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There's always some niche Polish game that did everything 5 years before everyone else but RA2 was definitely the one that popularized it
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# ? May 26, 2020 16:24 |
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# ? Apr 25, 2024 23:32 |
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I could have sworn that Tiberian Sun had a more limited garrison ability in it, but it’s been forever since I played that so I may be wrong. RA2 was definitely the first that I remember where you could turn any neutral building or city into a full on Stalingrad.
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# ? May 26, 2020 16:29 |
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fartknocker posted:I could have sworn that Tiberian Sun had a more limited garrison ability in it, but it’s been forever since I played that so I may be wrong. RA2 was definitely the first that I remember where you could turn any neutral building or city into a full on Stalingrad. Nah, you couldn't garrison at all in TS, unless mods added it, and in RA2 you could only garrison basic infantry, though again, a lot of mods changed that too. Generals onward let you stick just about any infantry in any building.
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# ? May 26, 2020 17:01 |
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Fallom posted:There's always some niche Polish game that did everything 5 years before everyone else but RA2 was definitely the one that popularized it What quote is that from
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# ? May 26, 2020 19:26 |
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Milo and POTUS posted:Was RA2 the title that invented or at least popularized garrisonable neutral buildings? They'd existed in starcraft for I think 2 years, aoe2 for 1, but those were your buildings, or at least your allies. I don't think SC has garrison structures, does it? Maybe in the campaign, but not in MP. AFAIK C&C is unique in that area. And yes, RA2 makes pretty heavy use of it and it's loving rad.
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# ? May 26, 2020 23:12 |
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BeanpolePeckerwood posted:I don't think SC has garrison structures, does it? Terran bunkers. e: I was going to ask if Sudden Strike had garrisonable neutral structures but apparently it and RA2 released on the exact same day (in Europe at least) KOGAHAZAN!! fucked around with this message at 23:19 on May 26, 2020 |
# ? May 26, 2020 23:17 |
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KOGAHAZAN!! posted:Terran bunkers. Does that work for enemy or neutral ones tho? The reason I ask is because even in its earliest incarnation C&C has building capture mechanics and engineers that change structure allegiance, which fleshes out the garrison idea quite a bit. So by the time you hit RA2, inf defend behind sandbags, neutral oil derricks can be captured, large buildings can house troops, and turret towers can be manned, in addition to mobile battle bunkers, etc. Also, Red Alert 2 had unit promotion which was almost broken but I loved it. BeanpolePeckerwood fucked around with this message at 23:24 on May 26, 2020 |
# ? May 26, 2020 23:21 |
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BeanpolePeckerwood posted:Does that work for enemy or neutral ones tho? Ah, no, but that was what Milo and POTUS meant: you could garrison, but only in owned structures. As opposed to RA2 letting you do it with neutrals.
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# ? May 26, 2020 23:26 |
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KOGAHAZAN!! posted:Ah, no, but that was what Milo and POTUS meant: you could garrison, but only in owned structures. As opposed to RA2 letting you do it with neutrals. Ahh, ok.
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# ? May 26, 2020 23:29 |
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I hope C&C remastered does well. It really looks like the devs put their hearts and souls into it. My preorder is quavering inside my steam library.
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# ? May 26, 2020 23:31 |
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you could capture buildings in Z, from 1996, as well. gameplay revolved around it
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# ? May 26, 2020 23:33 |
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Davincie posted:you could capture buildings in Z, from 1996, as well. gameplay revolved around it Same, but Herzog Zwei in 1989.
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# ? May 26, 2020 23:36 |
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World in Conflict let you put infantry in buildings, IIRC they were a real pain to dislodge if you didn't have precision arty/bombs or the poison gas strike.
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# ? May 27, 2020 00:34 |
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I think they play fastest game speed on CNCnet to counteract lag but really all they're doing is making it shittier. Looks like the keystone cops and is impossible to micro.
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# ? May 27, 2020 12:50 |
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KOGAHAZAN!! posted:Terran bunkers. Sudden strike did allow it and you could turn off firing to make them mostly invisible recon. That was an extremely good game back in the day I put hundreds of hours in on Gamespy when it was also actually good.
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# ? May 27, 2020 13:01 |
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C.M. Kruger posted:World in Conflict let you put infantry in buildings, IIRC they were a real pain to dislodge if you didn't have precision arty/bombs or the poison gas strike. Think Ground Control 2 also had it. Wonder if the first one did too, never played it.
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# ? May 27, 2020 13:36 |
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Laughing Zealot posted:Think Ground Control 2 also had it. Wonder if the first one did too, never played it. Nah, the first one didnt have garrisonable buildings. You could load infantry onto your APC though.
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# ? May 27, 2020 13:44 |
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Milo and POTUS posted:I think they play fastest game speed on CNCnet to counteract lag but really all they're doing is making it shittier. Looks like the keystone cops and is impossible to micro. Huh? Most games I've seen/played are on Fast, sometimes Faster. At least the RA2 ones.
