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achtungnight
Oct 5, 2014
I get my fun here. Enjoy!
Sadly you only learn how Majima lost the eye in Yakuza 4.

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MonsterEnvy
Feb 4, 2012

Shocked I tell you

achtungnight posted:

Sadly you only learn how Majima lost the eye in Yakuza 4.

Well you get some basic details here.

Your Everyday NEET
Apr 26, 2017
Majima's substories isn't open until after he gets his heavy style in that chapter which is arguably the best style in the game.

Come on. Why don't you want to do the karaoke stuff? You're missing out if you don't have Majima sing his signature song: 24 Hour Cinderella.

Sunao ni I LOVE YOU! Todokeyou
Kitto YOU LOVE ME! Tsutawaru sa
Kimi ni niau garasu no kutsu wo sagasou

TheLoneStar
Feb 9, 2017

MonsterEnvy posted:

Well you get some basic details here.
Well, that's better than nothing I suppose.

Your Everyday NEET posted:

Majima's substories isn't open until after he gets his heavy style in that chapter which is arguably the best style in the game.

Come on. Why don't you want to do the karaoke stuff? You're missing out if you don't have Majima sing his signature song: 24 Hour Cinderella.

Sunao ni I LOVE YOU! Todokeyou
Kitto YOU LOVE ME! Tsutawaru sa
Kimi ni niau garasu no kutsu wo sagasou
Alright, good to know. Can't wait to unlock it.

I dunno man, did you see my first attempt at karaoke in this game? I'm just terrible at rhythm games in general.

Section Z
Oct 1, 2008

Wait, this is the Moon.
How did I even get here?

Pillbug
Can confirm 24 Hour Cinderlla is the loving best, and Zero was my first time finally playing Yakuza.

The Karaoke minigame isn't too bad either.

But oh lordy, I just gave up on the other rhythm game in zero from my comical inability to time button presses right in it :suicide:

TheLoneStar
Feb 9, 2017

Part 8 - End of Chapter 3

Apologies about the end of the video. I really didn't expect a crash to happen, but I decided to keep things like this so I could keep this playthrough as blind as possible. That, and I had just saved minutes beforehand and it just crashed in the middle of a random street brawl. Fingers crossed this kind of thing doesn't happen again. Now as for the rest, the one subplot I completed was pretty fun, though I regret not taking the risk and choosing the more ridiculous options, I just didn't know what negative impact that could have. The Slugger Style is pretty neat, but I want to just stick with my bare fists, I think. Things just seem way more badass that way. And I thought I had to wait several games to learn about Majima's eye? I at least was right that it involved his exclusion from the Yakuza, though I suppose that was pretty obvious.

achtungnight
Oct 5, 2014
I get my fun here. Enjoy!
It’s been a while since I played, so I may have forgotten a few things. In any case, you won’t see Majima meet Saejima again till Yakuza 4, which is an epic let me tell you. I found Slugger my favorite style, especially against Shakedown, but you play how you want however far it gets you. Just so long as you enjoy it. On the substories, the more ridiculous options are fun but will usually get you less of a reward if incorrect. There are occasions when they are correct though. :D

Section Z
Oct 1, 2008

Wait, this is the Moon.
How did I even get here?

Pillbug
Slugger is honestly one of my favorite styles, but I can admit it didn't reach that point of love until after I got the "Won't bounce off walls at 3rd heat" upgrade.

But right out of the box, it has the benefit of making it so Majima always has something that can block swords and knives. A real godsend against assholes you are not allowed to use your hard earned disarming heat moves on :argh:

Equippable weapons may hit a lot harder, but infinite durability is nice to have on demand.

Onmi
Jul 12, 2013

If someone says it one more time I'm having Florina show up as a corpse. I'm not even kidding, I was pissed off with people doing that shit back in 2010, and I'm not dealing with it now in 2016.
Just so long as you don't stubbornly stick to Thug even when the situation calls for you to try other things.

Your Everyday NEET
Apr 26, 2017
The PC Port of Yakuza 0 is a mixed bag. While it does run well on most PC, it is however plagued with many crash issues. So save often and be careful.

Another tips: Use the confirm button (In your case it's X button I think) to sprint. Come to think of it. Your button configuration is kinda weird. A for light attack and Y for heavy attack. That's pretty spread apart from one another.

