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Just got started and I'm deeply addicted to this game. Couple of questions: - Do the station building & fleet assembly missions work like the satellite missions, where the faction claims them on completion? - FRF has been giving me these missions to collect random items I can't find anywhere, like 20x Hydraulic Pump, which aren't trade goods and I can't seem to find (or google), where are they? - I can't seem to get a Damaged Singularity Engine for the SETA, been camped out at a gate with lots of xenon traffic killing probably almost 100 M,N & Ps, do they not drop them? I've also taken down maybe 5 Ks - Are guild missions the best way to get components for the exceptional mods? - Any good QoL mods to use? I'm already using Signal Leak Hunter & Escape Teleport. I don't want to stray too far from vanilla though.
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# ¿ Aug 19, 2020 14:09 |
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# ¿ Apr 25, 2024 07:51 |
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Finally got that singularity engine and of course got 3 at once. Now I'm trying to manage my first fleet - is there no way to get my S fighters to repair themselves? I have a Rattlesnake as commander, 30 S fighters in Alpha set to attack, and a Nomad Sentinel aux ship in Beta set to supply. I've changed the behavior of the nomad to follow commanders resupply settings, which are set to 'High', and the nomad has a bunch of repair drones. Yet none of the fighters repair themselves. I can have them all dock, and repair them one by one but that's tedious. Am I doing something wrong or is it not supposed to work? Edit: Got them to repair, I think by changing them over to defense instead, or maybe it just cleared some order that was blocking it. sloppy portmanteau fucked around with this message at 04:54 on Aug 20, 2020 |
# ¿ Aug 20, 2020 04:27 |
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No mines for me, just got some bandages and misc stuff. And now I'm stuck at the next missions final objective "listen to the debrief" which doesn't seem to trigger.
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# ¿ Mar 16, 2021 20:35 |
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queeb posted:did you end up going and buying mines to finish that part? I already had some, I actually thought that was why I didn't get any more.
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# ¿ Mar 16, 2021 20:45 |
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It's been a while since I played but were the green docking indicator lights always so inaccurate or did they just not bother pathing them for the new Terran stations? They in no way indicate where the hanger entrance is, at least for the S ships.
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# ¿ Mar 17, 2021 22:37 |
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So Rougey threw a tantrum and took down their X4 section. What's the best place for all my ship and weapon number needs, any place that has the TER stuff already?
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# ¿ Mar 18, 2021 13:48 |
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So Terran Energy Cell Production at 100% efficiency makes 3k/hr, while regular energy cell production is 10.5k/hr Why would I ever use terran? RBA Starblade posted:Incidentally how do I check gas in a sector? I know how to see asteroids and what they've got. Same thing and I just haven't found any gas yet? Manually order a gas miner to mine in a specific place and you'll see which resources are available. Or at least that worked pre 4.0 - haven't gotten any miners yet so far.
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# ¿ Mar 18, 2021 15:40 |
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OwlFancier posted:I also don't know how the cost works out to build them, they might be cheaper? Non-TER Energy Cell: 737k@avg price, 90 workforce - 10.5k ECell Terran Energy Cell: 731k@avg price, 45 workforce - 3k ECell Aesthetic reasons are probably the best reasons. I think it'll be worth it to lug out the components for early stations.
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# ¿ Mar 18, 2021 16:31 |
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How important are resource probes now, is it worth it to place down for my nvidium miners?
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# ¿ Mar 18, 2021 21:39 |
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So after about 6 hours my miner still hasn't paid for itself mining nividium in Grand Exchange. Going to try switching over to silicon to see if it has a better return. I have both mining turrets and mining lasers, but no crew save for the captain, which might be slowing me down. Still kind of liking this mining nerf, it's forcing me to engage with some of the systems I never had to before. I've been opening lockboxes whenever I find them, and I'm going to try and use some of these security decryption/bypass things to hack some stations, I assume I can tank product prices and then sell them for a huge profit? And then I can get started on ship capping.
