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Can someone explain to me what makes Hyrule Warriors a good "one of those"?
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# ¿ Jan 5, 2019 22:33 |
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# ¿ Apr 26, 2024 11:40 |
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Sakurazuka posted:Amazing amount of variety in characters and weapons, refined controls, ridiculous amount of content, emphasis on rts-lite objective prioritisation rather than just wandering around whacking stuff and taking over bases. Cool, I've been looking for something kind of mindless to jump into but I need stuff to work towards or I get bored. Sounds like it has that.
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# ¿ Jan 5, 2019 22:59 |
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Hyrule Warriors question: Should I be actively be going for Skulltula's during the campaign? It feels like I often have to ignore more pressing objectives to go scour the map when a Skulltula pops up, and I'm wondering if maybe you're intended to save those for another mode or something. Are there meaningful unlocks (weapons/characters) tied to those? ^^^Golf Story is great, very cute and clever. It's not a particularly challenging or deep golf game though.
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# ¿ Jan 7, 2019 15:58 |
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AlBorlantern Corps posted:Skulltulas are worth going for imo and aren't too bad now that you have two generals in newer versions. Could you not originally control multiple characters? Some of these maps feel like they'd be real rough if you only had direct control of one general.
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# ¿ Jan 7, 2019 16:06 |
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Gripweed posted:Oh wow, Monster Energy AMA Supercross 2 FIM World Championship The Official Videogame 2 let's you ride on an exact digital recreation of the real track from Monster Energy AMA Supercross FIM World Championship the actual sporting event It bothers me that the narrator calls the game Monster Energy Supercross 2 - The Official Videogame , but the title of the video is Monster Energy Supercross - The Official Videogame 2
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# ¿ Jan 7, 2019 22:04 |
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I'm enjoying Hyrule Warriors so far (actually quite a bit more than I expected to) but I find the amount of information you need to absorb a bit daunting. One thing that's been bothering me is it seems like sometimes characters give you some heads-up if they're about to die, but then sometimes it'll just be like "Zelda fled, you lose" out of nowhere. Luckily they let you just jump back to a checkpoint though, it would suck if you had to start from the beginning.
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# ¿ Jan 8, 2019 15:32 |
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Silver Falcon posted:It also has to cycle through messages in a certain order, so you could get a message that Lana is injured (and her fleeing is a fail condition), but the game doesn't tell that the attack she just ate was a big one and also knocked her into critical HP so you'd better hop your rear end over there RIGHT NOW. I've had the game go [Character] is in trouble! > [Character] is in danger! > [Character] fled! MISSION FAILED in back to back textboxes. I hadn't considered that but I totally see it now. I did the mission where you have to fight Ganondorf at the temple of time yesterday and the text-boxes were so backed up that I'd killed him before the message even popped up saying I should go fight him.
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# ¿ Jan 8, 2019 15:41 |
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BisterdDave posted:What are the chances it'll be $60 at launch, without any price drops for awhile? I'd be surprised. My guess will be it starts at $30 and stays there indefinitely.
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# ¿ Jan 8, 2019 16:05 |
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Parker Lewis posted:I loved Dragon's Dogma on PS3 but gave up after maybe 10 hours because its framerate was so bad. Always meant to pick it up on Steam but never got around to it even after it started dropping to $8 frequently on sales. Someone else probably knows the history better than me, but I believe the "Dark Arisen" version fixed a lot of the performance issues. I played through about 75% of it on PC a while back and remember it being pretty smooth overall.
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# ¿ Jan 8, 2019 16:14 |
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Dragon's Dogma is an extremely good video-game with an unfortunately lame setting. A game with the gameplay of DD and the world of Kingdoms of Amalur would be
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# ¿ Jan 8, 2019 17:13 |
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I keep going to my Switch, wanting to play a 3D Zelda other than BotW, only to face the harsh reminder that they have not ported Twilight Princess HD or Wind Waker HD. Why Nintendo.
