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Being able to make obscene hand gestures at people on my viewscreen is the feature I never knew I needed.
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# ? Apr 23, 2019 10:22 |
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# ? Apr 23, 2024 21:05 |
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I need grappler arms on my spaceship so it can make obscene gestures at people.
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# ? Apr 23, 2019 11:02 |
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jarlywarly posted:I really wish this was VR or could become VR at some point, House of the Dying Sun was just enough VR space sim crack to leave me wanting more. I'm sure you already know this, but Elite is a space sim that works extremely well in VR. The downside is it is a sim, and therefore allergic to fun, and run by a company that embodies this. If you already have the HOTAS and headset on PC, though, it's still a very big recommendation to pick up for on a Steam sale. The part where it gets lovely doesn't hit for a while and by then you've got your money's worth.
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# ? Apr 23, 2019 13:54 |
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I really want to play this game.
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# ? Apr 23, 2019 13:56 |
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Erin Roberts made Privateer. Chris Roberts hosed around with Freelancer until Microsoft caught him using the Freelancer money to do the special effects for the Wing Commander movie and then booted him off the project.
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# ? Apr 23, 2019 14:14 |
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Mokinokaro posted:I hope this is sarcasm. Microsoft's the only reason the game released at all. It was in development hell under Roberts' awful management. Beer4TheBeerGod posted:Erin Roberts made Privateer. Chris Roberts hosed around with Freelancer until Microsoft caught him using the Freelancer money to do the special effects for the Wing Commander movie and then booted him off the project. I didn't know that! Either way, the last part of the game suffered from it, and I can only guess how the plot would've gone, had it continued.
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# ? Apr 23, 2019 14:44 |
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It would have continued into infinity is what these guys are trying to tell you. You'll get a more cohesive and finite plot pondering the darkness of space.
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# ? Apr 23, 2019 15:33 |
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THE BAR posted:I didn't know that! Either way, the last part of the game suffered from it, and I can only guess how the plot would've gone, had it continued. You don't need to guess. Look up "Star Citizen" to see exactly how things would have progressed.
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# ? Apr 23, 2019 15:53 |
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Beer4TheBeerGod posted:Erin Roberts made Privateer. Chris Roberts hosed around with Freelancer until Microsoft caught him using the Freelancer money to do the special effects for the Wing Commander movie and then booted him off the project. Holy poo poo, I had no idea Eric Roberts was a game designer! Edit: Also adding to what the above poster said, Elite is THE VR spaceship experience. And while I haven't played it, apparently Everspace also works really well in VR.
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# ? Apr 23, 2019 15:58 |
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chaosapiant posted:Holy poo poo, I had no idea Eric Roberts was a game designer! Everspace is incredibly nice in VR - can confirm. Prettier than Elite by a long shot - but the scale of the game is small enough to let 'em go nuts with Unreal, too.
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# ? Apr 23, 2019 16:04 |
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I'd love to see Freespace 2 get proper cockpit models and VR support one day. That's still my go-to game for mission/story based space shooting.
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# ? Apr 23, 2019 16:09 |
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Everspace is fun but I found it's roguelike tendencies to become tedious after about 8 hours. It is very pretty and plays well.
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# ? Apr 23, 2019 16:09 |
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Elite is a nifty game, but last I checked in it tried as hard as it could to avoid taking advantage of the fact that it's a massively online game and the developers diligently recreated the most tedious parts of 90s era space games. The core mechanics around combat are excellent and it's still worth picking up on sale though. Everspace I haven't heard of before. It's reviews seemed pretty...tepid?
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# ? Apr 23, 2019 18:46 |
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jarlywarly posted:I really wish this was VR or could become VR at some point, House of the Dying Sun was just enough VR space sim crack to leave me wanting more. one of the two developers gets pretty ill in VR so that's a hard nope from them on this in VR maybe in the distant future of a third party mod you might get lucky but don't expect it officially is what I understand
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# ? Apr 23, 2019 18:55 |
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Voyager I posted:
It is very fun and captures many different styles of space games we've played but it's a roguelike so there's no shinies for dopamine addicted gamers to chase and it gets metascored accordingly.
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# ? Apr 23, 2019 19:02 |
I need to go back and play more Everspace, i bought it in EA and had some fun with it but didn't play it very long figuring I'd come back to it once it was fully released.
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# ? Apr 23, 2019 19:06 |
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Zigmidge posted:It is very fun and captures many different styles of space games we've played but it's a roguelike so there's no shinies for dopamine addicted gamers to chase and it gets metascored accordingly. Not even the case dude it's just super grindy to get half a shield blip for the next run.
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# ? Apr 23, 2019 19:13 |
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The problem with Everspace is that it's not a space game, arcade or sim. The ships handle and fly like the player does in Descent. There's no real momentum, the default state is no movement at all and every direction has the same or similar acceleration and max speeds. It's just Descent, without the intricate levels, with Freelancer's generous auto/mouse-point aim. Pretty much the polar opposite of Freespace, TIE Fighter, Privateer or Wing Commander, and even pretty far removed from Freelancer.
