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Ass_Burgerer
Dec 2, 2010

People with Asperger syndrome often display intense interests, such as this boy's fascination with butts and fast food.


The hero that x4 deserves needs currently has. Flying through space like superman glaring at the xenon. Bless your little heart, Flot.

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Ass_Burgerer
Dec 2, 2010

People with Asperger syndrome often display intense interests, such as this boy's fascination with butts and fast food.


Should I invest time and money into the freebee PHQ you get from spacefishguy? Or should I save my money and start fresh in an unclaimed system?

Ass_Burgerer
Dec 2, 2010

People with Asperger syndrome often display intense interests, such as this boy's fascination with butts and fast food.


The venture visitors are considered local civilians afaik. Local authorities will come to their aid. This one time, I was able to capture one super quick because it didn't have weapons on it.

Ass_Burgerer
Dec 2, 2010

People with Asperger syndrome often display intense interests, such as this boy's fascination with butts and fast food.


When you buy a ship, get the HIGHEST PRESET, then switch out the parts to whatever you want. This is how you get competent crew.

It's dumb. I hope they add more ways to hire crew.

Ass_Burgerer
Dec 2, 2010

People with Asperger syndrome often display intense interests, such as this boy's fascination with butts and fast food.


The whole venture thing they're working on is really awkward. They've stated that they plan on expanding modding support by enabling steam workshop in the future, but if you have even one tiny mod (like the one that adds more npcs to stations) you can't send anything out.

Like, what do you want? You want to support modding, or to support this weird online ventures thing?

Now, I realise that it would be pretty easy to set up ventures to accept ships from modded games, vanilla ships with vanilla parts as to ensure maximum compatibility. But would they do that? Say some guy gets the cheat suite mod X and spawns in a billion venture ships and sends them all out. Would that be something they'd be ok with?

I'll still be modding the crap out of this game reguardless. It just seems like a silly project they're working on here.

Ass_Burgerer
Dec 2, 2010

People with Asperger syndrome often display intense interests, such as this boy's fascination with butts and fast food.


NPC construction ships have a random number of drones when they spawn. There's no way to increase it. This is to encourage you to buy your own constructor so you can stuff it full of drones yourself.

Yeah, you really got to scan them and count their drones before hiring them.

Ass_Burgerer
Dec 2, 2010

People with Asperger syndrome often display intense interests, such as this boy's fascination with butts and fast food.


You can do ventures on a modded game with this mod: Ventures. They're actually "offline ventures" where you send ships/fleets to scripted scenarios of varying difficulty.

I have a question though; do venture ships from other players still visit my modded game? How do I get that working?

Ass_Burgerer
Dec 2, 2010

People with Asperger syndrome often display intense interests, such as this boy's fascination with butts and fast food.


How do I de-select targets? I used to just click in empty space and it would work. NOW, for whatever reason, I can't deselect anything. loving WHY? Is there some mode that I switched on? What the gently caress.

Also, how do I remotely command a ship to claim an abandoned ship? I have a pilot with an available marine on board, but there isn't any option to claim. When the pilot notified me of the abandoned ship, I told him to claim it (with the available marine he has), but he just does nothing?

Ass_Burgerer
Dec 2, 2010

People with Asperger syndrome often display intense interests, such as this boy's fascination with butts and fast food.


So I got these M autotraders each with an escort of 3 fighters for protection. How am I supposed to make this actually work?

I figured out how to put them in fleets together, with the fighters as subordinates. They follow the trader. A little slow, but not too slow that they wouldn't be able to protect.

Thing is, they don't loving PROTECT. All they do is follow until the trader is killed by the little pirate. How am I supposed to set this up? What do you guys do to protect traders?

Also, what's the difference between escort and defend? The fighters seem to do one or the other. I make sure to "recall subordinates" and that they don't have any other orders interfering.

Ass_Burgerer
Dec 2, 2010

People with Asperger syndrome often display intense interests, such as this boy's fascination with butts and fast food.


Have you guys noticed that some pilots would sometimes horribly miss their destination and proceed to snail the rest of the way from 40km?

Like, I tell them to drop a satellite somewhere and it takes god drat forever to do the last several inches of distance.

Is this related to star levels or something?

Ass_Burgerer
Dec 2, 2010

People with Asperger syndrome often display intense interests, such as this boy's fascination with butts and fast food.