Slugger style is the best style. It has advantages in power, range, attack speed, and defense in one style. Triggering it's HEAT Action is also pretty easy since all you have to do is stand very close to the enemy. No need to knock them down or stun them. The Bat Nunchaku attack (light-light-light-heavy) is pretty powerful and most enemies don't know how to get through it. It's weakness is that it can bounce of wall should you use heavy attack near a wall (discounting Bat Nunchaku since it's finisher uses kick).

TheLoneStar
Feb 9, 2017

achtungnight posted:

On the substories, the more ridiculous options are fun but will usually get you less of a reward if incorrect. There are occasions when they are correct though. :D
Well, as long as I can't outright just fail, I'll try the more bizarre options in the future. I'm not too concerned with getting the best rewards now that I've switched to easy mode.

Onmi posted:

Just so long as you don't stubbornly stick to Thug even when the situation calls for you to try other things.
I mean I know I'm not far into Majima's story yet, but Thug Style has yet to fail me. And apparently Heavy Style is even better, so I'll probably switch to that once I get it.

Your Everyday NEET posted:

The PC Port of Yakuza 0 is a mixed bag. While it does run well on most PC, it is however plagued with many crash issues. So save often and be careful.

Another tips: Use the confirm button (In your case it's X button I think) to sprint. Come to think of it. Your button configuration is kinda weird. A for light attack and Y for heavy attack. That's pretty spread apart from one another.

Slugger style is the best style. It has advantages in power, range, attack speed, and defense in one style. Triggering it's HEAT Action is also pretty easy since all you have to do is stand very close to the enemy. No need to knock them down or stun them. The Bat Nunchaku attack (light-light-light-heavy) is pretty powerful and most enemies don't know how to get through it. It's weakness is that it can bounce of wall should you use heavy attack near a wall (discounting Bat Nunchaku since it's finisher uses kick).
In that case I'm thankful this is my first crash, then. I guess I'm not too used to non-Bethesda games just crashing on me for literally no reason.

I'm just using what was set as the default is all, but I forgot about sprinting, thanks.

I thought Heavy Style was the best? In either case I think I just like using Thug or Brawler styles because it's a matter of "If it's not broke, don't fix it", since I haven't had any problems mowing down enemies in a second flat with what I already have since I switched over to the easier setting. Although Beast style just looks cooler so that's a big reason why I switched over, and I wanna see what other crazy poo poo I can do with it.

Your Everyday NEET
Apr 26, 2017
Slugger style IS Majima's heavy style. It's basically the equivalent of Kiryu's Beast style. if you noticed, it has the same aura color as Beast style which is yellow. Normal style is blue and the light style is colored pinkish red.

In this chapter, Majima gets his light style.

TheLoneStar
Feb 9, 2017

Your Everyday NEET posted:

Slugger style IS Majima's heavy style. It's basically the equivalent of Kiryu's Beast style. if you noticed, it has the same aura color as Beast style which is yellow. Normal style is blue and the light style is colored pinkish red.

In this chapter, Majima gets his light style.
That's my bad, I thought you were saying that I will get a style called "Heavy Style" as Majima.

TheLoneStar fucked around with this message at 20:20 on Sep 20, 2018

TheLoneStar
Feb 9, 2017

Part 9 - Drinks with Sagawa and Dates with Akko

I had actually given little thought into where Majima's story was going to go. I assumed he would have to get that 500 million, but never really how he would accomplish that. Turns out it wasn't important anyway. Having a lot of fun with the Slugger Style, and thankfully a lot of fights happen in the open streets so the whole bat hitting the wall thing doesn't happen too often. The Breaker Style is alright, it certainly looks cool as poo poo and I assume gets much crazier as more money is put into it. That being said I think I'll stick with Slugger Style for now, kind of how I never really used Rush Style with Kiryu. I've always preferred power over speed/agility in games when given the option. Also looking forward to where this assassination plot is going, what Majima decides to do with this Makimura and whether he's really a saint or just really good at hiding nefarious activities. I honestly think the difference there is whether he'll live or actually get killed.

Onmi
Jul 12, 2013

If someone says it one more time I'm having Florina show up as a corpse. I'm not even kidding, I was pissed off with people doing that shit back in 2010, and I'm not dealing with it now in 2016.
Breaker might be Majima's "rush" style, but they are not comparable. Rush is an extremely limited style, Breaker... well I'll simply say "When you're surrounded by goons, or in an area with a lot of items, start busting out combos"

achtungnight
Oct 5, 2014
I get my fun here. Enjoy!
Breaker style is indeed fun as heck.

