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May 4, 2013

Monaca / Subject N 2020
Despair. Malice.
Values America can believe in.

So, what's all this then?

This is Danganronpa Another Episode: Ultra Despair Girls - henceforth referred to simply as Ultra Despair Girls or UDG for short - a spinoff of the Danganronpa series released for the PlayStation Vita in Japan in September of 2014 and in the other regions in September of 2015. It was then ported to the PlayStation 4 and Windows PCs, with those ports being released in June 2017. I'll be playing on that Windows port for ease of recording, by the way. Anyway, contrary to the previous two games' visual novel and puzzle mixture gameplay, this game takes a bit of a departure from that, mixing the visual novel segments with third-person adventuring, incorporating both shooter and hack-and-slash elements.

...they made a Danganronpa third-person-shooter?

...kinda, yeah. I promise it's not as bad as it sounds!

I heard some really bad things about this game.

Yeah, the reception for this game has been, uh, let's call it controversial. It's not all that well liked. Which might make this LP a bit awkward, because I really like this game. I feel like I have to say this beforehand so there's no wrong expectations about what this LP is going to be, because I'm fairly sure that there's a decent part of the potential audience here that would have preferred a teardown over what I'm going to present, which is more going to be showing off what I love about this game with a generally positive tone. So, just so you know.

Is there something I should know before going into this game?

Well, the game just expects you to have played the first two games - Trigger Happy Havoc and Goodbye Despair. As such, you should know what happens in those games. If you don't, FPZero has you covered with LPs of the first game and the second game. Note that the thread for the second game starts dropping spoilers for UDG after the conclusion of the game, so be aware of that.

Speaking of spoilers...

No spoilers. loving period. Not with tags, not with anything. No spoilers. Stuff relating to DR1 and DR2 is obviously fair game, since UDG assumes that you've played both, but UDG and everything afterwards (which is mainly DR3, the anime, and DRV3, the third mainline game) is completely off limits. I will be anal about this.

One caveat to that rule: If I, by virtue of being an eternal fuckup, spoil something by mistake, do not point it out in the thread. Maybe send me a PM or something, but don't point it out directly in the thread, since all that does is just draw more attention to it. I will be paying extra attention to not loving up in that manner, but I've learned to never assume that I'll be able to not gently caress up.

Alright, so what's the LP going to be like?

Screenshot style. We'll have mainly screenshot stuff with some videos interspersed to show off particular segments, be they dialogue sections, animated movies or gameplay. Videos will be designated with this type of image:

Also, because there's going to be a lot of videos, I'm going to institute a sort of "seal of approval" thing. Videos that I particularly think you should watch will be designated with this type of image:

Note that during the first few updates, there will probably be a larger amount of videos with the seal of approval - it'll go down when we get into major gameplay. Also also, I have an icon to signify that a character is talking in a voiceover. It looks like this:

Otherwise, it shouldn't be anything out of the ordinary. And with that said, let's get this show on the road!

Prologue - The Warriors Of Hope

Update I
Update II

Extra - DR1 Recap
Extra - DR2 Recap

Update III
Update IV
Update V

Chapter 1 - Crying for Love in Hell

Update VI
Update VII
Update VIII
Update IX
Update X
Update XI
Update XII
Update XIII
Update XIV

Chapter 2 - Legend of the Revolution

Update XV
Update XVI
Update XVII
Update XVIII
Update XIX
Update XX
Update XXI
Update XXII
Update XXIII
Update XXIV
Update XXV
Update XXVI

Chapter 3 - Cute Girl's Battlefield

Update XXVII
Update XXIX
Update XXX
Update XXXI
Update XXXII
Update XXXIV

Chapter 4 - The Way We Live

Update XXXV
Update XXXVI
Update XXXIX
Update XL
Update XLI
Update XLII

Chapter 5 - Absolute Despair Girl

Update XLIII
Update XLIV
Update XLV
Update XLVI
Update XLVII
Update XLIX - Part I
Update XLIX - Part II
Update L

Epilogue - The Changing World We Made

Update LI

Extra - Ultra Despair Hagakure

Update LII

Extra - Voice Actor Talk by SoundwaveAU

Voice Actor Talk 1 - Komaru / Byakuya / Nagito
Voice Actor Talk 2 - Toko / Genocide Jack
Voice Actor Talk 3 - Masaru / Jataro / Yuta
Voice Actor Talk 4 - Haiji / Hiroko / Shirokuma / Kurokuma
Voice Actor Talk 5 - Kotoko / Nagisa / Monaca


So, what's all this then?

This is Danganronpa 3: The End Of Hope's Peak Academy, an anime that begun airing in July 2016.

Wait, what?

Yeah, for some reason Kodaka decided that the culmination of the Hope's Peak saga, primarily contained in video games, should be made into an anime. I mean, it's Kodaka, there's no gain in trying to make sense of his decisions.

No, I mean, why are you doing this?

Because I want this to be covered in some way. Before somebody goes on to do DRV3, we should at least have somewhere somebody can go and see what happened in this anime, just for completion's sake.

But the actual answer is because I'm stupid, and have bad ideas.

Point taken. What's it about?

Well, Kodaka decided to get a bit creative with this. The story being told is split into two, with there being a Future Side and a Despair Side, with episodes trading off the two sides. The Future Side will focus on Makoto Naegi at Future Foundation after the events of DR2. Future Foundation isn't exactly too happy about Makoto going rogue in the situation with the Remnants of Despair, and as such, they're having an internal trial for treason. From there, the situation will escalate. On the other hand, the Despair Side goes all the way back to the beginning, before The Incident has even happened. We're going to join the 77th Class, the characters from DR2, at Hope's Peak and see the events that would eventually lead them to becoming the Remnants of Despair.

And how are you going to do this?

Well, it's mainly going to be a play-by-play sort of thing, mixed in with screenshots. I'm not going to transcribe all dialogue and that kind of thing, just give a general overview of what happens and what is being said, though I will be quoting particular lines that are important or... notable. The latter will become particularly relevant, since I'm going to be doing this using the dubbed version. The dub is... special in parts. For this reason, I will also be giving you a "dub showcase" video at some point. There's some lines that are just better heard.

Now, let's get going.

Episode 1 - Future Side, Episode 1: Third time's the charm
Episode 2 - Despair Side, Episode 1: Hello Again, Hope's Peak High School
Episode 3 - Future Side, Episode 2: Hang the Witch
Episode 4 - Despair Side, Episode 2: My Impurest Heart for You
Episode 5 - Future Side, Episode 3: Cruel violence and hollow words
Episode 6 - Despair Side, Episode 3: A Farewell to All Futures
Episode 7 - Future Side, Episode 4: Who is a liar
Episode 8 - Despair Side, Episode 4: The Melancholy, Surprise, and Disappearance of Nagito Komaeda
Episode 9 - Future Side, Episode 5: Dreams of distant days
Episode 10 - Despair Side, Episode 5: The Beginning Of The End
Episode 11 - Future Side, Episode 6: No man is an island
Episode 12 - Despair Side, Episode 6: A Despairfully Fateful Encounter
Episode 13 - Future Side, Episode 7: Ultra Despair Girls
Episode 14 - Despair Side, Episode 7: The Biggest, Most Atrocious Incident in Hope's Peak High School's History
Episode 15 - Future Side, Episode 8: Who Killed Cock Robin
Episode 16 - Despair Side, Episode 8: The Worst Reunion by Chance
Episode 17 - Future Side, Episode 9: You are my reason to Die
Episode 18 - Despair Side, Episode 9: Chisa Yukizome Doesn't Smile
Episode 19 - Future Side, Episode 10: Death, Destruction, Despair
Episode 20 - Despair Side, Episode 10: Smile at Despair in the Name of Hope
Episode 21 - Future Side, Episode 11: All good things
Episode 22 - Despair Side, Episode 11: Goodbye, Hope's Peak High School
Episode 23 - Future Side, Episode 12: It is always darkest
Episode 24 - Hope Side: The School of Hope and the Students of Despair

TheMcD fucked around with this message at 12:34 on May 10, 2019


May 4, 2013

Monaca / Subject N 2020
Despair. Malice.
Values America can believe in.

Character Profiles - will contain spoilers for already posted updates:

Komaru Naegi posted:

Height: 5'4''
Weight: 108 lbs
Vitals: 33''
DOB: May 31st
Blood: Type A


- Girl's Manga
- Whatever's trending


- Lightning
- Rainy Season

Bio: A "normal girl", little sister to the "Ultimate Hope" Makoto Naegi. Doesn't have any special talents. Has been imprisoned in a Towa City apartment for a year and a half.

Toko Fukawa posted:

Height: 5'3''
Weight: 104 lbs
Vitals: 31''
DOB: March 3rd
Blood: Type O


- Byakuya Togami
- Romance novels


- Light novels
- Manga

Bio: Former student of Hope's Peak Academy and the "Ultimate Writing Prodigy", famous as a young novelist. Currently a Future Foundation intern. In love with co-worker Byakuya Togami.

Genocide Jack posted:

Height: 5'3''
Weight: 104 lbs
Vitals: 31''
DOB: March 3rd
Blood: Type O


- Byakuya Togami
- Adorable boys


- Unadorable boys
- Unadorable girls

Bio: The other personality that lurks inside Toko Fukawa. A former serial killer that solely targeted "adorable little men". Eccentric, energetic, and also in love with Byakuya Togami.

Byakuya Togami posted:

Height: 6'1''
Weight: 150 lbs
Vitals: 32''
DOB: May 5th
Blood: Type B


- Coffee
- French


- Plebeians
- Microwave meals

Bio: Former student of Hope's Peak Academy and successor to Togami Group. Survived the school killing incident along with Makoto Naegi and Toko Fukawa.

Makoto Naegi posted:

Height: 5'2''
Weight: 115 lbs
Vitals: 30''
DOB: February 5th
Blood: Type A


- Curry
- Trendy things


- Dried mackerel
- Dried bean curd

Bio: Former student of Hope's Peak Academy and older brother of Komaru Naegi. By defeating the "Ultimate Despair" during the school killing incident, he earned the title "Ultimate Hope".

Servant posted:

Height: 5'9''
Weight: 143 lbs
Vitals: 33''
DOB: April 28th
Blood: Type O


- Beautiful things
- Beautiful people


- Noisy places
- Ugly people

Bio: Ever since he was captured by the Warriors of Hope, he serves as their "Servant". However, he appears to have ulterior motives. He believes hope to be the most precious thing on Earth.

Masaru Daimon posted:

Height: 4'3''
Weight: 77 lbs
Vitals: 24''
DOB: May 7th
Blood: Type A


- Soccer
- Vaulting


- Math
- Cigarettes

Bio: Hero and "leader" of the Warriors of Hope. The "Li'l Ultimate P.E.". Super skilled at physical activities and sports. Though he is boastful, the others rarely take him seriously.

Jataro Kemuri posted:

Height: 4'3''
Weight: 66 lbs
Vitals: 21''
DOB: February 29th
Blood: Type O


- Being hated
- Washing machines


- Being liked
- Himself

Bio: Priest of the Warriors of Hope. The "Li'l Ultimate Art" who can handle any arts and crafts. Acknowledges and encourages being greatly disliked by his friends and himself.

Kotoko Utsugi posted:

Height: 4'4''
Weight: 64 lbs
Vitals: 26''
DOB: June 13th
Blood: Type A


- Peeled chestnuts
- Adorbs stuff


- Unpeeled chestnuts
- Regular cute stuff

Bio: Fighter of the Warriors of Hope. The "Li'l Ultimate Drama" who used to be a famous child actor. Loves "adorbs" things and actively collects them.

Nagisa Shingetsu posted:

Height: 4'5''
Weight: 73 lbs
Vitals: 23''
DOB: October 23rd
Blood: Type AB


- Dictionaries
- Monaca


- Earthworms
- Needles

Bio: Sage and vice leader of the Warriors of Hope. The "Li'l Ultimate Social Studies". Is more mature than the other Warriors of Hope, and thus often plays the role of babysitter.

Monaca posted:

Height: 4'4''
Weight: 62 lbs
Vitals: 26''
DOB: April 1st
Blood: Type B


- Free period
- Warm futons


- Alone time
- Cold meals

Bio: Mage of the Warriors of Hope. The “Li'l Ultimate Homeroom" who loves to exchange opinions with everyone. She cannot walk and thus uses a wheelchair.

Hiroko Hagakure posted:

Height: 5'6''
Weight: 115 lbs
Vitals: 35''
DOB: July 5th
Blood: Blood Type A


- Cigarettes
- Alcohol


- Mother in Law
- Men with no balls

Bio: Woman hiding from the children in the underground base. She's impatient with the other adults for not doing more to help, but she understands their hesitation.

Taichi Fujisaki posted:

Height: 5'8''
Weight: 150 lbs
Vitals: 31''
DOB: November 8th
Blood: Blood Type AB


- Laptop
- His child


- Snakes
- Frogs

Bio: Man who Komaru and Toko met at Towa Tower. Was killed by a Beast Monokuma after activating the elevator. His only regret is not being able to see his child one last time.

Shirokuma posted:

Height: 3'3''
Weight: ???
Vitals: ???
DOB: ???
Blood: ???


- World Peace
- Flower meadows


- Fighting
- Verbal Abuse

Bio: Idol of the adults and loved by the Resistance members. Whenever he goes outside, he rescues injured adults and brings them to the secret base. A pacifist who believes in peace.

Kurokuma posted:

Height: 3'3''
Weight: ???
Vitals: ???
DOB: ???
Blood: ???


- Good Vibes
- Dope things


- Wack things
- poo poo rhymes

Bio: Bear-shaped robot who pushed the idea of killing all the adults. Wears gold accessories to be more "hip hop". A rapid-fire talker who doesn't shut up once he starts talking.

Haiji Towa posted:

Height: 6'2''
Weight: 159 lbs
Vitals: 34''
DOB: August 9th
Blood: Blood Type O


- Young girls
- Quiet girls


- Old girls
- Noisy girls

Bio: Leader of the Resistance that hides inside the underground secret base. Though he claims to be working on a plan, he never executes. Son of Tokuichi Towa.

Yuta Asahina posted:

Height: 5'5''
Weight: 130 lbs
Vitals: 33''
DOB: September 4th
Blood: Blood Type O


- Sweet bean paste
- Track and Field


- Math
- Boredom

Bio: Boy who Komaru and Toko met at the bridge. Attempted to swim across the gap, but was caught in an explosion and lost to the sea.

TheMcD fucked around with this message at 20:19 on May 6, 2019

May 4, 2013

Monaca / Subject N 2020
Despair. Malice.
Values America can believe in.

Well, here we are. We're greeted by the familiar Spike Chunsoft logo...

...the probably familiar Criware logo...

...and a piracy notice with some little Monokuma doodles...

♪ BGM: Absolute? Despair? Girl?

...before being dropped on the main menu. While we're here, a quick word on the music. This game has gone with a bit of a different style of music compared to the first two games. To try and describe it, I would take this route: The first game was marketed with a tag of "psycho pop", the second game was marketed with a tag of "psycho tropical", and Danganronpa V3, the third mainline game, was given the tag of "psycho cool". I would give this game the tag of "psycho lounge", keeping in that theme. There's a fair bit of laid back themes with relatively simple tunes, some simple vocals that have no actual lyrics - just "yeah"s and "ooh"s, some minor scatting, that kind of stuff - and bits in the tracks where there's basically nothing going on - note in this track from about 35 seconds on, where there's a bit that goes for about 35 seconds with basically just percussion, bass line and some prolonged string notes, or whatever that wailing tone is supposed to be. I'm not a musical expert, and in fact am quite an idiot at musical stuff, but it really gives me a lounge feeling. There's a few tracks in particular that really nail that vibe, and I'll point them out when they come up.

We're not given a lot of options to start with. We can load, and we can start a new game. Let's start a new one, shall we?

We are next presented with the difficulty select. We get to pick between Genocide Mode ("Super Ultra Pumped Genocide Jack Mode * For those who just want to enjoy the story"), Komaru Mode ("Working Hard for a Normal Girl Mode"), or Despair Mode ("Ultra Despair Mode"). I'm not sure what the difficulty does exactly. I know it makes the game harder, obviously, but I never looked into what exactly it does.

As an aside, we get a choice in voices between English and Japanese here. I'm sticking with English for the reason of "I can understand it", because that's the kind of guy I am. Anyway, for the difficulty level...

...there only ever was one choice.

♪ BGM: Silence ♫

Before we get to start our game, we get some stuff to set up. Text from the system like this will be shown in italics.

With Auto Camera, you automatically follow the character you're controlling. And with Manual Camera, you can control the camera with the Mouse. This can be changed in Options later on, so choose the one you like for now.

I'll just go with Auto for now. I'll fiddle with it once proper gameplay starts. But now, we get our first cutscene!

♪ BGM: DSO_Beautiful Dead

A fair amount of music in this game, as has become the norm in the series, are slight remixes of music from the first game. So here we have a remix of Beautiful Dead, one of the calm, but kind of somber exploration themes of the first game. One of my favorite tracks, that is.

According to what I've heard, the world is round... but is that really true?

Oh jeez, are we going to have a flat-earther protagonist?

Earth might have the shape of...

...rock candy!

Oh, alright then.

Like that spiky lump of sugar your grandma would wrap in a tissue! ...but, I don't really know for sure.

It's not like I've actually seen the shape of the Earth. In the same way, I've never actually seen most things that are considered common knowledge. Common knowledge and what we take for granted.

We base our lives around such uncertain things. Well... not that it matters for me. I mean, my world isn't even big enough to worry about stuff like the shape of the earth or common knowledge.

In fact, it's pretty small. So small that it's actually a little funny.

This is my world. This two-bedroom apartment that I live in is my world. My life doesn't extend beyond these walls.

But it's not like I'm a shut-in or anything.

I am actually imprisoned inside this room. My name is Komaru Naegi. I'm a completely normal high school girl who lives an abnormal daily life.

And we have our title card!

♪ BGM: Silence ♫

All right.

She takes a running start, and...

♪ BGM: Beautiful Days

This is actually just taken from my copy of the DR1 soundtrack, because I can't find this track in my UDG soundtrack. It's very clearly Beautiful Days, the happier counterpart to Beautiful Dead, but I don't know if it was remixed in this game.

Let me out! Let me out of here! Hey! Jeez, you can hear me, right?

Ever since my imprisoned life began, this pointless defiance became my morning routine. It was only in the beginning that I was seriously crying and yelling.

And with one final kick, she stops.

It's been a year and a half since my imprisoned life began.

Can you believe it? A year and a half! So long that I've become completely used to this life. It's frightening how well humans can adapt. I've learned that first hand through this imprisonment. But it's not like I've completely given up, of course. If I had, I wouldn't do things like change my uniform every morning. I just... don't wanna get my hopes up too much. Because through this imprisonment, I've learned too much about the horrifying despair that always follows hope.

Suddenly, the door bell rings.

Jeez! It's finally breakfast? It's about time, I'm starved in here!

But anyway. About this whole imprisonment... unfortunately, even I, the victim, have no clue whatsoever.

At least it seems they treat their prisoners well, whoever these people are.

Ever since I've been taken by strange people into this strange place...

I wanted Japanese style this morning...

...receiving meals for breakfast, lunch and dinner is the only communication I have with the outside. I haven't seen the culprit's face, or even heard their voice. I still don't even know why I'm imprisoned here. But regardless of how abnormal and unfair this situation is, this is my world and my daily life now, so it can't be helped. See? Sucks, right? My story ended before it even began.

drat, looks like I'm going to be done with this really quickly then!

It's not like I still have hope that something... sudden will happen after all this ti-

We hear some rattling from the door.

♪ BGM: Silence ♫


Some more rattling.

Huh? What? What happened?

More rattling.

Could it be? Did someone come to rescue me?

Please, save me! I'm trapped in here! I'm begging you! Please, save me! I don't want to live this life anymore!


Something tells me that it's not standard rescue team procedure to jab what looks like claws through locked doors.

Also, I don't think the equipment would look like a paw.

Also, probably not going to bring the red laser eye.

Komaru, understandably, doesn't know what the gently caress. Also, to note, "Komaru doesn't know what the gently caress" is going to become a running theme here, so keep count at home how many times I bring that up.

The door gets crumpled rather easily and tossed aside by whatever is on the other side, and that whatever is revealed to be... old black-and-white friend!


♪ BGM: Absolute Terrified Girl

We now abruptly switch from the animated cutscene to an in-engine cutscene. The Monokuma stares menacingly as Komaru tries to crawl away.

Wait... what? What's going on?

And the Monokuma leaps into action!

Alright, we're now in control of Komaru. We've got ourselves a basic health bar with three hit points so far, and we're told that the WASD keys allow us to walk. Let's do that, then.

The Monokuma makes a run for us, so we just circle around the table and make a break for it out the now opened door.

However, when we get there, things don't look much better. There seems to be a lot of fire going on. We run down the corridor to the right...

...and the Monokuma is right on our tail.

A b-bear!? A black and white bear...?

Well, nothing much to do but keep running, so we do that for a bit.

After a short distance, the elevator comes into view. And heading towards it, we get another cutscene!

♪ BGM: DSO_Living to the Fullest

The Monokuma is still in hot pursuit as Komaru makes a dash for the elevator.

Sadly, jamming on the call button repeatedly does not make the elevator come faster.

Hurry... come on, hurry!

The Monokuma is closing in...

...but the elevator opens!


And Komaru is shocked to see...

...guys in suits! One of them should look quite familiar to us!

The guy then pulls out a megaphone, which builds up some energy.

He blasts it at the Monokuma...

...and it turns out to be quite effective!

You must be Komaru Naegi.

Future Foundation, 14th division. Byakuya Togami.

Komaru, once again, doesn't know what the gently caress.

♪ BGM: DSO_Despair-Syndrome

Don't get the wrong idea and start crying. I'm not the one who imprisoned you here. Actually...I'm here to rescue you.
Future Foundation received intel that a Captive was imprisoned somewhere inside this building.
It would appear that intel was correct. However...

No matter how you look at it, the timing is just too perfect... Just as we show up, a riot breaks out... No, they must have known we were coming.
A riot!?
Perhaps the intel itself was a trap to lure us here...
U-Um! Wh-What do you mean, "riot"? What's qoinq on outside? And that black and white bear thing back there, what was that!? What's going on!?
So you don't even know Monokuma? That kind of ignorance must be nice. ...He was just like that the first time I met him.
You really don't know anything, do you? I guess I'll tell you...
But it will have to wait. Now's no time for talk!

Hrm, looks like these Future Foundation guys are having some trouble.

♪ BGM: The Warriors Of Hope

Actually, I guess it seems like they have the situation well in hand.

More of them! What should I do?
"Should"? Do you really have an option other than "run"?

Byakuya tosses Komaru one of the megaphone things.

It's a hacking gun developed by Future Foundation.

It shoots program codes with electromagnetic waves. It appears to be effective against these Monokumas... though you should have discerned that from the test shot.

Read the operation instructions included with the gun. You're on your own from here.
What? What do you mean?
You can run, can't you? I'm busy now.

Now that I've seen these annoying bears, I can't just leave them be.
Run... but... where would I go?
A member of Future Foundation is on standby at the restaurant across the street.

Suddenly, Monokuma attack!

But it is helpless before the power of the megaphone.

Hurry up and go! You're just in the way here!

And as Komaru enters the elevator and prepares to head down, it seems like Byakuya has the situation well in hand. I'm sure he'll be fine.

