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Valhawk
Dec 15, 2007

EXCEED CHARGE
Bas - Kinuin

While he had rescued nearly all of the souls of the captives, nearly all was not enough. Bas would not leave any of his faithful to suffer tortures and other depravities. So one more he reached out through the soul bond, attempting to call home the last of his missing faithful to their eternal reward.

Bas is attempting to save the last remaining captive in the same way he saved the rest. Strength[+2] to strengthen the soul-bond from Fate of the Leonin[+0] and Soul Forge[+2] to facilitate the soul being transferred.

---

People of Kinuin - Former Kravosi Territory

While their lord continued his silent rescue, his followers set to work integrating the new territory into Kinuin. This was a two-fold process. The first step was the collectivization of the existing farms. Under Basian doctrine, ownership of material possessions and property was viewed as a distraction from the divine. In Kinuin proper, all property from farms and buildings down to the clothes on individual leonin’s backs were owned and controlled by the Church, which held them in trust in Bas’ name. The church managed all land and possessions, seeing to the needs of all the faithful, ensuring all were fed, clothed, housed, and cared for. There were no rich and poor, for all were equal before God. Everything was collectivized from living arrangements to meals, with all from the highest priest to the lowest farmer offered similar conditions.

Though the Basians of Kravos had been faithful, they had been forced to live in the atomized and materialistic society of Kravos, which was not conducive to the sorts of economic and social arrangements that full obedience to Basian doctrine dictated. As such, many still had possessions and property of their own, and part of integration into Kinuin and the proper way of living was the collectivization of their property and possessions. Priests arrived with teams of faithful to each village and property, the areas it would be their tasks to oversee going forward. There, drawing on God’s grace, they helped ease the former Kravosi fully into the proper Basian way of living. Farms were joined with neighboring properties into single units, housing was converted from individual dwellings to collective dormitories, new clothing was provided. All the system of living in Kinuin were instituted from the shared meals to the thrice daily masses. When all was said and done, no matter where they resided within Kinuin, the faithful of Bas could expect to live their lives fully as their faith directed, serving their fellow faithful and God, as free from mortal distractions as possible.

The Leonin and Basians generally will focus on fully integrating the new territory added to Kinuin. Crusaders[+2] to handle fully bringing the ex-Kravosi Basians into the fold and ensuring there is sufficient manpower to make maximum use of the farms, and Persuasion[+2] to help smooth the transition into full Kinuin style collective living.

---

As the former Kravosi territory was converted, Priests and Leonin spirits continued their work on the former Kravosi soldiers. They would bring them the salvation of Bas, and would not stop until each and every one proudly bore God's mark.

Conversion of the ex-Kravosi soldiers continues apace. Crusaders[+2] and Basian Possession[+0] as before.

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Quornes
Jun 23, 2011
Garret Boffin - Upper Kravos 0/3 BP

As the process finishes Garret can feel the change that goes through his Night Angels. Their bond to him and the moon is like a silver thread tying them all together. Its a strange feeling, is this how other gods feel their servants? They began to open their eyes and stretch their limbs, stiff after days of inactivity. He calls Grey over.

"This is...wonderful my lord." Grey says as he comes over. He stares at his hands, which feel different yet look just the same like the rest of his body.

"There is one more step for you Grey. The sword, please," says Garret.

Confused, Grey hands over the Sword of Night. Garret stares at it for a moment, then looks deeper. With his godly senses he feels for it and finds a silver thread there as well. He binds it to Greys thread, winding it tightly around the handle. Garret blows gently and the blade in his hand scatters into moonlight.

"What-" Grey looks down as a sudden weight and sees the Sword of Night back on his belt. "I don't understand..."

"It is yours truly now, and yours alone. Even should you die, it will travel with you," Garret explains. "Take the others and make use of the Academy training grounds. Stretch and test your new abilities."

After they had left Garret turned to the Luna Tree. It was time to start to make things right, though he did not know how long that might take. The blow he had struck in his ignorance had wounded the tree's developing consciousness and it had retreated inwards, dreaming. He would now do what he could to ease that, turning the bad memories into just another bad dream, and soothe the bad dreams away. Once more he sat and meditated by its base, singing softly to it an old lullaby he had heard as a child.



He did not stop until Grey shook him. "My lord, there is trouble!" Garrets eyes opened and above he could see the Godhand overhead, stretching like a dark rainbow out towards the sea to the north. "It appeared suddenly, stretching down and to the north west. But it hasn't moved since." Grey quickly fills him in on it, the hot tip, and the news from the Institute. He mulls them over before deciding a course of action. "Take your fellows and go root out the cultists. Should it prove too hard summon me. I will deal with the Institute problem. That...hand can wait. Gynth, it is time you put what you've learned to use. Watch over the Luna Tree while I'm gone and focus its growth."

Gynth hoots from above as he watches father leave. Would he be back soon? Gynth did not know. Gynth would continue to watch over his charge. Focus its growth? Many times he had watched and sung with father as father guided Luna's roots. It's his turn now to do the same. He begins to sing again, his head turning to scan the land, eyes never closing.


At the Institute there is a flurry of activity as they begin to study the rock. The monitoring apparatus continues to monitor whats happening at the wall but the more imminent threat from within their ranks took precedent. Its in this hustle and bustle that Garret flings the doors open. Baldo rushed towards him. "Oh sir its terrible! Someone changed the variables and now we have...this!" The mage points to the rock with a dramatic flair. "I...see?" replies Garret. This might take some doing, he thinks. "I will scour the premises and begin interviewing people shortly. No one is to enter or leave during this time."




Binding the Sword of Night to Greys soul, so it is always with him.
Thievery [+2] and Moon [+2] to begin soothing the Luna Trees dreams and making the bad memories just a bad dream.
Gynth flexes his wings, so to speak, and starts to guide the Luna Trees growth, manipulating the Mana [+2] inwards.

Night Angels move on the hot tip and begin raiding the lawless sections.
Garret inspects the Institute and searches for any sign of sabotage. Freedom [+2] to search for signs of corruption as well.

Institute turns its focus to studying just what this strange rock is.



Kravos Relations:
Mrad: Open Borders, Open Trade
Onshixti:Full Open Borders, Open Trade
Hesperantia: Full Open Borders, Open Trade, Hired Magic Engineers for Institute
Und: What und?
Kiniun: An uneasy Peace
Bugs Bottom: Minor Trade/Merchant fleet assistance with Sea Frogs
Tumlun Badlands: Open Borders, Open Trade, Trade Developing Delegation
Vaegrheim: Neutral

Kravos Things of Note:
The Wall: Very wide and very very tall. Encircles Kravos itself, with room outwards to grow still. Magical Ballista are positioned along the top.
The Academy: Responsible for training adventurers, very stereotypical DnD ones at that.
The Magical Institute: Founded by Garret and staffed by Kravos/Hesperantia wizard/mages/magic engineers. Researches magical things, like teleportation.
The Luna Tree: A Divine tree linked to Garret and the Moon, watered with his blood and flesh. Distills the polluted mana into a pure form and spreads it outwards, starting at Kravos, using the Moon. Three stories tall, covered in vines with thorns, and can not be destroyed by mortal means.

Items/Bonuses:
Bag of Souls: - Holds the souls of dead Kravos citizen, a link to the afterlife Ab-Heru made for them.
The Bag of Destruction [+2] - The force it contains can level a city, or smash an army. The secondary effect was interesting. Locked [-2] - The bag can only be opened or used by three gods in agreement. Any three gods.
Sword of Night [+0 to +2] - It would allow a mortal to enter the godly arena, however disadvantaged. So long as Garret was manifested on the planet and not incorporated. It can only function at night or in light-less places. On a new moon it functions at a +0 at full moon +2.
Mana [+2] - Excess mana given by the Luna Tree. For use in magic related actions, misuse at own risk.
Travel-gates [+2] - Two keyed portals are needed to create a jump and anchor the transition, while not quite a stargate it is a wonder of the world and will see many benefits of trade and travel.

Divine Court:
Gynth, Mana Tree Guardian [+0]. Garret's creation/child and guardian of the Luna Tree. Has three forms; a regular sized owl and a massive owl or owlbear that scale in size to the Luna Tree.

Epicurius
Apr 10, 2010
College Slice
Ab-Heru-Mrad

Ab-Heru sighs as he sees the zombies heading north, and strengthens the shields around Mrad. This is what happens when you meddle with strangers, he reasons. Just messes that you're expected to clean up. Well, the hell with all of them. He had his people to watch over.

Strengthening the wards and shields around Mrad to repel anything or anyone tainted by Outside. +2 Death, +2 Judgement

Banana Man
Oct 2, 2015

mm time 2 gargle piss and shit
Mugwort - The Battle for Bug's Bottom

After tumbling through space for an eternity, Mugwort is shaken awake by Eureka. "What did you do?!" she clanked, a robotic croak. Mugwort trembled, pointing at the rift, "Our keeper has come!" He shook with fear. Eureka leaned close, "I do not know what you did, but we have to fix this. Focus!" Mugwort blinked many confused eyes. Frustrated, Eureka gestured to the mists to the north, and the terrible sound that came from it. "We're at war! Hesperantia's coming! This is our home!"

Mugwort slowly pulled himself out of the muck, Eureka backing away with the colossal Hand reaching across the world behind them. Seven tendrils snaked out, seven fingers to the west, closing three eyes, he chanted as he was released from the physics of this world; mud dripped from his flat toes as he hovered higher and higher. He chanted the name of the outsider, reaching his Godphone connection out to it while pain wracked him...

Eureka grumbled and hopped off to handle orders of the more earthly sort. "Get to the ships! Get to the ships!" the withered hopped and crawled into the large bulky ships as the Godhand's energy began to lift them up from the swamp. "Chains! Hooks! Ladders!" Other withered dumped piles of junk at the feet, behmoths grunting and tieing them into cruel and crude grappling hooks. Eureka grabbed a torn up pirate's hat from another pile, placing upon her metal head. "We're takin the bigger ships, boys!"

Crude and confusing cannons, largely pipes mixed with rusted bits were stuffed with fermented peat and other washed off chemicals were lined up, cultist and withered alike assembling them for maximum effect.

No real plan except to complicate and frustrate a plan. Going from mortal qualities to divine:
1.Using the +2 Abomination(from the Hands Shadow update)/Unearthly Durability +2/Godhands +2 for the hulks to teleport/rampage through the other forces
2.Using the slaves +2(from the hands shadow update),swamps +2 materials +2 to make crude cannons that fire crap randomly
3.Using mechanics +2 to make some sort of chain grappling system mixed with the cannons above to either pull ships down or get onto them.
4.Using Mistshrouded Lands to complicate every effort of cohesion/morale/etc of the invading forces.
5.Mugwort is tossing the Godphone connection to our Outsider, if that can be done.
6.Using Godhand +2 to throw crap around, including kamakazi pilots into the invading forces, summon things etc.
7.Using Eldritch Magic +2 between Mugwort and the orange cultists to best puny mortal frames, pull stuff from the rift, etc, guide undead/robot flies.

Objective: Capture as many Hesperantian ships as possible, add survivors as captured to the Godhand.



Bug’s Bottom Diplomatic Relations
Mrad: No formal contact
Onshixti:Full Open Borders, Open Trade, Embassies in each other’s Countries (Influx of Junk)
Hesperantia: War
Und: Full Open Borders
Kiniun: Ripped Muscle Men Contact (but sadly violent and confusing)
Kravos: Minor Trade/Merchant fleet assistance with Sea Frogs
Tumlun Badlands: No formal contact

Outstanding Bonuses
+2 Mistshrouded Lands
+2 Materials (influx of Junk)
+2 Godhand
+2 Eldritch Magic
Frog-behemoths - Unearthly Durability +2/Godhands +0

Speleothing
May 6, 2008

Spare batteries are pretty key.
Aramaul - The Master's Chambers

Having returned from his trip abroad, Aramaul found his luxurious private apartments the perfect place to recover from the harrowing encounter with [Red Squiggle]. His face was covered in blood and bruises, and he did not want to be seen for a few days. Picking up the intercom that Gartoull had devised from stolen designs, he kindly informed his attendants that, through his power as The Master of Secrets, the cave network had been expanded across the continent, and would be available for immediate colonization. Also, would they please bring him someone to drink.

Almost immediately, word spread amongst the ghouls that all the lands were open for regular business, that safe passages had been opened for travel, and that mapping expeditions were needed to establish camps that would become depots and residences.


Sending the ghouls out to explore and colonize the new tunnels. Hunting to seek out all the best places and new recruits.

GruntyThrst
Oct 9, 2007

*clang*

Arduk- Vaegrheim [BP 1/3] ~Update 23~



Captain Bascilia Turgon watched the opening stages of the battle below. Not a member of the Third Company (although she had requested the honor of joining their ranks many times and been rebuffed, to her consternation), she was nonetheless a well respected and accomplished member of the Tumlish military elite. As a child she was adopted into the family of Georg, a revenant of the second platoon who was currently working overseas with the Hesperantians building the Legion class airships. Always an outspoken supporter of advancing Tumlan’s technological base, she had gained quite a lot of political clout when the mists boiled away and the Tumlish had found themselves severely outgunned in a land full of magically and technologically advanced nations. As a result, she was now in Arduk’s inner circle and in charge of the “nation’s” first and only airship. Below, the Third Company was forming ranks in an elevated rocky outcrop which they had only just disembarked to be means of several long, thick ropes hanging off the sides of the airship. The Expedience would retract that lines and provide fire support for the coming skirmish as the mass of undead that had broken off the main horde arrived to attack the Third.

The plan was a rehash of similar tactics the Third had used against the undead in Und, and she had little reason to expect it to fail. She was more interested in what Arduk themself was trying to do; as Bascilia understood it, Arduk was going to freeze or at the very least debilitate a portion of the main horde by calling down the frigid air of the high altitudes on them. Spirits know, it was cold enough up on the Expedience to require several layers of thick leather and wool. She scratched her scarred check idly and then went below deck to check on the child Arduk had left in her care, apparently the only survivor from a raid on a Vaegr settlement gone wrong.


The Expedience is called to the Kravosi coast and the entire Third Company boards and prepares for airborne operations. The loaned Hesperantian merchant airships are loaded with whatever spare weaponry and emergency provisions can be prepared, and the makeshift fleet flies north at best speed. Following the arc of the Godhand, they travel directly to the point of impact. The Expedience and the Revenants [+2] employ strafing runs in an attempt to draw a clump of the horde away from the main body, which the Third Company will then deploy in front of and assault directly. Arduk calls on their otherworldly Resolution [+2] and power over Wind [+2] in order to pull a massive column of sub-zero air from the upper atmosphere and blast the main body of the horde with it, attempting to freeze as many as possible. Hoping that should be a little easier to do here in the subarctic than it would on the main continent.

The Gesists (Intel) [+2] accompany Garret’s raid on the remaining clown outpost. They won’t be able to assist the raid directly but will provide a secondary report of events, which might be necessary should things go bad.

The Crucible project is on hold while existential crises are dealt with.

The Kravosi Traders of Wonder [+2] resume the Building Golems project.

GruntyThrst fucked around with this message at 02:22 on Apr 2, 2019

HiKaizer
Feb 2, 2012

Yes!
I finally understand everything there is to know about axes!
Al-Shurrah - Vaegrheim

Al-Shurrah rushes to Vaegrheim to deal with the horrific edifice that Mugwort had unleashed.

Al-Shurrah will try to deal with the zombies by using his life-giving power to bring them to life, and in doing so causing them to stop being tormenting soul-consuming horrors. Lifebringer [+2], Governance [+2], War [+2] and Adaptability [+2]

I am Communist
Apr 19, 2002

I can show you what endless looks like
I can show you a single infinite thing
I can let you taste the sweet and sour of forever
Unending. Eternal. Inevitable
Taste my darkness
Climb into my abyss
Fall into me. Into my eyes
Look at them. Depths unfathomable
Pain immeasurable
A cruel promise fulfilled
Announcements:
:siren: As a reminder to all players, they can trigger drawbacks as often as the GM if done correctly. If GM approves then the player gets one BP. Fallout for drawbacks is seldom what the player wants.

      • It is now: Autumn
      • The way has been opened by Mugwort.
      • The [truth] is in effect. Woe to any who seek to interfere or stop the truth. GM: No one has yet, impacted the truth. Yet.
      • Kravos faces food shortages and rationing for the winter. 2% Unrest and loss of control in Kravos by the marginalized.
      • Arduk's absence has lost 3% of the gained control over Kravos.
      • Kravos buildings burn and rioting has begun. Kravos will suffer [-4] to all actions not improving the welfare of its citizens and finishing what the new government has started (but abandoned).
      • Kiniun prospers in peace.
      • The Shadow of the Godhand has fallen on Vaegrheim.
      • The Undead Horde now leaves all other lands and places alone, other than patrolling and rolling through Bug's bottom and invading Vaegrheim.
      • The Fog-abominations have moved to Vaegrheim. Supporting the [truth].
      • Al-Shurrah seems to have supported the truth by feeding undead.
      • LEGION: an amalgam gestalt distributed consciousness with the base template of the original controlling force behind the original undead curse is now born. All undead under its sway become bigger, faster, stronger and now resist all other means of destruction other than the complete destruction of the bodies. Legion has a 4% share of the dead.

Al-Shurrah - Vaegrheim

      • The Hesperantian investigated reports, with information from their nation shows that they had no sanctioned ops in your land. No factories produced the contagion and that the claw marks could have come from anyone or any thing. However the report on the contagion shows that only the most advanced techniques could have been used to make it, for it wasn't found in any known creature in the lands. Only one bump seemed to mar the report. While your representative's back was turned, the Hesperantians seem to have ruined some evidence. Not be design the Hesperantians claimed, but your spymaster believes that it was intentional and has asked the hesperantians to stay in their quarters until you get back to deal with this. GM: Moral or Monster [-2] invoked. For BP if your reaction is sufficient to that drawback. It should be interesting.
      • Al-Shurrah rushes to Vaegrheim and begins throwing as much life force as possible at the undead. The nature of the problem was that the Undead were empty of things that mattered. It was why they were hungry. Al-Shurrah began to throw life force in an attempt to turn them. These dead however were not negative energy beings animated through that force and that force only needing to be broken, these were beings that were a hole where any force would, could, or should be. And so the fields of the dead turned as one towards Al-Shurrah like some kind of horrific flower and opened their mouths wide as if screaming. They ate it all, pulled and sucked and force fed. Once started, Al-Shurrah found himself unable to cut off the flow. He went to one knee as the dead jumped from that flow directly to his divinity. A howl of the wind began as suddenly a strange sentience took shape in the eyes of the gathered dead. Abruptly the flow cut off and all of the dead's mouths shut with a click. It sounded like a cannon shot there were many, so many on the field here. <"We are now, LEGION."> the dead proclaimed in a unified psychic voice. They were larger, stronger, hungrier and now were guided by some echo of the malign intelligence resurrected by the borrowed life force and divinity of Al-Shurrah. The dead began to run and scatter. In all directions.
        A hard DC because of the design of what the dead are. The roll did not make it, the fallout was a hit to your divinity and the effect above.
      • All Births in Onshixti after the past month have stopped. No more pregnancies.


Aramaul - The Master's Chambers
  • The Were-rats, RatKing, Ghouls, and Vampires began to distribute along the tunnels with mortal agents divided among all the lands.
    • Kiniun was probably the hardest target for recruitment. But the lion priesthood had that secret contesting to get the closest to Bas. There had to be a way to use that.
    • Kravos was now the easiest place to recruit. The best agents were now gone as Garret seems to have taken them. Arduk was now gone along with any overwhelming force to keep things in check. Disorder reigned. Dark deals would seal the fates of any who made them with The Master. [+2] To any acts to gain a foothold here.
    • Mrad was well known to the Ratking and his ilk. They knew that Ab-Heru would soon die as he had always done. When the god was away in the underworld, there would be no one to stop Aramaul here.
    • Bug's bottom and Vaegrheim were war zones, likely the gods would be there. The underswamp and sea tunnels were prone to flooding and other unsavory things falling into them. Best leave these lands alone for now.
    • Tumlan had sat relatively untouched by the world events. But had a large number of tribesmen and people. The trading town was rife with corrupt vices and all of the nomadic peoples stopped here eventually.
    • Hesperantia was relatively empty of agents since the ejection of them, the probes to see what was going on here showed a massive invasion fleet had left for Bug's Bottom with the god of this land helming the efforts.
    • Onshixti also was missing its lord, the different peoples and the vampires there making it a good place to hide.
      • Some delved deep into the tunnels below. Never to return.
      • The last Basian prisoner died. From unknown causes.
      • The Dark-Leonin in their cages roared. The tethers to the outside swelling in soul-sight. Thick and black. The cages had to be re-inforced.
      • The Leonin food supply with their broken soul-tethers was kept weak and moved to distributed locations, the Master Vampires feeding on them exclusively.

        Crime and shady deals are an option for all lands excepting Bug's Bottom and Kiniun. It is *possible* in Vaegrheim but a dangerous time to be there. An infodump do that you can plan.

Ab-Heru - Mrad
      • It is now Autumn

      • The obelisk to ground anything dead was tied directly to Ab-Heru. A unique quirk of his divine qualities, dominion over his land, and the support of his people and with thousands of years of knowledge of the dead and unnatural dead. Not that anything dead was trying to get into his lands anymore. In fact, any dead not already destroyed or embalmed by his own people seemed to disappear if not found. The souls all ended up where they were supposed to and that was the important thing. Throughout the land, priests and artificer-mages created the obelisks with the correct writings. The underworld seemed to power this, however the mortals knew not how. The force that kept outsiders out perhaps? It had yet to be truly tested of course as the dead didn't seem to want in, even accidentally.
        So long as the evil underworld exists mumm-ra lives! The wards will work here. Only here.

Bas - Kinuin

      • The last soul finally died in some dungeon somewhere. His confusion replaced with bliss after his death. That was all Bas could glean about their place of capture. It was somewhere beyond the surface, perhaps even on the moon?
      • The harvests in his own lands and those from his acquisition from Kravos were more than bountiful. Even for appitites as large as a Leonin's!
      • Twins, triplets, and quadruplets were born with every pregnancy. Leonin mothers were strong and tireless, but even this was getting ridiculous. The population boom continues in all territories.
      • In all united Kinun: The church managed all land and possessions, seeing to the needs of all the faithful, ensuring all were fed, clothed, housed, and cared for. Everything was collectivized from living arrangements to meals, with all from the highest priest to the lowest farmer offered similar conditions as planned by the holy church.
      • The Last Kravosi convert received his mark as the harvests soon were collected all of the humans in Kiniun territory were now Basians. The Leonin feasted long into the autumn, a holiday of sorts celebrating Bas' wisdom and the bountiful harvests and blessings of children after so much hardship.
      • The Godhand loomed over all the lands but the people felt protected even from this divine object hung over their heads. Bas would protect.