Some things I'll mention to alleviate confusion-

Shimano- He is indeed part of the Tojo Clan, leader of its biggest family after Dojima I think. He's a major bad guy in Yakuza 1, but this game fleshes him out a bit. Sagawa is his sworn brother, and part of the Omi Alliance. In Oriental culture, men can swear brotherhood to help each other as allies. This applies even in rival gangs like Omi and Tojo. Majima was exiled to Sotenbouri under Sagawa's supervision by Shimano, whose Tojo Clan family he is part of.

Phone Cards- I had to research this to understand it myself, so I may not have it right, but apparently in the 1980s and possibly today, Japan had private clubs where you can go sit in a room with a phone, call a number, and sex chat in privacy with willing women. Phone cards gave you their numbers and faces. Doing it in the club allows privacy and security for both you and the girl. In Yakuza 0, this is a minigame, and as you saw with Ako, sometimes it can lead to actual dates. Later calls will not be a scripted win. There is also a guy in each city who will give you prizes based on how many phone cards you have collected. And you may notice they and the softcore videos in that one shop in each city feature the prominent female characters of the game.

Your Everyday NEET
Apr 26, 2017
If Majima becomes a superhero, then he would be called Hannya Man. He does has a Hannya tattoo in his back.

In gameplay term, the telephone card is used for increasing your completion rate and CP and for your viewing. Each girl has 3 sets of card. Getting a full set and showing it to certain someone will earn you 5 million yen which is pretty high amount early in the game.

Escort battle kinda sucks. But you actually have all the tools you need to complete it. Slugger finisher from light-light-light-light-heavy is a wide spinning attack that deals really good damage (and is also the riskiest attack to use. But you fight on a really wide bridge). Done correctly and it can wipe our a whole group. Light-light-heavy attack also has a decent range and pretty damaging. Why are you never use finishers in your combo? Finishers deals more damage than just full light combo.

While Rush style is fast and handle a single enemy well, Breaker style is more of a crowd controlling style. Beware that it's absolutely useless against bosses. The best combo for Breaker in my opinion is it's light-light-light-heavy (and continuously mash heavy) attack because that attack hits downed enemies and you can move while breakdancing.

Say, have you maybe watched a certain video or GIF featuring Majima dancing fabulously while wearing a ridiculously tacky and over the top fabulous outfit?

Xander77
Apr 6, 2009

Fuck it then. For another pit sandwich and some 'tater salad, I'll post a few more.



Your Everyday NEET posted:

Beware that it's absolutely useless against bosses.
Eh.

https://www.youtube.com/watch?v=YCWrrDc-NUQ&t=1s

(This video features Majima in an outfit we haven't seen before, and using a few Breaker moves that the LPer hasn't unlocked yet)

Your Everyday NEET
Apr 26, 2017
Holy shitballs! What a style that guy have

The reason I said it was useless is that it takes too long to set up and bosses in HEAT mode will just sucker punch you if you do that. But doing light-light-light-heavy combo while he's downed from a HEAT Action... I never thought of that before. Goddamn... I know that combo is powerful, but I never thought it would be THAT powerful.

Onmi
Jul 12, 2013

If someone says it one more time I'm having Florina show up as a corpse. I'm not even kidding, I was pissed off with people doing that shit back in 2010, and I'm not dealing with it now in 2016.

Your Everyday NEET posted:

Holy shitballs! What a style that guy have

The reason I said it was useless is that it takes too long to set up and bosses in HEAT mode will just sucker punch you if you do that. But doing light-light-light-heavy combo while he's downed from a HEAT Action... I never thought of that before. Goddamn... I know that combo is powerful, but I never thought it would be THAT powerful.

As well, any area with a sufficient amount of items will make the style absurdly powerful. Items knocked by attacks hit enemies for actual damage, so on top of the power of the moves themselves, the enemies will also be hitting the item kick hits. Breaker has some intense damage potential.

TheLoneStar
Feb 9, 2017

Onmi posted:

Breaker might be Majima's "rush" style, but they are not comparable. Rush is an extremely limited style, Breaker... well I'll simply say "When you're surrounded by goons, or in an area with a lot of items, start busting out combos"
Yeah, I noticed it just has a lot of attacks without a lot of button inputs, and it really looks fantastic. That Sanji-esque spinning kick thing is just perfect.

achtungnight posted:

Some things I'll mention to alleviate confusion-

Shimano- He is indeed part of the Tojo Clan, leader of its biggest family after Dojima I think. He's a major bad guy in Yakuza 1, but this game fleshes him out a bit. Sagawa is his sworn brother, and part of the Omi Alliance. In Oriental culture, men can swear brotherhood to help each other as allies. This applies even in rival gangs like Omi and Tojo. Majima was exiled to Sotenbouri under Sagawa's supervision by Shimano, whose Tojo Clan family he is part of.

