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Cardiovorax posted:That sounds familiar and I could swear I've seen an idea like that get used in a roguelike before I think one of the TOME4 classes has something pretty similar.
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# ? Mar 1, 2021 15:36 |
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Kchama posted:I think one of the TOME4 classes has something pretty similar.
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https://crawl.kelbi.org/crawl/morgue/uberrath/morgue-uberrath-20210222-031619.txt First attempt at the post game went all the way! My main takeaways are that damnation hurts real bad and mutations are fun.
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Decided to do my first 15 rune since .14 when I remembered my favorite build HOLY DRAGON would be even more fun with permabuffs. https://crawl.kelbi.org/crawl/morgue/somekindofsignal/morgue-somekindofsignal-20210223-200615.txt
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Played a bit of trunk, the ID game is not long for this world I think. Might not even survive the next stable. there’s nothing to use id scrolls on except consumables. Whether identification added much to gameplay is a matter of opinion, but it’s yet another piece of crawl that no longer makes sense now that everything around it has been removed. cut cut cut cut cut lots of really great QoL features in there now though. I really like new acquirement and more combat numbers. one of these days they’re going to tell us our raw damage instead of obfusticating it behind the frankly ridiculous exclamation point system.
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classic roguelikes have revamped ID before in ways that were interesting. angband had a mostly-vestigial ID system that they managed to make halfway-interesting a few years ago. i have no confidence that any attempt will be made before the scissors are pulled out in crawl's case, though
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Crawl is going to become an auto battling idling game where all weapons are replaced with “melee” and all spells are replaced with “spells” and they have an estimated dps based on an average of all current melee weapons and spells.
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I suppose there’s mileage in Angband’s pseudo-id system.
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An ID game in a game like Angband works better for me because the biggest point of it isn't really the IDing, it's to give the game a sort of natural cyclic gameplay. You dive a little, you collect stuff, you go back up, you ID all your stuff, and then you dive a little more. It has something satisfying about it and gives you a good natural stopping and starting point for a game session. Without that, there's really no big point in ever going back to town again unless you run out of consumables, which is not often the case.
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How do I not get splatted in the early game as an octopode transmuter? Also, what god? Seems like chei might work well with unarmed, but early game chei makes it even tougher.
Chas McGill fucked around with this message at 00:44 on Feb 28, 2021 |
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is sticks to snakes still a thing, I seem to remember spamming it constantly through most of early game to survive
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someone awful. posted:is sticks to snakes still a thing, I seem to remember spamming it constantly through most of early game to survive Oh god no, that must have been cut what feels like a decade ago. One of the very first changes of modern DCSS, alongside Dwarf removal.
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Chas McGill posted:How do I not get splatted in the early game as an octopode transmuter? Also, what god? Seems like chei might work well with unarmed, but early game chei makes it even tougher. get spider form castable, then ice form. Blade hands if you can get things to attack 1 by 1. Go gozag since he'll help you fill your ring slots with artifacts and defense rings or fill out your spell list (stone form and infest were my main spells trying to 15 rune and pretty much carried me after I got them), as well as give you a free 'oh poo poo' potion barrage. Your going to get splatted, they are the squishest race outside of felid. Play on gooncrawl so you can wear a hat. Good luck.
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bees x1000 posted:Played a bit of trunk, the ID game is not long for this world I think. Might not even survive the next stable. there’s nothing to use id scrolls on except consumables. Whether identification added much to gameplay is a matter of opinion, but it’s yet another piece of crawl that no longer makes sense now that everything around it has been removed. cut cut cut cut cut However, they will NEVER prevent use of summoning magic as a primary attack mode from halving your XP gain.
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edit: oh wait, I misread what you wrote. Yes, Summoning is forever the whipping boy.
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Serephina posted:Oh god no, that must have been cut what feels like a decade ago. One of the very first changes of modern DCSS, alongside Dwarf removal. is this sarcasm sticks to snakes was cut last update. maybe it got moved to a different spellbook but transmuters don't start with it anymore. instead you get this weird combat buff called werewolf blood or something. makes sense i suppose, it was the obvious strategy at low level to just spam sticks all day until your build came online.
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maybe they were thinking of the spells that made potion grenades from corpses, can't remember what it was called and yes Summoning XP penalty is really dumb and the simple fact that Hep Ancestor doesn't penalize you (because that would really dumb) makes me even more annoyed
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Fulsome Distillation.
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yeah that one. potion grenades were fun...... CUT
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Merp, my bad my brain just jumped straight to Distillation/Evaporate.You know why they got cut? Not for any ideology thing about finding uses for bad potions or whatever, but because of power level. They where simply too good for low level spells. So it got cut.
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just play a better fork and worship the great wyrm
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Am I blind? Skeleton, Gnoll, (maybe others?) aren't on the gooncrawl race menu, but you can random them. What's the trick to choosing them?
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bees x1000 posted:Am I blind? Skeleton, Gnoll, (maybe others?) aren't on the gooncrawl race menu, but you can random them. What's the trick to choosing them? second page of races
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oh there it is, $
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# ? Mar 1, 2021 15:36 |
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Whaleporn posted:get spider form castable, then ice form. Blade hands if you can get things to attack 1 by 1. Go gozag since he'll help you fill your ring slots with artifacts and defense rings or fill out your spell list (stone form and infest were my main spells trying to 15 rune and pretty much carried me after I got them), as well as give you a free 'oh poo poo' potion barrage. Your going to get splatted, they are the squishest race outside of felid. Play on gooncrawl so you can wear a hat. Good luck. Too right they're squishy...I killed about a dozen of them yesterday and never got beyond Lair. That was probably partly because the last few successful runs I've done were basic O-tab fighters.
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