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Hav
Dec 11, 2009

Fun Shoe

Drone_Fragger posted:

Yeah naw, I'm not giving them money after rebirth. That's like 40 quid I'm not seeing again. Maybe I'll get it in like 4 years when it's on sale for 5 quid or something.

I’m with you spiritually, but my flesh is spongey and weak. I can only hope Bernd won’t beat me this time around.

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Hav
Dec 11, 2009

Fun Shoe

Me too. It's disposable income, and as an established guy, I afford to take a chance on a game on pre-release.

Plus an X game with a trouble-free release wouldn't have the pleasing aroma of an egosoft title.

OwlFancier posted:

and I enjoyed rebirth so why not.

Burn the witch

Hav
Dec 11, 2009

Fun Shoe

OwlFancier posted:

Yeah really, it'd be a real disappointment coming from X3 but, like, it's far from a bad game on its own merits.

They really should have called it something else to avoid that whole brand confusion between X3, and _that_.

I need to give it another start. I've not really given it another chance since launch and the first three restarts (First two, freighters and the economy would grind to a halt after a few hours; the second try also had freighters that would just get lost, and this was back when you'd have to fly to the station and wait for the freighter to arrive before you could unload it. After that, boob window just grates.)

Oh, and the endless station running was painful. Did they ever find a role for the UAV thing?

Edit: And some positive notes: I liked the new stations for the sense of scale, the environments were great and distinctive, and the ships didn't look terrible.

OwlFancier posted:

I'm definitely not going to say it's a good sequel to X3 but I liked it as a fun space story game with X themes.

Sounds like something a witch would say.

Nah, I'm not that bitter and Bernd was so damned contrite after the whole debacle (although those early weak defenses of 'not a console port' got blown away fairly quickly) that I'm happy to throw money in to keep egosoft alive; even after Reunion. There was nothing like X-beyond when it came out.

Kerberos Productions can choke on dicks, though.

Hav fucked around with this message at 16:01 on Oct 5, 2018

Hav
Dec 11, 2009

Fun Shoe

Siets posted:

So I'm trying to understand the X games and their mechanism of travel and exploration. Sounds like X1-X3 used jump gates that took you to big system bubbles

Just a straight up instance. The entire map was a 2D grid, and you'd move NWSE if a gate existed or not. Gates were usually around 20-30km apart, so it wasn't a lot of space, but you could nip outside of the 'nominal area'. They tend to hide things outside of scanner range.



This is six sectors from the X3:AP map.

Siets posted:

Then in X: Rebirth, they did some weird highway thing instead of the gates? What is the functional difference here?

There are sectors joined by gates and highways. Sectors contain a bunch of zones connected by highways. Sectors are largely contigious, so you can drop out pretty much anywhere, but there's a lot of nothing between the zones that are populated. You can pretty much dip into a highway anywhere too, as they're a big yellow tube going through the zone.

The highways are curved; in some cases entirely bent - Tip for the people playing rebirth at the moment; turn off the mouse steering before hitting the highway and strafe around inside the tube.



To illustrate: The blue things are zones, the yellow is the highway, including direction. The blue lines are sector travel highways. Zones themselves feel around 30-40km across, but they're less littered than X3.

Hav fucked around with this message at 21:11 on Oct 8, 2018

Hav
Dec 11, 2009

Fun Shoe

OwlFancier posted:

the UI was woefully inadequate for the kind of things you wanted to do in the game

The first release of the game had all the 'big' screens come up between you and boob window, and it was atrocious. First thing they did was decouple the screens from the 'immersion' of having a big screen TV between you and the co-pilot.

Between that and the two different radials for abilities and 'stuff', and it's fairly obvious how it was going.

All of the old UI is still in place, but radials don't really work in this context (as well as say, Spider-mans gadget radial). I don't know if I have a mod in place, or they revived the 'sidebar', but the beauty of that thing was you could nail the menu navigation to 'enter-7-1' to hit a specific menu. Or use a POV hat.

It's really amazing how they made the UI worse, but it seems to have stabilized a _lot_ since release. Some of it is still janky as all hell, but it has a weird charm.

I like the scale shift towards the bigger items, and the highways _work_ (although nobody could fixing the music sample in highways?), so I'm very hopeful for Foundations.

