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Jen X
Sep 29, 2014

To bring light to the darkness, whether that darkness be ignorance, injustice, apathy, or stagnation.

Hobgoblin2099 posted:

Delta Pokemon are from the TCG, right?

Da.

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Psycho Knight
Jan 19, 2017

"Being a fangame and not bound to a rating, Pokemon Reborn is able to expand more on topics such as death and the extreme dangers Pokemon could pose. These topics...are treated with the respect such a subject deserves."

Let's throw a Medicham into a volcano and make it give the T2 thumbs up!

Hobgoblin2099 posted:

Delta Pokemon are from the TCG, right?

Yes. The Holon region is from the TCG as well.

The TCG Deltas don't have cool redesigns though. At least they didn't.

Mikl posted:

Delta Pokémons are a neat idea: same stats, but different typing and moves. It's interesting, and something that would be cool to see in official games. (Do Alolan forms count? I don't remember whether they have the same stats as the mons they're based off of, or if they're statted differently.)

They're pretty much the same, which is perfectly fine. Regional varients are a cool idea when a little effort is put in. Take the Pokemon fans love and give them a twist, then you get some time to work on brand new ones. I just hope it isn't one of those ideas that Gamefreak decides to ditch after one game. I heard rumors of a water type Arcanine before SuMo's release. I want to see water Arcanine.

GirlCalledBob
Jul 17, 2013

Mikl posted:

Delta Pokémons are a neat idea: same stats, but different typing and moves. It's interesting, and something that would be cool to see in official games. (Do Alolan forms count? I don't remember whether they have the same stats as the mons they're based off of, or if they're statted differently.)

As people have said, they're generally the same, which unfortunately makes a few Alolan Pokemon not quite as viable as they could be. I was looking into using a Marowak on my Moon team but its stats are pretty heavily weighted towards physical attack rather than special, and it makes it a little frustrating to plan a moveset. They tried - levelling up it gets mostly the physical fire attacks and quite a few fighting ones still, but very few moves using its ghost typing, and it misses out on some of the better fire moves. TMs fill in some of the gaps, and it's certainly not a completely lost cause, but I feel like if it had been fire/ghost from the start the stat spread would have been different.
Ended up using Dhelmise instead, because if I'm going to use a mainly physical part ghost attacker, it's going to be the one with stupid high base attack and Heavy Slam. I love my seaweed ghost.

Azza Bamboo
Apr 7, 2018


THUNDERDOME LOSER 2021

quote:


Turned around to fart in our face.

Commander Keene
Dec 21, 2016

Faster than the others



GirlCalledBob posted:

Still, rather have a game with poo poo art and endearingly bad writing. It kinda adds to the charm.
Pokemon Quartz, anyone?

Blaze Dragon posted:

The Deltas are really neat. That said, there's some clear balancing problems already, not only on how Delta Squirtle is a bad choice but also on a starter having a super-effective move on the first fight, making it that much harder on the player, level advantage or not. Also, Delta Bulbasaur having two sprites while the rest have one looks super weird.

What happens if you choose Eevee? Does Damian get an Eevee too?
I feel like it might have been better to keep at least one type from the original Pokemon, preferably the "main" Fire/Water/Grass type.

mandatory lesbian
Dec 18, 2012
im usually pretty down on sprite edits but im all about pretty in pink bulbasaur

MightyPretenders
Feb 21, 2014

For some reason, bone Charmander's exoskeleton sets off the "this shouldn't work" part of my brain in a way that the Ryhorn and Aron lines don't. I believe it's effective in battle, but I can't like it.

Fey Bulbasaur looks great, and Ninja Squirtle is cliche, but fitting and inoffensive.

Nissin Cup Nudist
Sep 3, 2011

Sleep with one eye open

We're off to Gritty Gritty land




I picked Charmander in my run as I figured, Ghost/Dragon, that's new

Didn't think about the stats thing or other types.

SirSystemError
Jan 3, 2018

If you don't have the mode on, I'm assuming it's just the regular Bulbasaur/Charmander/Squirtle that you get, right? I assume Delta Bulbasaur's second sprite is the female version, other than that it still looks kinda strange that it gets two.

There's some stuff to dislike about this so far, but there's plenty to like as well. Delta seem a cool and fun concept.

