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I just want that X3 Manual Landing music back in this one
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# ¿ Nov 27, 2018 20:24 |
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# ¿ Apr 28, 2024 19:31 |
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I'm really looking forward to watching a stream of this game so someone else can figure out how the hell I should go about actually getting started, then I'll pick it up. Every time I tried to play X3 or its expansions I felt like I was never making progress or understanding anything.
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# ¿ Nov 28, 2018 20:09 |
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I didn't hear any synth organ music when he was manually docking
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# ¿ Nov 29, 2018 20:32 |
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OwlFancier posted:Joke's on you the weed is actually the vanguard of the revolution. It's sort of like organizing a general strike only you just distribute massive amounts of hash until everyone's too busy chooming to work. put the stream VODs in the OP! and PM the very nice mod VideoGames and he'll change the thread tag for you unless you're married to poo poo Post
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# ¿ Nov 30, 2018 00:45 |
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Who else in this thread has a 970 video card? I want to see how it performs with someone else as a guinea pig (though i'm still buying it anyway)
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# ¿ Nov 30, 2018 02:27 |
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Hexenritter posted:4GB 970 GTX/i5 4670k and 24GB RAM here, I'll let you know godspeed spaceman
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# ¿ Nov 30, 2018 02:36 |
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Pylons posted:Found a data vault and came into a windfall.. now do I spend the money on a mining ship, or a trading ship? set a course for weed
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# ¿ Nov 30, 2018 17:52 |
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https://www.youtube.com/watch?v=bQVc79FE5Bo
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# ¿ Nov 30, 2018 18:41 |
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Mongolian Queef posted:I just boarded a ship heading for who knows where. I was trying to steal an NPC ship as it landed on the pad next to me. I ran into it but the pilot never left his seat so I didn't really have anything to do in there. you've given up your dreams of space weed & empire and now simply wish to hitchhike through the galaxy You should save the game in a new slot and just idle in the client with that guy sometime just to see where you go
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# ¿ Nov 30, 2018 19:32 |
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queeb posted:game good, i got the player station but so far away from being able to do anything with it. just gonna do mossions and poo poo now Are you able to deploy this station anywhere you like, or does it get created in a specific place based on your start?
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# ¿ Nov 30, 2018 20:21 |
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What does the station segment color signify? Should I always be flying close to red sections and avoiding blue sections?
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# ¿ Dec 1, 2018 01:09 |
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Hexenritter posted:Oh nice, sweeping the signals around the antimatter cell factory I got directed to before landing (because yes I'm scanning everything) and there are signals partially embedded in the hull, one just gave me the antimatter cell production blueprint that owns, build Antimatter-Mart and buy out the sector
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# ¿ Dec 1, 2018 02:36 |
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Managed to get some credits scraped together but don't really know how to go about starting a Trader ship to make me some money yet. Scanning stations for those hidden signals is also really cool, I just wish I had a better understanding of how it worked, what kind of stations I should scan, and how I can do it besides just aimlessly flying around it for 10 minutes (help, how do I do these things?)
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# ¿ Dec 1, 2018 10:38 |
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AlexanderCA posted:The selected builder ship flies to the station (this can take quite a while) and deploys to become a temporary construction platform. I think the station actually starts with enough resources to build the dock. As it built it without spending any of the money I put up when I checked on it while having more resources than needed in storage as well. One thing I'm not clear on is the cost of hiring the builder. It's 50k, paid out as soon as you hire the Builder ship and it makes its way to the station.
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# ¿ Dec 2, 2018 12:27 |
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Okay hello, 15 hours in and here are my roadblocks, X vets please help: 1. I can't find any Unstable Crystals 2. How do I expand my PHQ to actually start manufacturing and selling things? I got a manager and a black marketeer there but they're just sitting around right now.
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# ¿ Dec 3, 2018 06:08 |
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Section Z posted:I found a station selling them!... Four of them But it was in Second Contact VII, there was a HAT Free Port. EDIT: -3,-1 hex position wise. I used a Wormhole to get in and have yet to leave Though I figure one of these two accelerators will spit be back out into regular argon space. Was this the regular trader or a black market guy in some corner somewhere or what?
