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Bas - Kinuin While he had rescued nearly all of the souls of the captives, nearly all was not enough. Bas would not leave any of his faithful to suffer tortures and other depravities. So one more he reached out through the soul bond, attempting to call home the last of his missing faithful to their eternal reward. Bas is attempting to save the last remaining captive in the same way he saved the rest. Strength[+2] to strengthen the soul-bond from Fate of the Leonin[+0] and Soul Forge[+2] to facilitate the soul being transferred. --- People of Kinuin - Former Kravosi Territory While their lord continued his silent rescue, his followers set to work integrating the new territory into Kinuin. This was a two-fold process. The first step was the collectivization of the existing farms. Under Basian doctrine, ownership of material possessions and property was viewed as a distraction from the divine. In Kinuin proper, all property from farms and buildings down to the clothes on individual leonin’s backs were owned and controlled by the Church, which held them in trust in Bas’ name. The church managed all land and possessions, seeing to the needs of all the faithful, ensuring all were fed, clothed, housed, and cared for. There were no rich and poor, for all were equal before God. Everything was collectivized from living arrangements to meals, with all from the highest priest to the lowest farmer offered similar conditions. Though the Basians of Kravos had been faithful, they had been forced to live in the atomized and materialistic society of Kravos, which was not conducive to the sorts of economic and social arrangements that full obedience to Basian doctrine dictated. As such, many still had possessions and property of their own, and part of integration into Kinuin and the proper way of living was the collectivization of their property and possessions. Priests arrived with teams of faithful to each village and property, the areas it would be their tasks to oversee going forward. There, drawing on God’s grace, they helped ease the former Kravosi fully into the proper Basian way of living. Farms were joined with neighboring properties into single units, housing was converted from individual dwellings to collective dormitories, new clothing was provided. All the system of living in Kinuin were instituted from the shared meals to the thrice daily masses. When all was said and done, no matter where they resided within Kinuin, the faithful of Bas could expect to live their lives fully as their faith directed, serving their fellow faithful and God, as free from mortal distractions as possible. The Leonin and Basians generally will focus on fully integrating the new territory added to Kinuin. Crusaders[+2] to handle fully bringing the ex-Kravosi Basians into the fold and ensuring there is sufficient manpower to make maximum use of the farms, and Persuasion[+2] to help smooth the transition into full Kinuin style collective living. --- As the former Kravosi territory was converted, Priests and Leonin spirits continued their work on the former Kravosi soldiers. They would bring them the salvation of Bas, and would not stop until each and every one proudly bore God's mark. Conversion of the ex-Kravosi soldiers continues apace. Crusaders[+2] and Basian Possession[+0] as before.
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# ? Mar 23, 2019 02:54 |
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# ? Apr 24, 2024 12:05 |
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Garret Boffin - Upper Kravos 0/3 BP As the process finishes Garret can feel the change that goes through his Night Angels. Their bond to him and the moon is like a silver thread tying them all together. Its a strange feeling, is this how other gods feel their servants? They began to open their eyes and stretch their limbs, stiff after days of inactivity. He calls Grey over. "This is...wonderful my lord." Grey says as he comes over. He stares at his hands, which feel different yet look just the same like the rest of his body. "There is one more step for you Grey. The sword, please," says Garret. Confused, Grey hands over the Sword of Night. Garret stares at it for a moment, then looks deeper. With his godly senses he feels for it and finds a silver thread there as well. He binds it to Greys thread, winding it tightly around the handle. Garret blows gently and the blade in his hand scatters into moonlight. "What-" Grey looks down as a sudden weight and sees the Sword of Night back on his belt. "I don't understand..." "It is yours truly now, and yours alone. Even should you die, it will travel with you," Garret explains. "Take the others and make use of the Academy training grounds. Stretch and test your new abilities." After they had left Garret turned to the Luna Tree. It was time to start to make things right, though he did not know how long that might take. The blow he had struck in his ignorance had wounded the tree's developing consciousness and it had retreated inwards, dreaming. He would now do what he could to ease that, turning the bad memories into just another bad dream, and soothe the bad dreams away. Once more he sat and meditated by its base, singing softly to it an old lullaby he had heard as a child. He did not stop until Grey shook him. "My lord, there is trouble!" Garrets eyes opened and above he could see the Godhand overhead, stretching like a dark rainbow out towards the sea to the north. "It appeared suddenly, stretching down and to the north west. But it hasn't moved since." Grey quickly fills him in on it, the hot tip, and the news from the Institute. He mulls them over before deciding a course of action. "Take your fellows and go root out the cultists. Should it prove too hard summon me. I will deal with the Institute problem. That...hand can wait. Gynth, it is time you put what you've learned to use. Watch over the Luna Tree while I'm gone and focus its growth." Gynth hoots from above as he watches father leave. Would he be back soon? Gynth did not know. Gynth would continue to watch over his charge. Focus its growth? Many times he had watched and sung with father as father guided Luna's roots. It's his turn now to do the same. He begins to sing again, his head turning to scan the land, eyes never closing. At the Institute there is a flurry of activity as they begin to study the rock. The monitoring apparatus continues to monitor whats happening at the wall but the more imminent threat from within their ranks took precedent. Its in this hustle and bustle that Garret flings the doors open. Baldo rushed towards him. "Oh sir its terrible! Someone changed the variables and now we have...this!" The mage points to the rock with a dramatic flair. "I...see?" replies Garret. This might take some doing, he thinks. "I will scour the premises and begin interviewing people shortly. No one is to enter or leave during this time." Binding the Sword of Night to Greys soul, so it is always with him. Thievery [+2] and Moon [+2] to begin soothing the Luna Trees dreams and making the bad memories just a bad dream. Gynth flexes his wings, so to speak, and starts to guide the Luna Trees growth, manipulating the Mana [+2] inwards. Night Angels move on the hot tip and begin raiding the lawless sections. Garret inspects the Institute and searches for any sign of sabotage. Freedom [+2] to search for signs of corruption as well. Institute turns its focus to studying just what this strange rock is. Kravos Relations: Mrad: Open Borders, Open Trade Onshixti:Full Open Borders, Open Trade Hesperantia: Full Open Borders, Open Trade, Hired Magic Engineers for Institute Und: What und? Kiniun: An uneasy Peace Bugs Bottom: Minor Trade/Merchant fleet assistance with Sea Frogs Tumlun Badlands: Open Borders, Open Trade, Trade Developing Delegation Vaegrheim: Neutral Kravos Things of Note: The Wall: Very wide and very very tall. Encircles Kravos itself, with room outwards to grow still. Magical Ballista are positioned along the top. The Academy: Responsible for training adventurers, very stereotypical DnD ones at that. The Magical Institute: Founded by Garret and staffed by Kravos/Hesperantia wizard/mages/magic engineers. Researches magical things, like teleportation. The Luna Tree: A Divine tree linked to Garret and the Moon, watered with his blood and flesh. Distills the polluted mana into a pure form and spreads it outwards, starting at Kravos, using the Moon. Three stories tall, covered in vines with thorns, and can not be destroyed by mortal means. Items/Bonuses: Bag of Souls: - Holds the souls of dead Kravos citizen, a link to the afterlife Ab-Heru made for them. The Bag of Destruction [+2] - The force it contains can level a city, or smash an army. The secondary effect was interesting. Locked [-2] - The bag can only be opened or used by three gods in agreement. Any three gods. Sword of Night [+0 to +2] - It would allow a mortal to enter the godly arena, however disadvantaged. So long as Garret was manifested on the planet and not incorporated. It can only function at night or in light-less places. On a new moon it functions at a +0 at full moon +2. Mana [+2] - Excess mana given by the Luna Tree. For use in magic related actions, misuse at own risk. Travel-gates [+2] - Two keyed portals are needed to create a jump and anchor the transition, while not quite a stargate it is a wonder of the world and will see many benefits of trade and travel. Divine Court: Gynth, Mana Tree Guardian [+0]. Garret's creation/child and guardian of the Luna Tree. Has three forms; a regular sized owl and a massive owl or owlbear that scale in size to the Luna Tree.
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# ? Mar 23, 2019 16:46 |
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Ab-Heru-Mrad Ab-Heru sighs as he sees the zombies heading north, and strengthens the shields around Mrad. This is what happens when you meddle with strangers, he reasons. Just messes that you're expected to clean up. Well, the hell with all of them. He had his people to watch over. Strengthening the wards and shields around Mrad to repel anything or anyone tainted by Outside. +2 Death, +2 Judgement
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# ? Mar 24, 2019 03:03 |
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Mugwort - The Battle for Bug's Bottom After tumbling through space for an eternity, Mugwort is shaken awake by Eureka. "What did you do?!" she clanked, a robotic croak. Mugwort trembled, pointing at the rift, "Our keeper has come!" He shook with fear. Eureka leaned close, "I do not know what you did, but we have to fix this. Focus!" Mugwort blinked many confused eyes. Frustrated, Eureka gestured to the mists to the north, and the terrible sound that came from it. "We're at war! Hesperantia's coming! This is our home!" Mugwort slowly pulled himself out of the muck, Eureka backing away with the colossal Hand reaching across the world behind them. Seven tendrils snaked out, seven fingers to the west, closing three eyes, he chanted as he was released from the physics of this world; mud dripped from his flat toes as he hovered higher and higher. He chanted the name of the outsider, reaching his Godphone connection out to it while pain wracked him... Eureka grumbled and hopped off to handle orders of the more earthly sort. "Get to the ships! Get to the ships!" the withered hopped and crawled into the large bulky ships as the Godhand's energy began to lift them up from the swamp. "Chains! Hooks! Ladders!" Other withered dumped piles of junk at the feet, behmoths grunting and tieing them into cruel and crude grappling hooks. Eureka grabbed a torn up pirate's hat from another pile, placing upon her metal head. "We're takin the bigger ships, boys!" Crude and confusing cannons, largely pipes mixed with rusted bits were stuffed with fermented peat and other washed off chemicals were lined up, cultist and withered alike assembling them for maximum effect. No real plan except to complicate and frustrate a plan. Going from mortal qualities to divine: 1.Using the +2 Abomination(from the Hands Shadow update)/Unearthly Durability +2/Godhands +2 for the hulks to teleport/rampage through the other forces 2.Using the slaves +2(from the hands shadow update),swamps +2 materials +2 to make crude cannons that fire crap randomly 3.Using mechanics +2 to make some sort of chain grappling system mixed with the cannons above to either pull ships down or get onto them. 4.Using Mistshrouded Lands to complicate every effort of cohesion/morale/etc of the invading forces. 5.Mugwort is tossing the Godphone connection to our Outsider, if that can be done. 6.Using Godhand +2 to throw crap around, including kamakazi pilots into the invading forces, summon things etc. 7.Using Eldritch Magic +2 between Mugwort and the orange cultists to best puny mortal frames, pull stuff from the rift, etc, guide undead/robot flies. Objective: Capture as many Hesperantian ships as possible, add survivors as captured to the Godhand. Bug’s Bottom Diplomatic Relations Mrad: No formal contact Onshixti:Full Open Borders, Open Trade, Embassies in each other’s Countries (Influx of Junk) Hesperantia: War Und: Full Open Borders Kiniun: Ripped Muscle Men Contact (but sadly violent and confusing) Kravos: Minor Trade/Merchant fleet assistance with Sea Frogs Tumlun Badlands: No formal contact Outstanding Bonuses +2 Mistshrouded Lands +2 Materials (influx of Junk) +2 Godhand +2 Eldritch Magic Frog-behemoths - Unearthly Durability +2/Godhands +0
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# ? Mar 24, 2019 09:12 |
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Aramaul - The Master's Chambers Having returned from his trip abroad, Aramaul found his luxurious private apartments the perfect place to recover from the harrowing encounter with [Red Squiggle]. His face was covered in blood and bruises, and he did not want to be seen for a few days. Picking up the intercom that Gartoull had devised from stolen designs, he kindly informed his attendants that, through his power as The Master of Secrets, the cave network had been expanded across the continent, and would be available for immediate colonization. Also, would they please bring him someone to drink. Almost immediately, word spread amongst the ghouls that all the lands were open for regular business, that safe passages had been opened for travel, and that mapping expeditions were needed to establish camps that would become depots and residences. Sending the ghouls out to explore and colonize the new tunnels. Hunting to seek out all the best places and new recruits.
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# ? Mar 24, 2019 17:14 |
Arduk- Vaegrheim [BP 1/3] ~Update 23~ Captain Bascilia Turgon watched the opening stages of the battle below. Not a member of the Third Company (although she had requested the honor of joining their ranks many times and been rebuffed, to her consternation), she was nonetheless a well respected and accomplished member of the Tumlish military elite. As a child she was adopted into the family of Georg, a revenant of the second platoon who was currently working overseas with the Hesperantians building the Legion class airships. Always an outspoken supporter of advancing Tumlan’s technological base, she had gained quite a lot of political clout when the mists boiled away and the Tumlish had found themselves severely outgunned in a land full of magically and technologically advanced nations. As a result, she was now in Arduk’s inner circle and in charge of the “nation’s” first and only airship. Below, the Third Company was forming ranks in an elevated rocky outcrop which they had only just disembarked to be means of several long, thick ropes hanging off the sides of the airship. The Expedience would retract that lines and provide fire support for the coming skirmish as the mass of undead that had broken off the main horde arrived to attack the Third. The plan was a rehash of similar tactics the Third had used against the undead in Und, and she had little reason to expect it to fail. She was more interested in what Arduk themself was trying to do; as Bascilia understood it, Arduk was going to freeze or at the very least debilitate a portion of the main horde by calling down the frigid air of the high altitudes on them. Spirits know, it was cold enough up on the Expedience to require several layers of thick leather and wool. She scratched her scarred check idly and then went below deck to check on the child Arduk had left in her care, apparently the only survivor from a raid on a Vaegr settlement gone wrong. The Expedience is called to the Kravosi coast and the entire Third Company boards and prepares for airborne operations. The loaned Hesperantian merchant airships are loaded with whatever spare weaponry and emergency provisions can be prepared, and the makeshift fleet flies north at best speed. Following the arc of the Godhand, they travel directly to the point of impact. The Expedience and the Revenants [+2] employ strafing runs in an attempt to draw a clump of the horde away from the main body, which the Third Company will then deploy in front of and assault directly. Arduk calls on their otherworldly Resolution [+2] and power over Wind [+2] in order to pull a massive column of sub-zero air from the upper atmosphere and blast the main body of the horde with it, attempting to freeze as many as possible. Hoping that should be a little easier to do here in the subarctic than it would on the main continent. The Gesists (Intel) [+2] accompany Garret’s raid on the remaining clown outpost. They won’t be able to assist the raid directly but will provide a secondary report of events, which might be necessary should things go bad. The Crucible project is on hold while existential crises are dealt with. The Kravosi Traders of Wonder [+2] resume the Building Golems project. GruntyThrst fucked around with this message at 02:22 on Apr 2, 2019 |
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# ? Mar 24, 2019 20:25 |
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Al-Shurrah - Vaegrheim Al-Shurrah rushes to Vaegrheim to deal with the horrific edifice that Mugwort had unleashed. Al-Shurrah will try to deal with the zombies by using his life-giving power to bring them to life, and in doing so causing them to stop being tormenting soul-consuming horrors. Lifebringer [+2], Governance [+2], War [+2] and Adaptability [+2]
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# ? Mar 25, 2019 11:05 |
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Announcements: As a reminder to all players, they can trigger drawbacks as often as the GM if done correctly. If GM approves then the player gets one BP. Fallout for drawbacks is seldom what the player wants.
Al-Shurrah - Vaegrheim
Aramaul - The Master's Chambers
Ab-Heru - Mrad
Bas - Kinuin
Arduk- Vaegrheim
Garret Boffin - Upper Kravos
Brynjolf - Vaegrheim GM: Sorry I processed before your edit. But the results are spectacular!
