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JamMasterJim posted:Probably Eldritch scion(to like level 11-13), one level of monk for AC bonuses and dragon disciple for the rest. Max Strength and Cha. Hmm now I am curious how going Eldritch Scion instead of Sorcerer works on that build. I do have a level 5 or so Monk/Paladin/Sorcerer and now I am tempted to start over with a Monk/Magus/Paladin. That said I just started a Eldritch Scion with the Abyssal bloodline, using a portrait from the Steam forums. Also recently made a new Druid who picked up Linzi and Valerie, got to Oleg's and leveled to 2, has a Smilodon for his animal companion and proceeded to give Valerie and Amari a level in Sacred Huntsmaster so that they could get a Smilodon and Mastodon respectively, and gave Linzi a level in Sylvan Sorcerer to give Linzi a Smilodon as well. Animal Swarm has begun.
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# ¿ Oct 7, 2018 01:38 |
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# ¿ Apr 25, 2024 21:21 |
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Yeah I feel like a few of you are being rather harsh. I don't remember anything about invisibility potions or bringing someone stealthy. All I remember was Linzi sounding like she might be jealous in her journal entries. What I did there was find the little skill check path, go in using that because why not, then try to run and fail to find the athletics check to get back up the crumbling wall, and proceeded to die. Then reloaded went in directly, then ran up and actually found the skill check and followed them to a side exit. I still had to kill some wolves or something to actually leave as I couldn't click on the leave map bit while the enemies were that close. EDIT: That said I had a lot more trouble just walking to the place to meet her than the actual summons. Simply because I kept getting ridiculous random encounters. Yes a lone low level character is totally up for fighting 3 hydras.
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# ¿ Oct 12, 2018 20:20 |
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Wizard Styles posted:My Sylvan Sorcerer's leopard has been solid throughout so far and was possibly the strongest party member in chapter one. My Druid character, one of over a dozen characters i have built so far, has a Smilodon. I gave Harim a Mad Dog Barbarian level to pick up a Smilodon. I gave Amari a level of Hunt Master I think and gave her a Mastodon because that felt more appropriate. I don't remember if I have Linzi or Jaethal, if Linzi then it would have been Sylvan Sorcerer, if Jaethal it would have been, uh I don't remember but another class that got an animal companion. Basically once I got to Oleg's and leveled to 2 everyone in my party had an animal companion. Though giving someone Monster Tactician with the Animal Domain would probably be a good way to get an Animal Companion, and a bunch of summons though not sure if the animal companion gets the benefit of the teamwork feats.
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# ¿ Oct 13, 2018 06:53 |
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Rules for the Kineticist. The Kineticist picks an element at 1st level. They get Kinetic Blast which generally deals 1d6+1+Con mod damage at 1st level, increasing by 1d6+1 every 2 levels after 1st. For physical blasts, energy blasts only get 1/2 Con mod and don't get the +1 at each interval. Eventually they get a 2nd element and can combine the two four a Composite Blast that scales faster. This is their Eldritch Blast equivalent. They have Burn which lets them take a point of Burn which gives them 1 point of nonlethal damage per character level, some of their abilities either require Burn, or can be improved by taking Burn. This has no comparison with the Warlock, unless you are going into the Hellfire Warlock's Con damage. That said they get benefits for the more Burn they have, but yeah they have to ride that line of at will blasting and actually doing anything worthwhile by crippling their hp. They get Wild Talents, this is kind of like Invocations and yeah these often require Burn. They do get Gather Power. This is where they do that DBZ thing of standing in place while energy crackles around them and they gather power. ... No seriously. Need to have both hands, or whatever number of whatever appendages, free and it takes a Move Action. It is loud, and obvious as a visible display with a 20ft radius goes on around the Kineticist. This reduces the amount of Burn needed to perform Kinetic/Composite Blasts with whatever bonuses one might put on them. They also get Infusions at various levels, these are like the Essence Invocations that altered Eldritch Blast. Many of these infusions have Burn which means the Kineticist is probably Gathering Power before most uses of them. At 2nd level they get an elemental defense based off their element, the Air one gives some protection from arrows like one of the Warlock's Least Invocations.