Anyway, that'll be it for the first update. Next time, we step outside this building for the first time and see what awaits us there.

TheMcD fucked around with this message at 16:15 on Oct 3, 2018

May 4, 2013

Monaca / Subject N 2020
Despair. Malice.
Values America can believe in.

Komaru finds herself outside of that building for the first time in ages. And what does she get to see?

A restaurant!

There it is!

But then, an explosion!


♪ BGM: DSO_Weekly Despair Magazine

Welp, looks like the outside isn't much better than the inside.

What... is going on?

Then, we hear a car crashing.

Komaru, faced with this new information, decides that the best course of action is what we in the trade call "loving legging it".



She makes a break for the restaurant.

♪ BGM: Silence ♫

She enters the restaurant, and...

...everything is fine?


Table for one?
B-b-b-b-b-b-b-b-b-BEAR ATTACK!
A bear?

Bears everywhere! Call the military! Paramedics! Hurry! If we don't hurry...
Miss, please keep your voice down...'re disturbing the other customers!
Who cares about that! Hurry!
Alright, fine. Now please, be quiet, okay? Relax, and stay calm.

Hello? Police? Some suspicious girl...

BOOM! Bear attack!


And within seconds, everything has gone to hell.

Komaru cowers and tries not to get noticed by the Monokumas. She succeeds, as the Monokuma goes off to murder somebody else.

Someone help me...

♪ BGM: Absolute Despair Girl

Emergency! Riots are breaking out all over Towa City! Take refuge immediately! I repeat: Citizens of Towa City take refuge!

You say that, but...

Kind of hard to take refuge with robots slaughtering everybody in sight.

Some try to fight back, but it goes about was well as expected.

Wh-what should I do? They're gonna find me...

I've gotta escape... I gotta get out of here!

Komaru knows she has only one way out.

It's time to shoot some bears.

Oh, boy!

If you press the Right mouse button, you ready the Hacking Gun. The Mouse focuses the reticle. If you press the Left mouse button with the gun out, you fire the Truth Bullet.

You can switch Truth Bullets with the 1 to 8 Key. You can also switch Truth Bullets outside the menu with the 1 to 8 Key. Try using all the multicolored Truth Bullets against the Monokumas.

Alright, we have control of Komaru once more, and now we have a megaphone to shoot bears with!

Like the tutorial said, we have to ready the megaphone before we can shoot. Now, let's do what the tutorial says and try using all the different shots. So first, we're taking Break for a spin.

Break is just a regular damage-dealing shot. This basic Monokuma gets blown up with a single shot.

This gun is amazing!

Knockback has a larger area of effect and blows Monokumas away. It doesn't deal any damage, however.

So we're left to finish it off with a Break shot. Note the "nice shot" graphic - this is something we'll be told about later. When we shoot the Monokuma near their red eye, it deals extra damage.

Dance, well, makes Monokumas dance. This incapacitates them and sets up an easy shot.

Th-They're dead... they're all dead...

Paralyze shocks in a bit of an area of effect and deals damage. Here, it's enough to kill the Monokuma.

What's with this bear?

Move does nothing to a Monokuma. We'll find out later that this is a situational shot that basically deals with different electronics - so for instance if we need to hack a switch to proceed or something like that, that's where we'd use Move.

Burn is just a straight shot. I think you can shoot it faster than Break, and it might have some situational use where you need to burn something, though I honestly don't remember. I didn't replay the game going into this LP to keep things a bit fresh for myself as well.

Detect is another situational one that will detect certain things. We'll get to this later.

Link lets us link up with a Monokuma and control it! With this one, we can just walk around and slap people with our claws. The Monokuma eye on the right is a time limit before the link breaks. Sadly, this is the last one in the room, so we don't have any enemy to attack with it.

So we just shoot it normally.

Someone... save me!

♪ BGM: DSO_Despair-Syndrome

???: Heh...
???: Heh... hehehe...
Wh-who's there!?

♪ BGM: Like I Would Become A Monster

???: Hehehehehe...
It's the TV...

We continue to hear some giggling.

A girl walks into the studio.

Somebody lifts up the corpse of the newscaster.

Ba-ba-bam! Haha, I'm a zombie!

Raaar, raaar, raaaaar! I'm gonna eat ya!
Oh noes, please don't eat me!

Hey, Masaru, do zombies really say "raaar" like that? I'm really having trouble getting past that, you know.
Hmmmm... who cares? I told ya, style is important for this kinda thing!

Raaar, raaar, I'm hungry!
Oh nooooo~! Please don't eat me!

Please don't violate me! Please don't humiliate me!

Nuh-uh! Kiddie porn is a no-no!

Komaru, confronted with this new situation, once again doesn't know what the gently caress.

What are these kids doing with that body?

Hey, what are you doing? Be more serious! Didn't I tell you this broadcast was important? This is the Warriors of Hope's keynote address!

Jeez, what are you so mad about? Oh, wait! I bet you want to play zombie too, huh, Nagisa?

Stop that! Don't come over here!
Please, stop! Noooooooo~!

And then, a chase ensues.

The four run around the table...

...until they all fall flat on their faces, most of them still giggling madly.

Komaru's state has not changed.

Then, somebody in a wheelchair comes along.

Citizens of Towa City, nice to meet you!

We are the Warriors of Hope. We are the masters of Mister Monokuma!

This town, this dirty, lame, worthless, pathetic, good-for-nothing town that's nothing more than a penal colony for filthy criminals.
It is on this site that we've decided to build a paradise of children, for children, by children! And therefore, all of you adults... will no longer be needed!

Gooooood byeeeeee~!

Well, that was sufficiently ominous.

Alright, I think this is a decent spot to cut. This is a pretty short update, but I guess until I've got the workflow down pat, we'll have a couple shorter updates.

TheMcD fucked around with this message at 16:18 on Oct 3, 2018

May 4, 2013

Monaca / Subject N 2020
Despair. Malice.
Values America can believe in.

Hobgoblin2099 posted:

Maybe it's just me, but there's something I find a little excessive about this introduction sequence? I mean, I know this is a different type of game from the preceding two, but in those games, people only died when it was important to the plot or at the culmination of a trial. Here, we literally have mobs of faceless people being slaughtered, and it feels a little... I dunno. Maybe I'm just being overly critical, but that kind of took me out of things immediately. I think a more personal, intimate kind of setting where maybe it's a group of 16 that have to navigate an empty, already destroyed city and survive might've been more my thing.

See, to me, the fact that it's a whole bunch of faceless people getting murdered is a welcome change of pace. It gives us more of a taste of what happened in the world during The Incident (though this takes place after The Incident, obviously) - a whole bunch of people dying, widespread chaos, that kind of thing. The first two games really hammered home how hosed the world got by The Incident, but we never really got to experience it, which annoyed me. This is actually something that comes a bit closer to living through The Incident (just with killer robots), and I like that.

May 4, 2013

Monaca / Subject N 2020
Despair. Malice.
Values America can believe in.

ArcadePark posted:

I assume the people of Danganronpa are not sane by real world standards. Even in the mainline series, people forget the fact that Monokuma is dangerous real fast and do their own Dating Game poo poo between the murders. poo poo, murders happen during those Dating Game poo poo. You'd think people would be a bit more tense about being killed a moments notice.

This is what really makes me appreciate Komaru as a protagonist. She essentially switches between two modes: "Dumbfounded due to being overwhelmed with the situation" and "full-fledged panic". You know, like how somebody would probably act in a situation where there's an army of killer robots running amok in a city, led by a group of children who have made it their mission to murder every single adult in the city.

Blind Sally posted:

speakin of dangan rompas, if i have ignored every single thing about this game beforehand is there a good, bried summation someone can recommend so i can catch up?

If nobody else knows of something, I can try and write something up tomorrow to have people caught up.

I honestly didn't expect people that aren't familiar with the first two games to check this out.

May 4, 2013

Monaca / Subject N 2020
Despair. Malice.
Values America can believe in.

FPzero posted:

I'd agree with that assessment. It's really nothing like the other games that people talk the most about except for tone, and even then the tone isn't totally the same either. In my opinion, the best place to get into the series is still the very first game, even if I think DR2 and V3 are better games overall.

Yeah. I love this game to death, but it just straight assumes you're already on board. Getting on board with this game is a very bad decision.

...LPing this game is a very bad decision. So never mind, guess this is all on brand.

I'm also typing up a recap update for DR1 and DR2 that will hopefully get people up to speed somewhat.

Good to see people coming on board to see a train wreck. This surely bodes well.

May 4, 2013

Monaca / Subject N 2020
Despair. Malice.
Values America can believe in.

FPzero posted:

If you want to include any images of the first two games, such as the cast or locations or whatever, feel free to grab any of the screenshots from my LPs and use them.

I'll definitely take you up on that offer, because man, I've forgotten so many things, so I'm already heavily using your LPs to get myself back up to speed. I had completely forgotten what the hell went on between Teruteru and Nagito when it came to the first murder. Nagito's plan, and then Teruteru's plan in response to Nagito's plan, and then Nagito's plan in response to Teruteru's plan in response to Nagito's plan... I'm still not sure I fully realize what went down there again, but I'm not looking to go into too deep anyway.

May 4, 2013

Monaca / Subject N 2020
Despair. Malice.
Values America can believe in.

Alright, since it's been asked multiple times now, let's have a bit of a more detailed recap of DR1 and DR2. Not all of this information will be pertinent for UDG, of course. This will include the general premise, the involved characters and their fates, and the big twists of the games. Let's start with DR1. DR2 should follow in a couple days.

Danganronpa: Trigger Happy Havoc - Recap

Basic Premise:

A whole bunch of high school students are locked inside Hope's Peak Academy, a school for people gifted with extraordinary talents called "Ultimates". They are told by a black and white bear called Monokuma that in order to get out, you have to kill somebody else and get through an investigation and class trial without everybody else figuring out that you are the killer. If you succeed in this, everybody else is executed and you get to leave. If you fail, you are executed and the game continues. Murders ensue.


- Makoto Naegi: Ultimate Lucky Student and our protagonist. Brother to Komaru. Got picked by a lottery to enroll at Hope's Peak Academy despite a lack of any talent. Optimistic to a fault and constantly believes in the power of hope over despair. Survives. Side note: At one point, he is given a motive video tape from Monokuma that shows that something happened to Komaru and his parents, and that he would need to win the killing game to find out.

- Kiyotaka Ishimaru: Ultimate Moral Compass. Total stickler for rules. Finds himself in a manly friendship-rivalry with Mondo that couldn't be more hot-blooded if it tried. Ends up being infused with Mondo's soul after speaking to Alter Ego emulating Mondo. I don't quite get this part myself. Gets killed by Hifumi, who got manipulated into doing it by Celes.

- Byakuya Togami: Ultimate Affluent Progeny. Prick. Sort of rival to Makoto. Starts out not giving a drat about this "friendship" bullshit and intends to win the game, but ends up getting ticked off at the Mastermind's behavior and shifts gears into wanting to break out of the game as well. Never really manages to not be a prick, though. Survives.

- Mondo Oowada: Ultimate Biker Gang Leader. Very aggressive, but with principles. Has the aforementioned friendship-rivalry with Kiyotaka. He has a secret - he ended up accidentally causing his brother's death out of an obsession to proving his strength. Ends up executed for killing Chihiro after Chihiro revealing his secret to Mondo confronts him with how weak he really is, causing him to snap and beat Chihiro to death.

- Leon Kuwata: Ultimate Baseball Star. Has an extraordinary talent for baseball, but really doesn't want to play the sport and instead play music. Doesn't really get a lot of time to develop character traits or anything because he dies early and isn't given a focus. Ends up executed for killing Sayaka, who tried to kill him first. After fighting Sayaka off, he sees an opportunity to kill her and escape, and takes it. Alas, it doesn't work out.

- Hifumi Yamada: Ultimate Fanfic Creator. Otaku as gently caress. Spends a lot of time creeping people out with his general behavior. Insists he's only attracted to 2D women. Ends up killing Kiyotaka after Celes manipulates him into doing it by claiming that Kiyotaka stole Alter Ego and sexually assaulted Celes. Then ends up being killed by Celes right after killing Kiyotaka.

- Yasuhiro Hagakure: Ultimate Clairvoyant. Claims his predictions are accurate 20% of the time. The punchline character that basically doesn't add anything to the story except being played for laughs. Survives on account of being a joke character that you constantly assume to either be the next victim or the next murderer.

- Chihiro Fujisaki: Ultimate Programmer. One would probably think that Chihiro is a girl from looking at him, but no. He crossdresses because he was bullied for being weak, ended up developing a massive insecurity about his weakness and wants to hide that by crossdressing and appearing feminine to the everybody else. Ends up killed by Mondo after he told Mondo about his crossdressing, causing Mondo to realize that even the incredibly frail looking Chihiro is stronger than him on account of being able to actually confide such a secret in somebody, causing Mondo to snap.

- Alter Ego: An AI created by Chihiro that tries to help the students survive after Chihiro dies. Ends up being discovered and destroyed by Monokuma, but not before being able to flee into the school network and continue its support, bailing out Makoto from being executed.

- Sayaka Maizono: Ultimate Pop Sensation. Used to be classmates with Makoto, and makes overtures at being his sidekick in getting out of the killing game. Overly friendly and cheerful, plays the "childhood friend" part to a T. Ends up killed by Leon after her plan to kill Leon and frame Makoto for it failed.

- Kyoko Kirigiri: Ultimate Detective. Cold and calculated. Kind of takes on the sidekick role for Makoto - though given her competency, one could kind of consider Makoto her sidekick. Also ends up in the position of being the love interest for Makoto. Has amnesia to cover up things like her detective talent and the fact that her father was the headmaster of Hope's Peak Academy. Survives.

- Aoi Asahina: Ultimate Swimming Pro. Plucky and bubbly, she has a love for donuts so strong it could be considered a primary character trait. Ends up taking the deaths of the other students much harder than the others, to the point that when Sakura commited suicide and Monokuma produced a fake suicide note claiming she did it because she had fallen into despair, Aoi tries to set herself up as the killer in order to take everybody else down with her. She got better, though. Survives.

- Toko Fukawa: Ultimate Writing Prodigy. Personification of a persecution complex, she always assumes the worst of everybody, with the exception of Byakuya, whom she is madly in love with (though Byakuya couldn't be sharing that love less). Has a split personality that switches whenever she either sees blood or sneezes and that she doesn't share memories with. Survives.

- Genocide Jack / Genocide Jill / Genocider Syo / whatever: Toko's split personality. She is far more upbeat and energetic than Toko. She's also a serial killer, which you might have assumed from her having "genocide" in her name. Takes great pride in her work and is completely unrepentant. The one thing she shares with Toko, personality wise? An obsession with Byakuya. Turns out to not kill anybody in the game.

- Sakura Ogami: Ultimate Martial Artist. An absolute beast of a woman as far as stature is concerned, she's actually very calm and friendly if you don't really piss her off. Monokuma is holding her dojo hostage and is forcing her to act as a spy of sorts with the idea being that if everybody else manages to band together and no murders happen, Sakura is to break the group apart by killing somebody. Ends up fulfilling the terms of the deal with Monokuma by killing somebody - namely, herself, to protect the others.

- Celestia Ludenberg: Ultimate Gambler. Might appear friendly at first, but is a total ice queen with a penchant for lying constantly. Rejected her old life as an unremarkable girl called Taeko Yasuhiro and put on a persona of an extravagant gambling master with desires of grandeur. Becomes very heavily abrasive when her facade breaks. Orchestrates Hifumi killing Kiyotaka, then kills Hifumi herself and ends up executed for it.

- Junko Enoshima: Ultimate Fashionista. Kind of a valley girl type. Much like Leon, she doesn't get a lot of screen time to develop her character. Ends up getting speared to death after attacking Monokuma and therefore breaking the school rules, which means death as a punishment.

The Twists:

- It is established that the killing game is being broadcast worldwide in order to throw the world into despair. However, it turns out that the world has already been thrown into despair through "The Biggest, Most Awful, Most Tragic Event In Human History" (or something like that, people usually just call it The Event, I call it The Incident because maybe the fan translation I originally played called it that, whatever, just call it That Thing That Happened, people will know what you mean) and is basically hosed, including air pollution that has made a large amount of the world uninhabitable, with the school building having an air purifier to counteract that.

- The students being locked into Hope's Peak Academy was not in fact the work of the mastermind, but rather, they were locked in voluntarily because of the aforementioned world loving as part of a plan by the headmaster to ride things out and rebuild afterwards. However, they did not account for...

- ...two of the students to be locked up in the school - Junko Enoshima, the Ultimate Fashionista, and Mukuro Ikusaba, the Ultimate Soldier, who are sisters - were actually the ones behind The Event. Not only that, but...

- ...the Junko Enoshima you see in the game isn't the real Junko, but rather Mukuro wearing a disguise.

- The real Junko Enoshima, the Ultimate Despair, has extreme analytical capabilities that have left her basically able to predict practically everything. As a result, she has become bored with basically everything, to the point where she got bored with her own personality and developed several split personalities between which she switches at the drop of a hat. The only thing she still gets enjoyment from is despair, which makes people act in a much more unpredictable way. This has warped her perception to the point where she has gone basically insane and seems to get sexual gratification from feeling despair. While she would be able to craft a plan which has no chance of failing, she actually works a way for her plan to fail into it just so she can feel the despair when her plan does fail.

The End:

Ultimately, Junko's plan does fail as Makoto rallies everybody around the power of hope, and she ends up executed herself. After Junko is executed, the surviving students - Makoto, Byakuya, Toko, Aoi, Kyoko and Yasuhiro - leave the school and head into an unsure future, knowing that while they don't know what will come, they have the hope to proceed.

So, that's what I would consider a basic rundown of DR1. If I forgot something or made an error, please let me know. I of course still recognize that I am an eternal fuckup.

May 4, 2013

Monaca / Subject N 2020
Despair. Malice.
Values America can believe in.

Haifisch posted:

The localization does these weird shortened-name nicknames a lot. Ishimaru gets called 'Taka', for instance.

I'm not sure how much of that is voice actors having trouble with the names and how much is the localizers underestimating how used the audience(especially considering DR was originally only on the Vita, the VN system for huge goddamn nerds) is to Japanese names.

Yeah, I never really got on with those nicknames. But hell, what the gently caress do I know. I still call Genocide Jack "Genocider Syo" because I got used to that name from the translation patch for the original PSP version of DR1.


Lord_Magmar posted:

I think like, the one thing missing from The McD’s overview is the side stuff, like IF revealing that Mukuro could have been convinced by Makoto to side against Junko under certain circumstances, partially because he’s nice to her for the sake of being nice which is novel for the Ultimate Soldier, also Junko is an abusive bitch to her and she thinks that’s okay until Makoto interacts with her in certain ways

This sort of comes up in game when Mukuro disguised as Junko offers to set Makoto up on a date with her sister, which would be herself outside the disguise, if you go through her free time events.

The PSP version I played didn't come with DRIF AFAIK, which is why I never experienced it. For that matter, I never really got into the side material for DR2 either. If anybody has a quick recap for those, I'd be glad to add that in to my recaps.

TheMcD fucked around with this message at 07:15 on Oct 1, 2018

May 4, 2013

Monaca / Subject N 2020
Despair. Malice.
Values America can believe in.

Danganronpa 2: Goodbye Despair - Recap

Basic Premise: A whole bunch of high school students find themselves on a tropical resort with a weird bunny mascot called Usami that wants them to become friends with each other. But then Monokuma shows up again, takes over, and the killing game starts anew. Murders ensue.


- Hajime Hinata: Ultimate ??? and our protagonist. Has amnesia, causing him to forget his past and his talent. A bit more cynical than Makoto, as far as protagonists are concerned. Survives. More on Hajime later.

- Nagito Komaeda: Ultimate Lucky Student. One of the most complicated characters in the series. To start off, he has very strange luck - he ends up having great amounts of luck, but those great amounts of luck are then followed by great amounts of bad luck and the cycle repeats. So not only has he won multiple lotteries and gotten to enroll in Hope's Peak, but also his parents are dead and he has not one, but two terminal diseases. This means that he has basically started looking for death in some way, and storms into situations head-first, figuring his luck will get him through, and then inevitably, it turns out he was right. He is also obsessed with the Ultimates, seeing them as great hopes to aspire to, though he as a lowly non-Ultimate could never reach the levels that they have. He also has a... complicated relationship with hope. At face value, he's obsessed with hope and wants to see it conquer all despair. However, he has developed the belief that hope will always win, no matter what. As a result, he finds himself aiding despair because after all, if hope is guaranteed to win, he might as well strengthen the opponent so that hope's victory will shine all the greater, right? Orchestrates Teruteru killing "Byakuya" (by foiling Teruteru's plan to kill Nagito to stop him from killing somebody), then arranges an incredibly complicated murder that kills himself, which is made to look like a murder, and then made to look like a suicide, only to turn out to be a murder in the end, but not one that was carried out intentionally, but rather accidentally by the "traitor", Chiaki. All of this could have failed a million times over, but worked out because of his stupid luck. Of course, then the part of the plan where everybody *but* the "traitor" ends up killed failed, but hey, can't be perfect, right?

Oh, also, he tried to distrupt everything by blowing the entire island sky high with explosives. Nagito is loving insane, and he's loving insanely entertaining as a result. He is the ultimate wildcard character, and the climax of his insane plans, dubbed Nagito's Wild Ride, is probably the highlight event of the game, if not the series.

- "Byakuya Togami": Ultimate Affluent Progeny... apparently? He calls himself Byakuya Togami, and you can see the resemblance, sorta... except he weighs like at least double the Byakuya we know from the first game does! Also, he's way less of an rear end in a top hat, instead being a natural leader that vows that because he is superior to everybody else, he will save everybody from the killing game. Gets killed by Teruteru in a plot which was manipulated by Nagito. Also turns out to actually be the Ultimate Imposter, somebody who is able to just make you believe that he actually is the person he is impersonating despite the fact that he's a massive guy and the people he's impersonating normally aren't.

- Gundham Tanaka: Ultimate Breeder. As in, animal breeder. Dictionary definition of the term "Chuunibyou". Read: He talks like a supervillain about his intentions to conquer the world with his evil magic and his Four Dark Devas of Destruction - which are four hamsters. Like, just plain old hamsters, though he has them pretty well drilled and can pull off some surprising tricks with them. He doesn't actually have any superpowers or anything, it's just all in his head. When the entire group is locked up inside a building by Monokuma with the intent being for them to either commit a murder or starve to death, he ends up fighting Nekomaru (in robot form at this point) in a planned one-on-one battle and then kills him by tying him up in such a way that him struggling leads to him falling to his death rather than just starve to death. He is of course executed for that.

- Kazuichi Soda: Ultimate Mechanic. Takes on the Yasuhiro role for this game with a bit of the "failed romantic" archetype thrown in. Is head over heels in love with Sonia, who goes from merely ignoring him to actually becoming hostile towards him. He's kind of an OK guy, I guess, but man, he just has absolutely no perception of how he comes off to people. Much like Yasuhiro, he survives because he has to stay alive as a red herring for the player to assume the worst for.

- Teruteru Hanamura: Ultimate Cook. Open pervert. Like, god drat, tone it down a notch, man. Equal opportunity pervert, too. Kind of a one-note character, not aided by the fact he's killed off early. Mainly notable in my mind for breaking out in an incredible Cajun accent when flustered in the Class Trial. Ends up executed for killing "Byakuya".

