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Ovo
Dec 20, 2008

Life Rules
Noon in the summertime. The heat has driven everyone indoors if possible, out of the way of the beating rays of the sun. In the Old Town of Yartar builders lazily work on the demolition of a faded storefront. In the shadows of the Yartar Adventurer’s Guild stray dogs sleep, waiting for night.



Inside the guild the members sit in worn furniture, trading stories, sharpening blades and practicing spell incantations. A few simply are sitting in their bunks, sleeping and awaiting work. The quiet days silence is broken when the owner of the Guild, the ancient Dragonborn Veran Klios, swings open the door to his study and bangs his walking stick on the wall.

Spread the word you lazy dogs, get the chiefs in here for a meeting.

The guild members rouse themselves and move off, searching for the leaders of the guild. Captain, Sergeant, Treasurer, Quartermaster, Trainer and Recruiter. Word of the guilds fortunes has not been good as of late, the members hope that their leaders will be able to guide the guild back to it’s fortunes. If they are up to the task however, remains to be seen.....

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Welcome to the Game! Each player please make a post about what you were doing before Veran summoned you and post your finalized character sheet.

Should you want to include them, here are the other members of the guild at the moment, who have split themselves into two adventuring groups.

The Death Hounds

Balgor Strongarm- Half-orc Fighter
Nefirt Elarian - Elf Wizard
Micah Nerol - Human Rogue
Ash Ahmun - Human Sorcerer

Fury of the Skies

*Sound of fingers snapping* - Kenku Monk
Sali Ithim - Aarakocra Bard
Orlo - Goliath Barbarian
John Hudson - Human Ranger

The areas of the guild building are below. All of them are currently in quite poor condition.

- Training Yard
- Forge
- Sleeping Quarters (For Junior members)
- Living Quarters (For Leaders)
- Library
- Offices
- Treasury
- Kitchen
- Dining Hall

As well as 3 abandoned rooms that are in such disrepair that no one is using them for anything.

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Ovo
Dec 20, 2008

Life Rules
Nefirt shrugs her shoulders. "I cannot speak for the rest of the hounds, but as for me, I am taking a rather long view of this. I still have a few hundred years left to wander this world. I am sure that I will be around to see the rise and fall of many things. The guild is a force for good, so I at least hope it remains for some time." Hearing the ruckes from the main room Nefirt nods at you and says "I believe that Klios is looking for you, Sir."

Ovo
Dec 20, 2008

Life Rules
The Yartar Adventurers Guild Roster: Tenday #1

Veran Klios sits in his chair, rubbing his bad leg. Without looking up he growls “Sit down, I got things to talk to ya about.” He rummages around in his desk and eventually pulls out a worn scroll of paper, laying it out on the table.

As you all know, the guild is in throuble. In 30 Tendays our lease on the land” he taps a finger on the scroll, “will expire. We need to have 10,000 gold in our treasury on that day, we can’t pay beforehand due to some legal nonsense in the contract, so we have 300 days to save this up. On top of that, we are bleeding money and we have neighbors breathing down our necks trying to get us out of here. Here is the situation....

code:

Treasury Balance: 2,210 Gold

Gains

15% of Guild Members rewards each mission.

Expenditures

Food: 100g each tenday
Cooks Salary: 1g each tenday
Adventurer Supplies: 55g each tenday
Debt to Gregoir Salazin, Blacksmith: 50g each tenday, 400g remaining in debt.

And on top of those debts we have the" Klios voice takes on a sneering tone, “Society of Yartar Business’ who have it out for us. Evidently our ‘Ramshackle’ building is bringing property values down and they are considering some kind of petition to the waterbaron to have us tossed out, so we need to make this place look the part of this now expensive neighborhood. So, let's get down to each of our business..."

Recruitment- Elbeth Harn

Choice One: Hire a bard to tell tales of the past glory of the guild to the people, perhaps inspiring would-be adventurers to join (-25g)
Choice Two: Post notices around town that the guild is looking for recruits (-2g).
Choice Three: Personally go to taverns and inns that mercenaries and adventurers hang out in and try to recruit them. (0g, Skill checks will be required)

Trainer - Syprien "Fateless" Ryc

Choose one of the current guild members; you will work with them to become proficient in one skill that they are able to based on Race/Class.

Quartermaster - Anvil

code:

Gear ranges from;

Poor Quality +0
Adequate Quality +1
Average Quality +2
Decent Quality +3
Good Quality +4
Great Quality +5
Epic Quality +6
Legendary Quality +7

Choice One: Focus on making equipment that will help all members of the guild (Choose two guild members to increase gear rank by 1.
Choice Two: Focus on one member to improve their gear (Choose one guild member to increase gear rank by 2.)
Choice Three: Spend time bartering and trading with merchants to source better supplies, increasing your future work (Increase the amount of work you can do for Choice 1 by 1 member, -250g)

Treasurer - Wilhan Allermoor

Choice One: Focus on finding high paying jobs for the guild (+0g, next Tendays jobs will pay better)
Choice Two: Sign an agreement to house and protect a shipment of lapus lazuli for the next Tendays within the guild (+100g)
Choice Three: Pay fee to join the Yartar Mercantile Association (-150g, opens more lucrative options to make money, though it will come with more responsibility)
Free Option: Cut payments for one of the guild expenditures.

Sergeant - Darrakk Ironfist

Choice One: Repair the bounty board outside of the guild (Unlocks higher paying but riskier small jobs)
Choice Two: Take the guild members out for a night on the town (-20g, +1 Bonus to all members for this Tenday)
Choice Three: Choose leaders who will be in charge of the two adventurer parties (+1 Bonus for three Tendays to the leaders chosen).
Free Choice: rearrange adventuring parties.

