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Guy Axlerod
Dec 29, 2008

Lichtenstein posted:

I'm probably feel stupid for asking, but what's where the hell do I find the Redshift dev password?

You have to brute force it.

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Guy Axlerod
Dec 29, 2008
I spent too much time transcribing this guys notes into the game dev system: https://gist.github.com/CodyJung/2315618

The notes seem to be midi note numbers, so it's easy possible to find stuff already written.

Hopefully the game file doesn't get mangled by the upload here.

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Guy Axlerod
Dec 29, 2008
I feel like some of my hacker battle solutions are using gimmicks that are easily beaten if you watch, but for now they are winning :boom:
https://steamcommunity.com/id/daxlerod

Guy Axlerod
Dec 29, 2008
Put doom guy on the screen and I'll buy it.

Guy Axlerod
Dec 29, 2008
I made a dumb level: https://steamcommunity.com/sharedfiles/filedetails/?id=1478003647

I realized that the subtitle no longer makes sense. I was going to make the two names Jack Johnson and John Jackson, the clones from Futurama, then I realized there was a function to generate a random name so now here we are.

Guy Axlerod
Dec 29, 2008
For the final puzzle I tried broadcasting the node ID, and having that guy answer. I got the answer part to happen, but some other node would pick that up and mess things up. I ended up just reusing my tree algorithm a couple times, once to get the node names, and then again for each node. For the first pass, I just know to read 11 times, and for the other passes, only one will broadcast. If the node I want happens to be the first one, I save cycles because I can send out the next wave while the last one is still rolling out toward the leaf nodes.

Guy Axlerod
Dec 29, 2008

Chev posted:


I'm kinda surprised by that one. Has the game been patched to make this easier? Because when it released the number of values for that puzzle changed from test to test, sometimes it was 10 so you couldn't rely on that.

Maybe I misremembered. It's not working like that now. I'm using TEST MRD instead.

Guy Axlerod
Dec 29, 2008
Neat, had a brainstorm on the wonderdisk, beat the TOP_PERCENTILE by over a 1000 cycles.

Guy Axlerod
Dec 29, 2008

GuavaMoment posted:

Are you checking every cycle to see if the ATM is empty? It sounds like you're checking every cycle to see if the ATM is empty. Don't do that.

I haven't tried too hard at the TV station hacking game, but I was pretty shocked that I could beat everyone except the few wizards on my friends list just by flooding the central room with KILL commands for like 40 cycles, and then half assedly try to move my two files.

Is there a limit to how many opponents you can get on the competitive levels? I see your score on the ATM level, but not in the opponent list for the TV station one.

Guy Axlerod
Dec 29, 2008
I found this game today: https://store.steampowered.com/app/984800/Automachef/

It feels like a Zach-like. Wrangling various components into a limited space, programming them, and producing an output.

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Guy Axlerod
Dec 29, 2008
Automachef is part of the Twitch Prime free games so check it out if you have Amazon Prime.

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