Arduk- Vaegrheim
      • The site of the Crucible was ready and waiting for the next stage.
      • The Giests joined in the raid, providing intel for Garret and his team in the next phase of his operations.
      • Leaving Kravos without its best agents or a supernatural police force while not having consolidating any control was a bad plan. A bad idea. Bad. BAD. [sub]bad[/b]. Parts of the country coerced into compliance split away as soon as possible. Others splinered and disintegrated as soon as Arduk left. The Crowned of Earth and Water were overwhelemed with the coming food crisis, riots, and unrest while Garret and Arduk fled from their responsibilities. This would get worse and worse because they seemed unable to commit to stabilizing their land. A new contender for Rulership known as the : Prophet of Purple (a title mocking religion) arose from the previously disorganized parts of the country. His popularity and secularism quite popular as he wanted to "Make Kravos Great Again" and banish all of the crowned and any self-proclaimed gods. He used the food riot and Arduk and Garret running away from kravos' problems like cowards as a platform. He often spoke of any sudden shifts of his policies, death, or other backing down on his part as a reason to rise up and kill. As he would have been magically or other wise comprimised. Anti-mage and Anti-god. the university and all of the countries woes was put upon bad divine conduct and misuse of magical or other resources. Already the grass-roots movement was gaining momentum and no one was in a position to stop it. GM: Problems left undone will continue to unravel as has been a theme in the game where they are forgotten or ignored for too long. This cake wasn't quite baked before Arduk left the kitchen. Any resuming of duties by Garret will ignite the already volatile situation and likely see the newly strengthened Kiniun re-invade as YOU would be breaking the spirit of any agreements with them. Just a reminder.
      • Golem projects were proceeding well, until the new unrest. Workers and families joined and so those workers had to stay home. Things would go slowly until things at home were resolved. The frame of a massive construction golem sat. Beautiful.
      • The 3rd and The Expedience dropped down onto a battlefield and began taking down the regular undead found there. Multiple hordes seen and one of the bigger concentrations was selected. Arduk and the 3rd began decimating the dead here. The werewolves were already transformed in this community, large forms and small ones. They actually were doing a great job. But Arduk was there to help. Back up on the Expedience the ship suddenly exploded. The wreckage and bodies falling from the sky as an earsplitting howl hit Arduk and his men. The werewolf landed in a crater not far from Arduk's position. It was huge. Bigger than any he had ever seen. The scraps of the child's clothing hung on its unclothed body like a washcloth. Huge and deep howls pierced the battlefield and the dead began to be thrown (in pieces) everywhere. Masses like waves were thrown before charging forms the size of small giants, these were even bigger than the child. They stood upright, they ran on all fours, they rent and tore multiple corpses with every swipe and bite. If Arduk still had blood it would have ran cold here. But being the master of fear he realized something. Just because he couldn't feel fear didn't mean he was stupid. If regular werewolves gave him trouble before, what would or could these do?


Garret Boffin - Upper Kravos
      • Agent Grey stands tall. "I won't disappoint you Lord Garret!" He began to practice with the sword. He and it soon achieving harmony. GM: Like link's master sword. If he's killed by Gannon's minions he will have it at his next life.
      • Gynth began to try and guide Luna. She had been having ill dreams. In any case she no longer reached towards the moon with the Godhand looming over the skies. "I will try father!" GM: The tree, with trepidation, has begun growth again. She is soothed by the songs and is brave for now.
      • The institute finds that the rock is not natural, it seemed to be honey-combed and made from some kind of animal synthesis. It was an extremely durable and strong material. Perhaps it could be adapted for use in buildings. It seemed highly resilient to elements, elemental magic and damage. GM: Mystery rock!
      • Garret begins interviewing for traitors. However he doesn't seem to find any, everyone is cooperative. No one has any magical or other manipulations, physical or otherwise. Garret examine the settings. And his blood ran frigid. Everything was right. Nothing out of place. But if the traitor and manipulator wasn't on this side of the portal... One of the scientists screams. An insect-like limb stabbing out of the portal and pulling the body into it. For a moment no one moves. Then one of the gnomes yells "EVERYBODY RUN!" Everyone screams and hits the exit at the same time. A few people were trampled and injured. Garret was left facing the portal as papers blew around the floor. GM: You find the source of the sabotage! Dun Dun DUUUUN!
      • Agent Grey took the agents with him and began the raid on the cultist compound. At first is was like the cultists weren't ready and many were subdued or cut down quickly, however once the inner chambers of the facility were breached. IT flew past Agent Grey and took crushed another agent's skull. Lilly. He thought distantly. As he brought his sword up and blocked and parried a hulking thing wearing a robe's talons. "Eat you beat you! For the family." It seemed to belch from its charnel-mouth. It had multiple pupils in its enlarged eyes, it wore the skin of its host. It must not have molted yet. "Why don't you just leaaaaave us aloneeeee!" It whined. Agent Grey was panting with the exertion. Where was his backup? He tried to look around and almost stumbled over the corpse behind him. The team was fighting but mostly dead. He almost felt panicked for a moment but then it passed. He and the others would return. Several other creatures threw wicked pincers, claws, and talons at him and the remaining agents. Its like they didn't even notice they were monsters. They talked to one another. Used human names. It was horrible. As the creature finally knocked him flat and kicked the sword away it pierced his shoulder. Pinning him to the ground. Agent Grey yelled at them as they killed the rest of the team. Finally shouting at the creatures around him and fishing a mirror out of his pocket. "Look at yourselves! LOOK! You're monsters. Don't you see that?! You're killing us. You killed your own families! You-"
        The monsters all screamed in terror and horror as they killed and ate his body. "Huuuuuman I am huuuman!, "Nooooo Noooo not trueeeeeee!" The sounds they made as they ate him and his compatriots alive was terrible. He could feel it and it was slow and deliberate he felt certain. One of the other agents came to and started to run, her screams ending abruptly as they caught her. As the mind-broods re-assumed control of their hosts, the biggest one and furthest along looked Agent Grey in the face with an alien intelligence. He didn't see the blow that killed him. Perhaps that was for the best...

      • The agents all awoke screaming on the moon. Their connection allowing them to not need to breathe on its surface. They were naked. "What now?" Lilly asked. Covering herself slightly. "Over there!" Said Baldo, one of the bards. A shiny object, blinking could be seen in the distance. "Perhaps Lord Garret left us a place to live until we can return to the world?"
      • The Sword Appeared in a stump before the Luna Tree and Gynth hooted in surprise. "Oh no! I will have to tell lord Garret when he returns!" He said excitedly.


Brynjolf - Vaegrheim
:siren: GM: Sorry I processed before your edit. But the results are spectacular!

      • Brynjolf had killed the biggest and most ancient wolf once. When he was but a mere cub unlike how he was now. He called out to it now. In his rage. In his anger. In his despair and sadness. It was bigger than he remembered. But no this was not the same thing that had broken his neck before. It was primal and beyond the beginning of his reckoning. It had been brought here too and it had been angry. Trapped. And what did any cornered animal do when it was caught in a trap?
        In the vision, he had glimpsed one of its children. "Oh no." He said and closed his eyes. Now it was too late...

        As one all of his people howled in pain and rage. Their own and shared with the Primordial Ideal of THE BEAST. This time the change came unbidden and was worse than any ever. So it was for the mortals that called Brynjolf lord and master. For the master the pain was unbearable it was beyond. Beyond hurt and rage and anger. Beyond hate and death. He could smell the world and it had wronged him. He grew as large as a longhouse, his retainers the size of hills, the children twice the size of any adult had ever been at their most massive. Bones broken and knitted over and over, muscles split and regenerated. Angry and hungry. So hungry. So much RAGE!

        They ran, thoughtless throughout the land. Killing and destroying anything not of THE PACK. Unthinking killing bite and rend and taste and eat and yes they mated and killed and ate and-
        Vaegrheim burned. The Vaegr dropped all vestiges of their humanity and hunted. Like dogs hunting frogs in the mud they chased the teleporting abominations close to killing ans tasting but the clever creatures were always ahead of them, fanning even more rage. They smashed the dead and howled in fury, fields and forest burned!
      • All of this happened. However as powerful as the rampage was and the powers of The Beast it was undirected. No thoughts could form in minds such as these and when the change left them, they all collapsed wherever they lay. Some (mostly children) were killed where they lay. Other adults crawled into hiding caves and places until they could move again. All vaguely remembered and all knew now. That they were cursed.
        GM: So, this is big. Brynjolf's Bloodthirst has now increased to [-4], however now when he leads his people in this change they gain Werewolves [+4]. The Vaegr have gained [-2] Temperament. If they get too emotional, they will change naturally into Werewolf [+2], if this is triggered or led by Brynjolf it will be Werewolf [+4]. When at Werewolf [+4] his people can only remember one thing. Very short idea, or command. Run into the house and get a pail of water and tell timmy to run too will only result in one of these things being remembered or none at all. Run House might be all you get.

Eleazzar the Craftsman - Aboard the Excelsior and in the company of the Hesperantian combined air armada, invading Bug's Bottom from Hesperantia
      • The Hesperantians make their case and begin gathering any evidence it was not them. There were no clues actually left behind. The claw marks could be Leonin or any other creature with claws. Ambiguous. Or a weapon of some kind. The corpses had eventually turned to goo while being examined by hazmat suited scientists. Unfortunately the Onshixti delegate watching had left to use the bathroom, when he got back he dropped the donuts he had been eating. "What...did you do?" He said suspiciously. The boffins tried telling him what had happened and offered to show the recordings taken by their amulets. By the Onshixti representative refused and had the Hesperantians taken to their quarters. The bodies had been infected by the most virulent and strongest form of disease outside of a lab would be hard to make. The reports were all compiled in any case. The team knew that science, information, and reason would exonerate Hesperantia. GM: From your side this works out. However your Gifted are slightly arrogant about it in any case with a smidge of bootstraps commentary along with the Drudgery of the Underclass [-2] rubbing the rep from onshixtia the wrong way.
      • The food tech supplied to Kravos without impacting Hesperantia for the fall and winter months would barely be adequate. Food hoarding and other local issues made it a shortage but not through the fault of Eleazzar. Oh well it couldn't be helped. They'd have to sort that one out.
      • With the loss of Bug's Bottom as a trading partner and beefing up Kravos' food situation, it seemed that Hesperantia would fall slightly short of quotas to produce new ships. Some unrest and disruption to trade due to politics in Kravos and things were slowed, but with a war on it wasn't like there would be a demand for anything at this point.
      • The Grand and Expeditionary fleets merged into the White Fleet formations and overlap of shields, technology, magic, science, artifice and many more able gifted made them as ready as could be. With Eleazzar aboard the Excelsior to lead them into battle they had every advantage they could. The Legion-class ship stationed at the heart of the nation provided up to date information around the claw itself and everything it could see. Weapons at the ready, they advanced into Bug's Bottom, to end the threat once and for all.
        :siren: GM: War update forthcoming, its a tangled mess. Some things pending.


Mugwort - The Battle for Bug's Bottom
      • The phone clicks with static.
      • The skyships and smaller craft had atmospheric engines, it needed the origingal claw to throw them. The Godhand was different. It wasn't a literal reaching that moved things between places, in any case the flying machines did quite well getting into the air, piloted by frog-slaves and carrying frog-magi-priests. It was slightly ironic that the very technologies gifted between peoples were now being used in the fight to kill each other. The glow of engines and whirr of propellers and all sorts of non-standard craft and gliders filled the skies. The pipes and guns holding the chains, hooks, and ladders were not made to shoot or harm anything, but to provide a ladder or way to get to something. Ships that did not fly were soon lifted by the artifact into the skies, Mugwort might not be able to command the hand to let go of Vaegrheim, but he could still use it so long as he did not contradict the truth. Chaff cannons on all craft and on the godhand faced all directions and waited, explosive and deadly.
      • Some abominations responded to the call from Mugwort. Others were busy with matters in Vaegrheim. They teleported to different ships in the makeshift armada, waiting to see their targets.
      • The mists that had so confounded visitors and was redoubled before the event closed in, the lands shrouded in mist and mystery. Targeting would be difficult but who knew what the hesperantians had to make their views unclouded? It would be mist vs technology in any case.
      • The Godhand reached into beyond and- nothing appeared immediately.
      • Mugwort himself and his highest magi began the ritual of dead-fly. The symbols within his large eyes running wildly about, from the waters and wetlands came a buzzing roar, the mistshrouded skies darkened with the fist sized mechanized-undead insects. The massive swarm moving off towards the incoming fleet.
        :siren: GM: War update forthcoming, its a tangled mess. Some things pending.

I am Communist fucked around with this message at 14:02 on Mar 29, 2019

I am Communist
Apr 19, 2002

I can show you what endless looks like
I can show you a single infinite thing
I can let you taste the sweet and sour of forever
Unending. Eternal. Inevitable
Taste my darkness
Climb into my abyss
Fall into me. Into my eyes
Look at them. Depths unfathomable
Pain immeasurable
A cruel promise fulfilled
https://www.youtube.com/watch?v=ZPceWwNia6I&t=15s

Incursion - Bug's Bottom

"FIRE!" The command was given from the communications net to all of the ships in this battlegroup. The light of Hesperantian weaponry stabbed through the mists to strike the structure below. A manufactorium of some kind. The volatile chemicals and materials stored there exploded, sending fog bodies high into the air. An analyst came to the command deck on the HS Caliper its adjustments to the empire of decadent frogs raising its kill count. The report came in. "Sir, the lands have increased the amount of mists. Our targeting systems and eyes and ears are having a hard time separating civilian targets from legitimate ones." He began. "The lack of zoning and haphazard nature of the frogs in construction has already seen a higher than acceptable amount of casualties."

The commodore frowned. "Not good. We will have to make an effort, however we are not the monsters here. If positive confirmation cannot be made, we must not indiscriminately bomb civilian targets. There are slaves down there. They didn't ask for this. Also, Eleazzar will not tolerate any "inaccuracies". Do I make myself clear? Pass the word to the battle group."

The analyst saluted and replied "Aye, sir!"

Similar commands were being passed among the different battle groups, they were within some miles of each other but not so close together as to be destroyed with a swat of the hand or other trickery. The helmets had helped somewhat against the beguiling nature of the mists, navigation was painful and corrections were made. Everyone wore one in case of outsider mind effects. The gifted on each ship also wore their amulets and the fleet was able to maintain cohesion and positioning due to all of these wonders created by Eleazzar.

The defenses of the ships as well as the advanced weaponry of the ships made mincemeat of the initial token defenses as the fleet crossed the borders. The mists lit up runes and clung to shielding, almost as if testing it. It was a gentle erosion, not designed to but it seeped in nonetheless. It was crossing over the more populated and industrialized areas of the swamps of Bug's Bottom that the augurs and sensory suites detected them. They were visually sited and the skies filled with them.

Not airships but aircraft. Thousands of them. The roar and drone of engines and other propellants, silently flying vessels being held aloft with some unknown eldritch force.

"Incoming!" Screamed all of the men and women of the fleet as they took battle stations.
https://www.youtube.com/watch?v=ZZq53GloUhw

Kamakazi ships, ships that shot scrap, chains, weaponry. All were everywhere hitting all battlegroups across multiple fronts. The craft came from all directions. Weapons that were all trained on the ground joined the rest of the anti-ship weaponry. Targets on the ground mostly forgotten in the face of the threat from the air, one that Hesperantian ingenuity had helped create. It wasn't the ferocity and suicidal nature of the attacks that started seeing massive ships of the hesperantian fleet succumb to the damage, but one of sheer volume. Quantity was a quality all of its own. Also some ships attacking had acquired eldritch shielding, though the types and quality of those shields were random. Boarding parties of frogs began crashing or landing onto Dreadnaughts. Most of these incursions were repelled, due to the outfitting of Hesperantian marines with a standardized and deadly battle kit. However casualties were mounting on both sides with an almost 2:1 ratio with the frogs taking the heaviest losses.

But the crazed cultists and their thralls kept coming. The crude crafts kept coming. They peppered shields and armor and the damage was mounting. The number of damaged dreadnaughts was increasing but not out of the fight. Some would need heavy repairs from the support air ships that followed the battle line.

That was before. Before the swarm got there.

They were the size of a man's fist. Partially mechanized. Partially undead. All insect. A horsefly variant with sharp steel bladed mandibles. "Take cover!" A marine screamed while he fought off panic as a bite of flesh was taken from his face the size of a golf ball. Many became covered. The flies grappling on, biting and sucking fluids over and over. Those covered ran shrieking and fell over the sides of the ships or fell to the deck when overwhelmed. The deck officers on every ship rallied and used hand weapons shooting streaming beams of plasma and light at multiple targets. It was hard to miss, there were so many. While the shielding prevented most weaponry from piercing the ships, the boarding vessels, frog boarders and flies were able to gain a foothold and more. Most of the armor stopped bites and lots of weapons, but the exposed tender flesh was mercilessly bitten. As such those manning their gun emplacements were shooting less and less and as such boarders began arriving on ships.

It was at this point that the gun emplacements below began firing chaff and munitions indiscriminately at the skies, hitting friend and foe alike. Where the Hesperantians were trying not to hit the wrong targets, the Frogs in ignorance and fervor had their own shells land back on themselves or hit their own vessels while chipping away at the defenses of the Dreadnaughts. This had a feedback effect of the sky forces attacking even more recklessly sending more debris and damage below, while those below had death rained upon them and then shot even more manically at the sky. It was chaos.

Then on several non-key vessels, the Frog-Abominations teleported into the bowels of the ships and ruined the mechanisms that either provided power (killing themselves in the process) or teleported away (until they did #1). More ships fell, some dreadnaughts were captured but those were then fired upon by quick thinking Hesperantian airship captains wanting to deny more vessels to the enemy. The flies were a problem, a stinging biting problem. Ships drifted off course.

-=The battle continues=-

The first battle of the war is not over yet. This pause of the turn is to allow you both to adjust tactics.
Results with all rolls has resulted in: Hesperantians defeating the mists and dislocation effects. The mists obscuring targets making things difficult due to Hesperantian doctrine. Out of several hundred hesperantian ships around 14% have either crashed or forced to land and unable to fly without salvage or repairs in drydock, 8%-9% of vessels were captured but half of those destroyed by quick thinking Hesperantian captains. The frogs have possession of around 30-45ish heavily damaged ships. Most if not all Hesperantian vessels are sporting damage and are being swarmed by flies, obscuring mists, and boarding Frogs. All of the summoned abominations are dead. The flies cannot bite through body armor easily and have to work at it, however faces, arms, legs and cloth is easy to puncture. Like bees, they like to go for the eyes, nose, and mouth crawling inside. The flies have a thick chitinous exoskeleton with metallic parts at random. They do not like being shot with plasma weapons and magical based weaponry. They don't hear as well as they smell and see. Blood and living bodies draw them, like flies. The frogs have suffered lots of casualties but there are lots of them (lots of slaves, and a good 20% are priest-magi). The Hesperantian fleet is very large and able to absorb unholy amounts of punishment. However the frogs are producing an attritious and large amount of that. The Frog aircraft are numerous but not unlimited and eventually will run out. The cannon & guns on the ground have a near infinite supply of chaff and junk ammunition and the cheaply made pipe weaponry very easy to fix and reproduce. Also mobile. Nothing has answered the godphone. Nothing has come from [outside]. You are both being watched in this time of [truth]. The rift gives a view of all of the [pretty] things you are doing. The battle has moved steadily in from the borders. Everything may not be reflected in the fluff but the back and forth rolls have been with all modifiers, strategies, and actions weighing in as appropriate. Oh and there are Hesperantians that have landed or crashed on the ground. That needs to be dealt with by both parties as well. The general but not specific locations are known to both parties. The effects of the mist on the ground are greatly increased and more powerful due to density.

Good Luck!

I am Communist fucked around with this message at 16:02 on Mar 29, 2019

Rhjamiz
Oct 28, 2007


Brynjolf - Vaegrheim

Brynjolf ignored the new arrivals and their crashing airship. They did not matter. Nothing mattered but the undead, the frogmen, and their abominable Hand. Reaching skyward, Brynjolf called upon the earth and sea and sky, invoking their wrath against the abominations invading his lands. All he needed was time; time for his Pack to catch and kill the slippery monsters. To rend them limb from limb.

The Werewolf God of Werewolves threw back his head and unleashed a deafening howl that echoed across the island, carrying a touch of his power and strength to those that needed it. The battle was far from over; there were frogmen to kill.

Actions:
-Able-bodied Vaegr will use Werewolf +4: KILL FROGMEN

-Brynjolf is using Lycanthropy +2 to lend strength and endurance to the Vaegr. Invigorate them. Ideally less collapsing from exhaustion and killing each other.

-Brynjolf is using Nature +2 and Druid Magic +2 to turn the land against the invaders, focusing on snaring or slowing frogmen so they can be caught and killed. Lightning strikes, thorny vibes constricting them, freezing blasts to freeze them, and disrupting the magical energies around them to interfere with their ability to teleport. Whatever it takes.

Vaegr Assets
???

Rhjamiz fucked around with this message at 16:48 on Mar 29, 2019

Speleothing
May 6, 2008

Spare batteries are pretty key.
Aramaul - Unnamed Cavern, Near the Hesperantian / Und / Bug's Bottom border

The Master had not been pleased when he heard about what Eleazzar had tried to do to his people. Collared like animals. Not that the mapping amulets could not be defeated, but it was a matter of principle. He had decided as soon as he'd heard to get revenge, a dish that can be served hot or cold, and now the opportunity had presented itself. The weakness had been identified, the proper rite ascertained, and meddler was distracted.

Within his ritual circle, surrounded by chanting acolytes, the vampire carefully unrapped a pair of amulets from their layers of enchanted cloth and lead-lined boxes. What overconfidence, to assume that devices such as these could not be turned against their maker. What smugness, to display the map table and all its records to whomever the craftsman wished to intimidate. What carelessness, to simply allow such artefacts to fall into the hands of enemies. To practically gift them! Shouldn't a god know that nothing is sacred?

Carefully, very carefully, the Lord Vampire grasped the glittering amulets in each hand Even as they burned his skin, he dipped each into the bowls of fresh blood that had been prepared and sent his evil will coursing through the network. Thousands, tens of thousands! Amulets upon amulets. Factories devoted to putting amulets into other things. Amulets on carriages and on airships, on desks and on watchtowers, on helmets and on necklaces. All woven together and all tied to the Map Table and its records. All doomed.

The Master sent a great pulse of his power down the strands which connected him to the Map Room. He felt the amulets quiver as their hub exploded. Then he ripped his hands away from the bowls of hot blood, as they began to boil from the heat of the amulets destroying themselves. His acolytes ducked away from the bursting marble as the amulets exploded. Aramaul faced the explosion and laughed. The people of Hesperantia would know fear, and Eleazzar would know nothing. Secrets would be preserved and order would be destroyed.

Taking the opportunity to explosively negate some of that giant pile of +2's that Eleazzar has been hoarding. Secrets +2 and Despair +2 destroy the records, kill amulet-bearers, and make people afraid of the unstable technology.

Meanwhile, in The City of Titans
The Lords Earth and Water found themselves in quite a pickle. Everything seemed to be falling apart, and there wasn't enough skilled magi to attend to the city's functions. There were too many wars, they'd lost their best farmland. Their trade partners were no longer so interested in the city's Wonders, and the continuing riots meant that little was available for export, anyway.

They sat day after day in their offices and the council chambers, facing piles of work and a stream of fearful citizens. At least their secretaries, aides, undersecretaries, and assistants were supremely capable. Who knows how much worse things would be if these seemingly-unsleeping bureaucrats hadn't volunteered all this extra overtime. Too bad that some of the peacetime crew weren't able to keep up with the stress of the wartime job, but once they'd had time to recover from the stress, their old jobs would probably be waiting.

In the meantime, Earth and Water had a lot of work to do, and a refreshing amount of volunteer muscle to accomplish it with. Undersecretary Fralcois found dozens of people who were taking a crack at more advanced magic, for the sake of the city. And a certain Undishman by the name of Pertinon had managed to put together a multi-national brute squad (when did Mradi arrive?), if only the Crowned would be so kind as to authorize their use as substitutes to the Revenants. What could Lord Water and Lord Earth do? Simply let things fall apart more?

Trying to help out here. Dark Deals and the [ +2 ] to provide administrative and magical support to the remaining Crowned, mostly natives to the city who wanted a job or a promotion. Hunters and Wererats to provide the necessary violence to quell riots. Hopefully the A-Team gets back from outer space before my Cowards [-2] have to go up against outsider cults

Speleothing fucked around with this message at 18:31 on Mar 29, 2019

Valhawk
Dec 15, 2007

EXCEED CHARGE
Bas & the Leonin - Odan, Kinuin

Bas rejoiced as the last of the captives he was aware of was rescued from the dark abyss where he had been held. With that matter settled, Bas could turn his attention back on Kinuin as a whole. The land thrived in a way that pleased the lion god, for few things made him happier than seeing his faithful enjoying the fruits of peace after such a long period of war. It was long past time for his people to begin to develop Kinuin, and there was no time like the present. The looming threat of Bug’s Bottom made the need to take full advantage of this previous stint of peace even more pressing.