Eleazzar the Craftsman - Aboard the Excelsior and in the company of the Hesperantian combined air armada, invading Bug's Bottom from Hesperantia
Mugwort - The Battle for Bug's Bottom
I am Communist fucked around with this message at 14:02 on Mar 29, 2019 |
# ? Mar 28, 2019 22:30 |
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https://www.youtube.com/watch?v=ZPceWwNia6I&t=15s Incursion - Bug's Bottom "FIRE!" The command was given from the communications net to all of the ships in this battlegroup. The light of Hesperantian weaponry stabbed through the mists to strike the structure below. A manufactorium of some kind. The volatile chemicals and materials stored there exploded, sending fog bodies high into the air. An analyst came to the command deck on the HS Caliper its adjustments to the empire of decadent frogs raising its kill count. The report came in. "Sir, the lands have increased the amount of mists. Our targeting systems and eyes and ears are having a hard time separating civilian targets from legitimate ones." He began. "The lack of zoning and haphazard nature of the frogs in construction has already seen a higher than acceptable amount of casualties." The commodore frowned. "Not good. We will have to make an effort, however we are not the monsters here. If positive confirmation cannot be made, we must not indiscriminately bomb civilian targets. There are slaves down there. They didn't ask for this. Also, Eleazzar will not tolerate any "inaccuracies". Do I make myself clear? Pass the word to the battle group." The analyst saluted and replied "Aye, sir!" Similar commands were being passed among the different battle groups, they were within some miles of each other but not so close together as to be destroyed with a swat of the hand or other trickery. The helmets had helped somewhat against the beguiling nature of the mists, navigation was painful and corrections were made. Everyone wore one in case of outsider mind effects. The gifted on each ship also wore their amulets and the fleet was able to maintain cohesion and positioning due to all of these wonders created by Eleazzar. The defenses of the ships as well as the advanced weaponry of the ships made mincemeat of the initial token defenses as the fleet crossed the borders. The mists lit up runes and clung to shielding, almost as if testing it. It was a gentle erosion, not designed to but it seeped in nonetheless. It was crossing over the more populated and industrialized areas of the swamps of Bug's Bottom that the augurs and sensory suites detected them. They were visually sited and the skies filled with them. Not airships but aircraft. Thousands of them. The roar and drone of engines and other propellants, silently flying vessels being held aloft with some unknown eldritch force. "Incoming!" Screamed all of the men and women of the fleet as they took battle stations. https://www.youtube.com/watch?v=ZZq53GloUhw Kamakazi ships, ships that shot scrap, chains, weaponry. All were everywhere hitting all battlegroups across multiple fronts. The craft came from all directions. Weapons that were all trained on the ground joined the rest of the anti-ship weaponry. Targets on the ground mostly forgotten in the face of the threat from the air, one that Hesperantian ingenuity had helped create. It wasn't the ferocity and suicidal nature of the attacks that started seeing massive ships of the hesperantian fleet succumb to the damage, but one of sheer volume. Quantity was a quality all of its own. Also some ships attacking had acquired eldritch shielding, though the types and quality of those shields were random. Boarding parties of frogs began crashing or landing onto Dreadnaughts. Most of these incursions were repelled, due to the outfitting of Hesperantian marines with a standardized and deadly battle kit. However casualties were mounting on both sides with an almost 2:1 ratio with the frogs taking the heaviest losses. But the crazed cultists and their thralls kept coming. The crude crafts kept coming. They peppered shields and armor and the damage was mounting. The number of damaged dreadnaughts was increasing but not out of the fight. Some would need heavy repairs from the support air ships that followed the battle line. That was before. Before the swarm got there. They were the size of a man's fist. Partially mechanized. Partially undead. All insect. A horsefly variant with sharp steel bladed mandibles. "Take cover!" A marine screamed while he fought off panic as a bite of flesh was taken from his face the size of a golf ball. Many became covered. The flies grappling on, biting and sucking fluids over and over. Those covered ran shrieking and fell over the sides of the ships or fell to the deck when overwhelmed. The deck officers on every ship rallied and used hand weapons shooting streaming beams of plasma and light at multiple targets. It was hard to miss, there were so many. While the shielding prevented most weaponry from piercing the ships, the boarding vessels, frog boarders and flies were able to gain a foothold and more. Most of the armor stopped bites and lots of weapons, but the exposed tender flesh was mercilessly bitten. As such those manning their gun emplacements were shooting less and less and as such boarders began arriving on ships. It was at this point that the gun emplacements below began firing chaff and munitions indiscriminately at the skies, hitting friend and foe alike. Where the Hesperantians were trying not to hit the wrong targets, the Frogs in ignorance and fervor had their own shells land back on themselves or hit their own vessels while chipping away at the defenses of the Dreadnaughts. This had a feedback effect of the sky forces attacking even more recklessly sending more debris and damage below, while those below had death rained upon them and then shot even more manically at the sky. It was chaos. Then on several non-key vessels, the Frog-Abominations teleported into the bowels of the ships and ruined the mechanisms that either provided power (killing themselves in the process) or teleported away (until they did #1). More ships fell, some dreadnaughts were captured but those were then fired upon by quick thinking Hesperantian airship captains wanting to deny more vessels to the enemy. The flies were a problem, a stinging biting problem. Ships drifted off course. -=The battle continues=- The first battle of the war is not over yet. This pause of the turn is to allow you both to adjust tactics. Results with all rolls has resulted in: Hesperantians defeating the mists and dislocation effects. The mists obscuring targets making things difficult due to Hesperantian doctrine. Out of several hundred hesperantian ships around 14% have either crashed or forced to land and unable to fly without salvage or repairs in drydock, 8%-9% of vessels were captured but half of those destroyed by quick thinking Hesperantian captains. The frogs have possession of around 30-45ish heavily damaged ships. Most if not all Hesperantian vessels are sporting damage and are being swarmed by flies, obscuring mists, and boarding Frogs. All of the summoned abominations are dead. The flies cannot bite through body armor easily and have to work at it, however faces, arms, legs and cloth is easy to puncture. Like bees, they like to go for the eyes, nose, and mouth crawling inside. The flies have a thick chitinous exoskeleton with metallic parts at random. They do not like being shot with plasma weapons and magical based weaponry. They don't hear as well as they smell and see. Blood and living bodies draw them, like flies. The frogs have suffered lots of casualties but there are lots of them (lots of slaves, and a good 20% are priest-magi). The Hesperantian fleet is very large and able to absorb unholy amounts of punishment. However the frogs are producing an attritious and large amount of that. The Frog aircraft are numerous but not unlimited and eventually will run out. The cannon & guns on the ground have a near infinite supply of chaff and junk ammunition and the cheaply made pipe weaponry very easy to fix and reproduce. Also mobile. Nothing has answered the godphone. Nothing has come from [outside]. You are both being watched in this time of [truth]. The rift gives a view of all of the [pretty] things you are doing. The battle has moved steadily in from the borders. Everything may not be reflected in the fluff but the back and forth rolls have been with all modifiers, strategies, and actions weighing in as appropriate. Oh and there are Hesperantians that have landed or crashed on the ground. That needs to be dealt with by both parties as well. The general but not specific locations are known to both parties. The effects of the mist on the ground are greatly increased and more powerful due to density. Good Luck! I am Communist fucked around with this message at 16:02 on Mar 29, 2019 |
# ? Mar 29, 2019 15:51 |
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Brynjolf - Vaegrheim Brynjolf ignored the new arrivals and their crashing airship. They did not matter. Nothing mattered but the undead, the frogmen, and their abominable Hand. Reaching skyward, Brynjolf called upon the earth and sea and sky, invoking their wrath against the abominations invading his lands. All he needed was time; time for his Pack to catch and kill the slippery monsters. To rend them limb from limb. The Werewolf God of Werewolves threw back his head and unleashed a deafening howl that echoed across the island, carrying a touch of his power and strength to those that needed it. The battle was far from over; there were frogmen to kill. Actions: -Able-bodied Vaegr will use Werewolf +4: KILL FROGMEN -Brynjolf is using Lycanthropy +2 to lend strength and endurance to the Vaegr. Invigorate them. Ideally less collapsing from exhaustion and killing each other. -Brynjolf is using Nature +2 and Druid Magic +2 to turn the land against the invaders, focusing on snaring or slowing frogmen so they can be caught and killed. Lightning strikes, thorny vibes constricting them, freezing blasts to freeze them, and disrupting the magical energies around them to interfere with their ability to teleport. Whatever it takes. Vaegr Assets ??? Rhjamiz fucked around with this message at 16:48 on Mar 29, 2019 |
# ? Mar 29, 2019 16:38 |
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Aramaul - Unnamed Cavern, Near the Hesperantian / Und / Bug's Bottom border The Master had not been pleased when he heard about what Eleazzar had tried to do to his people. Collared like animals. Not that the mapping amulets could not be defeated, but it was a matter of principle. He had decided as soon as he'd heard to get revenge, a dish that can be served hot or cold, and now the opportunity had presented itself. The weakness had been identified, the proper rite ascertained, and meddler was distracted. Within his ritual circle, surrounded by chanting acolytes, the vampire carefully unrapped a pair of amulets from their layers of enchanted cloth and lead-lined boxes. What overconfidence, to assume that devices such as these could not be turned against their maker. What smugness, to display the map table and all its records to whomever the craftsman wished to intimidate. What carelessness, to simply allow such artefacts to fall into the hands of enemies. To practically gift them! Shouldn't a god know that nothing is sacred? Carefully, very carefully, the Lord Vampire grasped the glittering amulets in each hand Even as they burned his skin, he dipped each into the bowls of fresh blood that had been prepared and sent his evil will coursing through the network. Thousands, tens of thousands! Amulets upon amulets. Factories devoted to putting amulets into other things. Amulets on carriages and on airships, on desks and on watchtowers, on helmets and on necklaces. All woven together and all tied to the Map Table and its records. All doomed. The Master sent a great pulse of his power down the strands which connected him to the Map Room. He felt the amulets quiver as their hub exploded. Then he ripped his hands away from the bowls of hot blood, as they began to boil from the heat of the amulets destroying themselves. His acolytes ducked away from the bursting marble as the amulets exploded. Aramaul faced the explosion and laughed. The people of Hesperantia would know fear, and Eleazzar would know nothing. Secrets would be preserved and order would be destroyed. Taking the opportunity to explosively negate some of that giant pile of +2's that Eleazzar has been hoarding. Secrets +2 and Despair +2 destroy the records, kill amulet-bearers, and make people afraid of the unstable technology. Meanwhile, in The City of Titans The Lords Earth and Water found themselves in quite a pickle. Everything seemed to be falling apart, and there wasn't enough skilled magi to attend to the city's functions. There were too many wars, they'd lost their best farmland. Their trade partners were no longer so interested in the city's Wonders, and the continuing riots meant that little was available for export, anyway. They sat day after day in their offices and the council chambers, facing piles of work and a stream of fearful citizens. At least their secretaries, aides, undersecretaries, and assistants were supremely capable. Who knows how much worse things would be if these seemingly-unsleeping bureaucrats hadn't volunteered all this extra overtime. Too bad that some of the peacetime crew weren't able to keep up with the stress of the wartime job, but once they'd had time to recover from the stress, their old jobs would probably be waiting. In the meantime, Earth and Water had a lot of work to do, and a refreshing amount of volunteer muscle to accomplish it with. Undersecretary Fralcois found dozens of people who were taking a crack at more advanced magic, for the sake of the city. And a certain Undishman by the name of Pertinon had managed to put together a multi-national brute squad (when did Mradi arrive?), if only the Crowned would be so kind as to authorize their use as substitutes to the Revenants. What could Lord Water and Lord Earth do? Simply let things fall apart more? Trying to help out here. Dark Deals and the [ +2 ] to provide administrative and magical support to the remaining Crowned, mostly natives to the city who wanted a job or a promotion. Hunters and Wererats to provide the necessary violence to quell riots. Hopefully the A-Team gets back from outer space before my Cowards [-2] have to go up against outsider cults Speleothing fucked around with this message at 18:31 on Mar 29, 2019 |
# ? Mar 29, 2019 18:10 |
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Bas & the Leonin - Odan, Kinuin Bas rejoiced as the last of the captives he was aware of was rescued from the dark abyss where he had been held. With that matter settled, Bas could turn his attention back on Kinuin as a whole. The land thrived in a way that pleased the lion god, for few things made him happier than seeing his faithful enjoying the fruits of peace after such a long period of war. It was long past time for his people to begin to develop Kinuin, and there was no time like the present. The looming threat of Bug’s Bottom made the need to take full advantage of this previous stint of peace even more pressing. So it was the word went out, a divine mandate from God himself. The faithful were to use this time of peace and plenty to build up the infrastructure that would see them through more troubled times. Housing, roads, irrigation, forts and defenses, any and everything that would be useful in making and keeping Kinuin strong and prosperous. It was to be a crusade of a different sort, and the Crusaders faithful to God one and all would not fail him in carrying out His mandate. As for Bas himself, he would begin to right what had been set wrong in the heart of his kingdom. The half-finished ruins of what were to be his great temple in Odan still loomed over the city, replete with their dark energy from Aramul’s desecration. Bas, approached what was to be his holy place, cordoned off by the Church. With a great blow, he sundered the failure of the past, destroying what had been desecrated so that something newer and grander could be built in its place. Already a design had come to him, something that would give comfort to his faithful and awe the unconverted into understanding his glory. He would lay the foundations of this new temple himself, to ensure it would stand for as long as he did, a true center of what would be the glorious capital of Kinuin. Bas is starting the reconstruction of his Temple, destroying the remains of the previous attempt which was perverted by Aramul and building a new better design. Persuasion[+2] to have its very design impress Bas’s glory and dominion on those who experience it, and Strength[+2] to handle both the smashing of the old and construction of the new. The Leonin and just the Basians of Kinuin in general are going to take advantage of this time of peace and plenty to start building up Kinuin’s infrastructure. Crusaders[+2] to really throw their all into this divinely ordained task.
