Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
Shrimp or Shrimps
Feb 14, 2012




Yeah I'd do the range mod thing. Xenon defense stations shred and defense stations in general shred when in sector IME. I'm modding all my anti cap/station weapons with range instead of damage on this playthrough.

One thing I have done with a fleet I let the AI control (in sector, VRO) is have a whole bunch of nimble fighters set to swarm the station. You will lose a poo poo ton, but they will keep station turrets occupied and off your bigs if the AI gets daft and tries to ram the station (which will happen).

E: Also, wow, I just discovered that on the map you can hold shift+click and draw a box to select a bunch of units like an RTS wtf

Shrimp or Shrimps fucked around with this message at 23:52 on Apr 24, 2021

Adbot
ADBOT LOVES YOU

Dude Sweet
Jul 26, 2010


We just had a 3 day lockdown in my city and I bought this game on the first day - great decision.
Game can be jank as hell but I love it.

Xenon have started invading the free families sectors with Ks and defence stations, so I'm working my way towards a Rattlesnake for some bombardment ability.

Getting under a K with a dragon loaded with thermal guns to take out the Shield generators has been working well when they're distracted, but sometimes they have plasma turrets under there

Travic
May 27, 2007

Getting nowhere fast


Dude Sweet posted:

Game can be jank as hell but I love it.

I like to think of the X series as an old but beloved car you have to try and start a few times. It's creaky and janky, but damnit I wouldn't trade it in for anything.

buglord
Jul 31, 2010




Buglord

Need some guidance. I have 3 ships. One an explorer which I pilot, my starter ship that I have one of my captains use for also exploring sectors, then an asteroid mining ship which brings me around 10k every 20 minutes. The fastest way for me to make money is crystal mining, but thatís becoming tedious because pixel hunting the occasional glimmers on asteroids is tiring.

1) how can I get my asteroid miner to do more? Ore is profitable, I guess, but horribly time inefficient.
2) is there a way to scan asteroids for crystals instead of pixel hunting?
3) how in the world do I find this pirate base and snoop on signals in order to progress through this trading guild mission?

I guess all in all, I want to know what I can do to speed up/bypass crystal mining because this is becoming unfun.

Oh dear me
Aug 14, 2012




buglord posted:

I guess all in all, I want to know what I can do to speed up/bypass crystal mining because this is becoming unfun.

To get money early game I mostly do escort missions available from the transmissions on stations. Get up close to the sparkle so you can hear, and if they're asking for help it's an escort mission - the others aren't worth bothering with. Check your mission offers too as occasionally a lucrative satellite repair/mine clearance mission comes up. Pour all funds into miners until you're happy with your base income.

ZombyDog
Jul 11, 2001

Ere to fix yer gubbinz


Things to do to get you started.

Do the Haktiva questline. It'll earn you a courier ship, has a low bar to entry, pays out at least 400k for one of the missions and is fairly low risk, and you'll need to do it to unlock later quests. Do the PHQ questline, similar low bar to entry, will earn you an M class fighter that can dock S class ships ( it's very easy to miss, and if you've already done the PHQ quest, try to remember where Boso had you wait before escorting a freighter while he was fleeing his captors, the claimable ship will still be there ), is pretty low risk and opens up research. Also mandatory if you want to access later story line stuff. Do missions and raise faction standings. The ones that ask you to eliminate criminal traffic around stations don't pay great but will help you rapidly gain standings with factions you can't trade with at the start. Sector Patrols can be pretty easy, get you a marginally better reward when combined with the criminal traffic missions, and if you have a decent fighter you can make mad cash and faction standings combining sector patrols with miner escort missions ( as long as your ship is fast enough to keep up with the local faction's mining ships and you're comfortable with dealing with a few Kha'ak fighters ). Always pick up the kill any Xenon and Kha'ak missions - even if you're only killing Ms and Protectors, the payout is reasonable, you aren't tied to a specific sector and you can stack up as many of these missions as you can find for even more money. Look for the claimable ships - there's only a handful and none of them are standouts as keepers, but the Perseus in Silent Witness XII is stupid fast and the Odysseus in Faulty Logic VII is hard to get to, not really worth keeping, but you can sell it to any friendly Shipyard without even stepping on board or transferring crew and earn yourself just under 9mil credits. If you've done the Hatikva and PHQ questlines, and have Split Vendetta, start the Split questline at least as far as it gets you a claimable Cobra, it's a decent M class fighter, and unlike the Osprey you might have picked up from the PHQ questline is a keeper until you've got yourself a Katana/Nemesis/Dragon.