Draxion
Jun 9, 2013




SirSystemError posted:

If you don't have the mode on, I'm assuming it's just the regular Bulbasaur/Charmander/Squirtle that you get, right? I assume Delta Bulbasaur's second sprite is the female version, other than that it still looks kinda strange that it gets two.

There's some stuff to dislike about this so far, but there's plenty to like as well. Delta seem a cool and fun concept.

Yeah, it's just the normal Kanto starters. I don't know if the bug-eyed man is involved in any way, it'd be kind of weird if he showed up to drop off some pokemon that aren't really special in this region.

Ryushikaze
Mar 5, 2013

Draxion posted:

Yeah, it's just the normal Kanto starters. I don't know if the bug-eyed man is involved in any way, it'd be kind of weird if he showed up to drop off some pokemon that aren't really special in this region.

Does Purity mode do anything other than disable the deltas?

Kemix
Dec 1, 2013

Because change
There Delta Eevees as well? Or is there only a dozen or so lines (Like Ralts and the starters here) with Delta forms? Either way, those Deltas COULD have been sprited better and had their stats changed about, specially with how nice that ninja-turtle squirtle looked, but can't make use of those new typings.

Draxion
Jun 9, 2013




Kemix posted:

There Delta Eevees as well? Or is there only a dozen or so lines (Like Ralts and the starters here) with Delta forms? Either way, those Deltas COULD have been sprited better and had their stats changed about, specially with how nice that ninja-turtle squirtle looked, but can't make use of those new typings.

There's about 90 lines of Delta forms, most of which have evolutions. Eevee isn't one of them, though.

DoubleNegative
Jan 27, 2010

The most virtuous child in the entire world.

Ryushikaze posted:

Does Purity mode do anything other than disable the deltas?

The game also adds some custom mega evolutions (like Eevee's that I mentioned). Purity mode also disables those. According to the Insurgence wiki, purity mode is kinda buggy and it doesn't always work 100% right in the late-game.

quote:

Note that there are certain errors made especially throughout the later game where Deltas and/or Mega Stones are not properly replaced.

Conceptually the Deltas are all really cool. I just wish more of them either had better movesets or the stats to use the moves they get.

EDIT: Oh right forgot to mention... If you select Eevee as a starter, Damian also gets one.

Thundersword238
Oct 15, 2012

I checked a few detla pokemon out, and does seem like some of them at least have movesets to take advantage of the new types. The issue with their stat spreads still stands, though Alolan forms have the same issue. I'm not sure if this game was made after SuMo or not, but I kind of like that the new forms aren't blatently more powerful than their original ones.

DoubleNegative
Jan 27, 2010

The most virtuous child in the entire world.


Hello everyone and welcome back. Today's update is gonna be a highlight reel of sorts, just covering the annoying process of early-game level grinding.



First up, the pokecenter.



Pokemall?



This NPC appears in every pokecenter in the game, but she's specifically talking about the larger ones. Malls are the centers with second floors and the ability to buy clothes.



Nurse Joy is here as well.

Suntouched City.

Suntouched City is the place with the first gym. We'll get there in... oh... five-ten-twelve hours? The first gym is approximately level 25.



Oh how I wish I could open this door. How I dearly, dearly wish it. We are going to have so much fun when we get past the first gym.



This old man is a nickname expert. He appears in literally every pokecenter. Changing nicknames is zero problem in Insurgence!



Same story with this gentleman down here. His services really aren't required, but we'll get into that when the time comes. Suffice it to say there are some things I really wish the mainline games would copy from Insurgence.



The other lady behind the counter is the pokemart clerk. Her selection expands as we get new badges, so it'll suck for a while, expand really aggressively, and then never expand again after like the 5th gym. It's a weird system, but on the upside we get access to Hyper Potions after the second gym! :confuoot:

The 3rd gym leader is around level 50. I'm not kidding. The level curve in the first part is really loving weird.



Lots of free potions to be found in Telnor town.



Those tree stumps are mysteriously gone now that we have an undead abomination.



This is cool, I guess. It doesn't work real good, but I guess it's there if we need it? Its interface is the only place in the game where we need to use the mouse cursor to click on something.



Shade Forest has a pretty decent selection of early-game pokemon.



We probably won't be using it very long, but the Nidos are a pretty decent choice for an early game companion.



It uses the... uh... RSE and ORAS pokedex entry according to Bulbapedia.



She joins the team with the name Blueberry.