Hav
Dec 11, 2009

Fun Shoe

Orv posted:

Do it, pussy. You won't. I bet you won't.

Right, that got me and I'm spite pre-ordering, so if it's a horrible launch, Orv is entirely to blame for my ensuing breakdown.

That's how it works, right?


OwlFancier posted:

It's not really an X game if it doesn't feel like it's been translated from another language and that other language might have been spoken by a replicant.

This.

I'm replaying X:Rebirth at the moment after cheating myself an _insane_ amount of money, and I kinda get what they were aiming for. More actual engagement from the player, but unfortunately they hide the drat economy behind the scanning - extra money means hiring a fleet of Artio's trivializes it. There's also a horrible dependency on a couple of items that are seriously backed up - build a ship tech fab in far out early - that is supposed to spur piracy, but that's really not exposed either.

Hav
Dec 11, 2009

Fun Shoe

The Cheshire Cat posted:

I'm pretty sure there were carriers in base X3 but not in Rebirth, so we'll see if they're back in X4. In Rebirth they went really heavy on drones as replacements for how they used to use fighters, but for some reason they still had M5's and M4's around anyway. They were clearly a vestigial thing in Rebirth - hopefully they'll be integrated in X4 better.

if I recall, base Rebirth didn't have any fighters at all, and they made it in later. I usually carry around a spare pilot for the inevitable abandoned fighter, then I send them to go play with hostile station scanning.

The PMC capitals sure aren't shy about throwing drones and fighters at you, though.


OwlFancier posted:

LTs appear to be back in Foundations so I am certainly hype to fill freighters with them and drop them on people.

Though it's going to be tied with building a big fuckoff station next to the gate covered in guns.

I don't know that it'll let you, because those node points tend to have a fairly large bouncing box on the outside that won't intersect with highways or sector gates in rebirth at least.

I've been playing it a bit more, and holy crap did they want you to pirate literally everything to set up De Vries. Fusion reactors and metal plates are early bottlenecks, then drones become an issue, especially cargo and surface miners.

Hav
Dec 11, 2009

Fun Shoe

hobbesmaster posted:

X3 had the same problem with energy cells.

Yeah, but that’s why it was the first step usually. 1.5 million and it starts plugging that gap in the Argon economy until you can engage in the ore shortage.

There’s a quality of life mod that adds a neutral fusion reactor plant and a metal plates plant in the safer backwaters of Albion that i highly recommend for Rebirth.

Edit: timeline of the universe so far. http://www.argonopedia.org/wiki/Timeline

Hav fucked around with this message at 03:02 on Nov 22, 2018

Hav
Dec 11, 2009

Fun Shoe

Communist Bear posted:

There doesn't seem to be any information or thorough videos on this game whatsoever, which is a big put off for me. From what little there is, it seems like this might just be what Rebirth was supposed to be, with extra options such as station and ship construction being modular?

You have to go look, they don't have a lot of marketing budget.

https://www.youtube.com/watch?v=N6s9sXjqCME

Rebirth had modular station construction; you build a base station, then there's a couple of branching options to add factories, turrets, etc. They dropped the ball on 'immersion'.


GuardianOfAsgaard posted:

Yeah I think X4 is just Argon, Teladi and Paranid at launch. No Boron or Split AFAIK.

It's a reboot of the universe. I'm a huge Boron fan, and can only hope they come in later. Kha'ak were in Home of Light, and I believe Xenon are still around.

The Paranid are in a theocratic civil war, which is awesome.

Edit: Am I the only person that couldn't give a gently caress for walking around?

Hav fucked around with this message at 17:20 on Nov 26, 2018

Hav
Dec 11, 2009

Fun Shoe

Rhjamiz posted:

I don't particularly care either, and I expect no one else really does, but the X series has always had a... simulationist bent, I suppose? So allowing players to explore the giant space stations they fly past all the time was probably always going to happen. I imagine STAR CITIZEN probably pressured them to do that to compete earlier than they might have, before everyone realized that Star Citizen was never actually going to happen.

I'm a veteran of egosoft from the first game, and have left teeth marks on the case for Reunion.