Phone Cards- I had to research this to understand it myself, so I may not have it right, but apparently in the 1980s and possibly today, Japan had private clubs where you can go sit in a room with a phone, call a number, and sex chat in privacy with willing women. Phone cards gave you their numbers and faces. Doing it in the club allows privacy and security for both you and the girl. In Yakuza 0, this is a minigame, and as you saw with Ako, sometimes it can lead to actual dates. Later calls will not be a scripted win. There is also a guy in each city who will give you prizes based on how many phone cards you have collected. And you may notice they and the softcore videos in that one shop in each city feature the prominent female characters of the game.
Okay, that helps out a lot, thanks. Just to make sure I'm clear: Majima and his sworn brother were going to shoot up this (presumably smaller) Yakuza clan and its leader, but for some reason the Tojo Clan, or at least Shimano, no longer wanted that for reasons not known. Majima found out too little too late and his sworn brother proceeded the attack and (I assume) is dead. Even though he didn't even participate, Majima is put in a hole and tortured for a year, then banished to Sotenbouri and I'm guessing he's there so he can maybe one day earn the right to rejoin the Tojo Clan?

Well, that seems like an interesting enough service, I suppose. To each their own and all that. I guess I'll have to try the call thing out (and more minigames in general) down the road.

Your Everyday NEET posted:

If Majima becomes a superhero, then he would be called Hannya Man. He does has a Hannya tattoo in his back.

In gameplay term, the telephone card is used for increasing your completion rate and CP and for your viewing. Each girl has 3 sets of card. Getting a full set and showing it to certain someone will earn you 5 million yen which is pretty high amount early in the game.

Escort battle kinda sucks. But you actually have all the tools you need to complete it. Slugger finisher from light-light-light-light-heavy is a wide spinning attack that deals really good damage (and is also the riskiest attack to use. But you fight on a really wide bridge). Done correctly and it can wipe our a whole group. Light-light-heavy attack also has a decent range and pretty damaging. Why are you never use finishers in your combo? Finishers deals more damage than just full light combo.

While Rush style is fast and handle a single enemy well, Breaker style is more of a crowd controlling style. Beware that it's absolutely useless against bosses. The best combo for Breaker in my opinion is it's light-light-light-heavy (and continuously mash heavy) attack because that attack hits downed enemies and you can move while breakdancing.

Say, have you maybe watched a certain video or GIF featuring Majima dancing fabulously while wearing a ridiculously tacky and over the top fabulous outfit?
Oh yeah, that's right. Then he'd have to go around shirtless though or the name would make no sense.

I guess I'll have to really keep an ear out for cards then, more money is always great.

I've always despised escort missions, especially ones where the escort makes zero effort to run or fight back. And I thought I was using finishers? Like when Majima practically uses the bat as a pair of nunchucks? Or do you mean Heat Attacks? In all fairness pretty much every enemy goes down in a combo or two with Slugger Style so I never even thought the need to do anything fancy.

It's definitely something I want to use more of against generic enemies just because of how flashy it is. Never thought I'd beat up a crowd of hooligans using breakdancing moves.

I dunno about the outfit, but I was thinking of this one here. I completely forgot Kiryu was a part of it which I guess means the two of them meet up later, which I had already assumed would have to happen sooner or later: https://i.imgur.com/KyyGJHl.gifv

Xander77
Apr 6, 2009

Fuck it then. For another pit sandwich and some 'tater salad, I'll post a few more.



TheLoneStar posted:

And I thought I was using finishers?
Light attack, light attack, light attack, heavy attack. The heavy attack is the finisher, and does something different depending on how many light attacks you've hit before that.

Onmi
Jul 12, 2013

If someone says it one more time I'm having Florina show up as a corpse. I'm not even kidding, I was pissed off with people doing that shit back in 2010, and I'm not dealing with it now in 2016.
So Saejima's fate is more explored in Yakuza 4, where the incident being talked about was far more important, but here it is broken down.

There was a family under the Tojo called the Sasai family, Saejima, who was Majima's sworn brother (In the way Nishiki is to Kiryu or Sagawa is to Shimano) wanted to advance his clan in the Tojo hierarchy, the plan was that he and Majima (A member of the Shimano clan) were going to, on their own, with no oversite, assassinate the Ueno-Seiwa Clan's patriarch as he was just released from prison.

