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You can still make mad bank if you build the ships then sell them to another faction. I like just other factions buying from my wharfs though to power them up. In my game (with VRO) the xenon completely dominate the northern porition of the map. I had to save ZYA from being completely destroyed by them.
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# ? Jul 27, 2021 10:20 |
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# ? Apr 18, 2024 14:17 |
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I heard the trick of "manually make and sell ships for more money" which seems pretty ridiculous to me for several reasons but it's something I'll keep in my pocket in case I ever decide to play unmodded for ventures (which I probably won't because at this point "mods to fix the dumb stuff" seems to be the name of the game) case in point, I got the initial vibe from the internet at large that "the xenon will literally wipe out the NPC races if the player doesn't start taking action to prevent it by midgame" and was spinning up containment fleets with any resources I had to spare then the Split in the northeast cleared them out with absolutely no input from me, and the Paranid in the northwest nearly did the same, and after dropping sats all over the place I realized that the Yaki sectors were the only place where the xenon had a functional shipyard at the point in the game I was at I'm getting the vibe that at some point their ability to exist for any period of time in an unmodded game got severely nerfed
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# ? Jul 27, 2021 20:52 |
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Xenon are pretty well contained since Terrans got added. In the 4.0 beta before the DLC came out the Xenon wiped ZYA off the map pretty easily.
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# ? Jul 27, 2021 20:55 |
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Beta 5 is out for 4.10 Notable features: - Free rotation for station modules is in. You can also ignore snapping now by holding ctrl. - Custom gamestarts are in. - Map can now remember last position when closed/reopened rather than always centering on your position.
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# ? Jul 28, 2021 16:31 |
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FrickenMoron posted:Beta 5 is out for 4.10 Also it seems that you can now see other stations around your station in the build menu so it's easier to orient yourself.
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# ? Jul 28, 2021 16:34 |
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FrickenMoron posted:- Map can now remember last position when closed/reopened rather than always centering on your position. Yesssssss
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# ? Jul 28, 2021 16:41 |
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FrickenMoron posted:- Map can now remember last position when closed/reopened rather than always centering on your position. oh thank god
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# ? Jul 28, 2021 17:28 |
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Free rotation means you can build race tracks with terran habitations now.
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# ? Jul 29, 2021 09:08 |
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Get your station C&Ded by the olympic commission.
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# ? Jul 29, 2021 09:12 |
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Use the Paranid Y-connectors and you can make ramps to your circuit.
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# ? Jul 30, 2021 20:14 |
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Finally I can point my (Terran) solar panels at the star in the system.
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# ? Jul 31, 2021 00:56 |
Been playing the new beta patch and for whatever reason I can find plenty of one star two star and four star pilot and management seminars, but have yet to see a single three star. Do these not come from missions?
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# ? Aug 2, 2021 02:29 |
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Been playing the beta branch for a while now too. Lots of nice little improvements in the UI and of course the new station building rotation / camera is very welcome.
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# ? Aug 12, 2021 10:01 |
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# ? Aug 12, 2021 16:20 |
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Also important info, theyre pushing back the ventures stuff again. I'm fine with that personally, the 4.1 changes are all very good overall. Edit: Also I didnt see this mentioned anywhere. Theres a new sector in Sol, Saturn 2. It has pretty much all resources so theres 3 sectors now for terrans to grab their resources from. It's also all in one big hex so its good for auto miners.
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# ? Aug 12, 2021 16:37 |
The change to make it so you can zoom in on the vertical axis is so good. Makes it so much easier to build stations now.
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# ? Aug 12, 2021 17:30 |
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For some wild and crazy reason I was under the impression that "Attack my Current Enemy" on ships you're not piloting would, you know, attack "whatever thing I've set that ship to attack". I was disabused of this notion when after many, many hours, I finally sat IS on a fleet of asgards attacking a station, accidentally targetted a defense drone, and had 30 plasma turrets pivot immediately and vaporize it. Oops.
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# ? Aug 19, 2021 03:01 |
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Saw this is now 50% off for a week. I enjoyed X3 and making automated trade routes and that's about it. They still got all that?
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# ? Aug 24, 2021 17:53 |
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They sure do. The interface takes a little getting used to post X3 but you can do a lot more in this one from the main map than ever if you're into the management side of things.
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# ? Aug 24, 2021 17:58 |
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Though I would say there is a lot less emphasis on making trade routes now and more on actually producing stuff on stations. For the most part trade is just "assign traders to a station" and then the station decides what they should be doing. As of a recent patch though I think you technically can set up specific routes if you want to.
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# ? Aug 24, 2021 20:29 |
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You absolutely can set up manual trade routes, there's repeat orders which will let you configure your own trade loop for example.
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# ? Aug 24, 2021 21:14 |
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If I remember X3 right, it's been a long while, it had a very in depth trade system where you could buy software to do route planning across half the galaxy. I think I had 20 ships at one time doing nothing but trading all over and it was awesome.
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# ? Aug 25, 2021 02:10 |
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If anyone is reading this thread and doesn't own X3, Terran Conflict and Albion Prelude are 3.19 and 1.99 respectively.
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# ? Aug 25, 2021 04:51 |
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I actually don't but based on everything mentioned earlier ITT I feel like it'd be hard to start late and go backwards
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# ? Aug 25, 2021 04:55 |
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Yeah X4 makes a lot of interface improvements, it would probably be very awkward jumping back if it's your first entry in the series.