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# ? May 27, 2020 13:44 |
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Yuri's revenge? I just joined about 10 random games and they're all 60. e: ok, not the fastest game speed. They play it on 60 which is "faster". It's too fast though. Milo and POTUS fucked around with this message at 14:22 on May 27, 2020 |
# ? May 27, 2020 14:19 |
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C.M. Kruger posted:World in Conflict let you put infantry in buildings, IIRC they were a real pain to dislodge if you didn't have precision arty/bombs or the poison gas strike. God I loved that game. It had pacing down. There was that one mission with the farmhouse on the hill that you had to defend, and it just turned into a grinder where you’re pulling out arty and airstrikes against the insane treeline. Peak RTS for me. Not that badly written, either.
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# ? May 27, 2020 14:25 |
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Milo and POTUS posted:Yuri's revenge? Hmmm, mostly MO I guess and I might have been hosting.
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# ? May 27, 2020 14:33 |
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Oh I went to the MO channel in cncnet and it's busy as hell. In fact there were literally thousands on almost all the time and I think that's great. Do I have to dl something else to play MO or is it baked into the YR download
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# ? May 27, 2020 14:48 |
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Milo and POTUS posted:Oh I went to the MO channel in cncnet and it's busy as hell. In fact there were literally thousands on almost all the time and I think that's great. Do I have to dl something else to play MO or is it baked into the YR download No, you definitely have to dl MO separately. http://mentalomega.com/ The vast majority of modern YR mods use the CNCNet launcher and infrastructure even if they don't have any real multiplayer community for the compatibility and lobby options alone.
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# ? May 27, 2020 15:31 |
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Lol, someone made an infographic for MO and it's a lot to take in.
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# ? May 27, 2020 16:29 |
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I'm glad each faction gets their own anime waifu hero unit
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# ? May 28, 2020 02:25 |
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VostokProgram posted:I'm glad each faction gets their own anime waifu hero unit Its the worst part of the mod lol. Hearing Libra's VA is just grueling. Kinda not huge on the Foehn either in general narratively. Otherwise its an amazing mod I wholely recommend. Even just comp stomps with friends is an absolute blast.
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# ? May 28, 2020 02:32 |
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Dandywalken posted:Its the worst part of the mod lol. Hearing Libra's VA is just grueling. What even is the narrative; is it like angry AI faction?
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# ? May 28, 2020 02:55 |
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Chinese 17 year old super genius and the Allied Pacific Front faction leader (or maybe just the one Japanese mega corporation, I dont remember) coupled with Yuri Scorpion Cell leader use super nano technology, mechs, and other weird poo poo pulled out of nowhere. They're an uneeded addition overall really. Dandywalken fucked around with this message at 03:11 on May 28, 2020 |
# ? May 28, 2020 03:04 |
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Dandywalken posted:They're an uneeded addition overall really.
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# ? May 28, 2020 03:23 |
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So was the main draw with MO just huge balance fixes to Yuri's Revenge? Because I remember YR completely making GBS threads on the balance of RA2 at the time, and combined with RTS kind of dying off I remember thinking it was a rather sad fate for a series that had knocked it out of the park for so long.
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# ? May 28, 2020 03:30 |
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Mordja posted:Eh, I never played the campaigns and don't care about "the MO canon", they're a lot of fun to play imho which is what matters. I cant disagree there. Aside from some annoyances like Harbingers :P
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# ? May 28, 2020 03:32 |
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BeanpolePeckerwood posted:So was the main draw with MO just huge balance fixes to Yuri's Revenge? Because I remember YR completely making GBS threads on the balance of RA2 at the time, and combined with RTS kind of dying off I remember thinking it was a rather sad fate for a series that had knocked it out of the park for so long. Nah, there's a Yuri rebalance built into the CNCnet version of YR https://forums.cncnet.org/topic/9250-yuri-rebalance-patch-community-changelog/ The main draw of MO is that it adds a fuckton of new units and factions in a way that isn't completely unbalanced and miserable (I guess? I've only played a few 1v1 skirmishes so far).
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# ? May 28, 2020 05:38 |
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I've been playing Battle Brothers and it's cool. Most of my games are a slow decent into death. Gotta practice. Installing Unity of Command because I played, and sucked at, Panzer General back in the day
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# ? May 28, 2020 06:17 |
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Does anyone know of some good play by email strategy games? I've been playing Age of Wonders 3 with friends, but we've been wanting to try something different. I've been eyeing the Dominions series, but I don't think they'll be down, not sure what else is really out there.
