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I'm gonna hope to get in the beta then play it.
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# ? May 21, 2020 00:50 |
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# ? Apr 18, 2024 05:53 |
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Minrad posted:that ui looks pretty atrocious It’s obviously not the final UI lol cmon man. They even said it was gonna be a lot of placeholder stuff before final release.
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# ? May 21, 2020 00:52 |
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The REAL Goobusters posted:It’s obviously not the final UI lol cmon man. They even said it was gonna be a lot of placeholder stuff before final release. ArtifactDefender95 has logged on
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# ? May 21, 2020 00:53 |
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Why don't they fix their dying game dota underlords?
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# ? May 21, 2020 00:54 |
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No Wave posted:Why don't they fix their dying game dota underlords? You aren't kidding, jeez
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# ? May 21, 2020 00:56 |
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Underlords is good, actually, even if it's also dead and no one cares about or will ever care about it.
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# ? May 21, 2020 01:04 |
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Amethyst posted:ArtifactDefender95 has logged on That’s right
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# ? May 21, 2020 01:09 |
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eric ciaramella posted:Underlords is good, actually, even if it's also dead and no one cares about or will ever care about it. UnderlordsDefender77 has logged on
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# ? May 21, 2020 01:13 |
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Amethyst posted:UnderlordsDefender77 has logged on GuyWhoCantEnjoyAnything logged on
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# ? May 21, 2020 01:40 |
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The REAL Goobusters posted:GuyWhoCantEnjoyAnything logged on Not true. I enjoy posting in the artifact thread.
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# ? May 21, 2020 01:46 |
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Amethyst posted:You aren't kidding, jeez aren't autochess games dying in general? they were big there for about 2 1/2 months and then people just collectively stopped talking about them
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# ? May 21, 2020 02:05 |
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Yeah but it's interesting seeing big guys like valve and riot going down with the rest of them. Like remember when 20 mobas were released every month? Dota and league lasted while the others all died relentlessly. With this latest wave of "take popular community based thing and commercialize it" it seems to be failing for valve, too. What changed? They probably just jumped the gun, thinking that auto-chess is the next dota, when really it was just a fad.
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# ? May 21, 2020 02:13 |
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Battlegrounds and TFT are still games people actually play and post about here. Valve wasn't wrong to jump on a fad, they just ended up making a game that wasn't as good.
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# ? May 21, 2020 02:24 |
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The REAL Goobusters posted:It’s obviously not the final UI lol cmon man. They even said it was gonna be a lot of placeholder stuff before final release. Also, Hans from GiantMoron said that he really likes it, so it must be good!
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# ? May 21, 2020 02:25 |
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Voyager I posted:The UI is incredibly obvious placeholder art. Like a significant number of icons are scribbled in, chill out. i think it's fine to mock placeholder art in a game that a billion dollar company has spent years developing
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# ? May 21, 2020 02:31 |
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AnEdgelord posted:aren't autochess games dying in general? they were big there for about 2 1/2 months and then people just collectively stopped talking about them I think Riot's Teamfight Tactics and the original Autochess game are still pretty popular in Korea and China respectively, but yeah, the hype has mostly died down on them. TFT had a mobile release only back in March, way after the initial boom, and it got something like 4 million downloads its first week (Underlords only got like 100k) edit: Oh yeah duh, I forgot about Battlegrounds. At least on Twitch I feel like that's more popular than actual Hearthstone
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# ? May 21, 2020 02:35 |
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I feel like all Auto Chess games kinda died down in hype and popularity. I still play underlords and tft from time to time but its hard to get my friends to play either. Depends though, my circles are into different things right now.
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# ? May 21, 2020 02:38 |
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No Wave posted:Battlegrounds and TFT are still games people actually play and post about here. Valve wasn't wrong to jump on a fad, they just ended up making a game that wasn't as good. Wasn't as good? Maybe. Not made by huge behemoth Blizzard or Riot? Absolutely. Like Dota 2 is big but not as big as those two and less targeted at more casual players.