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# ? Apr 1, 2019 05:41 |
Arduk- Vaegrheim [BP 0/3] ~Update 24~ Arduk was assisting a group of Revanants that were hacking away at a small salient of zombies when it happened. A corcuscating wave of divine energy swept across the land, and the werewolf because of Vaegrheim changed. across the field of battle they tossed their heads back as one and howled, rippling with supernatural muscle. Their eyes told the tale- souls trapped in a cage of flesh and twisted by uncontrolled instinct. This was not power, this was madness! As if to punctuate that thought, a wicked crack of snapping timbers rang out above, as the captured child underwent a similar transformation and hurled itself through the hull of the Expedience. The shifting mass of the huge beast and the drag caused by Arduk’s polar vortex entering the stricken craft threw it off balance, and it began to plummet to the ground. Arduk threw out their arms with with tendrils of delicate wind attempted to save as many of the crew from such a wretched fate, but they slipped through Arduk’s power like sand through open fingers. Arduk planted their feet and redoubled their effort, and concentrated. If only a few could be saved, the most important must be prioritized- the remaining would at least be released from the struggle of living. In the end, Arduk was only able to single out and rescue Captain Turgon. She was heavily wounded and would need serious medical attention, but would survive. The wind currents deposited her to the rear, next to the main Revenant battle line. Arduk signals the Third Company into a fighting retreat, and slowly but surely begins backing away from the dazed form of the transformed child that landed nearby. The people of this mad land would have to defend for themselves, if indeed anything was left worthy of being called a “person.” Arduk (barely) saves Captain Turgon from the crash of the Expedience. The Revenants [+2] begin a retreat back to open ground where the Hesperantian merchant airships that were supplying the expedition can pick them up and return everyone to Kravos. Arduk’s Resolution [+2] steels them for a potentially long and bloody fight back to safe ground (Arduk will not risk the airships until a landing zone is totally secured). Arduk soothes the Fear [+2] flowing through the Hesperantian merchants who must be decidedly out of their comfort zone so they can conduct operations smoothly. I figure I already tapped Wind[+2] with my interstitial action but if that counts separately, Arduk will cover the retreat with a blinding wall of snowfall using that domain. Back in Kravos, the Gesists (Intel) [+2] have completed their task of observing the raid and without direct orders of what to do next, they revert to their instincts: eat fear and breed. The increase in numbers will come in handy later. The Traders of Wonder [+2] can only put minimal effort into the Golem project, but some is more than none. The planning stage finished, the Crucible project can begin construction. The one time use of Special Materials [+2] is applied. GruntyThrst fucked around with this message at 02:56 on Apr 2, 2019 |
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# ? Apr 2, 2019 02:22 |
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Garret Boffin - Upper Kravos 0/3 BPquote:Garret looked towards the portal and advanced cautiously, sword in hand. He eyed it warily as he called out to the researchers. "HOLD! Hold dammit, you're all powerful mages! Ready your incantations and wait!" Garret is left staring where the empty space the spidercrabs had occupied. The mental report he got from Agent Grey had distracted him and he had missed something key, something that caused him to offend them. He cursed silently under his breath as both Grey and Baldo try to talk to him. "Baldo, get to work on seeing how they managed to use our travel-gates. Use whatever data you can from what happened here. Have another team investigate and the test the fungus for use." He storms out of the Institute, angry at himself. Its a short walk to the Luna Tree, where he sees the sword in its stump. Theres a gentle hooting as Gynth flys over to it and calls out. "Father, the sword. Does that mean Grey is on the Moon now?" He takes a moment, sighs, and collects himself. "Yes. Things did not go well." "Should I help?", Gynth asks, puffing up and flapping his wings. "I am strong!" Garret reaches out and ruffles his feathers, scratching behind the owls head. Gynths eyes close as Garret pets him. "No, there are too many threats. Things that would seek to harm your sister. She is not well yet, not able to defend herself. But one day, one day I will take you throughout the land. Even up to the Moon. Until then, keep her safe, sing to her, and help her grow." The owl lets out a disappointed hoot. "I understand Father." "I will return soon, so keep watch. There are matters to be taken care of." Grey had been keeping the other Nights grouped while he waited for his lords reply. He was just about to try again as he felt the gossamer touch of their connection. "Lord Garret?" "I know not of this thing. I had not expected...the Nights to end up there so soon." "The creatures were terrifying. We fought and slew several but they were so strong. I-" "It is fine. This is why I gave you and the other Nights this power. One moment." There is a rumble in the ground, and something slowly begins to rise. It seems to falter for a second, before pushing on. Grey and the other turn towards in wonderment. Garrets voice can be heard by them all. "My Nights, here you will spend your time on the Moon training. All you need you can find within, or shape yourselves from moondust. Ready yourselves first, then investigate the shining object but with care." The Agents gather themselves as best as they can, with Grey trying to summon the Sword of Night to him. Back at the Luna Tree, Garret slumps for a second before pulling himself back together. The turn of the moon had seen him weaker, forcing him to draw other reserves of power. Gynth lets out a low hoot but Garret merely smiles and brushes off his concern. "It is nothing. I need but ask Luna something and I will be on my way." He puts his hand on the trees bark and tries to convey what he is asking. A concentration of mana, a single fruit, able to contain the power within. He projects feelings of growth and protections, images of the fruit being taken and turned into protection. Theres a faint acknowledgement and he steps back, disappearing into a beam of moonlight. Bigby is going over reports at the Academy of the training of new heroes and how the current ones are doing. He grumbles as he crosses a few of the slain off one list and marks others for promotion in rank. The beholder senses something and casts his eyes about, but can't see anything. When he turns his attention back to the desk there's a new piece of white paper there. All his eyestalks focus forward as he glares at it, picking it up to read. After a minute he mutters "That's what he wants? Not even a visit and now a new curriculum. Well, its something new at least." The next couple of weeks see new construction being done and magical equipment put in place. It becomes part of the training curriculum and graduated adventurers are encourages to take it as well with offers of reward for completion of the advanced section. Elsewhere, throughout Kravos, others feel the descent of Garrets displeasure and wrath. Garret visits them personally, in their most unguarded moments. No secrecy, no protection could bar his passage to them. "You've rejected my offer before. I am here to offer it once more in person. There will be no third time. The reason behind my disappearance this winter and Fires strange behavior are one and the same. The real Fire was kidnapped and I was grievously wounded trying to stop it. I couldn't stop the fake when I recovered in time before his squandering of our forces and had to step down to prevent further attacks. But, I promise you the real Fire will be found soon. But I can not focus on his rescue while Kravos tears itself apart. Unite behind the Crowned. We can not afford to be divided now. You have but one day and one night to do so. If you do, all is forgiven. If you do not, I will visit a fate worse than death upon you. There is no room for negotiation.." Those faction leaders and military officers who do not agree find his hand moving faster than they can stop, sinking into their chest, pulling their still beating hearts out. A look of horror as they see him squeeze it slightly, the empty feeling in their chest. He shoves the heart back in and disappears with a whisper, harsh breath on their ears. "Do not make me return..." Later, by the Luna Tree, Garret lays down a wrapped corpse on a slab of stone. After Arduk brought the body back from his meeting with Bas it had been interred in the tombs beneath the council chambers, reserved for those Crowned that died. As he unwrapped the burial shroud the head rolled sharply, the neck having been severed as a precaution against the curse of the roaming dead. Garret pushed it back into place a couple of time but after the fifth shrugged and left it as it was. It would be fixed later after all. From seemingly no where he pulled out the Fire Crown. The Crown was supposed to be in the council chambers as well, and its magic would not let it move from its pedestal. But that was the magic of the Titans and it was no longer working as it should here. He laid this on the corpses head rather firmly and sat down to close his eyes. Garret looked beyond the senses of his physical shell, saw with the eyes of a god and into the Bag of Souls at his side. Fire had left a real big mess here. He acknowledged his own failures and contributions to it. His job was to prevent the very kind of outside influence that started this conflict and drove Fire over the edge. But Fire had much to answer for as well and needed to fix things. Perhaps together they could. Garret began to look for Fire and make him an offer. Of course, it would have strings to prevent this kind of thing from happening again. Moon [+2], Freedom [+2] to create a reflection of The Academy to house and train the Nights on the Moon. Lets call it the Crater. While they are there they will train and improve themselves in physical, magical, and mental arts. Wax and Wane [-2] as its about that time. Night Angels are instructed to investigate the shiny thing then return for training. Grey tries to summon the Sword of Night. (Not sure if hes able to summon it on the moon, but it is bonded to his soul) Thievery [+2] as Garret personally goes around and slaps loving sense into faction leaders to reunited Kravos or he steals their beating hearts to hold hostage. Mana+2 to concentrate it into a small fruit, basically storing the +2 for use elsewhere in an action next round Gynth continues to sing to Luna, guiding her growth. He pesters Grey for the story of what happens and makes into a dashing story of heroic struggle for Luna. Using the Bag of Souls, Garret searches for Fire to return him to life. The official story will be that when Fire had died, it had actually been a fake and the real one had been kidnapped, who had just been rescued by Garret. The Institute investigates the fungus and the rock further, seeing what they can find. Travel-gates [+2] to study the gateway usage by the spidercrab and see why the hell a portal that was supposed to lead to the elemental plane of earth instead went underground. The Academy, using info relayed by Garret, prepares training rooms with simulacrums of the [Outsiders] and begins training current Adventurers in fighting these, with an emphasis on devising tactics to counter such creatures. Kravos Relations: Mrad: Open Borders, Open Trade Onshixti:Full Open Borders, Open Trade Hesperantia: Full Open Borders, Open Trade, Hired Magic Engineers for Institute Und: What und? Kiniun: An uneasy Peace Bugs Bottom: Minor Trade/Merchant fleet assistance with Sea Frogs Tumlun Badlands: Open Borders, Open Trade, Trade Developing Delegation Vaegrheim: Neutral Kravos Things of Note: The Wall: Very wide and very very tall. Encircles Kravos itself, with room outwards to grow still. Magical Ballista are positioned along the top. The Academy: Responsible for training adventurers, very stereotypical DnD ones at that. The Magical Institute: Founded by Garret and staffed by Kravos/Hesperantia wizard/mages/magic engineers. Researches magical things, like teleportation. The Luna Tree: A Divine tree linked to Garret and the Moon, watered with his blood and flesh. Distills the polluted mana into a pure form and spreads it outwards, starting at Kravos, using the Moon. Three stories tall, covered in vines with thorns, and can not be destroyed by mortal means. Items/Bonuses: Bag of Souls: - Holds the souls of dead Kravos citizen, a link to the afterlife Ab-Heru made for them. The Bag of Destruction [+2] - The force it contains can level a city, or smash an army. The secondary effect was interesting. Locked [-2] - The bag can only be opened or used by three gods in agreement. Any three gods. Sword of Night [+0 to +2] - It would allow a mortal to enter the godly arena, however disadvantaged. So long as Garret was manifested on the planet and not incorporated. It can only function at night or in light-less places. On a new moon it functions at a +0 at full moon +2. Mana [+2] - Excess mana given by the Luna Tree. For use in magic related actions, misuse at own risk. Travel-gates [+2] - Two keyed portals are needed to create a jump and anchor the transition, while not quite a stargate it is a wonder of the world and will see many benefits of trade and travel. Divine Court: Gynth, Mana Tree Guardian [+0]. Garret's creation/child and guardian of the Luna Tree. Has three forms; a regular sized owl and a massive owl or owlbear that scale in size to the Luna Tree. Nights, Respawn [+0]. Corruption resilience, mental effect resilience, and are anti-containment enchanted. Their aging has been halted and can purify small amounts of amounts of mana for use but generate twice that in corruption. If they die they are transported to the Moon where they train at the Crater, returning to life at the Luna Tree after a lunar cycle. Quornes fucked around with this message at 02:32 on Apr 13, 2019 |
# ? Apr 3, 2019 22:18 |
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Mugwort – The War for Bug’s Bottom Part 2 Through the magical connections and bonds, Mugwort observed. He floated, gliding silently through the mists and muck as the chaos of battle sounded around him. Eureka clacked and clanged as she read off the battle statistics to him; simply, not an overwhelming defeat, more would be needed to throw themselves at the forces. Several of Mugwort’s eyes opened and looked about. The Godhand itself stretched in an arc, a twisting thing; from the current angle it did not appear to have an identifiable end. Did it start in Bug’s Bottom? Or did it start in the far lands that Mugwort attacked? Was it whole? Was it a circle? Mugwort croaked, “The time around here is recursive.” Eureka looked up at him confused, annoyed at being interrupted mid-statistics. Gurgling, he continued, “Time for a retreat of the upper management, and other assets. This will very soon not properly be our home.” Through bonds and other arcane symbols and methods, the ten most senior Orange Magi were contacted; they understood the stakes at hand, and they uprooted their elements from the battle; soon a trickle of forces, Orange Magi, surviving abominations, bits and pieces of the stolen fleet, and Mugwort and Eureka worked their way to the rift. A gamble in a series of gambles. The Godhand trembled and shook and the mists rolled in; the forces throwing themselves at the ships and ground alike. The less serviceable ships were piloted into the swamp below into the invading forces. Howls of werewolves filled the swamp; the swamps themselves boiled and wintery winds sweapt in… Alright so phase 2, going from actual action to battle notes. Mugwort is diverting much of his abilities to merging Vaegerheim, or at least the area in immediate influence with the hand, and Bug’s Bottom; chop them both up and puzzle piece them together and see what it looks like afterwards. No rhyme or reason but to maximum destruction. Using the Godhand +2 due to the complex and spooky ways it interacts with the world and of course to tear physical chunks if needed, Eldritch +2 to facilitate the mirror-dimension bending style of breaking the laws of relativity over one’s knee. Trying to create an effective fighting maximum-attrition retreat toward the hand to frustrate the invading forces; using Mistshrouded Lands +2, to obscure the above effect and spoil effective targets, Swamp +2 to boil up explosive gases to serve as traps for ignition sources that the invaders may carry with them, Mechanics +2 to operate the stolen ships into the main forces (steering into them if that’s the most effective) as well as diving them down onto the forces that have landed, and Materials +2 to continue the attempted landings and capture of more ships from the previous post. Any remaining Frog Behemoths (Uneathly Durability +2) will be attempted to be guided by the remaining Orange Magi into sensitive areas of the ships; at this point the focus is on pure destruction over friendly survival. The same goes for the rest of the forces; the pack taking down the sickly from the strong. Attempting to split the flies to attack the invaders on the ground. Lastly Mugwort, the 10 Best Ogre Magi, and Eureka, and select best captured ships will all make their way into the rift to destruction/paradise.
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# ? Apr 4, 2019 01:26 |
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Al-Shurrah - Onshixti After the dead scattered, Al-Shurrah grunted and dropped to one knee. As he was accompanied by his trusted warriors, they rushed to protect him. After a few seconds he rose, and gave orders to return to the ship. Well...his actions had consequences he had not foreseen. He was diminished for now, but rest would be enough to recover. As the airship alighted, lookouts gave reports of the transformation of the local inhabitants transformation. Now the lord's comments about wanting to fight to the death, and the pelt he had worn had a context. As Al-Shurrah returned to Onshixti to recuperate, one of his aides reported to him the mishap with the Hesperantian investigators and the loss of the body. The aide paused, and then took one careful step back as Al-Shurrah proceeded to crush an decorated solid iron cube in his hand. However when the god spoke it was calm and even, as the cube had suffered the force of his anger. "Have the Hesperantians deported. Send an official missive that our borders will remain closed to the citizens of Eleazzar. We will need to speak with the foreign affairs department, as well as the travel advisory bureau, department for hazardous life and materials and the counter intelligence chiefs." A long list of meetings and appointments was scheduled. While Onshixti was run by the Devant, almost everyone deferred to Al-Shurrah when he voiced an opinion or desire. So it was that by the end of the day after his return to the Capitol City that public warnings against travelling to Hesperantia, an official statement regarding the responsibility of the terrorist attack by agents of Eleazzar, and other cogs in the bureaucratic wheels were turning at the behest of Al-Shurrah. Al-Shurrah had interviewed the agent that had personally seen the incident, and considered the information. Ultimately while he could not definitively prove without a doubt that Eleazzar's investigators had tampered with the body, there was too much circumstantial evidence for any other alternative to be worth considering. Ultimately the agent had been chosen by Al-Shurrah, and the god trusted his judgement and actions in this matter. The current events solely tested Al-Shurrah's resolve, but even at his lowest point he refused to cross one line. He would not create life solely dedicated to war. His power to bring life could be used to create some kind of super soldier, but this would be to bring life into the world with a destiny of damaging karma. To do this would damage his own. This is part of the reason why he had chosen plants to create until now. They were passive by nature, even the manaflowers that had remarkable agency for a plant. "Capture us some of Legion. They will be tainted by the forces Outside, the forces that We must learn to defend ourselves against. To this end, We must create weapons and armour to protect ourselves against them. We are not equal. They are stronger than even Us, but to defeat one's enemy one must learn about them. To ensure victory with steel tomorrow, We will create wooden swords today." Al-Shurrah directed to his troops while he returned to the matter of the satellite. Knowledge was what was needed now, and the satellite would be key to this. A transmission without a continuous physical connection between the base and satellite was not possible, but he could safeguard the transmission and encrypt it. But not through a mathematical or technological method, such a thing would be too easy for Eleazzar to crack. A biological cipher was needed. Divine Action: Changing the satellite design so that it send a transmission, but the data in it is encrypted. The satellite's living component will periodically generate a living cipher key, which will be shot down to the surface and retrieved. There will be another living component in the base that will use the living cipher key to decrypt the transmission. Periodically the satellite will change ciphers and send down a new key. This is more vulnerable to being interrupted, by another force seizing the cipher key before the Devant can, than it is to being hacked and cracked. But I am sure that any god could with some time and effort reverse engineer a method to decrypt the cipher from the living key. Using Lifeshaper [+2] and War [+2] here. Mundane Action: The Devant will attempt to capture some of the living dead of Legion, and take them to containment for testing. First they will search the coastal areas closer to Vaegryheim before returning there to find them. Adaptable [+2] to learn how to deal with the newly changed and more intelligent undead, and Governance [+2] for managing and resourcing the operation. Diplomatic Action: I am tagging Moral [-2] to react to the accidental destruction of the body of the 'Hesperantian' agent by believing it was a deliberate act of sabotage from Eleazzar's investigators. This was outlined in the results section of the update relating to Al-Shurrah.
