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The Bloop posted:I'm fairly certain that buying cute little statues of characters that you like is just a regular transaction Until game content is gated behind that purchase of a knick-knack I don’t want. But you knew what I meant.
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# ¿ Jun 12, 2020 20:06 |
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# ¿ Apr 27, 2024 20:35 |
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On the other hand, IPads are much more expensive than switches. But probably easier to find.
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# ¿ Jun 17, 2020 05:28 |
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MarcusSA posted:Not really. The 128 gig iPad is 329 I guess when I last bought one six years ago they all cost like $1000+.
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# ¿ Jun 17, 2020 07:58 |
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romanowski posted:the best part of pokemon snap to me was the secret pokemon hidden in the geography like the kingler rock formation in the first level and I hope there's a lot more stuff like that It took me like a dozen tries to find the loving koffing smoke.
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# ¿ Jun 17, 2020 16:24 |
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It's both true that pokemon snap was a very short game that would not pass muster as a full-price title in 2020, and that it absolutely owned in 1999.
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# ¿ Jun 17, 2020 18:01 |
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Gumdrop Larry posted:I would hope a present day Pokemon Snap wouldn't be lacking for content since it's a rail shooter, and I don't think it's terribly unreasonable to assume there's not a huge amount going on under the hood; When you're essentially making a diorama and the point is to just see cool poo poo then one would assume it would be pretty high priority to jam pack it full of said cool poo poo that would lend tons of replayability. Sword and Shield put me firmly in the camp of thinking Game Freak is kind of pathetically lazy and the IP should be in the hands of someone else, so I'm glad it's Bandai Namco making this thing. They should go hard on the concept of having a relatively small number of courses, but with a ton of hidden behaviors for those courses that make them highly replayable. Like, the original game had some of that stuff, but there should be much, much more. In my recollection the original game had pokemon that behave differently when you use items, some of which can only be found in later courses, as well as a few pokemon that only appear when you use items in a certain way. For example, I think it was only possible to make Gyarados appear in the Valley course by using a pester ball to force a magicarp out of the river right at the beginning of the stage, then continually intervening to ensure that the magickarp is transported from one place to another throughout the stage while being mistreated by the pig monkey pokemon. That owned, and it was tough to figure out without going through the stage a few different times. There should be more of that. I'd like it if there were entire sections of courses gated behind hidden interactions, actually.
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# ¿ Jun 17, 2020 18:15 |
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Andrast posted:Goldeneye was never good Ehh, console shooters were in a really, really different place prior to Halo, which didn’t come out until November 2001. In general they were much less sophisticated than PC shooters available at the same time. In the context of the late ninties, Goldeneye was groundbreaking and fun.
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# ¿ Jun 18, 2020 15:49 |
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Echophonic posted:My only real issue with Quest 64 is the camera. If they just made that a more traditional one, it'd actually be a solid game. Okay, so Quest 64 was my first N64 game and my first RPG. So if anything I am very biased in favor of Quest 64 and willing to acknowledge its strengths (e.g. the wide variety of magic spells). However, you are seriously misremembering how bad a game Quest 64 is. It is very very bad. SeANMcBAY posted:Bomberman 64 rules and is easily the best one in regards to single player. False, the best bomberman single-player on N64 is Bomberman Hero. Also maybe the best soundtrack of any N64 game. Ogmius815 fucked around with this message at 19:21 on Aug 14, 2020 |
# ¿ Aug 14, 2020 19:19 |
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The White Dragon posted:bowser has always been a good dad. nintendo seems pretty firm on their stance about covering it up but he already had eight other kids who he raised just like bowser jr Wait are the koopalings bowser's kids? That's not clear. THey seemed like they were more minions.
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# ¿ Aug 18, 2020 20:01 |
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I liked MM3D and the only change I really hated was the change to Zora-link’s swimming. Most changes are objective improvements.
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# ¿ Oct 7, 2020 03:52 |
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See I would be down for this except for reverting the inverted song of time change. The original inverted song of time made the time limit so generous it basically wasn't there. I essentially never thought about it while playing the game. In MM3d, the inverted song of time makes the time limit feel about right.
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# ¿ Oct 7, 2020 18:40 |
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Brawl is great for anyone who isn't an obsessive weirdo. Melee feels nothing like the original game and sucks.
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# ¿ Oct 7, 2020 18:45 |
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So what’s the strategy for winning at Super Mario Bros. 35?
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# ¿ Oct 14, 2020 01:37 |
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MassRafTer posted:Coins are very important early but I would say don't go down pipes or up to the clouds for coins, focus on hidden one ups and coin blocks. You'll naturally build up time early because of the invincibility stars in 1-1 and 1-2. If you select Attackers early I feel like the game sets it up where you'll have a LOT of people sending enemies after you which helps there. You can get more selective in the mid game when you might want fewer attackers. How do you consistently encounter particular stages? I mean warp zone obviously but not all levels have that. I feel like even late game I mostly end up doing 1-1 and 1-2 over and over again, with the occasional harder level thrown in. Moreover, how does the game pick stages general? Like, when I finish a stage how does the game decide what stage I get next? It feels really random.