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# ¿ Mar 19, 2021 13:35 |
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Got my katana! And it's real fast. Time to capture some pirate ships. Where do the SCA like to hang out?
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# ¿ Mar 19, 2021 21:12 |
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Travic posted:A few hundred million? drat. I have a Wharf, 4 production stations, and about 10 autotraders and I have to leave SETA on for hours to make 100 million. What am I doing wrong? Do you have a long queue of orders in your Wharf? That should be making you plenty and quickly. So you either don't have the parts to keep up with that demand, or if there is no demand.. well then everyone already has plenty of ships. And you'll have to increase that demand.
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# ¿ Mar 20, 2021 15:19 |
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I did the Terran cadet start and grinding rep is a non-issue now that you can still get missions from unfriendly factions. The escort miner missions in particular give a lot of rep since you also get the added Kha'ak kill rep. I went straight from -15 to +15 with ZYA with one of those, and one patrol sector mission - granted there were a lot of Xenon to destroy in that sector. Except MIN, they have so few stations they were a pain. sloppy portmanteau fucked around with this message at 14:29 on Mar 21, 2021 |
# ¿ Mar 21, 2021 14:23 |
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On another note, is there any rhyme or reason to what the traders in stations offer, is it at all connected to the type of station, their faction, or just completely random? I have a few 3-star pilot manual reward missions asking for fine meals. I am absolutely swimming in argnu beef and rare spices by now but cannot for the life of me find any mixed fruits.
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# ¿ Mar 21, 2021 14:55 |
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God these "Find resource (x yield)" missions are the worst. Placing probes in sector manually next to high yield asteroids seems to have no bearing on the probes output, so it really seems like the only way to do them is to do this: Not sure if each hex is distinct, I've moved on to placing them in every other hex and then circle back to pick them up after 20 or so. The only reward for this particular mission is a 2-star crew management seminar but I just can't find 3.88/km^3 ice in Antigone Memorial. Unfortunately having already completed like 4 previous steps its sunk cost by now.
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# ¿ Mar 22, 2021 18:50 |
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Tested a probe manually in a cluster of ice and it reported NO ice. Checked out a probe which was placed out of sector, reporting 3.7 ice, and there was pretty much nothing around it. I'll give in-sector another shot though. Edit: This very lonely probe reports 3.7ice sloppy portmanteau fucked around with this message at 19:25 on Mar 22, 2021 |
# ¿ Mar 22, 2021 19:16 |
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RBA Starblade posted:How much would I need for startup money to get a basic factory going? Something like this is 4mil and 700k profit per hour with miners: http://www.x4-game.com/#/station-ca...tion_02,count:1 You'll also need the blueprints, which you can steal with the HQ research + EMP bombs (or hunt for leaks) and both gas and mineral miners. L storage is for expansion purposes, and you'll also probably want to add a pier if you want to use large miners/traders, but that can come later. And habitats can also come later for added efficiency.
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# ¿ Mar 22, 2021 20:40 |
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I just realized I may have been doing factories all wrong this whole time. Does manually setting buy amount also apply to my own miners? I've been settings things up like so: The intention being that my manager buys externally when under a certain limit, but will not fill the storage. But if this applies to my miners too they might have been spending time lazing about unable to offload.
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# ¿ Mar 22, 2021 21:12 |
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Well that stinks. It would also have been a nice way to see at a glance where I was over mining. I guess I'll have to dive into the transaction log. I suppose the automatic pricing sort of deals with this on its own, NPCs don't particularly want to sell to your stations when the stock is high.
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# ¿ Mar 22, 2021 21:33 |
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So apparently there is a risk that save games just randomly get corrupted, this happened to both my quicksave and latest autosave. Not fun losing 3 hours of progress. Make manual saves!