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# ? Apr 4, 2019 03:22 |
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Ab-Heru-Shrublands of Mrad The vulture glides on the thermals near the edge of the desert, its eyes open wide, looking for food. It spots something down below, and wheeling closer, it's happy to see the corpse of an antelope, and one that looks recently dead and not too picked over either. Landing next to it, the bird rips the corpse's abdomen open with its sharp beak and then buries it deep into the creature, tearing off pieces of the carcass and beginning to feed. As Ab-Heru ate, he thought. The year was almost over. It would be winter soon. But how could he leave, now of all times, when the land was most in need of his protection. Still, he had no choice. It was his fate, to die in the winter and be reborn in the spring. He knew this, deep in his bones. Still, he had to do something. He couldn't leave this place unguarded. Ab Heru had an idea. Still, he hesitated. This was well, not unprecedented, exactly, but certainly irregular. He didn't like irregular things. Irregular things tended to backfire. Better to stick with the tried and true ways of acting. Most of the problems the world was facing was due to other gods being irregular. But still, he was desperate. The Palace of the God-King The High Priest of Ab-Heru prostrates himself before Per-Dyet. The man, normally hesitant and indecisive, now has an unusual firmness about him. Per-Dyet waves at him to speak, and the High Priest says, "Oh, Highest One, God on Earth, I come with a message from your divine father, Ab-Heru. He has made his will known to his priests through omens and auguries. He wishes that you create a new order of judges and guardsmen, to keep order and protet the land." Per-Dyet leans forward. "Priest," he says, "Mrad has judges. Mrad has guardsmen. The judges decide guilt and innocence, the guards maintain order. We already are obeying the commands of My Divine Father, the Lord of the South." The priest nods. "The judges of Mrad settle disputes justly, the guards keep the land from chaos, but, oh Greatest One, Your Divine Father humbly asks the earthly body of his Lord and son to create a new order of judges and guardsmen in addition to the judges and guards that Mrad already has. The judges of Mrad judge in their districts, and the guards guard their cities, but these judges and guardsmen will be bound to no city and no district. All of the land will be their city and their district, and they will seek out the hidden things, the secret things, and the things not of this world." Per-Dyet considers, and then his eyes narrow and his voice turns cold. "Priest, Is it not so that when My Divine Father became Lord of the South, he turned over the rule of Mrad to me so that He could rule the lands of the South? Does My Divine Father seek to take from me my birthright and judge Mrad himself?" "Oh, Highest, may I be devoured by beetles if that is so!", the High Priest wailed. "Never would your Divine Father consider such an evil thing! They would be under Your authority, of course, as are all things in Mrad! And he asks you this not as one in command, but as a loving Father who seeks to protect and guide his son!" Per-Dyet still looks a little skeptical, but more reassured. "Let it be so, then. For now" The Land of Mrad is beginning the harvest. Ab-Heru is setting up a special order of judges and guardsmen with authority over the entire country, to help preserve order and combat both natural and supernatural threats. Lets call them the Medjay for now. Death +2, Judgement +2, Stubborn -2, as him attempting to interfere directly with Mradi society is an unusual thing, and not part of the order that he considers natural
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# ? Apr 4, 2019 05:03 |
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Eleazzar the Craftsman - Aboard the Excelsior and in the company of the Hesperantian combined air armada, Bug's Bottom BP 1/3 The Craftsman stood on the bridge of the flagship and extended his will into the amulet network, to get a holistic view of the whole situation. The corrupted frogs were inventive, creative, operating their improvised weapons skilfully, and modifying them as needed. It couldn't have been a more perfect setup if he'd engineered it himself. He spoke with divine authority, exercising his power to deny the blessings of his bailiwick to every single enemy present. The target was those that were raising arms against the Hesperantians, for the full duration of them doing so. "I withhold my blessing from you, you that act against me and against my people! Artifice I deny to you, all proficiency with magic and with technology! Let your machines be an unfathomable mystery to you, their operation impossible! Genius I deny to you, the capacity to innovate and carry out complex tasks! The capacity for improvement I deny to you, let flaws remain and stagnancy overwhelm your thoughts and deeds! Let this be so until conflict between us is at a permanent end!" The words of the divine ban echoed over the battlefield, the will of a God made manifest. That done, he turned to mortal considerations. "Technacolytes, begin a broad-spectrum blessing and exorcism in my name. Quell the unquiet dead, drive out spirits of evil and of malice, let the foul miasma of corruption be dissipated from these lands. All ships, launch all Gyr units, we'll match their fighters with our own numberless swarms. When we have air superiority, recapture any and all of our vessels that the enemy has tried to hijack. All downed units, end the taskmasters and slavedrivers, break chains, liberate the oppressed. So many of the people of this land are in bondage, are forced into this violence against their will. That ends today: We will liberate our true allies and restore them." Each of the airships deployed its complement of Gyr units, the small, manoeuvrable, single-pilot, heavily armed and shielded attack flyers, swarming out from the vessels en masse to dogfight the improvised corrupt frog fighters and support the grounded forces through strafing runs and targeting the enemy artillery. The Technacolytes aboard each fleet did as they had attempted over Hesperantia to purge the outsider-tainted undead, against the more conventional undead flies and the like, by sending out blessings and a rite of exorcism over a wide area. The Gifted on the ground, using the full gamut of their magic, technology and artifice to hand, went on a liberation spree, trying to emancipate the enslaved frogs, terminate their overseers and taskmasters, and liberate any Hesperantian materiel the corrupted frogs were trying to abscond with, to return them to the control of the fleet. Godphones were used extensively for coordination, command and control, and the towers along the border provided what fire support they could manage at this range. Hesperantia endeavours to send more food to Kravos to assist with pacification and avoiding further privation. Production of the fleet advances to its delayed conclusion. Eleazzar invokes Artifice +2, Genius +2 and Upgrader +2 in a divine curse placed upon the forces acting against the Hesperantians for the duration of said forces continuing hostile activity. The curse intending to deny them any affinity with magic, technology or artifice, to shut off innovation, improvisation and complex plans, and to prevent them being able to improve or adapt themselves, their equipment or their techniques to better cope with the circumstances. He has ordered further use of Hesperantian Advanced Weaponry +2 by ordering the Legion-class airships to deploy all their Gyr attack craft, to secure air superiority against the Bug's Bottom fighters, to support the forces on the ground and to assault the corrupted frog artillery, thus freeing up the fleet to continue. The Thought Police +2 and Resolved +2 within the fleet's technacolytes carry out a high altitude mass blessing and exorcism, to counter the undead flies, weaken and drive out malign and hostile spirits. The grounded forces are making use of The Brilliance of the Gifted +2, using their cleverness and their command of magic, technology and artifice to try and liberate the enslaved frogs, eradicate those keeping them enslaved, and reclaim the stolen Hesperantian ships. Godphones +0 are in heavy use to coordinate all these efforts together, each element of the Hesperantian force providing support for all the others, trying to act as a force multiplier for each other in every arena. Mindshields +0 are still in use against the weirdness of the corrupted land. The towers along the Bug's Bottom border provided what fire support they could add, in defense of Hesperantia +2 The Hesperantian Merchant Celestial vessels supporting Arduk and on secondment to him do their utmost to evac him and the Third Company back to Kravos. Hesperantian Diplomatic Relations Mrad: Open Trade, no overflights. Our borders are open to them. Secretly granted protectorate status under Hesperantia by deific request, to be kept from the Mradi unless the protection clause is invoked directly. Onshixti:Unilateral open borders, diplomats working to ease the situation. Bug's Bottom: War. Und: Borders closed going from Hesperantia to Und. Refugees welcome but under very high scrutiny given the Heaven debacle. Trade embargo delegated to Kiniun. Kiniun: Borders closed going from Hesperantia to Kiniun. Refugees welcome but under very high scrutiny given the Heaven debacle. Trade embargo delegated to them. Kravos: Open Borders, Extensive Open Trade, Delegation assisting with teleport experiments, Delegation assisting with long term food production. Defensive pact in the event of invasion. Tumlan Badlands: Open Borders, Open Trade. Tumlan Student delegation in Hesperantia currently producing Airship designs. Eleazzar designing the Crucible for them. Several Merchant Celestial vessels on secondment. Vaegrheim: Open borders but no guarantee of safe conduct, low-level barter trade with the tribes via hench and swole merchants, overflights permitted for now Artifacts in play The Map Table in the Spire connected to myriad Cartographer's Amulets, ubiquitous on Hesperantians abroad. The defensive towers surrounding the nation. The Mana Turbines at Leyhold and adjoining Manalytic Converters. The Cure for Heaven. Legion-class Airships, fast and well armored. Obliterator cannons and handheld variants. Gyr ground attack units, deployable from airships in squadrons. Mindshields Kinetic absorption shields Extant bonuses Artifice [+2] - Eleazzar's domain where magic and technology meet. Genius [+2] - Eleazzar's domain over brilliance, inspiration, intelligence and intellectual rigour. Upgrader [+2] - Eleazzar's domain granted by [Father]'s Gift, of improvement, iteration, making things better. Overconfidence [-2] - Eleazzar's flaw that he has it all worked out through meticulous planning and superior intellect. Smugness [-2] - Eleazzar's flaw of being an utterly insufferable know-it-all who knows he's in the right. Brilliance of the Gifted [+2] - Hesperantian power representing those at the top of the meritocracy, the smartest, the most adept, Technacolytes, mages, engineers, artificers. Drudgery of the Underclass [-2] - Hesperantian flaw of the banal mediocrity at the bottom of the meritocracy, talentless, feckless, not bright, no leadership potential. Defense of Herperantia [+2] - Invade at own risk. The Resolved [+2] - Geniuses seared by the inconceivable. Manalytic Converter [+2] - Like mana stones, purest and least amount of pollution. Godphone [+0] - Frog tech. Instant communication for Hesperantians and between deities. Thought Police [+2] [-2] - Enforcers of Eleazzarian orthodoxy. Advanced Weaponry [+2] - Legion-class Airships unleashing Obliterator broadsides and deploying Gyr swarms is a nightmarish prospect. Mindshields [0] - Mental manipulations are taken into account and safeguarded against.
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# ? Apr 4, 2019 16:20 |
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Announcements: cock Brynjolf - Vaegrheim
Aramaul - Unnamed Cavern, Near the Hesperantian / Und / Bug's Bottom border
Bas & the Leonin - Odan, Kinuin
Garret Boffin - Upper Kravos
Ab-Heru-Shrublands of Mrad
Al-Shurrah - Onshixti
Arduk- Vaegrheim to Kravos
Elaz-Wort , Mug-azzar - Vaegr-Bottom & Brynjolf
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# ? Apr 13, 2019 06:20 |
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Aramaul - Caverns under Old Kinuin The Master had been shocked by reports of the general devastation of the wealthy Hesperantians. He was also pleased with how many Kravosi had bargained their integrity for a promotion at work. And he was a little curious about why the Basians were still having so many extra births (and why they did not seem troubled by the unnatural pregnancies). But, upon reflection, all of this was a brand new opportunity for his ghouls to rake in some gold in the old-fashioned way. His own efforts and those of some talented scouts showed that the expanded tunnel network would allow smugglers to bypass the border patrols, if they accepted some uncomfortable squeezes and a few ghouls arranged for ladders to be installed. The collectivized Basians were ripe for a black market, and the Kravosi needed a market for their exports. The Hesperantians had recently suffered greatly, and were mostly amoral enough to not care where their products were sold. The Devant and Mradi were not in any particular need of the ghouls' services, except that their governments disapproved of certain foreign goods. Lastly, the Undish navy still answered to the 'government' in exile. The pieces for The Master's next move all appeared to be present, though getting them lined up would take time and intermediaries. Subtlety was the key here, let the lowest-ranking gangs take the risk and the heat for distribution, and the highest-ranking servants collect the tolls and the profits. The Dire Bats of Und would make sure nobody strayed from Approved Routes and saw things that they shouldn't. This is going to be a relatively quiet turn. Mostly working on getting my new caverns put to profitable use. Dark Deals filters through my lieutenants to pull low-ranking criminals and ordinary folks into a smuggling network. The focus this month is on the Basians and their neighbors. What are we moving? Whatever people will buy that they can't get legally. Secrets to isolate myself and my family from the stooges while still making a tidy profit and getting some tasty blood. Kindred I think also applies to help enforce Aramaul's dominance over the various national criminal gangs who might wish to use my tunnels.
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# ? Apr 14, 2019 23:36 |
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Bas & the Leonin - Odan, Kinuin Bas felt the happiness of his people and rejoiced. He had come into being to be their salvation, so to know they prospered under his guidance and protection was his very ideal. Work continued on the temple apace, with Bas taking the lead, layering his power into it. He could envision it now, huge and glorious, it’s divine architecture pressing down the truth of his dominion into the minds of all those within it. For the already faithful it would be a blissful pressure setting their souls aflame with zeal and strengthening their now natural urge to submit to him in all things. For the unconverted it would be a firm push towards faith, leaving them easy work for his priests. It was to be the spiritual and administrative center for all Kinuin. The blessings and offering from the people only increased as the other work was completed with record speed. Once they were free from other vital tasks, faithful from all over Kinuin made pilgrimages to participate in construction. Humans and Leonin alike brought offerings from all across Kinuin, stone from the south, wood from the east, precious gems, and more. All took part in the construction of God’s temple and rejoiced at the chance to work alongside God himself. It would be a tale passed down the generations, each person telling of the small part they took in the construction, of the time they had been blessed to see God in all his unimaginable glory. Bas enjoyed the process, walking among the workers at the end of each day, listening to their prayers and hymns and offering them blessings. Let all the faithful get a chance to experience his majesty firsthand, and know that God truly cared for them all. Bas and the faithful are continuing work on the temple. Persuasion[+2] & Soul Forge[+2] to continue to work on endowing the temple with the ability to inspire faith and submission to Bas. Strength[+2] both for Bas’s own ability to be super-strong, but also to bless the faithful working on the temple with the ability to work long and harder without needing to expend extra effort. Crusaders[+2] for the Faithful’s unified efforts on the temple: offerings from all across Kinuin, the unified focus of zealots building God’s temple, etc. --- In spare moments while work on the temple continued, Bas considered the state of Kinuin. Through some unknown force the Leonin had been blessed with supreme fecundity. Thus far, they had been easily absorb all the new births, and thanks to the lands gained in Kravos would be able to continue to do so for the foreseeable future. However, time and again it had been shown this world was a dangerous one, and there was no guarantee the many children of his faithful would enjoy their entire adolescence in peace. No, an age of vulnerability was not was the Leonin required in this world. So, once the work on the temple was complete he would solve this problem. He could see it now, drawing on his power he would reach out and touch the souls of all Leonin. He would pour his strength into them to allow their bodies to reach maturity at a much accelerated rate, and mold their souls to match. Once it was done, Leonin would reach maturity at a much accelerated rate without otherwise affecting their lifespan. Of course, such a massive change would require support not just from God, but from his church as well. He would see to it that rather than relying primarily on families to raise the next generation the Church of Bas would provide creches in which all of the young would be raised under the watchful eye of priests selected for the task, aided by souls of past Leonin to act as individual mentors. They would be molded into ideal Leonin under the church’s care, strong, tough, loyal, and above all zealous devotees of Bas. Of course the community would be deeply involved for in Kinuin all activities were communal, but the creches would both serve to free up the parents for other tasks and ensure that for the Leonin their loyalty was to God and his church beyond even blood ties. Once the temple was complete he would begin, the dawning of a glorious new age for the Leonin. Since according to Commie completing the temple will take less than a full action, I’m setting up the action for after it finishes. Bas is going to make it so that Leonin develop fully into adulthood at a massively accelerated pace. Strength[+2] to infuse their bodies to develop at that speed without otherwise affecting their lifespan, Soul Forge[+2] to alter the Leonin soul so that this accelerated maturation becomes natural with no psychological or developmental ill-effects. To support this new status quo, child rearing is becoming a function and responsibility of the Church. Young Leonin will be raised in church creches, their development overseen by priests who will use the gift of Bas’s Persuasion[+2] to mold them into ideal Leonin with help from Basian Possession[+0] to act as mentors and teachers. Crusaders[+2] for the Church to handle the logistics in raising the next generation of the Crusade. Valhawk fucked around with this message at 03:41 on Apr 17, 2019 |
# ? Apr 15, 2019 17:20 |
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Eleazzar the Craftsman - The broken lands. As the Hesperantian fleet fell, Eleazzar magically returned to his flagship, manifesting from whence he had been taken with alacrity and stabilising his flagship with a gesture. Eleazzar stood alone on the bridge of the Excelsior, surrounded by the residue of his loved ones, the last cartographer’s amulet clutched between his hands. Hesperantia was among the most populous of the nations in the bubble, and a huge proportion of the inhabitants of the cityscape were gifted, through their brilliance or through their mastery of technology, magic and artifice. Now, all of those myriad multitudes were, in a single deliberate act of mass murder, gone. Or were they? The attack had come through the Cartographer’s Amulet network, and had destroyed the central node, the Map Table, as well as exploding the amulets. However, the network was still there, a spiderweb of techno-magical connections with high data capacity designed to draw in information, and that’s precisely what it did. All the teeming multitudes of Gifted anima were drawn right into a network now entirely divorced from the physical realm, save for one lone amulet in the hands of their God. There had been no bespoke Hesperantian afterlife, but here the souls were trapped in the eternal circuit, with nowhere to go. But that wasn’t the only network the Hesperantians had created. For most nations, the godphone was singular, and oft-mistrusted tool for diplomacy, rarely-used at best. In Hesperantia, however, they were everywhere. Every factory, every agropon, every arcology. Every drydock, sky dock and sea dock. Every single Heperantian site or vehicle, tower or airship, had a Godphone for instant communication and coordination, as befit the nature of their hands-on deity. Eleazzar stood alone on the bridge of the Excelsior, surrounded by the residue of his loved ones, the last cartographer’s amulet clutched between his hands. It began to glow, nebulous blue energy swirling out and around from it. A few feet in front of him, the bridge Godphone began to ring. It wasn’t alone: Every Godphone except for the diplomatic models began to ring, once, twice, thrice. Then silence: The silence of a God trying to handshake two networks of artifice on a metaphysical level. Within the eternal circuit, the teeming myriad suddenly became aware of new nodes opening all over the network, and in the space between thoughts tens, thousands, hundreds of thousands of brilliant souls were streaming towards them. They found themselves within forges and shipyards, vertical farms and airships, Gyrs and defence towers. In life, they intimately mastered artifice and magic, technology and machinery. They knew these machines inside out. They could control them from the inside out. The ships plummeting towards the ground in BVuage’rshbeoitmtom, slowed only by the failsafes designed into them after the loss of all magic levelled out, filled only with the residue of the dead. Those already down found themselves infused by the souls of the finest engineers and conjurers Hesperantia had to offer, flitting from vessel to vessel, repairs forming almost organically with potent arcane power directed by unequalled manufacturing nous. Except the vessels misappropriated in the battle, which of course gave no indication to their occupiers that anything had changed.. Across Hesperantia factories stirred and resumed production, machines recalibrating themselves as new designs were agreed in the eternal circuit to meet the altered needs of the cityscape-nation. Airship foundries span up afresh, incorporating lessons direct from the front lines in the next generation. Along all the borders, each and every tower activated, weapons running through their warm-up cycles and moving with greater speed and precision than before, as if challenging any that sought to take advantage to dare to have a go. Over in Kravos, the Hesperantian machinery awoke, helpful prompts on displays, lending power in potentia to the gate. In Tumlan, Hesperantian manufacturing devices activated of their own accord, now able to add unique and deep insights directly relevant to the purpose of the Crucible. Given the ultimate cause of all of this, the Eternal Circuit was abuzz with thousands of brilliant minds designing responses to incursions. Any further attempts to intrude upon what was now their home would be met with the fury of a thousand thousand vengeful techno-ghosts, and with the network now decentralized, shutting it down would be an exercise in futility. The Gifted were gone. The Gifted were free. The Brilliance of the Gifted +2 is replaced by The Immortal Gifted +2.