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# ¿ Jan 9, 2019 06:07 |
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Jim Silly-Balls posted:Good news, the switch port of NSMBU not only runs at a locked 60fps, it’s higher res than Wii U and has more graphical options cranked up I'm a big fan of platformers but man I just really can't stand the look of the NSMB games. It's so bizarre to me because Nintendo games almost always have some unique visual flair to them and then you've got NSMB which, to me, looks like it could be one of those "SUPER MARIO 1-1 MADE IN UNREAL ENGINE" videos.
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# ¿ Jan 9, 2019 18:44 |
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I think the biggest issue is how nothing looks cohesive. The background and foreground don't blend together at all, platforms don't align in a natural way so it looks like it was put together piece-meal in a level editor.
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# ¿ Jan 9, 2019 18:50 |
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Cartoon Man posted:Zelda 2 is forever cursed for one thing: Is there actually some indication of where you need to go like Lost Woods or are you just supposed to slam your head against this until you brute-force through
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# ¿ Jan 9, 2019 21:47 |
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By the time you make it to Ganon's Castle Master Mode is indistinguishable from normal in terms of difficulty.Over There posted:The castle was cool It really is. For my second playthrough I really dug into the Castle and tried to explore as much as possible and there's just a hell of a lot to it. It's a really well-realized setting.
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# ¿ Jan 11, 2019 16:17 |
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KingSlime posted:Is Master Mode worth it or is it a giant slog? It's kind of cool at first. Mostly enemies just have a ton of hp and do a ton of damage compared to standard mode so you need to be more creative when taking camps and the like. For example, I was trying to take one of those skull bokoblin camps but if I took them head-first they would wipe me every time. So I would stealthily climb to the top of the skull then jump off and fire a ton of bomb arrows into the entrance to soften them up as much as possible. Still, the game just isn't designed around consistent challenge, and Master Mode throws gear at you much faster than standard so the difficulty curve ends up not being all that much different once you make it to the mid-game. I found it to be a nice excuse to replay a great game though.
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# ¿ Jan 11, 2019 16:39 |
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Tamar Kaiz posted:Zelda BoTW would be awesome if it wasn't always loving raining. It's not. Over There posted:and have actual dungeons It does.
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# ¿ Jan 11, 2019 21:55 |
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Low-effort whine posts deserve low-effort responses.
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# ¿ Jan 11, 2019 22:53 |
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Okami would be a way better game if they had some kind of text-speed option. Getting two lines at a time drip-fed to you over the course of 5-10 minute cutscenes is brutal.
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# ¿ Jan 14, 2019 16:03 |
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They call it the Switch 2 because you'll want to Switch 2 an xbox
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# ¿ Jan 15, 2019 20:39 |
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Looper posted:smash 64 already proved there's no bones in that boy Until he swallows Mario
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# ¿ Jan 15, 2019 20:44 |
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Picked up Donut County on a whim last night. It's pretty cute and has a really charming aesthetic (although obvi it borrows heavily from Katamari). I don't really think it deserves quite the amount of hype though. It's an entertaining concept but never quite reaches the scale I want from it, plus I played it for like 2 hours and I think I'm about to complete it so it's pretty dang short too. Worth $14? Eh, I'd say wait for a sale. Still, not a bad way to pass a couple hours.
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# ¿ Jan 16, 2019 15:55 |
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The Bloop posted:Hookshot as a very late game/post game item maybe. Yeah this is probably a good solution. The upgrades to the 4 dungeon abilities you get in the DLC basically make you a superhero anyways, it's not like they're opposed to upgrades that break the game.
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# ¿ Jan 16, 2019 17:02 |
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Gripweed posted:Some reviews are good, some reviews are bad. I guess the only way to know for sure is to buy a copy for yourself and give it a try. Or be zen with never knowing with 100% certainty if a budget top-down-brawler is any good. Namaste, gamers.
