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ElwoodCuse
Jan 11, 2004

we're puttin' the band back together

chitoryu12 posted:

I swear I saw that map years ago.

Yeah it seems really familiar but maybe I am just remember all the goofy maps people were doing before 5 came out

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Stare-Out
Mar 11, 2010

not all who wander are lost


I'm not alone in thinking that "tap button to sprint" is horrendously stupid, am I?

Capn Beeb
Jun 29, 2003

We all got it coming, kid


Stare-Out posted:

I'm not alone in thinking that "tap button to sprint" is horrendously stupid, am I?

Nah it's a bit annoying, especially when you can get around it in GTA5 by going into first person mode and holding the run button.

Crappy Jack
Nov 21, 2005

We got some serious shit to discuss.



I have to admit, I REALLY enjoy games where pushing the stick all the way just makes you walk, and you have to press a button to run/jog. I TOTALLY get why it's frustrating for people, but for somebody who likes playing open world sims and feeling like I'm a part of the world, it makes it so much easier to just walk around and take in the details all around you. If movement speed is always faster, I just end up running all over the place, mindlessly following the minimap to my next objective. Some of my best times with RDR were from turning off the HUD and just wandering around, taking in the world. I mean, seems like the sort of thing you could do with a toggle and wouldn't unbalance things, but then you still have the issue of needing a whole button just for moving faster.

Stare-Out
Mar 11, 2010

not all who wander are lost


What I like is move stick slightly to walk, push it all the way to run. That's all fine and good. Click in stick to go into a sprint, brilliant. That's a formula I can get behind and I think should be a standard for every third-person action game in the world. But at the very least map the run/sprint button to a shoulder button so I can move the camera around while I do it. It just seems so obvious and when it's not done in that way it comes across as a total oversight, especially in a third-person shooter like GTA or RDR and over all these years it's made Rockstar seem like a stuck-in-their-ways developer, doing things their way instead of what's best for the game.

Capn Beeb posted:

Nah it's a bit annoying, especially when you can get around it in GTA5 by going into first person mode and holding the run button.

That was genuinely baffling to me. I mean, in GTA4 multiplayer you could walk by slightly pushing the stick and run by pushing it all the way. To sprint, you had to press a face button, which was still bad, but at least an improvement. But they axed that from the GTA5 multiplayer altogether, yet in first-person view it works exactly like that. Whyyyyy?

chitoryu12
Apr 23, 2014



Stare-Out posted:

What I like is move stick slightly to walk, push it all the way to run. That's all fine and good. Click in stick to go into a sprint, brilliant. That's a formula I can get behind and I think should be a standard for every third-person action game in the world. But at the very least map the run/sprint button to a shoulder button so I can move the camera around while I do it. It just seems so obvious and when it's not done in that way it comes across as a total oversight, especially in a third-person shooter like GTA or RDR and over all these years it's made Rockstar seem like a stuck-in-their-ways developer, doing things their way instead of what's best for the game.


That was genuinely baffling to me. I mean, in GTA4 multiplayer you could walk by slightly pushing the stick and run by pushing it all the way. To sprint, you had to press a face button, which was still bad, but at least an improvement. But they axed that from the GTA5 multiplayer altogether, yet in first-person view it works exactly like that. Whyyyyy?

What about PC players?

Stare-Out
Mar 11, 2010

not all who wander are lost


If you play a game like GTA or RDR on a mouse, you're a freak.

Thief
Jan 28, 2011



Stare-Out posted:

If you play a game like GTA or RDR on a mouse, you're a freak.

playing GTAIV on the pc made me feel like Jason Bourne doing seemless 360s after the police crashed into me and perfectly headshotting them in the process

PvP lasso griefing will be changed forever with this sort of accuracy

Stare-Out
Mar 11, 2010

not all who wander are lost


Thief posted:

playing GTAIV on the pc made me feel like Jason Bourne doing seemless 360s after the police crashed into me and perfectly headshotting them in the process

PvP lasso griefing will be changed forever with this sort of accuracy

Hey I had those moments too on the PS3 but they felt more earned and magnificent because I had to struggle with the sluggish RAGE engine controls!

ZZZorcerer
Jul 24, 2007



chitoryu12 posted:

What about PC players?

Can either use a controller (then it’s the same)
Or choose to hold/toggle run/sprint (when on kb+m)

Dealing with different interfaces should be about what is better for each one instead of some half assed middle ground.

Stare-Out
Mar 11, 2010

not all who wander are lost


And what's better for all is not having to tap a drat button to do a fundamental action in a game.

ZZZorcerer
Jul 24, 2007



Some games have “always running” options, then you’d have to hold a button to walk if you want. It’s not like this is a solved problem and you can easily have everyone happy by letting them choose.

Stare-Out
Mar 11, 2010

not all who wander are lost


ZZZorcerer posted:

Some games have “always running” options, then you’d have to hold a button to walk if you want. It’s not like this is a solved problem and you can easily have everyone happy by letting them choose.