Your miner may need helping out, if he's only pulling 10k every 20 minutes he's probably trying to service a refinery with a low buy order and he'll never make you rich ( I just realised you might be using an S class miner, upgrade it to an M class as soon as you can ). Mining ore gets you less money per trip than silicon but you could be doing multiple trips in the time you do a single silicon run. With low skill pilots I tended to manually manage which station they sold at, and if you can skill them up a bit with seminars, use Repeat Orders to automate the process. Make sure you're using resource probes, and don't forget if you're having a hard time in a sector finding decent yields, deactivate and scoop up your probes so you can use them elsewhere.

OwlFancier
Aug 22, 2013

It is a powerful visual metaphor for my posting.


You could also ask your miner to mine nividium and sell it to a trading station which will get you a lot more money. Ore is the least profitable thing per cargo load, silicon is a fair bit better and nividium is very expensive but only sells a small amount to trading stations and is hard to locate.

RBA Starblade
Apr 27, 2008

Going Home.



Games Idiot Court Jester


I kind of sort of murdered an ANT diplomat and his fleet with my fleet and kind of sort of super pissed off the Republic to -10, is there a better way to get rep up to "trade capable" again than shooting randos by stations? Because I can't dock with the Sweet Jack because of that lmao

RBA Starblade fucked around with this message at 21:14 on Apr 28, 2021

DreadUnknown
Nov 4, 2020


Sounds like its time to go on a glorious crusade to wipe them off the face of the galaxy and claim their worlds for your own.

RBA Starblade
Apr 27, 2008

Going Home.



Games Idiot Court Jester


DreadUnknown posted:

Sounds like its time to go on a glorious crusade to wipe them off the face of the galaxy and claim their worlds for your own.

I'd be down to but I want to do this Covert Op mission first lmao

e: Oh never mind I shot one guy and it solved the problem

12 million bucks is a nice chunk of cash for that and ended trade between Argon and Antigone (or so Dal says)

I can now buy wharfs and suicide bomb with the HQ too lmao

e: Lol the Hull Parts factory the game wanted you to build can't actually sell hull parts cheaper than the AI is so they aren't selling. So much for undermining

RBA Starblade fucked around with this message at 21:39 on Apr 28, 2021

ZombyDog
Jul 11, 2001

Ere to fix yer gubbinz


RBA Starblade posted:

I'd be down to but I want to do this Covert Op mission first lmao

e: Oh never mind I shot one guy and it solved the problem

12 million bucks is a nice chunk of cash for that and ended trade between Argon and Antigone (or so Dal says)

I can now buy wharfs and suicide bomb with the HQ too lmao

e: Lol the Hull Parts factory the game wanted you to build can't actually sell hull parts cheaper than the AI is so they aren't selling. So much for undermining

When I did the factory mission I actually started by putting in a big ol Ore refinery in The Reach and Graphene plant in Argon Prime. Once I had those up an running I misunderstood that I had to put the Hull Parts factory in a specific location so I ended up with 2 factories grinding out Hull Parts. I only ran the mission station at discount pricing until I got the mission complete notification ( pretty much straight after I manually lowered the pricing ) and put it back up. If you have yourself a couple of traders running out of the stations they'll quite happily find plenty of buyers within a couple of jumps and make a tidy income. It's a good little set up an industrial hub opportunity, and once it's done you can forget it. I'm thinking this time around I'm going to select the start a war between Terran and Argon/Antigone option - The Terrane are otherwise to pacifistic and I want to really supercharge my growing Industrial hub in Mars.

RBA Starblade
Apr 27, 2008

Going Home.



Games Idiot Court Jester


ZombyDog posted:

When I did the factory mission I actually started by putting in a big ol Ore refinery in The Reach and Graphene plant in Argon Prime. Once I had those up an running I misunderstood that I had to put the Hull Parts factory in a specific location so I ended up with 2 factories grinding out Hull Parts. I only ran the mission station at discount pricing until I got the mission complete notification ( pretty much straight after I manually lowered the pricing ) and put it back up. If you have yourself a couple of traders running out of the stations they'll quite happily find plenty of buyers within a couple of jumps and make a tidy income. It's a good little set up an industrial hub opportunity, and once it's done you can forget it. I'm thinking this time around I'm going to select the start a war between Terran and Argon/Antigone option - The Terrane are otherwise to pacifistic and I want to really supercharge my growing Industrial hub in Mars.

No, I mean the minimum I can sell it for is still 20-25 higher than, apparently, the entire rest of the galaxy lmao

If that was what Argon was banking on they were hosed to begin with!

Right now I have Argon and Antigone in a trade war, Paranids are trying to reunify, Split are splitting, and Yaki are hoping someone will kill all the Xenon. So fairly friendly but room for stuff for me to do things in

Less Fat Luke
May 23, 2003

Just the tip!