This pretty much all started with Eve talking about it; at the time I pointed out that the massive difference between the station occupancy of say, Jita IV, compared with literally any station in a 0.5 or below was going to vastly limit the opportunities for said presence. I _suspect_ that they were looking for ways to tighten up Dust/Eve interactions to eventually merge.

X-Rebirth started out as an Xbox game with little to do with the regular universe, but placed the walking up front and center; on release, you had to go find people on the stations and engage in a minigame translated from German to get discounts and poo poo.

Neither of those approaches actually helped the core gameplay, and came close to sinking CCP before they decided to ditch first person and the White Wolf brand.

As for competing with Star Citizen; they were pretty much johnny-come-latelys to the whole walking immersion thing, metastasizing 'Star Marine' into the core. They're suffering from the same gameplay issues with regard to scaling, and will run into some fairly nasty networking issues when they attempt to scale up.

I'm with you on the bridge, though. That tends to help underline the size of some of the ships.

Hav
Dec 11, 2009

Fun Shoe

OwlFancier posted:

I'm not particularly interested in it as a gameplay mechanic but for a game as slow paced as X, it'd be good to have something to do while your ship is on autopilot.

Oh, so you think they're going to have autopilot? :)

(The one in Rebirth doesn't actually appear to work)

Hav
Dec 11, 2009

Fun Shoe

Rhjamiz posted:

I couldn't remember the price and I thought 70-80 bucks sounded insane so I hedged my bets. Turns out it was exactly that insane.

Helmar at the time compared it to designer jeans. I believe it was actually $70, though, and it only appeared on your avatar, because you only got to stomp around your quarters. I quit Eve shortly after monaclegate and an entertaining week burning Jita, mainly because CCP appear to have lost their drat minds.

big nipples big life posted:

even ripping off space game nerds wasn't an original idea for Chris Roberts.

Yeah, but you'll notice how the language really doesn't change, and it's fairly consistent to point out that some people buy <extremely expensive geegaw> and don't appear to have a problem with it.

OwlFancier posted:

? It works for me, though it does sometimes get a little bit screwy trying to use the highways.

It never has for me, and I just use the route indicator. I'll have to go see what I'm doing wrong. Sidewinder engines turned me into a helicopter, though.

Hav
Dec 11, 2009

Fun Shoe

Leal posted:

If I wanted to get up and walk around I'd just stand up from my computer chair, amen.

I want to have Space Amazon deliver my space goods to me.

Face-to-face transactions are so late-C19th.

Hav
Dec 11, 2009

Fun Shoe

Rime posted:

An argument can be made that the Monocal Debacle DID sink CCP, along everything else they hosed up at the time, since the company entered a rapid spiral of layoffs and then sold out to some gacha maker from China.

I'd accept that, but I'd also want the RMT taken into consideration. Going 'over the table' with ISK selling may have cut down on the grey market, but they actually increased their profile for gold farmers. The acquisition was not entirely random. I certainly dropped all my characters around the time, but I was at the point where I was looking for an excuse.

Pretty much my last MMO, too.

Rime posted:

Egosoft OTOH is janky but at least they aren't actively malicious. I kinda felt sorry for them during Rebirth as you could tell they were trying to salvage a project and their company without destroying the fanbase, rather than milk whales for a new Lambo.

Yeah, that's one of the things that had me cursing Bernd after Rebirth, because he got real close to that line. On release the Rebirth economy was broken. Not funbroken like now, where you have to get some fusion reactors by crook, and the stations kick off 24 hour cycles at game start, but actually broken. Ships would lose their destinations, or just stop responding.

Oddly enough, they claim it's their most successful title.

Hav
Dec 11, 2009

Fun Shoe

Popete posted:

Yeah Steam refunds are a pretty good motivator, but games like the X series also take awhile to dive deep into them and it can easily be over 2 hours before you realize it's horribly broken.

With social media, this time has compressed somewhat. Also goons are not the shyest opinionators.


DogonCrook posted:

Also i played rebirth and thought it was fine with an xbone controller/mouse i mean i couldnt think of a better way they could have done it for that setup. My problem with rebirth was by the time they got it working i didnt care anymore i was sick of starting over.

Bingo. It's not entirely terrible now, as long as you cheat a bit.



weee

Hav fucked around with this message at 21:52 on Nov 28, 2018

Hav
Dec 11, 2009

Fun Shoe

Pylons posted:

Hahahaha he's playing the wrong build. This looks loving sick though, I hope my poor i5-4590 can handle it.