So it was the word went out, a divine mandate from God himself. The faithful were to use this time of peace and plenty to build up the infrastructure that would see them through more troubled times. Housing, roads, irrigation, forts and defenses, any and everything that would be useful in making and keeping Kinuin strong and prosperous. It was to be a crusade of a different sort, and the Crusaders faithful to God one and all would not fail him in carrying out His mandate.

As for Bas himself, he would begin to right what had been set wrong in the heart of his kingdom. The half-finished ruins of what were to be his great temple in Odan still loomed over the city, replete with their dark energy from Aramul’s desecration. Bas, approached what was to be his holy place, cordoned off by the Church. With a great blow, he sundered the failure of the past, destroying what had been desecrated so that something newer and grander could be built in its place. Already a design had come to him, something that would give comfort to his faithful and awe the unconverted into understanding his glory. He would lay the foundations of this new temple himself, to ensure it would stand for as long as he did, a true center of what would be the glorious capital of Kinuin.

Bas is starting the reconstruction of his Temple, destroying the remains of the previous attempt which was perverted by Aramul and building a new better design. Persuasion[+2] to have its very design impress Bas’s glory and dominion on those who experience it, and Strength[+2] to handle both the smashing of the old and construction of the new.

The Leonin and just the Basians of Kinuin in general are going to take advantage of this time of peace and plenty to start building up Kinuin’s infrastructure. Crusaders[+2] to really throw their all into this divinely ordained task.

GruntyThrst
Oct 9, 2007

*clang*

Arduk- Vaegrheim [BP 0/3] ~Update 24~

Arduk was assisting a group of Revanants that were hacking away at a small salient of zombies when it happened. A corcuscating wave of divine energy swept across the land, and the werewolf because of Vaegrheim changed. across the field of battle they tossed their heads back as one and howled, rippling with supernatural muscle. Their eyes told the tale- souls trapped in a cage of flesh and twisted by uncontrolled instinct. This was not power, this was madness! As if to punctuate that thought, a wicked crack of snapping timbers rang out above, as the captured child underwent a similar transformation and hurled itself through the hull of the Expedience. The shifting mass of the huge beast and the drag caused by Arduk’s polar vortex entering the stricken craft threw it off balance, and it began to plummet to the ground. Arduk threw out their arms with with tendrils of delicate wind attempted to save as many of the crew from such a wretched fate, but they slipped through Arduk’s power like sand through open fingers. Arduk planted their feet and redoubled their effort, and concentrated. If only a few could be saved, the most important must be prioritized- the remaining would at least be released from the struggle of living. In the end, Arduk was only able to single out and rescue Captain Turgon. She was heavily wounded and would need serious medical attention, but would survive. The wind currents deposited her to the rear, next to the main Revenant battle line. Arduk signals the Third Company into a fighting retreat, and slowly but surely begins backing away from the dazed form of the transformed child that landed nearby. The people of this mad land would have to defend for themselves, if indeed anything was left worthy of being called a “person.”

Arduk (barely) saves Captain Turgon from the crash of the Expedience. The Revenants [+2] begin a retreat back to open ground where the Hesperantian merchant airships that were supplying the expedition can pick them up and return everyone to Kravos. Arduk’s Resolution [+2] steels them for a potentially long and bloody fight back to safe ground (Arduk will not risk the airships until a landing zone is totally secured). Arduk soothes the Fear [+2] flowing through the Hesperantian merchants who must be decidedly out of their comfort zone so they can conduct operations smoothly. I figure I already tapped Wind[+2] with my interstitial action but if that counts separately, Arduk will cover the retreat with a blinding wall of snowfall using that domain.

Back in Kravos, the Gesists (Intel) [+2] have completed their task of observing the raid and without direct orders of what to do next, they revert to their instincts: eat fear and breed. The increase in numbers will come in handy later. The Traders of Wonder [+2] can only put minimal effort into the Golem project, but some is more than none.

The planning stage finished, the Crucible project can begin construction. The one time use of Special Materials [+2] is applied.

GruntyThrst fucked around with this message at 02:56 on Apr 2, 2019

Quornes
Jun 23, 2011
Garret Boffin - Upper Kravos 0/3 BP

quote:

Garret looked towards the portal and advanced cautiously, sword in hand. He eyed it warily as he called out to the researchers. "HOLD! Hold dammit, you're all powerful mages! Ready your incantations and wait!"

Several Mages rallied. Arcs of lightning and fire magic playing about their hands. Ready for anything. The disc shaped portal remained, grey and featureless. Then an appendage not unlike a man feeling for his glasses upon waking felt around the lip of the portal.

"Wheres the cutoff for the portal?" Garret asks the mages

One of the mages was wringing his hands who didn't get to escape. "I've been yelling it for the past 3 minutes. ITS ALREADY TURNED OFF!" The appendage turned towards the speaker, reaching out towards him carefully. It stopped, at the extent of its reach. For now.

"What do you mean its turned off? The Travelgates were designed against this. Check the gauges, is it still drawing mana?"

The mage looked carefully at the instruments. "Zero..." he whispered. Then turned towards the gateway, eyes wide. "They opened a gateway to us!"
The appendage knocked over a garbage can. Spilling crumpled parchment and Bigby's lunch leftovers everywhere.

"Someone fetch someone who can cast a translation spell." While they're doing that he turns back to the first mage. "How could they do that? Is it the same as our gateway spells? I thought it could only reach [Inside]."

The mage did some quick calculations. "Similar to ours yes. Some kind of, strange magic. Not like the outsiders. They have to be coming from the [Inside] somewhere else. Somewhere we haven't been or can't reach. We must have sent the goat there and then..." He snapped his fingers. "They were able to find us." He pointed to the heavy and ornately inscribed platinum rings on the ground. "This material, magic, and artifice can act as a receiver as well as aid the gateway in its sending. Astonishing!" He said in wonderment. "What we could learn from the scholars that did this!"
The appendage scooped up some garbage and pulled it back into the portal.

That news was better than he expected. It was the [Outsider] he feared and worried about. That this led [Inside] was something he could work with. It was odd though, this was supposed to lead to the elemental plane of earth. "Can we find out where the portal leads? Could you open one there if this portal closed?" As he talks he pulls in a tiny pebble of mana, concentrates it, and tosses it through.

The appendage poked through again searching after the mana came through. The mage flinched. "I dont know." He said to the first question. And was unsure as to the second. The linguist mage entered and cast a translation spell. Nodding to Garret.

The golems were readied. The claw seems to pause for a moment and then....then the giant spider, crab hybrid looking thing falls into the room. "KOLTIS! HOOOOOW RUDE!" It shouted back at the portal. A tangle of body and limbs. Quite a few mages swooned at the site. The thing was the size of a small horse. Eight legs, one long spear like appendage and another with multiple digits on the other larger limb. Its spider like face had multiple eyes and...was it wearing glasses? It straightened itself out and turned towards the room. "Oh!" Then seemed to realize it was being stared at "Ooooh!" It seemed embarrassed. "So was that one of your drones? Dreadfully sorry about that!" It turned back to the portal and demanded. "KOLTIS! Come out here this instant! You've made a mess of things again!" It had it's back to you, very cross with this Koltis or whoever it was it or he? Was yelling at.

Garret frowned. This...was not what he was expecting. Then again he doesn't know what to expect ever since he got dragged here. It seems...civil enough? It wouldn't be the first giant multilegged thing he has seen before. From what it said it seems there are two of them. "Yes, please return my...drone. Without further damage."

The spider-thing began to nod at Garret and then bellowed at the portal. "KOLTIS RETURN THIS HIVE'S PROPERTY THIS INSTANT! NOW!" There was a pregnant silence and then it came. It came through the portal. It looked like a cross between a scorpion and a wasp and was massive. First six limbs wriggled and then twelve as it came through the portal with a popping sound. It was all joints and soon rose to its fill height in the chamber. Three times the size of its compatriot. Some of the limbs ended in hooks and barbs. Some in crushing or smashing looking. A few had two or three digits. It buzzed menacingly at the room but was cut short. "KOLTIS! NOW STOP THAT. GIVE THIS QUEEN HER PROPERTY BACK NOW!" It gestured at you. The thing called Koltis gently laid your "drone" on the floor. The mage was quite dead. Probably on accident. The spider-thing bobbed up and down on its limbs. A bow perhaps. "I am Aracnis the 336th. This soldier is Koltis the 3456712nd. We are explorers and scientists." It said passionately. "Well, perhaps not Koltos here." Koltis buzzed, language perhaps beyond its capabilities. "We are from the Great Hive of Queen Grey, the third of her line. Which colony is this?" It asked as it produced a small notebook and one of its digits began taking notes. The Koltis thing huffed and ambled over to the corner with the golems. Laying on top of them with a pleasant sigh. They cracked under its weight.

Garret takes in the new creature...Koltis. That may prove troublesome. Gynth is just a call away but he would not do unless absolutely necessary, Luna must always be guarded. He turns to one of the mages. "Retrieve the body. It hasn't been too long, Resurrection may still work."

He approaches Aracnis. "I am Garret and this is what you would call colony Kravos. We are explorers and scientists here. Please refrain from any more sampling while you're here without asking. I would open talks between our colonies if possible, to exchange knowledge and goods."

"Certainly, I can accommodate that request. It was unintentional. Kravos you say? Interesting." More scribbling. "Hmm. Yes. I definitely am up for exchanging ideas and information. However I cannot speak on behalf of the hive. Koltis over there would murder me in an instant." The thing in the corner hrunphed as if put out by Aracnis' statement. "Have you been the queen here for many generations?"

"Hmm...I am not sure if some words are being translated properly here by the magic. I do not know how long your generations are to ours, I can only offer you the passing of the seasons here."

The spider-thing pauses writing. "Oh the translation spell is working quite well. I am a weaver of magic. How many eggs have you laid? Do these mates fertilize you?" At this some of the scholars gawfawed and laughed. Aracnis continued. "I would very much like to see the organizational structure and hive layouts."

"I see...." He looks confused for a second and put off at the mention of mates. "That is not how things work here. I take it you've never met people who don't lay eggs? Or...been above ground?"

"Above...?" The creature seemed puzzled. Koltis buzzed and shifted slightly at Aracnis' puzzlement.

"Hmm I see. Then you wouldn't know of the Mists either. Or the [Outsiders]. It would seen there is a lot you could learn here, with our help"

"Oh we had mists. The cleared a while ago. Odd thing that. So many workers lost. Quite a few like Koltis herd too." He said sadly. "I'm not sure about the rest of all that. But I do have questions and my thirst for knowledge. Would you indulge me?"

"Question for question, but only on what subjects we can speak of. Just no sampling"

"Oh good." The spider-thing said. "An answer for an answer. As I intruded upon you, I will let you ask the first question."

"How did you find your way to opening a gateway here?"

"My people have used gateways before my time as an egg. We have been trying to go where we used to be able to and couldn't find anything. Then suddenly the delicious-. Uh, bleating four legged creature appeared. We investigated and upon reopening the way found here." He wiggled an appendage, trying to get more ink out of the writing digit. "How many hives[lands] are there above, as you call it?"

"That I know of, eight." Garret turns and asks for an hourglass to be brought. "Have you had to deal with the [Outsiders]?"

The spider scratches your answer in the tiny book. "I have not, though everything from our perspective would be outside to us." It repositioned its abdomin and asked. "How many drones and workers live in these hives? " [you can estimate it's in the hundred thousands total for the lands or not answer]

"I see. Hundreds of thousands, though I know not for sure. When we attempted to retrieve the 'four legged creature' we instead pulled through what appeared at first glance to be a large rock. What is it?"

"Part of our tunnel walls, usually quite sturdy." It nodded enthusiastically. "I'm curious, what this... surface looks like. Can I see a picture?[map]"

Garret thinks for a moment. Aracnis's questions had been following a rather specific line, but the trade possibilities and the knowledge that could be gained outweighed the risks, in his mind. He waves his hand, silver moonlight spilling forth to create a reflection of the land, as he had seen from above when the mists first cleared and with the included clarity from the maps Eleazzar gave.

The spider-thing's eyes widened. "Very large! And you say there is no tunnel ceilings the roof just continually goes upward! Astonishing!" It scribbled notes, but did not make any drawings, fascinated. The Koltis thing let out a buzz. Not unlike a low snore.

"As far as we can tell yes, though the Mists are always at the edges." He takes the hourglass and turns it upside down. "This is what we call an hourglass, a way of measuring time. I am unsure of your...generations and thought we could use it to bridge that gap. Once the sand is done pouring, it will have been one of our hours and we might compare then. Now, when we came to this place we found the mana...polluted. How has your hive dealt with this?"

Aracnis perked up a bit. "Oh we did have issues with it but we're quite alight now. We as a people use quite a bit of magic and the mutations over generations have mostly been beneficial. We just take it in as is." It bobbed its head a bit. "Your hives must not have been here long for you not to have been changed by this." It seemed to think a moment then produced a small lump of fungus from a satchel attached to one of its limbs. "Here. Eat. Its food. The workers grow it in our farm tunnels. It is high in proteins and fats. Quite good. What kind of things do you eat here? The four legged thing was delicious. Perhaps we can trade a few items for some. What do you use for currency?"

Garret takes the fungus and hands it off to one of the mages for testing. "For the most part minted coin, but barter is done as well. You say the mana has mutated your people over the generations. Has that made handling it any easier or is pure mana better for use?"

Koltis immediately stands a barbed tail like a scorpion's poised to strike the mage Garrent handed the gift of eternal peace offering to. Aracnis made a sound of extreme distaste and shock at the same time. Quite a feat considering his biology. "I believe we are finished here." The spider-thing said in a clipped tone. "Koltis. We are leaving." Then without a portal both faded from sight. The amount of mana consumed with such an act was like an inverted bomb blast. All of the mages present gasped at its absence as mana from the tree slowly trickled back into the room. The grey portal was also gone.

Garret calls out "Wait! I think there's been a misunderstanding!" but to no avail as the duo leaves. The encounter has him off balance and worried. If those had been the norm for their people, and their queen could produce who knows how many of them, well it would not be wise to get on their bad side. Still they had brought both questions and answers. Had the [Outsiders] left them alone because they were partially corrupted? Were they below them all or in another land of mist altogether? The fungus at least might prove of some use, and the tunnel wall piece might in time lend them secrets, as well as the data gathered from Aracnis use of gateways.

((I was tabbing in/out and misread, didnt see it was asking me to eat it. rip.))

Garret is left staring where the empty space the spidercrabs had occupied. The mental report he got from Agent Grey had distracted him and he had missed something key, something that caused him to offend them. He cursed silently under his breath as both Grey and Baldo try to talk to him. "Baldo, get to work on seeing how they managed to use our travel-gates. Use whatever data you can from what happened here. Have another team investigate and the test the fungus for use." He storms out of the Institute, angry at himself. Its a short walk to the Luna Tree, where he sees the sword in its stump. Theres a gentle hooting as Gynth flys over to it and calls out.

"Father, the sword. Does that mean Grey is on the Moon now?"

He takes a moment, sighs, and collects himself. "Yes. Things did not go well."

"Should I help?", Gynth asks, puffing up and flapping his wings. "I am strong!"

Garret reaches out and ruffles his feathers, scratching behind the owls head. Gynths eyes close as Garret pets him. "No, there are too many threats. Things that would seek to harm your sister. She is not well yet, not able to defend herself. But one day, one day I will take you throughout the land. Even up to the Moon. Until then, keep her safe, sing to her, and help her grow."

The owl lets out a disappointed hoot. "I understand Father."

"I will return soon, so keep watch. There are matters to be taken care of."



Grey had been keeping the other Nights grouped while he waited for his lords reply. He was just about to try again as he felt the gossamer touch of their connection. "Lord Garret?"

"I know not of this thing. I had not expected...the Nights to end up there so soon."

"The creatures were terrifying. We fought and slew several but they were so strong. I-"

"It is fine. This is why I gave you and the other Nights this power. One moment." There is a rumble in the ground, and something slowly begins to rise. It seems to falter for a second, before pushing on.

Grey and the other turn towards in wonderment. Garrets voice can be heard by them all. "My Nights, here you will spend your time on the Moon training. All you need you can find within, or shape yourselves from moondust. Ready yourselves first, then investigate the shining object but with care." The Agents gather themselves as best as they can, with Grey trying to summon the Sword of Night to him.


Back at the Luna Tree, Garret slumps for a second before pulling himself back together. The turn of the moon had seen him weaker, forcing him to draw other reserves of power. Gynth lets out a low hoot but Garret merely smiles and brushes off his concern. "It is nothing. I need but ask Luna something and I will be on my way." He puts his hand on the trees bark and tries to convey what he is asking. A concentration of mana, a single fruit, able to contain the power within. He projects feelings of growth and protections, images of the fruit being taken and turned into protection. Theres a faint acknowledgement and he steps back, disappearing into a beam of moonlight.


Bigby is going over reports at the Academy of the training of new heroes and how the current ones are doing. He grumbles as he crosses a few of the slain off one list and marks others for promotion in rank. The beholder senses something and casts his eyes about, but can't see anything. When he turns his attention back to the desk there's a new piece of white paper there. All his eyestalks focus forward as he glares at it, picking it up to read. After a minute he mutters "That's what he wants? Not even a visit and now a new curriculum. Well, its something new at least." The next couple of weeks see new construction being done and magical equipment put in place. It becomes part of the training curriculum and graduated adventurers are encourages to take it as well with offers of reward for completion of the advanced section.


Elsewhere, throughout Kravos, others feel the descent of Garrets displeasure and wrath. Garret visits them personally, in their most unguarded moments. No secrecy, no protection could bar his passage to them. "You've rejected my offer before. I am here to offer it once more in person. There will be no third time. The reason behind my disappearance this winter and Fires strange behavior are one and the same. The real Fire was kidnapped and I was grievously wounded trying to stop it. I couldn't stop the fake when I recovered in time before his squandering of our forces and had to step down to prevent further attacks. But, I promise you the real Fire will be found soon. But I can not focus on his rescue while Kravos tears itself apart. Unite behind the Crowned. We can not afford to be divided now. You have but one day and one night to do so. If you do, all is forgiven. If you do not, I will visit a fate worse than death upon you. There is no room for negotiation.." Those faction leaders and military officers who do not agree find his hand moving faster than they can stop, sinking into their chest, pulling their still beating hearts out. A look of horror as they see him squeeze it slightly, the empty feeling in their chest. He shoves the heart back in and disappears with a whisper, harsh breath on their ears. "Do not make me return..."


Later, by the Luna Tree, Garret lays down a wrapped corpse on a slab of stone. After Arduk brought the body back from his meeting with Bas it had been interred in the tombs beneath the council chambers, reserved for those Crowned that died. As he unwrapped the burial shroud the head rolled sharply, the neck having been severed as a precaution against the curse of the roaming dead. Garret pushed it back into place a couple of time but after the fifth shrugged and left it as it was. It would be fixed later after all. From seemingly no where he pulled out the Fire Crown. The Crown was supposed to be in the council chambers as well, and its magic would not let it move from its pedestal. But that was the magic of the Titans and it was no longer working as it should here. He laid this on the corpses head rather firmly and sat down to close his eyes. Garret looked beyond the senses of his physical shell, saw with the eyes of a god and into the Bag of Souls at his side. Fire had left a real big mess here. He acknowledged his own failures and contributions to it. His job was to prevent the very kind of outside influence that started this conflict and drove Fire over the edge. But Fire had much to answer for as well and needed to fix things. Perhaps together they could. Garret began to look for Fire and make him an offer. Of course, it would have strings to prevent this kind of thing from happening again.


Moon [+2], Freedom [+2] to create a reflection of The Academy to house and train the Nights on the Moon. Lets call it the Crater. While they are there they will train and improve themselves in physical, magical, and mental arts. Wax and Wane [-2] as its about that time.
Night Angels are instructed to investigate the shiny thing then return for training. Grey tries to summon the Sword of Night. (Not sure if hes able to summon it on the moon, but it is bonded to his soul)
Thievery [+2] as Garret personally goes around and slaps loving sense into faction leaders to reunited Kravos or he steals their beating hearts to hold hostage.
Mana+2 to concentrate it into a small fruit, basically storing the +2 for use elsewhere in an action next round
Gynth continues to sing to Luna, guiding her growth. He pesters Grey for the story of what happens and makes into a dashing story of heroic struggle for Luna.
Using the Bag of Souls, Garret searches for Fire to return him to life. The official story will be that when Fire had died, it had actually been a fake and the real one had been kidnapped, who had just been rescued by Garret.

The Institute investigates the fungus and the rock further, seeing what they can find.
Travel-gates [+2] to study the gateway usage by the spidercrab and see why the hell a portal that was supposed to lead to the elemental plane of earth instead went underground.
The Academy, using info relayed by Garret, prepares training rooms with simulacrums of the [Outsiders] and begins training current Adventurers in fighting these, with an emphasis on devising tactics to counter such creatures.



Kravos Relations:
Mrad: Open Borders, Open Trade
Onshixti:Full Open Borders, Open Trade
Hesperantia: Full Open Borders, Open Trade, Hired Magic Engineers for Institute
Und: What und?
Kiniun: An uneasy Peace
Bugs Bottom: Minor Trade/Merchant fleet assistance with Sea Frogs
Tumlun Badlands: Open Borders, Open Trade, Trade Developing Delegation
Vaegrheim: Neutral

Kravos Things of Note:
The Wall: Very wide and very very tall. Encircles Kravos itself, with room outwards to grow still. Magical Ballista are positioned along the top.
The Academy: Responsible for training adventurers, very stereotypical DnD ones at that.
The Magical Institute: Founded by Garret and staffed by Kravos/Hesperantia wizard/mages/magic engineers. Researches magical things, like teleportation.
The Luna Tree: A Divine tree linked to Garret and the Moon, watered with his blood and flesh. Distills the polluted mana into a pure form and spreads it outwards, starting at Kravos, using the Moon. Three stories tall, covered in vines with thorns, and can not be destroyed by mortal means.

Items/Bonuses:
Bag of Souls: - Holds the souls of dead Kravos citizen, a link to the afterlife Ab-Heru made for them.
The Bag of Destruction [+2] - The force it contains can level a city, or smash an army. The secondary effect was interesting. Locked [-2] - The bag can only be opened or used by three gods in agreement. Any three gods.
Sword of Night [+0 to +2] - It would allow a mortal to enter the godly arena, however disadvantaged. So long as Garret was manifested on the planet and not incorporated. It can only function at night or in light-less places. On a new moon it functions at a +0 at full moon +2.
Mana [+2] - Excess mana given by the Luna Tree. For use in magic related actions, misuse at own risk.
Travel-gates [+2] - Two keyed portals are needed to create a jump and anchor the transition, while not quite a stargate it is a wonder of the world and will see many benefits of trade and travel.

Divine Court:
Gynth, Mana Tree Guardian [+0]. Garret's creation/child and guardian of the Luna Tree. Has three forms; a regular sized owl and a massive owl or owlbear that scale in size to the Luna Tree.
Nights, Respawn [+0]. Corruption resilience, mental effect resilience, and are anti-containment enchanted. Their aging has been halted and can purify small amounts of amounts of mana for use but generate twice that in corruption. If they die they are transported to the Moon where they train at the Crater, returning to life at the Luna Tree after a lunar cycle.

Quornes fucked around with this message at 02:32 on Apr 13, 2019

Banana Man
Oct 2, 2015

mm time 2 gargle piss and shit
Mugwort – The War for Bug’s Bottom Part 2

Through the magical connections and bonds, Mugwort observed. He floated, gliding silently through the mists and muck as the chaos of battle sounded around him. Eureka clacked and clanged as she read off the battle statistics to him; simply, not an overwhelming defeat, more would be needed to throw themselves at the forces. Several of Mugwort’s eyes opened and looked about. The Godhand itself stretched in an arc, a twisting thing; from the current angle it did not appear to have an identifiable end. Did it start in Bug’s Bottom? Or did it start in the far lands that Mugwort attacked? Was it whole? Was it a circle?