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# ¿ Jan 16, 2019 22:50 |
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Waffle! posted:I remember the teaser for NMH showed Travis playing Hotline Miami and it made me want to play that instead. Yeah but in NMH defense almost anything should make you want to play Hotline Miami.
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# ¿ Jan 17, 2019 15:01 |
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Over There posted:god drat this horny thread I saw what happened to the AGDQ thread. I don't want no part of this poo poo!
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# ¿ Jan 17, 2019 15:58 |
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AlBorlantern Corps posted:What happened to the agdq thread Some arguably over the line fanart was getting posted and empty-quoted so the mods banned/probed a shitload of people and locked the thread.
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# ¿ Jan 17, 2019 16:06 |
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AlBorlantern Corps posted:Of what? The runners? Nah just whatever the game was they were running at the time. I think it had been going on for a while but apparently there was some picture of a Splatoon character eating a hotdog that led to the great collapse lol PantsBandit fucked around with this message at 16:15 on Jan 17, 2019 |
# ¿ Jan 17, 2019 16:12 |
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We have a "Tails Game" at my annual fur-con but its a very different sort of thing.
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# ¿ Jan 17, 2019 17:45 |
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There are definitely genres that other people feel this way about that I don't, so no judgement, but I honestly can't get enough platforming. Especially with a game as good as Mario Odyssey, if there's content I'm gonna play it. I can't imagine setting it down when there's still stuff left to do, it's like comfort-food for me.
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# ¿ Jan 17, 2019 20:17 |
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TheScott2K posted:Got all these loving games and I'm back in BoTW looking for a Goron whose name ends with "son" I have a vivid knowledge of the exact location of that Goron, but you probably don't want to be told. Goddamn I love that game.
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# ¿ Jan 18, 2019 16:23 |
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Zombies are boring. Zombies that have giant scythe tentacles bursting out of their neck holes own.
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# ¿ Jan 18, 2019 18:49 |
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RE4 (and then Dead Space after it) did a really good job of maintaining tension without making you feel weak. You're constantly drop-kicking, blowing up heads, slashing giants, but there's still that feeling that at any moment something could go wrong and you could be overwhelmed. I honestly don't know how they did it, it's a crazy tight balancing act, but it's really impressive to me how well it succeeds as both an action game and a horror game.
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# ¿ Jan 18, 2019 19:16 |
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Rupert Buttermilk posted:I have two complaints: The sliding block puzzle. I look it up every single time, because I hate sliding block puzzles. Also, Krauser. You're made to think that, oh, he must've been in an earlier game. Complaint 1: Totally agreed. gently caress sliding block puzzles. But Krauser is incredible and the way he forcibly inserts himself into the absurd Resident Evil lore is absolutely the best part.
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# ¿ Jan 18, 2019 19:47 |
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bushisms.txt posted:Donde estas? RE4 is the only video game my sisters were ever interested in and they still sometimes reference the "Alli estaaaa!"
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# ¿ Jan 18, 2019 20:00 |
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The devs of RE4 were visionary evidenced by them programming in a response to looking at Ashley's undies. A leap in technology that was not matched until GOAT Nier: Automata.
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# ¿ Jan 18, 2019 20:14 |
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It would not surprise me if the village in RE4 had won "Village of the Year" for several years running.
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# ¿ Jan 18, 2019 21:14 |
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You could also make her hide in a dumpster and, considering the kind of stuff they leave out, I shudder to think of what they were throwing away.
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# ¿ Jan 18, 2019 21:21 |
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Looper posted:re4 is fart
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# ¿ Jan 18, 2019 21:49 |
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# ¿ Apr 26, 2024 11:40 |
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Over There posted:Skins look so cool online but I'd be scared it would start to look crusty after some wear and tear. Ah, I see you've found my darknet etsy page.
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# ¿ Jan 22, 2019 19:51 |