More options would be fine and good, just don't be dumb and make people choose between camera control and faster movement; boy a gunfight breaks out and I can choose between running for cover or moseying along and shootin' folks! Seriously if this is still in RDR2 it's phenomenally stupid, but if it's not, I'll happily bow down to Rockstar's genius.

Timeless Appeal
May 28, 2006


Tercio posted:

Thanks! Your reply was basically what I was getting at.

Nothing is confirmed, everything is speculation until it comes from Rockstar or a journalist with direct access to the game.
The map came out long before we really new any officially confirmed details about the game, but has names and locations that have been confirmed. Similarly really specific stuff like the personalized camps for multiplayer, the roving camp in single player, that would be pretty lucky guesses if they were made up came out in the leaks.

Once again I don't think that anyone should take the leaks as the gospel truth for what we get in October. Still, a lot of the leaks including the map have been at least partially confirmed.

EDIT: And yeah it does get complicated with stuff like the fan made map based on the leaked map.

Timeless Appeal fucked around with this message at 22:39 on Aug 17, 2018

Funso Banjo
Dec 22, 2003



chitoryu12 posted:

What about PC players?

Luckily, PC players won't have to worry about RDR2 controls.

Powershift
Nov 23, 2009




Funso Banjo posted:

Luckily, PC players won't have to worry about RDR2 controls.

Ouch.

ZZZorcerer
Jul 24, 2007



Stare-Out posted:

More options would be fine and good, just don't be dumb and make people choose between camera control and faster movement; boy a gunfight breaks out and I can choose between running for cover or moseying along and shootin' folks! Seriously if this is still in RDR2 it's phenomenally stupid, but if it's not, I'll happily bow down to Rockstar's genius.

Yeah, for a dev team of their size (and money) it’s extremely lovely to only have that option of movement control (that I also find to be the worst one)

Stare-Out
Mar 11, 2010

not all who wander are lost


ZZZorcerer posted:

Yeah, for a dev team of their size (and money) it’s extremely lovely to only have that option of movement control (that I also find to be the worst one)

That's just it, like with GTA5 they have the money to put on a magnificent show, audiovisually speaking, but it's almost as if there is a hidden stubbornness to it all; they've largely stuck to their controls for a very long time for whatever reason when better options are available. I genuinely hope RDR2 will be the one to break from that pattern and give in (not that it would even be a significant thing to give in to) and have controls that are more widely accepted nowadays. It may seem like a small thing but it absolutely adds up over several hours of gameplay.

ditty bout my clitty
May 28, 2011

by FactsAreUseless


Fun Shoe

Funso Banjo posted:

Luckily, PC players won't have to worry about RDR2 controls.

Anyone playing a third person action game with KB/M (except the Max Payne series which were designed for it) belong in a loony bin tbh.

Timeless Appeal
May 28, 2006


I thought that in GTA V the movements are actually different when you're in combat? But maybe I'm misremembering.

The Fool
Oct 16, 2003



You're not, movement is different when you're aiming.

Stare-Out
Mar 11, 2010

not all who wander are lost


The Fool posted:

You're not, movement is different when you're aiming.

In GTA5 you're still walking normally unless you press the specific run button to run while aiming, which means you'll have to choose between fast movement and precise aiming. It's rubbish.

Friendly Fire
Dec 29, 2004
All my friends got me for my birthday was this stupid custom title. Fuck my friends.

ditty bout my clitty posted:

Anyone playing a third person action game with KB/M (except the Max Payne series which were designed for it) belong in a loony bin tbh.

I remember Batman Arkham Asylum working just fine with keyboard/mouse. It was one of the few games where I didn't mind using either keyboard/mouse or a controller because both seemed fairly intuitive.

ditty bout my clitty
May 28, 2011

by FactsAreUseless


Fun Shoe

Friendly Fire posted:

I remember Batman Arkham Asylum working just fine with keyboard/mouse. It was one of the few games where I didn't mind using either keyboard/mouse or a controller because both seemed fairly intuitive.

Loony. Bin.

Mandrel
Sep 24, 2006



Stare-Out posted:

That's just it, like with GTA5 they have the money to put on a magnificent show, audiovisually speaking, but it's almost as if there is a hidden stubbornness to it all; they've largely stuck to their controls for a very long time for whatever reason when better options are available. I genuinely hope RDR2 will be the one to break from that pattern and give in (not that it would even be a significant thing to give in to) and have controls that are more widely accepted nowadays. It may seem like a small thing but it absolutely adds up over several hours of gameplay.

This is also just a matter of preference. I definitely agree there should at least be a toggle in the controller settings so everyone can have what they want, but I greatly prefer stick to walk/additional input to run in pretty much every immersive third person game, especially open world ones. Exceptions are stuff like Uncharted where constant frantic jogging and running fits the tone most of the time. God of War’s strikes a nice balance where you’ve got a slow jog max before a toggle sprint.