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# ¿ Mar 22, 2021 22:57 |
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Thom12255 posted:I think they broke the mining script, I just had a bunch of new miners assigned to a 5 star manager station, and they proceeded to mine right outside the Argon Wharf they were built at. The resource probe there says Ore is present at 0.000086. My probes literally anywhere else are better than this. Also I manually sent them to to the Void and then told them to mine for the station, they all filled up their holds in a few minutes (Void has 15 km Ore) but when they got sent out again they went to a system further away that only had 2 km Ore. Similar for me, my station miners for Nopileos Fortune would rather jump 2 sectors to Pious Mists IV than use the superhighway. Nop Fortune II is listed as 37mil ore & silicon, and I have a probe of 8.6 for both, while Pious Mists is only at 16 mil ore&silicon, and a probe of 5.1. The better probes were placed after they were originally assigned, but new miners assigned are choosing the same. But my gas miners are using the superhighway.
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# ¿ Mar 22, 2021 23:20 |
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Slickdrac posted:Speaking of ship sizes, I did some toying around with some mechanics on travel and mining with AI ships. Very interesting. Did you test combat vs travel engines? I feel like combat could win out at least when mining within the same sector.
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# ¿ Mar 23, 2021 01:28 |
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The Chad Jihad posted:I did the science lady start and now I'm somewhere where I don't know where I am and I have two ships and a space station? And no money. What should I do If the ship you left behind has a pilot you can order it to fly to you and it should find its way on its own all the while revealing the path on the map. RBA Starblade posted:Look around for some stations with yellow icons on your map; they'll have missions to do. And then pretty much this. Missions and then and buy a miner for passive income. Very easy and easy missions are pretty much the only ones you'll be able to do to begin with, except the patrol sector one which is I believe medium, and all you need to do is sit in a sector for 20 minutes.
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# ¿ Mar 23, 2021 16:13 |
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queeb posted:Up to 15 capped pirate destroyers now. i dont even know what to do with them. I've just been selling them, I have no interest in Phoenixes or Behemoths. Two of them had mods but they weren't anything great. Only Odysseus Vanguards for my AI fleet please, and a single Rattlesnake for myself.
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# ¿ Mar 23, 2021 18:31 |
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Do I gain anything by building an administrative center in my factory sector, other than it turning from gray to my very own color?
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# ¿ Mar 23, 2021 19:30 |
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chglcu posted:Do any of the EMP bomb components require the black market? IIRC, you can get everything from asteroids, lockboxes and Xenon or Kha'ak ships. Haven't actually tried to make any yet this run, but am about to need them. I think lodestones only drop from asteroids, but regular traders sometimes carry them. The remote detonators & secure containers are both in lockboxes and from pirate drops. I'm not sure they drop from xenon/kha'ak though, I think they only have SETA and mod components.
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# ¿ Mar 23, 2021 21:44 |
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It's finally time to switch to a Rattlesnake. So thinking about the optimal loadout as player ship, maybe something like: Engine: SPL Travel Shields: All TER MK3, they look to be plain better in every way that I can see 4x PAR L Plasma Turrets (front mount) - Set to attack current target 2x ARG L Beam or pulse (back mount) - Set to attack fighters. Or just more plasmas set to attack capital. M turrets all ARG Flak? Biggest question mark is the engine, SPL have the highest cruising speed but with that insane TER shield capacity I might just be boosting all over the place and it could be worth it to get more travel speed. Do TER have plasma turrets? I don't see them at the Segaris shipyard at least.
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# ¿ Mar 23, 2021 22:48 |
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Outrunning capitals was the thinking behind Split engines, but I'll try out Terran. Maybe some exceptional mods can up that cruise speed once I get to them. Split plasmas only have a range of 6.9km while Paranid are at 8.9km, and staying at range against stations and capitals is always good. Not sure how much tracking matters for the front facing turrets that I'll be pointing at giant Xenon I's but maybe Argon would be better, they still have a range of 8.6km. I like the sound of L plasmas all around, so Argons at the back at least. The flaks can deal with the fighters.
