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Is there any way of stopping the GP bottlenecking? No matter how many I build, they have super long lines with people coming back after yet another diagnosis.
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# ¿ Mar 22, 2019 22:54 |
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# ¿ Apr 19, 2024 18:19 |
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Mazz posted:Go into the overview window, and go to policy. Turn diagnosis confirmation to 95-97%, and turn on the fast track so that any diagnosis that pushes them to 95%+ certainty sends them for treatment, instead of back to a GP for final diagnosis. You can play with the settings even more if you want, this is just the settings I can guarantee work. I did this setup for the last few maps of the regular game this week and I could stay ahead of the patient load with 5-6 GPs and maintain 90%+ cure rates through 500+ cure stages for the 3 stars. EDIT: I actually had more, up to 8 on Croq, but its whole deal is high patient count. I had 5 on Pelican. Thank you, that really fixed it!
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# ¿ Mar 24, 2019 23:39 |
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There is a new game? YES!!!
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# ¿ Aug 10, 2022 12:50 |
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Why aren't the students using my private tuition room? I hired a teacher for it. The room looks nice. But no student wants to go there?
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# ¿ Aug 10, 2022 21:31 |
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I had a weird dream. I was logging into Steam to play. But the game had been replaced. By something called TwoPointZoo. Lesson learned: Do not play just before bedtime!
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# ¿ Aug 16, 2022 11:49 |
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I'm stuck in the Spiffinmore map. My students are just too stupid! How do I attract smarter students?
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# ¿ Sep 5, 2022 18:06 |
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# ¿ Apr 19, 2024 18:19 |
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I did it! They finally got their grades. Now to fill every free spot with tons of flowers and random stuff to get the next star.
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# ¿ Sep 8, 2022 12:57 |