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I miss Masks, so I'll take the time to ponder this. Been wanting to finally try Doomed, but I'm not bound to it.
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# ¿ Sep 7, 2018 16:04 |
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# ¿ Apr 29, 2024 00:39 |
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quote:"What am I even- what is this place?" Gloom, the Doomed When did you first learn of your doom? When I was fifteen, I was told I'd bring about the end of the world in three years. No pressure, right? I just woke up in the *fingerquotes* "Carnel Hollow" and this collection of skulls tells me about how all will return to a "dank nothingness". I told her she was dank. ... it was way more funny at the time I seriously needed funny. I mean, this situation? It is the least funny thing. That's why I have to make jokes. Darkness hates a joke. Until the end of ever, I have spooky, grim, drama magic I can use for whatever I well please! I can boss the servants of the Unworld, I guess. Root around in the cosmic lost and found. Bu I was not born to have my life decided for me by a bunch of brooding, glum spooks that want me to "extinuguish the flame of existence". Their end is nowheresville, literally, and nuh-uh, nope, no how. Where did you get your sanctuary? The Charnel Hollow was where I was supposed to chill cult-style and learn to become the bringer of the Void Sun or Void Son... something... I just know I don't pay rent and I get to be the master of the house. And it's kind of hard to find, which makes it pretty robber-poof, because it- doesn't exist- or something? There's actually a lot of knickknacks and artifacts piled up, most things that get destroyed end up here, or at least their ghosts. I could bring a book back, but it's all grey and shadowy and horrored up. Of course, a lot of the books are written in cuneiform or Esperanto, but somehow I get that. I get that. It's harder to find a specific thing, but I'm getting better at ghost-hunting. And no, it still doesn't get wi-fi, but it turns out if you open up a web browser you can find all the trash of the internet that got deleted. Yayyy, I get to find out what my parents searched for on the web, I didn't even know they had a web then. I guess Geocities was a big thing? Angelfire? It's like finding fossils, only just that those fossils really thought Metallica was the cat's meow or whatever gab they used back then. At least I can leave when I want. The Hierophant was surprised I did, saying something about nobody doing that before. Before? This has happened before? Great. Why do you oppose your nemesis? Look, Hogoruneth really, really wants me to bring for the Age of the Stygian Sphere and get her metal album cover on. I've tried to get her to, you know, ease up, chill out, but she says I have to be prepared or else they'll have to wait another googlenia. I'm just - "No, Dark Souls, let's not." She seems to think I'll grow up one day and end it all, like that's a thing. But... she kidnapped my parents once to try and get me on board. Which was awful. But it also, upside, meant she's not totally sure things are gonna go her own way. I try do good deeds to keep people safe and sound... and that really annoys her. Well, I'm going to fritter away what time I have making time for others. I've even got friends there now, gloombuds. Ever since I told the Nameless Soul to take a day off, it took like ten minutes to explain what a day off was, and how it could just do what it do. I think it uncried when I told it could pick its own name. I've told the Lowly Ones they really should get paid, you know, brought them pizza and other cool stuff they've never even dreamed about. I've even brought them to the accursed world of light-bright for, you know, an education. Supervised! I think some of them are getting less excited about this whole apocalypse thing... wait until I school them on socialism, hey hey. Who, outside of the team, is crucial to defeating your nemesis? My family and friends keep me properly tied to Earth, or at least the friends who stuck with me. But Mister Ree has been fighting the Stygian Sphere ever since he became the World Wizard, and... well, he's been teaching me a lot. He says he can seal off the home of all things dark and spiky when the time comes, duct-tape it up, but... that I'll have to be sealed away with it. I don't... want that, but... I mean... there's gotta be another way, right? I hope so. It really isn't fair, I didn't ask for any of this, of being part of the 666th generation to follow a curse or...! ... but I've got a little time, at least. Enough to get heard. Why does the team matter to you? Well, in case you didn't notice, I could use a little help not going crazy. I mean, I really do have true blue friends, but they can't join me in the dark grimness of my misbegotten gloom. I need people who can help me punch a baddie in the face, and more than that, me helping people out has gotten me... normal bad guys. You know, the kind we can actually lock up before throwing away the key. They don't like me, and maybe some bad guy can put the brakes on my dark vengeance of grim justice. But us? ♪ The ceiling can't hold us ♪, ha ha. I can't do this alone. pre:Hero Name: Gloom Real Name: Meredith "Merry" Bailey Nemesis: Hogoruneth, the Hierophant Abilities: Power Absorption, Spectral Summoning, Undying Danger +1 Freak +2 Savior +1 Superior -1 Mundane +0 Playbook Moves Doom: You’re doomed. Your powers may be killing you, or maybe you’re hunted ruthlessly, or maybe you embody an apocalypse. But one way or another, your future is grim. What brings your doom closer? ❑ frightening loved ones ❑ injuring innocents Doomsigns: These are abilities that come to you with your approaching doom. Once you have taken all five doomsigns, you must take “Your doom arrives” the next time your doom track fills. Whenever you bring your doom closer, mark one box on your doom track. Doom Track: >>>> ✓ >>>> ❑ >>>> ❑ >>>> ❑ >>>> ❑ ❑ Bolstered: Mark your doom track to use an Adult Move one time. Sanctuary: You have a place where you can rest, recover, and reflect upon your powers. ❑ Three features of your sanctuary: a library of valuable tomes, a scattering of ancient relics, an aide or assistant. ❑ Two downsides of your sanctuary: draws dangerous attention, tied intricately to your doom. When you call upon the resources of your sanctuary to solve a problem, say what you want to do. The GM will give you one to four conditions you must fulfill to complete your solution: ❑ First, you must _______________________ ❑ You’ll need help from ___________________ ❑ You and your team will risk danger from ________ ❑ The best you can do is a lesser version ❑ You’ll need to mark one box on your doom track ❑ You’ll have to obtain ___________________
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# ¿ Sep 10, 2018 01:49 |