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I'm cautiously optimistic too. Theme Hospital is one of a handful of games from my childhood that I go back to every couple years. Will wait to see a couple reviews first, I think.
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# ¿ Aug 27, 2018 16:34 |
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# ¿ Apr 23, 2024 16:32 |
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Rad Russian posted:Them giving out so many preview copies is usually also a good sign that they know their game is good. The apparent review embargo would seem to belie that somewhat. Easy to get FM radio host rejects excited about a game they can crow to their followers they got early. Definitely waiting for real and professional reviews, personally. Especially with the discount extending a week past release.
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# ¿ Aug 27, 2018 21:39 |
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I read there's a way to pick up and move an entire room. How? Edit: Nevermind, you have to be in the edit menu to do it. Super convenient.
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# ¿ Aug 31, 2018 01:21 |
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If I'm understanding things correctly, diagnostic skills are far more valuable than treatment skills. A good diagnostic doctor is going to identify a disease without sending the patient to multiple tests (with a GP visit in between each time), which effectively speeds up the lifecycle of the average patient when they enter the hospital. A strong treatment doctor makes treatment more successful, but I'm struggling to identify why I care. You get paid anyway, the rewards for the emergencies are barely worth it, and ghosts hilariously make people RUN to their next task instead of slowly walking there, which is a net benefit! The hardest and worst part of the game is the pile up at the GP, and the attendent pruning of the near-death patients before they keel over every few minutes. I wish the game let me just set a policy that said "at 5% health, a patient is sent home" so I can just spend my time watching the fun animations like I want to.
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# ¿ Sep 4, 2018 13:17 |
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The way I deal with the glut of patients is to periodically open the "patient" info tab, sort by "diagnosis", and just go down the list kicking everyone out who hasn't even had their initial GP consult yet until I'm down to a reasonable queue.
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# ¿ Sep 4, 2018 18:45 |
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While I admit min-maxing your hospital to peak efficiency is most of the fun of the game, I'd like to take a second to note how good the music. I find myself humming it when not playing, and I would buy a DLC of just more tracks by the same composer. The various radio announcers are all great and entertaining, too. I'm on the public hospital level and I very rarely hear any repeated lines from any of them.
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# ¿ Sep 6, 2018 03:26 |
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Yes it took me a while to realize that the game weights the busy reception area, and the abandoned, unused, unvisited wing of your hospital equally when determining overall attractiveness.
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# ¿ Sep 6, 2018 13:55 |
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Autonomous Monster posted:
This is the gaming equivalent of those people who can only masturbate to truly disturbing, quasi-legal, low-rez porn produced in Eastern Europe because nothing else works for them anymore. They don't even enjoy it, really, but they still can't help themselves.
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# ¿ Sep 7, 2018 16:04 |
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Ugh I need to bump my Hospital Level up to 18. It says promoting and training staff increases it, but it doesn't, and hiring new staff barely moves the needle. Do I just need to build a dozen mega scanners I'll never use to pass the level?
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# ¿ Sep 14, 2018 14:58 |
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The Culture Shock DLC is out, though I haven't played it yet. Enjoying dipping back into TPH, it's a nice and calm game for me and I have all the other DLCs to catch up on first. Spooky Mode reactivated today for Halloween. Its my first time playing with it on and I'm pleasantly surprised at all the subtle little changes it makes. Especially the music, which is one of my favorite parts of the game honestly.
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# ¿ Oct 27, 2020 20:16 |
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# ¿ Apr 23, 2024 16:32 |
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Yeah, the dlc just adds new regions and diseases specific to those regions that don't appear in any of the base game areas. I'm fairly certain none of the gameplay features they've added over the years that impact everything (like copying and pasting room layouts) is tied to anything you have to pay for.
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# ¿ Dec 28, 2021 17:50 |