Mugwort croaked, “The time around here is recursive.” Eureka looked up at him confused, annoyed at being interrupted mid-statistics. Gurgling, he continued, “Time for a retreat of the upper management, and other assets. This will very soon not properly be our home.” Through bonds and other arcane symbols and methods, the ten most senior Orange Magi were contacted; they understood the stakes at hand, and they uprooted their elements from the battle; soon a trickle of forces, Orange Magi, surviving abominations, bits and pieces of the stolen fleet, and Mugwort and Eureka worked their way to the rift. A gamble in a series of gambles.

The Godhand trembled and shook and the mists rolled in; the forces throwing themselves at the ships and ground alike. The less serviceable ships were piloted into the swamp below into the invading forces. Howls of werewolves filled the swamp; the swamps themselves boiled and wintery winds sweapt in…

Alright so phase 2, going from actual action to battle notes.

Mugwort is diverting much of his abilities to merging Vaegerheim, or at least the area in immediate influence with the hand, and Bug’s Bottom; chop them both up and puzzle piece them together and see what it looks like afterwards. No rhyme or reason but to maximum destruction. Using the Godhand +2 due to the complex and spooky ways it interacts with the world and of course to tear physical chunks if needed, Eldritch +2 to facilitate the mirror-dimension bending style of breaking the laws of relativity over one’s knee.

Trying to create an effective fighting maximum-attrition retreat toward the hand to frustrate the invading forces; using Mistshrouded Lands +2, to obscure the above effect and spoil effective targets, Swamp +2 to boil up explosive gases to serve as traps for ignition sources that the invaders may carry with them, Mechanics +2 to operate the stolen ships into the main forces (steering into them if that’s the most effective) as well as diving them down onto the forces that have landed, and Materials +2 to continue the attempted landings and capture of more ships from the previous post.

Any remaining Frog Behemoths (Uneathly Durability +2) will be attempted to be guided by the remaining Orange Magi into sensitive areas of the ships; at this point the focus is on pure destruction over friendly survival. The same goes for the rest of the forces; the pack taking down the sickly from the strong. Attempting to split the flies to attack the invaders on the ground.

Lastly Mugwort, the 10 Best Ogre Magi, and Eureka, and select best captured ships will all make their way into the rift to destruction/paradise.

HiKaizer
Feb 2, 2012

Yes!
I finally understand everything there is to know about axes!
Al-Shurrah - Onshixti

After the dead scattered, Al-Shurrah grunted and dropped to one knee. As he was accompanied by his trusted warriors, they rushed to protect him. After a few seconds he rose, and gave orders to return to the ship. Well...his actions had consequences he had not foreseen. He was diminished for now, but rest would be enough to recover. As the airship alighted, lookouts gave reports of the transformation of the local inhabitants transformation. Now the lord's comments about wanting to fight to the death, and the pelt he had worn had a context.

As Al-Shurrah returned to Onshixti to recuperate, one of his aides reported to him the mishap with the Hesperantian investigators and the loss of the body. The aide paused, and then took one careful step back as Al-Shurrah proceeded to crush an decorated solid iron cube in his hand. However when the god spoke it was calm and even, as the cube had suffered the force of his anger. "Have the Hesperantians deported. Send an official missive that our borders will remain closed to the citizens of Eleazzar. We will need to speak with the foreign affairs department, as well as the travel advisory bureau, department for hazardous life and materials and the counter intelligence chiefs." A long list of meetings and appointments was scheduled. While Onshixti was run by the Devant, almost everyone deferred to Al-Shurrah when he voiced an opinion or desire. So it was that by the end of the day after his return to the Capitol City that public warnings against travelling to Hesperantia, an official statement regarding the responsibility of the terrorist attack by agents of Eleazzar, and other cogs in the bureaucratic wheels were turning at the behest of Al-Shurrah.

Al-Shurrah had interviewed the agent that had personally seen the incident, and considered the information. Ultimately while he could not definitively prove without a doubt that Eleazzar's investigators had tampered with the body, there was too much circumstantial evidence for any other alternative to be worth considering. Ultimately the agent had been chosen by Al-Shurrah, and the god trusted his judgement and actions in this matter.

The current events solely tested Al-Shurrah's resolve, but even at his lowest point he refused to cross one line. He would not create life solely dedicated to war. His power to bring life could be used to create some kind of super soldier, but this would be to bring life into the world with a destiny of damaging karma. To do this would damage his own. This is part of the reason why he had chosen plants to create until now. They were passive by nature, even the manaflowers that had remarkable agency for a plant.

"Capture us some of Legion. They will be tainted by the forces Outside, the forces that We must learn to defend ourselves against. To this end, We must create weapons and armour to protect ourselves against them. We are not equal. They are stronger than even Us, but to defeat one's enemy one must learn about them. To ensure victory with steel tomorrow, We will create wooden swords today." Al-Shurrah directed to his troops while he returned to the matter of the satellite. Knowledge was what was needed now, and the satellite would be key to this. A transmission without a continuous physical connection between the base and satellite was not possible, but he could safeguard the transmission and encrypt it. But not through a mathematical or technological method, such a thing would be too easy for Eleazzar to crack. A biological cipher was needed.


Divine Action:
Changing the satellite design so that it send a transmission, but the data in it is encrypted. The satellite's living component will periodically generate a living cipher key, which will be shot down to the surface and retrieved. There will be another living component in the base that will use the living cipher key to decrypt the transmission. Periodically the satellite will change ciphers and send down a new key.

This is more vulnerable to being interrupted, by another force seizing the cipher key before the Devant can, than it is to being hacked and cracked. But I am sure that any god could with some time and effort reverse engineer a method to decrypt the cipher from the living key.

Using Lifeshaper [+2] and War [+2] here.

Mundane Action:
The Devant will attempt to capture some of the living dead of Legion, and take them to containment for testing. First they will search the coastal areas closer to Vaegryheim before returning there to find them. Adaptable [+2] to learn how to deal with the newly changed and more intelligent undead, and Governance [+2] for managing and resourcing the operation.

Diplomatic Action:
I am tagging Moral [-2] to react to the accidental destruction of the body of the 'Hesperantian' agent by believing it was a deliberate act of sabotage from Eleazzar's investigators. This was outlined in the results section of the update relating to Al-Shurrah.

Epicurius
Apr 10, 2010
College Slice
Ab-Heru-Shrublands of Mrad

The vulture glides on the thermals near the edge of the desert, its eyes open wide, looking for food. It spots something down below, and wheeling closer, it's happy to see the corpse of an antelope, and one that looks recently dead and not too picked over either. Landing next to it, the bird rips the corpse's abdomen open with its sharp beak and then buries it deep into the creature, tearing off pieces of the carcass and beginning to feed.

As Ab-Heru ate, he thought. The year was almost over. It would be winter soon. But how could he leave, now of all times, when the land was most in need of his protection. Still, he had no choice. It was his fate, to die in the winter and be reborn in the spring. He knew this, deep in his bones. Still, he had to do something. He couldn't leave this place unguarded. Ab Heru had an idea. Still, he hesitated. This was well, not unprecedented, exactly, but certainly irregular. He didn't like irregular things. Irregular things tended to backfire. Better to stick with the tried and true ways of acting. Most of the problems the world was facing was due to other gods being irregular. But still, he was desperate.

The Palace of the God-King

The High Priest of Ab-Heru prostrates himself before Per-Dyet. The man, normally hesitant and indecisive, now has an unusual firmness about him. Per-Dyet waves at him to speak, and the High Priest says, "Oh, Highest One, God on Earth, I come with a message from your divine father, Ab-Heru. He has made his will known to his priests through omens and auguries. He wishes that you create a new order of judges and guardsmen, to keep order and protet the land."

Per-Dyet leans forward. "Priest," he says, "Mrad has judges. Mrad has guardsmen. The judges decide guilt and innocence, the guards maintain order. We already are obeying the commands of My Divine Father, the Lord of the South."

The priest nods. "The judges of Mrad settle disputes justly, the guards keep the land from chaos, but, oh Greatest One, Your Divine Father humbly asks the earthly body of his Lord and son to create a new order of judges and guardsmen in addition to the judges and guards that Mrad already has. The judges of Mrad judge in their districts, and the guards guard their cities, but these judges and guardsmen will be bound to no city and no district. All of the land will be their city and their district, and they will seek out the hidden things, the secret things, and the things not of this world."

Per-Dyet considers, and then his eyes narrow and his voice turns cold. "Priest, Is it not so that when My Divine Father became Lord of the South, he turned over the rule of Mrad to me so that He could rule the lands of the South? Does My Divine Father seek to take from me my birthright and judge Mrad himself?"

"Oh, Highest, may I be devoured by beetles if that is so!", the High Priest wailed. "Never would your Divine Father consider such an evil thing! They would be under Your authority, of course, as are all things in Mrad! And he asks you this not as one in command, but as a loving Father who seeks to protect and guide his son!"

Per-Dyet still looks a little skeptical, but more reassured. "Let it be so, then. For now"

The Land of Mrad is beginning the harvest. Ab-Heru is setting up a special order of judges and guardsmen with authority over the entire country, to help preserve order and combat both natural and supernatural threats. Lets call them the Medjay for now. Death +2, Judgement +2, Stubborn -2, as him attempting to interfere directly with Mradi society is an unusual thing, and not part of the order that he considers natural

AJ_Impy
Jun 17, 2007

SWORD OF SMATTAS. CAN YOU NOT HEAR A WORLD CRY OUT FOR JUSTICE? WHEN WILL YOU DELIVER IT?
Yam Slacker
Eleazzar the Craftsman - Aboard the Excelsior and in the company of the Hesperantian combined air armada, Bug's Bottom
BP 1/3


The Craftsman stood on the bridge of the flagship and extended his will into the amulet network, to get a holistic view of the whole situation. The corrupted frogs were inventive, creative, operating their improvised weapons skilfully, and modifying them as needed. It couldn't have been a more perfect setup if he'd engineered it himself. He spoke with divine authority, exercising his power to deny the blessings of his bailiwick to every single enemy present. The target was those that were raising arms against the Hesperantians, for the full duration of them doing so.

"I withhold my blessing from you, you that act against me and against my people! Artifice I deny to you, all proficiency with magic and with technology! Let your machines be an unfathomable mystery to you, their operation impossible! Genius I deny to you, the capacity to innovate and carry out complex tasks! The capacity for improvement I deny to you, let flaws remain and stagnancy overwhelm your thoughts and deeds! Let this be so until conflict between us is at a permanent end!"

The words of the divine ban echoed over the battlefield, the will of a God made manifest. That done, he turned to mortal considerations.

"Technacolytes, begin a broad-spectrum blessing and exorcism in my name. Quell the unquiet dead, drive out spirits of evil and of malice, let the foul miasma of corruption be dissipated from these lands. All ships, launch all Gyr units, we'll match their fighters with our own numberless swarms. When we have air superiority, recapture any and all of our vessels that the enemy has tried to hijack. All downed units, end the taskmasters and slavedrivers, break chains, liberate the oppressed. So many of the people of this land are in bondage, are forced into this violence against their will. That ends today: We will liberate our true allies and restore them."

Each of the airships deployed its complement of Gyr units, the small, manoeuvrable, single-pilot, heavily armed and shielded attack flyers, swarming out from the vessels en masse to dogfight the improvised corrupt frog fighters and support the grounded forces through strafing runs and targeting the enemy artillery. The Technacolytes aboard each fleet did as they had attempted over Hesperantia to purge the outsider-tainted undead, against the more conventional undead flies and the like, by sending out blessings and a rite of exorcism over a wide area. The Gifted on the ground, using the full gamut of their magic, technology and artifice to hand, went on a liberation spree, trying to emancipate the enslaved frogs, terminate their overseers and taskmasters, and liberate any Hesperantian materiel the corrupted frogs were trying to abscond with, to return them to the control of the fleet. Godphones were used extensively for coordination, command and control, and the towers along the border provided what fire support they could manage at this range.

Hesperantia endeavours to send more food to Kravos to assist with pacification and avoiding further privation.

Production of the fleet advances to its delayed conclusion.

Eleazzar invokes Artifice +2, Genius +2 and Upgrader +2 in a divine curse placed upon the forces acting against the Hesperantians for the duration of said forces continuing hostile activity. The curse intending to deny them any affinity with magic, technology or artifice, to shut off innovation, improvisation and complex plans, and to prevent them being able to improve or adapt themselves, their equipment or their techniques to better cope with the circumstances. He has ordered further use of Hesperantian Advanced Weaponry +2 by ordering the Legion-class airships to deploy all their Gyr attack craft, to secure air superiority against the Bug's Bottom fighters, to support the forces on the ground and to assault the corrupted frog artillery, thus freeing up the fleet to continue. The Thought Police +2 and Resolved +2 within the fleet's technacolytes carry out a high altitude mass blessing and exorcism, to counter the undead flies, weaken and drive out malign and hostile spirits. The grounded forces are making use of The Brilliance of the Gifted +2, using their cleverness and their command of magic, technology and artifice to try and liberate the enslaved frogs, eradicate those keeping them enslaved, and reclaim the stolen Hesperantian ships. Godphones +0 are in heavy use to coordinate all these efforts together, each element of the Hesperantian force providing support for all the others, trying to act as a force multiplier for each other in every arena. Mindshields +0 are still in use against the weirdness of the corrupted land. The towers along the Bug's Bottom border provided what fire support they could add, in defense of Hesperantia +2

The Hesperantian Merchant Celestial vessels supporting Arduk and on secondment to him do their utmost to evac him and the Third Company back to Kravos.


Hesperantian Diplomatic Relations
Mrad: Open Trade, no overflights. Our borders are open to them. Secretly granted protectorate status under Hesperantia by deific request, to be kept from the Mradi unless the protection clause is invoked directly.
Onshixti:Unilateral open borders, diplomats working to ease the situation.
Bug's Bottom: War.
Und: Borders closed going from Hesperantia to Und. Refugees welcome but under very high scrutiny given the Heaven debacle. Trade embargo delegated to Kiniun.
Kiniun: Borders closed going from Hesperantia to Kiniun. Refugees welcome but under very high scrutiny given the Heaven debacle. Trade embargo delegated to them.
Kravos: Open Borders, Extensive Open Trade, Delegation assisting with teleport experiments, Delegation assisting with long term food production. Defensive pact in the event of invasion.
Tumlan Badlands: Open Borders, Open Trade. Tumlan Student delegation in Hesperantia currently producing Airship designs. Eleazzar designing the Crucible for them. Several Merchant Celestial vessels on secondment.
Vaegrheim: Open borders but no guarantee of safe conduct, low-level barter trade with the tribes via hench and swole merchants, overflights permitted for now

Artifacts in play
The Map Table in the Spire connected to myriad Cartographer's Amulets, ubiquitous on Hesperantians abroad.
The defensive towers surrounding the nation.
The Mana Turbines at Leyhold and adjoining Manalytic Converters.
The Cure for Heaven.
Legion-class Airships, fast and well armored.
Obliterator cannons and handheld variants.
Gyr ground attack units, deployable from airships in squadrons.
Mindshields
Kinetic absorption shields

Extant bonuses
Artifice [+2] - Eleazzar's domain where magic and technology meet.
Genius [+2] - Eleazzar's domain over brilliance, inspiration, intelligence and intellectual rigour.
Upgrader [+2] - Eleazzar's domain granted by [Father]'s Gift, of improvement, iteration, making things better.
Overconfidence [-2] - Eleazzar's flaw that he has it all worked out through meticulous planning and superior intellect.
Smugness [-2] - Eleazzar's flaw of being an utterly insufferable know-it-all who knows he's in the right.

Brilliance of the Gifted [+2] - Hesperantian power representing those at the top of the meritocracy, the smartest, the most adept, Technacolytes, mages, engineers, artificers.
Drudgery of the Underclass [-2] - Hesperantian flaw of the banal mediocrity at the bottom of the meritocracy, talentless, feckless, not bright, no leadership potential.

Defense of Herperantia [+2] - Invade at own risk.
The Resolved [+2] - Geniuses seared by the inconceivable.
Manalytic Converter [+2] - Like mana stones, purest and least amount of pollution.
Godphone [+0] - Frog tech. Instant communication for Hesperantians and between deities.
Thought Police [+2] [-2] - Enforcers of Eleazzarian orthodoxy.
Advanced Weaponry [+2] - Legion-class Airships unleashing Obliterator broadsides and deploying Gyr swarms is a nightmarish prospect.
Mindshields [0] - Mental manipulations are taken into account and safeguarded against.

I am Communist
Apr 19, 2002

I can show you what endless looks like
I can show you a single infinite thing
I can let you taste the sweet and sour of forever
Unending. Eternal. Inevitable
Taste my darkness
Climb into my abyss
Fall into me. Into my eyes
Look at them. Depths unfathomable
Pain immeasurable
A cruel promise fulfilled
Announcements:
cock

Brynjolf - Vaegrheim
        https://www.youtube.com/watch?v=CD32IqUPiO0
      • The pack had regained some of its senses, they left the airship alone.GM: Werewolf +4 carries the curse for future reference, using it at +2 is alot safer. They were 2 points from attacking the downed airship.
      • Abominations barely kept ahead of the pack, their tireless monstrous nature along with their acursed artifacts kept them ahead of the Vaegr. Those that were snared teleported out of danger and went elsewhere. Only a few were dismembered and destroyed. Those that were prevented from escaping turned and fought as if it was the end of the world. The cornered things fighting with multi-limbs, eldritch magic, and a resilience to damage that only their partially bio-mechanical bodies could take. Brynjolf's efforts were working and against a traditional enemy that could be broken or panic it would have been extremely effective.
      • Meanwhile the dead began moving faster in different parts of the island, more and more they began to act with both intelligence and tactics. Tireless and extrememly nimble, they began to push back the Vaegr. The Werewolves couldn't maintain a transformation indefinitely and so the dead gave up token amounts of its forces or let them kill the slowest dead while striking shortly after the Werewolves exhaustedly changed back.
      • The first undead werewolves appeared. They did not regenerate but were juggernauts of strength and destruction. They did not tire.Some chanted a name. Legion.
      • Then...the world went crazy...GM: See below


Aramaul - Unnamed Cavern, Near the Hesperantian / Und / Bug's Bottom border
      • The table exploded:
        https://www.youtube.com/watch?v=m83JcNoNQ-4
        Those bearing the amulets or helmets or utilizing the technology, along with the connected records and recordings were suddenly stabbed with energy and lightning through their devices and into their eyes. With a collective shrieking and melting, they all sagged everywhere and then...exploded. Aramaul turned from his grim work. And felt something's eyes upon him, briefly. <"so...prettyyy...life...pretty"> He shuddered at the thing's touch and that anything he could do would be found as such to such a creature. The ruins of the table glowed white hot with the energies and soul feedback through the network. Aramaul's work was quite done here.
      • Under all of the leaders there were their capable lieutenants and underlings. All either ghouls, were-rats, or vampires in Kravos. They would of course pick up the pieces. there were many Aramauli and former Undish in Kravos who had stepped in to help...stabilize things. Their help was quite instrumental in getting the government and a few factions back into the fold. Approvals began of these helpers, who were indistinguishable from any other citizens of Kravos.The brute squads and magi were quite a help, as well as the tireless helpers. GM: 11% increase in control of Kravos to the government & Arduk due to the tireless and quite supernatural aid given from an unlikely quarter. These servants without some kind of slip up are indistinguishable from anyone or any thing that normally would be performing the function. Metagaming this will likely see characters losing limbs and powers, as a reminder. This is a large investment of people, time, materials, and some domains. Kravos is on the mend, so long as no one derails this.

Bas & the Leonin - Odan, Kinuin
        https://www.youtube.com/watch?v=yWXeCTW0PmQ
      • Roads were soon built, graineries, mills, blacksmithies, textiles. Villages and towns. The forts weren't quite concentrated at the borders but every town was built within fort walls and each city was a fortress in its own right. Patrols of freshly of age Leonin got them their first taste of soldiery. The capital soon saw much construction in the aftermath of the destruction, the soil was soon consecrated and a new church, bigger and grander than ever was starting to be built. Leonin came from miles around for a kind of pilgrimage. Each left a brick to be used as an offering to their god before returning to their own duties across the land. Bas worked tirelessly as he laid the foundations himself. Servants and priests blessed him with anointed oils and water, each brick was prayed over before being handed to Bas. The Temple of Divine Reason began to take shape. GM: Bas has begun a divine project. I am going to start announcing these now, as it seemed sort of random to some people. When the GM deems an act is the start of a divine project he will announce it and with a certain amount of time, resources, and actions the project will be complete with interesting results.
      • The birthrate continues and the population is booming, soon towns and fort-cities will be completed to hold the new population. There lands of Kiniun are now full of plenty and the chosen people are truly happy.



Garret Boffin - Upper Kravos
      • The rock was organic. Made somehow through the synthesis of some kind of creature. Likely a bug-like form that no one had seen. The fungus-food was just that, it held ever conceivable vitamin and nutrient and a few more that the scientists hadn't yet discovered. Unfortunately the cultivation of such a food was beyond even them, likely these were tended to by some other bug-form as well. Maybe spit like bumble bees? GM: The scientists had an uphill battle here and didn't roll well but you get some intel. Smart bugs or resourceful bugs?
      • The naked agents make their way into the shelter, not needing food or water or the shelter while in the "moon waiting period". Agent Grey tried to call the sword to himself, but the gulf of utter nothingness was too great. He could feel it very distantly, almost a world away. The agents could train here, but naked as they were it would be limited. GM: They will train in the mental and magical, and as much physical as they can. Keeping that ninja skill going!
      • The Luna tree is asked and she answers, the blossom selected by Garret soon making a single large fruit. Garret easily plucks it as Gynth makes a gracious hoot, it was a trick he might try to lure the mice out. [GM: This isn't like the mana stones, if you want sensu beans we can do something so you can be goku and have the seeds but this will take more than a one off turn to get a divine +2 banked. if this is a mortal +2 than you can have it banked for a mortal action as that is do-able. Unless you want to subvert the pure mana seeping into the lands for a random number of turns. then we can make a deal? mwhahahaha!
      • The hero academy seemed to be turning out a different kind of adventurer, these were less heroic but more effective. Gone were the floppy wizard hats and foppish bards. Drunken fighters, and bare breasted she-monks. A more serious class dedicated to rooting out evil (in some cases being evil to fight evil) saw more graduates and more casualties in training. GM: Adventurers that graduate now have Anti-Hero [+2] mortal quality. They can't use it for anything nice unless its really hurtful in the process. Think angry batman. You've had some bad dice lately and so I inverted it. GM fiat.
      • The people visited by Garret are angry, frightened, and fearful. Where they were not driven to go to the Prophet's side (he offered protection from you) They have all decided to bend a knee to Arduk and his crowned. Your story confuses at worst and at best makes the people angry at you. Aides were of course present after those who were assaulted could call for help, they never slept after all and always made sure upon their garret's visits not to be present. But magical healing potions kept these leaders alive. Many went to find Arduk of their own accord and waited for his return from foreign lands. GM: 25% of the rest of the un-allied parts of Kravos come to Arduk with an offer of alliance. Against YOU. They swear fealty to him with conditions.
      • Fire sat on the ground that was the inside of the bag that was the afterlife of all Kravosi. "It's poo poo." He told Garret matter of factually. "There's nothing to do here." Then upon hearing Garret's offer, he laughed. "Oh hell no. I see what you are now, maybe if you had been more honest about your ascension, but no already we forget many details of our lives here. I only hold onto so much because I had such a strong personality when I died." He looked sad all of a sudden. "Let me rest. I made mistakes but bringing me back won't fix it now. That...thing. Is up there now. It will eat me. I know it..." He whispered. GM: This is a deep hole he's in. If you want a willing ressurection we can chat, if not then I can put him back in his body :)
      • The Night Angels soon send a scouting party to investigate the shiny thing on the moon and run back to the reflection academy and bar the doors. "NOT GOOD." Screamed Baldo. The sound of a very heavy metal fist struck the door. " Agent Grey stared in disbelief. "What could live on the moon?"
        https://www.youtube.com/watch?v=Ftvw4zJSeSg
      • The wizards working on the portal were suddenly startled when all of the Hesperantian Gifted helping died horrifically. Whether this was due to the gate or some other force they did not know. But no one was coming close to the portal for now.
        Have 1 BP on me!