The upcoming update is looking radder by the day. Now L/XL ships no longer have to activate the glacier-drive to behind jumpgates to jump through. They just need to get within range and then they just teleport. There's an animation and everything. It's pretty neat.

Ass_Burgerer
Dec 2, 2010

People with Asperger syndrome often display intense interests, such as this boy's fascination with butts and fast food.


So how do the terran ships compair? In hearing that they're slower. What other info is there about them?

Ass_Burgerer
Dec 2, 2010

People with Asperger syndrome often display intense interests, such as this boy's fascination with butts and fast food.


Zereth posted:

How much seed money would i need to make a hull parts station?

EDIT: Also what do the little box or three boxes icons next to an item mean? Low supply?

First you start with miners, to gather ore and methane gas. You'll then need a "refined metals" factory (eats ore) and a "graphine" factory (eats methane). Then you can make a hull parts factory that eats those products. Remember to place a single solar panel somewhere for the energy cells required. Everything takes energy, and a single solar panel gives you plenty for all of that.

In general, start at the bottom of your production and gradually work your way up.

Be sure to get all the research for hacking station modules as soon as you're willing. It lets you save a lot of money not having to buy the blueprints, and blueprints can get pretty expensive later on. Then you just go to stations and search for those signal leaks, and there's a significant chance of getting the blueprint of the module the leak is on (like 20-30%). Alternitively you can emp bomb it for 4 signal leaks, but that makes the station angry for a while.

Currently for me, I'm working on getting missile production up so I can get free missiles. I have tier2 teleportation (3 sector range), and I'm working on finishing up all the blueprint hacking research before I finish up teleports. I get all the large storage modules, skipping mediums, since they've got more construction points and are easier to build with. I recommend just gunning straight for large storage as soon as possible. Remember to have at least 1 of each (container, solids, liquid).

Ass_Burgerer fucked around with this message at 03:16 on Mar 25, 2021

Ass_Burgerer
Dec 2, 2010

People with Asperger syndrome often display intense interests, such as this boy's fascination with butts and fast food.


Zereth posted:

all this Teladi rep isn't any use for getting military gear at the "Ministry of Finance" shipyard or wharf that are convenient to where i 'm tooling around doing stuff. Guess i'll go take a few mission in argon space next door.

EDIT: Also if I understand correctly i need to do this (the mission with combat) before I can start researching things.

You really don't need much. A simple fighter with budget blasters would do the trick just fine. The fighters will fight you one at a time anyway. Hell, you don't even need to fight the fighters, the mission is literally impossible to fail.

Plus, there's a FREE medium combat ship there for you to capture and use (can't capture it, though, because capturing ships is bugged currently, and even if you can manage to capture it with a marine, the turrets will never work because it's bugged).

Demiurge4 posted:

I can’t figure out how to automate research bug orders. I assigned a ship as a trader and I have spare storage and money in the stations budget but it’s just sitting in dock. Does the ship I assigned need a 3 star captain?

You don't need a 3 star pilot, the station manager's skill is what determines everything. And I'm pretty sure the manager skill only affects operation range (number of jumps from station) that the station can see. First make sure that there are stations selling the products you need that are within 2 or 3 jumps from the station. Also check if there's any commands that the ship is still stuck on, like "dock and wait." Just clear all orders, and click "proceed with current orders" if you need to.

Ass_Burgerer
Dec 2, 2010

People with Asperger syndrome often display intense interests, such as this boy's fascination with butts and fast food.


From what I've heard, you need like a dozen destroyers and an rear end load of fighters for destraction. And expect casualties.

Another method is to get long-range turrets and "inch up" just outside of the station's turret range. You can also do this with npc ships but make sure they are set to ignore combat (but not turrets, obv) so they stay exactly where you want them.

Generally, you just blob them to death.

Ass_Burgerer
Dec 2, 2010

People with Asperger syndrome often display intense interests, such as this boy's fascination with butts and fast food.


Starts are pretty much down to personal preference. No start locks you out of any content or faction. Granted, some are a little more difficult than others at the start, and a few give you an easy boost at the start. There isn't really any hard-mode/easy-mode starts, as they only really affect what you do for the first hour or two of gameplay.

Spear of the patriarch is pretty tough due to being -21 with argon, which means they shoot at your combat ships, but not civilian ships so there's still hope to turn that around. Then there's "unworthy entrepreneur" which gives you a big M transport ship and a dinky flower factory. Also the scientist start that fast-tracks you to the PHQ immediately.