Saejima went to the hit, and when Majima didn't show up, carried it out on his own, he's now known as 18 Count Saejima. Majima intended to go, but was approached by Shibata of the Shibata Family (This man will never be relevant in this game again) who basically told him "Nuh-uh, don't go." When Majima tried to go anyway, he was beaten up, had his eye gouged out, and Shimano took his actions as a sign of breaking orders and so... well he threw him in a torture hole for a year, and when they let him out, he got locked up in Sotenbori.

Majima's goal right now is to earn his way back into the Shimano family, hence why he's enduring all this abuse in the first place.

TheLoneStar
Feb 9, 2017

Xander77 posted:

Light attack, light attack, light attack, heavy attack. The heavy attack is the finisher, and does something different depending on how many light attacks you've hit before that.
Yeah okay, I thought so.

Onmi posted:

There was a family under the Tojo called the Sasai family, Saejima, who was Majima's sworn brother (In the way Nishiki is to Kiryu or Sagawa is to Shimano) wanted to advance his clan in the Tojo hierarchy, the plan was that he and Majima (A member of the Shimano clan) were going to, on their own, with no oversite, assassinate the Ueno-Seiwa Clan's patriarch as he was just released from prison.

Saejima went to the hit, and when Majima didn't show up, carried it out on his own, he's now known as 18 Count Saejima. Majima intended to go, but was approached by Shibata of the Shibata Family (This man will never be relevant in this game again) who basically told him "Nuh-uh, don't go." When Majima tried to go anyway, he was beaten up, had his eye gouged out, and Shimano took his actions as a sign of breaking orders and so... well he threw him in a torture hole for a year, and when they let him out, he got locked up in Sotenbori.

Majima's goal right now is to earn his way back into the Shimano family, hence why he's enduring all this abuse in the first place.
Alright, thank you for clarifying. Sorry I keep getting all confused on what's going on with these story bits.

Section Z
Oct 1, 2008

Wait, this is the Moon.
How did I even get here?

Pillbug
You also get extra money for using heat moves :buddy: (And extra money for NOT using heat moves and finishing with max bars, and-)

It's hardly needed, but I thought it was nice there was at least a tiny incentive to try and fight as stylishly as possible. So even late game when I was going through the motions able to Beast or Bat my way through fights in 1.3 seconds of basic attacks, I wanted to at least try for a cool freeze frame.

TheLoneStar
Feb 9, 2017

Part 10 - Order of Munan Chohept Onast

So I decided to take a break from the main story and go do side stuff. I knew it was a bad idea to try and do another rhythm game and boy did it show. For real this time I'm never doing another one of those again unless it's absolutely necessary to complete a substory or something. Still having a lot of fun with the Breaker Style, though it seems like there's no Heat Moves for it yet? At least I don't think the option popped up for me in this episode, though I easily could've just missed the opportunities. Cult quest was pretty amusing, and it was really satisfying beating up the leader, as well as being super rewarding. Though I really wasn't expecting to be quizzed on my opinions on taxes, but it's certainly not the weirdest thing I've done in this game so far so there we go. Gonna do one more video where I just go around doing substories and training before getting back to the main story, I actually am pretty curious to see where this hit plotline goes and what Majima decides to do.

achtungnight
Oct 5, 2014
I get my fun here. Enjoy!
Try to grab the squirrels in the claw machine by the tail- it worked for me. And yeah, that dancing disco mini game is way hard. I hated it too.

TheLoneStar
Feb 9, 2017

Part 11 - Crane Games, Dancing, and Mobile Phones

Another quick video because i'm still on side content rather than the main story. That tail trick worked out better than my previous attempts, so thank you achtungnight. With the new addition to that friendly fire technique, Breaker Style has become my favorite Style in the game, even if it does make me wince a bit. One thing that's been bugging me a bit is a lot of these substories seem to give some lame prizes. I mean I know in the case of the statue one, I didn't pick the right options fast enough, but even for the forgery substory, there wasn't really anything I could do wrong, but still got a mediocre prize. To be honest I'd rather just get a lot of cash and I'm hoping in later chapters the substories that open up will give better prizes.

Also I have to ask, how close am I to being able to stand a good chance against a Mr. Shakedown? I know that Slugger Style is the best bet, but should I keep pouring a lot more money into it first?

Onmi
Jul 12, 2013

If someone says it one more time I'm having Florina show up as a corpse. I'm not even kidding, I was pissed off with people doing that shit back in 2010, and I'm not dealing with it now in 2016.
1. There are Disco Substories. 3 in fact. For each protagonist. It's kinda miserable to do the last one.
2. Shakedown is not an issue of how strong you are... it's more... how many healing items do you have, and can you understand how to fight him?