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# ? Apr 16, 2019 00:21 |
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Garret Boffin - Upper Kravos 0/3 BPquote:Garret just stares for a moment at Fire. This was not like the man he had known, the one that had bested all comers for the Crown. Slowly, he extinguishes the divine light coming from himself. Bit by bit he strips it away leaving only his regular form, his soul. "When...when we first came here, I was consumed by despair. The fear that I might never see Clara again gripped me and has never let go, even now it haunts me. And my ascension? It scared me. I never wanted to be a god, I had no idea what I was doing. I was as blind as the rest of us, flailing around for answers. I didn't want to acknowledge it, to have that rift divide us." Garret and Al-Shurrah Garret and Ab-Heru Garret and Eleazzar Garret and Arduk Garret reaches out to speak with Water and Earth in private, together. He brings Fire along. "I wish I had been able to do this quicker, before the decision was made on Purple. Maybe if I had been more open about my ascension, what I had become, things could of been different. I've made mistakes I know. But they were my own, and I will learn and move on from them. Fire...I looked and his choices were not his own. He had been infected by the <Outsiders> and it preyed on his mind as it tortured his soul until his death. I have rectified that and scoured it from him. I am at a loss though with Purple as to what to do though, and wish for your opinion and advice." The report from Grey is disturbing. What is on the Moon? What hammers on that door? Garret ponders this as he approached the small pond by the Luna Tree. He shakes his head and brushes it aside. He must focus on the task at hand, for Eleazzar was waiting. <Ignore it and train. You will be returning soon and can deal with it later,> he sends to Grey. At the waters edge he leans over and he reaches towards the moons reflection. Lady Lanua would not of needed the aid of another for this. The Moon Goddess would of simply folded moonlight into powerful weapons and armor for her chosen angels. Garret would have to make do. Swift hands reach to grab the moonlight, pulling it into physical form. As the Moon Thief works his thought are full of hate for the [Outsiders], hate for taking him here and for what they want to do to him and Kravos. <Fathers> Gift flows into the metal, its bite hard and unyielding to echo his hatred. It takes time, but soon there are thirty large silver bars, glowing a pale light in encroaching darkness. They way less than a feather as he picks up and stores them at the base of the tree. Garrets next move took him to his cottage on the Wind Titans head. As he moved the bed aside, he mused on how over the years as the Wind Crowned, all his would be contenders always went after the decoy vaults he had over the city. They never got anything besides some gold coins and notes of congratulations. The few that managed the harder ones had gotten job offers. Yet, no one had ever expected him to hide his treasures in such a simple place. He'd paid top coin for the anti-detection wards and extended his own powers to veiling it. Under the bed was a hidden trap door that opened with silent precision. It dropped down behind him, leaving no trace of its outline. Garret had long outgrown the need for light but magical crystals along the twisting tunnel lit up anyways. At the end was a plain door with no keyhole or handle. He traced the right pattern, a name, each letter in the right location and it opened. Inside was a small hoard...small by a dragons standard. He had had a long and illustrious adventuring career after all and profited well from it, with both reward and plunder. Today some of his most powerful items in his collection would be departing, likely forever. Belt of storm giants strength, amulet of constitution, circlet of wisdom, goggles of truesight, and an assortment of magical rings. What if any amount of their power Eleazzar would be able to replicate for the armor, he did not know. It would have to be enough. The door closed behind him, the crystals lost their glow, and the trapdoor opened and closed without sound. After placing his bed bad he walked back to the tree and placed these with the divine metal. Lastly he must ask Luna to give up one of her branches. The divine wood would form the core of these suits, swathed in divine protection and rich in mana. He spoke to her through her dreams, in images. The branch falls, is caught. A Hammer strikes, the branch divides into pieces. Each piece grows into an armored figure. They take up position around the tree and their light pushes back the gathering darkness. There's a soft ripple, a tremor, and an almost gentle sigh can be heard as she lets go of one of her branches. Gynth is alarmed at this and flies out of the tree. "Father, father! Luna!" Garret shakes his head and replies, "It is okay Gynth. I just need her help in making something. You know Grey's sword?" Gynth nods slowly, looking out to were it lies in a protruding stump. "She helped me make that too. This is so Grey can defeat those wicked creatures." Gynth hoots and flaps his wings. "Yay! They're mean." Garret turns back and closes his eyes, focusing on speaking to Luna. He directs the excess mana to the stump and shows Luna a large trunk of wood growing up smoothly, forming around the sword. Grey steps up to the trunk and takes out the sword, causing the trunk to fall over. The Nights lift the trunk and hand it to the Hammer, who gives them the glowing armor. He opens his eyes and steps back, unsure if she understood. It would resolve one way or another, he muses. "Come with me Gynth, its time you got some training. So you know how to fight and protect your sister." "Yay! Wait, who will protect her while I'm gone?" the excited owl asks. Garret smiles at the energetic Gynth. "I'll be here, don't worry. You'll have fun." A hooded man walks through the front doors of the academy. The owl on his shoulder garners a few looks but most of those there are busy already at the notice board. Its dominated by a large poster featuring an eldritch monster titled "REWARD! INFO REGARDING WHEREABOUTS OF THESE MONSTERS AND THEIR EXTERMINATION". Several gruff adventurers have already eyed it and retreated to tables, discussing in hushed tones their plans for dealing with such a foe. "...surplus military ballista my cousin..." he can faintly hear as he heads towards the headmasters office. Not a bad idea, Garret thinks. Gynths beak open but Garret puts up a finger to hush him before the owl can speak and draw attention. Stone echoes fade away as he reaches the lush carpet in front of Bigsbys office. He knocks twice, waits, then knocks three times. "Enter!" can be heard a few seconds later. Inside the headmaster swivels an eye stalk from his desk to see his visitor and turns the rest when Garret pulls down the hood. "Well...aren't you supposed to exiled?" "You know how the game goes Bigsby, smoke and mirrors. It's part of why I'm here." The beholder lifts an eye stalk in skepticism. "Oh?" He turns his head to Gynth and before he can speak the owl starts spouting "Hi I'm Gynth! Do you know my dad? Are you friends? Did you go on adventures-" "Easy Gynth, easy. This is your newest student." Bigsby looks flabergasted. It takes a moment for him to recover. "You want me to train...an owl?" Garret whispers to Gynth, who hoots and takes flight only to transform into a massive owlbear. He lands with a thud, head scraping the top of the ceiling. Gynths head turns back to his father, "Wow look how bigger I am!" "How much bigger, you say how much bigger Gynth" Garret replies amused. The beholders eye stalks swivel around, taking in Gynths new form. "Well that's something I can work with...we'll have to reprogram some of the training golems, maybe send in some sparring partners-" Garret shakes his head. "I would keep his training secret if possible. He's very...talkative. But no one should notice him in his owl form." "Very well. Onto other matters. The new training regiment has provided...interesting results. We've had far more training accidents than I'd like though. We need more funding or equipment." "Things are in motion Bigsby, my focus is elsewhere. I promise you though I will see to it as soon as possible. You can expect my messages in the usual form." With his last words Garrets image fades away. "Showoff," grumbles Bigsby. Gynth transforms back into an owl and flys onto the beholders desk. "Do you have any stories?" The headmaster sighs and wonders why he ever came out of retirement. At the Institute, the sudden explosion of the Gifted led to a brief flurry of panic. Wards were checked, double checked, triple checked, and a chicken sacrificed for good measure (mostly to make a sandwhich, it was hard work). The Hespertanian mages had no idea what had happened either, but in the next day or so as work paused an answer emerged. The sudden activity of the new form of the Gifted had wizards chanting battlespells until they realized what had happened. After that, it was business back to usual, as strange vents like this were slowly becoming the norm around here. They still couldn't replace the front doors or make them anything but shockingly pink. The travelgate team got back to work on their previous project. Meanwhile, the teams working on the synthetic rock and the food fungus were stumped. They could roughly guess how they were made but had trouble replicating the process. However, the realization that the material was made provided an interesting line of inquiry. What if they tried making material? Iron, steel, metallogic mixes? They did not have specialized inscects, but they did have golems and alchemy. Perhaps specialized golems could be built with internal alchemical forges that could try to synthesize material from a feed mixture? Stone is placed on top of Stone. Sunlight shines down from the high noon son, stroking sweat on the laborers brow. He pauses, a grey white sleeve from his frock coming up to wipe it off. He labors on, moving the rocks from the waiting wagon into a circle. Stone by stone a small shrine is built, split in half by one of the Luna Trees distant roots. A bowshot away it can seen, swaying in the breeze slightly. A peaceful sight. The laborer pauses after the last stone is placed, stretches, and sits on the root to let out a sigh. The mindless toil had subsumed his thoughts and pushed aside his worry but it was returning swiftly. Garret, or rather 'High Priest Yenalt' as he would be calling himself, looked substantially older, hair a pale silver and skin worn by long years. A simple change, for a no longer mortal body. His unease grew at the thought but the deed was done. Already the pamphlets were being distributed, rumors of 'miracles' spread after clipped copper and solid silver changed hands. Some would come and he would preach with a heavy heart. Garret didn't know what he was doing per say, but he had listened to priests and their prayers enough (usually for healing) to get the gist of it. Not to mention busting up the odd cult or two. With Gynth away training, he needed to stay to protect Luna. This would let him do so and help empower both her and himself with the worship of new followers. Yet even that thought could not distract him from his sorrow at taking yet another step away from his lover. Meanwhile on the moon.... <Ignore it and train. You will be returning soon and can deal with it later,> Grey heard. Constant thumping continues to come from the door as the Nights whisper among themselves. The thought on what might be on the other side, out on the moon (how is something alive out there?) inspires fear but if Lord Garret says to it ignore it, surely it can't be a problem? Yeah, that sounds right. New confidence fills Grey as he address the others. "Lord Garret has spoke to me. He says to ignore the creature and focus on our training. We don't want a repeat of last time" Several of the Nights look downcast at this, remembering their ignoble ends. Others clench fists, fire in their eyes. Grey continues on. "Let us split into groups, each with at least one mage or magic user." Under his directions they split in three groups and sit in circles, with the magic users in the middle. "We don't have weapons up here so we must train our bodies, our minds, and our magic. Some of us have never used it before, so we should focus on just learning how to feel it and use it." As the others got on with their training regime, Grey occasionally joined in but mostly he focused on his soul and the Sword of Night. He knew he had barely scratched the surface of what it was capable of and was ashamed at his poor performance with it. Lord Garret had bonded it to his soul and he was up here with his soul, so why couldn't he summon it? Grey could feel it, but it was so far away...was this a test? He would overcome it, he must to prove himself to Lord Garret. Moon +2, Freedom +2 to mold liquid moonlight into sheets of pure metal. Moon will impart purity and make it weightless. Freedom will grant speed and anti-[Outsider] properties. Thievery +2 to represent the powerful magical artifacts Garret has stolen/acquired over his adventuring career and is sending to serve as the baseline to boost the suit. Think stereotypical D&D magical equipment. Garret takes a branch from the Luna Tree and sends it, along with the infused moon metal, the magical items, a manual on the Magical Ballistas, and the +2 Manafruit through the travelgate to Eleazzar. Luna focuses Mana +2 to growing a separate trunk of wood to harvest next turn Gynth is surprised but treats going to the Academy like trip. Bigsby trains him in the arts of combat. Garret becomes "High Priest Yenalt" and begins a cult/religion about the Luna Tree. A small shrine is built a stones throw away from the tree which he tends to and he hires some people to spread pamphlets proclaiming it the source of purity in these foul lands and that in the end days it will prove their salvation. However his heart is not in it, for it takes him a step further from his mortality. Melancholy -2 Agents train, focusing on the mental/magical and their ability to channel mana. Grey focuses on his connection with the Sword of Night and strengthening it, trying to summon it even on the moon. The Institute investigates the possibility of using special alchemical golems to replicate the processes behind making the synthetic rock and the food fungus. Initial results will probably be crude but hopefully progress is made. Reassured about the Gifted, researchers look into Travelgates +2 and seeing how the spidercrab made use of the gateway and why their destination lead underground instead of the elemental plane of earth. Anti-Hero +2 as adventurers pick up the bounty info and start searching for how deep the [Outsider] infestation goes. They come prepared with potions, alchemical fire, magical scrolls, etc. Most of all, they don't go rushing in. Kravos Relations: Mrad: Open Borders, Open Trade Onshixti:Full Open Borders, Open Trade Hesperantia: Full Open Borders, Open Trade, Hired Magic Engineers for Institute Und: What und? Kiniun: An uneasy Peace Bugs Bottom: Frogs did bad things Tumlun Badlands: Open Borders, Open Trade, Trade Developing Delegation Vaegrheim: Neutral Kravos Things of Note: The Wall: Very wide and very very tall. Encircles Kravos itself, with room outwards to grow still. Magical Ballista are positioned along the top. The Academy: Responsible for training adventurers, very stereotypical DnD ones at that. The Magical Institute: Founded by Garret and staffed by Kravos/Hesperantia wizard/mages/magic engineers. Researches magical things, like teleportation. The Luna Tree: A Divine tree linked to Garret and the Moon, watered with his blood and flesh. Distills the polluted mana into a pure form and spreads it outwards, starting at Kravos, using the Moon. Three stories tall, covered in vines with thorns, and can not be destroyed by mortal means. Items/Bonuses: Bag of Souls: - Holds the souls of dead Kravos citizen, a link to the afterlife Ab-Heru made for them. The Bag of Destruction [+2] - The force it contains can level a city, or smash an army. The secondary effect was interesting. Locked [-2] - The bag can only be opened or used by three gods in agreement. Any three gods. Sword of Night [+0 to +2] - It would allow a mortal to enter the godly arena, however disadvantaged. So long as Garret was manifested on the planet and not incorporated. It can only function at night or in light-less places. On a new moon it functions at a +0 at full moon +2. Mana [+2] - Excess mana given by the Luna Tree. For use in magic related actions, misuse at own risk. Travel-gates [+2] - Two keyed portals are needed to create a jump and anchor the transition, while not quite a stargate it is a wonder of the world and will see many benefits of trade and travel. Anti-Hero [+2] Adventurers that graduate now have Anti-Hero [+2] mortal quality. They can't use it for anything nice unless its really hurtful in the process. Think angry batman. Divine Court: Gynth, Mana Tree Guardian [+0]. Garret's creation/child and guardian of the Luna Tree. Has three forms; a regular sized owl and a massive owl or owlbear that scale in size to the Luna Tree. Nights, Respawn [+0]. Corruption resilience, mental effect resilience, and are anti-containment enchanted. Their aging has been halted and can purify small amounts of amounts of mana for use but generate twice that in corruption. If they die they are transported to the Moon where they train at the Crater, returning to life at the Luna Tree after a lunar cycle. Quornes fucked around with this message at 04:29 on Apr 25, 2019 |