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# ¿ Oct 14, 2020 22:49 |
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Okay I won a round! Woo hoo. Does this game seem to hurt anyone else's wrist more than other games?
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# ¿ Oct 14, 2020 23:39 |
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SMW's controls do feel weird today. Much more so than any of SMB 1-3.
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# ¿ Oct 14, 2020 23:42 |
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I'll just do my full hot take. I played all the 2d marios on Switch Online this year, so I went straight from SMB 3 to SMW. If everyone who played SMW had just finished playing SMB 3, there would be no further debate about which was better. It's SMB 3 by a country mile.
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# ¿ Oct 15, 2020 00:26 |
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Super Mario Sunshine is not the best Mario game, but it’s not a bad game either. It’s hindered by a few unfortunate late ‘90s/early aughts design elements that mostly are also present in SM64.
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# ¿ Oct 16, 2020 06:34 |
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Nintendo has murdered those
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# ¿ Feb 1, 2021 17:38 |
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Stop posting screenshots from my computer. How did you get these? EDIT: Explanation: I have this year on several occasions been in virtual court proceedings disrupted by a lawyer's cats.
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# ¿ Feb 11, 2021 20:40 |
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Len posted:How is there a Direct tomorrow and none of the usual suspects predicted it?! It's almost like the entire ecosystem of twitter Nintendo leakers is completely full of poo poo or something.
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# ¿ Feb 16, 2021 15:36 |
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Hot take time: Skyward Sword is really, really ugly. Easily the ugliest 3d Zelda game.
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# ¿ Feb 18, 2021 16:56 |
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Augus posted:only until your joycons start drifting, then it's a console Then you buy $20 worth of maintenance supplies and spend 15 minutes cleaning the joycons. After that, it's a portable again.
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# ¿ Feb 25, 2021 03:37 |
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American McGay posted:old cheat codes ftw. No. Now you pay for anything the cheat codes might have done as DLC.
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# ¿ Feb 25, 2021 04:06 |
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Amiibos aren't DLC exactly, but they sure as poo poo are micropurchases.
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# ¿ Feb 25, 2021 04:52 |
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glassyalabolas posted:https://twitter.com/Pokemon/status/1364923859326169089 It's standard time though.
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# ¿ Feb 25, 2021 17:02 |
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Dip Viscous posted:I really wish companies would just use UTC on announcements instead of using the cutesy names and still getting it wrong anyway. Lol no one knows what UTC is.
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# ¿ Feb 26, 2021 02:34 |
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I thought Sun and Moon were good, though there was def. some Gamefreak-style laziness detectable.
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# ¿ Feb 26, 2021 21:46 |
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Waltzing Along posted:Not being creatively bankrupt? Wait how many pixels have to display to make one creatively solvent?
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# ¿ Mar 1, 2021 07:47 |
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The Bloop posted:Nintendo branded ones are just overpriced products for grandparents I actually bought the nintendo branded card just because I thought it would be less likely to be counterfeit. I also read that it was a good card, albeit a bit overpriced.
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# ¿ Mar 19, 2021 22:25 |
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It's loving daylight saving time! Why can't they ever get it right? EDIT for reference: glassyalabolas posted:https://twitter.com/Pokemon/status/1364923859326169089 Ogmius815 fucked around with this message at 20:22 on Apr 7, 2021 |
# ¿ Apr 7, 2021 20:14 |
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antidote posted:It's lame that the Windwaker remaster isn't on Switch yet. It looked ftfy
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# ¿ Apr 23, 2021 19:19 |
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YggiDee posted:https://www.youtube.com/watch?v=JdOrD2yrnsM That was loving awesome. The Pokemon anime was good it 2017 apparently. Who knew?
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# ¿ Apr 27, 2021 04:34 |
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hatty posted:Yeah and it hosed you up because you mashed and hit yes to repeat at least three times until you slowed down and actually hit no I don’t know if I can play Ocarina of Time without the quality of life and graphics improvements from the 3DS port at this point.
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# ¿ Oct 26, 2021 05:08 |
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# ¿ Apr 27, 2024 20:35 |
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b_d posted:quest64 was cool as hell. it sucked poo poo in twenty ways but it owned anyway. Quest 64 was a bad game for sure, but it had some really interesting ideas and I wish someone would try to do something like it, but much better. In particular, the magic system was pretty cool. I remember an impressive number and variety of different spells.
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# ¿ Oct 27, 2021 21:26 |