Exciting Lemon

Man my hundred hour save is now totally broken. Finished all the Split plot for the CUB faction and I don't know what is prompting it but stations keep spontaneously switching owners; I flew past the Hall of Judgement and it changed to be owned by Argons, and then I started blasting some Xenon stations which now show as being owned by two different Split factions. Goddamnit Egosoft.

Thom12255
Feb 23, 2013
WHERE THE FUCK IS MY MONEY


Less Fat Luke posted:

Man my hundred hour save is now totally broken. Finished all the Split plot for the CUB faction and I don't know what is prompting it but stations keep spontaneously switching owners; I flew past the Hall of Judgement and it changed to be owned by Argons, and then I started blasting some Xenon stations which now show as being owned by two different Split factions. Goddamnit Egosoft.

Well, The Hall of Judgement is meant to switch to Argon ownership during the split plot.

Less Fat Luke
May 23, 2003

Just the tip!



Exciting Lemon

Thom12255 posted:

Well, The Hall of Judgement is meant to switch to Argon ownership during the split plot.
Yeah I feel like whatever scripting caused that flip is loving up other places (sorry I should have been more clear).

Less Fat Luke
May 23, 2003

Just the tip!



Exciting Lemon

OK maybe this station ownership thing was a map display bug when I was OOS - now when I check these Xenon defense stations in-sector they look like this:

Which is still... weird. Are they abandoned during construction or something?

RBA Starblade
Apr 27, 2008

Going Home.



Games Idiot Court Jester


Why is my S/M Ship Maintenance Bay I'm building with blueprints I bought from the Teladi saying I need Silicon Carbide for it to work? It's definitely not a Terran one. Is it just asking for anything it could need for any S/M ship in the universe?

RBA Starblade fucked around with this message at 00:44 on Apr 30, 2021

OwlFancier
Aug 22, 2013

It is a powerful visual metaphor for my posting.


Yes, it can refit terran blueprints onto ships, so it will want a store of terran wares. You don't have to give it any if you aren't planning on doing any terran component refits.

Dude Sweet
Jul 26, 2010


https://i.imgur.com/pK1aF4x.mp4

https://www.youtube.com/watch?v=jrR1nCsvDNg

Major Isoor
Mar 23, 2011





Plaster Town Cop


A true AmericanArgon hero! o7

Dude Sweet
Jul 26, 2010


Major Isoor posted:

A true AmericanArgon hero! o7

o7 o7 o7 o7 o7 o7 o7

ZombyDog
Jul 11, 2001

Ere to fix yer gubbinz


I'm about ready to pull the pin on my current playthrough ( around 72 hour game ). Have a neat little industry going on in Terran Space, I've established a foothold in Savage Spur II, I've gotten my head around using mining fleets and mining stations to keep my Computonic Substrate factories from falling over, it's all looking peachy for me but the AI seems content doing nothing but building stations. Terrans aren't spamming but everyone else is. I had triggered the Argon/Terran war in the hopes that it might spice things up, but aside from killing the Antigone Trade Station in The Void no space is trading hands. Instead most sectors have 2 or 3 dozen stations ( which I could probably make a killing supplying, but I don't want to babysit that many miners ) and my game performance when staring at the map is woeful. The one difference I can pin on it is that I've been completely ignoring interacting with the other faction economies ( I've not gone the spitting out miners route to raise standings with everyone that I've done with previous plays ), outside of the Hull Parts factory in Argon Prime and selling energy cells out of the PHQ in Grand Exchange. I'm not at the stage that I can start building Shipyards and clearing out the cobwebs myself ( and given the number of stations I'd have to chew through to make a dent, I'm not interested ), and the biggest threat to the gate network is the recurring FAF Rattlesnakes terrorising Teladi stations in Profit Centre Alpha.

buglord
Jul 31, 2010




Buglord

Is there a way to scan an entire sector and see whatís there instead of zigzagging the fog and flying close to all the space ports?

Zereth
Jul 8, 2003




buglord posted:

Is there a way to scan an entire sector and see whatís there instead of zigzagging the fog and flying close to all the space ports?
I have a mod which has some consumable deployables which do this. SectorSatellites, I think.

ZombyDog
Jul 11, 2001

Ere to fix yer gubbinz


SectorSatellites is great, just grab it off Nexus rather than Steam Workshop, the Nexus version is newer, the steam version is a re upload by someone else ( not the author ) of an older version.

Zereth
Jul 8, 2003




... Oh, huh. I'll have to do that, I have the workshop version.

ZombyDog
Jul 11, 2001

Ere to fix yer gubbinz


Zereth posted:

... Oh, huh. I'll have to do that, I have the workshop version.