So Shakedown tips for Majima...

1. The Heat Method: Go to the drug store, buy all the Tauriner's you can that'll fill your heat, or Staminan Royale, both work. Slugger style has a Heat Move that doesn't require any set-up, you just have to be standing in front of Shakedown. so you Heat him, hit him twice on the ground with the bat, and then use a heat, then Heat-ing shakedown when he gets up again.
2. Use Thug, hold L1 to keep locked on, hit X and hold to the side when Shakedown charges, run up behind him, hit twice with a Square Triangle combo and then back off.
3. The Slime/Zap Gun method: Go to Dragon and Tiger, and search in one of the North America area's where Shotguns are an option and Slimeguns are an optional drop.

Section Z
Oct 1, 2008

Wait, this is the Moon.
How did I even get here?

Pillbug
Why am I so garbage at the Disco minigame? :negative: I skipped those particular substories in shame.

You should definitely take the fight to mister shakedown as often as possible. It will make for some great LP viewing. This will in no way backfire.

Section Z fucked around with this message at 02:34 on Sep 26, 2018

Your Everyday NEET
Apr 26, 2017

TheLoneStar posted:

I dunno about the outfit, but I was thinking of this one here. I completely forgot Kiryu was a part of it which I guess means the two of them meet up later, which I had already assumed would have to happen sooner or later:

I was talking about the PV for 24 Hour Cinderella actually. Sing it and you'll know why it is THE Best. Remember that everyday is a 24 Hour Cinderella.

Sunao ni I LOVE YOU! Todokeyou
Kitto YOU LOVE ME! Tsutawaru sa
Kimi ni niau garasu no kutsu wo sagasou

Some substories do give out better rewards. Like there's this 10 million drug test that gives that much money. Or there's certain sidequest that give me a better version of the Secret Wallet that increases money gained from enemies by 1.5x (I equipped 2 of them).

Disco sucks. I still can't get the timing of it right. While Majima can skip the disco substories if you don't wanna do it, it's kinda important for Kiryu to be good at it.

I prefer quick style like Rush or Thug against Mr. Shakedown. You need to be evasive against that really big dude. Also, I prefer fighting them really late in the game once Kiryu is able to get 1.5x more money from them with his CP upgrade and the fact that they become stronger as you defeat them again and again. How strong they are? Well, they have slightly less HP than the final boss and able to take out 2/3 of your maxed out HP in one strike.

Another fact: Anything with the name of Essence of [X] is a HEAT Action. Get those stuff.

Your Everyday NEET fucked around with this message at 05:20 on Sep 26, 2018

Section Z
Oct 1, 2008

Wait, this is the Moon.
How did I even get here?

Pillbug

Your Everyday NEET posted:

Some substories do give out better rewards. Like there's this 10 million drug test that gives that much money. Or there's certain sidequest that give me a better version of the Secret Wallet that increases money gained from enemies by 1.5x (I equipped 2 of them).

Ah yes. On the note of "Some rewards are actually good!"

If someone asks you "Black or white?" Take Black. Both times.

It's one of the more infamous "Good vs garbage" choices in zero.

achtungnight
Oct 5, 2014
I get my fun here. Enjoy!
And some rewards don’t come immediately. The really good substory awards require a certain mini game be unlocked that doesn’t start till chapter 7 for Majima, 5 for Kirryu (but it still counts the substories completed, you’ll just get the rewards when you can use them). No spoilers so I can’t say more but trust me it’s worth the game.

TheLoneStar
Feb 9, 2017

Onmi posted:

1. There are Disco Substories. 3 in fact. For each protagonist. It's kinda miserable to do the last one.
2. Shakedown is not an issue of how strong you are... it's more... how many healing items do you have, and can you understand how to fight him?

So Shakedown tips for Majima...

1. The Heat Method: Go to the drug store, buy all the Tauriner's you can that'll fill your heat, or Staminan Royale, both work. Slugger style has a Heat Move that doesn't require any set-up, you just have to be standing in front of Shakedown. so you Heat him, hit him twice on the ground with the bat, and then use a heat, then Heat-ing shakedown when he gets up again.
2. Use Thug, hold L1 to keep locked on, hit X and hold to the side when Shakedown charges, run up behind him, hit twice with a Square Triangle combo and then back off.
3. The Slime/Zap Gun method: Go to Dragon and Tiger, and search in one of the North America area's where Shotguns are an option and Slimeguns are an optional drop.
Oh geez, I didn't expect so many to be tied to the disco minigame. Time will tell if I really decide to bother with them, I suppose. I think I may try and stick with that first method for Mr. Shakedown, seems like it's more up my alley.

