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If you have more than one living pilot after your first island you're not whipping hard enough IMOOnmi posted:I just did the 30-minute achievement on easy. Yeah I wound up doing that, it was a lot less unfun than trying to take 30 second turns on Hard but still the worst achievement to get by far.
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# ? Aug 24, 2018 09:53 |
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# ? Apr 26, 2024 08:05 |
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Bought this game due to the LP and holy poo poo is it kicking my rear end. Everything goes well until the last/second to last island and then things go to poo poo. Although I must say, you do feel pretty cool when you manage to pull off a clever manuever that kills like rour vek in a turn.
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# ? Aug 24, 2018 23:37 |
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Robotic Folksinger posted:Bought this game due to the LP and holy poo poo is it kicking my rear end. Everything goes well until the last/second to last island and then things go to poo poo. (The upside of four-island runs is a chance at a higher score, same as hard mode). Paul.Power fucked around with this message at 07:05 on Aug 25, 2018 |
# ? Aug 25, 2018 07:02 |
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the way the game forces you to unlock islands sequentially also sets you up for failure a lot more than is obvious right away. when you can do all 4 islands in any order, you can see right there if there's a really painful bug or psion there and put it off until later (if at all). but if it's your first couple of games and you hard luck into having the armor psion on your first or second island well then GET hosed bitch you are sucking it down. (ask me why i'm sore about this)
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# ? Aug 25, 2018 07:52 |
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#4 - Zenith Guard, the Final Showdown! Smite fucked around with this message at 21:25 on Aug 25, 2018 |
# ? Aug 25, 2018 17:55 |
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That was kinda tense. Not bad.
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# ? Aug 25, 2018 20:19 |
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Just a quick pointer, you called them the Rusting Hulks in your post. And yeah, that one went down to the wire. Still, it's good to see you pull off the win despite that and yeah, it's definitely hard to avoid grid damage on that final island - sometimes all you can do is minimise it and hope it's enough.
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# ? Aug 25, 2018 20:29 |
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Paul.Power posted:Just a quick pointer, you called them the Rusting Hulks in your post. That's what I get for updating so early in the morning. Steel Judoka is next. 4-island run coming up. Should be an interesting one!
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# ? Aug 25, 2018 21:27 |
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I'm definitely no ItB expert, but it definitely drives me half-crazy to see you ignore the Attack Order most of the time. Knowing which enemies can be tricked into killing each other informs a huge part of how I play the game. EDIT:v Oh hey, neat, I never noticed that. I proooobably should have. WFGuy fucked around with this message at 10:51 on Aug 26, 2018 |
# ? Aug 25, 2018 23:56 |
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WFGuy posted:I'm definitely no ItB expert, but it definitely drives me half-crazy to see you ignore the Attack Order most of the time. Knowing which enemies can be tricked into killing each other informs a huge part of how I play the game. I ignore it sometimes out of sheer forgetfulness of all of my options. The Steel Judoka is entirely built around using that information and not constantly being aware of it will be a death sentence on that team. I learned how to play through this game rather quickly [recklessly] and one of the things you pick up on while doing that is the attack order isn't random. Boss always goes first, bombs are last, and all the enemies in between go by when they arrived on the field, in the same order they presented their moves in. You could get a great idea of the attack order without even checking, but I tend to gloss over it a lot.
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# ? Aug 26, 2018 01:24 |
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I finally got all the achievements Bit sad I'm done with the unlocks but there's always completion medals to shoot for. Spoilers for the secret thing The secret squad is pretty underwhelming, Rift Walkers but somehow slightly worse IMO. +1 tile on the artillery was neat but I think I'd prefer building immune, chargebot is sort-of-better punchbot, less power for 1 less damage and inherent charge edges it out, and the flier's excellent with a couple orbs. I'd say they're slightly better on strength of the hornet, but being off-class for every non-starter bit of equipment drags them down. Not being able to make use of free stuff sucks, and hornet aside their base kit just isn't interesting or versatile enough for me not to want to branch out a bit. I used the +1 damage on bonks and spawn blocks for vek for the first time though, even at 2 power that thing's pretty great. Game good, LP good e: oh yeah I wanted to say - a neat trick for the bomb fight is if you can block a spawn at the end of turn one, tentacles will target the mech there on the next turn and take the spawn with it. Not always possible, but I try to pull it off when I can. Gitro fucked around with this message at 14:35 on Aug 27, 2018 |
# ? Aug 27, 2018 14:13 |
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i've noticed that hard mode 3 island victories tend to go like that. on hard mode, by the end of island 3 every enemy that spawns is an alpha anyway, but your mechs are a lot less developed than they would be if you had just gone whole hog on the 4 island victory. this LP's made me go back to play a lot of the routes i never finished before and i've lost two hard 3 island runs with the rift walkers on the literal last turn of the game, to one attack i couldn't stop, because i'm lacking the extra HP, movement, etc to really cruise the whole map and really respond to lots of alphas, but every enemy that spawns is a goddamn alpha.