Do whatever you want. You can start as Terran and immediately zip over to ZYA space, shoot some crime to fix rep, and then just live there if you really wanted.

Ass_Burgerer
Dec 2, 2010

People with Asperger syndrome often display intense interests, such as this boy's fascination with butts and fast food.


One thing I like about VRO is the extra ship icons it adds. For instence, scouts, interceptors, and heavy fighters each have their own icon, so you can tell if it's a dinky ship that will pop when you get in range, or if it's a bigger fighter that'll pop you. Otherwise it's all the same triangle. However, there's also a bunch of other icons for the other ships which I don't seem to get, like destroyers/frigates or whatever. Some ships just get fancier icons for some reason? Kinda also floods the map with too much IMO.

But yeah, don't like the shield changes, boost change, travel drive change, missile changes, and badly implemented ships with tons of clipping issues. Like, there's ships that don't cut a hole out for the S/M docks or elevators, and I have a ship whose cockpit is being clipped with the outside of the ship. It's like this poo poo was just slapped together.

Ass_Burgerer
Dec 2, 2010

People with Asperger syndrome often display intense interests, such as this boy's fascination with butts and fast food.


How do you guys usually fit your PHQs? In thinking hull parts and claytronics and having it be my station factory. Is there any other good use for it? I want to avoid making it too big (for fps) and I plan to space out my empire with multiple stations.

Ass_Burgerer
Dec 2, 2010

People with Asperger syndrome often display intense interests, such as this boy's fascination with butts and fast food.


I mean, like, why not? It's a max-size station plot you get for free and it can eventually teleport. It's also indestructible maybe? Idk.

I just don't really know what direction I should go with it. Should it be a massive shipyard? Claytronics/hull parts? Fleet supplies? Or maybe a massive teleporting defence station that turbofucks stations and sectors it pops into?

Ass_Burgerer
Dec 2, 2010

People with Asperger syndrome often display intense interests, such as this boy's fascination with butts and fast food.


Ice Fist posted:

So what are you guys doing to train pilots? I remember in X3 having a kind of training pipeline of sorts to unlock better order options where I'd have certain sectors I'd use for training traders etc until they could expand their range, but the little bit of searching I've done about this for X4 says training in this fashion takes way too long and to just mod the whole training thing out.

Yeah you just mod it away. I've gotten so tired of playing the lovely crew leveling game I just completely modded it the gently caress out completely.

I have a mod that slowly trains all my crew over time based on their job and a little randomness. I have a mod that removes the star requirement for fleet formations. And just recently I got a mod that adds all the seminars for sale at traders.

Now I can play the game without having to jump through ridiculous, unfun hoops. If I want a trader set up, I can just do it and put it where I want and be done with it. Same with miners and such. I don't want to have to check back every so often to see if I have permission to finally automate something.

Ice Fist posted:

Edit: Also, is there an easier way to order a ship to go to a specific station other than changing their default orders?

You click the ship on the map to select it, then right click somewhere to add orders. These orders stack into a list. You can also hold shift and click-drag multiple ships to give commands to.

Ass_Burgerer
Dec 2, 2010

People with Asperger syndrome often display intense interests, such as this boy's fascination with butts and fast food.


Is there a not-imposible way to fix -30 rep with a faction? Like, lets say I diceded I'm the owner of some sector where PAR has 20ish stations, and I end up removing said stations. Is there some feasable way for me to say "I'm sowy" so they stop shooting me for 2 seconds or are we hate-married now?

Ass_Burgerer
Dec 2, 2010

People with Asperger syndrome often display intense interests, such as this boy's fascination with butts and fast food.


OwlFancier posted:

Admittedly harder with the PAR because I don't think they actually have a xenon frontier but you could fight the HOP and they will like you for that.

PAR actually do have a xenon frontier, way to the northeast!
https://quantum-anomaly.herokuapp.com/x4/map/
And they never do well with them up there.

Ass_Burgerer
Dec 2, 2010

People with Asperger syndrome often display intense interests, such as this boy's fascination with butts and fast food.


You need the map to have a healthy number of sectors for claiming purposes. Too few and sector ownership gets kind of difficult.
And I can NEVER go back to x3. I've tried, but x4 done away with loading screens, which is huge, and walking around on ships and stations is awesome.

Ass_Burgerer
Dec 2, 2010

People with Asperger syndrome often display intense interests, such as this boy's fascination with butts and fast food.