Section Z posted:

You should definitely take the fight to mister shakedown as often as possible. It will make for some great LP viewing. This will in no way backfire.
You can't trick me, I already got my rear end handed to me by a Mr. Shakedown once before...though that ain't gonna stop me from trying again.

Your Everyday NEET posted:

Some substories do give out better rewards. Like there's this 10 million drug test that gives that much money. Or there's certain sidequest that give me a better version of the Secret Wallet that increases money gained from enemies by 1.5x (I equipped 2 of them).

Disco sucks. I still can't get the timing of it right. While Majima can skip the disco substories if you don't wanna do it, it's kinda important for Kiryu to be good at it.

I prefer quick style like Rush or Thug against Mr. Shakedown. You need to be evasive against that really big dude. Also, I prefer fighting them really late in the game once Kiryu is able to get 1.5x more money from them with his CP upgrade and the fact that they become stronger as you defeat them again and again. How strong they are? Well, they have slightly less HP than the final boss and able to take out 2/3 of your maxed out HP in one strike.

Another fact: Anything with the name of Essence of [X] is a HEAT Action. Get those stuff.
Well I'll keep my one working eye out for those then, especially the drug test one. Can never have enough money.

Don't tell me Kiryu does disco poo poo as part of his main story.

I'll have to just try and see what works, I suppose. Though if they really get that strong too fast I might wait a bit longer...or maybe just fight one for now and leave the rest alone until later. I dunno.

And noted, will try to get more of those.

Section Z posted:

Ah yes. On the note of "Some rewards are actually good!"

If someone asks you "Black or white?" Take Black. Both times.

It's one of the more infamous "Good vs garbage" choices in zero.
Will keep that in mind, thanks.

achtungnight posted:

And some rewards don’t come immediately. The really good substory awards require a certain mini game be unlocked that doesn’t start till chapter 7 for Majima, 5 for Kirryu (but it still counts the substories completed, you’ll just get the rewards when you can use them). No spoilers so I can’t say more but trust me it’s worth the game.
I'll hopefully come across these stories, then. Seems like most of them just pop out of nowhere, and I guess in one instance because I tried to use a specific phone booth, which is kind of annoying.

ThePsychoGamer
Dec 5, 2013
Being good at disco can make some side content later in the game go slightly faster, but you can fully complete said content without being good at disco so it really isn't that important.

TheLoneStar
Feb 9, 2017

Part 12 - Makota Makimura

Well, I certainly didn't see this twist coming. Though honestly I felt like I should've when we didn't actually have the game refer to the blind woman or the huge tattoo'd man by their names, only by Majima in the latter case among some other clues like Makimura never referring to her boss by name. I suppose I was at least half right in thinking that Makimura wasn't actually a vile person like we were meant to think. That was probably obvious to a lot of players, though. Really curious to know what it is about Makimura that's put her in this situation, since even she seems to be oblivious, though I suppose she could be faking but I doubt it. It was a lot of fun getting to play as Majima for this long, both with some really cool Styles, which I favor over any of Kiyru's by a wide margin, and he's just a riot in cutscenes. I'm a bit surprised and mildly disappointed that not much time has passed since we left off with Kiryu, in fact pretty much nothing has happened it seems. Once I'm able to do substories and training again, I'll devote some time to that with Kiryu since I've been neglectful of such things with him. Seems like I have to buy my new clothes first since the minimap doesn't have the icons for substories or the masters.

Also Lee is fantastic and I hope he made it out okay.

achtungnight
Oct 5, 2014
I get my fun here. Enjoy!
Two-bit Hatchet Man is a trash talk insult among hit men. One telling another "you ain't as tough or as experienced as me." I know this from experiencing a lot of gangster stories.

Glad you're liking the game's story, it really takes off as it goes on. Lee is my favorite male side character after Tachibana. You haven't met my favorite female side character yet, only hint I'll give you is she's not a main plot character.

Would have been a crazy plot twist if Makoto was really as cruel as Sagawa said, and she can fight like Daredevil- but Yakuza has an aversion to female opponents in fights, so they wouldn't go there. Oh well, the game is good enough with her the way she is. Except the Stealth Escort sections- I frigging hate them. Maybe because I'm not as good at Breaker as you.