- Nekomaru Nidai: Ultimate Team Manager. A man determined like none other to bring out the absolute best in those he trains. Incredibly hot-blooded. Particularly enjoys taking a good poo poo and brings making GBS threads up frequently enough for it to become a character trait. Takes to mentoring Akane in particular with the relationship reaching sexual tension so thick you could cut it with a knife but with no actual release of the tension (there's a big deal made out of Nekomaru doing "it" to Akane, which is resolved as him giving her a massage, which he has developed a particularly effective routine for, being a sports trainer and all). Ends up taking a hit from a bazooka in an attempt to protect Akane, who was due for being killed because she fought Monokuma, thus violating the rules. He then gets rebuilt by Monokuma into a robot, then ends up getting killed again by Gundham in a one-on-one battle in order to save the others from starving to death. Is then repaired by Soda in the form of a tiny robot... and I forgot what happens to that one. Whoops.

- Fuyuhiko Kuzuryuu: Ultimate Yakuza. Successor to a powerful Yakuza family, he starts out much like Byakuya, a prick that has no interest in making friends. Has a personal bodyguard/hitwoman in Peko. Ends up getting a surprising amount of character development after Peko kills Mahiru and attempts to "frame" Fuyuhiko as the true culprit, which would have allowed him to escape, but which he couldn't take advantage of because he couldn't admit that Peko was just a tool to him and not somebody he actually cared deeply for. He ends up becoming an all-around more pleasant person, actually works with the others to get out of the killing game, and survives.

- Chiaki Nanami: Ultimate Gamer. Absent-minded, but always friendly and helpful, she acts as a mixture of Hajime's sidekick, love interest and motivational speaker of sorts. Also, really tired a lot of the time. As somebody who also likes to play video games, is also constantly way too tired and really absent-minded, I find myself identifying with her quite a bit. Ends up executed after accidentally killing Nagito and being outed as the "traitor", more on that later.

- Akane Owari: Ultimate Gymnast. Second in a line of "brown, sporty girl with large breasts, a love of food and an energetic personality" that Kodaka seems to have a weakness for. Akane, however, is constantly spoiling for a fight and isn't exactly the sharpest tool in the shed. She also doesn't take the deaths of others, including Nekomaru, whom she developed a deeper friendship with, as hard as Aoi did. Much like Aoi, Akane survives.

- Sonia Nevermind: Ultimate Princess. A royal princess from the European country of "Novoselic". Generally kind and helpful, she finds herself becoming attracted to Gundham because of his strange "evil" persona, much to Kazuichi's chagrin. Despite carrying herself in a noble way, there's indicators that she hides a far darker side than one would expect from her, both in a not perverted way (she has a surprising obsession with serial killers, including Genocide Jack) and a perverted way (at one point, it is brought up that the entire island is under surveillance with cameras, at which point Sonia calls out in terror that she did "disgraceful things" in front of those cameras). Survives.

- Hiyoko Saionji: Ultimate Traditional Dancer. Best described as a brat due to her tiny frame and very abusive personality, which makes her an all-around unlikeable person. Seems to be in line to get some character development when her getting murdered by Mikan slams the door shut on that, and as such remains relatively one-note.

- Mahiru Koizumi: Ultimate Photographer. Has her head screwed on fairly straight and cares about the others, even if it seems like it takes the form of mostly nagging a lot of the time. Ends up killed by Peko for her involvement in the death of Fuyuhiko's sister, something that is brought up by Monokuma in the form of the in-universe mystery video game "Twilight Syndrome".

- Mikan Tsumiki: Ultimate Nurse. A girl who has been bullied so hard in her past that she feels like the only way people care about her is if she humiliates herself in some sort of way, she basically turns into a doormat that just lets one abuse her. Also a total magnet for fanservice shots, getting into the most improbable situations that somehow lead to her in some sort of unsightly position. Ends up afflicted with a "despair virus" and kills both Hiyoko and Ibuki, later getting executed by being sent into space on a giant needle. Because sure.

- Ibuki Mioda: Ultimate Musician. Fun-loving and super energetic, Ibuki is probably the most positive character in the game and maybe the entire series, and she always goes super hard on whatever she does. Was a member of the school light music club, but has now taken a bit of a tonal shift in style on her own, moving into some quite terrifying death metal instead. We even get to hear her perform at one point during the game! Ends up killed by Mikan.

- Peko Pekoyama: Ultimate Swordswoman. Very stoic, she has been raised since birth to serve Fuyuhiko as a bodyguard. Much like Fuyuhiko cares deeply about her, she cares deeply about Fuyuhiko, but they both never managed to actually get the other to figure that out, so that the whole situation ends up resolved entirely too late when Peko is executed for killing Mahiru for Fuyuhiko's sake.

The Twists:

- It is established that there is a "traitor" amongst the group, one that doesn't belong to them. That "traitor" is eventually revealed to be Chiaki, but that is actually not a negative thing in regards to her, because...

- ...everybody else in the group is actually part of the Remnants of Despair, fanatical followers of Junko who were instrumental in making The Incident happen. They were being pursued by a group called Future Foundation, which now counts the survivors from the first game amongst their number. Now, how did these Remnants get turned back to their old student personalities? Well...

- ...the entire thing was just a simulation set up by Future Foundation. The Remnants were captured by Future Foundation and stuck into the simulation by way of having their bodies plugged into a computer, called the Neo World Program. Well, to be exact, Makoto sticks them into the simulation in an attempt to cure their chronic despair. That was what the whole thing with Usami, wanting everybody to be friends, and turning them back into their old, far friendlier personalities was about. Future Foundation as a whole just wanted to kill the Remnants because, well, yeah. Furthermore, Chiaki was also an AI inserted into the simulation as an observer, hence her "traitor" status as the one that wasn't part of the Remnants of Despair. But that's not all, because...

- ...Junko (yes, she's back!) actually had planned for this entire thing, because she ended up injecting herself into the simulation as an AI/virus, which is how Monokuma got involved. Her plan was to download herself into the consciousnesses of the remaining students and having them wake up, essentially reviving her several times over. Her ultimate plan here is to turn the entire world into copies of her, because... uh... DESPAIR!

- Oh, remember how I was going to bring something else up regarding Hajime? Well, we never did get to his true talent, right? Turns out that he was actually not an Ultimate at all, just a Reserve Course student (short version: Hope's Peak needed more money and started allowing non-Ultimates to enroll there by paying a lot of money - those are the Reserve Course). Except, well...

- a way, Hajime is actually the most talented of all. Obsessed with becoming an Ultimate himself, he volunteers for a Hope's Peak program designed to create the Ultimate Hope, leading to him undergoing a surgery which basically erases his old personality and just overwrites it with purestrain talent, which basically lead to a cold, emotionless drone called Izuru Kamukura that was very talented, but also very prone to being manipulated by Junko, which then happened. Izuru then ended up on the side of despair - though not working directly with it, more in a "just wants to see the world burn because he can't give a poo poo about anything anymore" way. It was also Izuru who ended up inserting the Junko virus into the simulation.

The End:

This gets a bit complicated. Basically, the simulation starts breaking down, the group ends up breaking into a secured area that turns out to be a facsimile of Hope's Peak. In there, they end up confronting Monokuma and start playing Plot Twist Pile Up, going through a lot of twists in rapid fire succession. Then a giant AI Junko shows up - because of course - and does her despair thing, and then Makoto, Byakuya and Kyoko show up and do their hope thing, Hajime has a battle inside his head with his Izuru personality and wins... apparently? Junko sets up some complicated dilemma and Hajime takes an alternate way out, beating Junko with the power of hope, or the power of future, or something like that. Anyway, Junko is beat, the survivors wake up with their memories of the simulation intact and therefore retaining their non-despaired personalities, and they look towards an uncertain future.

I have to admit, after Nagito's Wild Ride, everything becomes one big massive haze of HOPE and DESPAIR and JUNKOS in my head. Even reading parts of it in FPZero's LP doesn't lift the haze, so I'm definitely sure I made some mistakes here. Please correct what I hosed up or bring up parts I missed.

TheMcD fucked around with this message at 22:37 on Feb 10, 2019

May 4, 2013

Monaca / Subject N 2020
Despair. Malice.
Values America can believe in.

dancingbears posted:

"Kind-hearted"? "Always wants to believe in others"? I always read Hajime as, yes, willing to put up with the others' craziness, but in a pretty put-upon way. He's way more cynical, sarcastic, and willing to believe that this killing game is going to have deadly consequences than Naegi.

You know, I'm completely open to the idea that I just entirely conflated Hajime with Chiaki because she was the far more memorable character. I'll edit that part at some point.

Lord_Magmar posted:

Lastly DR2 contains the grossest thing so far, which is the revelation that after Junko's death the Remnants of Despair salavaged her body and replaced parts of themselves with parts of her. Notably Nagito has her hand and forearm, Fuyuhiko likely has her eye, and Mikan being Mikan either performed necrophilia or replaced her uterus and ovaries with Junko’s.

OK, so this is a thing I intentionally omitted from my recap, not because ew, but because it really annoys me. How the gently caress did that happen? Remember the end of the first game?

Junko became Ultimate Part Of A Delicious Breakfast by way of turning herself into the Ultimate Pancake! Like, I'll buy the hand. Her arm could have been a part that didn't get squished because it might have been outstretched. If you really want to get creative, her eye could have popped out and been available for sticking into somebody else's socket, even though I don't really buy the logistics of that. But the rest of her body is totally paste! I know Mikan is the Ultimate Nurse, but I'm pretty sure she can't fix a case of the Ultimate Pancake, neither to recreate procreational organs and then sticking them in herself, nor to recreate a corpse that is in any way suitable for necrophilia! That part never gets addressed at all, and it really really bugs me, because it seems obvious! If you're going to have your cultists do something to your cult leader's corpse, you should at least remember how that cult leader died!

May 4, 2013

Monaca / Subject N 2020
Despair. Malice.
Values America can believe in.

DeafNote posted:

Something about DR never agreed with me.
Probably the gleeful desire to kill off anything or anyone.
Yet I cant look away.

That's actually one of the things I like the most. It really keeps you on your toes. Nobody is safe.

Game sets up Sayaka as a childhood friend sidekick type? BAM, she's dead, and she actually never liked you and wanted to frame you for her attempted murder.
Game turns Kiyotaka into a completely different character all of a sudden, which seems like it would have potential to create a lot of new situations? BAM, he's dead.
Game sets up Hiyoko for getting character development and maybe not being such a prick? BAM, she's dead.
Game sets up Chiaki as a sort of love interest and moral support going into a crisis situation in the endgame? BAM, she's dead, and she was never real in the first place either.
Game sets up Yasuhiro and Kazuichi as joke characters that have no real value to the plot and could easily be killed off? ...welp.

The amount of people that got killed off while I was like halfway through their Free Time segments is way too many than it really should be, and I love it.

May 4, 2013

Monaca / Subject N 2020
Despair. Malice.
Values America can believe in.

TheKirbs posted:

Are spoilers from Danganrompa 3 Despair side allowed considering it happened in the past?

Let's just say no to keep things consistent. For all intents and purposes, everything released after UDG doesn't exist.

May 4, 2013

Monaca / Subject N 2020
Despair. Malice.
Values America can believe in.


Alright, now back to our regularly scheduled programming. After Komaru gets to watch the Warriors of Hope make their first appearance on live TV, we get to watch the intro movie.

There's probably going to be more in the video than I'll be showing here, just because of the way the intro video is structured, which would lead to like 50 images for a minute long intro otherwise.

What we do get is a bit of a character roll call.

Looks like Toko will be playing a fairly major role in this game as well.

We get some mysterious Monokuma variants.

We can now put some names to the Warriors of Hope.

There's also some scenes involving giant robots, which I guess makes sense, since we already have regular-sized robots, which of course means there need to be giant ones as well. There's some more scenes that mean basically nothing until we actually see them in context...

...and we finish it off with another title card.

♪ BGM: Chapter Title

And another title card. I guess that makes the first two chapters the preprologue.

♪ BGM: DSO_Welcome Despair Academy

But the school covered it up, so it was too late when the world finally realized... It grew out of control, becoming a monster that swallowed the entire world. It couldn't have just been some riot or student protest. It had to be something far deeper. That much should be obvious... It did come from Hope's Peak Academy. after all.

Violence spawned revenge, which fueled more violence, driving the crime rate even higher. Before long, a global war broke out. A war not for land or ideals, but only for the sake of war. A war that tainted the world with despair.

And even when it felt like I was falling, I kept believing. "It's still okay, it's alright..." Then, I found out that 7 of my classmates had died suspiciously. I fell further still. But even then, I kept telling myself, "It's all going to be fine, don't be afraid..." But the realization that it was too late came to me like the ground rushing up to break my fall.

The world I had been living in up to that moment collapsed. Everything changed.

I was supposed to be a normal high school girl, but instead I became a complacent prisoner.

There's no use in keeping hope. That's what I was forced to realize once again...

♪ BGM: Ambience ♫

And as the killing goes on outside...

...Komaru is despairing inside.

Wh-why is this happening? If I knew this was going to happen, I would have stayed in my room forever!


However, it seems like Komaru was hiding in a blind spot, so the Monokuma can't see anything and just leaves.

♪ BGM: Secret Base ~Left Behind By The Adults~

This game does like using music ahead of when it's actually supposed to be used.

I gotta run... that's right, that Byakuya guy said that someone is supposed to be here, right?

They're... supposed to be here...

♪ BGM: DSO_Despair-Syndrome

While walking around the restaurant, Komaru spots something!

It's a guy in a suit!

Ugh... mnf...
Ah! A-Are you alright!?
Wh-Who are you? You shouldn't be here... Hurry up and run!
U-Um... You're from Future Foundation...right?
H-How did you know?
I-I... I was told by a guy named Byakuya Togami to meet you here!
Could you be...? Are you a Captive? G-Go to the park... Head through this door... And...go straight down the road... Th-There should be a...Future Foundation helicopter there... Hurry... Go...
But! What about you!?

Suddenly, glass shattering!

♪ BGM: Absolute Despair Girl

Monokuma attack!

Komaru can't deal in the slightest.

Hurry... you gotta get out of here.

I... I'm sorry.

And Komaru makes a run for it.

OK... over here! I'll take you all on!

...I'm so sorry.

Yeah, that guy is pretty much dead. RIP that guy, we hardly knew ye.

♪ BGM: DSO_Living to the Fullest

This segment is just a short stroll to the right. We can't even move up or down, just left or right.

As we move to the right, we get some explosions in the background and the sky starts changing color.

The Monokumas just ignore us right now, they're busy stabbing other people.

Eventually, we make it to a playground.

♪ BGM: Silence ♫

There's a helicopter there!


More people in suits!

Are you people from Future Foundation?

That special government agent kind of glance is being exchanged.

Um... this guy called Byakuya Togami... said that you guys... can rescue me!

More glances and a nod.

What is your name?
Komaru... it's Komaru Naegi.

♪ BGM: We Can't Change The World

So... where is Byakuya Togami? Is he safe?
H-He told me to run, so I... I haven't seen him since...
I see... I can't reach him, so I thought he might be in danger... But then again, this is Byakuya Togami we're talking about. I'm sure he can handle himself...
B-But, there was someone from Future Foundation getting attacked in the restaurant back there!
Please! You have to go save him!
Understood. I'll go back for him!

Welp, that guy's dead too.

I hope he can make it in time...
Um... What exactly is going on here? I still have no idea what's happening... I don't know who you are, or where I am, or anything...
I see... Well, we don't have much time, so I'll give you the short version. First off, we're from an organization called Future Foundation. We're trying to help the world recover from the incident. You know what I'm referring to?

Komaru, again, doesn't know what the gently caress.

It's behind your imprisonment. The Biggest, Most Awful, Most Tragic Event in Human History.


This silhouette belongs to Izuru Kamakura.

Are you alright? Are you following?
Ah, y-yeah... It's just a lot to take in, that's all. It's...hard to hear.
I'm sorry, but you need to know. This town is an island off the coast and controlled by a powerful IT corporation. It's commonly called Towa City. Towa City used to just be a nickname, but now, it's what everyone calls it.

♪ BGM: Wonderful Dead 004

"Wonderful Dead" is one of the main themes of this game, with it getting a total of five variations throughout the game. This variation is one of my favorite tracks in the game, and it really nails that lounge feeling I was talking about in the first update.

Towa Group and their cutting-edge technology are running the show here.
Towa Group is a corporation that played a huge role in rebuilding the world. Ever since The Tragedy, air pollution has made a lot of the planet uninhabitable.

So here's something. It was brought up after my recaps that a large amount of the information regarding the fuckedness of the world came directly from Junko's mouth - a mouth that has absolutely no issues bullshitting for her own gain. However, the part about the air pollution wasn't a lie.

But Towa Group developed an air purifier that can clean massive quantities of air at a time. They invented it only three months after the safety order to stay indoors was given. Even after all this time, people all over the world are still clamoring for it.
But the clean air isn't the only thing that draws people to this town. Because of Towa Group's influence, this city has suffered far less damage than others.
Because it's relatively unaffected by The Incident, it's of special interest to us.
But this kind of riot going on in Towa City... This is something we never anticipated...
So it's a riot? Why is something like this happening?
Honestly, even we have no clue whatsoever about what's happening here. Where those Monokumas came from, why they're attacking the city... And that broadcast by those creepy kids! None of it makes any sense at all.

Even Future Foundation doesn't know what the gently caress, so how can Komaru?

The only thing we know for sure is that something horrible is happening here...
We need to get more intel, but our priority is to escape. We need to leave, at least for now.
Y-You're right... We need to hurry and escape, we'd probably get killed in a place like this...
And I'm... I mean, I want to see my family again. It's been so long, I...
Oh... About your family...
Hold it. What was that?

♪ BGM: Silence ♫ you hear that?
Is that...singing?
Over there!

♪ BGM: Let's Play With Monokuma

Yes, that is children singing. And they are singing about murdering adults together with Monokuma. And it's amazing.

Our group is being menaced by a kid wearing a Monokuma mask.

...a kid?

Not just a kid!

And, well, RIP that guy, I guess. Was that the guy from the restaurant or the guy that went to get the guy in the restaurant?

Get back!

Things don't go much better for this guy.

This way!

Get in!

Komaru gets tossed inside the helicopter.

This guy doesn't fare well against the Monokuma attack either. Man, they don't pay enough for training at Future Foundation.

Komaru tries to shut the helicopter door, but a Monokuma gets its claws in there beforehand.

However, some good kicking solves that problem fairly easily.

♪ BGM: DSO_Despair-Syndrome

Safe at last... or is she?


Time for liftoff!

No! Waaaaaaaaaiiiiiiit!

♪ BGM: Business Trip Version Punishment ~Helicopter Crash Episode~

Well, this artstyle and music should give a familiar feeling to those that know the first two games.

The Monokuma is not being a particularly good pilot...

...and tearing out the steering isn't going to help.

The helicopter is headed straight down...

...and crashes right back into Towa City.

Komaru somehow makes it out of that wreck relatively unharmed.

And good too, because it explodes right afterwards.

Then a Monokuma shows up.

Then about five more.

Then a whole bunch more.

Komaru, faced with this new situation, fairly rationally decides to pass out.

Because really, you're not going to do much with this many killer robots surrounding you.

Next time, we get to see where Komaru lands after this!

May 4, 2013

Monaca / Subject N 2020
Despair. Malice.
Values America can believe in.

Solitair posted:

I've never seen a good LP of this game before. I really need to say it? I mean, the self-deprecatory joke just makes itself at this point.

May 4, 2013

Monaca / Subject N 2020
Despair. Malice.
Values America can believe in.

???: Hey... can you hear me...? Are you okay?

Man... something about this line is really familiar.

Komaru finds herself waking up on some sort of bed.

And she has no idea where the hell she is. Nor do we, for that matter.

But then, she notices something!

You look completely exhausted.
Wh-who are you?
Me? Oh, my name's not really important. After all...

...I'm just a lowly servant.

Komaru doesn't know what the gently caress.

♪ BGM: Abnormality on the Girls' Front Line

So, two notes. One, this music is pretty drat jammin'. And two, let's address the elephant in the room. Yes, that is Nagito Komaeda we're looking at. Or at least, whoever this is, he sure as hell passes the duck test. Looks like Nagito, talks like Nagito, and as we'll see throughout this conversation, he acts like Nagito, too. He even wears a glove on his left hand to hide the fact that that hand is Junko's hand.

And on top of that, I get captured by them. I've seriously got no luck at all.
But because I pleaded for my life, they allowed me to their servant.
Ah, I'm being rude. Enough about me, let's talk about you.
Either you truly are completely exhausted, or you're simply afraid to wake up and face reality. You were asleep a full two days.
A-A full two days!?
A full two days. More than enough time for the world to change completely. Yes, even our world can change just that quickly. Like a watercolor painting caught in the rain.
Ah, but you're more concerned about yourself than the world right now, correct? You're wondering what's to become of you, now that you're trapped here, in this place.
...Wh-What's going to happen to me?
Ah, apologies. Your reaction was so...normal... It surprised me a little.
Ahah, you honestly...don't have a single unique characteristic.
Well, no need to be depressed about it. This world is filled with unremarkable people. And the only one capable of empathizing with common, boring people... is a common, boring person like yourself.
...So that's why you pass.
Wh-What are you talking about?
Well, that is just my personal opinion. It doesn't matter to them at all. Which means I'll need you to take a proper test.
...A test?
Ah, but before that, I'll return this to you...

♪ Jingle: Truth Bullet GET!

Truth Bullet GET!

Th-The Hacking Gun!
I borrowed it from you without permission, sorry. But I absolutely had to analyze its capabilities.
It sure is an amazing little machine. A device that forcibly hacks machines by shooting program codes with electromagnetism...
However, it was a bit...too powerful. I made a few modifications. For game balance purposes.
Oh, no need to worry. You'll have the opportunity to upgrade it later.

Huh. Was Nagito previously a fourth-wall-breaker? I don't recall that part about him.

U-Um... I have no idea what you're talking about...
I understand how you feel,'s about time you started the test.

...You'll meet them when you get there. However, even after you meet everyone, be sure to keep that gun of yours a secret.

I'll be going on ahead.

With that expository dialogue done, Komaru knows exactly as much what the gently caress as she did before. Which is nothing at all. Nagito was never the type to be clear when talking to others.

♪ BGM: Alice in the Children's Land

Alright, now we get control of Komaru again. You'll note that we have an ammo counter now. You'll also note that we only have one Truth Bullet type - Break, the basic one. Nagito sure balanced the gently caress out of this gun. Well, let's check out that present.

♪ Jingle: Truth Bullet GET!

Ah, another Truth Bullet!


Looks like you have obtained Move. Move is a Truth Bullet that can activate some machines with superpowered hacking magic. Try it on that power panel with the red light. Oh, and I know you probably remember, but... You can press the F Key to change ammo.

Alright, let's give it a shot.

Well, that worked. Let's move on.

Now that you've put in some time with the Hacking Gun, let me tell you something... The red left eye is a weak point for all Monokumas...

It's one hell of a shot, one that's way stronger than the regular Break. Now that's killing two birds with one stone! If you think you're so hot, why not try aiming for the weak point?

Oh, is that a challenge?


We get some Monocoins for that as well - a whole 75 of them! We won't be buying gifts with these this time around, though we have other things to spend these coins on.

We continue onwards, blasting Monokumas in the eye (well, actually just the one)...

...and eventually make it to some sort of central area where we get locked in.

After blasting one more Monokuma...