He's not, they're talking about which of the three starting scenarios. He selected the Terran one based on the tutorials, which aren't in.

drat that looks nice.

Hav
Dec 11, 2009

Fun Shoe

Orv posted:

Aw yeah gimmie those menus. :dong:


(I think I might have made exactly that post about an X:R pre-release stream.)

I've gone from cautiously optimistic to 'hype'.

Hav
Dec 11, 2009

Fun Shoe

Airspace posted:

gently caress

I was going to wait until you all dove on the grenade but now that I'm watching this stream I am overcome with the urge to pre-order.

The aliens all look different but eh, works for me.

Come on in, the grenade feels lovely pre-explosion.

Hav
Dec 11, 2009

Fun Shoe

Pylons posted:

Yeah, if Rebirth didn't sink Egosoft I doubt this will, considering it actually looks good.

They claim it’s their best selling title.

Hav
Dec 11, 2009

Fun Shoe

Mokotow posted:

The whole Rebirth situation could have had massive consequences, and I see how they got there - TC and Albion prelude took off on Steam due to word of mouth and a positive attitude from fans, and they made bank. Problem is, 40-something semi-successful dudes like Berdnt do get self-indulgent and kinda crazy at this age, and I think he really wanted to push for a multi-platform, AAA approach. It’s cool that they managed to break even despite the bad feedback and took all this to heart. I think Egosoft is perfect as a small dev with a limited scope, and not everyone needs to bloat into beeing EA or Bethesda.

Albion Prelude was a half step that was intended to take us to X3:Albion after the Hub was destroyed in Terran Conflict. At some point they started to make a Xbox game that was the basis of X:Rebirth, got halfway through and decided to lever it into the X Franchise - I'd suggest that they were running out of money, but I don't know for sure. That came out a few weeks after release; within the first week someone had found the symbols and variables in the decompiled code. On _release_ you couldn't target objects and instead could only lock what was ahead of you. That made people suspicious.

I suspect more premature expansion; CCP did much the same thing in trying to find their second product. I'm happy that they stuck it out and understood why people didn't like Rebirth; they could have mea culpa'd and doubled down on the worst bits of Rebirth, but they appear to have figured out at least a happy medium. Dunno, could have hidden jank, but the stream actually surprised cynical old me.

OwlFancier posted:

It's worth noting that the map screen, as I understand it, is not actually to scale.

The big hexes represent sectors, but they aren't all the same size, the space within each hex scales up and down depending on how much of it you've explored.

I love the hex appeal.

metasynthetic posted:

I hope this game is the glorious baby we all want it to be, but if it isn't I will happily :smug: over all of you endlessly

My body is ready for your derision. Do your worst.

Hav
Dec 11, 2009

Fun Shoe

big nipples big life posted:

The 10 series is STILL too god drat expensive club.

:smuggo: 1080.

Irony is that i play CMANO and roguelikes at blistering framerates.

Hav
Dec 11, 2009

Fun Shoe

big nipples big life posted:

Are the bars accessible from the transport lift thing or is it something you walk around to find? I haven't seen one at all yet.

From the transporter, it’s generally where you go for black market traders.

Normal argon trader bought my spacefly eggs.

Hav
Dec 11, 2009

Fun Shoe

Cardiovorax posted:

Not natively, I think. The devs responded "we will see," so they may come in as DLC at some point?

Hive escort has been flying around, so no, they’re actually in now.

And one confirmed Boron.

Edit: ^^^ shift to scan mode and get tight onto a factory. It’ll expose the function of the station, then satellites will update locally.

Hav fucked around with this message at 03:51 on Dec 2, 2018

Hav
Dec 11, 2009

Fun Shoe

Section Z posted:

That's not the question though. The question from me and Slickdrac was how to fill out the Encyclopedia with locations items have been seen to be sold.

Oh, fair enough, i’ll go back to watching you guys flail around.

Hav
Dec 11, 2009

Fun Shoe

Anticheese posted:

1) Look for a Wharf. It's like a shipyard, but for small ships. I'm not sure how to sell my surplus ships though.