Dracolich got poisoned during the fight to capture Blueberry, which means she has poison point as an ability. Insurgence is thankfully one of those games that lets poison wear off once you're out of battle and the afflicted pokemon is down to 1 HP.



Naturally the first step we take after Dracolich survives his poisoning, we get into a fight.



After a quick trip back to the center, we're freshly healed up and ready to take on the world. Let's start with this hiker. That border around the screen is something to show us that we're near a trainer we haven't yet fought.





This Machop is a bit outmatched. I don't think it can even hit Dracolich.





It's not even worth showing the battle because all that happens is it keeps using Leer for lack of anything else that can even hit our ghost dragon.



And now that Dracolich is level 8, let's proceed to not use it in favor of leveling up Blueberry.





The downside of this being the first route in the game is that level 3 is a pretty low level to catch something at. So Blueberry is gonna struggle against most things until she catches up. This is two scratches on the enemy Nido vs one peck boosted by Leer.



The early parts of Insurgence are really tedious.



Blueberry has trouble holding her own against a Caterpie. She can barely them while their tackles somehow wreck her.



This kinda explains why. It turns out that our little physical attacker has kinda terrible IVs. Yes, Insurgence surfaces them in plain sight for some uknown reason. I think it's just to drive me crazy because I'm the sort of person that kinda thing bothers.





It's kinda sad when I have to swap out Blueberry against a Caterpie of all things.



Gastlys pop up distressingly frequently and they fuckin love to put a freshly healed Blueberry to sleep. The pokemart doesn't sell Awakenings, so I have to keep running back to the center to get it removed. I'd catch one, but I don't need two ghost types on my team and Dracolich ain't going anywhere.



Blueberry eventually comes into her own. It's just not during these godawful super early levels.



Though this does give me a nice chance to show off this handy little quality of life feature that the main games need to steal. Being able to see stat increases/decreases at a glance is so nice.



Even if enemy female Nidorans are way too quick to spam Growl. 0.25x , by the way, is as low as a stat can go. 4.0x is, conversely, as high as it can raise.





Don't worry, I won't be showing every level up that we get. With as many levels as you need to grind to stay current in this game, I could fill entire updates with nothing but level ups.



Skipping ahead a couple levels, Blueberry learns a stat decreasing move I will probably never use.



I also take this time to turn off battle animations to save my sanity.







Blueberry hits level 8 and I grab a Caterpie to join the team. Say hello to Boris!



Boris has some good potential, and a Butterfree might make a good early game addition to the team.



Boris' counterpart shows up as well.





Beedrill would also make a really good addition to the team, even if the nickname is terrible. If you guys want to suggest different ones, please do. It's no trouble to change them.







Janine will hopefully be sticking around for a while. Good electric types early on are surprisingly rare. We'll find a Blitzle in a future route and that's about it for a while.

Janine, by the way, has the static ability. So she should be a big help in catching stuff in the future.



Patrat is the last encounter in Shade Forest. I pass this one by because I'm not a smart person.



Finally, in a wild double battle, Boris hits level 7.





Unfortunately, even evolved, he's not very good. He lacks a STAB ability and has to rely on Tackle to get the job done. Boris is sadly not going to be on the team long enough to become a Butterfree because he's too weak for the first route in the game. Even fighting things multiple levels his junior, he can't get the job done and switching out would draw the leveling process out for too long.



So I'm forced to bench Boris on the basis of "wow you suck and not a little bit."



Janine is several levels lower than Boris and kicks 10,000 times more rear end. Why? Because she gets a STAB move from the get-go.



Whoops. While out patrolling the grass, I accidentally wander in front of this gentleman.





Kakuna can harden all it likes. Raising physical defense don't do poo poo against thunder shock.

The fact that this would have been easy pickings for Boris only just now occurred to me. 168 is a lot of XP to get in one go.



An attack lowering ability without an accuracy check doesn't sound extremely useful.





Another challenger!





Patrat took out 12 HP in one shot with a tackle.





Gravy marches into the fight...



I call this a good trade. Sure Gravy lost most of his HP, but he also poisoned the foe... and the bites it before he can act again.



Blueberry switches into a Patrat that falls over from poisoning. The little bastard just swept half my team.



Blueberry learns a fighting move, though!