...Komaru already suggests what to do to proceed. And I think I can already see where we need to go.

I enjoy that Komaru actually shouts "MOVE" when shooting the Move Truth Bullet. She commands the machine to move, and it moves!

We only get these stairs to go up, so I guess that's where we're going.

And then, we get to enter these doors to meet the master of the house... next time!

TheMcD fucked around with this message at 17:47 on Oct 15, 2018

May 4, 2013

Monaca / Subject N 2020
Despair. Malice.
Values America can believe in.

Komaru enters the door, and...

...well then.

I very much recommend watching this video. It's very long, but it's the core establishment scene for our main antagonists and a nice presentation for the voice acting for the Warriors of Hope, which I really like, myself.

♪ BGM: Like I Would Become A Monster

You... you're those kids! The kids who were on TV!

Aw man, I'm famous! I'd autograph your back anytime!

Hehehe... I can only write using a chisel, but if you don't mind that, I can sign your back, too.

We accept presents, as well! I'm always in the mood for sweets.

However, salty flavors are no good. Those disgusting tastes are never worth putting in your mouth!

I wanna drive a train some day, but can't. I wanna go inside a chimney.

And in the midst of all this, blue-haired kid is deeply judging me for LPing this game.

Komaru just can't deal.

And then, the last member comes rolling in as well.

Welcome, Big Sis! I'm so happy you came, meow~!

Yes, she actually went "meow~". This girl is an attempt to weaponize adorable and precious.

♪ BGM: Ghost Stories From the School District of Revolution

Oh, that's right. Big Sis doesn't know us yet.
Well, I guess we should start with introductions!

So, every one of these kids has a little extra introduction scene with some extra art you can view by pressing a key while they introduce themselves. In the video, I just opened them ASAP, but here, I'll let each character finish their regular introduction, then insert the extra scene in a quote block. That should maybe make it flow a bit better.

I'm the leader of the Warriors of Hope! Hero class, Masaru Daimon! I always give 100 percent! My favorite class was Gym, so they called me Li'l Ultlmate P.E.!
Aha! A Hero, the leader, and the Li'l Ultimate P.E.! I even impress myself!

Masaru Daimon's Introduction posted:

♪ BGM: It's a Kids' World

I'm the P.E. King who can do every exercise ever! Running nonstop 24/7/365 is easy as pie! Oh, I almost forgot! My job in the Warriors of Hope is the Hero! And as Hero and the leader, I'm gonna be the new ruler of thls town!

As a side note, the music track that plays in these little extra scenes, "It's a Kids' World", is another one of my particular favorites. It's just so happy. It always puts me in an amusement park kind of mood. In fact, it put me in such a mood so much that over a year ago, I made this. Watch that and tell me it doesn't fit perfectly! Anyway, on with the show.

But I am the leader! We all agreed on it!
All he did was win Rock-Paper-Scissors...

Fine, fine. You're the leader. Now allow me to introduce myself.

During my time at Hope's Peak Elementary, I was known as Li'l Ultimate Social Studies.
Huh? Hope's Peak? ...You mean...that Hope's Peak!?
Hm? Why should that surprise you?
I... I didn't know there was an elementary school affiliated with the academy...
Hmpf. Such an ignorant woman.

Nagisa Shingetsu's Introduction posted:

♪ BGM: It's a Kids' World

Of course, Social Studies is but one area of my expertise. I excel at all scholarly pursuits. I was labeled Li'l Ultimate Social Studies because I was raised to be among society's elite. And... I suppose I am a babysitter of sorts for the Warriors of Hope... Monaca excluded.

Um... What was I gonna say...? Uh, I'm the Priest, Jataro Kemuri...
And you specialized in arts and crafts, making you Li'l Ultimate Art, correct? Moving on...
Awww... You said what I was gonna say... The whole thiiing... Ugh... My chest itches... I wish I could scratch it raw, reach inside and scrape my nails on it...

Jataro Kemuri's Introduction posted:

♪ BGM: It's a Kids' World

Like, for some reason, you imagine how painful it would be to put your hand in... oh, um, my name is Jataro Kemuri. And bird skin isn't yummy no matter how you cook it.

If it's arts and crafts, leave it to me. I can remove nails, and varnish, and things... I do the Priest thing for the Warriors of Hope... Oh, and also, I wonder if aliens exist.

It's like how an elephant's nose is so long... But then again, giraffe necks are long too. And also, waiting for a plane takes too long, and Spring Break is too long...
Well, anyway, don't worry about Jataro. He's a latchkey kid. It made him a bit mental.
It's not that I dislike latchkey kids, though. Some kids say they have magical powers!
Isn't that awesome? You might get caught inside a magical parallel universe!
Oh, sorry for the late introduction! My name's Kotoko Utsugi, and I play the role of Fighter. I was called Li'l Ultimate Drama, but that was a long time ago, so I'll leave that part out.
My favorite food is peeled chestnuts. My least favorite food is unpeeled chestnuts.
Kyahaa! Aren't you surprised? They're both chestnuts!

Komaru's complete and utter flabbergastedness is really relatable.

And hey, did you know!? Kangaroos can jump backwards! And, and! And believe it or not, snakes have ears! Ewww!

Kotoko Utsugi's Introduction posted:

♪ BGM: It's a Kids' World

My name is Kotoko Utsugi, and I play the Fighter in the Warriors of Hope! You might think the Fighter would be a boy, but nope! I'm totally a girl! I love girly things and peeled chestnuts! If it's totally adorbs, I looove it!

But who cares about that old stuff? I'm so happy to meet you!

Yes, yes, that's all very nice. Our next introduction is Monaca.

And when I attended elementary school, I was called the Li'l Ultimate Homeroom.
I'm sure you're familiar with it, right? Homeroom?
Monaca just loves Homeroom! The first hour of the day when we can share our thoughts... And that is why, even in the Warriors of Hope, I'm the life of the party!

Monaca's Introduction posted:

♪ BGM: It's a Kids' World

You might think there are no Ultimates and Commons in a class like Homeroom, but there are! For me, my skill isn't really about uniting people, it's about getting them all to help me. Believe it or not, I bring together a lot of wonderful people... it would be nice if you could be a wonderful person for Monaca, too...

So, full disclosure. As astute non-LP-Archive-readers might have noticed from my previous LPs, I've been running around posting with assorted avatars of Monaca for at least like two years now. She is my favorite character in the game, and also the entire series. I can't exactly get into the why right now, though I can point out that I feel like her voice is diabetes-inducingly adorable. Anyway, I just wanted to point that out so we're all on the same page here. On with the show.

Ah, but... You are familiar with the Warriors of Hope?
The Warriors of Hope are heroes who save the world from Demons. Isn't that amazing?
We're a party of heroes that hunt down Demons... But nobody really wants me in the group...
And I'm the party leader! Which makes me the number one king of this town!
U-Um... You... You kids are just joking, right? With demons and kings...
I mean you guys are just kids, right? For a bunch of kids to be doing this kind of stuff...

Uh oh. Something tells me that was the wrong thing to say.

Awww... That's the only thing I can say, just "awww"... Since you're an About-to-Be, we were thinking... Well, doesn't matter. You're clearly a Demon.
Adults, children... The power structure remains the same. The subjects have merely been switched. With our Monokumas, you'll be nothing more than a squashed bug beneath our feet.
Splattered like the sound of bloody chopped meat, intestines falling out of you like sausages...
Oh, stop that, Jataro! If you say it like that, she'll think we're joking.
Huh? "Our Monokumas"? So the ones controlling those Monokumas out there are...
That's right! Isn't it so cool!? The Monokumas obey any order we give 'em!

Yeah, that's our Mage! She can use magic even without magic circles!
Hehehe, thank you everyone, you're so nice!
Kyaaa! Monaca's smile is sooo adorbs! Oh, I just wanna smother you in syrup and eat you uuup!
N-No! Stop it! Stop!
Stop? Which part?
If what you're saying is true, please, stop all of this!
We will not. We will never stop until we've completed our paradise...
Oh? You didn't hear our address? A paradise made of children, by children, for children!
We're gonna kill all the adults in this town and make a paradise just for kids! Isn't it awesome!? No school or homework in paradise, woo hoo!
Why must fireflies die so young...?
And since our paradise is for children only, there won't be any more pedophiles, either!
But can we keep the ice cream store? The ice cream didn't do anything wrong...

I like the way Jataro is thinking.

Wh-What are you saying!? What're you talking about...? It doesn't make any sense!

♪ BGM: Silence ♫


♪ BGM: DSO_Junk Food for a Dashing Youth

That's! All! If! Monaca! Wants! It! It! Happens! That's! How! It! Is!

I-It's going to be alright, Monaca! Please, don't get upset... It's all going according to plan!
That's right! If Monaca says it, then white is black, cats are dogs, and, um... What else...?
Oh please, oh please don't get mad! We'll kill a lot of adults, see? So just smile, okay?
Hey! How dare you make Monaca mad! That's the last straw! As the leader, I'm gonna hunt you down!
Let us play a game. You will be our Demon prey.
It's a reallyyy fun game, a godly game...
It was Monaca's idea, after all!
And the name of the game iiis...

♪ BGM: It's a Kids' World

Demon Hunting is a game where you release Demons into Towa City... They're the Targets! It's a super fun game where the Warriors of Hope fight to see who takes down the Demon first!

See, Monaca? We're going to play our special game! No need to be upset now, right?

N-No... By Target, you mean...
You, hurry up and prepare the device.

♪ BGM: DSO_Ocean Breeze Dead End

Wh-What is this!?

It would be best if you didn't try to remove it. Any tampering with it, and you'll go "boom."

Alright! Let's go hunting!
W-Wait! Wait, hold on! This is a prank, isn't it? You're just kidding around!
You've seen what we've accomplished so far. This is no joke. For an adult, you sure are dense...
N-No, you don't understand! I... I'd be no good at this game! If you throw me into that town, I'd just get killed immediately! That's no fun, right?
Oooh, so modest! But we know you don't die easy! You passed that test earlier!

It was amazing how you were able to evade those Monokumas and make it this far. I guess it's all thanks to my advice from earlier, hm?
Advice...from earlier?

Hey! Ho talking without the leader's permission! You're just a servant! Next time you talk without getting the okay from me, I'm gluing your mouth shut!
Ahaha, that is quite a scary thought.
Well? Let's get on with it!
Why are you doing something so cruel? I didn't even do anything bad...

Oh geez, you're too funny! Ahaha, I'm laughing so hard my cheeks hurt!

Well, I guess that's as good an answer as we're ever going to get.

Th-That's the only reason!?
You're only surprised because you aren't used to this way of doing things.
This is just what we like. We do it because it's fun.
And that truly is the only reason!
Searching for meaning in the meaningless is for adults. Children are untalnted by such futility.
But, to tell you the truth... I would rather not play this game. There is still much work to be done to build our paradise, yet here we are, playing games...
Then why? Why don't you stop?
We cannot do that. This is Monaca's game. She said she wants it done, so it will be done.
Monaca is the princess! Everyone on our team tries to grant the princess's wish...
And I looove what Monaca loves!
So that's basically the situation.
Thank you, Nagisa. Even though you're so busy, you did all this work for the sake of my game...
I'll have to bake you some delicious cookies later as thanks!

Awww! That's sooo not fair! I wanna eat Monaca's cookies too!
Hey, Monaca! What about me? The leader!

Hm, of course an *adult* sees us as abnormal.
But! Who! Cares! What! Adults! Say!
Also, Komaru Naegi... In your current situation, you don't have the right to say a thing. You cannot choose your path. Because this place you're in? It isn't a path at all.

You are just going to fall and fall... Can't you feel the pull of gravity?
Wh-What do you mean?
She means *this*!

♪ BGM: Business Trip Version Punishment ~Parachute Landing Episode~

Komaru is like several flavors of hosed up right now mentally. And you know what doesn't help?


So Komaru is sent plummeting to an unknown destination...

...and as the parachute opens, Komaru finds herself above Towa City once more, at least this time descending a bit slower than last time.

We also get to see that the Warriors of Hope have a loving flying cruise ship. God drat, that is awesome.

And so, Komaru makes her way back into the city. Meanwhile, back with the Warriors of Hope...

♪ BGM: It's a Kids' World

Wonderful ears!
A child's eyes are!?
Adorable eyes!
A child's mouth is!?
A great big mouth!
Why is it so big!?
To gobble up the Demons! Hahahahahaha!

Let's say this particular Demon will be worth an extra high score because it upset us.
Ufufu, then it looks like I'll win when I catch it!
A game is different than reality... So that means even I can actually win!

Holy poo poo, that's harsh.

My my! it's rare to see Jataro so pumped... But it also makes him extra gross.
That don't matter! At the end of the day, the one who wins is gonna be me, the leader!
Now now, it doesn't matter who wins. Just make sure you don't fight while playing the game!
Well, anyway, do you guys wanna get a cola or something?
Oooh, a soda sounds great! Someone go buy some! Leader's orders!

♪ BGM: Ambience ♫

And just like that, the pieces are in place. All that's left now is to wait for the despair.
Hehe, I'm looking forward to it!

With your lack of distinct characteristics. So common, so dull, so boring...

♪ BGM: Chapter End

Well, that was sufficiently ominous. Looks like both Monaca and Nagito seem to have goals that aren't quite in line with what the other Warriors of Hope are thinking of as the goals. Anyway, that'll be enough for now. We've finished the prologue, we've established our protagonist and antagonists and what the conflict is going to be. Next time, we'll join back up with Komaru and see how she's going to fare in Towa City. But it'll take a bit longer for this update to come out, because I need to record the footage first.

TheMcD fucked around with this message at 13:27 on Oct 6, 2018

May 4, 2013

Monaca / Subject N 2020
Despair. Malice.
Values America can believe in.

SoundwaveAU posted:

Yeah, um..."happy" is certainly one way to describe it. I agree with you about it sounding like an amusement park, though. I just think we may differ as to where that amusement park actually is.


Hey, hell ain't a bad place to be. At least I hope so, given that we're in it right now.

SoundwaveAU posted:

On a side note, Jataro's voice actor is so, so great here. And speaking of which, I volunteer to post voice actor information in this thread unless McD is planning on doing that himself.

Go for it.

May 4, 2013

Monaca / Subject N 2020
Despair. Malice.
Values America can believe in.

SoundwaveAU posted:

The reason he doesn't do much VA work is because his primary job is video game director and designer. He's the CEO and co-founder of Iridium Studios, who have released Before the Echo and There Came an Echo, both available on Steam.

Huh. So that weird little rhythm game sitting in my Steam library that I feel like I should finish some day about once a year and I still remember from when it was still called "Sequence" is actually made by a company run by Byakuya.

I have no actual statement to go along with this realization because it's just such a strange connection. "Voice acts in a super anime game" and "runs an indie game company" is not a Venn diagram crossover I would have expected to exist.

Anyway, as a quick progress report, I recorded some footage. I'll start working on the update tomorrow or so.

May 4, 2013

Monaca / Subject N 2020
Despair. Malice.
Values America can believe in.

♪ BGM: Chapter Title

Alright, let's get into the first chapter. Our game is officially beginning.

And we begin with Komaru hurtling towards the ground screaming.

Ow ow ow ow...

However, thanks to the parachute, she's mostly fine!

Ugh... that was so scary!

But then, a sound!

Uh oh!

More Monokumas start showing up.

They're here...

Komaru has no answer but to hide under her parachute as the Monokumas start closing in.

Please help me, please help me, please help me, please help me, please help me...

But then, the sound of the moving Monokumas stops and is replaced with a metal clang. Komaru decides to take a look...

And combat is joined! Claws vs. scissors!

Scissors win!


♪ BGM: DSO_Mr. Monokuma's Extracurricular Lesson

HAHAHAHAHAHA! Oh, killing these things just doesn't light my fire!

Komaru doesn't know what the gently caress.

Foooound you...

Hey, you! You're Komaru Naegi, right? Right right right? Isn't that riiiight?

If you're not, you better tell me...

...I'll cut you into pieces and line you up at the meat counter!

Th-that's right! I'm Komaru Naegi!

But then, more Monokumas show up!

Oh no... there's more of them!


Man, what a pain.

She then tosses another scissor...

...with effective results.

She then grabs Komaru.


I had to run through the entire game up to that point with Japanese voices on just to get the subtitle, because I could not for the life of me understand what she was saying there. Of course, with scene skips, it only took like ten minutes at most. Cheers to SoundwaveAU for pointing out to me in the Sandcastle that only the Japanese voices get subtitles, that's probably going to come in handy a few more times.

♪ BGM: Monster That Shouts Its Love in the Middle of Hell

Ha! No wonder it sucks more than the other one! Well, that's modern technology for you!
I mean, it's not like this is sci-fi or something. It's borderline sci-fi at most.
Yes, madame? What business do you have with me?
A-Are to rescue me?

...Hm, Dekomaru, was it?
I-It's "Komaru"... Komaru Naegi!
And where's Master Byakuya? You know where he is, right?

Y-You can...smell it?

N-No, no, no, I'm, I'm not hiding hi--
Ten. Nine. Eight. Seven...
...Wh-What are you doing?
If you don't give me my Master by the time I get to zero, I'm gonna cut you like wet mochi!
Four. Three. Two...
H-Hold on! I really don't know--
One... ...

♪ BGM: Silence ♫

We have a standoff...

...but suddenly, her hand starts shaking.

She seems to be having some problems...

...and having eyes spinning like slot machine reels doesn't sound great either.

And then they stop!

She lets the scissors fall.

Wh-who are you?


Komaru still doesn't know what the gently caress, and probably knows even less now.

♪ BGM: DSO_Junk Food for a Dashing Youth

Uh, I...just told you that...
Oh, did you?
I-I can't help it, y'know! I don't share memories with her!
Her? Memories...?
Gah, jeez! Stop saying stuff that makes no sense! Everything is confusing enough as it is... At least tell me whether you're an enemy or a friend! can call me your ally.
Then come on! If we don't hurry, we're gonna get attacked!
I-It's alright...
N-No it''s alright...I can do it because... I made a promise... With hiiim...

♪ BGM: Absolute Delusional Girl

I very much recommend watching the "meeting Toko Fukawa" video to see this scene. It is absolutely magical.


An a-amazing talent...that holds...ah... incredible possibilities!
Ah! Master! Th-Th-Thank you! ...Thank you! Very! Much!
Master that talent... Do it for me!

And with some incredibly suggestive white splurts, we fade back.

♪ BGM: DSO_Junk Food for a Dashing Youth

Um...are you okay?

I can make good use of her now! I've learned a lot since then...

Toko here talks a whole bunch assuming that you know about the events of DR1, including her inability to control her serial killer split personality, Genocide Jack. Of course, you should be in the know about Toko and Jack and their one-sided relationship with Byakuya now. Seems like she's managed to work some sort of solution for that whole serial killer problem out.

We're gonna take them all down right here, right now! I'll, I'll...smash 'em to pieces!
L-Let's go! Um... O... Omaru Naegi!

♪ BGM: Absolute Despair Girl


If you press the C Key, you will switch with Genocide Jack. Not only does she not take damage, but she uses super strong attacks as well! Press Left mouse button to attack and Shift Key to evade. Hold Left mouse button for a special skill. Also, you can focus on enemies with the Right mouse button and... If you press either the SPACE Key or the Ctrl Key, you can unleash the super powerful Slash Lust! Feel free to try it out!

Alright, so let's get this show going. We press C, and...

♪ BGM: Fever Time's scissoring time!

The game basically switches to a hack-and-slash game when you use Genocide Jack. We can slash regularly...

...charge up and do some sort of Psycho Crusher-like spinning attack...

...some spinny attack thing...

...and when we lock on, we get to use a special attack.

The special attacks are little vignettes that have the enemies on screen in them.

The Monokumas get a bit of a makeover...

...and get some spiffy new haircuts!

And then they explode to conclude our little playaround.

Oops, I forgot to mention... There's a time limit for using Genocide Jack.

Also, you can't just use Slash Lust limitlessly.

The Lust Gauge fills up when Genocide Jack defeats enemies. Do a single, 1 gauge attack with Right mouse button + SPACE Key and a 3 gauge combo move with Right mouse button + Ctrl Key. You can go back to Komaru with C Key at any time, so be smart during battle!

♪ BGM: DSO_Beautiful Dead

...Amazing... That was amazing! What was that just now!? It's like you were a totally different person!
... ...Too casual.
D-Don't speak to me so casually, like I'm one of your friends or something! I'm your senior!
B-But! You...still haven't told me your name.
Hmph... I'm sure you're just going to forget it right away, but...
It's Toko Fukawa.
Oh, sorryyy for having such a boring name! I bet you think it's perfect for a hag like me, right!?
I-I don't think that at all!
And anyway... What was that all about earlier? You were a completely different person.
I couldn't tell you.
I d-don't remember. Didn't I already tell you? We don't share memories.
Um... I don't really get it...
Gr, it's like I said! I have a split personality! That...girl...was Genocide Jack!
Y-You don't believe me, right? You think I'm just some filthy woman who's sick in the head! Y-You're probably wondering how a stupid pig managed to l-learn how to talk, aren't you!?
I don't think that! Well, maybe the first bit...
I mean, it's true that it's...a little hard to believe, and I was...pretty surprised... But if that's what you say, I believe you. It was a pretty drastic change, after all...
You believe me just like that? What are you, stupid or something?
Well, what was I supposed to say!?
Well, if you really are this stupid, that just makes this easier...
I-It's just... I feel like I've heard the name "Genocide Jack" somewhere before...
I-I see... So you still remember... Well, no point in hiding it now. It was all over the talk shows back in the day, after all...
Talk shows...? Wait, could it be...?
...No, never mind. Couldn't be.
It's just, I feel like I've heard a similar name on the news about some serial killer...
...Yeah. That's the one.
B-But! That was just in the old days! I-I've completely tamed her since then!
Mmm... Master commanded me to discover the secret, and I learned the stun gun does the trick... And depending on how much shock I give myself, after a while I go back to my normal self.
Hehehe, isn't it great!? It's all thanks to Master Byakuya!
Uh, anyway... It seems like a good skill to have. With that power, we can get through 'em easy.
D-Don't be dense!
Didn't I just say I need the stun gun to change!? My brain would fry if I just did it over and over! I can't just use it at will like that...
Anyway, what is your relationship with Master Byakuya, hm? Why do you have that Hacking Gun?
I-I was saved by him earlier... H-He gave this gun to me.
S-Saved!? Master Byakuya...saved you!?

Oh no, I think we're losing her again!

♪ BGM: Absolute Delusional Girl

I swear in the name of the Togami family!

♪ BGM: DSO_Beautiful Dead

You better not get ahead of yourself! J-Just because you're ugly in a cute way!
Why are you angry!?
R-Remember this: I won't let anyone interfere in my romance with Master!
I'm going to rescue Master, and then, in the heat of the moment, we'll... Oooh!
Huh? Rescue? W-Wait! Hold on! Byakuya...was captured!?
What, you just figured that out? Why would I even be here if it weren't for Master?
He was probably ambushed by cowards... There's no way he'd just allow himself to be captured...
I-I see... So he was caught after all...
You better not feel responsible for this! Your guilt would be an insult to my Master!
You're right... My worrying won't change anything...

...What was that?
N-Nothing! And watch your mouth!
I' terribly...sorry?
It's fine, you're a lost cause anyway.
But more importantly, I want to hurry up and find Master. Now is not the time to relax.
Y-You're right. We've gotta get out of this building.
Well then, after you.
Huh!? Why do I have to go first!?
Y-You have Master's gun, don't you!?
But don't worry, when you're *really* in trouble, I'll save you... I can't have you dying on me...