2) You'll hear static as you near a signal. If you turn on the scanning mode (shift + 2), it'll highlight them visually as well. The ones that look like a sparkler seem to be missions, while ones that are coming from a bit of broken station will give you some other benefit.

3) Sometimes pirates be that way and it won't tank your rep with their faction to shoot back.

Point two is how you claim ships. Jump into space, head to the other ship, look for the flashing ball, head to it, it decrypts and transfers the ship to you.

Hav
Dec 11, 2009

Fun Shoe

Taerkar posted:

I've found a way to live the hobo life: crafting first aid kits as you hitch a ride from station to station. They sell for about ten times the resource cost.

Always buy needles, bandages and sedatives to build first aid kits in your starport.

Edit: ^^^. I made a bunch from x4 crazy taxi.

Hav fucked around with this message at 18:28 on Dec 2, 2018

Hav
Dec 11, 2009

Fun Shoe

Pylons posted:

Did you buy a ship with solid cargo, instead of container cargo?

Discoverer will do the job. I eventually landed on the refined goods station, got the discoverer to land, ran to the landing pad, boarded it, bought the cells, deboarded, ran back to my Elite, then formed it up with me. Dropped it out of my squad when i got to the point.

After this, i found out that ‘shift’ does a bounded window select on the map screen, then right clicking one of the two ships brings up the ‘trade wares’ transfer screens. I did play with it for a bit, but i suspect that both ships need software and/or something else to make it work properly.

I’m sitting on over a million credits from pootling around; the Elite is quick and can get out of trouble, and the upgrades are fairly cheap - hit up an equipment dock. Docking computer mk II is worth the money because you just drive at the pad. Gonna take a drive around the various equipment docks tonight before i start really tanking rep.

Gonna say that it’s a lot easier to make money in this than AP, there it was mostly a brisk trade in previously owned M6s. Rebirth is *still* jankier than this one, though.

Hav
Dec 11, 2009

Fun Shoe

Radio Free Kobold posted:

if only i knew how to find the crafting menu

edit: found a crafting bench in a station. i don't know if i'll be able to find one in a different station :shrug:

Same place in every station that has a trader. Head for the shopping trolley, and it’s to the right of the trader.

Hav
Dec 11, 2009

Fun Shoe

Mongolian Queef posted:

Scanning stations by scraping them with your paintjob is kinda tedious (yes, I know you don't have to collide with them). Does anyone have any tricks up their sleeves?
I have a couple of modules that aren't highlighted in any color and I can't seem to scan them regardless of how close I get to them / circling them.

Rebirth used to have specific hotspots you had to get near, so i’m wondering if there are similar nodal points or the occasional hosed normal.

Hav
Dec 11, 2009

Fun Shoe

big nipples big life posted:

lol nexus pulled that lovely racist mod

You’ve got to draw the line somewhere, about 700 leagues past nipple spikes.

Hav
Dec 11, 2009

Fun Shoe

OwlFancier posted:

The dev said it "increases the efficiency of actions" but I have yet to figure out what that means exactly.

How long trades take?

I’m assuming crew do the work of marines during impromptu gatecrasher incidents, but i’m pulling that off the egosoft forums.

Hav
Dec 11, 2009

Fun Shoe

TjyvTompa posted:

Missions where you have to find some lost cargo that has 2 lockboxes are bugged. Either there is only 1 box to be found or if you find the second one the missions switches from "Find Lockboxes 1/2" to "Find the lockbox" making it impossible to complete.

The autopilot barely works, either it flies straight into a station, asteroid or portal, giving you the message "autopilot epic fail" (??????) or it just disables itself mid-journey, preferably while you are travelling in that huge circle circuit making you do laps around the galaxy until you re-enable the autopilot. Funnily enough getting up from your seat and having the AI captain pilot the ship works really well. The autopilot works if you want to go a short distance within the same sector.

Verify your install. Autopilot is working fine for me, although it won’t get off some highways without intervention.

Likewise the two lockbox locator worked okay last night, you have to use the long range scanners to find the small circle.

Hav
Dec 11, 2009

Fun Shoe

Mokotow posted:

* groan *

It’s not actually coupled to some things. Equipment dock was showing a shortfall of 12,000 hullplates, but you can still buy consumables. You have to add things to a shopping list to find out if you’re actually impacted.