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# ? Aug 25, 2021 05:04 |
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If you really enjoy setting stuff up by hand and fighting the interface every step of the way, then X3 is your game If you've never seen how stations are built in X3 it's unbelievable how much X4 improves it. The main draws I guess would be the big galaxy, the plot content, and a lot of ships etc, though if you have the X4 expansions that's less relevant, oh also if you really like the X3 combat balance which... well the fighter combat can be quite fun but it operates largely on a strict "big ships kill everything" rule, except for missile destroyers which can poo poo out the economic production of an entire empire in munitions to destroy everything in a sector which is hilarious, with the only limitation really being how many missiles you can afford Philthy posted:If I remember X3 right, it's been a long while, it had a very in depth trade system where you could buy software to do route planning across half the galaxy. I think I had 20 ships at one time doing nothing but trading all over and it was awesome. In X4 I think it's a bit better honestly, there is room for that sort of thing but for the most part it's about strategically positioning and developing production stations around the universe and actually physically bolstering the economy of factions you want to favour. There is a lot less emphasis on just building a single weedplex somewhere and setting the price to 1 credit below average, or buying a huge pile of UTs to teleport around the map and print money. You also can use simple stations to essentially create a tiered distribution system for your goods which I like too. Ship across the universe with big freighters to depot stations, then use a swarm of last mile couriers to get it to all the stations in an area. While you can set up strict repeat orders I wouldn't do it for anything other than distributing to those depots, for the most part the game expects and runs better if you just throw a pile of ships at a station and let the AI sort out what they should do. OwlFancier fucked around with this message at 05:30 on Aug 25, 2021 |
# ? Aug 25, 2021 05:24 |
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X3AP does let you play some of the fantastic mods like Litcube or Mayhem that totally transform the game.
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# ? Aug 25, 2021 07:49 |
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That is true, I still don't think I could go back to the interface though. Also some of the themes of those mods are just core mechanics in X4 which is nice. I would like a mode that has a real focus on beating an intelligent opponent corp or something though. I think there might be mods that do that for X4 to a greater or lesser degree but I haven't tried them.
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# ? Aug 25, 2021 10:18 |
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There is a mod, perhaps its russian, it was released over a year ago, and well before we got the actual terrans, it created a couple of sectors off of Nopilious, both having an abandoned large ship. it was fun, especially paired with Dead Air Gate, (looooads a sectors mod) I got X4 on release, One of the things i really wanted was the rotate station stuff on another axis, and i'm pretty surprised they actually decided to do that, Delightful! Personally, and i know its cheesy, as I have restarted so many times, I just use the "battle" start of the test starts, and cheat myself ownership of the opposing fleet as well, then groove over to hatikva and admire ball dusters amazingly large shoes. for cash I'm usually Pirating everything I can, and standings I get by having fleets of 5x tethys vanguards bopping around trading. the trade fleets dont make much, but every buy and sell nudges the standings up a bit. I usually park ships in the Teladi Trade and pirate stations to buy and sell dodgy stuff (again mods), get as many of those little "make a scan point" bombs as i can & steal blueprints, then start making stations. Usually starting in Nopilious and taking it over with an admin asap, and snapping up any other "untaken" non plot areas (plus some added by mods), once I have a Building ship, I park it up near where the phq spawns and start the bozo missions. staberind fucked around with this message at 15:08 on Aug 31, 2021 |
# ? Aug 27, 2021 16:15 |
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# ? Sep 2, 2021 19:30 |
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4.10 was released! Gigantic changelog here: https://store.steampowered.com/news/app/392160/view/2987563339312910258
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# ? Sep 13, 2021 15:04 |
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You can do some fun stuff with those starts. Ally with the Khaak (for how long I wonder lol)! Turn off the ring highways! Turn off all highways! Have a junker Asgard! gently caress the galaxy's relations up! There's also a "budgeted" variant if you're playing unmodded to edit based only on what you've personally achieved, which seems interesting
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# ? Sep 13, 2021 15:43 |
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Yeah the custom start stuff looks really awesome. As soon as I’m done with X3FL then I’m back in.
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# ? Sep 13, 2021 15:57 |
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drat a maximum thunderdome everyone-fights-everyone start could be pretty fun. Presumably it also works with custom sectors too so maybe with one of those that makes a big map too.
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# ? Sep 14, 2021 04:05 |
I couldn't spot an option to have every species hostile towards every other species, is that something that's not implemented or am I just blind?
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# ? Sep 14, 2021 09:26 |
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Huh apparently yeah you can only modify relations with the player, that kinda sucks.
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# ? Sep 14, 2021 14:22 |
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https://imgur.com/a/fkCXpYL A list of things that influence your custom start budget / values. It's really weird as per usual for Egosoft.
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# ? Sep 15, 2021 12:20 |
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thats just the Grade system from Tales games
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# ? Sep 16, 2021 05:28 |
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A fun new post patch bug with this game is, out of system the turrets seem to have a hell of a time shooting anything. I have had my miners continuously harassed by a fighter while a couple corvettes chase them and never hit. I have to teleport into the system to get them to hit.
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# ? Sep 29, 2021 19:20 |
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# ? Apr 18, 2024 14:17 |
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Not sure if anyone's interested but I published my first mod (yay!) to speed up station module construction; there were a couple really old mods that worked on everything except the CoH DLC and goddamn, remembering how long it took put enough dent in my currnet modless playthrough that I just had to figure out how to implement this. https://www.nexusmods.com/x4foundations/mods/776
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# ? Oct 2, 2021 00:16 |