Ab-Heru-Shrublands of Mrad
        https://www.youtube.com/watch?v=NBTZiQkX9MM
      • Aren't you supposed to be dead in autumn? :P
      • The harvest is bountiful. The troubles of other lands far away. The guards and judges of the land have been created. The Medjay would be there to fight whatever would come to the Mradi. Friend or foe.


Al-Shurrah - Onshixti
      • The Hesperantians were deported as ordered and the borders closed. Public notices were given, as well as propaganda fed to the pubic.
      • A few of the very quick zombies were captured. The Legion types. The loss of life was considered justified. Already tactics and weapons to slow the creatures down were being perfected. it seemed once they were a great distance away from the swarm that they lost most of the strategy and tactics as well as displayed intelligence. They were still fast, hungry and deadly though.
      • The satellite created seeds that when eaten by Al-Shurrah alone only he could decipher the information. They also tasted of mint-chocolate. They were the size of coconuts and had to be completely eaten to get any information from them. GM: These should work as intended. Where will you send the satellite?
      • As Al-Shurrah pondered this, the hesperantian amulet [from page 1] that Al-Shurrah had taken from the explorers exploded in his pocket. GM: Oops!
        https://www.youtube.com/watch?v=78pokSYnM68


Arduk- Vaegrheim to Kravos
      • The retreat came at just the right time. Pulling back before the werewolf onslaught he only lost a few more renevants. Captain Turgon cried for her lost men and looked at Arduk. "You could have saved them, I saw. Why me? Whyyyyy meeeee?" And began crying again.
      • When Arduk returned to Kravos he was met with an interesting surprise. 31% more control. However 25% of those coming to him brought him dark tidings of Garret. Of threats and potential heart theft, the people fearing for their lives. And a tale told about Fire and the crowned. That 25% would swear total fealty to Arduk if only he would kill or banish Garret from kravos ending his threat forever.
      • The adventurer's guild now was putting out Dark Heroes on Garret's orders.
      • After an investigation ordered by Garret to investigate the portals the Hesperantians involved all died and there perhaps was a diplomatic incident between a race / nation of unknown size and deadly attributes.
      • The attack on the cultist compound by Garret's Agents failed to a man.
      • The Prophet still holds sway over large swaths of the population.
        https://www.youtube.com/watch?v=mU7KzZY5PWg
      • Construction on the crucible began but the Hesperantians helping have died, possibly due to actions at the portal interacting with their equipment. Construction began apace. The inside becoming dangerous and some crews meeting untimely ends when some events were triggered by their presence. GM: Keep this Divine Project going! for more benefit.


Elaz-Wort , Mug-azzar - Vaegr-Bottom & Brynjolf
        https://www.youtube.com/watch?v=H1Zm6E6Sy4Y
      • In Hesperantia the building of the fleet continued.
      • The denial and suppression of frog ingenuity would prevail throughout the battle, Eleazzar's will be done.
      • The forces of Eleazzar soon met swarm for swarm, and the tide started to turn. Mugwort in his desperation and calculation did the only thing he could. He ruined something...
      • The thing beyond the rift gasped in wonder. <"so pretty...what you do to one another. it is...poetry...love...">
      • The lands of Vaegrheim and Bug's bottom merged, right as the table exploded and every item related to it killed its bearer. Ships fell from the skies as crewless Hesperantian blew up or crashed into one another. In Hesperantia the gifted were made extinct. Mugwort croaked in victory as all of the Abominations returned and the frog forces were bolstered in their resolve. At least until the maddened howling of the werewolf king and his minions rang across Vaegr-bottom. The lands had merged and-
      • <"MAKE YOU PRETTY">
      • Mugwort screamed and Eleazzar while dazed had a moment to draw breath and scream as the two gods were merged briefly and then separated again. Elaz-Wort , Mug-azzar briefly touched. Then ripped apart were soon Mugwort and Eleazzar again. Both lay next to the Godhand as the Hesperantian Navy fell from the skies in ruin as werewolves massive and furious leapt to the skies and attacked both forces as well. The north of Vaegr-Bottom was Vaegr. the South was still swamp. Towering over all was the Godhand one finger pointing up at the rift as if to say, look here. Gaze upon the beauty and despair.
        GM: Eleazzar you can now re-pick a single domain, this theme will reflect upon what your people will become. It can be outsider flavored if you wish. [Phrexian?] You also can pick a new racial quality as the gifted were popped pretty much entirely, and a new drawback for them. (Pending GM approval of course)
        Mugwort can now repick a single domain and change his drawback.
        Vargrheim and Bug's Bottom are no longer separate. The Hesperantian incursion is defeated, the werewolf incursion, Legion-dead and Frog Forces are now engaged. So pretty.

Speleothing
May 6, 2008

Spare batteries are pretty key.
Aramaul - Caverns under Old Kinuin

The Master had been shocked by reports of the general devastation of the wealthy Hesperantians. He was also pleased with how many Kravosi had bargained their integrity for a promotion at work. And he was a little curious about why the Basians were still having so many extra births (and why they did not seem troubled by the unnatural pregnancies). But, upon reflection, all of this was a brand new opportunity for his ghouls to rake in some gold in the old-fashioned way.

His own efforts and those of some talented scouts showed that the expanded tunnel network would allow smugglers to bypass the border patrols, if they accepted some uncomfortable squeezes and a few ghouls arranged for ladders to be installed.

The collectivized Basians were ripe for a black market, and the Kravosi needed a market for their exports. The Hesperantians had recently suffered greatly, and were mostly amoral enough to not care where their products were sold. The Devant and Mradi were not in any particular need of the ghouls' services, except that their governments disapproved of certain foreign goods. Lastly, the Undish navy still answered to the 'government' in exile. The pieces for The Master's next move all appeared to be present, though getting them lined up would take time and intermediaries. Subtlety was the key here, let the lowest-ranking gangs take the risk and the heat for distribution, and the highest-ranking servants collect the tolls and the profits. The Dire Bats of Und would make sure nobody strayed from Approved Routes and saw things that they shouldn't.


This is going to be a relatively quiet turn. Mostly working on getting my new caverns put to profitable use. Dark Deals filters through my lieutenants to pull low-ranking criminals and ordinary folks into a smuggling network. The focus this month is on the Basians and their neighbors. What are we moving? Whatever people will buy that they can't get legally.

Secrets to isolate myself and my family from the stooges while still making a tidy profit and getting some tasty blood.

Kindred I think also applies to help enforce Aramaul's dominance over the various national criminal gangs who might wish to use my tunnels.

Valhawk
Dec 15, 2007

EXCEED CHARGE
Bas & the Leonin - Odan, Kinuin

Bas felt the happiness of his people and rejoiced. He had come into being to be their salvation, so to know they prospered under his guidance and protection was his very ideal. Work continued on the temple apace, with Bas taking the lead, layering his power into it. He could envision it now, huge and glorious, it’s divine architecture pressing down the truth of his dominion into the minds of all those within it. For the already faithful it would be a blissful pressure setting their souls aflame with zeal and strengthening their now natural urge to submit to him in all things. For the unconverted it would be a firm push towards faith, leaving them easy work for his priests. It was to be the spiritual and administrative center for all Kinuin.

The blessings and offering from the people only increased as the other work was completed with record speed. Once they were free from other vital tasks, faithful from all over Kinuin made pilgrimages to participate in construction. Humans and Leonin alike brought offerings from all across Kinuin, stone from the south, wood from the east, precious gems, and more. All took part in the construction of God’s temple and rejoiced at the chance to work alongside God himself. It would be a tale passed down the generations, each person telling of the small part they took in the construction, of the time they had been blessed to see God in all his unimaginable glory.

Bas enjoyed the process, walking among the workers at the end of each day, listening to their prayers and hymns and offering them blessings. Let all the faithful get a chance to experience his majesty firsthand, and know that God truly cared for them all.

Bas and the faithful are continuing work on the temple. Persuasion[+2] & Soul Forge[+2] to continue to work on endowing the temple with the ability to inspire faith and submission to Bas. Strength[+2] both for Bas’s own ability to be super-strong, but also to bless the faithful working on the temple with the ability to work long and harder without needing to expend extra effort. Crusaders[+2] for the Faithful’s unified efforts on the temple: offerings from all across Kinuin, the unified focus of zealots building God’s temple, etc.

---

In spare moments while work on the temple continued, Bas considered the state of Kinuin. Through some unknown force the Leonin had been blessed with supreme fecundity. Thus far, they had been easily absorb all the new births, and thanks to the lands gained in Kravos would be able to continue to do so for the foreseeable future. However, time and again it had been shown this world was a dangerous one, and there was no guarantee the many children of his faithful would enjoy their entire adolescence in peace. No, an age of vulnerability was not was the Leonin required in this world. So, once the work on the temple was complete he would solve this problem. He could see it now, drawing on his power he would reach out and touch the souls of all Leonin. He would pour his strength into them to allow their bodies to reach maturity at a much accelerated rate, and mold their souls to match. Once it was done, Leonin would reach maturity at a much accelerated rate without otherwise affecting their lifespan.

Of course, such a massive change would require support not just from God, but from his church as well. He would see to it that rather than relying primarily on families to raise the next generation the Church of Bas would provide creches in which all of the young would be raised under the watchful eye of priests selected for the task, aided by souls of past Leonin to act as individual mentors. They would be molded into ideal Leonin under the church’s care, strong, tough, loyal, and above all zealous devotees of Bas. Of course the community would be deeply involved for in Kinuin all activities were communal, but the creches would both serve to free up the parents for other tasks and ensure that for the Leonin their loyalty was to God and his church beyond even blood ties.

Once the temple was complete he would begin, the dawning of a glorious new age for the Leonin.

Since according to Commie completing the temple will take less than a full action, I’m setting up the action for after it finishes. Bas is going to make it so that Leonin develop fully into adulthood at a massively accelerated pace. Strength[+2] to infuse their bodies to develop at that speed without otherwise affecting their lifespan, Soul Forge[+2] to alter the Leonin soul so that this accelerated maturation becomes natural with no psychological or developmental ill-effects.

To support this new status quo, child rearing is becoming a function and responsibility of the Church. Young Leonin will be raised in church creches, their development overseen by priests who will use the gift of Bas’s Persuasion[+2] to mold them into ideal Leonin with help from Basian Possession[+0] to act as mentors and teachers. Crusaders[+2] for the Church to handle the logistics in raising the next generation of the Crusade.

Valhawk fucked around with this message at 03:41 on Apr 17, 2019

AJ_Impy
Jun 17, 2007

SWORD OF SMATTAS. CAN YOU NOT HEAR A WORLD CRY OUT FOR JUSTICE? WHEN WILL YOU DELIVER IT?
Yam Slacker
Eleazzar the Craftsman - The broken lands.

As the Hesperantian fleet fell, Eleazzar magically returned to his flagship, manifesting from whence he had been taken with alacrity and stabilising his flagship with a gesture.

Eleazzar stood alone on the bridge of the Excelsior, surrounded by the residue of his loved ones, the last cartographer’s amulet clutched between his hands. Hesperantia was among the most populous of the nations in the bubble, and a huge proportion of the inhabitants of the cityscape were gifted, through their brilliance or through their mastery of technology, magic and artifice. Now, all of those myriad multitudes were, in a single deliberate act of mass murder, gone.

Or were they? The attack had come through the Cartographer’s Amulet network, and had destroyed the central node, the Map Table, as well as exploding the amulets. However, the network was still there, a spiderweb of techno-magical connections with high data capacity designed to draw in information, and that’s precisely what it did. All the teeming multitudes of Gifted anima were drawn right into a network now entirely divorced from the physical realm, save for one lone amulet in the hands of their God. There had been no bespoke Hesperantian afterlife, but here the souls were trapped in the eternal circuit, with nowhere to go.

But that wasn’t the only network the Hesperantians had created. For most nations, the godphone was singular, and oft-mistrusted tool for diplomacy, rarely-used at best. In Hesperantia, however, they were everywhere. Every factory, every agropon, every arcology. Every drydock, sky dock and sea dock. Every single Heperantian site or vehicle, tower or airship, had a Godphone for instant communication and coordination, as befit the nature of their hands-on deity.

Eleazzar stood alone on the bridge of the Excelsior, surrounded by the residue of his loved ones, the last cartographer’s amulet clutched between his hands. It began to glow, nebulous blue energy swirling out and around from it. A few feet in front of him, the bridge Godphone began to ring. It wasn’t alone: Every Godphone except for the diplomatic models began to ring, once, twice, thrice. Then silence: The silence of a God trying to handshake two networks of artifice on a metaphysical level.

Within the eternal circuit, the teeming myriad suddenly became aware of new nodes opening all over the network, and in the space between thoughts tens, thousands, hundreds of thousands of brilliant souls were streaming towards them. They found themselves within forges and shipyards, vertical farms and airships, Gyrs and defence towers. In life, they intimately mastered artifice and magic, technology and machinery. They knew these machines inside out. They could control them from the inside out.

The ships plummeting towards the ground in BVuage’rshbeoitmtom, slowed only by the failsafes designed into them after the loss of all magic levelled out, filled only with the residue of the dead. Those already down found themselves infused by the souls of the finest engineers and conjurers Hesperantia had to offer, flitting from vessel to vessel, repairs forming almost organically with potent arcane power directed by unequalled manufacturing nous. Except the vessels misappropriated in the battle, which of course gave no indication to their occupiers that anything had changed..

Across Hesperantia factories stirred and resumed production, machines recalibrating themselves as new designs were agreed in the eternal circuit to meet the altered needs of the cityscape-nation. Airship foundries span up afresh, incorporating lessons direct from the front lines in the next generation. Along all the borders, each and every tower activated, weapons running through their warm-up cycles and moving with greater speed and precision than before, as if challenging any that sought to take advantage to dare to have a go.

Over in Kravos, the Hesperantian machinery awoke, helpful prompts on displays, lending power in potentia to the gate. In Tumlan, Hesperantian manufacturing devices activated of their own accord, now able to add unique and deep insights directly relevant to the purpose of the Crucible.

Given the ultimate cause of all of this, the Eternal Circuit was abuzz with thousands of brilliant minds designing responses to incursions. Any further attempts to intrude upon what was now their home would be met with the fury of a thousand thousand vengeful techno-ghosts, and with the network now decentralized, shutting it down would be an exercise in futility.

The Gifted were gone. The Gifted were free.

The Brilliance of the Gifted +2 is replaced by The Immortal Gifted +2.

Quornes
Jun 23, 2011
Garret Boffin - Upper Kravos 0/3 BP

quote:

Garret just stares for a moment at Fire. This was not like the man he had known, the one that had bested all comers for the Crown. Slowly, he extinguishes the divine light coming from himself. Bit by bit he strips it away leaving only his regular form, his soul. "When...when we first came here, I was consumed by despair. The fear that I might never see Clara again gripped me and has never let go, even now it haunts me. And my ascension? It scared me. I never wanted to be a god, I had no idea what I was doing. I was as blind as the rest of us, flailing around for answers. I didn't want to acknowledge it, to have that rift divide us."

He stoops to pick up a small rock, before tossing into the distance. "I didn't embrace it until after I died during that winter. When I was on the moon, I was forced to face myself, see myself for what I am now. And I saw the greater threat as well. Things beyond the thing in the sky, looking down at us. And I still felt fear. They would consume us all, utterly, so that nothing remained but pieces to bait the trap for the next ones drawn to the world of mist. This place protects the souls of our dead, and lets me keep them safely with me."

"If you want the truth, the full truth Fire, its that I failed. Even now my attempts to keep our people together turn against me. I was never the diplomat, that was Waters job. I failed you when I was gone, failed to keep the vampires out and the whispers they spoke. I failed to keep the [Outsiders] in check and now they've rooted into parts of Kravos, killed the men I've sent after them." His voice drops down down into a low whisper. "I've spent nights huddled into a ball, crying with despair. But I keep getting up. I won't stop trying. Because there is no alternative, no choice but to succeed. The price for giving up and stopping is the very souls of every man, woman, and child consumed by horrors beyond their comprehension. So, I have a plan. The slimmest of plans, but it is hope and a light in this darkness we've been cast into. And I need your help, now more than ever."

Fire gets a sort of far away look in his eyes then speaks with a wisdom not quite his own. <"Within each of you, is thy father. Seek thy father for together you will find him and find your way back."> You get the feeling that he doesn't mean all of you, like the last time you had to get at something related to your father. Just two or three of you. Whatever that means. Fire sags. He looks much older. "Sorry I get tired out easily. Something about concentrating on the living is sapping me. You were saying?"

Garret extends a hand to Fire and rests it on his shoulder. A brief pulse of energy is sent to reinvigorate the man. What he just said was...troubling and intriguing, that something could reach out through Fires soul, here, and would seek to help them. A matter for another day. Right now he needed Fire back. "I need you, Kravos needs you, now more than ever. "

Fire looks resignedly towards Garret. He knows that he'll likely be killed when or if he goes back. He'd seen the other souls coming in. Those cursing him with undying hatred. (He's kravos's hitler. An unsuccessful past stage 1 hitler) "Sure why not. It's not like this won't backfire on you like any of your other choices that let me depose you. If you try and shackle me with any deals, bargains, or pacts to bind me to you I will decline. Anything limiting me as a free being is off the table, you make a binding pact and oath on your power to serve me & defend me no matter what, and support me and you have a deal,"

(But what if he was never actually hitler?)
"I can not commit to such constraints. There are too many things happening the require my attention. All I ask is that you stand true to your Crown and its oath to protect Kravos. I can arrange a fresh start without the trappings of your past actions, the reputation and hatred it had endeared. You will have never have died, but instead been kidnapped and replaced by a fake. Rescued at last and in Kravos's time of need, to help reunite the country. Its a chance to be better and do better."

Fire seems to think about this.
"I doubt this will work. But..." He smiles evilly. "I'll serve Kravos as I always had. I can do better. This time." His form flickers with shadows and streaks of red mana veins. "Just let me back in."

(What does Garret sense in regards to the shadows and red mana? Garrets experience with souls is limited but that doesn't seem right)

(He's definitely been tainted. He's safe in the soul bag in your afterlife, like Ab-Heru's bubble around his afterlife. His particular use as a conduit for this darkened force allowed for that light side interaction of universal wisdom that got dropped into your lap (and other gods that secretly have it as well) )

(Can Garret feel how deep the taint is? Moon is good for purity, he could attempt to purify Fires soul with it and Freedom.)

(He's basically a receiver for cosmic forces. Any cosmic force since his death. This can be good or bad. Usually in the normal universe it would make him a voice of good. But in the outside there are more outsiders to "speak" through him. So yes you could purify him now, but hes like a radio antenna.)

Gentle white light floods through Garret, striking towards Fire. "Out of him. I see you and know you, but you shall not see him or know him."

The mindbrood smiles. <"I'm the best half of him now. Are you sure?">

Garret shakes his head. "You are hollow, filled only with what you can steal. And what you've stolen from him I will take back." The light intensifies and grows warm, not blinding but penetrating into the darkness. With his divine power he reaches out and with the smoothest of touches grasps onto what is Fire and Fire alone, washing away the mindbrood's foul influence likes a relentless wave of purifying force.

The mind brood smirks. "I wasn't alive anyway." The brood is washed away and the soul of Fire remains. He is still an antenna, a receiver for greater powers but he is purified for now.
Fire looks relaxed.
"I still don't want to do this. But whatever you're going to force me anyway. So be prepared for my revenge later when you least expect it."
He smiles at you, ever the man who deposed you.

Garret frowns. "If you truly do not want to do this, I will not force you. There are other options. You are just the best choice."

"I will come." He smiles. "I feel enervated."

"You always were a fighter," Garret replies with a sad smile as he reaches out and takes his hand. "But revenge isn't something I can afford. I had hoped that was the creature in your head, but it merely pulled on what was already there. What I do, I do for love."
(Garret pulls on and splits Fire's soul. He separates what he considers the good from the bad , and locks the bad away in a deep slumber, to fall away in lethargy in this afterlife. If thats not in the realm of possibility, he instead steals away and keeps Fire's memories of arriving in these lands.)

(Hahaha what a villian Garret is) Fire screams for an eternity and doesnt stop. A soul in complete and utter agony as the split (a very unhealthy thing) takes effect. What is left behind is a kind and gentle soul. That screams. However in the waking world both Garret and Fire awake with a start. Fire takes a deep breath. He's not screaming, even if his soul is. "I'm...alive!" He laughs happily. It's probably the first time hes ever laughed with joy. "Thank you Garret." He says as he begins hugging and kissing you gratefully.

(Yeah like I've said, Garret is willing to go as far as killing everything to return home. Garrets also not willing to leave loose ends here. This part of Fire's soul is torn and hurting, even if he doesn't know it. And holes can be filled, either by others or Garret. Here at the Luna Tree, Garret can apply his powers to fill the blanks and smooth over the gaps.) "Shhhh. Its not over yet. This will hurt." Garret says as he holds the newly reborn man. His hand slips down and through the man, to the soul, moonlight spilling forth to shore up the holes in his soul. What would be left was something new entirely, something whole. Something pure.

The moonlight approaches the souls but destruction, tearing, is always easier than creation or building. Garret felt his power slip off and Fires soul flex to the breaking point only to pull itself together and stabilize. Garret frowns but quickly hides his reaction. As long as he is stable, things should be fine

Garret and Al-Shurrah
Garret and Ab-Heru
Garret and Eleazzar
Garret and Arduk


Garret reaches out to speak with Water and Earth in private, together. He brings Fire along. "I wish I had been able to do this quicker, before the decision was made on Purple. Maybe if I had been more open about my ascension, what I had become, things could of been different. I've made mistakes I know. But they were my own, and I will learn and move on from them. Fire...I looked and his choices were not his own. He had been infected by the <Outsiders> and it preyed on his mind as it tortured his soul until his death. I have rectified that and scoured it from him. I am at a loss though with Purple as to what to do though, and wish for your opinion and advice."

The report from Grey is disturbing. What is on the Moon? What hammers on that door? Garret ponders this as he approached the small pond by the Luna Tree. He shakes his head and brushes it aside. He must focus on the task at hand, for Eleazzar was waiting. <Ignore it and train. You will be returning soon and can deal with it later,> he sends to Grey. At the waters edge he leans over and he reaches towards the moons reflection. Lady Lanua would not of needed the aid of another for this. The Moon Goddess would of simply folded moonlight into powerful weapons and armor for her chosen angels. Garret would have to make do. Swift hands reach to grab the moonlight, pulling it into physical form. As the Moon Thief works his thought are full of hate for the [Outsiders], hate for taking him here and for what they want to do to him and Kravos. <Fathers> Gift flows into the metal, its bite hard and unyielding to echo his hatred. It takes time, but soon there are thirty large silver bars, glowing a pale light in encroaching darkness. They way less than a feather as he picks up and stores them at the base of the tree.

Garrets next move took him to his cottage on the Wind Titans head. As he moved the bed aside, he mused on how over the years as the Wind Crowned, all his would be contenders always went after the decoy vaults he had over the city. They never got anything besides some gold coins and notes of congratulations. The few that managed the harder ones had gotten job offers. Yet, no one had ever expected him to hide his treasures in such a simple place. He'd paid top coin for the anti-detection wards and extended his own powers to veiling it. Under the bed was a hidden trap door that opened with silent precision. It dropped down behind him, leaving no trace of its outline. Garret had long outgrown the need for light but magical crystals along the twisting tunnel lit up anyways. At the end was a plain door with no keyhole or handle. He traced the right pattern, a name, each letter in the right location and it opened. Inside was a small hoard...small by a dragons standard. He had had a long and illustrious adventuring career after all and profited well from it, with both reward and plunder. Today some of his most powerful items in his collection would be departing, likely forever. Belt of storm giants strength, amulet of constitution, circlet of wisdom, goggles of truesight, and an assortment of magical rings. What if any amount of their power Eleazzar would be able to replicate for the armor, he did not know. It would have to be enough. The door closed behind him, the crystals lost their glow, and the trapdoor opened and closed without sound. After placing his bed bad he walked back to the tree and placed these with the divine metal.