Realistically you can't get a Pidove until after the Elite Four. It technically can be caught in a Friend Safari. But you have to 1) have a friend that has Normal or Flying type safari and 2) have Pidove as one of the 3 pokemon they get in their Safari. That's not very likely. Tranquill can't be found at all, and Unfezant isn't available until postgame routes.



Blueberry double kicks it to death as revenge for what the Patrat did. I told you she'd come into her own!



I want to catch another Nido, but this one has the audacity to break out of my last pokeball. So now I have to buy more.



Ten should be enough to guarantee a catch!



This was meant to be. First encounter when we go back out was another male Nidoran who decided to tackle Janine and get himself paralyzed for his trouble.





The name is only fair.



Decent potential and an interesting ability, too!



Finally tracked one down!







Because there's a few I want to catch and use in the cave we're supposed to go to, I stick Gravy and Strawberry in the box for the time being.



Gen 5 is the generation I have the least experience with. I never played Black or White, never met Team Plasma or N or Ghetsis or any of them, and I barely played BW2. All that preamble is to say I've never used a Patrat before. :catstare:, the pokemon has decent potential and an ability I will be abusing like crazy. Also she gets STAB on normal type moves, so she'll be able to abuse the hell out of Return whenever we get that.



At level6, :stare: learns Bite.



Finally once everyone is level 8, let's explore more of the forest.



This blue haired lady is guarding the exit.





Roselia is kinda tough at this level. She still goes down like a sack of bricks because Staaaaares is really good.



One last trainer in the forest, and it's this juggler.





Take a guess how it goes.

Strangely, I remember this guy being a bastard to fight in my first playthrough. He actually beat my team then, though I think they were underleveled at the time.



At any rate, he's not even a speed bump this time.



The Insurgence wiki says there's more trainers in here, but I can't find them. So let's just move on to the next area.







We'll cover the cave more next time. But let's dip in here real quick to grab a few specific things...



Here's one of them now... Ground/Psychic is an odd combination, but provides some nice coverage.





This is just a placeholder because I'm not creative.





Oh how I wish I could get that... That's Bulk Up, and I know several members of the team that could put that to very good use.



Nosepass is a nice rock type, but not what I'm looking for.



THIS is what I was looking for!



Rock is a good coverage type to have.



I don't bother to nickname it, however. So that's where you all come in! You can suggest nicknames for anything I've caught. If you want, you can also suggest that I use different pokemon on the team.

We've already seen everything in Shade Forest, but if you need a refresher we can find...

Caterpie
Weedle
Pikachu
Nidoran M/F
Gastly
Patrat

and in Telnor Cave we can find...

Diglett
Geodude
Onix
Cubone
Nosepass
Baltoy
Roggenrola

Suggestions are always open, but I'm gonna need a thoughtful reason behind your choices! It doesn't have to be an essay, just a sentence or two explaining why you want me to use something or show it off.

If you don't care, then that's fine with me. I'll just keep using whatever catches my short attention span and give things whatever godawful names come to mind.

NEXT TIME: We explore Telnor Cave; plot shenanigans follow

DoubleNegative
Jan 27, 2010

The most virtuous child in the entire world.
Now that we're actually in the game proper and catching things, updates are settling on a twice-a-week schedule: Tuesdays and Fridays.

Blueberry Pancakes
Aug 18, 2012

Jack in!! MegaMan, Execute!

DoubleNegative posted:

The first gym is approximately level 25.

for what purpose :psyduck:

Rabbi Raccoon
Mar 31, 2009

I stabbed you dude!
I actually like that. A lot of games fall into the trap of the first gym being either a cakewalk (lookin’ at you, Faulkner) or potential roadblocks simply because you don’t have many options (like Brock)

LiefKatano
Aug 31, 2018

I swear, by my sword and capote, that I will once again prove victorious!!
Generation VII does have showing stat changes... kind of. It doesn't show the actual value of the change but it does still show which stat level you're on, along with any other conditions a given Pokemon is affected by (if it's trapped, confused, etc.).

The effects of stat changes are more straightforward in Pokemon than they might be in other games (doubling Attack doubles the physical damage you deal, tripling Sp. Defense reduces the special damage you take to a third, etc.) but given that nobody in-game tells you that's how stats are compared I'm not sure if there would be any actual benefit to saying "hey, your Pokemon is at +1 Sp. Atk, which means it's increased by 50%", especially since the actual games cater a ton to casual play.