Coolguye fucked around with this message at 17:38 on Aug 27, 2018 |
# ? Aug 27, 2018 17:36 |
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These Mechs specialize in positional manipulation to turn the Vek against each other. #1 - Enter the Steel Judoka Here they come! Smite fucked around with this message at 03:27 on Aug 28, 2018 |
# ? Aug 27, 2018 23:47 |
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Smite posted:
You accidentally linked the first Zenith Guard video by mistake.
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# ? Aug 27, 2018 23:55 |
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VolticSurge posted:You accidentally linked the first Zenith Guard video by mistake. Nnnh... localized breaches make my head hurt.
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# ? Aug 28, 2018 00:18 |
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I've been seriously underestimating Harold's ability. And its a perfect fit for the Steel Judoka style.
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# ? Aug 28, 2018 02:06 |
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VolticSurge posted:You accidentally linked the first Zenith Guard video by mistake. piss. These Mechs specialize in positional manipulation to turn the Vek against each other. #1 - Enter the Steel Judoka For real this time!
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# ? Aug 28, 2018 03:27 |
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Doobie Keebler posted:I've been seriously underestimating Harold's ability. And its a perfect fit for the Steel Judoka style. Some are definitely stronger than others, but every pilot and every mech has their niche. It's pretty impressive.
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# ? Aug 28, 2018 04:14 |
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Man the fact that you can't judo throw something into another is really disappointing.
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# ? Aug 28, 2018 04:14 |
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Judo Bot kind of sucks, doesn't he?
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# ? Aug 28, 2018 05:11 |
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Man, watching this really makes me not want to play Judoka like ever. Very entertaining to watch though!
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# ? Aug 28, 2018 07:23 |
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Night10194 posted:Judo Bot kind of sucks, doesn't he? If you get it Henry or Camilla, it's a very good mech but you really want to get him a secondary weapon ASAP that's just straightforward Onmi fucked around with this message at 09:08 on Aug 28, 2018 |
# ? Aug 28, 2018 07:47 |
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Night10194 posted:Judo Bot kind of sucks, doesn't he? e: One of the problems the Judoka have is that other squads do the positional thing better than they do - off the top of my head, the Rift Walkers* and the Flame Behemoths** have great positional options. The Vek Hormones passive is a nice thing to have though, especially on Hard, and when they work well (as we see a couple of times in the video), they're very satisfying to watch. * the Artillery Mech might not put out as much overall damage as the Cluster Mech, but it's a lot easier to control when you have just the one tile of collateral damage to think about rather than four. ** We'll see. We'll ALL see. Paul.Power fucked around with this message at 11:35 on Aug 28, 2018 |
# ? Aug 28, 2018 09:38 |
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Night10194 posted:Judo Bot kind of sucks, doesn't he? Judo Bot is my personal enemy, I hate his terrible weapon and wish upon him a lake of rats
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# ? Aug 28, 2018 11:08 |
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Like every time I saw Judo Bot on screen I was thinking that the Rift Walkers' prime would be more useful than him, even for push stuff, because the Rift Walker Prime (whose name I forget, sorry, it's kinda generic) can at least push stuff into stuff. If Judo-Bot could, say, throw a guy into a guy to push both of them he'd rule.
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# ? Aug 28, 2018 13:16 |
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Judo's main issue is he's a Support Mech in the skin of a Prime.when you consider Combat or REX you think of them as the main combative units
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# ? Aug 28, 2018 13:52 |
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What sucks about judo mech is that there is a much better prime weapon that fits in with what this team is supposed to be about.
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# ? Aug 28, 2018 13:56 |
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Hunt11 posted:What sucks about judo mech is that there is a much better prime weapon that fits in with what this team is supposed to be about. the spartan shield is loving hysterically good though
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# ? Aug 28, 2018 16:21 |
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What judobot lacks in effectiveness it makes up for in coolness.
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# ? Aug 28, 2018 16:29 |
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Judo throwing a giant insect SHOULD be a mechanically superior option, though. On virtue of being loving awesome.