Lastly he must ask Luna to give up one of her branches. The divine wood would form the core of these suits, swathed in divine protection and rich in mana. He spoke to her through her dreams, in images. The branch falls, is caught. A Hammer strikes, the branch divides into pieces. Each piece grows into an armored figure. They take up position around the tree and their light pushes back the gathering darkness. There's a soft ripple, a tremor, and an almost gentle sigh can be heard as she lets go of one of her branches. Gynth is alarmed at this and flies out of the tree. "Father, father! Luna!" Garret shakes his head and replies, "It is okay Gynth. I just need her help in making something. You know Grey's sword?" Gynth nods slowly, looking out to were it lies in a protruding stump. "She helped me make that too. This is so Grey can defeat those wicked creatures." Gynth hoots and flaps his wings. "Yay! They're mean." Garret turns back and closes his eyes, focusing on speaking to Luna. He directs the excess mana to the stump and shows Luna a large trunk of wood growing up smoothly, forming around the sword. Grey steps up to the trunk and takes out the sword, causing the trunk to fall over. The Nights lift the trunk and hand it to the Hammer, who gives them the glowing armor. He opens his eyes and steps back, unsure if she understood. It would resolve one way or another, he muses. "Come with me Gynth, its time you got some training. So you know how to fight and protect your sister."
"Yay! Wait, who will protect her while I'm gone?" the excited owl asks.
Garret smiles at the energetic Gynth. "I'll be here, don't worry. You'll have fun."



A hooded man walks through the front doors of the academy. The owl on his shoulder garners a few looks but most of those there are busy already at the notice board. Its dominated by a large poster featuring an eldritch monster titled "REWARD! INFO REGARDING WHEREABOUTS OF THESE MONSTERS AND THEIR EXTERMINATION". Several gruff adventurers have already eyed it and retreated to tables, discussing in hushed tones their plans for dealing with such a foe. "...surplus military ballista my cousin..." he can faintly hear as he heads towards the headmasters office. Not a bad idea, Garret thinks. Gynths beak open but Garret puts up a finger to hush him before the owl can speak and draw attention. Stone echoes fade away as he reaches the lush carpet in front of Bigsbys office. He knocks twice, waits, then knocks three times. "Enter!" can be heard a few seconds later. Inside the headmaster swivels an eye stalk from his desk to see his visitor and turns the rest when Garret pulls down the hood. "Well...aren't you supposed to exiled?"
"You know how the game goes Bigsby, smoke and mirrors. It's part of why I'm here."
The beholder lifts an eye stalk in skepticism. "Oh?"
He turns his head to Gynth and before he can speak the owl starts spouting "Hi I'm Gynth! Do you know my dad? Are you friends? Did you go on adventures-"
"Easy Gynth, easy. This is your newest student."
Bigsby looks flabergasted. It takes a moment for him to recover. "You want me to train...an owl?"
Garret whispers to Gynth, who hoots and takes flight only to transform into a massive owlbear. He lands with a thud, head scraping the top of the ceiling. Gynths head turns back to his father, "Wow look how bigger I am!"
"How much bigger, you say how much bigger Gynth" Garret replies amused. The beholders eye stalks swivel around, taking in Gynths new form.
"Well that's something I can work with...we'll have to reprogram some of the training golems, maybe send in some sparring partners-"
Garret shakes his head. "I would keep his training secret if possible. He's very...talkative. But no one should notice him in his owl form."
"Very well. Onto other matters. The new training regiment has provided...interesting results. We've had far more training accidents than I'd like though. We need more funding or equipment."
"Things are in motion Bigsby, my focus is elsewhere. I promise you though I will see to it as soon as possible. You can expect my messages in the usual form." With his last words Garrets image fades away.
"Showoff," grumbles Bigsby.
Gynth transforms back into an owl and flys onto the beholders desk. "Do you have any stories?" The headmaster sighs and wonders why he ever came out of retirement.



At the Institute, the sudden explosion of the Gifted led to a brief flurry of panic. Wards were checked, double checked, triple checked, and a chicken sacrificed for good measure (mostly to make a sandwhich, it was hard work). The Hespertanian mages had no idea what had happened either, but in the next day or so as work paused an answer emerged. The sudden activity of the new form of the Gifted had wizards chanting battlespells until they realized what had happened. After that, it was business back to usual, as strange vents like this were slowly becoming the norm around here. They still couldn't replace the front doors or make them anything but shockingly pink. The travelgate team got back to work on their previous project. Meanwhile, the teams working on the synthetic rock and the food fungus were stumped. They could roughly guess how they were made but had trouble replicating the process. However, the realization that the material was made provided an interesting line of inquiry. What if they tried making material? Iron, steel, metallogic mixes? They did not have specialized inscects, but they did have golems and alchemy. Perhaps specialized golems could be built with internal alchemical forges that could try to synthesize material from a feed mixture?



Stone is placed on top of Stone. Sunlight shines down from the high noon son, stroking sweat on the laborers brow. He pauses, a grey white sleeve from his frock coming up to wipe it off. He labors on, moving the rocks from the waiting wagon into a circle. Stone by stone a small shrine is built, split in half by one of the Luna Trees distant roots. A bowshot away it can seen, swaying in the breeze slightly. A peaceful sight. The laborer pauses after the last stone is placed, stretches, and sits on the root to let out a sigh. The mindless toil had subsumed his thoughts and pushed aside his worry but it was returning swiftly. Garret, or rather 'High Priest Yenalt' as he would be calling himself, looked substantially older, hair a pale silver and skin worn by long years. A simple change, for a no longer mortal body. His unease grew at the thought but the deed was done. Already the pamphlets were being distributed, rumors of 'miracles' spread after clipped copper and solid silver changed hands. Some would come and he would preach with a heavy heart. Garret didn't know what he was doing per say, but he had listened to priests and their prayers enough (usually for healing) to get the gist of it. Not to mention busting up the odd cult or two. With Gynth away training, he needed to stay to protect Luna. This would let him do so and help empower both her and himself with the worship of new followers. Yet even that thought could not distract him from his sorrow at taking yet another step away from his lover.



Meanwhile on the moon....
<Ignore it and train. You will be returning soon and can deal with it later,> Grey heard. Constant thumping continues to come from the door as the Nights whisper among themselves. The thought on what might be on the other side, out on the moon (how is something alive out there?) inspires fear but if Lord Garret says to it ignore it, surely it can't be a problem? Yeah, that sounds right. New confidence fills Grey as he address the others.

"Lord Garret has spoke to me. He says to ignore the creature and focus on our training. We don't want a repeat of last time" Several of the Nights look downcast at this, remembering their ignoble ends. Others clench fists, fire in their eyes.

Grey continues on. "Let us split into groups, each with at least one mage or magic user." Under his directions they split in three groups and sit in circles, with the magic users in the middle. "We don't have weapons up here so we must train our bodies, our minds, and our magic. Some of us have never used it before, so we should focus on just learning how to feel it and use it."

As the others got on with their training regime, Grey occasionally joined in but mostly he focused on his soul and the Sword of Night. He knew he had barely scratched the surface of what it was capable of and was ashamed at his poor performance with it. Lord Garret had bonded it to his soul and he was up here with his soul, so why couldn't he summon it? Grey could feel it, but it was so far away...was this a test? He would overcome it, he must to prove himself to Lord Garret.




Moon +2, Freedom +2 to mold liquid moonlight into sheets of pure metal. Moon will impart purity and make it weightless. Freedom will grant speed and anti-[Outsider] properties.
Thievery +2 to represent the powerful magical artifacts Garret has stolen/acquired over his adventuring career and is sending to serve as the baseline to boost the suit. Think stereotypical D&D magical equipment.
Garret takes a branch from the Luna Tree and sends it, along with the infused moon metal, the magical items, a manual on the Magical Ballistas, and the +2 Manafruit through the travelgate to Eleazzar.
Luna focuses Mana +2 to growing a separate trunk of wood to harvest next turn
Gynth is surprised but treats going to the Academy like trip. Bigsby trains him in the arts of combat.
Garret becomes "High Priest Yenalt" and begins a cult/religion about the Luna Tree. A small shrine is built a stones throw away from the tree which he tends to and he hires some people to spread pamphlets proclaiming it the source of purity in these foul lands and that in the end days it will prove their salvation. However his heart is not in it, for it takes him a step further from his mortality. Melancholy -2
Agents train, focusing on the mental/magical and their ability to channel mana. Grey focuses on his connection with the Sword of Night and strengthening it, trying to summon it even on the moon.


The Institute investigates the possibility of using special alchemical golems to replicate the processes behind making the synthetic rock and the food fungus. Initial results will probably be crude but hopefully progress is made.
Reassured about the Gifted, researchers look into Travelgates +2 and seeing how the spidercrab made use of the gateway and why their destination lead underground instead of the elemental plane of earth.
Anti-Hero +2 as adventurers pick up the bounty info and start searching for how deep the [Outsider] infestation goes. They come prepared with potions, alchemical fire, magical scrolls, etc. Most of all, they don't go rushing in.



Kravos Relations:
Mrad: Open Borders, Open Trade
Onshixti:Full Open Borders, Open Trade
Hesperantia: Full Open Borders, Open Trade, Hired Magic Engineers for Institute
Und: What und?
Kiniun: An uneasy Peace
Bugs Bottom: Frogs did bad things
Tumlun Badlands: Open Borders, Open Trade, Trade Developing Delegation
Vaegrheim: Neutral

Kravos Things of Note:
The Wall: Very wide and very very tall. Encircles Kravos itself, with room outwards to grow still. Magical Ballista are positioned along the top.
The Academy: Responsible for training adventurers, very stereotypical DnD ones at that.
The Magical Institute: Founded by Garret and staffed by Kravos/Hesperantia wizard/mages/magic engineers. Researches magical things, like teleportation.
The Luna Tree: A Divine tree linked to Garret and the Moon, watered with his blood and flesh. Distills the polluted mana into a pure form and spreads it outwards, starting at Kravos, using the Moon. Three stories tall, covered in vines with thorns, and can not be destroyed by mortal means.

Items/Bonuses:
Bag of Souls: - Holds the souls of dead Kravos citizen, a link to the afterlife Ab-Heru made for them.
The Bag of Destruction [+2] - The force it contains can level a city, or smash an army. The secondary effect was interesting. Locked [-2] - The bag can only be opened or used by three gods in agreement. Any three gods.
Sword of Night [+0 to +2] - It would allow a mortal to enter the godly arena, however disadvantaged. So long as Garret was manifested on the planet and not incorporated. It can only function at night or in light-less places. On a new moon it functions at a +0 at full moon +2.
Mana [+2] - Excess mana given by the Luna Tree. For use in magic related actions, misuse at own risk.
Travel-gates [+2] - Two keyed portals are needed to create a jump and anchor the transition, while not quite a stargate it is a wonder of the world and will see many benefits of trade and travel.
Anti-Hero [+2] Adventurers that graduate now have Anti-Hero [+2] mortal quality. They can't use it for anything nice unless its really hurtful in the process. Think angry batman.

Divine Court:
Gynth, Mana Tree Guardian [+0]. Garret's creation/child and guardian of the Luna Tree. Has three forms; a regular sized owl and a massive owl or owlbear that scale in size to the Luna Tree.
Nights, Respawn [+0]. Corruption resilience, mental effect resilience, and are anti-containment enchanted. Their aging has been halted and can purify small amounts of amounts of mana for use but generate twice that in corruption. If they die they are transported to the Moon where they train at the Crater, returning to life at the Luna Tree after a lunar cycle.

Quornes fucked around with this message at 04:29 on Apr 25, 2019

Rhjamiz
Oct 28, 2007


Brynjolf - Vaegrheim

The initial bloodlust of battle was beginning to wear off, allowing the wolves of Vaegrheim to slowly rally as their more primal, monstrous nature gave way to the more cunning, tactical pragmatism of men. Men who happened to be wolves, but men all the same. They began to set up camps, defensive lines, proper hunting parties and warbands as they came together to expel the invaders, aided by Brynjolf's power.

Brynjolf, meanwhile, was busy. Using claws like knives, he carved into the freshly steaming corpse of a frogmonster; one of the few his people had managed to finally kill. These things were difficult to pin down and even harder to kill. Given time and a proper front this wouldn't be so pressing, but the chaos of the situation, and his growing bloodthirst, has pushed the Werewolf Lord down the darker paths of magic and nature. Powered and magic flowed from him into the ruined corpse. Old magic. Some of the oldest the land had ever known. Blood called to blood. Like to like. Through this creature's blood, Brynjolf reached out to those like it who had invaded his land. He would burn them out like an infection. A fever, then. A fever so potent, fueled by his own command of the elements, that their very bodies would boil and burn from the inside out.

What was that metaphor, about frogs and pots? Brynjolf had never been one for books.

Actions:
-Able-bodied Vaegr will use Werewolf +2: Calm down so you can rally and regroup, form proper fighting groups, and burn all corpses, walking or not.

-Brynjolf is using Lycanthropy +2 to lend strength to the Vaegr and help them rally.

-Brynjolf is using Nature +2 and Druid Magic +2 to Perform some Blood Magic. Performing an ancient, primal ritual on the corpse of a slain Teleporting Frogmonster to curse as many of its kind as can be reached within Vaegrheim with a fever so high you literally burst into flames.

Vaegr Assets
???

Rhjamiz fucked around with this message at 03:04 on Apr 20, 2019

Banana Man
Oct 2, 2015

mm time 2 gargle piss and shit
Mugwort – BBVH

Laying in the muck with the chaos around him, Eureka came hopping over, pulling Mugwort’s mangled frame; with a sickly pop the tainted tissues of the outsider’s influence fell to the side, and Mugwort the Pure emerged; divine light parted through the clouds and mist and surrounded his form. Eureka, nodding, pulled a sword and shield, a remnant of Hesperantia’s forces, and gave them to Mugwort.

Mugwort looked at the undead menace around him, and brought divine fury to it, poorly.

Switching out Eldritch Magic +2 for Holy +2 (so like DnD paladin/cleric type of general good holy), changing out drawback to -2 Thrall of the Outsiders. Attacking, without rhyme or reason, the undead menace/evil/cultists/etc using +2 Holy to smite and obliterate them, but invoking -2 Thrall fo the Outsiders because he’s still a puppet.

AJ_Impy
Jun 17, 2007

SWORD OF SMATTAS. CAN YOU NOT HEAR A WORLD CRY OUT FOR JUSTICE? WHEN WILL YOU DELIVER IT?
Yam Slacker
Eleazzar the Craftsman - Returning to The Spire, Hesperantia
BP 1/3


Following the successful genocide of millions of innocent souls by a hidden assailant, and after doing his utmost to salvage the situation on the fly, and with the invaded realm a convoluted mess, Eleazzar saw the wisdom in regrouping and consolidating, the entirety of the Grand Fleet save those volunteering for surveillance duties returned back to Hesperantia. The Excelsior made a brief detour to the nearby Onshixti border to allow Eleazzar to converse briefly with Al-Shurrah before returning to the Spire. Also en route, a deal was struck with Garret, work on a design that would provide suits for his Nights and physical forms for the Gifted, in both cases at the very cutting edge. As soon as he reached the spire, that was set in motion.

A huge number of lives had been snuffed out in an atrocity, but consciousness persisted. The Immortal Gifted sought out the psychic imprimatur of the one responsible, their crime echoing through the eternal circuit. They wanted to track him down, pinpoint him and make damned certain his location would never be a secret to those whose lives he had curtailed. There would yet be a reckoning, and it would be inescapable.

Hesperantia now has no difficulty whatsoever in solving Kravos' food issues, because there is now a huge surplus.

Eleazzar applies Artifice +2, Genius +2, and Upgrader +2, in conjunction with Garret's materials +?, utilising the Manalytic Converters +2 and ther principles to allow for mana purification, integrating Advanced weaponry +2 and shielding, with two intended outcomes: Suits for Garret's Nights as the primary output, with a tweaked design to act as physical, possessable forms for the Gifted.

The Immortal Gifted +2, including the Thought Police +2 and the Resolved +2, acting in belated Defense of Hesperantia +2 against the successful incursion, focused on locating the one responsible for their deaths through the immensely potent sympathetic link caused by so great a crime. Let the murderer never have a moment's surcease from the eyes of the murdered, no possible way to hide from their collective awareness, in perpetuity.

All ongoing projects with allies continue.


Hesperantian Diplomatic Relations
Mrad: Open Trade, no overflights. Our borders are open to them. Secretly granted protectorate status under Hesperantia by deific request, to be kept from the Mradi unless the protection clause is invoked directly.
Onshixti: Diplomats working to ease the situation.
Bug's Bottom: It's complicated.
Und: Borders closed going from Hesperantia to Und. Refugees welcome but under very high scrutiny given the Heaven debacle. Trade embargo delegated to Kiniun.
Kiniun: Borders closed going from Hesperantia to Kiniun. Refugees welcome but under very high scrutiny given the Heaven debacle. Trade embargo delegated to them.
Kravos: Open Borders, Extensive Open Trade, Delegation assisting with teleport experiments, Delegation assisting with long term food production. Defensive pact in the event of invasion.
Tumlan Badlands: Open Borders, Open Trade. Tumlan Student delegation in Hesperantia currently producing Airship designs. Eleazzar designing the Crucible for them. Several Merchant Celestial vessels on secondment.
Vaegrheim: Open borders but no guarantee of safe conduct, low-level barter trade with the tribes via hench and swole merchants, overflights permitted for now

Artifacts in play
The Eternal Circuit of The Immortal Gifted.
The defensive towers surrounding the nation.
The Mana Turbines at Leyhold and adjoining Manalytic Converters.
The Cure for Heaven.
Legion-class Airships, fast and well armored.
Obliterator cannons and handheld variants.
Gyr ground attack units, deployable from airships in squadrons.
Mindshields
Kinetic absorption shields

Extant bonuses
Artifice [+2] - Eleazzar's domain where magic and technology meet.
Genius [+2] - Eleazzar's domain over brilliance, inspiration, intelligence and intellectual rigour.
Upgrader [+2] - Eleazzar's domain granted by [Father]'s Gift, of improvement, iteration, making things better.
Overconfidence [-2] - Eleazzar's flaw that he has it all worked out through meticulous planning and superior intellect.
Smugness [-2] - Eleazzar's flaw of being an utterly insufferable know-it-all who knows he's in the right.

The Immortal Gifted [+2] - Hesperantian power representing those at the top of the meritocracy, the smartest, the most adept, Technacolytes, mages, engineers, artificers. All of whom now exist incorporeally in an eternal circuit, interlinking and possessing everything Hesperantian.
Drudgery of the Underclass [-2] - Hesperantian flaw of the banal mediocrity at the bottom of the meritocracy, talentless, feckless, not bright, no leadership potential.

Defense of Herperantia [+2] - Invade at own risk.
The Resolved [+2] - Geniuses seared by the inconceivable.
Manalytic Converter [+2] - Like mana stones, purest and least amount of pollution.
Godphone [+0] - Frog tech. Instant communication for Hesperantians and between deities.
Thought Police [+2] [-2] - Enforcers of Eleazzarian orthodoxy.
Advanced Weaponry [+2] - Legion-class Airships unleashing Obliterator broadsides and deploying Gyr swarms is a nightmarish prospect.
Mindshields [0] - Mental manipulations are taken into account and safeguarded against.

Epicurius
Apr 10, 2010
College Slice
Ab-Heru-Somewhere in Mrad

Ab-Heru throws the godphone and watches it skitter across the room. It's juvenile, this fit of temper, it's petty, and it's unproductive, but it feels good. This had to happen in autumn, of all times of the year, just before he would surrender himself to death. He should be doing that now...he should be preparing himself mentally and spiritually, getting ready to die, focusing himself on his transition, but he can't. There's too much else to do, and this needs to be done quickly. There's no way to save the bodies of those infected, but maybe, just maybe, he can save their souls. Shadows collect around him as he sends out his mind throughout Mrad, and he glows as he sends the shadows out from him, death soaring on black wings. "The branches must be trimmed back so that he tree may live", he mutters to himself.

Killing the infected of Mrad and quarantining their souls until I can see if I can separate the soul from the outsider infection. Death +2, Judgement +2

GruntyThrst
Oct 9, 2007

*clang*

Placeholder post. I’ve sent IAC my actions but won’t be able to post until later.

HiKaizer
Feb 2, 2012

Yes!
I finally understand everything there is to know about axes!
Placeholder Post. Al-Shurrah will use his life-crafting [+2] and governance [+2] along with the Devant's adaptable [+2] to create a new create that can sense corruption and infection from Outside and Outside entities. In addition I want to start a project related to this to create a spell that can block out Outsiders and their minions. War [+2] for now given what has happened with Mugwort and the zombie horde of Legion.

I am Communist
Apr 19, 2002

I can show you what endless looks like
I can show you a single infinite thing
I can let you taste the sweet and sour of forever
Unending. Eternal. Inevitable
Taste my darkness
Climb into my abyss
Fall into me. Into my eyes
Look at them. Depths unfathomable
Pain immeasurable
A cruel promise fulfilled
Announcements:
      • Winter is in its first stages, however the slush and snow in Bug's Bottom / Vaegyrhiem doesn't freeze or slow down the war.
      • Legion controls nearly all of the walking dead and has been hiding them away while infecting more with its mental presence.
      • The Godhand has left this world.
      • Legion has gone into remission and hiding. The odd dead rises here and there and where not destroyed, do not menace the lands any further.
      • The combined efforts of Mugwort and Brynjolf have had large effect.

Aramaul - Caverns under Old Kinuin

      • Magical weapons and magitech weapons of Kravosi make were a commodity. Bowcasters, swords, axes, armor and shields. Things that Leonin and Basians would like. The Aramali traders simply had to sell them and if the items met the Basian sensibilities, they bought them. The Basians / Leonin didn't use subterfuge as they thought these men were legit traders and not smugglers. Nothing had been deemed *illegal* that the caravans were selling so no one stopped them. Few tried to preach to the secretive merchants but the signs against any evil eye were proof against such things. For now.
      • The Raiders of Tumlan bought weapons, supplies, and literally anything the traders had to buy. Especially horse related items. Saddles and horse blankets were lucrative.
      • Kravos and Bug's Bottom/Vaegrheim was kind of off limits and the Hesperantians didn't want what his merchants had to sell. Indeed they were turned away from the borders of hesperantia. Due to some internal crisis.
      • Eventually in Mrad, Onshixti, Hesperantia (fewest), Kravos, and Tumlan: Aramaul succeeded in uniting the criminal elements under a national syndicate.
      • A few scouts went deep into the tunnels. They did not return.

Bas & the Leonin - Odan, Kinuin

      • The structure was completed and it was both resplendent and beautiful. Tasteful yet ornate, the workings of Bas' own two hands had wrought this most holy of places into being. Here it was. Bas' Seat of Power [+2] was complete. A throne and building built with the power of a god's own two hands and the complete and utter devotion of his people. It was a work done. And on this day, Bas rested. GM: Once a season, if Bas sits upon his throne and makes a divine act. He gets a single +2 to the one act that once. Only if he is in the capital and sits upon the throne though. I thought Bas was doing the work himself and the people bringing materials as offerings from previous posts. Makes it slightly more special I think.
      • That Bas had setup the proper safeguards and learning institutions showed foresight and great care before he set about changing the rate of maturation of the Leonin. The spirits of the past as Basian guides and imaginary friends turned guidance councilor is instrumental to this process. GM: Dice rolled. Leonin will become preteens in one year. Adolescants in their second year. And full adults in their third year. The church and community will give them a crash education in almost everything basic and needed to function in either one profession (which will be like mass apprenticeships that last a few years) or the soldier's path (which can get them ready to fight much sooner, though they will not be scholars or learned). Wise knowledge will remain that of older leonin and Bas' wisdom.


