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I have never even heard of this game but the first episode seemed fun so I'll be following this.
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# ¿ Aug 6, 2018 19:40 |
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# ¿ Apr 26, 2024 13:27 |
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What happens to the train if it crashes into the tree? Does it keep going, or crash? What does the result look like? Also seems to me like there might be even more random deaths possible. You can clearly walk onto the tracks from the tree, so you can walk towards the incoming train and perhaps even a ways into the train tunnel on the other side if you're fast enough. And can you use the lift while you only fixed the engine, not the brakes?
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# ¿ Aug 9, 2018 18:31 |
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Tombot posted:Oh god, taking photos while also trying to control a raft, bleh. Reminds me of shooting your bow on horseback in Zelda.
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# ¿ Sep 5, 2018 21:34 |
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Today in the news: Some government worker who worked for a local sewer service was sacked for committing fraud. When he heard, he went to gently caress up the sewer service's computer systems and started a bunch of pumps while the outlets were closed. He nearly caused a rather lovely disaster and got a quite long community service sentence for all that. It immediately reminded me of this LP.
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# ¿ Sep 13, 2018 20:47 |
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I actually find it surprising how huge this game is, especially for an indie title. Like, we've been in so many environments already, and we're not even halfway through? The only problem is that the reused assets make it look samey after a while. In retrospect, the forest area you start out in with the village and stuff was one of the most interesting parts.
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# ¿ Oct 18, 2018 06:50 |
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Cooked Auto posted:Well that was a rather pointless side trip with a pretty dumb payoff. I was going to link to this one because it's a much older and much cooler one https://en.wikipedia.org/wiki/Basilica_Cistern (6th century)
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# ¿ Nov 8, 2018 23:41 |
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Halfway through the vid, but already some comments: Roy Dijkstra - well, Dijkstra is a not uncommon Dutch name. The 'ij' ligature is a single vowel and the closest you can get to it in English is dike-stra. Edsger Dijkstra was a famous computer science pioneer. Quick google search - there are actually several people called Roy Dijkstra. I'm gonna guess one of them is just a friend of one of the game developers. At 17:14 - I think those graphs are an actual mass spectrum and an actual NMR spectrum. It's a neat touch although it does make the scribbled notes really funny, because every set of peaks in a mass spectrum refers to a chunk of a molecule that was broken up by the mass spectrometer. Looking at them together allows you to deduce what the original molecule was. The "over limits" and "very high" scribbles are like saying: "oh no this carbohydrate molecule contains lots of carbons and lots of hydrogens who would ever have expected that".
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# ¿ Nov 16, 2018 22:10 |
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Those car license plates had the country code "TSL" on them. What country would that be?
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# ¿ Dec 7, 2018 23:20 |
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Lurking Haro posted:Stalburg might only have zinc-carbon batteries, but they have the latest memory cards. Unless all photos are shot in VGA resolution and highest compression. Any idea how many photos Mark has taken by now?
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# ¿ Dec 8, 2018 10:30 |
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Dance Officer posted:Well that's interesting. The demon core achievement refers to the actual demon core btw. Basically in the good old days of nuclear science you'd reach criticality (nuclear reaction and massive amounts of radiation) by placing a reflector material over a ball of nuclear material (a core) by hand, and if you didn't do this exactly right you'd be exposed to a massive amount of radiation and die. The demon core in real life was one such ball that had a bit of a habit of killing people. You forgot to say that during the original, real life, Demon Core experiments they literally propped up the half shell by sticking a screw driver under it. When the screw driver gave way, the person in the room died. That's the second person to be killed by the Demon Core, btw. This is a recreation of what the thing would've looked like:
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# ¿ Dec 14, 2018 20:44 |
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Discendo Vox posted:There are routes at either end by which trucks could have come in; they're fenced off. So, if you were to count the distance you're moving vertically through every level, you never actually end up in a place that is clearly underground but logically should be way above ground or vice versa? And do the distances match the town map we've seen? I've lost track.
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# ¿ Dec 28, 2018 19:29 |
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I physically facepalmed.
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# ¿ Jan 2, 2019 21:13 |
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Why the hell does that synchrometer device have what sounds like hours and minutes on the dial then? Sounds like bull to me.
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# ¿ Jan 2, 2019 23:40 |
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Solumin posted:The other day I was at the train station during a rain storm. There was a ton of water coming down where there shouldn't have been any. You're a goon, not a Markku. Please be doing the needful and post your picture in the OSHA thread or something.
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# ¿ Feb 7, 2019 08:00 |
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I was thinking, the next part gotta have a lot of flashlight batteries sitting around just to troll the player. ...Except if it doesn't, because they explicitly wanted to troll those who didn't take the new flashlight.
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# ¿ Feb 12, 2019 23:31 |
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# ¿ Apr 26, 2024 13:27 |
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Thanks for the LP. This game is... certainly a game.
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# ¿ Apr 8, 2019 21:18 |