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# ? Apr 23, 2019 19:27 |
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It’s a fun 6DOF shooter with a good sense of humor and an actual plot, I would say the roguelike elements can be too grindy, though
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# ? Apr 23, 2019 19:41 |
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While I only finished one "Lap" Of Everspace thus far, I did get a laugh out of just embracing "time to respawn" in universe and shooting yourself to kick off the next game start because it was faster than flying back the way you came now that you reached the "End" for the first time. I vaguely recall collision damage being the greatest enemy in the galaxy? Unless I'm thinking of some other space game.
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# ? Apr 23, 2019 19:56 |
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Section Z posted:While I only finished one "Lap" Of Everspace thus far, I did get a laugh out of just embracing "time to respawn" in universe and shooting yourself to kick off the next game start because it was faster than flying back the way you came now that you reached the "End" for the first time. No that was it. Collision damage could really gently caress you up real fast. While "most" of the game play is like Descent the second the inertia damper get damage all bet's are off and your ship is sliding all over the place.
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# ? Apr 23, 2019 19:58 |
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Mailer posted:Freelancer was something I loaded up, loved the control, and then was immediately hit with a lack of direction. I remember briefly trying Starlancer, understanding (perhaps incorrectly) it was the Wing Commander to Freelancer's Privateer, but it never stuck. My memory of Privateer was largely doing some plot, farming upgrades, doing more plot, farming upgrades, then finally finishing the plot with a fully kitted Centurion. Without the plot I'd never have touched the game. Rebel Galaxy had a similar plot-light-but-upgrade-heavy experience and I got the same vibe there. If it's just a make-your-own-fun sandbox then I bail immediately. I also am very hopeful, very much because I have been so disappointed with the games you mentioned. And I actually followed their development actively back in the day, which only added to my complete disappointment. Starlancer WAS the wing commander to Freelancer's Privateer. Not that there's anything wrong with that, except that it wasn't a particularly good Wing Commander style game either. Freelancer, which we all at the time assumed would be the Privateer sequel we had been waiting years for was more the problem really. Thing is, while Wing Commander was made by Chris Roberts and Privateer made by his brother, both lancer games were made by Chris. I mean, not really, all the games in question were made by whole teams of talented people. But by the time the lancer games are being made, it was Chris' company making them. He ran everything. Made every decision. And Chris saw no reason to respect the opinion of anyone who wasn't himself, including those who wanted Freelancer to be more like Privateer and less like an interactive animated movie/full Second Life mmo but in space. But then he drove the company into the ground financially and had to sell it to his publisher Microsoft, who promptly fired him when they saw how much of their money he had already wasted on the project and how many years of development Freelancer had left before they could assemble the random bits Chris had created into something that was even remotely shippable. Long story short, it was a miracle Freelancer released at all, Microsoft lost a ton of money on it and as a result the genre kinda died, and no one has made a serious attempt at a Privateer clone ever since. Until now, which is why I'm super excited, because I loved Privateer.
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# ? Apr 23, 2019 20:18 |
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vmdvr posted:Long story short, it was a miracle Freelancer released at all, Microsoft lost a ton of money on it and as a result the genre kinda died, and no one has made a serious attempt at a Privateer clone ever since. Well, except for the Evochron guy, who's been making those for years.
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# ? Apr 23, 2019 21:23 |
Groetgaffel posted:Travis went and uploaded a second, three hour stream just now The whole last hour of this was simply Q&A, with some interesting stuff. Sounds like it will be very moddable, which was a surprise to me. Custom music, changing every stat of the existing ships, importing completely new ships and making your own missions. Not sure how easy it would be for modders to create stuff on par with the game as it is now in terms of detail and fidelity, but here's hoping it gets a big enough following to attract the people who can. Also there will be an upgradeable base! And weapons that degrade... we'll see how that turns out.
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# ? Apr 23, 2019 22:40 |
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Wing Commander was Chris Roberts, Privateer was Erin Roberts. Starlancer was Erin Roberts, Freelancer was
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# ? Apr 23, 2019 22:59 |
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DatonKallandor posted:Well, except for the Evochron guy, who's been making those for years. Evochron is as much Privateer as Elite is. They may not have Frontier's hatred of all that is not tedious and incorrect belief that they're making an MMO, but it's still a big ol' sandbox with no soul. The weirdest part about RGO is that it's taken this long. We've had the return of traditional (if not AAA) point-and-click adventure games, Myst/Return to Zork style adventure games, Baldur's Gate style isometric RPGs, and even silly FMV games for some reason. FPS RPGs like Deus Ex are coming back with Bloodlines/System Shock/Cyberpunk. I didn't know Freelancer had poisoned the well this badly.
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# ? Apr 23, 2019 23:59 |
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Clearly, no one wants to get upstaged by StarCitizen’s release.