...Also it's weird that Generation VII cribbed not only Delta Pokemon (kinda) but also the cut in effects to show that you're near a trainer you haven't fought. Are they actually paying attention to fangames? :tinfoil:

Mikl
Nov 8, 2009

Vote shit sandwich or the shit sandwich gets it!

Hobgoblin2099 posted:

for what purpose :psyduck:

For the glory of Satan of course.

Captainicus
Feb 22, 2013



All of the in-battle backdrops in this game are pretty darn ugly.

Hunt11
Jul 24, 2013

Grimey Drawer

Rabbi Raccoon posted:

I actually like that. A lot of games fall into the trap of the first gym being either a cakewalk (lookin’ at you, Faulkner) or potential roadblocks simply because you don’t have many options (like Brock)

The first gym should be a bit of a cakewalk to help ease you into the game.

Miliardo
Dec 3, 2014

LiefKatano posted:

Are they actually paying attention to fangames?

I would assume so. Tons of people that buy Pokémon games play these fangames. It's always worth it to look at what a competitor does, and see if you can modify what you're doing to produce a better product. Since that competition is unofficial, they could freely take any ideas they like or that are received well.

Seconding that the first gym should be easy, for the same reason. Level 25 is too far in the other direction. Is the first gym around a quarter of the way into the game? A fangame needn't stick strictly to the official script, but that's a piss-taking level of absurdity.

Rabbi Raccoon
Mar 31, 2009

I stabbed you dude!

Hunt11 posted:

The first gym should be a bit of a cakewalk to help ease you into the game.

Gym Leaders are still trainer battles. Easing into those is what Youngster Joey and his Rattata are for

azren
Feb 14, 2011


I'd like to see Onix; I've never had one on my team, but I've always liked it.

Onmi
Jul 12, 2013

If someone says it one more time I'm having Florina show up as a corpse. I'm not even kidding, I was pissed off with people doing that shit back in 2010, and I'm not dealing with it now in 2016.

Rabbi Raccoon posted:

Gym Leaders are still trainer battles. Easing into those is what Youngster Joey and his Rattata are for

No that's a very incorrect position to take. While Joey might ease you into trainer battles, the first gym still exists to ease you into the concept of a gym. As well, you have to consider player interest and reward/punishment psychology. You think a lot of kids are gonna stick around when they get to a gym and then a stick smacks down on their head and they get screamed at for being dumb nerds?

And no, it being a fangame is not an excuse. Being a fangame is never a justification for poor design. That's what leads to games only being good "For a fan game" and not "Good games".

Your first gym should be simple, with an early game speed bump that asks you to find an answer. That's typically why games start with Rock types because Onix and the like have good defense, but a lot of type weaknesses. That's not to say Brock is a perfectly designed first boss, Kanto clearly shows flawed design, but going "Oh all the gyms should be hard" is... dumb. That's the same logic as "WELL AT SOME POINT ALL TRAINERS SHOULD HAVE 6 POKEMON!" Which translates to "A lot of running back to the Pokemon Center

Draxion
Jun 9, 2013




Miliardo posted:

I would assume so. Tons of people that buy Pokémon games play these fangames. It's always worth it to look at what a competitor does, and see if you can modify what you're doing to produce a better product. Since that competition is unofficial, they could freely take any ideas they like or that are received well.

Seconding that the first gym should be easy, for the same reason. Level 25 is too far in the other direction. Is the first gym around a quarter of the way into the game? A fangame needn't stick strictly to the official script, but that's a piss-taking level of absurdity.

It's pretty far in, but not a quarter. There's about a 10 level increase for each gym.

DoubleNegative, I've heard the friend base server has been having issues, but when it isn't it's worth noting that you don't actually have to have people on your friends list to go to their safari, just know their name. The Insurgence wiki has a page that gives a name that'll get you each pokemon in the Friend Safari, so it's a little easier than it seems.

Rabbi Raccoon
Mar 31, 2009

I stabbed you dude!
I’m not saying it has to be hard. I think it should still be fairly simple. But I also don’t think you should be punished right out of the gate for picking the “wrong” starter. I think the first Gym needs to come when you have access to a wider variety of things, and early on you’re really limited.

DoubleNegative
Jan 27, 2010

The most virtuous child in the entire world.