This is a gameplay element Toko is bringing up here. We'll get to that when it becomes appropriate.

Now come on, stop staring off into space and get moving already! You're not dead yet!

♪ BGM: We Can't Change The World

Alright, that'll do for this time. Next time: Gameplay that is actually fairly representative of what we'll be doing throughout the game, albeit a bit low on the combat since the game needs to start slow and all that!

May 4, 2013

Monaca / Subject N 2020
Despair. Malice.
Values America can believe in.

♪ BGM: We Can't Change The World

Alright, time for some proper gameplay. First of all, let's check out the menu.

We have a few things to check out here. First, we get a map, which gives us a small overview of where we are right now as far as the "level" is concerned. So here, we're on the rooftop of a hospital, and our goal will probably be to go down to the bottom floor and exit. I don't use the map at all for this segment because it's pretty linear, but from then on, it's very useful to find out whether a door you can enter leads to a room that is a dead end (and therefore must be searched for stuff) or leads to the way forward (and therefore must be ignored until all the dead ends are explored).

The screen also shows Komaru's level, which will become relevant for skills, and our Monocoin count, which will become relevant when we can buy stuff later.

As an aside, there's a fair amount of these little chibi renditions of Komaru and Toko in the menus, and I think they're totally adorable and I love them.

Our skills menu is pretty barren right now. We have exactly one skill, which automatically focuses on the nearest enemy when we ready the megaphone, and we have exactly one skill point to use the skill with, so we might as well assign it. We will pick up more skills later that do all kinds of stuff.

Our truth bullets menu could also take some more stuff. For now, we have nothing to do here, but we can already see that we seem to have some ability to "bling up" our truth bullets, which probably makes them shoot faster, harder, more often, that kind of deal.

Move can't be upgraded, which makes sense, since it just hits objects and makes them do context-sensitive things. You can't exactly make that more "effective".

Our files menu will list all the different collectibles. These will come up throughout the first chapter, so we'll go over the different types then. To note: I have a list of collectibles, but will not be consulting it during gameplay for my first run through to keep the gameplay videos from entirely grinding to a halt. I'll make a second pass later and pick up the rest.

The people menu gives us some profiles for the main characters we've met. Let's transcribe these.

Komaru Naegi posted:

Height: 5'4''
Weight: 108 lbs
Vitals: 33''
DOB: May 31st
Blood: Type A


- Girl's Manga
- Whatever's trending


- Lightning
- Rainy Season

Bio: A "normal girl", little sister to the "Ultimate Hope" Makoto Naegi. Doesn't have any special talents. Has been imprisoned in a Towa City apartment for a year and a half.

Toko Fukawa posted:

Height: 5'3''
Weight: 104 lbs
Vitals: 31''
DOB: March 3rd
Blood: Type O


- Byakuya Togami
- Romance novels


- Light novels
- Manga

Bio: Former student of Hope's Peak Academy and the "Ultimate Writing Prodigy", famous as a young novelist. Currently a Future Foundation intern. In love with co-worker Byakuya Togami.

Genocide Jack posted:

Height: 5'3''
Weight: 104 lbs
Vitals: 31''
DOB: March 3rd
Blood: Type O


- Byakuya Togami
- Adorable boys


- Unadorable boys
- Unadorable girls

Bio: The other personality that lurks inside Toko Fukawa. A former serial killer that solely targeted "adorable little men". Eccentric, energetic, and also in love with Byakuya Togami.

Byakuya Togami posted:

Height: 6'1''
Weight: 150 lbs
Vitals: 32''
DOB: May 5th
Blood: Type B


- Coffee
- French


- Plebeians
- Microwave meals

Bio: Former student of Hope's Peak Academy and successor to Togami Group. Survived the school killing incident along with Makoto Naegi and Toko Fukawa.

Servant posted:

Height: 5'9''
Weight: 143 lbs
Vitals: 33''
DOB: April 28th
Blood: Type O


- Beautiful things
- Beautiful people


- Noisy places
- Ugly people

Bio: Ever since he was captured by the Warriors of Hope, he serves as their "Servant". However, he appears to have ulterior motives. He believes hope to be the most precious thing on Earth.

Masaru Daimon posted:

Height: 4'3''
Weight: 77 lbs
Vitals: 24''
DOB: May 7th
Blood: Type A


- Soccer
- Vaulting


- Math
- Cigarettes

Bio: Hero and "leader" of the Warriors of Hope. The "Li'l Ultimate P.E.". Super skilled at physical activities and sports. Though he is boastful, the others rarely take him seriously.

Jataro Kemuri posted:

Height: 4'3''
Weight: 66 lbs
Vitals: 21''
DOB: February 29th
Blood: Type O


- Being hated
- Washing machines


- Being liked
- Himself

Bio: Priest of the Warriors of Hope. The "Li'l Ultimate Art" who can handle any arts and crafts. Acknowledges and encourages being greatly disliked by his friends and himself.

Kotoko Utsugi posted:

Height: 4'4''
Weight: 64 lbs
Vitals: 26''
DOB: June 13th
Blood: Type A


- Peeled chestnuts
- Adorbs stuff


- Unpeeled chestnuts
- Regular cute stuff

Bio: Fighter of the Warriors of Hope. The "Li'l Ultimate Drama" who used to be a famous child actor. Loves "adorbs" things and actively collects them.

Nagisa Shingetsu posted:

Height: 4'5''
Weight: 73 lbs
Vitals: 23''
DOB: October 23rd
Blood: Type AB


- Dictionaries
- Monaca


- Earthworms
- Needles

Bio: Sage and vice leader of the Warriors of Hope. The "Li'l Ultimate Social Studies". Is more mature than the other Warriors of Hope, and thus often plays the role of babysitter.

Monaca posted:

Height: 4'4''
Weight: 62 lbs
Vitals: 26''
DOB: April 1st
Blood: Type B


- Free period
- Warm futons


- Alone time
- Cold meals

Bio: Mage of the Warriors of Hope. The “Li'l Ultimate Homeroom" who loves to exchange opinions with everyone. She cannot walk and thus uses a wheelchair.

I'll be putting those into the second post of the thread as things go along.

Finally, we have some regular system options. Nothing too special here, though "retry" is going to become interesting down the line. We'll get to that later. Anyway, let's get back to gameplay.

On the roof, we find one more thing.

Well, hehe, if it isn't your little buddy! Maybe you should try riding on it!
Hey, who are you calling a baby!?

...Ah, this is surprisingly relaxing...

♪ Jingle: Saving on a Potty

So yeah, these training potties are going to be spread around throughout the game, and they're going to be our save points.

Now, let's head down inside the hospital.

So here's the first of the gameplay videos. Just so you know, these are going to be unedited, just the straight shot of how I played the particular segment.

Dark and depressing... Just like me.
Yeah, right...
"Right"!? Why didn't you deny it!?
That means you agree, don't you!? Just as I thought, humans cannot be trusted...
Humans...? You're having delusions.
I prefer to call it imagination!

This wasn't here when I was on the roof before! What's going on?
You can't open it?
It's impossible, there's no power.
Then...what should we do?
Oh, don't worry, there's a mystical spell that magically opens the door! Let's chant it together!
What!? Seriously?
Of course not! Obviously we just have to look for the switch and turn on the power!

Aw, she's so disappointed there wasn't a magic spell to open the door.

♪ BGM: Alice in the Children's Land

Well, let's take a closer look.

W-Well obviously! You can't tell just by looking!? What are you, dense?
Wh-What're you doing...?
I-I'm trying not to look at the body! I... I have a fear of blood!
Oh... You with a fear of blood... Didn't expect that...
What? I'm not allowed to have a girly side just because my other personality is a serial killer?
I-I wasn't trying to be insulting!
But if you're afraid, shouldn't you just stay away from it?
I can't just keep saying I'm afraid. I need to overcome my fear of blood.
After all, you gain meaning in life through personal growth.
Th-That's a surprisingly positive outlook...
Surprisingly? I thought you said you didn't want to be insulting. But I was just repeating Master.
Ah, I just can't stand it! Just the *smell* of blood is enough to make me faint! If Master wants, I'll give up on that whole personal growth thing!

Moving on, we fairly quickly find the power supply room.

I think I have a solution for that.

There we go!

♪ BGM: We Can't Change The World

U-Um, Toko?
About this gun... Wouldn't it be better if you used it?
... I'm...allergic. To machines.
O-Oh. Well, if you have allergies, then... I guess it can't be helped...

♪ BGM: Alice in the Children's Land

We see a little light on the floor. This indicates a collectible of some type.

This is the first type of collectible - called a "note". This is just a little bit of text, either a note written by somebody or a brochure of some kind. It gives us a bit of information about the city we find ourselves in or the world in general, and it's not further discussed by Komaru and Toko. From this, we can glean that the riots in Towa City broke out near instantaneously, which I guess we already could figure from what Byakuya and others have said. We head back out to the hallway, but suddenly...

Gah! Hurry up and shoot it!

...well, that was easy.

Shooting that Monokuma got us enough EXP to level up. That basically just gets us another skill point, and since we don't have any skills, that's not really relevant right now.

Monokuma blasting continues. I won't show every single enemy we kill from this point on - just imagine the occasional Monokuma sprinkled in for now.

Now, with the power restored, we can head down to the next lower floor.

This area comes with some chasms that force us into certain rooms.

It's at this point that I turn the camera from auto to manual. Turns out that I was subconsciously trying to control the camera and getting annoyed it wasn't working. Next, we enter the room the chasm is making us enter.

I've seen this kid before!
No, it's probably just another one. Those brats are all wearing helmets like this.
Huh? Really?
Tee hee...
But why are they...wearing helmets?
I-I don't know! These kids only ever talk to each other! Even at a time like this, they're playing around like a bunch of idiots! S-Stupid brats...
But isn't it dangerous? What if they get attacked by Monokumas?
No, you don't get it. These brats are working with the Monokumas to kill all the adults.
They‘re what!?
Kids killing's completely insane! But we can't just *attack* these brats... It's so...frustrating!
Tee hee...
Anyway, Toko... What's that box next to that kid?
Who knows? Maybe you should open it.

I'm sure a smart gamer like you already knows, but Truth Bullets are a limited resource. But, there are exceptions like Move. But worrying about exceptions is no way to live. Truth Bullets are replenished with item boxes, or by picking up the ones dropped by Monokumas. Other than bullets, you might find hearts to heal HP, or batteries for Genocide Jack. Resupply yourself skillfully so you don't find yourself full of one item but empty of another!

OK, so basically "collect items", gotcha.

We get a restock of our Break ammo in this present box.

And after picking that up, the Monokuma kid just bails.

Is that this to us? Why help us like this?
M-My guess is...they're carrying out someone's order.
Huh? Order?
Wh-Who cares, anyway...? No point wasting our time worrying about mentally damaged kids...
Well, that might be true, but...
It's fine! Jeez, you're slow, hurry up already!

We get to see a little Monokuma image on the x-ray display.

Another thing I notice here again is that Toko automatically ducks when you ready the megaphone.

More blasting Monokumas.

Mikan cameo on the hospital bulletin board!

We enter the diagnosis room and find two things to look at.

The first one is this note here. "Evidence points to the involvement of the Remnants of Despair"? Well, I think we've already spotted one of them.

The second one is our first of a new collectible type - "literature". The difference between literature and notes is...

♪ BGM: DSO_Beautiful Dead

...that Komaru and Toko discuss the literature they find.

Really? I thought it looked pretty good...
I'm sure an idiot like you would enjoy it, but I only acknowledge pure literature.
I mean, look at this! He's using dissociative identity disorder as a plot point, the hack! Poking fun at his subject without even considering how they feel... This is *not* professional!
I'm sure he's not writing about you, specifically...
Oh, and speaking of dissociative identities, I wanted to ask you something... Genocide Jack isn't gonna kill me...right? I'm totally safe, right?
No, she won't. She has a special thing about killing cute men. When it comes to Monokumas, I think she sees it as "breaking" them, not really "killing" them...
But she threatened me and told me she'd kill me...
Maybe it was just a threat... Or maybe you're actually a cute guy.
I-I'm a girl!
Oh? I'm not so sure. You could be lying to me. There's no proof you're *not* a guy...
Wh-Why would I lie like that for no reason!? What, you want me to show you!? Proof that I'm a girl!?
Wh-What'd you get all serious for!? I was kidding!
Well sorry! We just met, I'm not used to your brand of humor yet!

So these literature bits give a bit of an opportunity for Komaru and Toko to converse about assorted topics. As a side note, the title of this book is a reference to The Minds of Billy Milligan, a book about the real case of Billy Milligan, the first man acquitted of major crimes in the US because of his dissociative identity disorder, which exhibited itself in the form of 24 different personalites. Or it could just be a straight reference to Billy Milligan without the book being involved. Regardless, let's move on.

♪ BGM: Alice in the Children's Land

Next, we head to the monitoring room, which has some swanky doors.

♪ BGM: It's a Monokuma World

Looks like a playground for those little b-brats. I've seen them playing around with that arcade machine before...

That arcade machine those kids just left ain't no normal arcade machine. It actually displays the surveillance camera in the next room! The kids use the controls to work the Monokumas in that room. Just like a video game! Oh, the horror! This is the life of a game brain! Anyways, there's always a strategy for rooms with a nearby arcade machine.

But if you use a certain route, you can get past without getting caught. Now then, try shooting Move at the arcade machine, then check next door!

Alright, sounds good. Let's do it.

♪ Jingle: Monoku-Man Activate

Now, this is one of the major gameplay components. Basically, every once in a while, we're going to find these Monoku-Man arcade machines, and they will display a surveillance camera video of the room after that. In this one, we just have to escape without getting caught by the Monokumas, but future rooms are going to be more complex than that. These puzzles have the job of mixing up the gameplay by forcing you to not just go in and shoot everything, but rather adapt a certain strategy and using enemy behaviors in order to make a certain outcome happen.

By pressing the F1 Key, you can see the arcade machine's video again. But, this will leave you vulnerable, so be very careful!

So, we enter from the bottom right of the surveillance video...

...walk behind the desk with the three computers...

...and head to the exit!

♪ Jingle: Monoku-Man Success

So, that was pretty easy, but like I said, the later ones will become more intricate. Anyway, that'll do it for this update. Next time, we head outside the hospital and start exploring Towa City.

May 4, 2013

Monaca / Subject N 2020
Despair. Malice.
Values America can believe in.

namehereguy posted:

Toko, that's the kind of joke that would be funnier if Genocider hadn't expressed a great deal of enthusiasm at the prospect of killing crossdressing boys.

Leave the jokes about murders she actually might commit to her and stick to snarking about literature. Play to your strengths.

Toko was never the type to make appropriate comments at appropriate times, really. This is just par for the course.

Blue Labrador posted:

You don't understand just how META the Danganronpa franchise really is, do you?

FPzero posted:

The DR devs were really ahead of their time.

Clearly, in Kodaka's and Uchikoshi's efforts to keep copying stuff from each other, Kodaka decided to take up time travel as well.

May 4, 2013

Monaca / Subject N 2020
Despair. Malice.
Values America can believe in.

♪ BGM: DSO_Beautiful Dead

Wh-What!? You don't know? Don't you live in this city?

Imprisoned, huh? Th-That's an interesting backstory...

But how did you know I was living in this town?
And while I'm at it, this has been on my mind for a while. You said something when we first met... You said, "You must be Komaru Naegi." Toko... How did you know about me?
D-Don't get all detective mode on me out of nowhere! You've caught me off guard!
Well, I think I deserve to know...
I-It's not some big secret or anything. On the helicopter ride over, Master mentioned you and...
Helicopter? You mean Future Foundation's? You're a member of Future Foundation?
W-Well, I'm more like an...intern. That's why I don't have my own uniform yet...
Ahh, that's why you aren't in a suit...
S-Such a cheap-rear end organization, they could've at least given me a uniform! Ugh, when will I finally get to change out of this old ratty thing?
You only have that one uniform, huh?
Yeah, but...I'll endure it for a little bit longer... I made a promise with Master... He said...if I can prove I can control her, I get to be an official member...

Uh oh, looks like we're losing her again!

♪ BGM: Absolute Delusional Girl

Toko... You must never leave my side. Protect me, always. That is your purpose. Your destiny.
B-But, I'm not an official member...ah!

Y-Yes... I'm your livestock.
My pig.
Y-Yes! I'm your pig!
Hey, pig...repeat the promise you made with me.
Uh, uh... Oink oink oink?
In English, fool!
I promise to never let Genocide Jack kill another human being! Then, I become an official member! You must never...break...that promise!
...Oink oink!

Again, the text doesn't do this scene justice. The voice acting is amazing.

♪ BGM: DSO_Junk Food for a Dashing Youth


N-No, not at all! You didn't look disgustingly gross at all!
I didn't ask you if it was gross! I just said "weird"!
Jeez, even this immature schoolgirl treats me like an intern! Grr, and even that occult moron and the swimming idiot bimbo are official members!
...Wow, you sure give your friends nice nicknames...
They're not my friends! My whole life I've never had a friend!
...And now you go making me remember stuff like that! Stop prodding my mental wounds, girl!
I didn't mean to!

♪ BGM: DSO_Beautiful Dead

Hmph, anyway, who cares about having friends. I have Master Byakuya!
And as long as I have Master, I don't need anything, or anyone else...
To actually care about someone that much... That's a pretty amazing feeling.
But I got separated from my precious Master thanks to these drat riots! Now I'm all alone...
Of course, I did sneak onto the helicopter without Master or anyone else knowing...
Wait, so ever since then, you've been alone? Then who told you Byakuya was captured?
O-Oh, well, a lot of things happened...
A-And more importantly! What are you going to do from here on?

But you... You want to look for Byakuya, right? I know that's what you want, but...

♪ BGM: DSO_Desire for Execution...

I feel trapped. No matter what I do, I'll end up getting killed.
So... Listen, I know this unfair request, but...
You want me to tag along with you, right? Fine. I'll go with you.
Th-There's no other choice! As a member of Future Foundation, it's my duty to protect you.

♪ BGM: This Is the Path We Follow

This is another one of my favorite tracks. It's a simple piano track, but it fits really well, and sometimes, something simple does the trick the best.

H-Hey, what are you doing!?
Thank you, thank you, thank you, thank you, thank you! From the bottom of my heart, just... Thank God I met Toko!

But... Are you sure about this? What about your search for Byakuya?
Th-There's no need for you to worry about that. I've been thinking up a plan.
Oh, you're right. An amazing girl like you would have a plan for sure. No point in me worrying.
But... I'm glad. Ever since I was imprisoned, I've been all alone. I couldn't depend on anyone else...

Y-You don't have to repeat yourself, I heard you the first time! Now, do you know a way out? I don't know anything about this city, either. I don't know where we should go...
You're right. We have to figure out more about this town, first.

It's commonly called Towa City.

♪ BGM: DSO_Beautiful Dead

Hey, Toko! Do you remember seeing a bridge anywhere?
A bridge?

Perfect! If this town really is an island, we should be able to escape over the bridge!
Huh... I guess you're right.
Let's go to the bridge! We have to at least try!

I-I see... Good for you...

I'd like to introduce some small necessities - skills that'll turn the battle in your favor. First, bring up the menu with Esc Key and switch to the skill screen with Z Key/X Key. Choose skills using the A,S,W,D Key and attach / detach with the E Key. S-S-Surprise! It appears you already have one skill! Hooray! If you attach this skill, you'll be able to automatically lock on to the target. By finding reference books around town, you can get new skills. Don't forget to attach them to turn the tides of war! By the way, attaching skills would require skill points... Skill points increase when Komaru levels up. Pretty standard stuff. Now then, defeat a lot of Monokumas and level up quick!

Well, we've basically already gone over this and already equipped the skill, so let's just go.

♪ BGM: Wonderful Dead 001

This is the first of the Wonderful Dead variants (albeit not the first we've heard, since 004 made a quick early cameo), and one of the other subtype. The last one we heard was more of a lounge ambience, whereas this is more upbeat, with more going on, making it more fit for general gameplay. I like these as well.

To start off, we get some potty saving action going.

We run into two Monokumas really intent on stabbing this dead body. After taking care of them, we find a note near the body.

Sometimes you just don't really know what to say. This is one of those times. Let's just move down the road.

Works like a charm!

The Monokuma kids do a whole bunch of stuff around here. Things like messing around with bodies...

...running around Monokumas...

...and incredibly eagerly hip-thrusting for some reason.

Heading down the path, we find some literature to look at.

♪ BGM: DSO_Beautiful Dead

Hm? What makes you say that?
80% of authors who write books with drugs, guns, and high school girls in them are anime nerds. It's a safe bet, like knowing your white shirt is gonna get splashed when you eat curry.
Yeah, putting aside the curry thing... I'm a high school girl, and I have this hacking gun... Is this some anime nerd fantasy?
Do *not* associate a gift my Master gave you with anime nerd imagination nonsense! Keep being condescending and I'll cut you with a kitchen utensil only master chefs have heard of!
I-It's even more terrifying not knowing what it could possibly be!

Note that the author of this book is named "Kodaka". Now who else do we know named like that?

But, seriously... I don't know much about guns. I barely know how to work *this* thing.
You really don't have a sharp memory, do you? It sends program codes in the form of radio waves that hacks the target machine.
Yeah, I don't get that at all but... It sounds really cool!
Jeez, you didn't get my explanation at all, did you?
But this doesn't work on *every* machine, right? I wonder why not...
Well I'm just an intern, so I don't really know the details, but I know it's a research project. M-Maybe it's made so that it doesn't work on machines you don't need to use...?
Well that's...convenient. But, I have learned one thing!
Wh-What's that?
This gun works as well on humans as the ray guns do against Crystal Bowie!
Wow, now *that's* an obscure reference... How old did you say you were?

Komaru is apparently referencing the manga "Cobra" here, which originally ran from 1978 to 1984. I guess Komaru is a fan of the classics.

♪ BGM: Wonderful Dead 001

This Monokuma guide sign is kindly pointing us towards this door, so I guess we should go there. What could possibly go wrong?

However, we are then immediately stifled by something blocking our path.

W-Work together? With you!? Gah, guess we don't have a choice... Do you wash your hands?
O-Of course I wash my hands!

And now we can get up larger objects through the power of teamwork! However, the moment we jump back down...

♪ BGM: Silence ♫

Grenade incoming!

It explodes without causing further damage. And then, the source of the grenade is revealed!

Alright, so, Bomber Monokumas. Of course it would be rather boring if all we got to fight was plain old regular Monokumas, so throughout the game, we'll be introduced to new enemy types to keep things fresh. These guys have two notable things about them. One: They throw grenades, which blow up. Being blown up is not conductive to not dying, so we'll be trying to avoid that.

Two: When you kill them, they blow up themselves. This means you should also avoid them after killing them, but it also means you can kill other enemies with them, which comes in handy.

And that's about it for our new enemy introduction, so let's head out.

♪ BGM: Wonderful Dead 001

Based on where we are, the bridge should be on the opposite side of this hotel...

A-Are you telling me we have to walk through this busted-up hotel? Oh, this is the worst.

But before that, we get to Move another electric car...

...and find something shiny behind it!

♪ Jingle: Skill GET!

So this skill would give Komaru another point of HP, but we don't have the skill points for it yet, though we'll have it on the next level.

