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Caros posted:This game popped up on my youtube suggestions today, and I have to say, watching a preview of it, it looks surprisingly good. Deserves considerably more love imho. Man, that looks really promising. You can absolutely see how you could potentially manage that whole mission entirely stealthed, provided you brought the proper tools. Making the shooting semi-deterministic looks like a really good decision, since you won't end up in a situation where your cover depends on not missing with a bunch of percentage-based shots in a row.
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# ¿ Aug 12, 2018 20:11 |
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# ¿ Apr 27, 2024 03:26 |
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gently caress, the hype got me, downloading right now. Now to decide whether I should go CIA or KGB...
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# ¿ Aug 14, 2018 18:38 |
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Ahahaha, the KGB start has you using a full-on brainwashed sleeper agent that's activated by a certain control phrase.
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# ¿ Aug 14, 2018 19:20 |
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When you get the option to have an agent start disguised, make sure to take it. That agent will spawn much closer to the objective, and they can only be uncovered by enemy agents. Otherwise they can trespass all they long right in front of cameras, soldiers, or civilians and nobody will ever care. Managed to pull off an otherwise potentially tricky mission by just walking right up to the target, bonking her on the head, and carrying her out without nobody being any wiser. Of course, the very next mission (which appeared to be story-related) involved my safe-house being raided, meaning my three poorly-armed agents on site were supposed to fight through like 10 enemies towards an evac zone on the far side of the incoming attackers. No idea how I'm supposed to manage that.
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# ¿ Aug 14, 2018 21:38 |
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Caros posted:Having played a chunk more of this, I think the single biggest series of complaints (LOS and enemy shooting range) are sort of impacted by the fact that it is 'not-xcom'. Both of the new Xcom games have ingrained in me a certain combat distance where I am and am not safe, usually a little bit more than a full screen. This game, however, allows you to shoot with rifles at 2-3 times that distance, which ends up throwing people for a loop because 'how the gently caress are they shooting me from there'. Yeah, that's something that keeps throwing me as well. At this point it's kind of ingrained to me from XCOM that being at full cover and ideally higher elevation means the soldier is pretty much safe against all but the most dangerous enemies. So you can maneuver very aggressively as long as you've got cover at your destination, and if that allows a couple of enemies to shoot at that soldier that's usually no biggie as long as the trade-off is worth it. Here on the other hand every single attack against you will cost you something. Even long-range, bad-angle shots against agents in cover (that you would just laugh off in XCOM) will at least cost you some Awareness and probably a not-insignificant chunk of HP. The name of the game is basically to not ever get shot at if you can at all avoid it. Which I suppose is actually kinda realistic and fitting with the theme, but at times the map and mission design do not really allow for it.
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# ¿ Aug 15, 2018 13:49 |
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"Stick a fork into us, we're done!" x 1000 That said, I'm getting a better hang of the combat, mostly by realising that there's no need to actually kill most enemies out unless the mission specifically requires it. It's actually pretty fun and flavourful to blow up an enemy scout and then just blast a way right through to the evac zone, throwing grenades left and right and never stopping to fight it out.
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# ¿ Aug 18, 2018 13:14 |
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# ¿ Apr 27, 2024 03:26 |
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Gotta say though, the binary dynamic of stealth combos very poorly with scripted alarms, like in the second (?) scripted KGB mission. "Oh, you took the long way around to stealth across this giant military base, focusing on evading enemies rather than killing them? Too bad, fulfilling your objective set off an unavoidable alarm and now everybody knows where you are, including your disguised infiltrator."
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# ¿ Aug 19, 2018 08:20 |