# ? Apr 19, 2019 19:24 |
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Brynjolf - Vaegrheim The initial bloodlust of battle was beginning to wear off, allowing the wolves of Vaegrheim to slowly rally as their more primal, monstrous nature gave way to the more cunning, tactical pragmatism of men. Men who happened to be wolves, but men all the same. They began to set up camps, defensive lines, proper hunting parties and warbands as they came together to expel the invaders, aided by Brynjolf's power. Brynjolf, meanwhile, was busy. Using claws like knives, he carved into the freshly steaming corpse of a frogmonster; one of the few his people had managed to finally kill. These things were difficult to pin down and even harder to kill. Given time and a proper front this wouldn't be so pressing, but the chaos of the situation, and his growing bloodthirst, has pushed the Werewolf Lord down the darker paths of magic and nature. Powered and magic flowed from him into the ruined corpse. Old magic. Some of the oldest the land had ever known. Blood called to blood. Like to like. Through this creature's blood, Brynjolf reached out to those like it who had invaded his land. He would burn them out like an infection. A fever, then. A fever so potent, fueled by his own command of the elements, that their very bodies would boil and burn from the inside out. What was that metaphor, about frogs and pots? Brynjolf had never been one for books. Actions: -Able-bodied Vaegr will use Werewolf +2: Calm down so you can rally and regroup, form proper fighting groups, and burn all corpses, walking or not. -Brynjolf is using Lycanthropy +2 to lend strength to the Vaegr and help them rally. -Brynjolf is using Nature +2 and Druid Magic +2 to Perform some Blood Magic. Performing an ancient, primal ritual on the corpse of a slain Teleporting Frogmonster to curse as many of its kind as can be reached within Vaegrheim with a fever so high you literally burst into flames. Vaegr Assets ??? Rhjamiz fucked around with this message at 03:04 on Apr 20, 2019 |
# ? Apr 20, 2019 02:58 |
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Mugwort – BBVH Laying in the muck with the chaos around him, Eureka came hopping over, pulling Mugwort’s mangled frame; with a sickly pop the tainted tissues of the outsider’s influence fell to the side, and Mugwort the Pure emerged; divine light parted through the clouds and mist and surrounded his form. Eureka, nodding, pulled a sword and shield, a remnant of Hesperantia’s forces, and gave them to Mugwort. Mugwort looked at the undead menace around him, and brought divine fury to it, poorly. Switching out Eldritch Magic +2 for Holy +2 (so like DnD paladin/cleric type of general good holy), changing out drawback to -2 Thrall of the Outsiders. Attacking, without rhyme or reason, the undead menace/evil/cultists/etc using +2 Holy to smite and obliterate them, but invoking -2 Thrall fo the Outsiders because he’s still a puppet.
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# ? Apr 20, 2019 21:56 |
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Eleazzar the Craftsman - Returning to The Spire, Hesperantia BP 1/3 Following the successful genocide of millions of innocent souls by a hidden assailant, and after doing his utmost to salvage the situation on the fly, and with the invaded realm a convoluted mess, Eleazzar saw the wisdom in regrouping and consolidating, the entirety of the Grand Fleet save those volunteering for surveillance duties returned back to Hesperantia. The Excelsior made a brief detour to the nearby Onshixti border to allow Eleazzar to converse briefly with Al-Shurrah before returning to the Spire. Also en route, a deal was struck with Garret, work on a design that would provide suits for his Nights and physical forms for the Gifted, in both cases at the very cutting edge. As soon as he reached the spire, that was set in motion. A huge number of lives had been snuffed out in an atrocity, but consciousness persisted. The Immortal Gifted sought out the psychic imprimatur of the one responsible, their crime echoing through the eternal circuit. They wanted to track him down, pinpoint him and make damned certain his location would never be a secret to those whose lives he had curtailed. There would yet be a reckoning, and it would be inescapable. Hesperantia now has no difficulty whatsoever in solving Kravos' food issues, because there is now a huge surplus. Eleazzar applies Artifice +2, Genius +2, and Upgrader +2, in conjunction with Garret's materials +?, utilising the Manalytic Converters +2 and ther principles to allow for mana purification, integrating Advanced weaponry +2 and shielding, with two intended outcomes: Suits for Garret's Nights as the primary output, with a tweaked design to act as physical, possessable forms for the Gifted. The Immortal Gifted +2, including the Thought Police +2 and the Resolved +2, acting in belated Defense of Hesperantia +2 against the successful incursion, focused on locating the one responsible for their deaths through the immensely potent sympathetic link caused by so great a crime. Let the murderer never have a moment's surcease from the eyes of the murdered, no possible way to hide from their collective awareness, in perpetuity. All ongoing projects with allies continue. Hesperantian Diplomatic Relations Mrad: Open Trade, no overflights. Our borders are open to them. Secretly granted protectorate status under Hesperantia by deific request, to be kept from the Mradi unless the protection clause is invoked directly. Onshixti: Diplomats working to ease the situation. Bug's Bottom: It's complicated. Und: Borders closed going from Hesperantia to Und. Refugees welcome but under very high scrutiny given the Heaven debacle. Trade embargo delegated to Kiniun. Kiniun: Borders closed going from Hesperantia to Kiniun. Refugees welcome but under very high scrutiny given the Heaven debacle. Trade embargo delegated to them. Kravos: Open Borders, Extensive Open Trade, Delegation assisting with teleport experiments, Delegation assisting with long term food production. Defensive pact in the event of invasion. Tumlan Badlands: Open Borders, Open Trade. Tumlan Student delegation in Hesperantia currently producing Airship designs. Eleazzar designing the Crucible for them. Several Merchant Celestial vessels on secondment. Vaegrheim: Open borders but no guarantee of safe conduct, low-level barter trade with the tribes via hench and swole merchants, overflights permitted for now Artifacts in play The Eternal Circuit of The Immortal Gifted. The defensive towers surrounding the nation. The Mana Turbines at Leyhold and adjoining Manalytic Converters. The Cure for Heaven. Legion-class Airships, fast and well armored. Obliterator cannons and handheld variants. Gyr ground attack units, deployable from airships in squadrons. Mindshields Kinetic absorption shields Extant bonuses Artifice [+2] - Eleazzar's domain where magic and technology meet. Genius [+2] - Eleazzar's domain over brilliance, inspiration, intelligence and intellectual rigour. Upgrader [+2] - Eleazzar's domain granted by [Father]'s Gift, of improvement, iteration, making things better. Overconfidence [-2] - Eleazzar's flaw that he has it all worked out through meticulous planning and superior intellect. Smugness [-2] - Eleazzar's flaw of being an utterly insufferable know-it-all who knows he's in the right. The Immortal Gifted [+2] - Hesperantian power representing those at the top of the meritocracy, the smartest, the most adept, Technacolytes, mages, engineers, artificers. All of whom now exist incorporeally in an eternal circuit, interlinking and possessing everything Hesperantian. Drudgery of the Underclass [-2] - Hesperantian flaw of the banal mediocrity at the bottom of the meritocracy, talentless, feckless, not bright, no leadership potential. Defense of Herperantia [+2] - Invade at own risk. The Resolved [+2] - Geniuses seared by the inconceivable. Manalytic Converter [+2] - Like mana stones, purest and least amount of pollution. Godphone [+0] - Frog tech. Instant communication for Hesperantians and between deities. Thought Police [+2] [-2] - Enforcers of Eleazzarian orthodoxy. Advanced Weaponry [+2] - Legion-class Airships unleashing Obliterator broadsides and deploying Gyr swarms is a nightmarish prospect. Mindshields [0] - Mental manipulations are taken into account and safeguarded against.
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# ? Apr 21, 2019 02:26 |
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Ab-Heru-Somewhere in Mrad Ab-Heru throws the godphone and watches it skitter across the room. It's juvenile, this fit of temper, it's petty, and it's unproductive, but it feels good. This had to happen in autumn, of all times of the year, just before he would surrender himself to death. He should be doing that now...he should be preparing himself mentally and spiritually, getting ready to die, focusing himself on his transition, but he can't. There's too much else to do, and this needs to be done quickly. There's no way to save the bodies of those infected, but maybe, just maybe, he can save their souls. Shadows collect around him as he sends out his mind throughout Mrad, and he glows as he sends the shadows out from him, death soaring on black wings. "The branches must be trimmed back so that he tree may live", he mutters to himself. Killing the infected of Mrad and quarantining their souls until I can see if I can separate the soul from the outsider infection. Death +2, Judgement +2
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# ? Apr 21, 2019 05:35 |
Placeholder post. I’ve sent IAC my actions but won’t be able to post until later.
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# ? Apr 24, 2019 12:01 |
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Placeholder Post. Al-Shurrah will use his life-crafting [+2] and governance [+2] along with the Devant's adaptable [+2] to create a new create that can sense corruption and infection from Outside and Outside entities. In addition I want to start a project related to this to create a spell that can block out Outsiders and their minions. War [+2] for now given what has happened with Mugwort and the zombie horde of Legion.
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# ? Apr 25, 2019 12:19 |
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Announcements:
Aramaul - Caverns under Old Kinuin
Bas & the Leonin - Odan, Kinuin
Ab-Heru-Somewhere in Mrad
Al-Shurrah
Mugwort BBVH https://www.youtube.com/watch?v=CE5z80vREiU <"NOoo!">
<TRUTH> - Outside
Brynjolf - Vaegrheim
Eleazzar the Craftsman - Returning to The Spire, Hesperantia
Arduk - Kravos
Garret Boffin - Upper Kravos
I am Communist fucked around with this message at 20:42 on May 6, 2019 |
# ? May 6, 2019 16:20 |
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Garret Boffin - Upper Kravos 1/3 BP "This is no necromancy, but true resurrection. If I had known of the talks with Purple I would of taken a different path...yet what is done is done. If this Purple can keep the peace, then so be it for now. Should they prove otherwise, I will act as I always have in the best interests of Kravos." He falters for a second, then presses on. "I brought him back because he is not at fault for his choices. He was driven to them by the thing the <Outsiders> put in his head, his soul. That and all of this is my fault." His arm sweeps around the room as he says this. "I could of done better. Instead here we are. Whatever you think of it, I WILL continue to work to secure Kravos." Garret turns towards Fire. "And what do you think of this?" Garret is waiting at the Luna tree that night. Hands clasped behind his back, his gaze drawn towards the horizon and the glow of the Wall in Kinuin territory. The ground behind him begins to stir then splits apart as a pair of arms rip upwards. Gasping for breath, Grey slowly pulls himself out of the ground and heaves himself into a sitting position. Dirt clings to his body and the crude clothing covering it. Grey lays there for a moment, slowly controlling his breathing and bringing it to normal as Garret turns towards him. All around them the process repeats as the rest of the Nights begin to return. Garret leans down and extends a hand to Grey. With a faint groan Grey clasps the hand, pulling himself up and shaking the dirt off himself. "I...I'm alive," he says in hushed tones. Garret smiles. "It feels odd, doesn't it?" "We haven't had to breathe in so long..." Grey starts to stretch. "I had almost forgotten what it felt like." By now the other Nights had risen from own their patches of earth to form a rough semi-circle behind Grey. Garrets gaze roamed over them, taking note of how they held themselves. A couple still seemed dazed but the rest were alert. Good. It was time to reveal to them..."You all fought bravely and died. It may be you'll die again. But these deaths will be temporary. Learn from them, learn from your mistakes, and do better. Our enemies, the <Outsiders>, are still out there. To aid you, I have had powerful armor crafted for our battle." He walks up to the base of the Luna Tree. The others follow as a gentle wind brushes the leaves in the top of the tree. "Thirty suits, one for each of you." He waves his hands at them. "Come on, we don't have all day. Put them on." They need no more encouragement than that, each of them taking one of the suits and putting them on. While they don the armor Garret turns to Grey. "Why didn't you summon the sword to you on the moon?" Grey frowns for a moment. "I tried my lord, but I could not no matter my efforts. It felt like there was this...void that it could not cross." "Void?" Garret says puzzled. He did not think the distance would prove a barrier, so what void? "I don't know how to explain it, I-" Grey is cut off as the Moon Lord put a hand on his head. "Relax. Open yourself to me, show me what you felt." A moment passes. The other Nights finish suiting up and are stretching, feeling the suits. Garret's hand withdraws, his eyes full of shock. "This is..but how? The Moon is <Outside>?" "<Outside>? But we were just there" Garret shakes his head. "I will have to investigate later. For now, everyone form a circle. These suits will be yours, for better or worse, forever. We will bond them to you like Grey is bonded to the Sword of Night." As the Nights gather in the circle Garret steps around to each one. With silver shining eyes the god peers past the material to see both the soul and the suit. The Moon metal and Luna Tree wood core respond to his touch. In the metaphysical it spread out towards the Night's soul, sensing the sympathy from their changed forms. The silver threads connecting his servant to himself spread outward and coil around the suit's essence at his touch. Minutes are spent on each one and after an hour of grueling effort that Garret feeling numb it is done. As the last bond is made he groans and plops down on the ground. His arm raises weakly but he manages to signal Grey and Jennifer forward. "There are two purses of coin back there where the armor was, one for each of you. Grey, get a pair of wagons, camping gear, and rations for the Nights. Jennifer, buy all the healing potions and stamina potions you can. By next sunset I expect you to both be done." Garret picks himself up to a sitting position and raises his voice to address all of the Nights. "I hope you're ready and enjoying your suits. Because for the next month you will be wearing them at almost all times. Grey and Jennifer will be in charge of your training, physical and magical respectively. You'll practice til you fall down from exhaustion, get back up with a potion or magic, and keep practicing til you fall down again. Everytime you feel like you can't go further, I want you to remember what happened in your last battle. Because you will be fighting them once more and when you fight them again you'll show them the results of your hard work. Until sunset though...go enjoy yourselves." Some groan but all remember how they died. How could they forget? They trickle outwards, armor stored as to not attract attention. Grey and Jennifer confer in hushed tones for several minutes, coordinating their efforts and deciding on heading to a mountain near the eastern border to stage the training. At last they too leave (a little close?) and Garret is left alone. His head rests on an exposed root as he lays down. Staring at the moon above and the darkness around for a couple moments doesn't magically reveal the answer to his question; how is the Moon <Outside>? Material eyes fail to yield any clues, so he turns to his other senses and calls on <Fathers> gift of Freedom to examine the situation. Just what is going on exactly? He has a couple ideas... Dawns first light find Garret asleep. He wakes from a vague dream surprised as he hasn't actually had to sleep in some time. It's a small thing, but something he's missed. There was still so much to do, so many moving pieces in game he knew not the rules or the players. Any step he took was in the hope it was a right one. Like his next one. The remnants of the Agents were effectively crippled at the moment. No longer under his 'control' but reliant on him for their communication, they had all gone to ground and