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# ? May 21, 2020 02:40 |
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Underlords collapsed because Valve started doing hilariously stupid poo poo like removing alliances and heroes en masse without adding many in to replace them. Plus the jail mechanic and stuff. Just bad decisions all around. It's the same as they did with Dota 2 but didn't have sunk cost fallacy diehards to cover up the fact that making huge changes at random made people not want to play it. But hey, Underlords got a Battle Pass!!
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# ? May 21, 2020 02:49 |
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Underlords dropped the jail mechanic and is actually good now. Tft sucks and I cant tell anyone apart without having played 100,000 hours of league of legends. luckily for them there are a lot of people who have played 100,000 hours of league of legends and and can be convinced to try Tft.
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# ? May 21, 2020 03:06 |
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Amethyst posted:Yeah but it's interesting seeing big guys like valve and riot going down with the rest of them. I think a big part of it is that developers often underestimate first mover advantage.
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# ? May 21, 2020 03:08 |
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People I know who were way into autochess absolutely hate underlords explicitly because of all the things Valve didn't just outright copy and made themselves - the titular Underlord mechanic being chief among them. New footage doesn't really make me interested to try it. I have no idea what the popularity of Runeterra is like but it felt like they did the whole unit placement strategy elements way better than Artifact. There's also the bigger question I have of why are they even bothering. This game was a historic-level crash-and-burn and I just don't know what, in Valve's eyes, a successful recovery looks like
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# ? May 21, 2020 04:09 |
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Lambert posted:Artifact is dead, Valve attempting to revive it just shows how rudderless a company it is. Alyx gives me hope, but that may be just a way to get devs to produce more VR games on Steam and sell $1,000 VR kits.
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# ? May 21, 2020 05:05 |
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RazzleDazzleHour posted:People I know who were way into autochess absolutely hate underlords explicitly because of all the things Valve didn't just outright copy and made themselves - the titular Underlord mechanic being chief among them. Runeterra is good but is basically Hearthstone + a refined version of Magic's stack. It is nothing like Artifact in terms of unit placement.
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# ? May 21, 2020 05:27 |
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The stupidest part is if the Underlords had gone in as originally conceived. Permanent heroes with more complex abilities, preferably without giving them specific allegiances they're targeted at but generic stuff that lets them work with several, they would've been at least an interesting addition. As it is they're totally random extra heroes who do random things and have zero actual synergies with team-building.
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# ? May 21, 2020 05:32 |
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Yeah, they made the Underlord heroes even worse. I feel like the issue Valve has is that they rarely add content people get excited about. Dota 2 doesn't even average a new hero a year and holiday events got strangled and murdered (RIP Diretide.) Artifact never went beyond one card set. Underlords feels like it takes away more heroes and alliances than it adds. It should've been the easiest loving thing in the world to just slam heroes into Underlords. Valve's approach is just so it seems.
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# ? May 21, 2020 07:55 |
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I think the auto chess thing was just a fad. It's a neat gameplay core, but I don't think it's enough to prop up an entire game. I feel like it would work well as the combat system for an rpg or something - make a game built around that system, don't make the system the entire game.
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# ? May 21, 2020 07:56 |
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CodfishCartographer posted:I think the auto chess thing was just a fad. It's a neat gameplay core, but I don't think it's enough to prop up an entire game. I feel like it would work well as the combat system for an rpg or something - make a game built around that system, don't make the system the entire game. Probably, but still, compare TFT with underlord's twitch numbers: https://www.twitchmetrics.net/g/513143-teamfight-tactics https://www.twitchmetrics.net/g/512693-dota-underlords Huge difference.
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# ? May 21, 2020 08:02 |
Lord_Magmar posted:The stupidest part is if the Underlords had gone in as originally conceived. Permanent heroes with more complex abilities, preferably without giving them specific allegiances they're targeted at but generic stuff that lets them work with several, they would've been at least an interesting addition. how do they work having only played a little of UL?