Draxion posted:

DoubleNegative, I've heard the friend base server has been having issues, but when it isn't it's worth noting that you don't actually have to have people on your friends list to go to their safari, just know their name. The Insurgence wiki has a page that gives a name that'll get you each pokemon in the Friend Safari, so it's a little easier than it seems.

That's actually good to know. I never messed with it any because the servers have never worked for as long as I've been playing.

Anyway, the first gym is actually kinda easy... well, for Insurgence. Every gym has a gimmick, but the first's isn't too awful. It wouldn't be entirely out of place for a mid-game gym in any other game. Really, looking back over the game, none of the gyms were particularly hard... with one exception I can hardly wait to show off. The rival battles, the cultist battles, and other such major plot fights were always much harder than the gyms. But that's getting way ahead of myself!

Dareon
Apr 6, 2009

by vyelkin
Your Baltoy should be named Harry Pottery (However you can manage to fit that into the nickname box).

And when you named your Caterpie Boris I was expecting you to hold out for a female Weedle and name it Natasha. Which just shows my age.

Lotus Aura
Aug 16, 2009

KNEEL BEFORE THE WICKED KING!

Dareon posted:

And when you named your Caterpie Boris I was expecting you to hold out for a female Weedle and name it Natasha. Which just shows my age.

Nastasha. :colbert:

Blaze Dragon
Aug 28, 2013
LOWTAX'S SPINE FUND

Rabbi Raccoon posted:

I’m not saying it has to be hard. I think it should still be fairly simple. But I also don’t think you should be punished right out of the gate for picking the “wrong” starter. I think the first Gym needs to come when you have access to a wider variety of things, and early on you’re really limited.

Which doesn't justify being level 25. Games from B2W2 onwards give you a lot of choices without having your first Gym either stupidly far or needing a crapton of grinding, which are the only things that "level 25 first Gym" tells me.

Also you shouldn't need to grind on the first route in the game. In fact, you shouldn't need to grind period - that's fake game length and tedious as hell.

Zedd
Jul 6, 2009

I mean, who would have noticed another madman around here?



Delta pokemon is a legit cool idea, and I will have fun following this LP.

Rabbi Raccoon
Mar 31, 2009

I stabbed you dude!
I’ll agree that 25 is a little extreme. I was thinking 15-ish. And the only ones I’ve played since Emerald are Moon (which threw a lot of variety at you from the beginning because of Alola forms) and Alpha Sapphire so I don’t know how much they fixed the variety of types available early on

Draxion
Jun 9, 2013




25 is a bit much, yeah, 20 would be a little better if the goal was to be genuinely tricky. But there are like 40 trainers between here and the gym, so it's not especially hard to get to either.

Dareon
Apr 6, 2009

by vyelkin

Nope. :colbert:

Crosspeice
Aug 9, 2013

Level 25 is around Morty's level, which is pretty crazy.

Also you should play Gen 5, get on that right now.

ChrisBTY
Mar 29, 2012

this glorious monument

Insurgence does not put its best foot forward. The first route is pretty drat tedious. My memory of it was picking Charmander, going there, seeing 'OOOOH EARLY GASTLY' and running 2 ghosts for half the game, which was stupid in retrospect because Gastly is HORRIBLE early on. All of its level-up stab moves are physical!

Also; I now realize that Baltoy is a Pottery Bairn.

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FoolyCharged
Oct 11, 2012

Cheating at a raffle? I sentence you to 1 year in jail! No! Two years! Three! Four! Five years! Ah! Ah! Ah! Ah!
Somebody call for an ant?

LiefKatano posted:

Generation VII does have showing stat changes... kind of. It doesn't show the actual value of the change but it does still show which stat level you're on, along with any other conditions a given Pokemon is affected by (if it's trapped, confused, etc.).

The effects of stat changes are more straightforward in Pokemon than they might be in other games (doubling Attack doubles the physical damage you deal, tripling Sp. Defense reduces the special damage you take to a third, etc.) but given that nobody in-game tells you that's how stats are compared I'm not sure if there would be any actual benefit to saying "hey, your Pokemon is at +1 Sp. Atk, which means it's increased by 50%", especially since the actual games cater a ton to casual play.

...Also it's weird that Generation VII cribbed not only Delta Pokemon (kinda) but also the cut in effects to show that you're near a trainer you haven't fought. Are they actually paying attention to fangames? :tinfoil:

Weren't deltas from the card game?

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