The updated version on Nexus includes Resource Survey Probes that'll deploy multiple resource probes to highlight the resource hotspots in a given sector.

Shrimp or Shrimps
Feb 14, 2012




ZombyDog posted:

The updated version on Nexus includes Resource Survey Probes that'll deploy multiple resource probes to highlight the resource hotspots in a given sector.

Yeah it's super useful and one of those QoL mods than may seem "cheaty" if you like the busy work, but is just such a valuable time saver especially considering the 50 percent boost it gives to oos mining to ships within its radius.

I'm at a similar point in my playthrough where I helped the Terran take savage spur 2 but they aren't really pushing into the void and I've got station spam all over the commonwealth.

Gonna see if building a few defense stations and then selling them to the Terran (using the recycle ships and stations mod) will help to jolt them forward as they'll send in fleets to defend the stations (presumably).

Less Fat Luke
May 23, 2003

Just the tip!



Exciting Lemon

Farnham's Legend out tomorrow!

ZombyDog
Jul 11, 2001

Ere to fix yer gubbinz


Shrimp or Shrimps posted:


I'm at a similar point in my playthrough where I helped the Terran take savage spur 2 but they aren't really pushing into the void and I've got station spam all over the commonwealth.

Gonna see if building a few defense stations and then selling them to the Terran (using the recycle ships and stations mod) will help to jolt them forward as they'll send in fleets to defend the stations (presumably).

Heck I had to clear out Savage Spur II on my own ( 2 Syn's and an Asguard - I had the buyable Syn & Asguard mod going ), and I was hoping I could make bank on a passive income from my defense fleet killing P's and the occaisional K coming in from Savage Spur I ( also running the Better Kill Credit mod ), but nobody else moved in so I was like fine, I'll start my second computative substrate / microlattice / silicate facories here because Savage Spur II is plenty resource rich ( moreso than Asteroid Belt ). The station spamming was reported early on so I'm hoping it'll get fixed by the next update, or when they release 4.10 ( I can't say I'm interested in the Ventures side of the update, there's too many good QoL mods that I'm not willing to part with ). In the mean time I'm thinking a Split start would be fun, I do enjoy the early game but it doesn't take too long until you're in a hotted up M fighter thinking you're king poo poo and ready to become a captain of industry - you gotta do something with all those credits burning a hole in your pocket amirite.

Thom12255
Feb 23, 2013
WHERE THE FUCK IS MY MONEY


Less Fat Luke posted:

Farnham's Legend out tomorrow!

I'm interested in hearing what it's like but I really have no interest in going back to the X3 engine.

Ice Fist
Jun 20, 2012

^^ Please send feedback to beefstache911@hotmail.com, this is not a joke that 'stache is the real deal. Serious assessments only. ^^


I've had a decent sized fleet gate camping the accelerator exit in savage spur II for a while now just racking up kills and experience for fun. I'd sit in one of the destroyers and participate as necessary. Apparently when I wasn't looking there was an accidental friendly fire incident on a Terran destroyer and my boys annihilated the entire Terran destroyer group. All 5 of them. I lost a handful of fighters and 1 reputation.

Galaga Galaxian
Apr 23, 2009

What a childish tactic!
Don't you think you should put more thought into your battleplan?!


Someone seems to have forgotten to push the "release" button on Farnham's.

Thom12255
Feb 23, 2013
WHERE THE FUCK IS MY MONEY


Galaga Galaxian posted:

Someone seems to have forgotten to push the "release" button on Farnham's.

It was an April Fools after all!

Less Fat Luke
May 23, 2003

Just the tip!



Exciting Lemon

Seems to be out now!

Rhjamiz
Oct 28, 2007



Yíall need to play and report back while Iím at work.

RBA Starblade
Apr 27, 2008

Going Home.



Games Idiot Court Jester


There's some nice QOL stuff in here but wow it's hard to play compared to X4

I guess I misunderstood that trailer a while ago, I thought we were going to be the Winterblossom. Instead you start as a rando lol

e: Don't alt-tab, FL doesn't like it

Also lol what does "Station Manager" do in x3

RBA Starblade fucked around with this message at 18:44 on May 4, 2021

Bernardo Orel
Sep 2, 2011



Don't be like me and ignore the hud thingy extension in the middle of your screen. It points you to stuff around you. So far I found some loot and two abandoned ships
Yeah don't alt-tab in fullscreen mode, borderless works.

Less Fat Luke
May 23, 2003

Just the tip!



Exciting Lemon

drat if Litcube put his mod up on Steam with a donation pack too I'd be all over that as well.

Adbot
ADBOT LOVES YOU

RBA Starblade
Apr 27, 2008

Going Home.



Games Idiot Court Jester


Lol bounce isn't in the game

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply