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mp5
Jan 1, 2005

Stroke of luck!

I just want that X3 Manual Landing music back in this one

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mp5
Jan 1, 2005

Stroke of luck!

I'm really looking forward to watching a stream of this game so someone else can figure out how the hell I should go about actually getting started, then I'll pick it up. Every time I tried to play X3 or its expansions I felt like I was never making progress or understanding anything.

mp5
Jan 1, 2005

Stroke of luck!

I didn't hear any synth organ music when he was manually docking :mad:

mp5
Jan 1, 2005

Stroke of luck!

OwlFancier posted:

Joke's on you the weed is actually the vanguard of the revolution. It's sort of like organizing a general strike only you just distribute massive amounts of hash until everyone's too busy chooming to work.

put the stream VODs in the OP!

and PM the very nice mod VideoGames and he'll change the thread tag for you unless you're married to poo poo Post

mp5
Jan 1, 2005

Stroke of luck!

Who else in this thread has a 970 video card? I want to see how it performs with someone else as a guinea pig (though i'm still buying it anyway)

mp5
Jan 1, 2005

Stroke of luck!

Hexenritter posted:

4GB 970 GTX/i5 4670k and 24GB RAM here, I'll let you know

godspeed spaceman

mp5
Jan 1, 2005

Stroke of luck!

Pylons posted:

Found a data vault and came into a windfall.. now do I spend the money on a mining ship, or a trading ship?

set a course for weed

mp5
Jan 1, 2005

Stroke of luck!

https://www.youtube.com/watch?v=bQVc79FE5Bo

mp5
Jan 1, 2005

Stroke of luck!

Mongolian Queef posted:

I just boarded a ship heading for who knows where. I was trying to steal an NPC ship as it landed on the pad next to me. I ran into it but the pilot never left his seat so I didn't really have anything to do in there.
Then the door closed and he undocked, headed to another system with me on board. I can only use my space suit (leave his ship in the middle of nowhere), if I press Shift-D I'm just back into the same NPC ship, not my own ship in the other system.

you've given up your dreams of space weed & empire and now simply wish to hitchhike through the galaxy

You should save the game in a new slot and just idle in the client with that guy sometime just to see where you go

mp5
Jan 1, 2005

Stroke of luck!

queeb posted:

game good, i got the player station but so far away from being able to do anything with it. just gonna do mossions and poo poo now

Are you able to deploy this station anywhere you like, or does it get created in a specific place based on your start?

mp5
Jan 1, 2005

Stroke of luck!

What does the station segment color signify? Should I always be flying close to red sections and avoiding blue sections?

mp5
Jan 1, 2005

Stroke of luck!

Hexenritter posted:

Oh nice, sweeping the signals around the antimatter cell factory I got directed to before landing (because yes I'm scanning everything) and there are signals partially embedded in the hull, one just gave me the antimatter cell production blueprint

that owns, build Antimatter-Mart and buy out the sector

mp5
Jan 1, 2005

Stroke of luck!

Managed to get some credits scraped together but don't really know how to go about starting a Trader ship to make me some money yet.

Scanning stations for those hidden signals is also really cool, I just wish I had a better understanding of how it worked, what kind of stations I should scan, and how I can do it besides just aimlessly flying around it for 10 minutes :(

(help, how do I do these things?)

mp5
Jan 1, 2005

Stroke of luck!

AlexanderCA posted:

The selected builder ship flies to the station (this can take quite a while) and deploys to become a temporary construction platform. I think the station actually starts with enough resources to build the dock. As it built it without spending any of the money I put up when I checked on it while having more resources than needed in storage as well. One thing I'm not clear on is the cost of hiring the builder.

It's 50k, paid out as soon as you hire the Builder ship and it makes its way to the station.

mp5
Jan 1, 2005

Stroke of luck!

Okay hello, 15 hours in and here are my roadblocks, X vets please help:

1. I can't find any Unstable Crystals

2. How do I expand my PHQ to actually start manufacturing and selling things? I got a manager and a black marketeer there but they're just sitting around right now.

mp5
Jan 1, 2005

Stroke of luck!

Section Z posted:

I found a station selling them!... Four of them :doh: But it was in Second Contact VII, there was a HAT Free Port. EDIT: -3,-1 hex position wise. I used a Wormhole to get in and have yet to leave :downs: Though I figure one of these two accelerators will spit be back out into regular argon space.


Was this the regular trader or a black market guy in some corner somewhere or what?

mp5
Jan 1, 2005

Stroke of luck!

OwlFancier posted:

Ecells are a very good starter because everything needs them and they're free to make. Plus you will use them to make your own stuff when you expand the station further.

Then I've gone into producing ore products though I'm not sure how good this is, the margins aren't great. I think maybe a foodplex might be more productive if you build it somewhere with access to water.

E: Also in zoom related news I figured out how to mod your equipment so now my kestrel does 7000m/s in travel mode.

Did you do this at your PHQ? What do you need to build to get the station up and running to manufacture stuff? I only see a couple of possible spots for those horizontal and vertical segments, does the PHQ have more points you can attach stuff to when you buy blueprints?

mp5
Jan 1, 2005

Stroke of luck!

Slickdrac posted:

• Fixed suspense music still playing even if all nearby enemies have been destroyed.

thanks this really helps me out

Okay but seriously how can I start building out my PHQ to become the premier Energy Cell Or Whatever manufacturer in the sector?

mp5
Jan 1, 2005

Stroke of luck!

Chalks posted:

Finally got home to test this and there's no lab listed in the transport system, just the dock. What am I doing wrong?

Did you do the mission to get your Boron Buddy out to your PHQ? It's a kind-of-broken escort quest where you protect a freighter.

Once you do that (I ended up destroying the freighter myself and it just told me to fly back to my PHQ) you should be directed to the PHQ lab where that guy will be waiting for you and research will be unlocked.

mp5
Jan 1, 2005

Stroke of luck!

pixaal posted:

You don't need the PHQ to make stuff. You can build any station anywhere. The PHQ is for research and you can use it like any other station but it has a fixed location. To get it just enter scan mode in your ship and look really carefully at any station you want. It's some static / sparks near the hull of the station, this starts a quest chain to investigate a point in space. It sounds REALLY fishy when you get it.

I'm sorry, I wasn't clear.

I already have the PHQ available, and a dock built, and a manager on it. I'm looking for some guidance for what the heck I do with it from there to get it actually producing something.

Although building a new station somewhere is also intriguing, and I'd like to learn how to do that since I can only assume the in-game tutorial is terrible.

Trading is making me so-so money, but after 15 hours I only have about 4 million credits and a few freighters, and I want to expand and start getting much bigger ships.

mp5
Jan 1, 2005

Stroke of luck!

pixaal posted:

Get your rep to 10 (I think it's 10, might be 5) with any faction. You can now purchase blueprints from them. These let you build additional modules, including production modules. You will need to supply the materials and pay a builder after you do this.

The start you unlock from getting the PHQ starts you off with a flower factory that makes pretty decent money if you plan on going full production and menu navigation it's a really good start. I'm using it to build a cash pile while I explore the universe.

I do have 18 rep with the Teladi so I guess that's my next stop and we'll see how far 4 million credits gets me (i suspect not far), thank you.

I'm not really interested in starting a whole new game after putting in 20 hours on this start and laying down a crapton of satellites all over the place to get live trade updates though.

mp5
Jan 1, 2005

Stroke of luck!

pixaal posted:

You should have gotten a mission that was automatically accepted, you will be directed to the NPC that sells blueprints.

Yeah I did that, but when I was actually over there I had about 300 credits to my name so I couldn't afford anything.

Reddit is saying the PHQ is more useful as general storage than anything else (because of the big rock in the center) so maybe I will just try to build a new station specializing in one thing?

mp5
Jan 1, 2005

Stroke of luck!

Pylons posted:

I dunno if that's true because ships seem to just go right through the big rock half the time.

I've seen that also, sure. I guess I'm just trying to figure out how to actually get started with building stations, and not worrying about the PHQ yet might be a good first step.

I like this game a lot but holy poo poo it's overwhelming

mp5
Jan 1, 2005

Stroke of luck!

NeurosisHead posted:

I got what I understand is the start of the PHQ quest scanning a thingy on a station. I started getting shot up by raiders as the dialogue started, so I hammered on ESC to defend myself. The little Boron guy said something like "I thought I'd get a more enthusiastic response, geez!" before he hung up on me and now I don't have a mission anywhere for a PHQ. Will it show back up if I scan more station thingies?

Yes, I believe so.

mp5
Jan 1, 2005

Stroke of luck!

Darkhold posted:

I was just about to write a confused post asking how the hell you build a station. Just as I was about to hit enter I thought 'I'll check one last thing'

Did you find this out?

Because I really want to know this also.

mp5
Jan 1, 2005

Stroke of luck!

What are some effective weapon loadouts for Medium class frigates? I finally have enough cash and rep to get a Cerberus from Antigone (because it looks the coolest) and the Shard Batteries were kind of underwhelming.

mp5
Jan 1, 2005

Stroke of luck!

FileNotFound posted:

You can fire them - but you really shouldn't.

For whatever weird reason, NPC pilots fly your ship much better than autopilot does and can accept complex orders.

It's very handy to have a pilot on your ship as you can get up, tell your pilot to fly you to wherever and dock while you are AFK.

It also makes later stages of the game easier as you can just get a different ship and tell the pilot you already have to either follow you or fly somewhere or defend one of your traders in a system that they keep being hassled in.

Also when you unlock the teleportation, you can teleport to any ship you own, which will let you stage pilots & ships in places where you need them and teleport wherever you suddenly decide you need to be. It's honestly a huge load off my mind knowing the universe doesn't take that long to traverse through without SETA.

Now if only I knew how to build a stupid station.

mp5
Jan 1, 2005

Stroke of luck!

Are you seriously comparing Star Citizen positively to another space game

mp5
Jan 1, 2005

Stroke of luck!

Hav posted:

Relax, it's a game we play.

Like seeing who can get closest to the poop without touching it. poop chicken.

i'm incredibly relaxed, i guess I just havent posted in the Star Citizen thread in a while

mp5
Jan 1, 2005

Stroke of luck!

OwlFancier posted:

I didn't know there was a bulk buy option at all... the one I found didn't have it, do you need to complete the mission for that? If so it seems like it would massively facilitate illegal trade.

I've played this game for 20 hours and I'm still not sure what you guys are talking about with this

mp5
Jan 1, 2005

Stroke of luck!

Lunethex posted:

What screams visibly unfinished? Is that a major or minor thing?

A lot of different things to different degrees. So far I've been able to find the fun in stuff but I'm starting to run out of direction for things. I'm still not really sure how to properly outfit ships for combat or build my own stations to start producing and trading goods.

mp5
Jan 1, 2005

Stroke of luck!

Getting the teleportation research done easily is nice though

mp5
Jan 1, 2005

Stroke of luck!

What do I actually need to build to get a station up and running? Does anyone have an existing layout I can look at to try and get a sense of it?

mp5
Jan 1, 2005

Stroke of luck!

The Cheshire Cat posted:

There’s no real hard requirement - basically you can build a “station” that’s just a chunk of inert metal if you want. If you want something actually useful, you’ll need a dock, some form of production module, and some form of storage. Beyond that it’s completely freeform. For the dock, there’s two variations (dock and pier), which will allow S and M size ships and L and XL size ships to dock, respectively. You don’t technically need both but only having one will limit who can trade with you. Piers are kind of tricky to place because they need a bunch of free space around them, and their approaches also have to be completely clear. You’ll probably need to build a big vertical column to create a spot with enough open space around it.

This helps a bit, thanks.

It seems like I need a shitload of credits to get even the most basic station going and that it'll take a long time to produce anything. :(

mp5
Jan 1, 2005

Stroke of luck!

The Cheshire Cat posted:

Yeah you’ll probably want a few traders running first so you can make enough money. Bear in mind that you don’t need to have all the cash up front - you can just toss as much as you can afford into the station budget and it’ll buy what it needs and start building and just wait until you give it more money to continue.

If you want to make some money, look for missions that are like “supply (sector) with foodstuffs” or something. They tend to be worth around a million credits or so and basically all you need to do for them is to sell a certain number of specific goods to stations in that sector, which you can usually do at a profit. So it’s basically just a bunch of free cash for doing something you probably would have done anyway.

Interesting, I will look at that while doing another Crystal Mining Run

mp5
Jan 1, 2005

Stroke of luck!

Current goal is to find a suitable sector with Ice in it so I can set up a station and start mining Ice to Water to Spacefuel. This will hopefully cut out the middleman for all these trade runs I've been queueing up as long as I put it in space where Spacefuel is legal.

mp5
Jan 1, 2005

Stroke of luck!

FrickenMoron posted:

Serious question aside, is there NO autopilot at all in ships when you take them over? I had a pirate kestrel jump ship and i cant figure out a way to get it to station without hopping in myself.

Someone needs to be piloting it for you. If you capture a ship with a Marine, they will, if it's a small ship you need to get someone onto it as a pilot first.

mp5
Jan 1, 2005

Stroke of luck!

Radio Free Kobold posted:

The Graphene Refinery sells graphene for 200 credits
The Teladium Refinery sells Teladium for 150 credits.
The hull plating factory buys graphene for 205 credits and teladium for 158 credits.

That's single digit profits in money. What the actual gently caress is this poo poo? That's not even enough to cover fuel costs so it's a good thing they don't exist Is vertical integration the only way to go then? Just start from mining, then build a refinery, and maybe do value-added manufacturing from there? What the gently caress.

Spacefuel has worked really well for me so far, buying it out in the Western sectors and selling it in Pious Mists.

mp5
Jan 1, 2005

Stroke of luck!

Radio Free Kobold posted:

Isn't spacefuel quasi-illegal? I mean making a spacedrugs manufacturing & distributing empire is pretty cool and all, but being an actual legitimate businessman (as opposed to "Legitimate Businessman™") ought to be viable too.

It's illegal to the Argon Feds and one other faction I forget, but if you only sell it in sectors where it's legal nobody cares.

But yes, you're right in a way, the legal stuff should also be viable. I'm also looking at Silicon Wafers and Microchips for a legal-everywhere station.

I think there are ways to disrupt production on stations which might also impact the economies.

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mp5
Jan 1, 2005

Stroke of luck!

Alchenar posted:

So, Steam sale. Thread verdict on 2.0?

Game's cool and has come a long way but still might not be there yet

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