12,000 hull plates is a bit over the dock capacity of 610.

Hav
Dec 11, 2009

Fun Shoe

The Cheshire Cat posted:

Apparently everything in the game is now actually constructed at dockyards rather than spawned in (save for a few ships that don’t have dockyards like Kha’ak), so that massive shortfall might be a bunch of queued construction jobs from NPCs.

I think it’s a buffer underflow, 12,000 is an absolute fuckton of hull plates.

Your theory wouldn’t entirely surprise me. X-Rebirth’s economy had a literal ‘zero’ start, meaning the demand in the early game for reactors and hull plating would be Black Friday levels.

Hav
Dec 11, 2009

Fun Shoe

Wrr posted:

Is the game good? Is the game pretty? Is the voice acting lovely? Should I buy a flight stick?

Yes*, Yes**, Yes***, Meh****.


* Egosoft levels of jank, but better on release than most of them. Friday release means that patching takes a little longer than a Tuesday.
** Framerates appear to be inconsistent, Triple buffering doesn't work, SSAA got turned off for a bit because framerates were tanking. It is pretty, though.
*** It's an X game.
**** I'm currently using HOTAS, but it doesn't really add a whole lot over mouse'n'strafe keys because there's enough keyboard action to make the HOTAS feel a bit redundant, but since X2 I've been navigating menus with the POV hat and a couple of buttons, so it feels more natural to me.

Edit: Someone asked about the 'align to plane' setting; I believe it's 'autoroll'.

Edit 2: UI/UX design is really bad. The Map is actually a downgrade from the old 2D map for reasons I'm not entirely sure of, but if it's the same person who game up with the cockpit popup in Rebirth, they need moving to a less demanding role. I suspect at some point, according to the tutorial, the contextual floaters would be pinned to the bottom of the screen, or at least more sticky to the edges, but the current INYOURFACE style is annoying. Sure, I could use the filters, but even that's a bit more clunky than it needed to be. Contextualizing orders isn't bad, but going for a consistent approach would lead to better unconscious cuing, IMO.

Hav fucked around with this message at 15:51 on Dec 3, 2018

Hav
Dec 11, 2009

Fun Shoe

Communist Bear posted:

I think we can safely say that despite these problems, X4 is still more of a complete and functioning game than Star Citizen will ever be.

:)

/me marks post 'controversial'

Hav
Dec 11, 2009

Fun Shoe

pixaal posted:

Can be a good idea, you can make a bunch of stations really close to each other so one hot item doesn't jam up everything. I haven't played around with it yet, but a megastation that does everything should be doable since you can throw a million docks on it. How you would actually navigate that mess and how it would preform compared to 20 separate stations in the same sector will need testing.

You can chain stuff as long as it fits in the plot, and you can make some fairly big plots for your stations. You don't even need to buy a plot, I haven't tried it, but the game warns you that building without a plot license is illegal and I really don't want to start that kind of thing.

smallest plot is about the width of the solar array component.

Hav
Dec 11, 2009

Fun Shoe

pixaal posted:

I use technology to tell me where it is.

'ere guys, get a load of the cyborg here.

Hav
Dec 11, 2009

Fun Shoe

pixaal posted:

Pings everything in system. Enter long range scan mode, then hold secondary fire. You should hear the sound of power gathering. If you hear something that sounds like power loss you held the button to long. It makes a pleasing humming sound when it's ready, but muscle memory on how long to hold it is easier to master since it's always the same time. You release it after a few seconds and will get a light blue pulse and hear a sound similar to a sub sonar for each object it hits. Scans in a decent radius from the ship.

Each contact is highlighted by a circle. Purple flashers are something cool, and it's kinda directional. I use the radar cardinals to scan in different directions (don't forget up/down) when I'm looking for stuff.

I don't know that holding it for different amounts of time does much, I've not noticed much difference in this or Rebirth. Also don't know how the software update effects it.

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Hav
Dec 11, 2009

Fun Shoe

Ben Nerevarine posted:

Trying to build my dock for the main quest. I've got all the materials there, I've hired a builder, but progress still hasn't begun. Is it just a matter of the Mammoth trudging its big slow rear end over to my station?



Yes.

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