Anyway, that'll be enough for this time. Next time, we'll be heading through this hotel, and you know it's going to be great.

May 4, 2013

Monaca / Subject N 2020
Despair. Malice.
Values America can believe in.

Carbon dioxide posted:

Wait, Komaru asked Toko how she knew that Byakuya was caught... but didn't Komaru literally tell Toko this when they first met? Plot hole ahoy?


TheMcD posted:

R-Remember this: I won't let anyone interfere in my romance with Master!
I'm going to rescue Master, and then, in the heat of the moment, we'll... Oooh!
Huh? Rescue? W-Wait! Hold on! Byakuya...was captured!?
What, you just figured that out? Why would I even be here if it weren't for Master?
He was probably ambushed by cowards... There's no way he'd just allow himself to be captured...
I-I see... So he was caught after all...

Komaru had no idea Byakuya ended up captured, meaning the question of "actually, how did you know that" is still valid.

May 4, 2013

Monaca / Subject N 2020
Despair. Malice.
Values America can believe in.

Hobgoblin2099 posted:

Alright, that got a laugh out of me.

Even in her fantasies, Toko can't avoid catching poo poo from Byakuya.

May 4, 2013

Monaca / Subject N 2020
Despair. Malice.
Values America can believe in.

Alright, let's check out this hotel.

♪ BGM: Alice in the Children's Land

Before we get to do anything...

This right here is a toy vending machine popular with the kids, the MonoMono Machine. By shooting Move at this machine, you can spin it for free just once. There's nothing scarier than free things... ...I sure hope nothing bad happens. Items that might be useful in battle will drop, so use it whenever you see one.

Let's give it a shot!

So this time it gave me a Break refill, just a short time after the last one I got, meaning I got one whole shot extra. Awesome.

Next, we get to boost ourselves up to the vomit staircase to proceed.

♪ BGM: We Can't Change The World

As we proceed, Komaru gets an idea.

I think I've got an idea! Look, if we use this telephone to call the police, won't they come save us?
The police? That collective of psychos that think all humans are criminals until proven innocent!?
That's...quite a bias...
It's a lovely idea! There's no way it'd go through. Telephones, internet, nothing!
Huh!? Nothing works?
I-If they did, this whole problem would have been solved by now! Jeez, use your brain!
You're seriously useless... More useless than... Than a salmon that already laid its eggs!

♪ BGM: Alice in the Children's Land

Toko's a bit slow on the uptake, calling out Monokumas I've already blasted.

Hm, another door. Is this the path onwards or a side path to be explored? Let's ask the map!

And now we know! We should enter that room.

Looks pretty nice. And there's also a sparkly thing!

♪ BGM: DSO_Beautiful Dead

You think *you're* tired? If you're tired, I don't even have a word for how tired I am. I need a new onomatopoeia to express the sheer tiredness...

Writing shorthand #1124: Actually using the word "onomatopoeia" means the character is a writer of some kind.

You're tired? You don't really look like it, Toko.
I'm liberal arts to the core. No all.
Aren't you younger than me!? Telling me you're tired already...
My age doesn't affect how tired I am...
Oh, hey... How old are you?
Y-Your tricks won't work on me!
You're trying to show how young you are by comparing yourself to my age, aren't you!? Trying to add "old hag" onto the usual insults of ugly and gloomy and smelly!
Th-That's not true at all! I was just curious!
Doesn't matter... I won't tell you.
Your hiding it makes me want to know even more, Toko. Makes me think that maybe you're even older than I imagined...
No *way* I'm 5 or 6 years older than you.
...No way you're younger than that either...
I very well could be!

Age insecurity!

♪ BGM: Alice in the Children's Land

Continuing on through the hotel, the Monokumas we encounter here have little chef's hats on! Adorable, but they get blasted all the same.

Over in the next hotel room, we find another sparkly thing!


Oh hey, a shiny looking gift!

It's a trap! However, a trap featuring a single Monokuma which is easily dealt with.

Also, why the hell are there church-style stained glass windows of Monokumas in a hotel? Not complaining, mind, because they look neat.

Another shiny thing in the next hotel room.

This is the best manga.

♪ BGM: DSO_Beautiful Dead

The Bomb Inside Her! This manga... Oh it's been ages since I read this! I love it!
It's just a manga... Why'd they draw her eyes so big? Jeez, at least I still look remotely human.
The size of the eye is a sign of beauty! A sophisticated process and form! A manga with small eyes is like ramen with no bamboo shoots!
...Sounds like some pretty good ramen.
Oh have you even read it!? The Bomb Inside Her is like, required reading for high school girls!
There's no way I'd read even a single page of that manga dreck!
And what do you mean, "high school girls"? Were you even in high school?
Well age-wise, I am...
Age-wise? You've been...imprisoned since middle school? Is that your middle school uniform?
No, this is a high school uniform. While I was imprisoned, it was delivered to me one day along with the food. Until then I had been wearing my middle school uniform... The culprit probably felt sorry for me.
Well, for criminals, that was a pretty nice gesture. A grown woman in a middle school uniform... People would have called the cops.
Well you're one to talk, wearing a high school uniform after you've graduated...
But... I'm really glad they gave me one. This is the St. Koa Girls Academy uniform. It's a famous rich-girl school!
Koa? I've never heard of it.
Koa Academy has a 300-year history of culture, activities, and sports. The club uniforms are also super cute. There are tons of girls who want a chance to wear one. The school cafeteria is buffet style, and you hear about it on television all the time... ...
I'm feeling... It's just silly of me to fantasize about all those details now, isn't it?
Well it sounded too good to be true, but you're telling me you made up the whole thing!?
I wanted a high school life like that!
Even if you weren't imprisoned, I don't think that school life was in your future.
Y-You don't have to be so blunt about it!

Toko Fukawa: Destroyer of Dreams.

♪ BGM: Alice in the Children's Land

Heading down the path, we find an elevator and another shiny thing!

This is...
D-Did you remember something?
Yeah, it's probably something the brats made. A list made so that they can efficiently hunt and kill targets like you.
B-But that's... Why would they do that!?
Take a look at this part. It says "Hunting Grounds". And with this stupid title, Hit List... It's got to be those brats. They made this.
But does that mean...there's other people who are being hunted by the children?
I'm not sure, but that does seem likely.
But why would something like this...?
Well I doubt they're passing this list around to the adults, so some brat must have dropped it.
If that's the case, we have to hurry and tell this person! The children know where they are!
Your life is more important than that right now. I understand how you feel, but we have to go on. If we run into them, we'll let them know then. That's how we have to handle this for now.
I-Is that really okay...?
Don't think of it in terms of "good" or "bad"... It is what it is...
I-I see... It is what it is...

So, this is the next kind of collectible we have in this game - the Hit List. Throughout the game, we are going to find assorted profiles of Demons the Warriors of Hope are hunting. And the more astute of you will have noticed something, the same thing Toko noticed. Somebody with the last name of Ishimaru... son to a former Prime Minister of Japan... this is Kiyotaka Ishimaru's father.

So, remember those "motives" that Monokuma showed everybody in DR1, those that were about "human connections"? The one where Makoto was shown his sister and parents subjected to an unspecified, yet implied grim fate? The one where Sayaka was shown her bandmates subjected to a similarly unspecified, yet implied grim fate? Well, UDG shows us what happened to them. Turns out that they were apparently imprisoned in a very confined, isolated, yet not entirely unpleasant life, presumably with the idea being that if somebody were to actually win the killing game, they would be reunited with them, or would be shown them being murdered right in front of them for extra despair, or whatever - trying to figure out what Junko's plan would have entailed if it went a different way than it should have is a path down which lies madness.

Regardless, seems like they were all stuck in Towa City, and now that Junko's plans have completely gone to poo poo, the whole thing with the motives has become entirely pointless, and I guess the fallback plan is "Monokumas break open their confinements and they either get slaughtered or hunted by insane children for sport", judging by what Komaru is going through.

Well, it is what it is. Let's head down the elevator.

Some more Monokuma blasting occurs, and Komaru levels up again!

That means we now get to have an extra heart! I haven't taken a hit yet, but I'm sure it'll come in handy later. Let's head through those swanky doors, which mean...

♪ BGM: It's a Monokuma World's Monoku-Man time!

♪ Jingle: Monoku-Man Activate

This one is pretty simple, just to get you into the swing of things for the general way these things are going to go. We have four regular Monokumas facing away...

...and one Bomber Monokuma walking between its current position and right between the four Monokumas. The course of action seems clear.

That last room's clear requirement was to get past without getting caught. But from now on, arcade machine room clear requirements will be: kill all enemies.

All arcade machine rooms have strategies that can destroy all the enemies at once.

Of course, you could just clear them all with Genocide Jack, but... If you use it too much, it might affect how that being judges you...

Huh? Who is "that being" you say? It's "that being" who loves you deeply... Well, anyways... I believe looking for the strategy is the best thing for you smart people to try.

Oh, I almost forgot! If something happens, and you feel like you're stuck... Please choose Retry from the Menu. But, using Retry affects that being's review, so play wisely...


Anyway, like both I and the tutorial said, this is easy. Wait for the Bomber Monokuma to move up...



♪ Jingle: Monoku-Man Success!

♪ BGM: Alice in the Children's Land

We make our way through another stained glass hallway...

...and find ourselves in a large foyer-like area with a Monokuma kid and a computer.

♪ BGM: Riddle Land

What is this? A letter...?
Maybe it's a love letter! This might be the last one you ever receive, so open it!
You don't have to make it sound so ominous!

Wh-What the heck...? This is no time to be playing games like this!
I want to slap this brat in the face for this... Monokumas would ambush us if I did... It's a pain in the rear end... But we gotta do it.

Did... Did you just make a pun? Wow... That does not inspire confidence.

She sounded so drat proud of herself for that pun, too.

♪ Jingle: Challenge from a Child

So this is another thing to mix up the gameplay a bit - every once in a while, you'll get these challenges from the Monokuma kids. Here, we need to solve this puzzle to open the door out of the hotel, so I guess we should get going on that.

Good idea, Toko.

There's the arcade machine, but also a sparkly thing, so let's pick that up first.

So, Towa Group has been a frontline fighter against despair, and seems to have been deterring Junko from attacking Towa City due to sheer technological power. Interesting. Well, I guess that went out the window now, with killer Monokumas roaming the streets of the city. Now, let's check out the arcade machine.

♪ Jingle: Monoku-Man Activate

...hang on. That's not right.

There we go. Toko suggests looking at it upside-down, and mentions she feels like she's seen this trick before. It probably involved the number 11037. Anyway, this is pretty simple. We just flip it upside down, and get 7734.

So we punch the password in...

♪ BGM: We Can't Change The World

...and the door unlocks!

Boo hoo!

"In yo FACE, you little poo poo!"

D-Don't be gloating about beating a little kid...

Anyway, that means we now get to leave the hotel.

♪ BGM: Hope of the Other Side

Toko! This way!
Hold on a sec...

We're almost there! If we cross that bridge, we can get out of this town!
I hope so...

Well, I think that'll be enough for this update. There's a save point right nearby to where we are right now, so that's where we'll be picking up from next time. Next time, the bridge, maybe?

TheMcD fucked around with this message at 16:55 on Oct 21, 2018

May 4, 2013

Monaca / Subject N 2020
Despair. Malice.
Values America can believe in.

♪ BGM: Wonderful Dead 001

Alright, so last time, we went through this hotel. There's a path over to the right, but we're not going to be going that way.

Instead, we have an ominously black-and-white bridge to be checking out.

We get a setup made for some more creative Move application.

Shoot Move...

...squished Monokumas!

♪ BGM: We Can't Change The World

There's also some more corpses piled up.

They probably don't have a real reason. From what I can tell, they're just doing it for fun.
They're doing something like this...for fun? What *are* these kids...?
When I got here, they were already wearing those helmets and marching in the streets. Killing the adults...and bringing Monokumas with them like a parade...
Why do they hate the adults...?
L-Like I said, I have no idea! I'm just as confused as you are! Stop asking me about every little thing!
Jeez... You don't have to be so angry...
I-It's because you nag just like those brats!

♪ BGM: Wonderful Dead 001

Moving on exploring, it seems like Hotel Towa has been assigned a new purpose by the kids.

We head up a staircase and can practically see the bridge, but let's check around first.

Heading down here and checking in the back nets us another collectible!

♪ Jingle: Skill GET!

Hrm. I have no idea what "Despair Time" means in this context. Oh well, not like I intend on using Genocide Jack much.

Heading down the other side of the stairs, we make it to the bridge!

We did it, Toko! Just a little more! We're going to be alright!
I wonder...if it will really end this easily...

Toko is a writer. She knows when we're only in the first chapter and the story obviously isn't ending here.

I-I have a bad feeling about this... This bridge has...a dangerous scent...
???: Heeey! You two girls over there!

♪ BGM: DSO_Beautiful Dead

A new person!

That're on my side, right? Right?
Huh? Uh...yeah.

Man, it's been forever since I've seen a normal person! I'm so happy!
I hate this kind of guy... Just walkin' up and talking to a girl like it was nothing!
Ah... I think this handshake is over now...

H-Hey! How much longer are you gonna hold her hand!? You're like a creepy fan meeting an idol!
No! It's not like that... It's just, this wristband... Could it be...? Were you also captured by those kids who call themselves the Warriors of Hope?
And then you got thrown out here, and told it was part of some game, right? Well, look! Me too!

Ah, that wristband!
Oh, this is great! Well, not...completely great. I'm already at my wit's end trying to figure out what to do... I guess I was just so relieved to see someone in the same spot I'm in. Still...cou|d be better.
I sorta understand. I'm also a little glad to know that I'm not alone in this situation.
Right!? Right!? Oh, that reminds me, I never told you my name! I'm Yuta Asahina!

Toko again notices something Komaru doesn't and we do. This guy is related to Aoi Asahina and is her motive person.

I'm Komaru Naegi. Nice to meet you, Yuta.

...What're you doing?
Oh, this? If you wanna really remember a name, write it down on your palm three times.
Oh, I see. I've never heard of that.
Ah, but seriously, it is so reassuring to finally have a friend to work together with!

Oh, this is Toko. Toko Fukawa.
I-It's fine, you don't have to make introductions like this... Not for an outcast like me.
Listen to you two, going on like you're lovers already! And you j-just met!
I-It's not like that!
Well, come on, I'm sure we'd all be happier on that side of the bridge. Now let's hurry up and get out of this town!

And he heads off.

Toko, we should go too!
What is it?
Like I said... I-I don't like it. I have a very bad feeling about this...
Oh, you're just being paranoid! Come on, if we don't hurry, Yuta will leave us behind!
H-Hey, don't just run off! Hold on!

♪ BGM: Wonderful Dead 001

So now we just head down the bridge, with Yuta running ahead of us.

But eventually...

♪ BGM: We Can't Change The World

N-No! Isn't there something we can do?
There's nothing we can do... It's impossible to get over the bridge now! Dammit! We were almost there... Stop screwing with us! What the hell is this!?
Hmph, how pathetic... Giving up right away just because things got a little screwed up.
If you have the energy to shout and scream like that, use it to move your weak rear end instead!
Huh? M-Move...?

♪ BGM: DSO_Welcome Despair Academy

Go back!? You want us to actually go back there!?
Yes. That's the only way... If you wanna live, you can't always take the easy path. Sometimes, you gotta take the painful ones.
On that path you might suffer and writhe in pain, but at least you'll survive.
...You say that as if you've experienced it before.

I guess it kinda is hard to reveal the poo poo she's been through without bringing up the whole part about Makoto and Aoi being there.

♪ BGM: Silence ♫

But suddenly, explosion!


Explosive charges have been set under the bridge...

...and they start going up!

The children looking on are quite happy with this development.

And one kid has a detonator!

Our gang decides that getting the gently caress out of Dodge is the best way to proceed from here.

♪ BGM: DSO_Living to the Fullest

So, we're on a timer now and have to head back.

Monokumas are now roaming the bridge as an impediment, though in my case the main impediment is my desire to score nice shots.

We also find this trailer blocking the way.

We deal with it by shooting the Bomber Monokuma in it...

...which then leads to the entire thing exploding and us being able to pass.

We get to repeat the fun with the trailer one more time, this time with more Monokumas popping in and out from the trailer. We have to wait a bit for the Bomber to show up, and killing it takes a bit...

...but eventually, the path is open.

♪ BGM: Silence ♫

And thus our heroes escape from the bridge as it collapses behind them.

poo poo's pretty hosed. Even more hosed than before.

♪ BGM: DSO_All All Apologies

I-I thought we were gonna die...
We're safe for now... But with the bridge like this, there's no way we can get across.
N-Now we chance of escape...
No! Not yet! I'm not gonna give up yet!
Wh-Why are you yelling!?

And if I don't do everything I can, I know that nothin's gonna get solved!
What're you doing?
Isn't it obvious? I'll swim!
What!? Swim!?
Yeah! I mean, my specialty is more track and field... I'm not that confident in swimming... Well, it's not that I'm not a good swimmer, it's just... There was always someone better.

I think we know who that "someone better" is.

But now's not the time for that! Can't chicken out now!
Wait! Even if you are gonna swim... It looks really far to the other side.
...Yeah, that looks pretty tiring.
But the water is freezing, and with all the pollution, there are weird creatures in there...
Then I guess I'll just be extra careful.
No, it's not that! I'm telling you not to try it, you idiot swimmer! D-Don't be a hero!
Idiot swimmer...? But I'm on the track team!
Grr, anyway! This isn't the time to rush into things. Let's think this out.
I'm honored that you worry about me, but I've already made up my mind.
S-So you're just going to refuse to listen to reason!?
Look, all I have to do is ask for help from those Future Foundation guys after I cross, right?
I'll bring back help, I promise. No matter what it takes! So just wait for me until then, okay?
Ah, Yuta!
Um... Be careful... I-If you run into any trouble, come back right away, okay?

And with that, he gets ready to go.

♪ BGM: Business Trip Version Punishment ~Swimming Explosion Episode~

...well, now you can tell this isn't going to end well. Komaru and Toko are unsure of what's going to happen... Yuta jumps into the water and gets going.

He turns on the jets and really blows through the water.

Komaru is very excited, but just a bit afterwards...

...his wristband starts beeping...

...and goes "boom". And in the middle of the water pouring down from the explosion...

...Komaru, once again, doesn't know what the gently caress.

So that'll be it for this update. Next time, we find out how much Komaru cannot deal with this turn of events and if she can maybe manage to deal with this after all.

May 4, 2013

Monaca / Subject N 2020
Despair. Malice.
Values America can believe in.

I have words to say about this topic, but I'm going to sleep now. I'll join in tomorrow.

I will say one thing to clarify something due to the cutoff point: As far as we're concerned right now, Yuta is loving dead. He's passed on. He is no more. He has ceased to be. He's expired and gone to meet his maker. He's a stiff. Bereft of life, he rests in peace. Etc, etc. This will be established very quickly into the next update and it's hardly a surprise.

Him coming back and turning out to be the mastermind is still in the cards (and really, "character X turns out to be a mastermind out of nowhere" should never really be not considered to be in the cards as far as this stupid series is concerned), but as far as the immediate future is concerned, motherfucker blew up good and rests in pieces.

May 4, 2013

Monaca / Subject N 2020
Despair. Malice.
Values America can believe in.

Alright, so here's my take on this situation. This might define a theme for my takes on the situations in this game, which would follow a motif of "yeah, OK, I can see that, but I don't think it's that important because...".

So basically, yes, Yuta's death was pretty cheap and we don't really have a reason to care about the character. But I think we're not really supposed to care that much about him. This plot is engineered differently from the mainline games. This isn't an experience of meeting people, teaming up with them and building a sort of posse that makes its way through Towa City. This isn't about group dynamics and getting to know multiple characters. This is about Komaru and Toko and their misadventures in Towa City, trying primarily to achieve the objective of "not being dead". The focus is deliberately put on those two, and other characters are put on the periphery. Not every character with a name needs to be important or fleshed out.

Were we to actually give Yuta some character building time, we'd have to be schlepping him around for like two chapters, and that brings new problems with it. How does he deal with the Monokumas? Komaru has a magic hacking gun and Toko has a serial killer she can call upon. Yuta runs fast. So does he just run away or tag along? Does he become another playable character that could run around, leading Monokumas into more advantageous positions for the others to deal with them? Also, the character building time made for Komaru and Toko now needs to be split with Yuta as well. And then you consider that we're probably not just going to run into Yuta, but other characters as well. Honestly, I think having Yuta tag along in some fashion to build him more as a character would be to the detriment of the game.

A different way to look at it would also be this: The death wasn't necessarily supposed to be shocking or impactful for the player, but for the characters, in particular Komaru, who has been subject to a conga line of traumatic experiences ever since the game started.

Also, I kinda think Yuta's voice is annoying and I'm therefore not really irked that he gets murdered immediately.

May 4, 2013

Monaca / Subject N 2020
Despair. Malice.
Values America can believe in.

Carbon dioxide posted:

It annoyed me that he sounds exactly the same as one of the kids on the airship.

Well, not to take away from SoundwaveAU's voice actor talk, but I just looked this up, and it turns out that indeed, Yuta Asahina and Jataro Kemuri have the same VA. Jataro's a lot better though.

May 4, 2013

Monaca / Subject N 2020
Despair. Malice.
Values America can believe in.

♪ BGM: DSO_All All Apologies

This is one of my favorite scenes as far as voice acting and character interaction is concerned. I recommend checking it out.

...What...? N-No, what's happening!?

Are you serious?
What we just saw... Do you seriously think that it's possible for him to be alive after that!?
No... Nooo... Ugh...
You gain nothing from averting your eyes from reality. No matter how horrible or painful. Listen. We saw Yuta Asahina, and we saw that huge explosion.
He's dead.
He...died? Y-Yuta died? But... B-But... Why?
The reason...doesn't matter. Even if we refuse to accept or understand it, it's the truth. That's reality.

Y-You... N-Nothing's going to change, no matter how hard you cry...
Ugh... Ugh... ...
Come on, that's enough. I-If you're done crying, we should get going... If we stay here, we're going to be an easy target for Monokumas.
I-It's impossible...
Impossible? What are you talking about? If you just give up now, you're going to die.
Well...I'm just gonna die anyway... Unlike you, I'm... I'm just some normal, regular girl. I-I can't even do anything... No matter what I do, or how hard I try, I'm... I'm just gonna die here...
So you're saying you're just giving up?
Stop screwing around! I won't let you!

But are you really sure you want to die?
Y-You wanna die right here? In this place? Not seeing your family or friends ever again? Are you really just gonna accept that!?
Of course not... I want... I want to see my family... But we've been separated for over a year. I don't even know where they are... It's probably too late, anyway... I'll probably never see them again.
Can't you just be a little more positive instead of giving up right away all the time?
No, you don't understand... The worst despair of all comes from having hope like that. Having such strong hope and just losing it in an instant... Like what we just saw.
So why don't you just overcome that despair as well?
Although I doubt you're even willing to listen, in your state. If that's the case, at least run. You're saying that you're going to die anyway... So you're at least prepared, right? If you think you're going to die, at least run away. If you're wrong, you live. If you were right, then at least you die on the run and not just standing here, suffering.
... Why...? Why do you bother trying to cheer someone like me up...?
L-Like I said! I'm a member of Future Foundation, and I can't just...abandon you.
But if you keep up that sniveling and crying, I'll start to seriously consider it.