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# ? May 28, 2020 06:41 |
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Ratt posted:Does anyone know of some good play by email strategy games? I've been playing Age of Wonders 3 with friends, but we've been wanting to try something different. I've been eyeing the Dominions series, but I don't think they'll be down, not sure what else is really out there. Old school, but me and my friends play AvA here. http://www.gamesbyemail.com/
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# ? May 28, 2020 07:59 |
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Ratt posted:Does anyone know of some good play by email strategy games? I've been playing Age of Wonders 3 with friends, but we've been wanting to try something different. I've been eyeing the Dominions series, but I don't think they'll be down, not sure what else is really out there. Solium Infernum!
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# ? May 29, 2020 02:10 |
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My friends found solium infernum confusing, on the same level as dominions 3. Honestly, the best answer is still chess.
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# ? May 29, 2020 02:17 |
Amethyst posted:My friends found solium infernum confusing, on the same level as dominions 3. Honestly, the best answer is still chess. I mean there's a hojillion board games on various sites (boardgamearena, boiteajeux, yucata, others) and apps that'll play async, if you're considering chess.
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# ? May 29, 2020 03:50 |
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Time for another unsolicited modpost. This time it's about everyone's favourite hero-based, fantasy RTS that later became a popular MMO, The Lord of the Rings: The Battle for Middle-earth II: The Rise of the Witch-king. BFME2 modding may not be as widespread as its Command & Conquer cousins' and definitely not as diverse, considering every single mod is a LOTR mod. Well, there was an early attempt by the Blitzkrieg 2 team to port their WW2 game to the newer engine, but turns out it wasn't a great fit. Still, there's a decent community for the game and today I'll talk about its two biggest projects. Edain, developed primarily by Germans and originally for Germans, still might be the most popular mod for the game. Something of a total conversion, it reverts back to the original BFME's build system, meaning players start with a pre-planned fortress with limited build spots and must expand and capture external plots in order to improve their economy and unlock specialist units. The mod greatly expands and changes every faction's roster of units, heroes, and spells. Gondor and Rohan are separate nations as in the first game (a change practically every mod makes), as are Imladris and Lothlorien, and the Dwarves now consist of three distinct subfactions. They're all more distinct from one other too, with Imladris fielding incredibly elite, but few in number, elven troops, and Mordor's tech tree being heavily based around levelling and upgrading The Dark Lord himself. One of Edain's most notable features is its improved Ring system. In regular BFME2, an invisible Gollum roams the map and killing him drops His Precious. Bringing it back to your fortress unlocks either Sauron or Galadriel as expensive, powerful characters. In Edain, every race has at least one unique Ring Hero, who oftentimes enhances the faction as a whole, sometimes with notable tradeoffs. For example, if Gondor gets the ring, it can be given to Gandalf, making him into an even more destructive caster, or to Boromir, who can greatly buff his armies but will eventually die, succumbing to the Ring's evil. And from being Sean Bean. A relative newcomer to the scene, Age of the Ring hews closer to the base game's mechanics but features completely redone graphics, factions, and a whole slew of new maps, all with a strict eye for consistency and quality. Despite being "only" a few years old, some of its team have been modding as far back as the first BFME and it shows. AotR similarly divides the human and elven nations, adds Dol Guldur, and Mirkwood and Harad are in the works. One of its greatest strengths is its willingness to bend and add to the LOTR canon while remaining thematically and visually loyal to the books and movies. The recently released Dol Guldur plays very differently from other factions, spreading corruption and necromancy across the land. Lower tier units take damage if not within a structure's aura but their single-use builders and defensive towers are cheap and quick to build. Many of their abilities disrupt and damage enemy bases, others convert slain foes into temporary wraiths. The mod also has more of a focus on singleplayer content than a lot of its ilk. The original missions have been remade within AotR's framework, it's got its own campaign that currently covers the events of the first book, and adds Besiege maps, assaults on massive, AI-controlled fortresses that will be playable cooperatively in the next patch. The team has been borderline-professional with its work, scoping each version and releasing on a regular basis. But how on earth can I play these fabulous mods? Yeah, so here's the thing. Neither BFME game has been readily available for a very long time and with moviegame rights being what they are, it's unlikely that they'll be available on Origin or whatever anytime soon. The community has surreptitiously started hosting the games online and I'm sure if you google "BFME Revora" you can figure things out and I don't risk getting in trouble from tattletale goons. Additionally, said community has created its own multiplayer solution, a lot like CNCNet at https://t3aonline.net/ and oh look what's included on its download page.
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# ? May 29, 2020 14:49 |
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# ? Apr 25, 2024 23:32 |
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Ratt posted:Does anyone know of some good play by email strategy games? I've been playing Age of Wonders 3 with friends, but we've been wanting to try something different. I've been eyeing the Dominions series, but I don't think they'll be down, not sure what else is really out there. Space Empires 4 is a pretty good 4X with both play by email and play by web options.
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# ? May 29, 2020 16:48 |