not been used by Arduk yet. It was time to change that. Calling on the still overhead moon, he tapped into the web that bound the Agents to him and that was used to speak to him. Strings were moved to the Agents so they could speak to each other, yet he remained at the center of the web and could listen in. Changes too were made to how they were inducted to the network. Agents would have to vet and agree as a group on a new candidate, with a group being able to make these prospective candidates Agents. The changes he made were tentative and only time would tell if they fully took hold. The sun was starting to high in the sky and it was almost time for his other role's daily sermon. "...and know hope," concludes 'High Priest Yenalt' in his latest sermon. The small crowd murmur appreciatively and a few walk forward to speak and ask questions with him. Yenalt answers as best as he can, relying on the old dogma of his patrons church. Well, what he can remember. It was never something he paid particular attention to and he had been very liberal with his interpretation of it, adding in several bits and taking a few out. Like that strange naked milk bath required for initiates. Yenalt picks out a few of the more devout members of the congregation and some of the new visitors, to be brought to the shrines room one by one. While it had not grown much besides widening out the area with more stones, the shrine now sported a small undecorated hut over the exposed root. Plain earthen floor greeted those chosen to see him within and it was illuminated by a pale white light with no discernible source. Each is bidden to sit and place their hands on the root. "Feel her. Pray to her, send your thanks and hope so she will hear you." While they did so he closed his own eyes and communicated with Luna's dreams. In the dreamscape he witnessed the prayers and their flow for the first time. Luna stirred and he showed her the light pushing back the darkness. Later that night, Garret sits in the same room. A small cleverly hidden panel in the back goes downward leading to a tunnel. With it he could move freely to and from the base of the Luna Tree without being seen. At the moment though he was holding a small ball of mana. The only illumination in the room was the blue light it gave off as his fingers worked it, drawing in more and more mana as he did so. Gynth could guard Luna well from both land and sky, but if a foe were to come from below he would be severely hampered. Something that could live beneath the ground if needed, something that could help dig and work the earth to let Luna's roots grow easier. At first he thought of a mole then a badger yet neither felt right. A ferret though did. He could feel the response from his own essence, not the portion gifted to him but the one he had earned through a lifetime of effort. As Gynth represented the Moon, so this new child would represent his Thievery. As he worked he wondered what Gynth would make of it when he was done with his training and chuckled at the thought. "Poor Gynth, stuck in the middle with two sisters..." Meanwhile at the Academy, Gynth is hard at work. It would be his fifth time attempting to clear this practice dungeon but he would do it! His eyes were filled with determination and his head was filled with thoughts of head scritches, which why he missed the mismatched stone he stepped on. The ground beneath him collapsed. From the scrying observation room, Bigsby groaned and rubbed its head with an eyestalk. He had hoped that Gynth would finally be able to..hold on! Gynth kicked hard! Even as the ground fell away his owlbear form shot forward across the widening gap. With a solid thump he touched down, fell, and recovered with a roll. He gave a little happy dance before continuing on. There was still the 'idol' to find, a boss fight (a large training golem) and then he had to make his way back out. An hour later, Gynth emerged from a door into the scrying room. Bigsby turned to greet him but was cut off by the owls loud celebration. "I DID IT! LOOK I DID IT MR. BIGSBY!" "Professor. You WILL call me Professor!" yelled the beholder. "...sorry Professor Bigsby. BUT I DID IT! YAY!" His teacher floated there for a second then sighed. "Yes you did. After five tries! Didn't you pay attention to what I was teaching you? You didn't watch where you were stepping! Its always the odd colored spot or the one that doesn't match up." He floats back and forth as he spouts off the tirade but stops at the end to face Gynth. "Well, I hope you're ready because there are more classes to complete. I'll put your Basic Dungeoneering sticker in your log book when we're done here. Now..." The beholder continues to lecture Gynth on what he did right and wrong for another full hour. He took so long because Gynth kept nodding off and each time he would start from the beginning. Eventually Gynth learned his lesson, paid attention, and even managed to answer the questions posed to him. Then Bigsby sent him to the combat room for more training. At the Institute the weeks of hard effort saw much theoretical work done but little in the way of tangible results. They had a basic idea of how they accomplish their goal of replicating the food fungus and a basic idea only. When the travel-gate team brought word they had located the spidercrabs teleport node network, one wizard suggested they go through and steal one of the creatures used to make the food fungus. Unfortunately he made the mistake of mentioning this at luncheon and was the subsequent target of several thrown cupcakes. It taken only one of the spidercrabs mages to tap into their own network and its mastery of magic put theirs to shame. And given how it had, ahem, left the very real risk of pissing off more was not worth it. After several rounds of debate and more thrown perishables it was decided they would go to the very basics and work their way up. Alchemical golem forges would be attempted but only for the making of the most basic of metals and organics for now. Slow and steady would win the race. Meanwhile, the thought of invading spidercrabs were still fresh in the minds of everyone there. The travel-gate team began looking into ways to secure the small travel gates that were used throughout Kravos to prevent another unauthorized used. Some pointed towards the measures taken for the Kravos to Hespertania gate. Others looked at how the spidercrab had to to draw in copious amounts of mana to fuel the spell and brought up mana shunts to block any mana trying to circulate in the runes. A coin was flipped and despite (or because) the magic cast to influence the flip it was decided to investigate installing some kind of mana shunt. They would need time to formulate and test it though first. Moon +2 to change how the Agents work. Instead of all their communications routing through him they can now freely commune with each other. Of course, Garret can listen to them all. Three Agents together can induct a new Agent into the network. This should revitalize the Agents. Using Garret's god senses and Freedom +2 to ponder the mystery of how the Moon is <Outside> yet made of <Inside>, while the lands are <Inside>. PERSPECTIVE revealed to him that the light of the lands was what both repulsed and attracted the <Outsiders>. And that light was...mana? Which comes from life? Is that why the <Outsiders> caused the dead to rise and roam? Mana +2, Thievery +2, as Garret starts on the first step of creating another divine creature. A ferret! Where Gynth is aspected towards his Moon divinity, the ferret will be aspected towards his Thievery divinity. It will have three forms. A normal sized ferret, a giant falkor flying form with scythes, and a giant ferret form that can shift dimensions (turn 2d, phase through stuff, etc.) Grey and the Nights bond with their Armor of the Night suits. Kamen Rider/Power Ranger style, but since its soul bonded not something they can really lose. Time is spent practicing hard, pushing themselves to the limit as they learn to use their new armor and its abilities to the fullest. Mock battles with rotating team sizes to build teamwork/coordination. Punches/magic are pulled, healing/restoration magic and potions freely used to keep them going through this training montage. They know round 2 is coming up. Gynth continues training at the Academy. More montage! More Owl Fu! More mice snacks! What took the whole Institute weeks was accomplished by a single wizard of the spidercrabs. For once, rationale thought prevails and they opt for a slow and steady approach, continuing their research on their own. They lean heavily on alchemy and study/attempt very simple things. Maybe if they could see what those simple things were better? Meanwhile the Travel-gate +2 team works on security. Their travel-gates needed some way of being secured from use by those unauthorized, and the measures for the ones to Hepsertania weren't feasible for every gate. They explore mana shunts/drains to ensure mana couldn't be gathered or maybe to drain it away. The little shrine grows and "Yenalt" continues to preach. Mostly he preaches what he remembers from his patron's church but he throws out the parts he never liked and throws some stuff in. Visitors are encouraged to touch the root and send prayers of hope and thank. While they do this he "meditates" and speaks with Luna, watching the prayer process and explaining to her whats happening. Kravos Relations: Mrad: Open Borders, Open Trade Onshixti:Full Open Borders, Open Trade Hesperantia: Full Open Borders, Open Trade, Hired Magic Engineers for Institute Und: What und? Kiniun: An uneasy Peace Bugs Bottom: Frogs did bad things Tumlun Badlands: Open Borders, Open Trade, Trade Developing Delegation Vaegrheim: Neutral Kravos Things of Note: The Wall: Very wide and very very tall. Encircles Kravos itself, with room outwards to grow still. Magical Ballista are positioned along the top. The Academy: Responsible for training adventurers, very stereotypical DnD ones at that. The Magical Institute: Founded by Garret and staffed by Kravos/Hesperantia wizard/mages/magic engineers. Researches magical things, like teleportation. The Luna Tree: A Divine tree linked to Garret and the Moon, watered with his blood and flesh. Distills the polluted mana into a pure form and spreads it outwards, starting at Kravos, using the Moon. Three stories tall, covered in vines with thorns, and can not be destroyed by mortal means. Items/Bonuses: Bag of Souls: - Holds the souls of dead Kravos citizen, a link to the afterlife Ab-Heru made for them. The Bag of Destruction [+2] - The force it contains can level a city, or smash an army. The secondary effect was interesting. Locked [-2] - The bag can only be opened or used by three gods in agreement. Any three gods. Sword of Night [+0 to +2] - It would allow a mortal to enter the godly arena, however disadvantaged. So long as Garret was manifested on the planet and not incorporated. It can only function at night or in light-less places. On a new moon it functions at a +0 at full moon +2. Mana [+2] - Excess mana given by the Luna Tree. For use in magic related actions, misuse at own risk. Travel-gates [+2] - Two keyed portals are needed to create a jump and anchor the transition, while not quite a stargate it is a wonder of the world and will see many benefits of trade and travel. Anti-Hero [+2] Adventurers that graduate now have Anti-Hero [+2] mortal quality. They can't use it for anything nice unless its really hurtful in the process. Think angry batman. Armor of Night [+0] The armor can take multiple hits from minor outsiders without taking any damage. Divine Court: Gynth, Mana Tree Guardian [+0]. Garret's creation/child and guardian of the Luna Tree. Has three forms; a regular sized owl and a massive owl or owlbear that scale in size to the Luna Tree. Nights, Respawn [+0]. Corruption resilience, mental effect resilience, and are anti-containment enchanted. Their aging has been halted and can purify small amounts of amounts of mana for use but generate twice that in corruption. If they die they are transported to the Moon where they train at the Crater, returning to life at the Luna Tree after a lunar cycle.
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# ? May 12, 2019 01:55 |
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Bas & the Leonin - Odan, Kinuin All had proceeded as he had wished, his great temple at last towered around him born of his own two hands and the offerings of his faithful, a long dream made real. On top of that his efforts to help his people take advantage of the surfeit of births had succeeded as well. Still, there were worrying portents. From the borders rumors came of the terrible war that had raged between Hesperantia and Bug’s Bottom, news of further chaos in Kravos reached his ear as well. The world was becoming increasingly dangerous and his faithful would need every advantage if they were to survive and thrive. He pondered how to provide this for a time, what blessing to bestow, how best he could aid his people. After much time and though he finally came upon a solution. So it came to be that he was seated upon his throne, the air athrum with divine energy and prayer. Bearing his claws he slashes at his own side, leaving a deep gash. It was painful, but he proceeded stoically, pushing through the pain for what was to come next. From the wound started to stream hid divine blood, it flowed down the throne into carefully prepared basins and reservoirs which carried it away deeper into the very guts of his temple. As his blood flowed freely in far greater quantity than might be contained in a merely mortal body, he began his true work. From his blood he would forge for his faithful the ultimate aid and protection. He worked his divine will, calling forth all his power, and the resonance of prayer and devotion that filled his temple. He shaped it all towards his goal, he could see it all in his mind’s eye. Deep in his temple would be a sacred pool, full of his transmuted blood, taking on the appearance and consistency of molten gold. A warrior, after spending a period of prayer and contemplation of Bas’s glory would enter the pool. Once they reached knee-deep, they would kneel and offer prayers of submission to Bas. If their faith was true, the golden substance would climb their bodies and they would feel the very hand of god laying claim to them. When they were fully covered, they would be bonded with the portion of the substance that covered them. It would form a thick second skin of liquid gold when active. When not in use, it would retreat into the wearer’s body, for it was more than mere armor, it would have a life of its own. Born from Bas, the Virtus would bond with its wearer for life, it would serve as its wearer guide and companion, their own personal priest of Bas to ensure their faith in Him forever blazed. For faith would be vital for both the wearer and the Virtus for it would be the resonance between the Virtus and the faith of the wearer that would both power and sustain the Virtus. The stronger and more intense the wearer’s devotion to Bas, the more it could turn aside damage and enhance the physical strength of its wielder to supernatural. Thus, due its very nature, the Virtus would be ever driven to ensure it’s wearer was ever and always a paragon and faith and devotion to Bas, and it would have all of the tools and knowledge of Bas’s priests to do so. Bas had no doubts his crusaders would take to this new blessing like a fish to water, for faith was not in short supply. Soon enough they would be able to learn how to make best use of this new blessing, work it into their battle strategies, and use it to further their own devotion to God. Bas is gonna make the Virtus from his own blood. The faithful can make pilgrimages to Bas’s temple and if their devotion is true they will be bonded with a Virtus in a ritual. Once bonded when active it will have the appearance of a second, thicker golden skin, while when inactive it will retreat inside the wearer’s body. Wearer’s gain physical strength and the ability to deflect impacts and energy that scales with their intensity of their faith in Bas. Of course, the Virtus’s will be alive and have personalities of their own. Shaped by Bas to serve as guides and companions to the wearer’s, they’ll in essence be their wearer’s own personal priest dedicated to helping their wearer become ever more devoted to Bas. This will be both because born from Bas they are instinctually faithful and because the wearer’s faith is what sustains them, so they’d literally whither away and die if their wearer stops believing in Bas. Soul Forge[+2] to transmute Bas’s blood into the substance that makes up name, and to provide the power for their other abilities born from their resonance with the wearer’s soul. Strength[+2] to empower the Virtus to grant their user greater physical strength and resistance to damage. Persuasion[+2] to create their personalities and to empower them to act as priests for their wearer making use of all of the powers and skills Bas’s priests normally possess though for an audience of one. Place of Power[+2] since Bas is using the Temple’s divine resonance to help make the effect possible in the first place. The Leonin, due to being Crusaders[+2] should easily meet the worthiness requirements to gain the Virtus and be able to make good use of them. Their nature as holy warriors should also help them integrate this new blessing into their strategies and tactics.