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# ¿ Nov 22, 2018 04:59 |
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Having restarted NWN 2 recently I do wish it was a bit closer to actual rules for the Warlock. And I will likely build a Kineticist when the DLC comes out. Though I haven't been playing a lot recently as I was kind of waiting for some more fixes. I do really wish the Kineticist was built better though, and they didn't try to come up with Burn.
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# ¿ Nov 26, 2018 08:22 |
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I have made somewhere between 10 and 20 characters. I have 114 hours. I also haven't gotten farther than maybe act 2. Alt-itis is a real thing.
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# ¿ Dec 21, 2018 05:21 |
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Oh that was a bug, when I saw people talking about it I thought it was actually intentional and people just generally hadn't noticed it was possible.
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# ¿ Dec 21, 2018 11:41 |
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The thing is even D&D Paladins aren't that, and only terrible roleplayers/designers set them up like that. But yes Alignment in D&D is terrible garbage that shouldn't exist as it only hinders roleplaying and leads to stupid situations where a bastion of good goes around killing people because they are from an "evil" race rather than anything they have actually done. I still prefer the idea of Paladins from Quest for Glory. And unfortunately I don't remember the lore behind the Diablo Paladins enough to know their ideals, but I just know they fight demons and heal people.
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# ¿ Dec 23, 2018 19:40 |
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Just a reminder Normal difficulty is not a normal difficulty. For some reason they ramp up enemy stats and DCs on Normal. Easy would probably be closer to PnP Pathfinder levels for the enemies. Otherwise there are a bunch of sliders for individual difficulty settings.
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# ¿ Apr 14, 2019 21:13 |
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2-Handed Fighter. For 7 levels I believe. From there you might want to go Barbarian, perhaps Invulnerable Rager Barbarian. Basically any two-handed weapon user can make some good use of the two-handed fighter archetype.
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# ¿ Nov 18, 2019 21:26 |
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Never had a chance to try the Mythic rules. I think I was disappointed in the lack of good shapeshifting options for non magical characters.
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# ¿ Dec 4, 2019 21:59 |
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Maybe I missed it but I didn't seem to notice any stretch goals this time. Kind of like how the Goblin companion in the last game was a stretch goal. Just saw some social media goals instead. Looks like they are pretty close to their goal though.
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# ¿ Feb 5, 2020 07:17 |
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So they reached their goal and are now going to reveal Stretch Goals one at a time. First Stretch Goal is the Warpriest if they get $370k.
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# ¿ Feb 5, 2020 10:34 |
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Yeah the way they are doing Mythic sounds pretty good and kind of sounds like how Mythic probably should have worked in Pathfinder. That said I never had a chance to try out the Mythic rules, but I kept reading them and being like this doesn't do what I want. What about non spellcasting Shapeshifters? Etc. The Gold Dragon and Worm that Walks both sound like interesting options. Also the Lich stuff that doesn't involve spellcasting sounds nice.
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# ¿ Feb 8, 2020 00:20 |
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So the one of three new race has been funded and next goal is evolving animal companions. Need 915k for that.
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# ¿ Feb 9, 2020 20:32 |
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Are we? Checking the Kickstarter page and it currently says $895,485 which is less than $915k and certainly not 300k more than that.
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# ¿ Feb 10, 2020 07:54 |
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Well that sounds pretty interesting. Wonder what we will get for the new ones. Assuming we reach that goal but with the amount of time left I don't think we will fail to get it.
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# ¿ Feb 16, 2020 02:32 |
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I think it is army management this time instead of kingdom building?
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# ¿ Feb 16, 2020 05:50 |
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Hmm have they revealed anything that would allow one to build a life leech on hit kind of build? Like Dhampir, maybe Lich?, melee class that steals life based off the damage they deal?