Running by default in a game like Assassin’s Creed Origins drives me crazy, I just want to saunter around like a big dick badass and feel immersed in this richly crafted ancient world, but everything about the control scheme seems geared to railroad me into sprinting like an rear end in a top hat over and through everything from GPS dot to GPS dot as fast as possible. Just maintaining a natural walk through a market requires careful feathering and constant vigilance to not bodyslam ancient cleopatras through their ashrams. It’s exhausting

Zigmidge
May 12, 2002

Exsqueeze me, why the sour face? I'm here to lemon aid you. Let's juice it.

I eagerly await watching you guys deal with how Rockstar implements new menus if gta controls do this to you.

Boy are you in for a treat.

Brovstin
Nov 2, 2012



Looking forward to this finally being released.

So Rockstar can work on a Bully sequel instead.

Timeless Appeal
May 28, 2006


Mandrel posted:

This is also just a matter of preference. I definitely agree there should at least be a toggle in the controller settings so everyone can have what they want, but I greatly prefer stick to walk/additional input to run in pretty much every immersive third person game, especially open world ones.
Honestly, something I like about Rockstar games is how weighty the characters feel. Like in Red Dead and GTA V, it feels like I'm controlling humans who are awkward and are made of meat. I like that running is this thing that takes effort and is not just the default. It's a design choice, and I'm fine with it being something that Rockstar is prescribing on the player. Marston or Morgan effortlessly running across a town doesn't make sense.

Brovstin posted:

Looking forward to this finally being released.

So Rockstar can work on a Bully sequel instead.
The one depressing thing about Red Dead has been the shift in how Rockstar operates now. Basically it's all studios on deck instead of having individual studios work on games. Honestly, it seems pretty likely that Red Dead 2 might be the only game of this generation for Rockstar.

Crabtree
Oct 17, 2012


Dinosaur Gum

And seeing what happened to them and GTA V's online microtransaction focus, I am super worried about RDR 2's online stuff. Here's a super horse that costs $50!

Thief
Jan 28, 2011



yeah but the likelihood of some nerd repeatedly attacking you in a fighter jet seems pretty slim so this might be a more fun game to be broke as gently caress in

Slush Garbo
Nov 20, 2007

Corbin Bernsen eat your heart out


*floats over a hill in my hot air balloon*

Thief
Jan 28, 2011



hopefully instead of bringing the same Strange Man back there is a peyote questline or something like that

Timeless Appeal
May 28, 2006


Thief posted:

hopefully instead of bringing the same Strange Man back there is a peyote questline or something like that
Peyote is in Texas whereas this game has been billing itself as being in the heartland. People have been losing their minds over the shot of the desert.

Honestly, I hope that the Strange Man doesn't have an actual questline this time, but is just in the background of appropriate scenes.

Dandywalken
Feb 11, 2014

I will not shut up about the Mighty Morphin Power Rangers. I talk about them all the time and work them into every conversation. I actually named my daughter after the Pink ranger and will provide proof if challenged.


I hope he's a love interest.

Timeless Appeal
May 28, 2006


Hold LT

The Strange man
Y-Antagonize
X-Small Talk
B-Rob
A-Just straight up ask you like God or what

LostRook
Jun 7, 2013


Thief posted:

yeah but the likelihood of some nerd repeatedly attacking you in a fighter jet seems pretty slim so this might be a more fun game to be broke as gently caress in

Wait until a pegasus is released.

ditty bout my clitty
May 28, 2011

by FactsAreUseless


Fun Shoe

Hugh Malone posted:

*floats over a hill in my hot air balloon*

Shoots hot air balloon with single bullet. Balloon zips across the sky deflating while making fart sound*

Timeless Appeal
May 28, 2006


ditty bout my clitty posted:

Shoots hot air balloon with single bullet. Balloon zips across the sky deflating while making fart sound*
Makes sick youtube video of falling five hundred feet out of hot air balloon and landing on shooter's horse, knocking shooter off, and then trampling shooter to death.

Zigmidge
May 12, 2002

Exsqueeze me, why the sour face? I'm here to lemon aid you. Let's juice it.

Thief posted:

yeah but the likelihood of some nerd repeatedly attacking you in a fighter jet seems pretty slim so this might be a more fun game to be broke as gently caress in

I want to see one example of Rockstar ever paying mind to balance. You can go as far back as you like.

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DogonCrook
Apr 24, 2016

I think my 20 years as hurricane chaser might be a little relevant ive been through more hurricanws than moat shiitty newscasters


The last red dead if you killed someone in a canyon they would respawn further trapped in the canyon in sight of you with no cover. One of the dumbest things ive seen a multiplayer game do ever. It was pretty easy to do this to somebody or have it done to you unintentionally the way the map was. You actually had to kind conciously avoid doing it to people if you werent trying to gently caress with them.

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