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# ? May 15, 2019 04:52 |
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Aramaul - The Deep Throne Seven hundred feet directly beneath the sure site where the first Basian cathedral had been ruined, a Cavern of deepest black stone was found by Aramaul's bats. Carved by the unfathomable power of the Outsiders, the twisting dome seemed to echo with a corrupt energy. Within it the god of wickedness soon set up a pile of black cobbles and purple silk to serve as his unholy antithesis to the golden rival. Before his feet lay a ritual circle. Not often now did he need to deal with courtiers and intermediaries. As of late, Aramaul's strength had been in his magic more than in his gold. Still, there was something unusual that was bothering The Master, why was it that the curse he had laid upon Onshixti still held sway even after he had expected it to expire? Nonetheless, the time had come to dispell it. The Basians had many mouths to feed and were happily trading away surplus food into the black market. Time for them to feel the bite of winter. He stepped into the circle and raised his arms. Two bound figures wrapped in blankets writhed before him. Undoing the ritual from earlier. I've got Despair [+2] if I need to roll for it. Explorers, the Deep Underground The Master, whoever he was, ruled the crime syndicate from some hidden roost. If he even existed. And so a team of skilled smugglers and burglars, with the best climbing equipment money could buy was delving as deeply as they possibly could, mapping and marking passages, aided by a magician who would not show his face but seemed to have no need for the enchanted lanterns they had brought. It was a strange task, for the mortals had been under the impression that the passages under the Master's control (all of the underground) were already well-known. But perhaps an earthquake had opened this new region. Each group of mortals pushed as deep as they could, armed with pickaxes and blasting powder as necessary, unaware of other teams making similar efforts hundreds of miles away. Using Hunting and Kindred to properly figure out what's going on underneath my territory. Lesser vampires accompanying the expeditions to keep things under wraps. If 'contact' is made, then Aramaul will travel there as fast as magic allows Speleothing fucked around with this message at 01:31 on May 16, 2019 |
# ? May 16, 2019 01:23 |
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Al-Shurrah - Onshixti There is a chat meeting between Eleazzar and Al-Shurrah regarding his discovery of the dagger that was in the table. The general gist is that Al-Shurrah is kind of short-tempered with Eleazzar, but after the craftsman clarifies that he is not accusing Al-Shurrah of being responsible they discuss the various occurrences in both countries and that some third-party might be behind it. Al-Shurrah is reluctant to make an open move himself but Eleazzar's insistence on public response forces him to agree to various actions regarding these events. It seemed plausible that some entity or force was acting in Onshixti, sowing dissent and trying to breed chaos. As a god of war, Al-Shurrah had no moral objection to war but as a ruler of a nation he would not tolerate another trying to manipulate him into conflict he did not wish. Onshixti was also a country of many different races and cultures that had not learned to coexist without Al-Shurrah forcing it. He was aware that this peace was fragile and if a manipulator was playing games with the Devant that it could set back his dream. With this premise, Al-Shurrah examined the evidence that might suggest this:
Conjecture: There may have been other agents that had acted in the attacks against the nurseries Conjecture: If the Hesperantian Gifted had not deliberately sabotaged the body, then the substance may have also been a delayed method to destroy the body and hide evidence Al-Shurrah had already searched for enemy agents and found no sign of other agents when the evidence had originally incriminated Hesperantia. Eleazzar claimed that all the Gifted had been killed in the event that had destroyed the mapping device. Although this event had occurred several months after the initial terrorism, there was no reason why the dagger could not have been manufactured prior to those attacks or that the dagger had been traded away to another nation at some point and acquired from there. There was no cause to assume that there were still agents in Onshixti, but the continuing inability to conceive offspring could be taken as a sign that there was still a force or hostile agents operating in Onshixti. It was ultimately all coincidental, the issue in conceiving children could be another factor of the danger and taint of Outside in the bubble they lived in. However enough coincidence warranted a second look and Eleazzar had enough reasons to believably claim innocence in trying to provoke a conflict. The need to implement widespread infrastructure that could preemptively detect Outsiders and would be effective with the mass of contaminating readings from the north would be a reasonable cover to begin another round of investigations. Again the intelligence agents of Al-Shurrah would be sent forth to look for anyone and anything that might deliberately evade these tests, and asses whether they were foreign agents or not. For his own part Al-Shurrah would perform various divinations to see if he could detect a more remote influence on his nation. Satellite imagery would be consulted to try and find movement in remote regions of Onshixti and its neighbours. As far as Al-Shurrah could search without critically violating the trust and privacy of the Devant he would do so. But mass scanning stations and quarantine centers would terrify the Devant civilians, who were already traumatised by many of the events in this world. Thus Al-Shurrah looked to a living solution to the detection, a creature that the people would find unobtrusive and would not alarm them. Three strains would be needed, one for above ground, one for below and one for below the waters surface. A bird with sweet song and mild temperament, a playful mole that did not disturb the underground caverns and ecosystem of the subterranean Devant, and an amphibian that could remain underwater for a great deal of time. These would be the living detectors he would create, but all creatures needed to fit into the ecosystem and to coexist. This was his real challenge, and what the infrastructure that would be built for this purpose would manage. They would be more akin to veterinarians or rangers than to doctors or inquisitors. The arcane artifice that currently could detect the Outsider presence or taint would remain until the living version was deployed fully, as well as for use by armed forces in international missions. Divine Action: Creating a living Outsider Detector. The three species of bird, mole and amphibian will exist within the ecosystem without disrupting it harmfully. They will have instinctive actions to mark people or regions that are tainted by Outsider influence or presence. The infrastructure behind these will be people that monitor and track these behaviours, as well as care for these creatures and make sure that they don't disturb the various ecosystems they will enter. Lifebringer [+2] and Adaptable [+2] Mortal Action: Checking for any traces of foreign agents acting within Onshixti, or of another God or their servants that may be causing the various issues affecting Onshixti. This will be co-ordinated with the deployment of the detectors to give this a cover story and to also avoid scaring or intimidating the public. In addition to the mortal agents involved, Al-Shurrah will co-ordinate the efforts himself and also supplement the intel with the satellite data and divinations to try and detect other divine powers affecting Onshixti. In addition to all this, Al-Shurrah will be following the lead of the dagger that Eleazzar found, to see if it is of genuine make and its movements if so. Governance [+2] and War [+2] After this turn, regardless of whether I successfully find the cause of these incidents or not, the borders between Onshixti and Hesperantia will be reopened on the Onshixti side. Trade will resume, although with more stringent customs checks and background checks of people entering. Furthermore while travel bans will be lifted, travel advisories will advise avoiding Hesperantia for the time being.
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# ? May 17, 2019 08:07 |
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Brynjolf - Vaegrheim It was over. All of the anger and rage drained from Brynjolf as he slowly shrank back down into his human form. What a nightmare. What a mess. The terrain had been radically altered. Nothing was where it should have been. Everything was chaos. Slowly but surely, Brynjolf began to link up with bands of Vaegr, setting them to work rebuilding. Others were dispatched to find the borders of this new~ish land and post the Wolf's Head Totem to properly declare the territory as that of Clan Wolf. "Vaegr blood paid for this land. Their spirits have mingled with it. By our right do we claim it. The frogs can worship who they like, but they will obey our laws." Meanwhile, Brynjolf and the Druids would set about putting the land right and healing the corruption and contradictions and general mess made by the sudden smashing together of two radically different biomes into a hodgepodge of territory. There was also the matter of finding out what remained of his projects. That would need to be addressed. But with so much new territory to cover, Brynjolf was going to need wings... Actions: -The Vaegr will begin to rebuild. -The Vaegr will use Werewolf +2 to start consolidating the combined territories into a single territory called Greater Vaegrheim. One that is, naturally, under the control of Brynjolf and the Clans. The Wolf's Head Totem will be posted to mark the new borders, and all those newly Liberated Frogs () will be taught the new way of things; respect the land, honor the spirits, and revere nature. Take care of it, and it will take care of you. The Druids commune with the spirits and the land, and Brynjolf is the avatar of Nature. You don't gotta worship him or anything, but if you want to live here, you follow the goddamn rules and we don't break your kneecaps. -Brynjolf and The Druids will channel Druid Magic +2 and Nature +2 to begin the process of merging the two radically different biomes and healing whatever damage has been done to Bug's Bottom (aka, tearing down industry and returning the land to uncorrupted nature, cleaning up all this loving garbage they threw everywhere), primarily by terraforming Bug's Bottom into a diverse set of wetlands that blend seamlessly into the chillier Boreal biome of Vaegrheim (mineral-rich bogs and fens primarily, with proper swamp more prevalent in the south). -Brynjolf will use Lycanthropy +2 to assume the shape of a more useful animal for travel (Golden Eagle let's say) in order to more rapidly spread his divine will around what is now Greater Vaegrheim. -Take inventory of the two projects that were in progress when the attack occurred; Goblin Breeding and SkyWhales. What is their status? Can they be salvaged? Vaegr Assets ??? Rhjamiz fucked around with this message at 12:41 on May 18, 2019 |
# ? May 18, 2019 02:42 |
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Mugwort – Bugheim (0/3) Mugwort walked along the ship, taking in the new feeling of peace and purpose. He took a glove off, and placed his sticky hand into the muck, holy energies flowing through it. The remaining frogs all rose, and soon the merged swamplands began to bubble as figures emerged from it. The Frogs make their new homes and shelters while obeying Vaegerlaw as much as possible, their changing and massive forms moving their home sections into tidy and comfortable spots. Short post but efficient! Using Holy +2 to resurrect the decimated beings from the war into some sort of new Holy Wight sort of thing, but without the undead perversion of nature aspect. However invoking Avenger -2 because he is taking time away from his true goal, defeating the Outsider or its mechanisms. The Frogs of (formerly) Bug’s Bottom are changed to Werefrogs +2 (randomly and without reason they hulk out into a..bigger…more froggy frog, so useful for building/carrying things) and -2 Destructively Curious (the frogs, having lost their Dumb quality are now very intrigued with everyday goings on, its just that they’re still big frogs and accidentally knock stuff over and such).
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# ? May 18, 2019 22:04 |
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Eleazzar the Craftsman - The Spire, Hesperantia BP 1/3 First things first. A destroyed but otherwise valuable Onshixti artifact at the epicentre of the attack on the table. No other artifacts found. At all, not even a trace. Given conversations with Al-Shurrah about the attack on his nation, which wrongly framed Hesperantia, there were more than enough similarities to suggest the same modus operandi. The proof would be the outcome: How would the other deity react, and would those reactions conform to the frame hypothesis? Could that be leveraged to advance Hesperantian strategic interests? A dialogue with Al-Shurrah was arranged, and it seemed to Eleazzar as it so often did that he was right. Consequently, a statement was made acknowledging the situation, and arrangements were made for the re-opening of the border and the resumption of trade, with extensive vetting via the Immortal Gifted to ensure no repeat incidents and no untraceability. Events in what had been Bug's Bottom were observed. The liberation of the slaves, the elimination of the abominations, and the restoration of Mugwort. These were largely the objectives of the fleet heading south, so with the Hesperantian vessels in Bug's Bottom hands, A new accord was reached between Eleazzar and Mugwort. Hesperantia would become a safe haven for the restored frogs, and in return the Hesperantian vessels would be returned to their original owner. A lone vessel would be on secondment to Mugwort. Whilst the reduced materials from Kravos were a disappointment, they were turned towards Project Gestalt, a modular, colossal singular body. The majority of Eleazzar's time was dedicated to working on immortal forms and repairing the fleet. Relations with Mugwort normalised, fleet returned in exchange for Safe Haven status. Relations with Onshixti preparing for de-escalation. Voltron option with the materials from Garret. Eleazzar applies Artifice +2, Genius +2, and Upgrader +2, utilising the Manalytic Converters +2 and Advanced weaponry +2, with the Immortal Gifted +2 and the Resolved +2, shoring up the Defense of Hesperantia +2 to restore and repair the fleet, adjusting them to be better Immprtal Form +0 exemplars. Otherwise time devoted as outlined in service of the Gifted, All ongoing projects with allies continue. Hesperantian Diplomatic Relations Mrad: Open Trade, no overflights. Our borders are open to them. Secretly granted protectorate status under Hesperantia by deific request, to be kept from the Mradi unless the protection clause is invoked directly. Onshixti: Preparations underway for the restoration of trade and the reopening of borders, with strong safeguards in place.. Bug's Bottom: Relations restored. Hesperantia a safe haven in exchange for the return of the ships, one vessel on secondment. Und: Borders closed going from Hesperantia to Und. Refugees welcome but under very high scrutiny given the Heaven debacle. Trade embargo delegated to Kiniun. Kiniun: Borders closed going from Hesperantia to Kiniun. Refugees welcome but under very high scrutiny given the Heaven debacle. Trade embargo delegated to them. Kravos: Open Borders, Extensive Open Trade, Delegation assisting with teleport experiments, Delegation assisting with long term food production. Defensive pact in the event of invasion. Tumlan Badlands: Open Borders, Open Trade. Tumlan Student delegation in Hesperantia currently producing Airship designs. Eleazzar designing the Crucible for them. Several Merchant Celestial vessels on secondment. Vaegrheim: Open borders but no guarantee of safe conduct, low-level barter trade with the tribes via hench and swole merchants, overflights permitted for now Artifacts in play The Eternal Circuit of The Immortal Gifted. The defensive towers surrounding the nation. The Mana Turbines at Leyhold and adjoining Manalytic Converters. The Cure for Heaven. Legion-class Airships, fast and well armored. Obliterator cannons and handheld variants. Gyr ground attack units, deployable from airships in squadrons. Mindshields Kinetic absorption shields Project Gestalt Extant bonuses Artifice [+2] - Eleazzar's domain where magic and technology meet. Genius [+2] - Eleazzar's domain over brilliance, inspiration, intelligence and intellectual rigour. Upgrader [+2] - Eleazzar's domain granted by [Father]'s Gift, of improvement, iteration, making things better. Overconfidence [-2] - Eleazzar's flaw that he has it all worked out through meticulous planning and superior intellect. Smugness [-2] - Eleazzar's flaw of being an utterly insufferable know-it-all who knows he's in the right. The Immortal Gifted [+2] - Hesperantian power representing those at the top of the meritocracy, the smartest, the most adept, Technacolytes, mages, engineers, artificers. All of whom now exist incorporeally in an eternal circuit, interlinking and possessing everything Hesperantian. Drudgery of the Underclass [-2] - Hesperantian flaw of the banal mediocrity at the bottom of the meritocracy, talentless, feckless, not bright, no leadership potential. Defense of Herperantia [+2] - Invade at own risk. The Resolved [+2] - Geniuses seared by the inconceivable. Manalytic Converter [+2] - Like mana stones, purest and least amount of pollution. Godphone [+0] - Frog tech. Instant communication for Hesperantians and between deities. Thought Police [+2] [-2] - Enforcers of Eleazzarian orthodoxy. Advanced Weaponry [+2] - Legion-class Airships unleashing Obliterator broadsides and deploying Gyr swarms is a nightmarish prospect. Mindshields [0] - Mental manipulations are taken into account and safeguarded against. Immortal Form [0] - Making new bodies for the Gifted
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# ? May 20, 2019 22:46 |
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Ab-Heru: Mrad Ab-Heru dies. Ab-Heru: Land of the Dead Ab-Heru again begins his journey through the lands of the dead, this time accompanied by the souls of all those who were infected. When he gets to his palace, he begins the arduous process of sorting those souls that are still infected by the outside parasite Destroying those souls still infected, welcoming those that arwnr to the afterlife. Death +2Judgement +2
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# ? May 21, 2019 05:47 |
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# ? Apr 24, 2024 12:05 |
Arduk- Kravos [BP 0/3] ~Update 26~ fluff Arduk attempts to upgrade the Geists with an Outsider-sensing ability- basically allow them to act as bloodhounds for outsiders and outsider-tainted beings. Working off of the existing Outsider-detecting technology co-developed by Kravos Hesperantia as a base. Tapping Wind [+2] to modify the wind spirits and Resolution [+2] to bolster their ability to stay on the trail of a target for a long period of time. Unsure if the Geist [+2] would apply as well- I can see arguments both for and against it so I'll leave that up to you. Arduk and the Crowned order the design and construction of large food storage facilities and dispensaries- granaries, cold storage buildings maintained by ice magics, etc. The goal is to preserve the excess food surplus in case of future emergencies. This work is folded into the larger job of rebuilding Kravosi infrastructure. The Traders of Wonder [+2] finish the Builder golems. I am unsure if your last update meant these golems would be finished at the start of this turn or after. If the golems are ready to be used this turn, 3 are assigned to the infrastructure projects in Kravos (along with the Traders of Wonder bonus if they are not needed to complete the golems) and 2 are assigned to the Crucible project. The Revenants [+2] formally join the Crucible project. They will be both a boon to physical construction and guides to interacting with the local spiritual topography as they are deeply connected with Arduk's Stand. Arduk summons all of Tumlan to the Crucible construction site. It has been several hundred years since such an event has occurred, and the faithful will flock to the banner of the Captain without hesitation. However, if you feel like this action deserves a roll (especially in the case of those following the Khan of the Golden Horde), Mortal Masses [-2] probably applies.
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# ? May 24, 2019 00:51 |