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# ¿ Feb 19, 2020 22:38 |
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I know 5e has Vampiric Touch as a spell, I thought Pathfinder had something like that too. But it would be nice if you could build a character to do that without spells.
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# ¿ Feb 19, 2020 23:23 |
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Okay so I wasn't remembering wrong. Now if only there was a build in PF: WotR that could do that passively, instead of casting a spell. Kind of just want to make a "Vampire" character who can just smack things and heal. I wouldn't be surprised if Lich has something like that as an option.
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# ¿ Feb 20, 2020 02:32 |
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It sounded like they had listed some possible abilities for the Lich that seemed like you could maybe choose specific abilities as you leveled it and that were not actually abilities of Lichs in game.
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# ¿ Feb 20, 2020 06:58 |
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Man I would love a new Wizardry game with all the options of 7&8.
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# ¿ Mar 2, 2020 06:51 |
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So looks like they are about 34k away from the 2 new romances. Also new update is kind of interesting for people who watch twitch/youtube videos of playthroughs.quote:Dear Pathfinders, I actually think the Pathfinder: Kingmaker playthrough Cohh did was what got me into his videos.
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# ¿ Mar 2, 2020 19:56 |
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I have thought about going back in and trying out a Slayer, especially since trying to build a non all skills added through Bag of Tricks Elementalist shows how terribad their skills are, but I have this thing where I am not sure how I would build one, or why I would play one instead of a Rogue. Especially in this game where Sneak Attack is so easy. Also if Gestalt was a real thing for Pathfinder a Rogue Elementalist would be awesome for all the damage and actual good skills. Of course the Elementalist still has the Burn issue. But with Rogue you would at least get the Sneak Attack damage even if you can't quickly get the Composite Blasts. Also Nok-Nok really made me wish playable Goblins, and Kobolds, were an actual thing.
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# ¿ Mar 7, 2020 03:15 |
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Is it ludicrous Sneak Attack, it seemed considerably weaker than a Rogue's. Although maybe they could get more attacks than the Rogue but still.
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# ¿ Mar 7, 2020 05:45 |
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Would have been nice if the Kingdom Building flowed better, and more importantly actually provided better bonuses. Going to all the effort to build a kingdom and cities and getting minor bonuses, mostly to resolving kingdom events, just doesn't feel worth it. Of course I can't really deal with it much without Bag of Tricks to make the events take only 1 day.
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# ¿ Mar 9, 2020 07:39 |
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I tried building a Slayer and I still am having trouble seeing why anyone would ever play one instead of a Rogue. Especially in Kingmaker. I guess better BAB and easier chance at getting all those two weapon fighting feats. But their Sneak Attack seems so much worse. And in Kingmaker at least the extra sneak attack really comes in handy.
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# ¿ Mar 11, 2020 07:12 |
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Was there a good list of announced archetypes for classes?
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# ¿ Mar 22, 2020 23:47 |
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I think I will take a look at these archetypes to see what they do. Though I too would love it if Lord Koth felt inclined to go into detail on them. EDIT: Also really wondering what these Owlcat Custom archetypes will be like. Mutation Warrior sounds tempting. EDIT2: Hmm it looks like there already is a Mutation Warrior archetype for Fighter. Not sure if they are using that or actually making a Custom archetype that happens to have the same name. Ryuujin fucked around with this message at 00:01 on Mar 23, 2020 |
# ¿ Mar 22, 2020 23:55 |
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You probably shouldn't be playing on normal? I mean normal is way more powerful than the actual tabletop rpg stats. Otherwise yeah Bag of Tricks help a lot, Turn Based Mod can change things a bit too.
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# ¿ Mar 24, 2020 02:07 |
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Kalas posted:You can't do full respecs via the vanilla game for companions, they'll always come pre-set with at least a few levels and poor stats. Hmm I think I heard Bloodrager was in that. How does that mod interact with Bag of Tricks or Turn Based mods?