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# ¿ Dec 3, 2018 07:21 |
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OwlFancier posted:Ecells are a very good starter because everything needs them and they're free to make. Plus you will use them to make your own stuff when you expand the station further. Did you do this at your PHQ? What do you need to build to get the station up and running to manufacture stuff? I only see a couple of possible spots for those horizontal and vertical segments, does the PHQ have more points you can attach stuff to when you buy blueprints?
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# ¿ Dec 3, 2018 18:07 |
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Slickdrac posted:• Fixed suspense music still playing even if all nearby enemies have been destroyed. thanks this really helps me out Okay but seriously how can I start building out my PHQ to become the premier Energy Cell Or Whatever manufacturer in the sector?
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# ¿ Dec 3, 2018 18:57 |
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Chalks posted:Finally got home to test this and there's no lab listed in the transport system, just the dock. What am I doing wrong? Did you do the mission to get your Boron Buddy out to your PHQ? It's a kind-of-broken escort quest where you protect a freighter. Once you do that (I ended up destroying the freighter myself and it just told me to fly back to my PHQ) you should be directed to the PHQ lab where that guy will be waiting for you and research will be unlocked.
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# ¿ Dec 3, 2018 19:25 |
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pixaal posted:You don't need the PHQ to make stuff. You can build any station anywhere. The PHQ is for research and you can use it like any other station but it has a fixed location. To get it just enter scan mode in your ship and look really carefully at any station you want. It's some static / sparks near the hull of the station, this starts a quest chain to investigate a point in space. It sounds REALLY fishy when you get it. I'm sorry, I wasn't clear. I already have the PHQ available, and a dock built, and a manager on it. I'm looking for some guidance for what the heck I do with it from there to get it actually producing something. Although building a new station somewhere is also intriguing, and I'd like to learn how to do that since I can only assume the in-game tutorial is terrible. Trading is making me so-so money, but after 15 hours I only have about 4 million credits and a few freighters, and I want to expand and start getting much bigger ships.
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# ¿ Dec 3, 2018 19:35 |
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pixaal posted:Get your rep to 10 (I think it's 10, might be 5) with any faction. You can now purchase blueprints from them. These let you build additional modules, including production modules. You will need to supply the materials and pay a builder after you do this. I do have 18 rep with the Teladi so I guess that's my next stop and we'll see how far 4 million credits gets me (i suspect not far), thank you. I'm not really interested in starting a whole new game after putting in 20 hours on this start and laying down a crapton of satellites all over the place to get live trade updates though.
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# ¿ Dec 3, 2018 19:50 |
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pixaal posted:You should have gotten a mission that was automatically accepted, you will be directed to the NPC that sells blueprints. Yeah I did that, but when I was actually over there I had about 300 credits to my name so I couldn't afford anything. Reddit is saying the PHQ is more useful as general storage than anything else (because of the big rock in the center) so maybe I will just try to build a new station specializing in one thing?
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# ¿ Dec 3, 2018 20:11 |
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Pylons posted:I dunno if that's true because ships seem to just go right through the big rock half the time. I've seen that also, sure. I guess I'm just trying to figure out how to actually get started with building stations, and not worrying about the PHQ yet might be a good first step. I like this game a lot but holy poo poo it's overwhelming
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# ¿ Dec 3, 2018 20:37 |
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NeurosisHead posted:I got what I understand is the start of the PHQ quest scanning a thingy on a station. I started getting shot up by raiders as the dialogue started, so I hammered on ESC to defend myself. The little Boron guy said something like "I thought I'd get a more enthusiastic response, geez!" before he hung up on me and now I don't have a mission anywhere for a PHQ. Will it show back up if I scan more station thingies? Yes, I believe so.
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# ¿ Dec 3, 2018 20:56 |
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Darkhold posted:I was just about to write a confused post asking how the hell you build a station. Just as I was about to hit enter I thought 'I'll check one last thing' Did you find this out? Because I really want to know this also.
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# ¿ Dec 4, 2018 01:48 |
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What are some effective weapon loadouts for Medium class frigates? I finally have enough cash and rep to get a Cerberus from Antigone (because it looks the coolest) and the Shard Batteries were kind of underwhelming.
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# ¿ Dec 4, 2018 09:26 |
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FileNotFound posted:You can fire them - but you really shouldn't. Also when you unlock the teleportation, you can teleport to any ship you own, which will let you stage pilots & ships in places where you need them and teleport wherever you suddenly decide you need to be. It's honestly a huge load off my mind knowing the universe doesn't take that long to traverse through without SETA. Now if only I knew how to build a stupid station.