♪ BGM: DSO_Beautiful Dead

Jeez, you're such a burden.
You said to just run, but what are our options at this point? The bridge is a no-go, and there's no other way to get out of town, right?
Did you forget what I *just* told you? You can't just give up right away!
Anyway, now that I think about it, I remember a subway running through this town.
Huh? A subway? Did the subway line go out of the city!?
Y-Yeah, I think it did.
You should have said that before!
Well, s-sorry! I just remembered it right now! And besides, there's no way the trains work...
You're right, if the power's out, they definitely won't be working... We're trapped.
Ugh, like I said, you can't give up so easily! Even if the trains stopped working, we can get out of town if we just walk along the tracks!
So don't give up, and let's go!
Y-Yeah... Okay!

But still, I... The way Yuta died... There's no way I can just keep it secret from that idiot swimmer. Well, either way, first Master and I need to get out of this town.

I-I'm not sure, exactly. We'll just have to find it ourselves.
Well, Toko... I'm starting to think that, if we work together, we can find it for sure.
Stop wasting your breath on sentimental crap and let's get moving already.
Toko... Let's get out of here together, okay?

So, I really like this scene. The voice acting does a good job of selling the situation and really, this has been almost overdue. With Komaru getting thrown from hosed up situation into hosed up situation, culminating in her hope for escape literally exploding, it is an entirely reasonable reaction to just straight up break down. And Toko, bless her, she's not the most experienced at this whole pep talk thing, but she's trying. And really, that's what counts. Like Komaru said, she needs somebody she can depend on in this situation, because going at it alone is just going to lead to dying. She needed to be reminded that even if you can't see an option out, you can't afford to just assume that that means that there isn't an option out, and really, there's no reason to assume that. This is a lesson that Toko learned from her adventures in DR1, and now it was time for her to pass that on, even if she's not too eager about this whole "working together" thing.

♪ BGM: Wonderful Dead 001

Well, with that done, we need to head back. When we left the hotel, there was a path over to the back which we ignored because we were heading for the bridge. Now this seems to be a pretty good way to go.

With the bridge blowing up, our way back now goes through what was previously blocked, with the overpass now blocked by debris.

This is the part where I find out that there's a limit on how far your shots go - I want to kill this Bomber Monokuma from a safe distance, but alas, the Break shots just aren't getting there!

It should be noted that concentrating on getting something from a Monomono machine probably isn't a good idea with a Bomber Monokuma lurking, because well...

...sometimes you get surprised.

Moving on, let's check out this path.

Looks like...a shop.

♪ BGM: It's a Kids' World

Here, you use Monocoins to purchase Bling Bullets and boosts for your scissors. First off, let me explain purchasing Bling Bullets.

Think of Bling Bullets as special add-on effects that attach to Truth Bullets. If you're overwhelmed by all the choices, the items with crown marks are a good buy. New Bling Bullets arrive occasionally, so be sure to check in periodically.

After selecting a Truth Bullet, choose the Bling Bullet you want to attach.

I've heard that, depending on the combination, you can activate a super special effect! Try out various combinations to make the ultimate blinged-up Truth Bullet.

Lucky for you, we've prepared a few different kinds of boosts for the scissors. However the wind may blow, you need not worry. Take as much time as you need to decide. Unlike Bling Bullets, scissor boosts do not need to be attached. When you buy a boost, it's automatically applied. Perfect for the laid back generation. And that concludes this tutorial. Enjoy the shop!

Alright, so let's check out this shop. This is the main place we get to blow our Monocoins on stuff. Like Nagito said, we get an opportunity to upgrade the megaphone.

As far as Bling Bullets are concerned, my purchasing decision is pretty simple.

I just buy everything because gently caress it. A benefit of trying to get as many nice shots as possible is that nice shot kills give you more Monocoins as drops - a 75 coin drop is pretty much guaranteed except with specific enemies.

With Genocide Jack's upgrades, I just get some basic upgrades - like I said before, I'm going to not use Genocide Jack that much, or at least attempt to. I'd rather keep Monocoins for the future Bling Bullets that become available.

♪ BGM: Wonderful Dead 001

And speaking of those Bling Bullets, let's put them to use.

When we apply them to a particular Truth Bullet, they will be enhanced by a certain degree. We can boost the effectiveness, the capacity of shots, and the speed. So here, we can see that putting Swiftly on Break would increase the speed by a fair bit.

Additionally, there are special combinations that will give an added boost. Largely and Energetically would give us a "good" boost, but here we have an "excellent" boost.

We get an additional 2 effectiveness, 1 capacity and 7 speed. It's not a lot, but hey, it's a free bonus, we'll take it.

Moving on, we find some place with a siren on top.

But oh no, it is actually a Monokuma!

And suddenly, more Monokumas show up!

♪ BGM: Absolute Despair Girl

If a Siren Monokuma finds you, they will summon the Monokumas in the area. Be very careful not to get caught! It would be absolutely terrible! Just awful! Oh. Well, I guess it's a bit late for this warning... My bad!

You're a cheeky blighter, tutorial man.

I did a bit of a dumb by backpedaling so far that I went back to the previous part of the map, thus losing out on the 75 Monocoins the one Monokuma I had killed dropped, but still, they go down without many problems.

We find something to read in this place.

More stuff about how great Towa Group is at fighting against the forces of despair. I guess it was overdue that this place got hosed up by Monokumas.

We find some more swanky doors, and you know what that means!

♪ BGM: It's a Monokuma World

More Monoku-Man! But also, a present!

Looks like this Monokuma Kid has a gift for us...

♪ Jingle: Truth Bullet GET!

It appears you have obtained Dance. Dance is another kind of Truth Bullet. Enemies hit with it can't move or attack. In other words, they're weak as a baby! It's a powerful Truth Bullet, but it's even more effective against Siren Monokumas! Nearby Monokumas will be drawn to the Siren hit by Dance. Now, throw a fast-moving electric car into that party... Well, I'll let you figure out what happens after that.

And the kid just runs off.


Well, whatever. Let's get some arcade action going!

♪ Jingle: Monoku-Man Activate

So, this is a pretty simple puzzle. We have a Siren Monokuma in the path of an electric car, and some regular Monokumas. We attract the regular ones to the Siren with Dance, then Move the electric car to kill them all in one shot! Let's do it.

Shoot Siren with Dance... attracts the other Monokumas...

...and squash them with the electric ca- motherfucker.

Alright, take two.

gently caress. Take three!

There we go.

♪ Jingle: Monoku-Man Success

Let's move on.

We run into somebody who seems to be alive!

♪ BGM: We Can't Change The World

Eeek! A, A-A, A-A-A-A kid! Are you a kid!?
N-No, I'm not! We're being attacked by the children too! I'm on your side!
I-I see... I'm sorry... I have to always have my guard up, y'know? Or else I'll end up dead... I know it's pathetic... Surviving by running and hiding like a coward.
You...ran all the way here by yourself?
...No. At first, it was my whole family with me, but... Now I'm the only one. My parents and my wife all ended up prey to those Monokumas...
Um, if you want... Do you want to come with us? I'm sure it will be better than running alone...
Tempting offer, but I'm sorry, I can't. My right Ieg's torn up from a Monokuma. I can't run with just one leg.
Then...l'll lend you my shoulder...
No, it's fine. I already let my family down... I can't bring harm to two strangers...
He said it's fine. We're barely moving fast enough as it is, we can't protect an adult with a bad leg, too. He has a better chance of surviving if he hides somewhere by himself.
Yeah... She's right. Thanks for your concern, but she's absolutely right.
... ...Well, if that's the case... Okay.
... Ugh... *sob*... *sob*...
Wh-What's this out of nowhere?
I let my family die, right in front of my eyes... And now I'm making 2 young girls pity me... I'm pathetic... *sniff* Just so pathetic...

Well, that's uplifting.

We have some more literature to check out here.

♪ BGM: DSO_Beautiful Dead

I'm sure the person who dropped this was just a kid. All boys have a superhero phase, after all.
A-All bovs!? Don't vou dare! My noble master Byakuya would never befoul himself with this childish crap!
Hm, don't you think Byakuya is kinda like a superhero, in a way?
What do you mean?
Like when he rescued me, his timing was so perfect, just like a hero's.
Master...doesn't think of you as his damsel in distress at all! You're no Lois Lane, woman!
I-I didn't mean it like *that*...
Well, I can never be too careful... You never know who's a homewrecker until it's too late...
But I know what you mean, about the perfect timing. Lots of strange coincidences lately... The Monokumas ambushed this town exactly when Future Foundation arrived to save you... It's too convenient to be coincidence.
Byakuya said the reason they came here was because they received an anonymous rescue plea... Do you think...the children did it?
Wouldn't surprise me.
Then...the children were targeting Future Foundation from the beginning? Why?
Hmph, how would I know? But it does seem to fit. Still, I can't imagine what kind of grudge they could have against Future Foundation... The only thing I know for sure is that we can't underestimate these brats, or we'll end up dead.
Hm... I hope there aren't any more unpleasant surprises...

♪ BGM: We Can't Change The World

Next up, we find the way to the subway, but there's a problem!

Jeez, keep your voice down. If the shutter is closed, that means someone closed it. If that's the case, we should look around here for some kind of clue.
...A clue?

HINT HINT. This is like two seconds' walk away, too.

The Monokumas might have done the act, but it's the kids making them kill. It's...sickening.
Huh? It looks like he's holding something...

A key! Boy, that was easy!

Could this key be...?

Suddenly, Monokuma kid attack!


And off he goes!

R-Running into you and not even apologizing! Who raised that little brat?

♪ BGM: Absolute Despair Girl

Toko! This is bad!
The key! The kid stole it!
We gotta go after that kid! If we don't have the key, we can't get into the subway!

And off she goes!

Ah! H-Hey!

And that'll be it for this update. Next time, we pursue a kid, because god damnit, he took our key, and this indignity will not stand! We'll obviously need to solve a puzzle and then be incredibly smug at him to rectify this situation!

May 4, 2013

Monaca / Subject N 2020
Despair. Malice.
Values America can believe in.

Hobgoblin2099 posted:

I know Komaru's been through a lot, but imagine being so gloomy that Toko says this to you.

There's getting a pep talk, and then there's getting a pep talk from a complete and utter misanthrope who basically hates everything except very, very specific things from whom you'd think that hell would freeze over before they'd try to encourage somebody to be more positive. Extreme situations make for strange results.

May 4, 2013

Monaca / Subject N 2020
Despair. Malice.
Values America can believe in.

♪ BGM: Absolute Despair Girl

Alright, that little poo poo there has our key! We have no idea what it does, really, but god damnit, it's our key, so we're going to pursue this bastard to the ends of the earth to get it back! Or, well, to the ends of this level, to be more accurate.

We pursue up some shipping containers...

...and don't think I don't see you there, you bombing bastard...

...and after heading down the containers, we are once again led towards a particular door.

But before that, some more collectibles.

This is a new type of collectible - Socki the Sock. Throughout the game, we'll find more pages of this story and learn more about our wonderful friend Socki.

♪ BGM: DSO_Beautiful Dead

I guess one of the kids must have dropped it. With them controlling the Monokumas and killing adults, I forgot there was even a child inside.
Maybe it's just a phase we don't understand. Is this what's "in" right now?

Komaru, I don't think "using killer robots to murder all the adults" is a phase. Anyway, our next stop is that door, which leads to another construction site.

M-m-maybe he's hiding somewhere around here?

Hey! Come on out! I know you're in here!


Toko doesn't take it well and lands flat on her rear end.

And then gets laughed at for good measure.

Th-th-th-that brat! Acting all high and mighty just because he knows we won't hurt him!

Let's go around back to get that kid. Then he'll be caught just like a rat in a trap!
Y-y-y-yeah, you're right...

Well, again, you can see those doors in that screenshot, and that means only one thing.

♪ BGM: It's a Monokuma World

More puzzles!

♪ Jingle: Monoku-Man Activate

This one isn't too hard either. We have a bunch of Monokumas walking up and down in a straight line, a Bomber amongst them, and a Siren at the end that doesn't move.

The play is easy - use Dance on the Siren...

♪ Jingle: Monoku-Man Success

...then blast the Bomber, leading to the explosion taking out everybody else. No loving about with an electric car this time.

♪ BGM: We Can't Change The World

We're pointed towards this building under construction.

However, the only thing we find is...


Th-This little brat! Does he think we're his playmates or something!? Argh! This is so frustrating that... That my eyesight is getting better!
Huh? Frustration leads to improved vision?
Of course not! Don't take everything I say so literally! Come on, let's just go!

The only way forward we have is through this door...

♪ BGM: Wonderful Dead 001

...which leads here. This is an additional little gameplay feature:

Blasting Bombers near these wooden barriers breaks them, letting us pass.

That object floating above you as if it's always been there is called a Guiding UFO. It's your friendly ally that will guide you by shooting Move at it. Asking for directions is embarrassing, but getting lost is more embarrassing. So use it!

This is basically a backtracking helper. When we end up looping around to an area we've already been, this guy - which looks a lot like Minimaru, looking at it - will show us where to go. Handy!

And after backtracking a bit, we make our way back to the hospital.

♪ BGM: Alice in the Children's Land

We start out by finding a new collectible that wasn't here before.

And it's another Socki page.

After backtracking more, we run into the kid again.

Which then proceeds to get away this time, running into an area that was locked off the last time.

Along the way, we have some more collectibles.

So the children's paradise is straight-edge, then.

Our pursuit then leads us to the operating room, where the entrance area has been undergoing quite a bit of redecorating.

♪ BGM: Silence ♫

This room is creepy... like something might pop out any second.
W-w-what do you mean, "pop out"? Don't say something creepy like tha-

But suddenly, they are startled by a pounding noise...

...coming from this closet. And then...

It popped out!

Jesus Christ what the gently caress is that.

Oh. Thanks for clearing that up, I guess.

Th-this is your fault! You just had to say something, didn't you?

The door's locked shut!

The brat from earlier must have done it!

I hope everybody has nice dreams tonight.

♪ BGM: DSO_Living to the Fullest

Alright, so now we get to deal with this abomination. It's a miniboss of sorts at this point, taking a lot more fire to take care of. It will generally charge at us and also has a leaping attack.

Thankfully, it's still vulnerable to getting shot in the eye, which makes dealing damage easier. Eventually, it goes down. And after that...

♪ BGM: We Can't Change The World

Let's chase after that brat! I've got a whole lifetime's worth of trauma to give him!

Toko's gonna beat the poo poo out of that kid.

♪ BGM: Alice in the Children's Land

Exiting the room, we again run into that kid.

Of course, he bails again.

I-I can see that!

We pursue him there, and again, he bails down an area that was previously locked off.

Jeez, how far is this brat gonna run!?

Next up, another collectible.


Another collectible in the nearby sick room.

♪ Jingle: Skill GET!

Hey, better healing! Not gonna argue with that.

Another collectible in a room further down the line.

♪ BGM: DSO_Beautiful Dead

Doesn't look like it's gonna have a happy ending...
Let me guess. The main character wins in the end, and they stand up and say something stupid like: "We may be crazy, but at least we're happy!"
Yeah, that sounds pretty plausible.
Well, just because I can predict the ending doesn't automatically make it suck, I guess. But it doesn't really matter. Anything other than the purest literature is poo poo anyway.
That's rather cut-and-dry... Kind of a refreshing point of view, actually.
Speaking of predictions, I'm guessing your family was "normal" to a T, right?
Well, actually...we weren't really that normal at all. We're a family of four. My parents, my brother, and me, but...
What? Were you a family of cannibals or something?
D-Don't say something scary!
No, I mean... For example, Mom always watches the same variety show at lunchtime. Dad never shaves on weekends if he doesn't have plans, and my brother goes to an amazing school. When we're eating dinner and it's just the four of us, we basically just watch TV and small talk.
...Nothing you just said makes me think you're anything but completely and obviously normal.
But if that's normal, isn't it kinda...*not* normal, because it's *too* normal?
I'm really more interested in the relationship between you and your brother. Do you guys share a bed or bathe together like in those trashy light novels?
W-We're siblings! We'd never do that! We actually don't get along well at all!
The only time we even talk is when we're snacking together, or talking about manga we like...
...You guys get along better than most couples I know.
Really? I figured other siblings would be much closer than we are...
Any closer and it'd be illegal.
But now mention my family... I'm starting to get worried... I hope Mom, Dad, and Makoto are all safe...

After that, our final stop is the director's room.

♪ BGM: Riddle Land

A child challenging us to a battle of wits... He really doesn't think much of us, does he?

Y-You're just gonna go along with what he wants!?

♪ Jingle: Challenge from a Child

Alright, Komaru is ready to own the poo poo out of some little kid again. But the first thing we need to do is pick up the present in this room.

♪ Jingle: Truth Bullet GET!

Looks like you picked up Detect. Detect is a type of Truth Bullet that reveals things invisible to the naked eye. But not stuff like love or inner demons... That's not what it's for. Anyway, check out the graffiti art the kids made with the special type of paint. Things hitherto unseen can be viewed with your own eyes using Detect! Now before you get all angry and call me a liar, shine Detect onto the portrait. Now this is what real graffiti art is about. By the way, paint cans are seen in places where the kids have made graffiti. Where there is shadow, there is light. Where there are paint cans, there is graffiti.

Love, inner demons, or what is essential, that's not what Detect is about.

Anyway, we have four of these portraits...

...and four of these scribbles.

Going from left to right, if we examine the four portraits, we get told that this guy's name is Ichiro Soneda...

...this one is Barret Wong...

...this one is Heath Reed...

...and finally, this one is Antony Belfour. Astute viewers will notice that each of the four people has the letters to a number in their name - one, two, three and four. So we just match the scribbles on the paintings to the scribbles on the safe, assign the numbers accordingly, and...

...we have our solution.

♪ BGM: We Can't Change The World

And the safe springs open!

Komaru is psyched about this development.

...You're rather excited for beating a little kid.
...Boo hoo.

And thus, Komaru owned a kid so hard it ran away crying. And she couldn't feel better about it.

And there's our key.

And with this, we can get into the subway!
W-We don't really know that... It could just be the key to some bicycle lock or something...
Huh... Then what do I do? I don't even know how to ride a bike...
...Oh... No, that's...not what I meant...
It's fine, let's just hurry up and try it. I've had enough of this hospital already.
Yeah, you're right.

And that'll be it for this time. Next time, we'll actually be finishing up the first chapter, and you know it's going to be exciting. And if you don't know, well, now you do. It's going to be exciting.

May 4, 2013

Monaca / Subject N 2020
Despair. Malice.
Values America can believe in.

♪ BGM: Wonderful Dead 001

Alright, time to finish this chapter, and I guess you're getting this one quick because I knocked it out in the same bit of update writing. This is the part of the game which really grabbed me and got me even more excited to go through the game. We begin by exiting the hospital.

Looks like you're finally starting to get a little positive.

Then, as soon as we move a bit...

Allow me to introduce another way to use Detect. If you find this mysterious sparkle, try using Detect continuously on it.

There are 5 sparkles hidden in each chapter. It would be super fun to try to collect them all, right? All the cool kids are doing it.

So, this is the last collectible type we have - Hidden Kids. Throughout each chapter, there will be five of these sparkles hidden, which you really have to pay attention to not miss. Since this chapter is almost over, they're very tightly bunched and easy to spot. This will not continue throughout the next chapters.

So like the tutorial said, we shine Detect on the sparkles, and...

♪ Jingle: Hidden Kids Discovered!

...we found Masaru!

Moving on, this Monokuma very kindly breaks up that barricade for us so we can head that way.

And we find these doors again!

♪ BGM: It's a Monokuma World

Time for more puzzles!

♪ Jingle: Monoku-Man Activate

This one is simple, too. Shoot the car with Move when the Siren moves away from it, then shoot the Siren with Dance and blow up the Bomber as before.

Step one.

Step two.

Step three.

♪ Jingle: Monoku-Man Success


♪ BGM: Wonderful Dead 001

Next up, some more collectibles.

We will be finding more of these as the chapters go on.

Next, we have a minor puzzle. Bombers run out at us, and we blow them up.

They will keep coming out of this hole until we figure out that we need to blow them up close to the barricade so we can progress.

So we do that.

Also, sparkles!

♪ Jingle: Hidden Kids Discovered!

Moving on, more sparkles!

♪ Jingle: Hidden Kids Discovered!

Minimaru tells us the way to go back to the subway.

More sparkles!

♪ Jingle: Hidden Kids Discovered!

Finally, close to the subway, even more sparkles!

♪ Jingle: Hidden Kids Discovered!

And that completes the set.

Right in front of the subway, we find another adult that is not dead!

♪ BGM: We Can't Change The World

A kid...actually using a monster like that... A monster like that shouldn't exist... A monster like that... It's impossible...
Y-You two... You're not children, right?
No, we're not. We're also being hunted by the children...
I see. Even though you guys are still so young, huh? Looks like we're all out of luck...
Um, I didn't mean to eavesdrop, but... What did you mean when you said monster...?
I-I-I'm sorry, I... Just...saying it out loud is... I can't...
If you can't say it, that's fine!
I'm sorry, I'm sorry... I'm so sorry...
I-I said it's just fine!
I'm sorry... I'm sorry, I'm sorry! Please, don't kill me, don't kill me...
Jeez... What could break an adult down like this...?
I'm sorry, I'm sorry... I'm so sorry...

♪ BGM: Wonderful Dead 001

Also, the subway has now gained a skill shop and two Monomono machines. Hrm. There's no new bling for us, so we just skip it.

♪ BGM: We Can't Change The World

Ugh, what if it's no good? I'm so nervous...

Y-Yay! Yay! Toko, it worked! It's open!
I-I can see that...
Toko, let's open the shutter! Give me a hand!
I-I guess I've got no choice, right?

Y-You can't know for sure... We might run into danger instead...
Well... Should we not go, then?
...I don't know.
I-If you say it's better not to go, then I'll trust you.
But... We've come all this way, and we don't have any better escape plans right now...
Argh, so indecisive...
Fine! I'll go! We're going this way, I decided, so now just do what I say!

We head down the subway tunnel, and it starts being filled with children's drawings on the walls.

Ominous. Yet, also, adorable.

Well, let's get going.

♪ BGM: Ambience ♫

This is another very recommended scene.

Wh-why is it so dark? I told you, I'm afraid of the dark!

It's OK. I'm telling you, it's not that dark.
I-it is dark! It's more than dark enough!

Aaaaaargh! Is anyone there? Turn on the light, damnit!

Suddenly, lights!

And as our protagonists adjust to the new light...

They find themselves in a cage stadium, surrounded by hundreds of cheering Monokuma Kids!

And they're locked in, too!

♪ BGM: It's a Kids' World

Wh-what is this?
Hey! Hey-hey! You totally fell for it! You really thought you could escape, didn't ya? Hahaha! But too bad! I totally saw that one coming!

And the Hero makes his entry!

The judges are impressed as well.

I'm the super-duper Hero of the Warriors of Hope, the Li'l Ultimate P.E., Masaru Daimon!

Komaru, for a change of pace, doesn't know what the gently caress.

♪ BGM: Ghost Stories From the School District of Revolution

Wh-What the hell? What's with this dorky little brat?
I-It's him! He's one of the kids who put the wristband on me...

I'm not llke those adults who call themselves leaders but hlde like cowards! The best leaders are the ones that stand bravely on the front lines!
That's a true Hero, Lord Masaru Daimon!

Lots of cheers from the peanut gallery.