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# ¿ Mar 23, 2021 23:27 |
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If I collect all the different skins for the guild missions will they stop coming up as rewards, instead offering something better?
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# ¿ Mar 24, 2021 00:48 |
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a7m2 posted:I'm starting to get to the point where I can build fleets and maybe destroy some stations here and there. What ships are effective in the hands of the AI? I know Rattlesnakes for instance are great in player hands but not so great in AI hands. Anecdotally, the Odysseus feels very strong in AI hands, at least back in my 3.0 game. Good balance of dps and shielding. Just look at how well the HOP do holding back the Xenon, although that may have more to do with their abundance of natural resources.
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# ¿ Mar 24, 2021 17:14 |
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After only 2 days of on and off carpet bombing Antigone Memorial with resource probes I have finally found ice>3.88/km^3! I only have about 30 hexes left unprobed. Overall, not worth it.
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# ¿ Mar 24, 2021 20:56 |
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Well it seems due to my very thorough resource probing of Antigone Memorial my 5 star manager in Nopileos' Fortune decided that would be a good idea to send their miners 5 jumps & 2 superhighways to get there. Resource probes are definitely doing something.
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# ¿ Mar 24, 2021 21:46 |
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There should be a panel near the door with the repair laser symbol for you to repair laser at.
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# ¿ Mar 24, 2021 21:50 |
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It takes the buy orders on all the raw and intermediate products in to the calculation, even when not actually buying any. You can just lower the account down and hit confirm to get your money. I feel like there was a way to automate it but I'm not finding it. Personally I just go through and hit "accept estimate" regularly.
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# ¿ Mar 25, 2021 00:11 |
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Anyone getting this graphical glitch where mission markers get stuck on screen: Any way to get rid of it other than save&reload?
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# ¿ Mar 25, 2021 01:26 |
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Zereth posted:EDIT: Also what do the little box or three boxes icons next to an item mean? Low supply? That trade request is coming from the stations build storage rather than the station itself.
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# ¿ Mar 25, 2021 02:42 |
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OwlFancier posted:I recommend blacklisting your miners to the sector the station is in (or somewhere nearby that has the resources) because yeah they are apparently in love with taking the scenic route. Fun fact, your blacklists can get overridden. My Computronic Substrate factory in Gaian Prophecy was blacklisted to only mine in that sector (Sector Activities restriction on all sectors with exception on Gaian Prophecy). It filled up on silicon just fine but they refused to mine any ore there, once the silicon was completely filled up the miners hung around for a while trying to find ore and suddenly they left the sector to mine in Antigone Memorial. Checking the blacklist again the Gaian Prophecy exception was just gone. At first I thought I just messed it up but this happened a few times after re-enabling it. Zereth posted:Is there some way to find that data leaks are there to look for other than "wander slowly around stations in scan mode"? OwlFancier posted:They are audible and there is also a small equalizer that shows up when you are near one, and gets bigger the closer you are, as well as shifting left and right to indicate directionality. Make sure to have the signal leak indicator setting on under accessibility options in order to see that equalizer.
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# ¿ Mar 25, 2021 12:44 |
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Any tips on getting my fleet to actually protect my miners? I have them on patrol but they just fly around while miners get destroyed a few dozen km away by KHK.
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# ¿ Mar 25, 2021 20:19 |
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queeb posted:i didnt have much luck with patrol, but i grabbed the reaction force mod and its worked perfectly. park them in a sector, give them a radius of sectors to defend, if a ship gets attacked they'll fly to it and rescue it and then return. This looks so perfect. Unfortunately the plan is to keep this run vanilla to try out the online features, if they ever get re-enabled that is.
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# ¿ Mar 25, 2021 21:10 |
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# ¿ Apr 25, 2024 07:51 |
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The terrans want me to build a Tokyo with an L Bolt turret. It looks to me like the Tokyo can only equip Ms. Am I missing something?
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# ¿ Mar 26, 2021 00:11 |