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# ? May 21, 2020 08:21 |
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I played two hours of Underlords when it came out and I just don't get it at all. It feels like you need to know the stats and synergies of every hero before you even start playing - otherwise you're just throwing them in at random and hoping for the best. It's also very boring as a genre. stev fucked around with this message at 08:36 on May 21, 2020 |
# ? May 21, 2020 08:33 |
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Amethyst posted:Probably, but still, compare TFT with underlord's twitch numbers: Riot has an insane player base for league, it's not really a shock that their league themed auto chess clone is vastly more popular than the dota2 equivalent. They're all bad games anyway
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# ? May 21, 2020 08:41 |
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I think Valve didn't want to miss out on the opportunity for another Fortnite. Auto-chess could have been something similar with one player just raking in the big bucks. But I also think the quantity and scheduling of updates that gaining and maintaining an equivalent to Fortnite's popularity requires is antithetical to Valve's hiring philosophy. Epic grew massively just to compensate for how much work making poo poo for Fortnite required. What Valve is doing right now is repairing the reputational loss that accrued from not releasing games for years and years. Doggedly fixing Artifact and Underlords is probably one of the paths to that destination. Look at how much rep and cash Ubisoft has gained for not abandoning Siege. They still update any games with any existing player-base.
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# ? May 21, 2020 09:06 |
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I played Dota Underlords a lot. I have friends who played it a lot. I've stopped playing it. Others are still playing it. I don't particularly care whether there's another game in the same genre that has more people playing it. I can kind of understand why other people might care, but I'm not sure it's healthy to think that way. Someone pointed out that games don't have to last forever. Each game doesn't have to be the last game you ever play. I suspect this psychology ties in with all the in-game currency/levelling/battlepass systems that are now baked into games. Currencies only have value if people think they have value. I'm looking forward to the next iteration of Artifact. I don't know what different people will consider a "success" in terms of how many players it attracts. I'm willing to say now that I don't think it will have as many players as Hearthstone, or Dota 2, or Fortnite.
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# ? May 21, 2020 10:36 |
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Cuntellectual posted:how do they work having only played a little of UL? So, originally they were on the board from round 1, had abilities you chose on a semi-regular basis (something like every 4 rounds) and this let you kind of, have a baseline to build any given team around. Unfortunately, when they released this version it was with 2 Underlords, one of who had literal inbuilt synergy with one of the better Allegiances to begin with. Thus everyone kind of got mad at them for utterly dominating how a game plays based on which Underlord you had (and you needed to play them to earn permanent out of game levels to access more of their talents in game), and very quickly it didn't actually have any decision making because one Underlord with one build was far superior to the other Underlord, or any other build for herself. Valve, instead of trying to balance this and make them an interesting and meaningful addition and distinction from other Auto-chess games, instead cratered the entire original system and replaced it with choosing from the 4 currently available Underlords at round 10, of which you get 2 pre-built versions of that Underlord with an ability and an ultimate each. Instead of the old system where every 5 rounds you picked a new ability, a new passive modification of an ability, or an ultimate at round 20. Basically Valve created a system that had potential, but was initially inserted half-baked and awkwardly balanced if not broken entirely, and then changed it entirely to a new system that only vaguely is shaped like the old one after far too long doing nothing with the old one. (It's an Artifact analogy)
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# ? May 21, 2020 12:48 |
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Honestly not getting the original devs for autochess probably hurt since it did splinter the userbase as well and they had to do different things from the already established formula. If they kept the original autochess stuff it probably would have been decent But devs realized there would be far more money in mobile in the chinese market and they weren't wrong
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# ? May 21, 2020 15:45 |
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What we need for the cycle to be complete is for some russian basement hackers to release a better version of artifact as a custom map... in WC3 reforged.
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# ? May 21, 2020 18:09 |
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https://playartifact.com/betasignup/ let's go
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# ? May 21, 2020 21:39 |
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I got an email gently caress yeah. quote:Artifact <noreply@valvesoftware.com>
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# ? May 21, 2020 21:43 |
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quote:We will start admitting playtesters soon, in a gradual manner, while prioritizing people who purchased Artifact before March 30, 2020. I wonder if this means actually purchased, or received free with TI8 tickets. what about people who bought cards? I bought cards. give me my loving key Gabem.
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# ? May 21, 2020 21:43 |
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# ? Apr 18, 2024 05:53 |
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I love the fact they are apparently worried people will buy the original Artifact to get into this beta. Better gate this thing nobody but the already indoctrinated even knows about!
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# ? May 21, 2020 23:04 |