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# ¿ Apr 14, 2020 20:22 |
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Yeah I specifically increased my pledge by 15 dollars before the end of the kickstarter so I can try out the Alpha.
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# ¿ Apr 16, 2020 04:41 |
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sassassin posted:I always kill Nok-Nok immediately. What.. How could you possibly kill Nok-Nok? Were you playing a psycho killer who killed everything they came across?
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# ¿ Apr 17, 2020 00:29 |
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Okay for those who have Alpha access where do you find the game key to enter in Steam? I seem to have missed the instructions on where to find it, and everywhere I have checked didn't seem to find it. EDIT: Nevermind I found it after all. Ryuujin fucked around with this message at 07:05 on Apr 30, 2020 |
# ¿ Apr 30, 2020 06:59 |
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So testing out a few builds in the alpha, one of which is a Cavalier. And apparently he started with no weapons or armor, and had some glitches with a spear I found. But now I am wondering if I am missing something about Cavaliers or is it going to be an annoying limited time per day thing. Does a Cavalier have a way to share Teamwork Feats with their Mount, short of using the x/day Tactician ability?
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# ¿ Apr 30, 2020 19:26 |
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Kobal2 posted:Nope, but normally you can give your mount/pet feats as they level up, same as any character. Are they still using the KGM "you don't level or gear up pets but instead they have a massive innate buff" system ? I haven't gotten very far in the alpha, but I didn't see an option to equip the mount, or use healing potions on it. Though I thought that was planned. It might not be in the alpha yet. Its a pity the Crusader seemed built for working in concert with its mount, but clearly other classes/archetypes less focused on a mount will be better.
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# ¿ May 1, 2020 07:11 |
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So for a Paladin's Lay on Hands when it says 1d6 for every 2 levels should it be 1d6 or 2d6 at third level? In the Alpha I noticed the Paladin healed a character for 1 HP.
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# ¿ May 1, 2020 20:08 |
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Lord Koth posted:Alright, pretty sure I've hit the end of the alpha. Reached a map screen similar to the normal overland Kingmaker one and started to advance along it, only for my marker to stop shortly thereafter and the movement buttons vanished as well. Everything else was still accessible though (character sheets, inventory, etc.). Not ENTIRELY certain that it wasn't a bug or something - and a note would have been helpful assuming it is the end - but I'm roughly around the furthest I thought the alpha was extending anyways. So since it seems like you are much further in the Alpha than I am, if not quite done, have you seen the various options for Mythic paths? I have only come across one thing that seemed like it would be picking the Aeon Mythic Path, but that seemed like it would probably be a bad fit for an Abyssal Bloodrager Tiefling. Not that I know enough about the Mythic Paths to figure out which ones would be best for each class. How soon are the Mythic Paths available, where would one go to get one other than Aeon? So far I have either been working, or spending too much time building characters.
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# ¿ May 2, 2020 22:42 |
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# ¿ Apr 25, 2024 21:21 |
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Lord Koth posted:The short answer is, not for a while. Okay just finished the Worldstone recently and had some serious choice paralysis. Especially since I wasn't sure if the unlimited rage mythic feat would work for Bloodragers, but it seems it does. Also now I really want to play a Druid and a Kineticist because of some of those feats/abilities. I almost picked a Demon ability to start but its 2nd tier ability would basically be wasted once my character gets to 20th level, which obviously isn't happening in the alpha but still. I did make at least one choice where I gave in to an inner voice and convinced some likely cultists to run off and set an explosive up in a room I later came to, where I watched them accidentally blow up a whole room of enemies. So I would not be surprised if I get Demon as an option for Path later. I did not take on the Aeon thing when I got the dagger because I was afraid it might lock me into that Path, but now I am wondering if that is indeed the case.
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# ¿ May 3, 2020 09:59 |