Captain - Dagmund DeAndhelenstein

Choose which jobs the adventurers and party will depart on

Mission One: Two wizards in neighboring hamlets have a competition each year. This year is a owlbear race, with a winner-take-all pot. 600 gold to the team that wins, nothing for the rest. (Skill Checks: Animal Handling, Athletics)

Mission Two: A young black dragon is harrasing the town of Newfort. The villagers have gathered what little they have as a reward for driving it off. 100g reward, and the dragon's hoard. (Skill Checks: Arcana, Stealth)

Mission Three: A group of archaeologists need to be escorted to a elven ruin that is within the grounds of a particularly troublesome group of Uthgardt Barbarians. 250g reward. (Skill Checks: Nature, Athletics)

Small Jobs

Escort a merchant from Yartar to Calling Horns - 25g, 1-2 members required.

Work as the bouncers for a gala that a noble is throwing - 30g - 2-3 members required.

Drive of some small-time bandits that are bothering local farmers - 20g - 2-4 members

Ovo fucked around with this message at 05:55 on Aug 8, 2018

Ovo
Dec 20, 2008

Life Rules
Elbeth makes her way down to the docks, always a likely place in Yartar to find those awaiting work of all kinds. Near a tavern, The Baron's Keep, seems as good as any a place to begin looking...

Choice 1: Gathered in front of the tavern near a board with faded job postings is a varied crowd of mercenaries and adventurers, mostly ones who seem down on their luck. Though not perhaps the most capable members, they are doubtless on the lookout for possible work (Make a Perception or Insight check to gauge the assembled crowd and find some decent recruits).

Choice 2: In the tavern a group of roguish men and women are huddled around large ornate silver box that is sitting on a table. The group appears to be in discussion on the best way to crack the box open, as there is no obvious mechanism. (Make an Investigation or Arcana check to offer assistance to the group)

Choice 3: The simplest methods are sometimes the best, buy a round of drinks on you and make a speech to the patrons that you are looking for recruits. (-10g, Persuasion check)

Ovo
Dec 20, 2008

Life Rules
The table peers at Elbeth with a confused mood, but one of the men at the table pulls out a dagger and pricks his hand. With some guidance from Elbeth the sigil is drawn and the puzzle box cracks open. Greedy hands across the table quickly pull it open, revealing a small figurine of an elven man and women that are embracing. Music begins to waft out of the box and the figures twirl and a collective groan goes across the table. Most of the people crowded around the table disperse, but two nearly identical dwarves remain. They introduce themselves as Havi and Navi Coldiron, brothers and treasure hunters, this music box being their latest find. After some discussion Elbeth is able to convince the pair that digging through old ruins for scraps may not be the best use of their talents, and the pair agree to head over to the guild and give Adventuring a try.

https://docs.google.com/spreadsheets/d/1gyWKo8HOWw_pIfDMyb-x7nHOVQVeAsnN7zNcvoFZMzY/edit?usp=sharing

Two new recruits have been hired on!

With the Deathhounds heading off to race Owlbears, and the Fury of the SKies heading to meet the archaeologist the party is left to make their way to Newfort and deal with a dragon. The town is several days journey and after a few unevental days of travel along the well worn trade route, and then a days tavel on rougher roads near the town, you find yourselves on the outskirts of a motte and baily fort.



A few dozen wood-frame cottages stand outside the stockade, as does a tavern called the Hero’s Reward. Townspeople are markedly missing, and the few people you see outside are making their way to their destination as quickly as they can, paying your group no attention.

Ovo fucked around with this message at 21:04 on Aug 16, 2018

Ovo
Dec 20, 2008

Life Rules
The tavern patrons, an assorted group of mostly human peasants, gentry and soldiers, stare silently at Syprien for a moment before exploding into a chaotic melee. People crowd Syprien crying out and telling their tales of woe; "The dragon took my prize bull!" exclaims one man, "My caravan was raided by the beast, it took everything!" cries another, and so on. A large Half-Orc wades through the crowd and shouts down the group eventually.

"Leave the man alone! I'll deal with the dragon hunter. Good people, our wait is finally over, but he does not need to hear our every greviance." he bellows. The crowd begins to move back to their seats, though everyone is still buzzing, telling of sightings of the dragon and wagering if this towering goliath will be able to deal with it.

The Half-Orc guides Syprien to a corner of the bar where an elven man stands behind the bar, toying with a chess set and watching with interest. "Greetings friend, says the Half-Orc, I am Jorok Narm, village constable. I see our call for help finally reached someone, a dragon is far beyond me and my deputies abilities. I know 100 gold is not much, so thank you for coming. Any information or assistance you need, I will be happy to help.".

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Ovo
Dec 20, 2008

Life Rules
"It has taken up in a ruined keep a in a swamp a few hours east of town. Ages ago it was taken care of by some order of Knight's, but they vanished and the swamp took over the lands. The dragon has so far has kept clear of the town proper, been raiding the roads nearly everyday, laying in wait in the woods before charging out at caravans and travellers. People are certain it's just a matter of time till it attacks." Jorok shifts uncomfortably in his chair before continuing, "One of my scouts followed it to it's lair. If you need me and my men will lend you our aid, though I don't know how much we can help outside of guiding you there."

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Wilhan scans the fortifications of the town, eyeing up the guards and walls. Most of the guards are sporting worn and obviously handed down equipment. A few archers are posted at intervals on the wall, but the vast majority of guards carry clubs and axes only. All in all it is a force that would be able to deal with bandits and perhaps some goblinoids. Should the dragon choose to raid the town, it would easily overpower the defenders.

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