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# ? Apr 24, 2019 00:13 |
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Beer4TheBeerGod posted:Erin Roberts made Privateer. Chris Roberts hosed around with Freelancer until Microsoft caught him using the Freelancer money to do the special effects for the Wing Commander movie and then booted him off the project. where did you hear the special effects thing? that's a bombshell claim; in 20 years of making GBS threads on the ineptitude of chris roberts management of digital anvil, i've never heard it before. vmdvr posted:Starlancer WAS the wing commander to Freelancer's Privateer. Not that there's anything wrong with that, except that it wasn't a particularly good Wing Commander style game either. i always wanted to play starlancer, but it had no mouse control option at a time when the other games i played (the freespace games, freelancer, tachyon) did. i keep meaning to go back and see if there are some good middleware programs that make it playable but i don't even have a disk drive in my computer anymore.
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# ? Apr 24, 2019 00:15 |
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Starlancer is really great, and you can even play the campaign coop. It has a handful of bad missions and some sloppy mission scripting, but all of those games had those.
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# ? Apr 24, 2019 00:21 |
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Beer4TheBeerGod posted:Wing Commander was Chris Roberts, Privateer was Erin Roberts. Made that a tad more accurate.
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# ? Apr 24, 2019 00:37 |
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I'm generally ...okay ... about Starlancer given the $1.99 I paid for it, but the last mission is a crash course in hateful mission design made by people who hate you. It's a problem that Warthog had throughout everything they touched that I'm aware of, they just substituted gotcha traps requiring restarts for intelligent mission design. also the targeting controls are balls compared to its relevant peers, which is part of the above In the past I've made jokes about how I think I overpaid despite that price tag and I think upon consideration that is rude. I definitely paid a reasonable amount. Psion fucked around with this message at 00:40 on Apr 24, 2019 |
# ? Apr 24, 2019 00:38 |
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Starlancer was a space game that released post FS2. It was pointless before it was even on the shelves. Also it had incredibly lovely mission design, player interaction with capital ships was super basic and unfun (and cap ships in turn felt really anemic, which is a major sin after FS2 cap ships) and the explosions all looked terrible. Pretty cool art and aesthetic, though
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# ? Apr 24, 2019 01:40 |
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The only 3 good space sims, ever, have been (in order) Freespace 2, Freelancer, and Tachyon: The Fringe
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# ? Apr 24, 2019 01:43 |
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Captain Scandinaiva posted:The whole last hour of this was simply Q&A, with some interesting stuff. Sounds like it will be very moddable, which was a surprise to me. Custom music, changing every stat of the existing ships, importing completely new ships and making your own missions. Not sure how easy it would be for modders to create stuff on par with the game as it is now in terms of detail and fidelity, but here's hoping it gets a big enough following to attract the people who can. I'm reservedly excited about this game given how quickly I cooled on Rebel Galaxy, but moddability makes me super hopeful again.
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# ? Apr 24, 2019 02:30 |
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Skyl3lazer posted:The only 3 good space sims, ever, have been (in order) Freespace 2, Freelancer, and Tachyon: The Fringe drat dude, freespace 1 was pretty good (as long as you don't have silent threat installed).
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# ? Apr 24, 2019 02:42 |
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Skyl3lazer posted:The only 3 good space sims, ever, have been (in order) Freespace 2, Freelancer, and Tachyon: The Fringe
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# ? Apr 24, 2019 03:08 |
I am generally a VR/HOTAS guy, but having a space game that I can play while kicking back on the couch will be nice, especially if it has a sweet twangy soundtrack like the first one. Launching torpedoes being all like twangy twang twang twaaaaaang, twangy twang twang twang.
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# ? Apr 24, 2019 03:29 |
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the nucas posted:where did you hear the special effects thing? that's a bombshell claim; in 20 years of making GBS threads on the ineptitude of chris roberts management of digital anvil, i've never heard it before. Years ago when I actively gave a flying gently caress about Star Citizen. I forgot who or where I got it from, but my recollection was that DA was tasked with doing the digital effects and Chris was so convinced he was making a masterpiece that he used up MS's money on the belief that he would make it all back when WC was released.
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# ? Apr 24, 2019 04:14 |
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Skyl3lazer posted:The only 3 good space sims, ever, have been (in order) Freespace 2, Freelancer, and Tachyon: The Fringe Independence War 2 would like a word.
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# ? Apr 24, 2019 06:13 |
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# ? Apr 23, 2024 21:05 |
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Beer4TheBeerGod posted:Years ago when I actively gave a flying gently caress about Star Citizen. I forgot who or where I got it from, but my recollection was that DA was tasked with doing the digital effects and Chris was so convinced he was making a masterpiece that he used up MS's money on the belief that he would make it all back when WC was released. Digital Anvil was one of the production companies at least. Can't say if they did the effects, it's been too long and I definitely don't care enough to track down a copy of the movie. after checking a couple clips on Youtube it's kind of insane how much Starlancer took from this movie in terms of visuals and style, though. Like, a lot. So I find it extremely plausible DA was doing the effects work and just rolled it back into Starlancer after the movie bombed. here is an interview with freddie prinze jr I just learned about : quote:Q: Have you liked all the films you've been in? from here.
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# ? Apr 24, 2019 06:21 |