Ab-Heru-Somewhere in Mrad

      • Those children of The Event, the mindbroods all died brutally at the hand of Ab-Heru. He was death. His lands. His people. The broods screeched as the animal copy of the souls within died. The souls came to Ab-heru confused, some partially complete but smiling at seeing their lord none the less. The undead when not making their way into Bug's Bottom were routinely destroyed by the magi and the soldiers patrolling the lands before reaching the borders. The souls that were taken had no outsider infection as Ab-heru was able to kill the parts unwanted at the point of the meld. If he got to the souls in time. In his own lands, where he held supreme power Ab-heru could do this. If he was given dominion over death over another god's land he felt he could repeat this process. But who would give another that kind of power? For once given, the door opened...
        GM: Success! Your god was uniquely suited to killing body and excising that part of the soul that did not belong. However, you cannot get back what was taken. Bas or one like him likely could reverse the damage, but they would not be able to do what you did.

Al-Shurrah

      • Al-Shurrah has his people along with his own efforts to try and develop corruption and infection sensing. The outsider forces must be sensed. The corruption sensor that blazed over the unified and distant Kiniun in the nights an omen and perhaps a warning. It didn't take long before a spell was soon developed. Locally a few of the broods were found and tested positive, they were put down before they could spread. However finding them, was still proving difficult for the rift over Bug's bottom & Vaegrheim had a massive outsider skewing the spell by its mere presence through the hairline fracture above the godhand. GM: The spell will find many mind broods, but only if stations setup for it are scanning the populace constantly manned by casters. This was a failed roll but honestly it would make no sense for this to not work so its the presence of the big guy outside that maybe skews the compass so to speak allowing some to escape.
      • A project was begun to see if some kind of shielding or spell to prevent outsiders from entering or blocking their influence was started. Though the task was a daunting one. GM: This can be phase 1 of a bigger project. Its not guaranteed a success but its not impossible.

Mugwort – BBVH
https://www.youtube.com/watch?v=CE5z80vREiU
<"NOoo!">

      • The [TRUTH] lay beyond the portal. As the hesperantian ships suddenly retreated: The Frog-bominations all returned to Mugwort's side. The priests, the slaves, the magi. When Purity burst forth. When the clean [inside] force pulsed and emerged. The divine light parted through the clouds and mist and surrounded Mugwort. The lazy and outsider otherness was suddenly banished. The horror of the tentacles, the corpulent features. His size. He shrank in stature but not in power or purity of purpose!
        Standing at seven feet tall he made but a single utterance. A word. "Ribbit".

      • The Frogbominations shrieked all as one and leapt onto the Godhand igniting all of their collective teleports. The hand itself moved, faded from sight. And was gone. The priests held their heads and moaned, all power stripped from them. A doomed race. Blood ran from their eyes and mouths and they fell trembling to the floor. Dead. The magical shackles binding and holding the frog slaves prisoner shattered into dust. The lifeless eyes suddenly filled with renewed purpose. And hope.
      • Legion howled in fury and anger, the divine transformation too much for his few hosts to bear as the few that caught sight of this event were rendered into dust and atomized. The rest were all safely secreted elsewhere and gathering.
      • The werewolves had pulled back, the hesperantians had pulled back leaving only 30 or 40 ships behind from their armada. The godhand was gone, and...the rift had begun to close.
        Your new drawback if you agree, changes to Avenger [-2]. Not pre-venger, or vengance. Your race had been decimated. Change its racial trait and drawback reflecting its new future.

<TRUTH> - Outside

Brynjolf - Vaegrheim

      • The Vaegr pulled back and began to draw battle lines, no more was the fury directionless. The dead were destroyed or driven away, the frogbominations and casters were still problematic but now the Vaegr were killing them. The invaders were being expelled. The hesperantian fleet overhead made its departure just as something miraculous occurred. The frogbominations all left the land, the dead were seemingly gone and the remnants destroyed though corpses still continued to disappear or rise where they were not immediately destroyed, and the unnatural outsider force was seemingly...banished. The malign presence that was Mugwort could not be felt and in its place, in this shared land Brynjolf could feel a force of holy expulsion. The magi/priest frogs were all dead, the shaman examined them and saw that they had died of natural causes. Brain hemorrhage.
        All of your actions merged with Mugwort's for something spectacular. You have freed the enslaved god and his enslaved people from the Outsider TRUTH. The Godhand is gone and so are all of the horrors that once plagued the land. Your blood magic has tainted you somewhat. Not with darkness but with shadow. You are turning more Grey than pure nature. The more predatory side.

Eleazzar the Craftsman - Returning to The Spire, Hesperantia

      • Roughly 1/3 of the Grand fleet was damaged in some way, with losses only being 1/5 of its overall number. Still a potent force, the large remainder of the helmless vessels suddenly stopped their downward dives. As external sensors and cameras came online from a new kind of being, one of logic and energy took control of the ships. They all picked up on another event and began to put distance between BugsBottom/Vaegrheim and the fleet. All data was captured though. GM: You can read Mugwort's update to glean the information there, also you can see and read Brynjolf's update for all relevant data on what has occured.
      • The Godhand and the Eldritch remnant left the [inside]. Legion has gone into remission, though the occasional dead still rises and often disappears.
      • 30-40 Ships had been left behind in the hands of the Freed Frogmen, their overseers and masters now no more!
      • The new matrix of knowledge captured the very essense and souls of those murdered by the unknown assailant. The non-gifted were overjoyed when the Gifted returned in this strange, but new ghostly form of living knowledge and the embodiment of all of Eleazzar's ideals.
      • The Immortal Gifted came into being. GM: They don't give birth to more gifted so its not an infinite loop.Think kind of like Bas' soul vault thing but like the internet & these beings can pilot vat grown bodies or mechano things. Tons of bonuses and in game time (months of in game time as Eleazzar has left NOTHING to chance).
      • Hesperantia now only had to feed the non-gifted and so, all the surplus food went to Kravos as aid. In the coming year this would stop the inevitible food riots and unrest. [GM: This actually really helps Kravos alot. As I had a roll about this and now its fixed!
      • The designs for Garret's Nights made for some interesting armor and prototypes that they would wear. However Garret did not have all of the materials promised. GM: His failure to procure all of it, not yours. He had enough though to provide you the workings and material for either one massive Hesperantian body that could house several Immortal Gifted in each limb (Like voltron) or a few dozen bodies to walk around in. Heavily armed and armored variants would make this only a dozen or so bodies but the choice would be Eleazaar's! GM: You gain Immortal Form [+0], the ability to create bodies for the Immortal Gifted to roam around in.
      • As for the investigation, the Immortal Gifted found one object at the site of the table's destruction. A melted Onshixti runeblade. That and residual magic that was extremely complicated and nearly divine in nature. The site of the explosion had made this very hard to determine, was almost impossible. But when you had the combined minds of an entire generation working on every atom in the room, results were to be expected. GM: This is of course for the story and ongoing drama rising in the east west. The roll had nothing to find but it would make no drat sense for like hundreds of thousands of minds to come up with absolutely nothing. You know the person or persons who did this are good, supernatural (Devant possibly) and skilled. Also lol no sneaking up on you anymore as the Immortal gifted are inside most if not all machines that can hold a matrix.

Arduk - Kravos

      • The Purple Prophet soon became the new crowned of Fire. A holiday was declared and the reunification was on. There was much work to be done to fix infrastructure and solidify the nation and this new peace. But the internal strife was now over. The Gheists patrolled everywhere they could, looking for problems and everyone began cooperating to find out why people were disappearing from the streets.
      • The people began rebuilding and accepted the new bounty of food incoming as aid from Hesperantia. More food than the people knew what to do with. This also benefited reunification for Arduk.
      • A Gheist brings you word. Garret has resurrected Fire, and seeks to fracture the peace and subvert your rule and the stability of Kravos.
      • The Builder Golems earth reported were 78% complete. By his next report the five building sized golems would be online and able to aid in rebuilding Kravos and start working in Tumlan.
      • A report came in: Tumlan raiders began raiding Kravosi villages, a leader calling himself the new Khan of the Golden Horde (a middling clan) has been rising in popularity and has been gaining popular support for his raids. The settlements of the werewolves were steered clear of for the moment. A disastrous raid of one of the upgraded werewolf towns did not go well for one of the raiding parties.

Garret Boffin - Upper Kravos

      • Earth and water look at Garret when asked for advice. "Do nothing. He's fine." Water said gently. "Garret, you must cease all of this meddling. You gave up your crown. Its over." She said this as a Ghiest listened unbeknownst to all including Garret. At seeing Fire she froze. "Necromancy?!" She spat. "This is really beneath you Garret." She looked at Fire. "Even if he has been purified, you're essentially wanting to put the man back on the crowned for fire? You would fracture and ruin our peace? For what? Pride? Why did you resurrect this monster and ruin his eternal soul and eternal rest?"
      • On the moon the Nights train further, but sleep is another thing entirely with what lay beyond the door...
      • Father's Gift rejects the base whoring of its purity and purpose. Garret felt sick and queasy. As if he had tried something vile.
      • The Armor of Nite +0 with Eleazzar's help was soon created. Like the sword and other items, they would remain earthbound for when their wielders returned.GM: Success!
      • Gwnth the owlbear took to his training with much gusto. Much to his instructor's delight and the galley cook's dismay for an owlbear ate many mice and rats. Which were harder to procure as of late. GM: His training begins!
      • 'High Priest Yenalt' began preaching the word of the moon and dispensing minor miracles. Not so much healing but...you get the gist. Soon a small gathering of disciples began to form at the base of the luna tree. Young and fresh minded. This, Garret could work with.
      • The research goes well, but without the biological creatures that made the synthetic food and materials, found it hard to replicate any of it. Perhaps an expedition into the Bug-creature's kingdom was in order to get samples. After all, fair was fair! After several weeks looking, they found a way to piggyback into the spider-crab's teleport/node network.
        The armor can take multiple hits from minor outsiders without taking any damage. The suits are created for the Nights, but there is a shortage providing materials to Eleazzar. (Enough for a few dozen bodies) though! The tree will heal its bough (the trunk is the biggest part of a tree) and can be harvested next turn. But you might want the next could harvests to fulfill your agreement to Eleazaar. Gynth starts owlbear training! He's a hungry boy! "High Priest Yenalt" gathers a group of disciples! The sword cannot be summoned to the moon or anywhere [outside]. But can, anywhere [inside].

        :siren: Edit: The Nites are back on the planet.
        Edit: Grey knows he can't summon the sword to the moon. As he failed over and over to do so. No matter how good he got at it.

I am Communist fucked around with this message at 20:42 on May 6, 2019

Quornes
Jun 23, 2011
Garret Boffin - Upper Kravos 1/3 BP

"This is no necromancy, but true resurrection. If I had known of the talks with Purple I would of taken a different path...yet what is done is done. If this Purple can keep the peace, then so be it for now. Should they prove otherwise, I will act as I always have in the best interests of Kravos." He falters for a second, then presses on. "I brought him back because he is not at fault for his choices. He was driven to them by the thing the <Outsiders> put in his head, his soul. That and all of this is my fault." His arm sweeps around the room as he says this. "I could of done better. Instead here we are. Whatever you think of it, I WILL continue to work to secure Kravos." Garret turns towards Fire. "And what do you think of this?"



Garret is waiting at the Luna tree that night. Hands clasped behind his back, his gaze drawn towards the horizon and the glow of the Wall in Kinuin territory. The ground behind him begins to stir then splits apart as a pair of arms rip upwards. Gasping for breath, Grey slowly pulls himself out of the ground and heaves himself into a sitting position. Dirt clings to his body and the crude clothing covering it. Grey lays there for a moment, slowly controlling his breathing and bringing it to normal as Garret turns towards him. All around them the process repeats as the rest of the Nights begin to return. Garret leans down and extends a hand to Grey. With a faint groan Grey clasps the hand, pulling himself up and shaking the dirt off himself. "I...I'm alive," he says in hushed tones.
Garret smiles. "It feels odd, doesn't it?"
"We haven't had to breathe in so long..." Grey starts to stretch. "I had almost forgotten what it felt like."
By now the other Nights had risen from own their patches of earth to form a rough semi-circle behind Grey. Garrets gaze roamed over them, taking note of how they held themselves. A couple still seemed dazed but the rest were alert. Good. It was time to reveal to them..."You all fought bravely and died. It may be you'll die again. But these deaths will be temporary. Learn from them, learn from your mistakes, and do better. Our enemies, the <Outsiders>, are still out there. To aid you, I have had powerful armor crafted for our battle." He walks up to the base of the Luna Tree. The others follow as a gentle wind brushes the leaves in the top of the tree. "Thirty suits, one for each of you."

He waves his hands at them. "Come on, we don't have all day. Put them on." They need no more encouragement than that, each of them taking one of the suits and putting them on. While they don the armor Garret turns to Grey. "Why didn't you summon the sword to you on the moon?"
Grey frowns for a moment. "I tried my lord, but I could not no matter my efforts. It felt like there was this...void that it could not cross."
"Void?" Garret says puzzled. He did not think the distance would prove a barrier, so what void?
"I don't know how to explain it, I-" Grey is cut off as the Moon Lord put a hand on his head.
"Relax. Open yourself to me, show me what you felt."

A moment passes. The other Nights finish suiting up and are stretching, feeling the suits. Garret's hand withdraws, his eyes full of shock. "This is..but how? The Moon is <Outside>?"
"<Outside>? But we were just there"
Garret shakes his head. "I will have to investigate later. For now, everyone form a circle. These suits will be yours, for better or worse, forever. We will bond them to you like Grey is bonded to the Sword of Night." As the Nights gather in the circle Garret steps around to each one. With silver shining eyes the god peers past the material to see both the soul and the suit. The Moon metal and Luna Tree wood core respond to his touch. In the metaphysical it spread out towards the Night's soul, sensing the sympathy from their changed forms. The silver threads connecting his servant to himself spread outward and coil around the suit's essence at his touch. Minutes are spent on each one and after an hour of grueling effort that Garret feeling numb it is done. As the last bond is made he groans and plops down on the ground. His arm raises weakly but he manages to signal Grey and Jennifer forward. "There are two purses of coin back there where the armor was, one for each of you. Grey, get a pair of wagons, camping gear, and rations for the Nights. Jennifer, buy all the healing potions and stamina potions you can. By next sunset I expect you to both be done." Garret picks himself up to a sitting position and raises his voice to address all of the Nights. "I hope you're ready and enjoying your suits. Because for the next month you will be wearing them at almost all times. Grey and Jennifer will be in charge of your training, physical and magical respectively. You'll practice til you fall down from exhaustion, get back up with a potion or magic, and keep practicing til you fall down again. Everytime you feel like you can't go further, I want you to remember what happened in your last battle. Because you will be fighting them once more and when you fight them again you'll show them the results of your hard work. Until sunset though...go enjoy yourselves."

Some groan but all remember how they died. How could they forget? They trickle outwards, armor stored as to not attract attention. Grey and Jennifer confer in hushed tones for several minutes, coordinating their efforts and deciding on heading to a mountain near the eastern border to stage the training. At last they too leave (a little close?) and Garret is left alone. His head rests on an exposed root as he lays down. Staring at the moon above and the darkness around for a couple moments doesn't magically reveal the answer to his question; how is the Moon <Outside>? Material eyes fail to yield any clues, so he turns to his other senses and calls on <Fathers> gift of Freedom to examine the situation. Just what is going on exactly? He has a couple ideas...



Dawns first light find Garret asleep. He wakes from a vague dream surprised as he hasn't actually had to sleep in some time. It's a small thing, but something he's missed. There was still so much to do, so many moving pieces in game he knew not the rules or the players. Any step he took was in the hope it was a right one. Like his next one. The remnants of the Agents were effectively crippled at the moment. No longer under his 'control' but reliant on him for their communication, they had all gone to ground and not been used by Arduk yet. It was time to change that. Calling on the still overhead moon, he tapped into the web that bound the Agents to him and that was used to speak to him. Strings were moved to the Agents so they could speak to each other, yet he remained at the center of the web and could listen in. Changes too were made to how they were inducted to the network. Agents would have to vet and agree as a group on a new candidate, with a group being able to make these prospective candidates Agents. The changes he made were tentative and only time would tell if they fully took hold. The sun was starting to high in the sky and it was almost time for his other role's daily sermon.



"...and know hope," concludes 'High Priest Yenalt' in his latest sermon. The small crowd murmur appreciatively and a few walk forward to speak and ask questions with him. Yenalt answers as best as he can, relying on the old dogma of his patrons church. Well, what he can remember. It was never something he paid particular attention to and he had been very liberal with his interpretation of it, adding in several bits and taking a few out. Like that strange naked milk bath required for initiates. Yenalt picks out a few of the more devout members of the congregation and some of the new visitors, to be brought to the shrines room one by one. While it had not grown much besides widening out the area with more stones, the shrine now sported a small undecorated hut over the exposed root. Plain earthen floor greeted those chosen to see him within and it was illuminated by a pale white light with no discernible source. Each is bidden to sit and place their hands on the root. "Feel her. Pray to her, send your thanks and hope so she will hear you." While they did so he closed his own eyes and communicated with Luna's dreams. In the dreamscape he witnessed the prayers and their flow for the first time. Luna stirred and he showed her the light pushing back the darkness.

Later that night, Garret sits in the same room. A small cleverly hidden panel in the back goes downward leading to a tunnel. With it he could move freely to and from the base of the Luna Tree without being seen. At the moment though he was holding a small ball of mana. The only illumination in the room was the blue light it gave off as his fingers worked it, drawing in more and more mana as he did so. Gynth could guard Luna well from both land and sky, but if a foe were to come from below he would be severely hampered. Something that could live beneath the ground if needed, something that could help dig and work the earth to let Luna's roots grow easier. At first he thought of a mole then a badger yet neither felt right. A ferret though did. He could feel the response from his own essence, not the portion gifted to him but the one he had earned through a lifetime of effort. As Gynth represented the Moon, so this new child would represent his Thievery. As he worked he wondered what Gynth would make of it when he was done with his training and chuckled at the thought. "Poor Gynth, stuck in the middle with two sisters..."



Meanwhile at the Academy, Gynth is hard at work. It would be his fifth time attempting to clear this practice dungeon but he would do it! His eyes were filled with determination and his head was filled with thoughts of head scritches, which why he missed the mismatched stone he stepped on. The ground beneath him collapsed.

From the scrying observation room, Bigsby groaned and rubbed its head with an eyestalk. He had hoped that Gynth would finally be able to..hold on!

Gynth kicked hard! Even as the ground fell away his owlbear form shot forward across the widening gap. With a solid thump he touched down, fell, and recovered with a roll. He gave a little happy dance before continuing on. There was still the 'idol' to find, a boss fight (a large training golem) and then he had to make his way back out.

An hour later, Gynth emerged from a door into the scrying room. Bigsby turned to greet him but was cut off by the owls loud celebration. "I DID IT! LOOK I DID IT MR. BIGSBY!"
"Professor. You WILL call me Professor!" yelled the beholder.
"...sorry Professor Bigsby. BUT I DID IT! YAY!"
His teacher floated there for a second then sighed. "Yes you did. After five tries! Didn't you pay attention to what I was teaching you? You didn't watch where you were stepping! Its always the odd colored spot or the one that doesn't match up." He floats back and forth as he spouts off the tirade but stops at the end to face Gynth. "Well, I hope you're ready because there are more classes to complete. I'll put your Basic Dungeoneering sticker in your log book when we're done here. Now..."
The beholder continues to lecture Gynth on what he did right and wrong for another full hour. He took so long because Gynth kept nodding off and each time he would start from the beginning. Eventually Gynth learned his lesson, paid attention, and even managed to answer the questions posed to him. Then Bigsby sent him to the combat room for more training.



At the Institute the weeks of hard effort saw much theoretical work done but little in the way of tangible results. They had a basic idea of how they accomplish their goal of replicating the food fungus and a basic idea only. When the travel-gate team brought word they had located the spidercrabs teleport node network, one wizard suggested they go through and steal one of the creatures used to make the food fungus. Unfortunately he made the mistake of mentioning this at luncheon and was the subsequent target of several thrown cupcakes. It taken only one of the spidercrabs mages to tap into their own network and its mastery of magic put theirs to shame. And given how it had, ahem, left the very real risk of pissing off more was not worth it. After several rounds of debate and more thrown perishables it was decided they would go to the very basics and work their way up. Alchemical golem forges would be attempted but only for the making of the most basic of metals and organics for now. Slow and steady would win the race. Meanwhile, the thought of invading spidercrabs were still fresh in the minds of everyone there. The travel-gate team began looking into ways to secure the small travel gates that were used throughout Kravos to prevent another unauthorized used. Some pointed towards the measures taken for the Kravos to Hespertania gate. Others looked at how the spidercrab had to to draw in copious amounts of mana to fuel the spell and brought up mana shunts to block any mana trying to circulate in the runes. A coin was flipped and despite (or because) the magic cast to influence the flip it was decided to investigate installing some kind of mana shunt. They would need time to formulate and test it though first.



Moon +2 to change how the Agents work. Instead of all their communications routing through him they can now freely commune with each other. Of course, Garret can listen to them all. Three Agents together can induct a new Agent into the network. This should revitalize the Agents.
Using Garret's god senses and Freedom +2 to ponder the mystery of how the Moon is <Outside> yet made of <Inside>, while the lands are <Inside>. PERSPECTIVE revealed to him that the light of the lands was what both repulsed and attracted the <Outsiders>. And that light was...mana? Which comes from life? Is that why the <Outsiders> caused the dead to rise and roam?
Mana +2, Thievery +2, as Garret starts on the first step of creating another divine creature. A ferret! Where Gynth is aspected towards his Moon divinity, the ferret will be aspected towards his Thievery divinity. It will have three forms. A normal sized ferret, a giant falkor flying form with scythes, and a giant ferret form that can shift dimensions (turn 2d, phase through stuff, etc.)

Grey and the Nights bond with their Armor of the Night suits. Kamen Rider/Power Ranger style, but since its soul bonded not something they can really lose. Time is spent practicing hard, pushing themselves to the limit as they learn to use their new armor and its abilities to the fullest. Mock battles with rotating team sizes to build teamwork/coordination. Punches/magic are pulled, healing/restoration magic and potions freely used to keep them going through this training montage. They know round 2 is coming up.

Gynth continues training at the Academy. More montage! More Owl Fu! More mice snacks!

What took the whole Institute weeks was accomplished by a single wizard of the spidercrabs. For once, rationale thought prevails and they opt for a slow and steady approach, continuing their research on their own. They lean heavily on alchemy and study/attempt very simple things. Maybe if they could see what those simple things were better?
Meanwhile the Travel-gate +2 team works on security. Their travel-gates needed some way of being secured from use by those unauthorized, and the measures for the ones to Hepsertania weren't feasible for every gate. They explore mana shunts/drains to ensure mana couldn't be gathered or maybe to drain it away.

The little shrine grows and "Yenalt" continues to preach. Mostly he preaches what he remembers from his patron's church but he throws out the parts he never liked and throws some stuff in. Visitors are encouraged to touch the root and send prayers of hope and thank. While they do this he "meditates" and speaks with Luna, watching the prayer process and explaining to her whats happening.



Kravos Relations:
Mrad: Open Borders, Open Trade
Onshixti:Full Open Borders, Open Trade
Hesperantia: Full Open Borders, Open Trade, Hired Magic Engineers for Institute
Und: What und?
Kiniun: An uneasy Peace
Bugs Bottom: Frogs did bad things
Tumlun Badlands: Open Borders, Open Trade, Trade Developing Delegation
Vaegrheim: Neutral

Kravos Things of Note:
The Wall: Very wide and very very tall. Encircles Kravos itself, with room outwards to grow still. Magical Ballista are positioned along the top.
The Academy: Responsible for training adventurers, very stereotypical DnD ones at that.
The Magical Institute: Founded by Garret and staffed by Kravos/Hesperantia wizard/mages/magic engineers. Researches magical things, like teleportation.
The Luna Tree: A Divine tree linked to Garret and the Moon, watered with his blood and flesh. Distills the polluted mana into a pure form and spreads it outwards, starting at Kravos, using the Moon. Three stories tall, covered in vines with thorns, and can not be destroyed by mortal means.