I use station calculator: http://www.x4-game.com/#/station-calculator

Click the module you want, like claytronics, and then click the "autofill" button. Immensely useful.

But be aware when putting on habitats and autofilling, as it will default the medical supplies to argon version no matter what you pick. If you add some split parlors, make sure to replace the argon medical supplies with split medical, that way you're not placing more modules than you actually need since there's some overlap.

Ass_Burgerer fucked around with this message at 02:51 on Apr 7, 2021

Ass_Burgerer
Dec 2, 2010

People with Asperger syndrome often display intense interests, such as this boy's fascination with butts and fast food.


Got a question on station trade restrictions. If I have my station producing hull parts and it's set to only sell excess to my own property, would the station trader only transport the ware to my own stations if they're set to no-restrictions?

Basically, I want to keep some wares transported within my property, while also selling off other wares elsewhere. All on the same station.

Ass_Burgerer
Dec 2, 2010

People with Asperger syndrome often display intense interests, such as this boy's fascination with butts and fast food.


Also, holy poo poo, I'm slowly realizing how easy it is to pirate. Capturing huge freighters left and right in neutral space from basically everybody. As long as you can still dock with a faction, you might as well be their abusive husband.

Was +19 with TEL, captured one of their builder-ships. Now +17. Lol

Ass_Burgerer fucked around with this message at 14:55 on Apr 8, 2021

Ass_Burgerer
Dec 2, 2010

People with Asperger syndrome often display intense interests, such as this boy's fascination with butts and fast food.


Station miners are currently a pain in the rear end. They all work on one resource, fill up the station and their inventory with it, then proceed to use the last 2% of inventory space to mine the next needed resource.

First attempt at workaround: I removed all my miners from the station and set each one to mine a single resource each. they're all set to only sell to my property using blacklists, and my station is set to only buy supplies from my ships. HOWEVER, I'm seeing that the miners are filling up but unable to find where to unload the resources.

This is getting ridiculous. How are you guys dealing with station miners? The only other thing I can think of is to have dedicated stations for each resource, and I don't really want to do that right now. I just want my station to WORK.

Ass_Burgerer
Dec 2, 2010

People with Asperger syndrome often display intense interests, such as this boy's fascination with butts and fast food.


Are any of you guys having issues with your station just... losing resources for no reason? I keep trying to fill my HQ with field coils and adv electronics and it keeps going back down. I've checked for pirates and there's no pirates or dropped goods. For fucks sake I've topped off these resources like 5 times already and it keeps inching down each time I add more! Nothing else on the station should be taking these, I have no other idea what it could be other than INVISIBLE pirates or something.

e: Fixed it by just adding way more than I needed. Station auto-traders are loving useless.

Ass_Burgerer fucked around with this message at 09:00 on Apr 10, 2021

Ass_Burgerer
Dec 2, 2010

People with Asperger syndrome often display intense interests, such as this boy's fascination with butts and fast food.


OwlFancier posted:

That sounds like just how production works

It was for research for teleporting my HQ again. The resources in question weren't being used for anything else either. Checked the trade rules and everything, but no idea what the deal was.

Ass_Burgerer
Dec 2, 2010

People with Asperger syndrome often display intense interests, such as this boy's fascination with butts and fast food.


I also have npc traders not showing up every once in a while. It's actually a bug that prevents ALL npcs on that station from loading, except for the manager i think. I suppose it's because the game didn't catch that you've docked, so all the randomly generated npcs don't generate or something.

The quickest way to fix is actually to just visit another station. You could also go back to the previous station and check if things loaded correctly this time. If not, just leave and come back again. Honestly, it's not really a big deal later in the game. Traders are just a small part of the game.

Ass_Burgerer
Dec 2, 2010

People with Asperger syndrome often display intense interests, such as this boy's fascination with butts and fast food.


You can move orders up and under the plane by panning the map's camera and moving the order.

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Ass_Burgerer
Dec 2, 2010

People with Asperger syndrome often display intense interests, such as this boy's fascination with butts and fast food.


What's the deal with my trade ships refusing to trade with my own stations? My stations are set to trade only with My ships, and vice versa. Yet they just bumble around forever!

Stations are also set to sell off excess materials (big green bar) but it's never taken. Stations also have money. What gives?

I just want to streamline my station building operations. I don't want to have to manually order transport for every build storage. This is rediculous.

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