Ehe... Ehehehehe! That was cool, right? I looked totally cool right then, right?
What a narcissistic little ingrate... Brats like him always get what's coming to them.
Hey, didja freak out when the leader of the whole group just popped up like that!? Scary, right!? Pathetic! Just like I always say, stupid little girls with no wieners are total cowards!

That kid... He said wiener... Wiener!? H-He j-just blurted out "wieners" like that!
Ugh, h-how indecent! Reprehensible! Big... Stupid... Wiener!
Um, Toko... You don't have to keep repeating it.
Alriiight! Brace yourselves, Demons! Even if you show your tummy like a dog and beg for mercy, you're gonna get it now!
Brace...for what?
Isn't that obvious!? This is a Killesseum! I'm gonna kill you Demons!
Excuse you, you dolt... You can't even say it right, there's no such thing as a Killesseum.
It's pronounced colosseum, which is an amphitheatre made in ancient Rome...
Acting all cool like that and not even knowing how to pronounce it... You really are a kid!

What is this Demon thing in the first place? That better not be about us.
It's not just us... Isn't he talking about adults in general?
Yeah, that's right... You adults are Demons... You are our enemies... Enemies of kids... That's why me and the Warriors of Hope are gonna hunt down every last one of you!
And then make a peaceful paradise just for children in this town!

More cheers from the audience, and then...

♪ BGM: Absolute Terrified Girl

What, you can't tell just by looking!? These guys are the Demons I've hunted down! Ehehe! How 'bout it!? Isn't it awesome!? It's worth one trillion brazillion points!

Ugh... Oh my god...
I-I told you not to look!

As Hero, I hunted them down and let everyone go free!

More cheers!

Ehehe... Now now, don't praise me *too* much... I just did what any good leader would do...
H-How could you do this...? You guys... You all realize that one day you will all be adults too, right?
I won't become an adult!

If I'm gonna turn into a dirty, mean, ugly, smelly Demon, I'd rather die as a kid!

You see...? You can hear it, right? Everyone loves me... They appreciate me... Because I'm their Hero... If I...hunt down every single Demon... Then nobody has to be afraid anymore!
Th-They won't have to be afraid of the violence, and the pain! W-Won't have to... Afraid...

I-I won' I'm all... I don't hafta be scared of the... The dark and the pain and the alcohol smell... Not anymore... Not anymore, not anymore! No matter how much you beat me, I won't be afraid anymore! You hear me!? Not afr...aid...

Komaru, again, doesn't really know what the gently caress.

Masaru looks at his left hand, which has started shaking.

Huh? Wh-what is this?

Hehehe... uh, yeah, that's weird.

He then proceeds to punch the poo poo out of his left arm.

Damnit! Stop! Stop! Stop!

Stop! Stop! Stop! I said stop!

I'm not scared! I'm not scared! I'm NOT scared! I'm not scared of anything!

The other two can only look on as this unfolds.

I'm a hero! I'M A HERO! A hero isn't afraid of ANYTHING!

He isn't afraid of dying!

Of killing! NOTHING!

P-please stop it!

Stop, stop, stop, stop, stop, STOP ALREADY! STOP! STOP! STOP!


No! Please stop that!

And suddenly, he stops.


♪ BGM: DSO_Despair-Syndrome

Ha... Hahaha... Hahahahahaha!

We're not Demons! We won't do anything to you guys. Please!
Th-These kids are completely insane! Talking to them isn't going to accomplish anything! They don't even respect life and death anymore... They're beyond sanity entirely.

But you're almost Demons. You're going to be just like the Demons, I can tell...
And that's why I have to defeat you now, before you turn into one!

And with Masaru snapping his fingers...

...some sort of control unit is sent flying towards him.

He's ready to go. But what does this unit control?

♪ BGM: Sortie! Its Name Is Robot

The ground shakes...

...a drill starts coming out of the ground...

...and a giant robot pops out!

Wh-what is that!?
I-I didn't know there'd be robots! That's cheating!

Hey! Watch me, everyone! The leader of the Warriors of Hope! The Hero!

I am gonna defeat these wienerless Demons in no time!

Toko! What should we do?

W-we're going up against a machine, so... as long as you have that gun Master gave you...

With this... we have a chance?

We'll be fine!


Why don't you sound sure!?

Go! Hero Robot Mark Guyver! Stomp all over these filthy Demons!

It's time for a boss fight.

♪ BGM: The Warriors Of Hope

Alright, so, this first boss fight isn't all that complicated, but, y'know, gotta start somewhere.

This robot has three different attacks. One is for it to start spinning itself and moving towards us. It stops after a bit, so the solution is just to stay away.

It can also smash its drill into the ground. This is not a problem as long as you move away. The third attack doesn't happen until you deal some damage to it, so let's deal with that next. How do you deal damage to this robot?

Its weak point is here. Much like the other robots, the red Monokuma eye is the weak spot. So we shoot that with Break, and that's how you deal damage. Most of the time, the robot blocks the weak spot by holding its shield in front of it, but it leaves itself open sometimes. When it does the drill punch into the ground, it leaves itself open while the drill is in the ground, and before the spinning attack, it leaves itself open as well for a bit, allowing you to cancel the attack by shooting the weak spot. So now we deal some damage for a bit.

We then get to see the third attack - it jumps to the back of the arena, then charges at you full force. The only way to stop this is to shoot the weak point twice, which is conveniently enough left open while it's charging.

When you break up the charge attack, the robot gets stunned, giving us five more free shots.

After a bunch of shooting, the weak spot opens up. This essentially just means "you dealt X amount of damage to it", and it's easier to shoot.

So now we just keep shooting the weak spot a bunch more.

The game also occasionally drops more ammo for you so you don't run out, since there's no other way to refill.

And eventually, it just blows up, concluding the fight.

♪ BGM: Punishment of the Hero

The robot seems to be having some problems.

Some problems of the exploding variety.

Of the very exploding variety.

Some other problems seem to be approaching Masaru.

It doesn't seem like the Monokuma Kids are happy with this...

...not at all.

Aaaaand he's gone...

...leaving only a pair of headphones.


It doesn't look like just infighting either, which means...
N-No, it can't... This must be some kind of Punishment for losing the game... How cruel...
Huh? What?
N-Nothing, forget it! Now's our chance to get out of here!
Y-Yeah, you're right. Let's go!

Don't have to tell me twice! Run away!

♪ BGM: DSO_Beautiful Dead

Ugh... Ugh!
Toko! What happened? Are you hurt?
E-Even though I met one of the ringleaders, I couldn't even get any information out of him... Like where Master Byakuya is, a-and about... That person as well...
...That person?
Ugh, I'm no good... I'm such a worthless girl! Just trash! An idiotic piece of filth!
No, no you're not! Hey! You're not no-good trash, and you aren't ugly either!
...I didn't say ugly! D-Don't throw stuff in there on your own!
S-Sorry, that was just spur of the moment.
Wh-While we bicker like this, those brats are probably torturing Master Byakuya... W-Writhing in...

Oh no, we're losing her again!

♪ BGM: Absolute Delusional Girl

Haa... Ahh... Ahh...

Haa... Ahh... Ahh...

I...believe in her... I believe in Toko Fukawa!

♪ BGM: DSO_Beautiful Dead

Y-Yeah that...sure sounds bad...
Anyway... Where do we go from here? The subway turned out to be a trap... Where else can we even go?
How about instead of asking me all the time, you use your own brain for once?
Well, I guess you're better than you were before. At least now you want to survive.
Just stay focused and pay attention to your surroundings.

Huh? Isn't that...? If I remember right, that place should have been buried in rubble, right?
For whatever reason, it looks as if the debris was cleared away while we were fighting that brat.

You really haven't learned your lesson!? Think about it... Isn't it a little too convenient? If this really is just a coincidence, then you're the luckiest girl on the planet.
So you think this is a trap, too? B-But if you think about it, something that's *obviously* a trap might not be a trap, right!?
...Just what is going on in that brain of yours?
I-If you say it's better not to go, then we won't do it. But...
I-It's not like I'm telling you *not* to do it! There's nowhere else to go anyway... I'm just telling you to prepare yourself if it's a trap.
Prepare myself?
O-Okay. Got it.

♪ BGM: Ambience ♫

Ugh... I hope it has some light, at least. Because if it's as dark as I think it is, we are definitely turning around!
It's gonna be alright. I'm with you, after all!

S-s-so what? Are you just gonna magically turn the lights on or something?


...mysterious Monokuma thing!

Next, we get the ranking for this chapter and oh my God you motherfucker. You actually gave me a B for having to retry that one Monoku-Man thing twice because of the loving pathfinding screwing me? Oh man, this is gonna be fun down the line.

♪ BGM: Absolute Delusional Girl

After that, we get judged by Byakuya as filtered through Toko-vision.

From here on... I'll allow you to stay by my side.

If we had gotten an A, we would have gotten a skill on top of more Monocoins as a reward.

♪ BGM: Chapter End

And that concludes Chapter 1. Next time, we'll replay Chapter 1 and fix everything I hosed up the first time around. Fun!

TheMcD fucked around with this message at 19:23 on Nov 16, 2018

May 4, 2013

Monaca / Subject N 2020
Despair. Malice.
Values America can believe in.

Qrr posted:

You won't? Why the heck not? Yeah, he's a kid, but he's also a murderer and torturer, so, uh, yeah, kill him.

I guess that could have benefited from someone trying to attack one of the Monokuma kids and getting wrecked, like what happened to "Junko" in DR1.

Hobgoblin2099 posted:

I don't think further antagonizing the already homicidal children is going to make things better.

Toko does bring up at one point that attacking the Monokuma kids would be a bad idea.

TheMcD posted:

Wh-What the heck...? This is no time to be playing games like this!
I want to slap this brat in the face for this... Monokumas would ambush us if I did... It's a pain in the rear end... But we gotta do it.

I can only presume some Future Foundation schmuck found that out the hard way. Toko probably threatens them with violence to make herself feel better, but she never actually goes through with it.

It does bring up an interesting point though - are the Monokuma kids "murderers and torturers"? It sounds odd, but think about it for a second. What exactly have we seen the Monokuma kids actually do? I count two things that are openly hostile and actually seem to have the intent of killing our protagonists:

- Blowing up the bridge
- Locking the two in the room with the Junk Monokuma

And in contrast to that, they:

- Sell us upgrades for our attacks
- Give us new Truth Bullets for our megaphone
- Give us solvable, fair challenges for things they could just totally screw us on (like the subway key)

Most of the time, when we see them, they're just playing around with dead bodies (which is kinda horrifying but doesn't make you a murderer) or dancing around in the streets.

Now, you might say "But TheMcD, they control the Monokumas that are killing everybody!". But are they really doing that? According to what we heard in the prologue, the Monokumas are being controlled specifically by the Warriors of Hope, or more specifically, through "Monaca's magic", whatever that means. They seem to be acting largely autonomously and probably have some sort of AI that just tells them to murder everything that doesn't wear one of those Monokuma masks all the kids have.

The role the Monokuma kids play is still very vague here. It had been mentioned that they might be following somebody's orders when they give us Truth Bullets and that kind of stuff - but whose? Probably not the Warriors of Hope - they don't even know we have the megaphone. But you know who does know we have the Megaphone and specifically mentioned we'd be able to upgrade it later? Nagito. And that's a problem, because that means all theories are immediately plausible, because Nagito is "WILDCARD, BITCHES", the character, and it's already established he has his own agenda. So this seems to be something we might have to pay attention to in the future.

SoundwaveAU posted:

The boss music in this game is so great.

I mean Danganronpa has an amazing OST in general, but yeah.

It is very rad. I was curious as to how exactly they would do "boss battle" music, since that wasn't really a thing Danganronpa needed before that - well, apart from rhythm game music with a hard beat you can tap buttons to, that is - and what Takada came up with is great.

And apropos of nothing, now that I ended up looking up Takada, I found this fairly recent news. There's a new game company called Too Kyo Games, which will be making an anime series and some games. The company consists of, amongst others:

Article posted:

Director and scenario writer Kazutaka Kodaka (Danganronpa)
Composer and arranger Masafumi Takada (Danganronpa, 100 Sleeping Princes and the Kingdom of Dreams)
Character designer and illustrator Rui Komatsuzaki (Danganronpa, Fate/Grand Order)
Novelist and scenario writer Yōichirō Koizumi (Break Kimi Core, Ultra Despair Hagakure)
Illustrator and character designer Shimadoriru (Danganronpa, Fate/Grand Order)
Director and scenario writer Takumi Nakazawa (Ever17, Root Double)
Director and scenario writer Kōtarō Uchikoshi (Ever17, Zero Escape)

So that's Kodaka, Nakazawa and Uchikoshi combined now, with music by Takada. Holy poo poo, that is going to be nuts.

May 4, 2013

Monaca / Subject N 2020
Despair. Malice.
Values America can believe in.

Lord_Magmar posted:

One actually neat thing is that you can use Dance on every enemy in the game just about, and it does slightly different things per Monokuma and does really different dances for the boss robots.

Oh, gently caress. You can actually use Dance on the bosses? I just straight assumed they'd be immune to it because, I mean, it's like a status effect on a boss, those are always useless, right?

Really weighing my options here regarding blitzing through the chapter a third time to see that.

May 4, 2013

Monaca / Subject N 2020
Despair. Malice.
Values America can believe in.

Alright, so this time, we're starting over, because we're going over the entire first chapter again and picking up everything we missed. There will be no music links in this update, because the scenes will be switching so rapidly there will probably be a new music track playing in every new shot or so. So let's go!

Starting off, the Genocide Jack tutorial actually doesn't force you to use Genocide Jack. So instead, I just kill all the Monokumas using the megaphone, allowing me to rack up Nice Shots and get a lot more Monocoins. More cash is good.

Our first missed collectible is found right after Yuta was blowed to smitheroons. It turns out that all we had to do...

...was turn around!

Well, Yuta, turns out that that idea didn't work so well for you.

Next, there's a second entrance to the Towa Hotel here that I believe is only accessible after the bridge blows up.

Toko is not impressed with our detour, questioning if we're a ruin enthusiast or something. This area is blocked off from the rest of the floor...

...and hides another collectible!

A bit more EXP is very much appreciated.

We also get ambushed after picking up the skill, but it's nothing we can't deal with.

Of course, the first attempt at redoing that Monoku-Man puzzle that hosed me over earlier doesn't work out either. Time to reload... which means redoing the bridge segment and everything afterwards because I forgot to save. Blargh.

So, redid the bridge segment, got the skill again, trying to take out this Bomber...

OH gently caress

Uh, thank you, kid, but I don't think that advice would have helped me avoid a game over from being blown into a pit. Guess I get to redo that again.

The next time around, the Monoku-Man puzzle works out on the first try, so that's also dealt with.

Our next collectible comes up when we chase the Monokuma kid in the hospital. Instead of pursuing him when he goes to the second floor, we instead need to head further up to the roof.

Here, we have to deal with four Bombers, which gives us some more welcome cash...

...and in the back, we find a collectible.

So this is the one that was close to Mondo. I have nothing really to say apart from that, so let's move on. That was the last collectible we missed, so on to the end of the chapter.

This time around, we get a perfect score. I probably won't get any A ranks on my first time through the chapter. I'm going to miss something anyway.

Listen up! Stay by my side, and I'll protect you for the rest of your life! That's an order! You are the dog, and I am the master! You have no right to decline.

And as a result, we get the highest praises from Byakuya. Well, for a certain value of "highest". I don't want to imagine what happened to Toko after she imagined this.

And as a reward, we get more Monocoins and a skill! The skill makes items slightly more likely to drop after killing an enemy. Not exactly setting the world on fire, but welcomed.

Also, to compare, here's the two save files - the top one is the one the updates have been made from, and the bottom one is the one I just made by blazing through this chapter. That's quite a lot more Monocoins!

Anyway, that's it for our quick replay of the first chapter. Next time, we'll head into the second chapter, and we'll start out by dropping in on the Warriors of Hope and seeing how they deal with Masaru being killed / horribly injured / beaten up but in alright shape / in a bizarre Schrödinger's Character state where he is both fine and dead until the writer decides what he needs him to be.

May 4, 2013

Monaca / Subject N 2020
Despair. Malice.
Values America can believe in.

♪ BGM: Chapter Title

It's time for the second chapter.

♪ BGM: Like I Would Become A Monster

We find ourselves in a strange room with a lot of candles and a throne...

...and a shrine to the apparently now deceased Masaru.

A bowl is struck to make a tone, and this is the part where my lack of knowledge of what is probably a Japanese memorial rite comes out and I basically get to say "this is a thing that is happening and that is all I know".

May his soul rest in peace.

Rest in peace... rest in peace...

Nagisa doesn't seem to be all that interested in this whole deal.

♪ BGM: It's a Kids' World

He always acted all big, and was a perverted idiot, but...he was a pretty good person. I remember the time he fixed the air conditioner, and even the chairs and tables, too...
Um... I was the one who did that...
...Anyway, he was a good person. Oh Lord, why do the good ones always die first!?
I should have been the one to die. Might as well. That's how it feels... Like you're trying to hide that you actually think I should have died, cuz no one likes me.
...But I agree with you. It would be much better for the hated one to die instead of the leader of the Warriors of Hope...
Ah, that reminds me! That's totally true! Masaru *was* the leader, huh?
What are we to do without our leader?
*sob*, *sob*... Oh, Masaru!

I like the enthusiasm Kotoko is showing here.

Ugh... if only I went first, Masaru wouldn't have died. I'm a useless loser... And being locked in the bathroom by Masaru is no excuse! It's my fault for being there. I shouldn't have been pooping in the first place.

Waaah, even though he was so strong, so full of life... Now he's just a chunk of meat!
Like I said... According to the Monokuma Kids' report, they did not say he was dead. The report indicated that he was captured by adults, and his status is unknown.

♪ BGM: Silence ♫


♪ BGM: Like I Would Become A Monster

Hearing "status unknown" or "unconscious"... You knew they're probably gonna die anyway. That's what I always thought, anyway.
But, but even so, if we don't actually confirm it for ourselves...
No, it would be pointless. Our precious Masaru... He's returned to the earth now.
But... We should have someone go look into it, just in case...

A prince! Who became! A star! What! Is essential! Is! Invisible! To! The! Eye!

Huh. I've LPed two visual novels - or, well, one visual novel and one third-person-shooter with very heavy visual novel elements - and both of them quote that particular line from The Little Prince. I have no idea what to make of that.

My goodness! You made Monaca maaad.
Awww, now you're gonna be the hated one, Nagisa. Even more than me...
But it stopped short! Never to go again! When the old man died, y'know!?
R-Right, I understand! It's just as you say!

No, you don't understand, Nagisa. I dare you to explain what Monaca means when she quotes The Little Prince and the song My Grandfather's Clock in her freakout.

Masaru...died. That's just...what I need to believe.

♪ BGM: It's a Kids' World

You were a grand leader. You worked your hardest, like a real hero should, though you were a coward.
Phew! I feel much better now, after a good cry! Okay now, let's get back to the game.
Alright? The fun's not over yeeet!
You...want to continue with this? Is it not more important to work on establishing Paradise further? There are other adults around--
Nagisa... You don't wanna play anymore? Do you hate Monaca now because Monaca's just so selfish!?
N-No, of course not. We're allies, and we'll create Paradise together, after all.

Wh-Where did that come from? I hardly think it's appropriate to discuss that now...
So you...don't like me?
L-Like I said, it's not *that*...

♪ BGM: Silence ♫

You know, Nagisa... That attitude of yours... You're acting just a little bit like an adult...
You're an adult?
D-Don't be stupid! That's not true! I'll be a kid until I die! I would rather die right now than become an adult! Don't you believe me?

♪ BGM: It's a Kids' World

Then... Do you like me?
I... I like you.
Yaaay! Nagisa liiikes Monaca!
I l-like you as an ally, with whom I can build Paradise... It's not...*love* or anything.
Oooh, this is bad. Nagisa is burning up...
Jataro, you're our Priest! Chant some healing magic!
O Heaven, change my words to life, give mercy to the lost soul! Haaaiyaaa!
S-Stop that! Don't tease me!
Jeez, don't be so mean to Nagisa! Nagisa, Kotoko, we are all allies here. We need to learn to get along.
...I'm standing right here... You didn't mention me because you hate me, right? That must be it...
So let's all get along, okay? Let's have fun hunting together, okay?
Kyaaa! As expected of our Monaca, positive as always! I just love that about you!
Ah, of course, it's not *just* that. I love everything about you.
Fine... Let's continue the game. I have no further objections.
That's our vice leader... Oh wait, you're the leader now.
...The leader?
Yeah, I mean, that hero guy... Um, what was his name...?
Well anyway, our last leader died, so since you were vice leader, you're promoted.
I'm...the leader of the Warriors of Hope?
Yeah, that's right. I have high expectations of you, our new leader Nagisa.
Y-Yeah... High expectations for me...

Remember this part. This'll become relevant later.

Good! You're so reliable, I knew I can count on you!

Hmm, I have a little business to take care of. Buh-byeee!
Business? What kinda business? Monaca always goes off on her own like that...
Prying into a lady's private life? If you were an adult, that'd be sexual harassment!
Oh! Could it be her tummy? Do you think maybe she just has to poop?
Ugh, you actually went there!? That topic is off-limits! Jeez, I hope you die in the worst way.
But I heard that...going to the bathroom once in a while is actually really healthy!
Excuse you, but our little Monaca does not do number two! You'll just have to settle with mine.

That's always a fun sign that children think a particular other kid is just incredibly precious and innocent - when they actually say "she does not poop".

W-Wait... That makes it sound like I'm a pervert or something...
Ahhh, oh no! This is such a bother... What if my good image is soiled by this? What if people avoid me all the time, and I can split them like Moses?
...Oh. That actually sounds pretty good...
Anyway, there's nooo need whatsoever to worry about where Monaca goes. She's not telling us because it's something we don't need to know.
Yeah... I should remember to just focus on hunting Demons. And also to always brush my teeth.
Ah ha! Cheater! I won't let you get a head start! I'm gonna go hunt down Demons as well!
You're right, we should focus. This is Monaca, after all. This game surely has some purpose. Perhaps it's to send a message to the coward adults that they cannot win against us...
Yes, that's probably it. This game can play a vital role in establishing our paradise!
You were totally against it a minute ago. Did the power of being a leader go to your head?
Wh—What was that!?
Ahhh... Guys, Monaca said no fighting...
Heeey you guys!

♪ BGM: Abnormality on the Girls' Front Line

You're too late! Monaca already left.
My sincerest apologies. I didn't know how to make them. And of course, I couldn't look it up...

I'm not certain. I did make sure to add the sugar and the rendered fat...
Rendered fat!?
Did you really intend to make your rulers, the Warriors of Hope, drink this swill?
I think *you'll* be the one drinking this slimy thing instead. That's an order.
Ah, but how troubling... If I keep drinking it down, I'll feel it filling up my stomach...
But, if it's your order, master... I live to serve. I am your servant, after all. ...Ahahahaha.

And thus, we learn that Nagito isn't the person to ask when it comes to food. Anyway, that'll be it for this update. Next time, we rejoin Komaru and Toko as they make their way into the subway station and scope the place out.

TheMcD fucked around with this message at 22:50 on Nov 11, 2018


May 4, 2013

Monaca / Subject N 2020
Despair. Malice.
Values America can believe in.

Hobgoblin2099 posted:

By now, it should be apparent who the best character in this game is.

Convincing readers that Monaca is the best is one of the not entirely openly stated objectives of this LP. Well, I guess it's openly stated now.

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