Diet Members are the Japanese version of US government Senators. They get paid better than Senators, not counting "campaign contributions". Quite a few Japanese politicians are still easily corrupted, though, especially in the Yakuza series.

The first time I defeated a Mr. Shakedown I used Rush Style. It does very little damage, so it took me almost half an hour, but the evasion is great!

Oh, and Majima just choked that guy unconscious. No matter how brutal it looks, no matter how little plot or character sense it makes, the protagonists of a Yakuza game NEVER kill anybody.

Your Everyday NEET
Apr 26, 2017
You know, it's funny that a goon with a gun is the one who sucker punch you out of your breakdance (something that I warned about) instead of Lee, who is a boss.

The game is messing with us by switching the character right after a cliffhanger. It makes me wanna continue back to being Majima. Especially since Kiryu's story continued with him being a real estate agent. But at least he'll finally wear his white suit. A brawler has to look nice after all.

Kiryu's styles is bland compared to Majima's styles. This makes the game feels blander when switching back to Kiryu. That is until I trained more with Brawler and Rush and upgrade them that playing as Kiryu actually feels good.

achtungnight posted:

Maybe because I'm not as good at Breaker as you.

Nah, just try to use light-light-light-heavy combo in Breaker and master it's timing. You can move during that breakdance and hits downed enemy as well.

Your Everyday NEET fucked around with this message at 07:48 on Sep 29, 2018

TheLoneStar
Feb 9, 2017

achtungnight posted:

Glad you're liking the game's story, it really takes off as it goes on. Lee is my favorite male side character after Tachibana. You haven't met my favorite female side character yet, only hint I'll give you is she's not a main plot character.

Would have been a crazy plot twist if Makoto was really as cruel as Sagawa said, and she can fight like Daredevil- but Yakuza has an aversion to female opponents in fights, so they wouldn't go there. Oh well, the game is good enough with her the way she is. Except the Stealth Escort sections- I frigging hate them. Maybe because I'm not as good at Breaker as you.

Oh, and Majima just choked that guy unconscious. No matter how brutal it looks, no matter how little plot or character sense it makes, the protagonists of a Yakuza game NEVER kill anybody.
It's really getting juicy now, almost like a Yakuza-centered soap opera.

Breaker is really easy to pull off. The game does half the work for me, it feels like. And keep in mind I'm playing on Easy Mode now, where all generic enemies are as durable as brittle glass.

Makes me think of the Arkham games where Batman can run guys over or beat them unconscious and dangle them from a gargoyle, but they're totally fine of course.

Your Everyday NEET posted:

You know, it's funny that a goon with a gun is the one who sucker punch you out of your breakdance (something that I warned about) instead of Lee, who is a boss.

The game is messing with us by switching the character right after a cliffhanger. It makes me wanna continue back to being Majima. Especially since Kiryu's story continued with him being a real estate agent. But at least he'll finally wear his white suit. A brawler has to look nice after all.

Kiryu's styles is bland compared to Majima's styles. This makes the game feels blander when switching back to Kiryu. That is until I trained more with Brawler and Rush and upgrade them that playing as Kiryu actually feels good.
Yeah, Lee was surprisingly pretty easy. Even took him down easily with Breaker Style and I remember being told it wasn't too useful on bosses. Though honestly Lee seemed more like a miniboss.

Cliffhangers can really suck, but I'm confident Majima won't do it. He seems too good for such things. And I do like the new suit for Kiryu, it's very dashing.

After playing as Kiryu a bit more, I kind of forgot how satisfying Beast Style is, so at least I have that.

Part 13 - Brawler Training and Panties

This was just a hoot and a holler, I'll tell ya what. Decided to stick with substories and training this time around since I've barely touched on that stuff with Kiryu, even less than I have with Majima. Seems like some missions have a set reward and some have rewards based on your choices. Kind of wish I knew which was which before going into them. Like if I knew I'd get the same prize no matter what with that producer mission, I'd purposefully of chosen the funnier option each time. But I know if I pick the wrong, but funnier, options with some other substories, I'll get a worse prize. That second mission was...interesting. Very...interesting. Really threw me off guard, that's for sure. Also, where is Tatsu? There's only two training master icons on the map and neither of them are her. Beast Style is the one I want to train the most, so I'd like to go to her as soon as I can.

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achtungnight
Oct 5, 2014
I get my fun here. Enjoy!
Take a Taxi to the Docks. Tatsu is there. Watch out, her training is kind of annoying. You have to complete both new courses she offers each time and then take on each job for a new move. Lather, rinse, repeat.

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