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# ¿ Dec 4, 2018 19:05 |
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Are you seriously comparing Star Citizen positively to another space game
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# ¿ Dec 4, 2018 20:46 |
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Hav posted:Relax, it's a game we play. i'm incredibly relaxed, i guess I just havent posted in the Star Citizen thread in a while
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# ¿ Dec 4, 2018 20:54 |
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OwlFancier posted:I didn't know there was a bulk buy option at all... the one I found didn't have it, do you need to complete the mission for that? If so it seems like it would massively facilitate illegal trade. I've played this game for 20 hours and I'm still not sure what you guys are talking about with this
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# ¿ Dec 4, 2018 23:08 |
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Lunethex posted:What screams visibly unfinished? Is that a major or minor thing? A lot of different things to different degrees. So far I've been able to find the fun in stuff but I'm starting to run out of direction for things. I'm still not really sure how to properly outfit ships for combat or build my own stations to start producing and trading goods.
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# ¿ Dec 5, 2018 20:36 |
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Getting the teleportation research done easily is nice though
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# ¿ Dec 5, 2018 20:46 |
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What do I actually need to build to get a station up and running? Does anyone have an existing layout I can look at to try and get a sense of it?
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# ¿ Dec 6, 2018 20:16 |
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The Cheshire Cat posted:There’s no real hard requirement - basically you can build a “station” that’s just a chunk of inert metal if you want. If you want something actually useful, you’ll need a dock, some form of production module, and some form of storage. Beyond that it’s completely freeform. For the dock, there’s two variations (dock and pier), which will allow S and M size ships and L and XL size ships to dock, respectively. You don’t technically need both but only having one will limit who can trade with you. Piers are kind of tricky to place because they need a bunch of free space around them, and their approaches also have to be completely clear. You’ll probably need to build a big vertical column to create a spot with enough open space around it. This helps a bit, thanks. It seems like I need a shitload of credits to get even the most basic station going and that it'll take a long time to produce anything.
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# ¿ Dec 6, 2018 20:31 |
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The Cheshire Cat posted:Yeah you’ll probably want a few traders running first so you can make enough money. Bear in mind that you don’t need to have all the cash up front - you can just toss as much as you can afford into the station budget and it’ll buy what it needs and start building and just wait until you give it more money to continue. Interesting, I will look at that while doing another Crystal Mining Run
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# ¿ Dec 6, 2018 21:07 |
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Current goal is to find a suitable sector with Ice in it so I can set up a station and start mining Ice to Water to Spacefuel. This will hopefully cut out the middleman for all these trade runs I've been queueing up as long as I put it in space where Spacefuel is legal.
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# ¿ Dec 7, 2018 21:01 |
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FrickenMoron posted:Serious question aside, is there NO autopilot at all in ships when you take them over? I had a pirate kestrel jump ship and i cant figure out a way to get it to station without hopping in myself. Someone needs to be piloting it for you. If you capture a ship with a Marine, they will, if it's a small ship you need to get someone onto it as a pilot first.
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# ¿ Dec 7, 2018 21:51 |
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Radio Free Kobold posted:The Graphene Refinery sells graphene for 200 credits Spacefuel has worked really well for me so far, buying it out in the Western sectors and selling it in Pious Mists.
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# ¿ Dec 7, 2018 23:37 |
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Radio Free Kobold posted:Isn't spacefuel quasi-illegal? I mean making a spacedrugs manufacturing & distributing empire is pretty cool and all, but being an actual legitimate businessman (as opposed to "Legitimate Businessman™") ought to be viable too. It's illegal to the Argon Feds and one other faction I forget, but if you only sell it in sectors where it's legal nobody cares. But yes, you're right in a way, the legal stuff should also be viable. I'm also looking at Silicon Wafers and Microchips for a legal-everywhere station. I think there are ways to disrupt production on stations which might also impact the economies.
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# ¿ Dec 7, 2018 23:42 |
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# ¿ Apr 28, 2024 19:31 |
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Alchenar posted:So, Steam sale. Thread verdict on 2.0? Game's cool and has come a long way but still might not be there yet
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# ¿ Mar 5, 2019 23:52 |