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# ? Aug 28, 2018 16:29 |
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The thing about Vice Grip is that it's one of only three abilities in the game that moves Veks by more than one tile. The others being the grapple cannon, and the swap mech. Compared to those two the judo mech has both upsides and downsides. It's pretty flat out better than the grapple mech mainly because the grapple ability typically requires a lot of movement to be useful and the mech starts with a measly 3 speed. Vs the swap mech, it lacks the range the swap mech does, but (a) does damage, and (b) does damage on the *target tile*. (b) is important because it means that on forest tiles it sets enemies on fire, on sand tiles it cancels the enemy attack, on acid tiles it does double damage and on cracked ice it insta-kills. In that context it's not that bad. Also like I said, the mech has good upgrade potential. The Judokas are a rough team because you need to basically look carefully at maps and see how to use them, and things can turn against you quickly, but I enjoy playing them a lot. EDIT: For example, at 34:32 minutes in, Judo throw the Firefly into E4, then artillery strike E5 to drown the Firefly and push the alpha safely away. If I'm running Judoka I'd usually put Harold in the pull-mech, so it can push as well as pull, and so that it has a way of doing damage. Fangz fucked around with this message at 18:01 on Aug 28, 2018 |
# ? Aug 28, 2018 17:38 |
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If anyone wants the game on the go, it was just released on the Switch.
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# ? Aug 28, 2018 18:26 |
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I've been experimenting with "all Science mechs" teams lately, and Gravity mech is a pretty key part of any such composition. That vek hormone does real work when you don't have a direct source of damage. If I were you here I'd be moving Harold to the gravity mech and putting the new weapon on the judo mech, since it means you now have two 4-damage weapons.
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# ? Aug 28, 2018 19:52 |
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#2 - In the Sand had a weird goof in this update that we couldn't figure out as anything other than a hiccup on the game's part, thinking a corpse is there that wasn't.
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# ? Aug 29, 2018 20:43 |
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I suppose the thing I'm really not seeing with Judo Bot is how what he does is specifically any better for Judoka's stated goal of getting Vek to kill Vek. The Vek Hormones seem more key to that than Judo Bot, since they're what make the Vek take more damage from attacking each other while much of the time any simple push can do Judo Bot's thing.
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# ? Aug 29, 2018 22:35 |
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Night10194 posted:I suppose the thing I'm really not seeing with Judo Bot is how what he does is specifically any better for Judoka's stated goal of getting Vek to kill Vek. The Vek Hormones seem more key to that than Judo Bot, since they're what make the Vek take more damage from attacking each other while much of the time any simple push can do Judo Bot's thing. I find when I play the Judoka that the hormones aren't really as important as one might assume, and more important is keeping their numbers down by pitting them or dropping them on top of spawn points. In any case, Judo mech's moving two tiles ability adds a lot of options to you. You are basically looking at 33% more enemy tiles moved each turn.
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# ? Aug 29, 2018 23:20 |
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Glad my suggestion to use the cheap item to bank a star paid off so quickly.
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# ? Aug 29, 2018 23:32 |
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I just wanted to see some sweet suplexing a bug onto another bug action. Stupid Judo Bot Even if it was just an upgrade (replace the ally-safe suplex) they could have at least let you push the previous Vek controlling the space after slamming another one into it's face but nooooooooo Bellmaker fucked around with this message at 03:44 on Aug 30, 2018 |
# ? Aug 30, 2018 03:40 |
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my only guess as to why it doesn’t do exactly that is that it would necessarily mean that any Vek that was attacking judo bot would be attacking its friend after being thrown - that would make the throw insanely goddamn good because you would be trivially capable of causing red-on-red fire with it equipped. e: not that I find this a GOOD excuse, it’s just the only halfway reasonable one I can think of.
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# ? Aug 30, 2018 09:42 |
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# ? Apr 26, 2024 08:05 |
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Coolguye posted:my only guess as to why it doesn’t do exactly that is that it would necessarily mean that any Vek that was attacking judo bot would be attacking its friend after being thrown - that would make the throw insanely goddamn good because you would be trivially capable of causing red-on-red fire with it equipped. The actual reason is that the game was designed around "all information is available at all times" and it being simple to understand. So they cut out or back on a lot of things that had a vague nature. So the Judo toss doesn't hit enemies because then the question becomes "Where do they go?" If they aren't moved, that fundamentally changes the nature of the weapon, if it pushes them to a tile opposite of the unit, what determines which tile, or what if that tile is occupied, and the more questions you have to ask, the less clear the information is and... yeah. Into the Breach was intentionally designed to have a small informational entropy https://www.youtube.com/watch?v=PNFURLFsd2E
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# ? Aug 30, 2018 10:04 |