Items/Bonuses:
Bag of Souls: - Holds the souls of dead Kravos citizen, a link to the afterlife Ab-Heru made for them.
The Bag of Destruction [+2] - The force it contains can level a city, or smash an army. The secondary effect was interesting. Locked [-2] - The bag can only be opened or used by three gods in agreement. Any three gods.
Sword of Night [+0 to +2] - It would allow a mortal to enter the godly arena, however disadvantaged. So long as Garret was manifested on the planet and not incorporated. It can only function at night or in light-less places. On a new moon it functions at a +0 at full moon +2.
Mana [+2] - Excess mana given by the Luna Tree. For use in magic related actions, misuse at own risk.
Travel-gates [+2] - Two keyed portals are needed to create a jump and anchor the transition, while not quite a stargate it is a wonder of the world and will see many benefits of trade and travel.
Anti-Hero [+2] Adventurers that graduate now have Anti-Hero [+2] mortal quality. They can't use it for anything nice unless its really hurtful in the process. Think angry batman.
Armor of Night [+0] The armor can take multiple hits from minor outsiders without taking any damage.

Divine Court:
Gynth, Mana Tree Guardian [+0]. Garret's creation/child and guardian of the Luna Tree. Has three forms; a regular sized owl and a massive owl or owlbear that scale in size to the Luna Tree.
Nights, Respawn [+0]. Corruption resilience, mental effect resilience, and are anti-containment enchanted. Their aging has been halted and can purify small amounts of amounts of mana for use but generate twice that in corruption. If they die they are transported to the Moon where they train at the Crater, returning to life at the Luna Tree after a lunar cycle.

Valhawk
Dec 15, 2007

EXCEED CHARGE
Bas & the Leonin - Odan, Kinuin

All had proceeded as he had wished, his great temple at last towered around him born of his own two hands and the offerings of his faithful, a long dream made real. On top of that his efforts to help his people take advantage of the surfeit of births had succeeded as well. Still, there were worrying portents. From the borders rumors came of the terrible war that had raged between Hesperantia and Bug’s Bottom, news of further chaos in Kravos reached his ear as well. The world was becoming increasingly dangerous and his faithful would need every advantage if they were to survive and thrive.

He pondered how to provide this for a time, what blessing to bestow, how best he could aid his people. After much time and though he finally came upon a solution. So it came to be that he was seated upon his throne, the air athrum with divine energy and prayer. Bearing his claws he slashes at his own side, leaving a deep gash. It was painful, but he proceeded stoically, pushing through the pain for what was to come next. From the wound started to stream hid divine blood, it flowed down the throne into carefully prepared basins and reservoirs which carried it away deeper into the very guts of his temple. As his blood flowed freely in far greater quantity than might be contained in a merely mortal body, he began his true work.

From his blood he would forge for his faithful the ultimate aid and protection. He worked his divine will, calling forth all his power, and the resonance of prayer and devotion that filled his temple. He shaped it all towards his goal, he could see it all in his mind’s eye. Deep in his temple would be a sacred pool, full of his transmuted blood, taking on the appearance and consistency of molten gold. A warrior, after spending a period of prayer and contemplation of Bas’s glory would enter the pool. Once they reached knee-deep, they would kneel and offer prayers of submission to Bas. If their faith was true, the golden substance would climb their bodies and they would feel the very hand of god laying claim to them. When they were fully covered, they would be bonded with the portion of the substance that covered them. It would form a thick second skin of liquid gold when active. When not in use, it would retreat into the wearer’s body, for it was more than mere armor, it would have a life of its own. Born from Bas, the Virtus would bond with its wearer for life, it would serve as its wearer guide and companion, their own personal priest of Bas to ensure their faith in Him forever blazed. For faith would be vital for both the wearer and the Virtus for it would be the resonance between the Virtus and the faith of the wearer that would both power and sustain the Virtus. The stronger and more intense the wearer’s devotion to Bas, the more it could turn aside damage and enhance the physical strength of its wielder to supernatural. Thus, due its very nature, the Virtus would be ever driven to ensure it’s wearer was ever and always a paragon and faith and devotion to Bas, and it would have all of the tools and knowledge of Bas’s priests to do so.

Bas had no doubts his crusaders would take to this new blessing like a fish to water, for faith was not in short supply. Soon enough they would be able to learn how to make best use of this new blessing, work it into their battle strategies, and use it to further their own devotion to God.

Bas is gonna make the Virtus from his own blood. The faithful can make pilgrimages to Bas’s temple and if their devotion is true they will be bonded with a Virtus in a ritual. Once bonded when active it will have the appearance of a second, thicker golden skin, while when inactive it will retreat inside the wearer’s body. Wearer’s gain physical strength and the ability to deflect impacts and energy that scales with their intensity of their faith in Bas. Of course, the Virtus’s will be alive and have personalities of their own. Shaped by Bas to serve as guides and companions to the wearer’s, they’ll in essence be their wearer’s own personal priest dedicated to helping their wearer become ever more devoted to Bas. This will be both because born from Bas they are instinctually faithful and because the wearer’s faith is what sustains them, so they’d literally whither away and die if their wearer stops believing in Bas.

Soul Forge[+2] to transmute Bas’s blood into the substance that makes up name, and to provide the power for their other abilities born from their resonance with the wearer’s soul. Strength[+2] to empower the Virtus to grant their user greater physical strength and resistance to damage. Persuasion[+2] to create their personalities and to empower them to act as priests for their wearer making use of all of the powers and skills Bas’s priests normally possess though for an audience of one. Place of Power[+2] since Bas is using the Temple’s divine resonance to help make the effect possible in the first place.

The Leonin, due to being Crusaders[+2] should easily meet the worthiness requirements to gain the Virtus and be able to make good use of them. Their nature as holy warriors should also help them integrate this new blessing into their strategies and tactics.

Speleothing
May 6, 2008

Spare batteries are pretty key.
Aramaul - The Deep Throne

Seven hundred feet directly beneath the sure
site where the first Basian cathedral had been ruined, a Cavern of deepest black stone was found by Aramaul's bats. Carved by the unfathomable power of the Outsiders, the twisting dome seemed to echo with a corrupt energy.

Within it the god of wickedness soon set up a pile of black cobbles and purple silk to serve as his unholy antithesis to the golden rival. Before his feet lay a ritual circle. Not often now did he need to deal with courtiers and intermediaries. As of late, Aramaul's strength had been in his magic more than in his gold.

Still, there was something unusual that was bothering The Master, why was it that the curse he had laid upon Onshixti still held sway even after he had expected it to expire? Nonetheless, the time had come to dispell it. The Basians had many mouths to feed and were happily trading away surplus food into the black market. Time for them to feel the bite of winter.

He stepped into the circle and raised his arms. Two bound figures wrapped in blankets writhed before him.

Undoing the ritual from earlier. I've got Despair [+2] if I need to roll for it.


Explorers, the Deep Underground
The Master, whoever he was, ruled the crime syndicate from some hidden roost. If he even existed. And so a team of skilled smugglers and burglars, with the best climbing equipment money could buy was delving as deeply as they possibly could, mapping and marking passages, aided by a magician who would not show his face but seemed to have no need for the enchanted lanterns they had brought. It was a strange task, for the mortals had been under the impression that the passages under the Master's control (all of the underground) were already well-known. But perhaps an earthquake had opened this new region.

Each group of mortals pushed as deep as they could, armed with pickaxes and blasting powder as necessary, unaware of other teams making similar efforts hundreds of miles away.

Using Hunting and Kindred to properly figure out what's going on underneath my territory. Lesser vampires accompanying the expeditions to keep things under wraps. If 'contact' is made, then Aramaul will travel there as fast as magic allows

Speleothing fucked around with this message at 01:31 on May 16, 2019

HiKaizer
Feb 2, 2012

Yes!
I finally understand everything there is to know about axes!
Al-Shurrah - Onshixti

There is a chat meeting between Eleazzar and Al-Shurrah regarding his discovery of the dagger that was in the table. The general gist is that Al-Shurrah is kind of short-tempered with Eleazzar, but after the craftsman clarifies that he is not accusing Al-Shurrah of being responsible they discuss the various occurrences in both countries and that some third-party might be behind it. Al-Shurrah is reluctant to make an open move himself but Eleazzar's insistence on public response forces him to agree to various actions regarding these events.

It seemed plausible that some entity or force was acting in Onshixti, sowing dissent and trying to breed chaos. As a god of war, Al-Shurrah had no moral objection to war but as a ruler of a nation he would not tolerate another trying to manipulate him into conflict he did not wish. Onshixti was also a country of many different races and cultures that had not learned to coexist without Al-Shurrah forcing it. He was aware that this peace was fragile and if a manipulator was playing games with the Devant that it could set back his dream.

With this premise, Al-Shurrah examined the evidence that might suggest this:
  • There had been an unexplained health complication in Onshixti for half a year now, which had not proven to be malady or Outsider infection
  • According to Eleazzar, a dagger of Devant making had been present at the epicentre of whatever had destroyed his Gifted
  • At this same time the device that Al-Shurrah had taken from the gifted in the early months of their arrival to this world had also detonated
  • A person of Hesperantian descent had been poorly disguised as a Leonin and had committed one or more arson attacks against Onshixti nurseries growing the Manaflowers
  • Finally the agent that had been captured and killed, had been contaminated by a lethal substance that had caused the deaths of a number of Devant investigators
  • Finally this agent had later dissolved in a manner that made further autopsy and investigation impossible

Conjecture: There may have been other agents that had acted in the attacks against the nurseries
Conjecture: If the Hesperantian Gifted had not deliberately sabotaged the body, then the substance may have also been a delayed method to destroy the body and hide evidence

Al-Shurrah had already searched for enemy agents and found no sign of other agents when the evidence had originally incriminated Hesperantia. Eleazzar claimed that all the Gifted had been killed in the event that had destroyed the mapping device. Although this event had occurred several months after the initial terrorism, there was no reason why the dagger could not have been manufactured prior to those attacks or that the dagger had been traded away to another nation at some point and acquired from there. There was no cause to assume that there were still agents in Onshixti, but the continuing inability to conceive offspring could be taken as a sign that there was still a force or hostile agents operating in Onshixti. It was ultimately all coincidental, the issue in conceiving children could be another factor of the danger and taint of Outside in the bubble they lived in. However enough coincidence warranted a second look and Eleazzar had enough reasons to believably claim innocence in trying to provoke a conflict.

The need to implement widespread infrastructure that could preemptively detect Outsiders and would be effective with the mass of contaminating readings from the north would be a reasonable cover to begin another round of investigations. Again the intelligence agents of Al-Shurrah would be sent forth to look for anyone and anything that might deliberately evade these tests, and asses whether they were foreign agents or not. For his own part Al-Shurrah would perform various divinations to see if he could detect a more remote influence on his nation. Satellite imagery would be consulted to try and find movement in remote regions of Onshixti and its neighbours. As far as Al-Shurrah could search without critically violating the trust and privacy of the Devant he would do so.

But mass scanning stations and quarantine centers would terrify the Devant civilians, who were already traumatised by many of the events in this world. Thus Al-Shurrah looked to a living solution to the detection, a creature that the people would find unobtrusive and would not alarm them. Three strains would be needed, one for above ground, one for below and one for below the waters surface. A bird with sweet song and mild temperament, a playful mole that did not disturb the underground caverns and ecosystem of the subterranean Devant, and an amphibian that could remain underwater for a great deal of time. These would be the living detectors he would create, but all creatures needed to fit into the ecosystem and to coexist. This was his real challenge, and what the infrastructure that would be built for this purpose would manage. They would be more akin to veterinarians or rangers than to doctors or inquisitors. The arcane artifice that currently could detect the Outsider presence or taint would remain until the living version was deployed fully, as well as for use by armed forces in international missions.

Divine Action:
Creating a living Outsider Detector. The three species of bird, mole and amphibian will exist within the ecosystem without disrupting it harmfully. They will have instinctive actions to mark people or regions that are tainted by Outsider influence or presence. The infrastructure behind these will be people that monitor and track these behaviours, as well as care for these creatures and make sure that they don't disturb the various ecosystems they will enter.

Lifebringer [+2] and Adaptable [+2]

Mortal Action:
Checking for any traces of foreign agents acting within Onshixti, or of another God or their servants that may be causing the various issues affecting Onshixti. This will be co-ordinated with the deployment of the detectors to give this a cover story and to also avoid scaring or intimidating the public. In addition to the mortal agents involved, Al-Shurrah will co-ordinate the efforts himself and also supplement the intel with the satellite data and divinations to try and detect other divine powers affecting Onshixti. In addition to all this, Al-Shurrah will be following the lead of the dagger that Eleazzar found, to see if it is of genuine make and its movements if so.

Governance [+2] and War [+2]



After this turn, regardless of whether I successfully find the cause of these incidents or not, the borders between Onshixti and Hesperantia will be reopened on the Onshixti side. Trade will resume, although with more stringent customs checks and background checks of people entering. Furthermore while travel bans will be lifted, travel advisories will advise avoiding Hesperantia for the time being.

Rhjamiz
Oct 28, 2007


Brynjolf - Vaegrheim

It was over.

All of the anger and rage drained from Brynjolf as he slowly shrank back down into his human form. What a nightmare. What a mess. The terrain had been radically altered. Nothing was where it should have been. Everything was chaos.

Slowly but surely, Brynjolf began to link up with bands of Vaegr, setting them to work rebuilding. Others were dispatched to find the borders of this new~ish land and post the Wolf's Head Totem to properly declare the territory as that of Clan Wolf. "Vaegr blood paid for this land. Their spirits have mingled with it. By our right do we claim it. The frogs can worship who they like, but they will obey our laws."

Meanwhile, Brynjolf and the Druids would set about putting the land right and healing the corruption and contradictions and general mess made by the sudden smashing together of two radically different biomes into a hodgepodge of territory. There was also the matter of finding out what remained of his projects. That would need to be addressed. But with so much new territory to cover, Brynjolf was going to need wings...

Actions:
-The Vaegr will begin to rebuild.

-The Vaegr will use Werewolf +2 to start consolidating the combined territories into a single territory called Greater Vaegrheim. One that is, naturally, under the control of Brynjolf and the Clans. The Wolf's Head Totem will be posted to mark the new borders, and all those newly Liberated Frogs (:france:) will be taught the new way of things; respect the land, honor the spirits, and revere nature. Take care of it, and it will take care of you. The Druids commune with the spirits and the land, and Brynjolf is the avatar of Nature. You don't gotta worship him or anything, but if you want to live here, you follow the goddamn rules and we don't break your kneecaps.

-Brynjolf and The Druids will channel Druid Magic +2 and Nature +2 to begin the process of merging the two radically different biomes and healing whatever damage has been done to Bug's Bottom (aka, tearing down industry and returning the land to uncorrupted nature, cleaning up all this loving garbage they threw everywhere), primarily by terraforming Bug's Bottom into a diverse set of wetlands that blend seamlessly into the chillier Boreal biome of Vaegrheim (mineral-rich bogs and fens primarily, with proper swamp more prevalent in the south).

-Brynjolf will use Lycanthropy +2 to assume the shape of a more useful animal for travel (Golden Eagle let's say) in order to more rapidly spread his divine will around what is now Greater Vaegrheim.

-Take inventory of the two projects that were in progress when the attack occurred; Goblin Breeding and SkyWhales. What is their status? Can they be salvaged?

Vaegr Assets
???

Rhjamiz fucked around with this message at 12:41 on May 18, 2019

Banana Man
Oct 2, 2015

mm time 2 gargle piss and shit
Mugwort – Bugheim (0/3)

Mugwort walked along the ship, taking in the new feeling of peace and purpose. He took a glove off, and placed his sticky hand into the muck, holy energies flowing through it. The remaining frogs all rose, and soon the merged swamplands began to bubble as figures emerged from it.

The Frogs make their new homes and shelters while obeying Vaegerlaw as much as possible, their changing and massive forms moving their home sections into tidy and comfortable spots.

Short post but efficient! Using Holy +2 to resurrect the decimated beings from the war into some sort of new Holy Wight sort of thing, but without the undead perversion of nature aspect. However invoking Avenger -2 because he is taking time away from his true goal, defeating the Outsider or its mechanisms. The Frogs of (formerly) Bug’s Bottom are changed to Werefrogs +2 (randomly and without reason they hulk out into a..bigger…more froggy frog, so useful for building/carrying things) and -2 Destructively Curious (the frogs, having lost their Dumb quality are now very intrigued with everyday goings on, its just that they’re still big frogs and accidentally knock stuff over and such).

AJ_Impy
Jun 17, 2007

SWORD OF SMATTAS. CAN YOU NOT HEAR A WORLD CRY OUT FOR JUSTICE? WHEN WILL YOU DELIVER IT?
Yam Slacker
Eleazzar the Craftsman - The Spire, Hesperantia
BP 1/3


First things first. A destroyed but otherwise valuable Onshixti artifact at the epicentre of the attack on the table. No other artifacts found. At all, not even a trace. Given conversations with Al-Shurrah about the attack on his nation, which wrongly framed Hesperantia, there were more than enough similarities to suggest the same modus operandi. The proof would be the outcome: How would the other deity react, and would those reactions conform to the frame hypothesis? Could that be leveraged to advance Hesperantian strategic interests? A dialogue with Al-Shurrah was arranged, and it seemed to Eleazzar as it so often did that he was right.

Consequently, a statement was made acknowledging the situation, and arrangements were made for the re-opening of the border and the resumption of trade, with extensive vetting via the Immortal Gifted to ensure no repeat incidents and no untraceability.

Events in what had been Bug's Bottom were observed. The liberation of the slaves, the elimination of the abominations, and the restoration of Mugwort. These were largely the objectives of the fleet heading south, so with the Hesperantian vessels in Bug's Bottom hands, A new accord was reached between Eleazzar and Mugwort. Hesperantia would become a safe haven for the restored frogs, and in return the Hesperantian vessels would be returned to their original owner. A lone vessel would be on secondment to Mugwort.

Whilst the reduced materials from Kravos were a disappointment, they were turned towards Project Gestalt, a modular, colossal singular body.

The majority of Eleazzar's time was dedicated to working on immortal forms and repairing the fleet.

Relations with Mugwort normalised, fleet returned in exchange for Safe Haven status.
Relations with Onshixti preparing for de-escalation.
Voltron option with the materials from Garret.

Eleazzar applies Artifice +2, Genius +2, and Upgrader +2, utilising the Manalytic Converters +2 and Advanced weaponry +2, with the
Immortal Gifted +2 and the Resolved +2, shoring up the Defense of Hesperantia +2 to restore and repair the fleet, adjusting them to be better Immprtal Form +0 exemplars. Otherwise time devoted as outlined in service of the Gifted,

All ongoing projects with allies continue.


Hesperantian Diplomatic Relations
Mrad: Open Trade, no overflights. Our borders are open to them. Secretly granted protectorate status under Hesperantia by deific request, to be kept from the Mradi unless the protection clause is invoked directly.
Onshixti: Preparations underway for the restoration of trade and the reopening of borders, with strong safeguards in place..
Bug's Bottom: Relations restored. Hesperantia a safe haven in exchange for the return of the ships, one vessel on secondment.
Und: Borders closed going from Hesperantia to Und. Refugees welcome but under very high scrutiny given the Heaven debacle. Trade embargo delegated to Kiniun.
Kiniun: Borders closed going from Hesperantia to Kiniun. Refugees welcome but under very high scrutiny given the Heaven debacle. Trade embargo delegated to them.
Kravos: Open Borders, Extensive Open Trade, Delegation assisting with teleport experiments, Delegation assisting with long term food production. Defensive pact in the event of invasion.
Tumlan Badlands: Open Borders, Open Trade. Tumlan Student delegation in Hesperantia currently producing Airship designs. Eleazzar designing the Crucible for them. Several Merchant Celestial vessels on secondment.
Vaegrheim: Open borders but no guarantee of safe conduct, low-level barter trade with the tribes via hench and swole merchants, overflights permitted for now

Artifacts in play
The Eternal Circuit of The Immortal Gifted.
The defensive towers surrounding the nation.
The Mana Turbines at Leyhold and adjoining Manalytic Converters.
The Cure for Heaven.
Legion-class Airships, fast and well armored.
Obliterator cannons and handheld variants.
Gyr ground attack units, deployable from airships in squadrons.
Mindshields
Kinetic absorption shields
Project Gestalt

Extant bonuses
Artifice [+2] - Eleazzar's domain where magic and technology meet.
Genius [+2] - Eleazzar's domain over brilliance, inspiration, intelligence and intellectual rigour.
Upgrader [+2] - Eleazzar's domain granted by [Father]'s Gift, of improvement, iteration, making things better.
Overconfidence [-2] - Eleazzar's flaw that he has it all worked out through meticulous planning and superior intellect.
Smugness [-2] - Eleazzar's flaw of being an utterly insufferable know-it-all who knows he's in the right.

The Immortal Gifted [+2] - Hesperantian power representing those at the top of the meritocracy, the smartest, the most adept, Technacolytes, mages, engineers, artificers. All of whom now exist incorporeally in an eternal circuit, interlinking and possessing everything Hesperantian.
Drudgery of the Underclass [-2] - Hesperantian flaw of the banal mediocrity at the bottom of the meritocracy, talentless, feckless, not bright, no leadership potential.

Defense of Herperantia [+2] - Invade at own risk.
The Resolved [+2] - Geniuses seared by the inconceivable.
Manalytic Converter [+2] - Like mana stones, purest and least amount of pollution.
Godphone [+0] - Frog tech. Instant communication for Hesperantians and between deities.
Thought Police [+2] [-2] - Enforcers of Eleazzarian orthodoxy.
Advanced Weaponry [+2] - Legion-class Airships unleashing Obliterator broadsides and deploying Gyr swarms is a nightmarish prospect.
Mindshields [0] - Mental manipulations are taken into account and safeguarded against.
Immortal Form [0] - Making new bodies for the Gifted

Epicurius
Apr 10, 2010
College Slice
Ab-Heru: Mrad

Ab-Heru dies.

Ab-Heru: Land of the Dead

Ab-Heru again begins his journey through the lands of the dead, this time accompanied by the souls of all those who were infected. When he gets to his palace, he begins the arduous process of sorting those souls that are still infected by the outside parasite

Destroying those souls still infected, welcoming those that arwnr to the afterlife. Death +2Judgement +2

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GruntyThrst
Oct 9, 2007

*clang*

Arduk- Kravos [BP 0/3] ~Update 26~

fluff

Arduk attempts to upgrade the Geists with an Outsider-sensing ability- basically allow them to act as bloodhounds for outsiders and outsider-tainted beings. Working off of the existing Outsider-detecting technology co-developed by Kravos Hesperantia as a base. Tapping Wind [+2] to modify the wind spirits and Resolution [+2] to bolster their ability to stay on the trail of a target for a long period of time. Unsure if the Geist [+2] would apply as well- I can see arguments both for and against it so I'll leave that up to you.

Arduk and the Crowned order the design and construction of large food storage facilities and dispensaries- granaries, cold storage buildings maintained by ice magics, etc. The goal is to preserve the excess food surplus in case of future emergencies. This work is folded into the larger job of rebuilding Kravosi infrastructure.

The Traders of Wonder [+2] finish the Builder golems. I am unsure if your last update meant these golems would be finished at the start of this turn or after. If the golems are ready to be used this turn, 3 are assigned to the infrastructure projects in Kravos (along with the Traders of Wonder bonus if they are not needed to complete the golems) and 2 are assigned to the Crucible project.

The Revenants [+2] formally join the Crucible project. They will be both a boon to physical construction and guides to interacting with the local spiritual topography as they are deeply connected with Arduk's Stand.

Arduk summons all of Tumlan to the Crucible construction site. It has been several hundred years since such an event has occurred, and the faithful will flock to the banner of the Captain without hesitation. However, if you feel like this action deserves a roll (especially in the case of those following the Khan of the Golden Horde), Mortal Masses [-2] probably applies.

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