you should definitely be able to use Dodge to oppose ranged attacks- Dodge is its own skill, not a Melee Skill, so there's nothing in the rules indicating you can't use it in an opposed test against a ranged attack the final line is confusing, but I think its just a catch-all to indicate you've got to be in circumstances where you could also feasibly choose to dodge in order to oppose a point-blank ranged attack with weapon skill- i.e. in a close range scrum you can use a combination of movement and pressure to hamper your opponent and consequently avoid getting shot, but if your legs get immobilized by magic you can't actually parry a pistol bullet out of the air
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# ? Aug 26, 2018 12:50 |
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TheDiceMustRoll posted:Could someone sell me on this game? The obvious sale point for most people is have you ever played Warhammer Fantasy Battle? Warhammer Fantasy Roleplay started out as an RPG set in the rich and detailed Warhammer Fantasy setting with rules that were easy to map from one game to the other, and the ability to drop your PCs into major battles. And despite being written in 1986 at about the same time as the Dragonlance saga the first four parts of The Enemy Within campaign still stand up as one of the best adventure paths in history and certainly superior to anything Paizo has ever written. The rules are little you will be unfamiliar with - there's a fairly notorious Ryan Dancey review of WFRP 2e in which he praises how it had taken many of the design innovations from d20. The only problem with that review? Every single point he picked out as being like d20 (or like d20 just using a percentile dice rather than a d20) actually came from WFRP 1e and 1986. The setting and the role of PCs is one you should enjoy if DCC is one of your favourites - you really do start at the bottom even if with no funnel; the iconic starting WFRP character is the ratcatcher with a small but vicious dog - and we mean a literal ratcatcher as a starting class. We also have a magic system that will cause regular side effects up to and including summoning hostile demons independently of whether the spell succeeded (although the more power you use the more likely it is that you take some sort of backlash). It's also the sort of setting where there are cults everywhere (and they can summon demons), where there is a secret race of ratmen living in the sewers that do not officially exist (and there's magic keeping it that way), and in which the communion wine is literally more likely to give you the galloping trots than it is to do anything to protect you from demons. What do you want to hear more about? (Bear in mind that it's a new edition so we don't know everything yet)
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# ? Aug 26, 2018 12:52 |
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I don't know a lot about Warhammer. I only really got into it when Total War Warhammer came out, but I love it. Similarly I only just got into DnD, but knew I'd love if it could stretch into the Warhammer Fantasy universe. So I'm pretty hyped. I tried looking into it a little and a bunch of people grumbling about SJW propaganda usurping all the lore, but I'm not into Warhammer lore enough to give a poo poo if they're right or not. I'm just really interested in the deadliness of the combat. I do also strongly prefer physical books so I guess I still have to wait a bit. Fresh Shesh Besh fucked around with this message at 19:29 on Sep 12, 2018 |
# ? Sep 12, 2018 19:17 |
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If someone mentions SJW in any negative term, anything before and after should safely be ignored.
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# ? Sep 12, 2018 19:44 |
The lore hasn't changed at all, it's just that there's a bunch of example characters in the Career part of the book that are PoC and that drives the typical suspects nuts (especially the Noble being represented by a black guy).
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# ? Sep 12, 2018 19:52 |
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There's also one (1) mention that Rhea, goddess of love, fertility, and agriculture, has a tenet that says "Never judge whom another loves," and as everyone knows Grog Christ decreed there can't be anyone anywhere that isn't wildly homophobic in a fantasy medieval-to-early-modern setting because then you'd break the immersion.
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# ? Sep 12, 2018 21:46 |
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Daeren posted:There's also one (1) mention that Rhea, goddess of love, fertility, and agriculture, has a tenet that says "Never judge whom another loves," and as everyone knows Grog Christ decreed there can't be anyone anywhere that isn't wildly homophobic in a fantasy medieval-to-early-modern setting because then you'd break the immersion. Rhya already had wandering abuse councilors who also help out with birth control, medical care and relationship advice in 2e's Tome of Salvation, this is hardly a jump.
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# ? Sep 12, 2018 22:21 |
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They’re probably also mad at the number of ladies, black people and black ladies in the art. Or the big enthusiastic dwarf lady that is one of the class pics.
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# ? Sep 14, 2018 01:00 |
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Any place still selling the regular edition? Every place I could find in a google search was sold out except for the much more expensive collector's edition.
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# ? Sep 14, 2018 02:32 |
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Have you tried cubicle7's store on their site? Pretty sure they still have them.
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# ? Sep 14, 2018 09:53 |
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My group is going to play this but I haven't read the rules yet; we're quite familiar with all the percentile versions of both WHFRPG and 40KRPG, any confusing rules we should watch out for, anything someone's had to talk through with their group?
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# ? Oct 26, 2018 19:40 |
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Jack B Nimble posted:My group is going to play this but I haven't read the rules yet; we're quite familiar with all the percentile versions of both WHFRPG and 40KRPG, any confusing rules we should watch out for, anything someone's had to talk through with their group? I would highly recommend finding a cheat sheet/flow chart for the battle system. In particular it can take players a while to get how opposed rolls work in the new edition. (In particular, that you can succeed on an opposed roll even if you fail the skill roll, as long as your opponent fails harder.)
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# ? Oct 27, 2018 00:48 |
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so who's the golden boy this edition? the rat-catcher, the toll collector or the grave digger?
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# ? Oct 27, 2018 02:24 |
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Can the + 1 AP to all locations granted by the Mrymidia miracle be sacrificed to avoid a critical hit? Edit: Our GM, at least, says no. Jack B Nimble fucked around with this message at 20:59 on Oct 29, 2018 |
# ? Oct 28, 2018 15:15 |
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Glad to see this thread. I loved this game back in the 1980s and I’ve always hoped it would be properly revived. But I’m concerned that Cubicle7 are going off the rails. The delays in launch, the questions re editing, the lack of communication, the unclear pipeline all suggest that they are running into troubles. I hope not.
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# ? Nov 10, 2018 04:40 |
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My hard copy showed up yesterday. Time to see how much of a fiddly mess it is! I loved 2e, aside from a few spots where the math didn't seem to add up. From reading descriptions of 4th, it seems like maybe they overcorrected and added more overhead, which makes me pretty skeptical. Don't we all want our games faster and more streamlined now?
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# ? Nov 10, 2018 15:07 |
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if only there was a total conversion of 3e to star wars. 3e was good for streamlined but creative play. sw refined all the fiddly poo poo and is my ideal system right now.
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# ? Nov 10, 2018 18:20 |
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# ? Apr 26, 2024 13:15 |
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BIG MEATY SHITS posted:if only there was a total conversion of 3e to star wars. 3e was good for streamlined but creative play. sw refined all the fiddly poo poo and is my ideal system right now. I love it too. 3e was too limiting, but the fusion of more traditional stuff with the cool dice in Star Wars is great. It probably wouldn't be that hard to homebrew it with Genesys, the generic version of that system. Some dork out there has probably already done the work.
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# ? Nov 10, 2018 19:05 |